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  • jQuery reports incorrect element height in Firefox iframe

    - by Augustus
    Here a short test to demonstrate my problem. I have a page that loads an iframe: <html> <head> <title></title> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.js"></script> </head> <body> <iframe id="iframe" src="box.html" style="width: 100px; height: 100px"></iframe> <script> $('#iframe').bind('load', function () { var div = $(this).contents().find('div'); alert(div.height()); alert(div.innerHeight()); alert(div.outerHeight()); alert(div.outerHeight(true)); }); </script> </body> </html> The iframe (box.html) contains a single styled div: <html> <head> <title></title> <style> div { height: 50px; width: 50px; margin: 5px; padding: 5px; border: 2px solid #00f; background-color: #f00; } </style> </head> <body> <div></div> </body> </html> The four alerts should return 50, 60, 64 and 74, respectively. This works as expected in Safari and Chrome. In FF 3.5.1, they all return 64. This is wrong. Does anyone know how I can force FF/jQuery to return the correct values?

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  • Loading datasets from datastore and merge into single dictionary. Resource problem.

    - by fredrik
    Hi, I have a productdatabase that contains products, parts and labels for each part based on langcodes. The problem I'm having and haven't got around is a huge amount of resource used to get the different datasets and merging them into a dict to suit my needs. The products in the database are based on a number of parts that is of a certain type (ie. color, size). And each part has a label for each language. I created 4 different models for this. Products, ProductParts, ProductPartTypes and ProductPartLabels. I've narrowed it down to about 10 lines of code that seams to generate the problem. As of currently I have 3 Products, 3 Types, 3 parts for each type, and 2 languages. And the request takes a wooping 5500ms to generate. for product in productData: productDict = {} typeDict = {} productDict['productName'] = product.name cache_key = 'productparts_%s' % (slugify(product.key())) partData = memcache.get(cache_key) if not partData: for type in typeData: typeDict[type.typeId] = { 'default' : '', 'optional' : [] } ## Start of problem lines ## for defaultPart in product.defaultPartsData: for label in labelsForLangCode: if label.key() in defaultPart.partLabelList: typeDict[defaultPart.type.typeId]['default'] = label.partLangLabel for optionalPart in product.optionalPartsData: for label in labelsForLangCode: if label.key() in optionalPart.partLabelList: typeDict[optionalPart.type.typeId]['optional'].append(label.partLangLabel) ## end problem lines ## memcache.add(cache_key, typeDict, 500) partData = memcache.get(cache_key) productDict['parts'] = partData productList.append(productDict) I guess the problem lies in the number of for loops is too many and have to iterate over the same data over and over again. labelForLangCode get all labels from ProductPartLabels that match the current langCode. All parts for a product is stored in a db.ListProperty(db.key). The same goes for all labels for a part. The reason I need the some what complex dict is that I want to display all data for a product with it's default parts and show a selector for the optional one. The defaultPartsData and optionaPartsData are properties in the Product Model that looks like this: @property def defaultPartsData(self): return ProductParts.gql('WHERE __key__ IN :key', key = self.defaultParts) @property def optionalPartsData(self): return ProductParts.gql('WHERE __key__ IN :key', key = self.optionalParts) When the completed dict is in the memcache it works smoothly, but isn't the memcache reset if the application goes in to hibernation? Also I would like to show the page for first time user(memcache empty) with out the enormous delay. Also as I said above, this is only a small amount of parts/product. What will the result be when it's 30 products with 100 parts. Is one solution to create a scheduled task to cache it in the memcache every hour? It this efficient? I know this is alot to take in, but I'm stuck. I've been at this for about 12 hours straight. And can't figure out a solution. ..fredrik

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  • Not allowing characters after Space. Mysql Insert With PHP

    - by Jake
    Ok so I think this is easy but I dont know (I'm a novice to PHP and MySQL). I have a select that is getting data from a table in the database. I am simply taking whatever options the user selects and putting it into a separate table with a php mysql insert statement. But I am having a problem. When I hit submit, everything is submitted properly except for any select options that have spaces don't submit after the first space. For example if the option was COMPUTER REPAIR, all that would get sent is COMPUTER. I will post code if needed, and any help would be greatly appreciated. Thanks! Ok here is my select code: <?php include("./config.php"); $query="SELECT id,name FROM category_names ORDER BY name"; $result = mysql_query ($query); echo"<div style='overflow:auto;width:100%'><label>Categories (Pick three that describe your business)</label><br/><select name='select1'><option value='0'>Please Select A Category</option>"; // printing the list box select command while($catinfo=mysql_fetch_array($result)){//Array or records stored in $nt echo "<option>$catinfo[name]</option><br/> "; } echo"</select></div>"; ?> And here is my insert code ( Just to let you know its got everything not just the select!) ?php require("./config.php"); $companyname = mysql_real_escape_string(addslashes(trim($_REQUEST['name']))); $phone = mysql_real_escape_string(addslashes($_REQUEST['phone'])); $zipcode = mysql_real_escape_string(addslashes($_REQUEST['zipcode'])); $city = mysql_real_escape_string(addslashes($_REQUEST['city'])); $description = mysql_real_escape_string(addslashes($_REQUEST['description'])); $website = mysql_real_escape_string(addslashes($_REQUEST['website'])); $address = mysql_real_escape_string(addslashes($_REQUEST['address'])); $other = mysql_real_escape_string(addslashes($_REQUEST['other'])); $payment = mysql_real_escape_string(addslashes($_REQUEST['payment'])); $products = mysql_real_escape_string(addslashes($_REQUEST['products'])); $email = mysql_real_escape_string(addslashes($_REQUEST['email'])); $select1 = mysql_real_escape_string(addslashes($_REQUEST['select1'])); $select2 = mysql_real_escape_string(addslashes($_REQUEST['select2'])); $select3 = mysql_real_escape_string(addslashes($_REQUEST['select3'])); $save=$_POST['save']; if(!empty($save)){ $sql="INSERT INTO gj (name, phone, city, zipcode, description, dateadded, website, address1, other2, payment_options, Products, email,cat1,cat2,cat3) VALUES ('$companyname','$phone','$city','$zipcode','$description',curdate(),'$website','$address','$other','$payment','$products','$email','$select1','$select2','$select3')"; if (!mysql_query($sql,$link)) { die('Error: ' . mysql_error()); } echo "<br/><h2><font color='green' style='font-size:15px'>1 business added</font></h2>"; mysql_close($link); } ?>

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  • I have problems with adding rows to data-binded DataGridView in desktop app.

    - by Mishko
    DataTable table1 = new DataTable(); double brutoUkupno1 = 0; double porezUkupno1 = 0; double doprinosUkupno1 = 0; double netoUkupno1 = 0; double doprinosTeretUkupno1 = 0; double topliObrokUkupno1 = 0; double regresUkupno1 = 0; Connection con = new Connection(); table1 = con.boundTable(month, Convert.ToInt32(year)); //This is method which returns DataTable table1.Rows.Add(null, null, null, null, null, null, null, null, null, null, null, null, null, null); table1.Rows.Add(null, null, null, null, null, null, null, null, null, null, null, null, null, null); dgv2.Visible = true; dgv2.DataSource = table1; for (int i = 0; i < dgv2.RowCount - 2; i++) { topliObrokUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[7].Value); regresUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[8].Value); brutoUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[9].Value); porezUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[10].Value); doprinosUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[11].Value); netoUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[12].Value); doprinosTeretUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[13].Value); //Now I am having problems with this below, putting things above to dgv2 : } dgv2.Rows[dgv2.Rows.Count - 1].Cells[0].Value = "Ukupno"; dgv2.Rows[dgv2.Rows.Count - 1].Cells[3].Value = month.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[4].Value = year.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[7].Value = topliObrokUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[8].Value = regresUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[9].Value = brutoUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[10].Value = porezUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[11].Value = doprinosUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[12].Value = netoUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[13].Value = doprinosTeretUkupno1.ToString(); dgv2.Rows[dgv2.RowCount - 2].Height = 3; dgv2.Rows[dgv2.RowCount - 2].DefaultCellStyle.BackColor = Color.Black;

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  • Strange behaviour on postback in ASP.NET

    - by C-King
    I'm working on a website with a login form. To log in, a postback is used to an OnClick handler in the codebehind. Somehow, the value returned from the Text-property of the username and password textboxes is ten times the value I entered, separated by commas. I checked my entire code for double ID's (which seems to be the most common problem causing this behaviour), but I found each ID defined only once. In the ASPX file I have this: <asp:Label ID="lblFeedback" ForeColor="Red" Font-Bold="true" runat="server" Visible="false" /><br /> <asp:Panel ID="pnlLogin" runat="server"> <table style="border-style: none;"> <tr> <td> <asp:Label ID="lblUsername" AssociatedControlID="txtUsername" runat="server" /> </td> <td> <asp:TextBox ID="txtUsername" runat="server" /><br /> </td> </tr> <tr> <td> <asp:Label ID="lblPassword" AssociatedControlID="txtPassword" runat="server" /> </td> <td> <asp:TextBox ID="txtPassword" runat="server" TextMode="password" /><br /> </td> </tr> <tr> <td> </td> <td> <asp:Button ID="btnLogin" OnClick="btnLogin_Click" runat="server" /> </td> </tr> </table> </asp:Panel> The OnClick handler in the Codebehind: protected void btnLogin_Click(object sender, EventArgs e) { string username = Util.Escape(txtUsername.Text); string password = Util.Escape(txtPassword.Text); WebsiteUser user = WebsiteUser.Create(username, password); if (user != null) { //Set some session variables and redirect to user profile } else { lblFeedback.Text = Localizer.Translate("INVALID_LOGIN"); lblFeedback.ForeColor = Color.Red; lblFeedback.Visible = true; pnlLogin.Visible = true; } } The website is running on ASP.NET 2.0 on ISS 5.1 (Win XP Pro)

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  • Working with Multiple Layers - KineticJS

    - by Bruno Sampaio
    I'm using KineticJS 4.0.5 and I'm currently trying to draw the contents of several layers but only the last one added to stage is drawn... If I understood the documentation correctly this should be possible, otherwise why would we need a layer? I have three different layers: a background layer with just a Kinectic.Rect object; a elements layer with several types of shapes; and a top layer with elements I want to be always on top of everything. I populate those layers inside a draw function I have inside a object I created, this object also has a shape attribute which refers to the background and a contents attribute with the elements to add to the elements layer. My code for the draw function is the following: this.draw = function() { var stage = E.game.stage, layers = E.game.layers; stage.clear(); // Add Background this.shape.setSize(stage.getWidth(), stage.getHeight()); layers.background.add(this.shape); // Iterate over contents for(var i = 0; i < this.contents.length; i++) { layers.elements.add(this.contents[i].shape); } // Draw Everything stage.add(layers.background); stage.add(layers.elements); stage.add(layers.top); // This one is currently empty stage.draw(); } After running this function, only layers.top is drawn in the canvas, and if I comment the line where it is added only layers.elements is drawn. However the stage has 3 childrens (I checked it with inspect element on chrome) and in the documentation it says the draw function draws all layers... Am I doing something wrong here? Or it isn't possible? And if it's not possible why would I need a layer and a stage? Wouldn't one be enough? Thank you in advance. Edit: I was able to solve the problem, I was applying a white background color with css to the canvas element and since each layer creates a new canvas element above the others I could only see the contents for the top most layer (in this case just white). However, I still have a problem related with multiple layers that I didn't have before with just one layer. When I use the clear function on the stage it should clear the layers right? But instead the layers remain exactly the same, even if I try to call clear on each individual layer they won't change... I'm also using the stage draw function after clearing them but still no changes at all... The only solution I found until now was by removing the layer from the stage and adding it again :s Is there a better way to reset the layers contents? Thank you again and sorry for the confusion with the first question.

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  • Can't iterate over nestled dict in django

    - by fredrik
    Hi, Im trying to iterate over a nestled dict list. The first level works fine. But the second level is treated like a string not dict. In my template I have this: {% for product in Products %} <li> <p>{{ product }}</p> {% for partType in product.parts %} <p>{{ partType }}</p> {% for part in partType %} <p>{{ part }}</p> {% endfor %} {% endfor %} </li> {% endfor %} It's the {{ part }} that just list 1 char at the time based on partType. And it seams that it's treated like a string. I can however via dot notation reach all dict but not with a for loop. The current output looks like this: Color C o l o r Style S ..... The Products object looks like this in the log: [{'product': <models.Products.Product object at 0x1076ac9d0>, 'parts': {u'Color': {'default': u'Red', 'optional': [u'Red', u'Blue']}, u'Style': {'default': u'Nice', 'optional': [u'Nice']}, u'Size': {'default': u'8', 'optional': [u'8', u'8.5']}}}] What I trying to do is to pair together a dict/list for a product from a number of different SQL queries. The web handler looks like this: typeData = Products.ProductPartTypes.all() productData = Products.Product.all() langCode = 'en' productList = [] for product in productData: typeDict = {} productDict = {} for type in typeData: typeDict[type.typeId] = { 'default' : '', 'optional' : [] } productDict['product'] = product productDict['parts'] = typeDict defaultPartsData = Products.ProductParts.gql('WHERE __key__ IN :key', key = product.defaultParts) optionalPartsData = Products.ProductParts.gql('WHERE __key__ IN :key', key = product.optionalParts) for defaultPart in defaultPartsData: label = Products.ProductPartLabels.gql('WHERE __key__ IN :key AND partLangCode = :langCode', key = defaultPart.partLabelList, langCode = langCode).get() productDict['parts'][defaultPart.type.typeId]['default'] = label.partLangLabel for optionalPart in optionalPartsData: label = Products.ProductPartLabels.gql('WHERE __key__ IN :key AND partLangCode = :langCode', key = optionalPart.partLabelList, langCode = langCode).get() productDict['parts'][optionalPart.type.typeId]['optional'].append(label.partLangLabel) productList.append(productDict) logging.info(productList) templateData = { 'Languages' : Settings.Languges.all().order('langCode'), 'ProductPartTypes' : typeData, 'Products' : productList } I've tried making the dict in a number of different ways. Like first making a list, then a dict, used tulpes anything I could think of. Any help is welcome! Bouns: If someone have an other approach to the SQL quires, that is more then welcome. I feel that it kinda stupid to run that amount of quires. What is happening that each product part has a different label base on langCode. ..fredrik

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  • my window's handle is unused and cannot be evaluated

    - by numerical25
    I am trying to encapsulate my Win32 application into a class. My problem occurs when trying to initiate my primary window for the application below is my declaration and implementation... I notice the issue within my class method InitInstance(); declaration #pragma once #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: int m_width; int m_height; ATOM RegisterEngineClass(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name bool InitWindow(); bool InitDirectX(); bool InitInstance(); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); int Run(); }; implementation #include "stdafx.h" #include "RenderEngine.h" HINSTANCE RenderEngine::m_hInst = NULL; bool RenderEngine::InitWindow() { RenderEngine::m_hInst = NULL; // Initialize global strings LoadString(m_hInst, IDS_APP_TITLE, m_szTitle, MAX_LOADSTRING); LoadString(m_hInst, IDC_RENDERENGINE, m_szWindowClass, MAX_LOADSTRING); if(!RegisterEngineClass()) { return false; } if(!InitInstance()) { return false; } return true; } ATOM RenderEngine::RegisterEngineClass() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = RenderEngine::WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = m_hInst; wcex.hIcon = LoadIcon(m_hInst, MAKEINTRESOURCE(IDI_RENDERENGINE)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_RENDERENGINE); wcex.lpszClassName = m_szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } LRESULT CALLBACK RenderEngine::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(m_hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } bool RenderEngine::InitInstance() { m_hWnd = NULL;// When I step into my code it says on this line 0x000000 unused = ??? expression cannot be evaluated m_hWnd = CreateWindow(m_szWindowClass, m_szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, m_hInst, NULL); if (!m_hWnd)// At this point, memory has been allocated unused = ??. It steps over this { return FALSE; } if(!ShowWindow(m_hWnd, m_nCmdShow))// m_nCmdShow = 1 and m_hWnd is still unused and expression {//Still cannot be evaluated. This statement is true. and shuts down. return false; } UpdateWindow(m_hWnd); return true; } // Message handler for about box. INT_PTR CALLBACK RenderEngine::About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int RenderEngine::Run() { MSG msg; HACCEL hAccelTable; hAccelTable = LoadAccelerators(m_hInst, MAKEINTRESOURCE(IDC_RENDERENGINE)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } and my winMain function that calls the class // RenderEngine.cpp : Defines the entry point for the application. #include "stdafx.h" #include "RenderEngine.h" // Global Variables: RenderEngine go; int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. RenderEngine::m_hInst = hInstance; go.m_nCmdShow = nCmdShow; if(!go.InitWindow()) { return 0; } go.Run(); return 0; }

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  • php database image show problem

    - by Termedi
    here is the code <?php session_start(); if(!isset($_SESSION['user_name'])) { header('Location: login.php'); } $conn = mysql_connect("localhost", "root", "") or die("Can no connect to Database Server"); ?> <html> <head> </head> <body> <center> <div id="ser"> <form action="" method="post"> <label for="file">Card No:</label> <input type="text" name="card_no" id="card_no" class="fil" onKeyUp="CardNoLength()" onKeyDown="CardNoLength()" onKeyPress="CardNoLength()"/> <input type="submit" name="search" value="Search" class="btn" onClick="return CardNoLengthMIN()"/> </form> </div> </center> <br/><hr style="border: 1px solid #606060 ;" /> <center><a href="index.php">Home</a></center> <br/> <center> <?php if(isset($_POST['card_no'])) { if($conn) { if(mysql_select_db("img_mgmt", $conn)) { $sql = "select * from temp_images where card_no='".trim($_POST['card_no'])."'"; $result = mysql_query($sql); $image = mysql_fetch_array($result); if(isset($image['card_no'])) { //echo "<img src=\"".$image['file_path']."\" alt=\"".$image['card_no']."\" width=\"250\" height=\"280\"/>"; header("Content-type: image/jpeg"); echo $image['img_content']; } else { echo "<p style=\"color:red;\">Sorry, Your search came with no results ! <br/> Try with different card number"; } } else { echo "Database selection error: ".mysql_error(); } } else { echo "Could not connect: ".mysql_error(); } } ?> </center> </body> </html> But it after executing the script it shows: Cannot modify header information - headers already sent by (output started at C:\xampp\htdocs\img\search.php:61) in C:\xampp\htdocs\img\search.php on line 77

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  • How to detect crashing tabed webbrowser and handle it?

    - by David Eaton
    I have a desktop application (forms) with a tab control, I assign a tab and a new custom webrowser control. I open up about 10 of these tabs. Each one visits about 100 - 500 different pages. The trouble is that if 1 webbrowser control has a problem it shuts down the entire program. I want to be able to close the offending webbrowser control and open a new one in it's place. Is there any event that I need to subscribe to catch a crashing or unresponsive webbrowser control ? I am using C# on windows 7 (Forms), .NET framework v4 =============================================================== UPDATE: 1 - The Tabbed WebBrowser Example Here is the code I have and How I use the webbrowser control in the most basic way. Create a new forms project and name it SimpleWeb Add a new class and name it myWeb.cs, here is the code to use. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Security.Policy; namespace SimpleWeb { //inhert all of webbrowser class myWeb : WebBrowser { public myWeb() { //no javascript errors this.ScriptErrorsSuppressed = true; //Something we want set? AssignEvents(); } //keep near the top private void AssignEvents() { //assign WebBrowser events to our custom methods Navigated += myWeb_Navigated; DocumentCompleted += myWeb_DocumentCompleted; Navigating += myWeb_Navigating; NewWindow += myWeb_NewWindow; } #region Events //List of events:http://msdn.microsoft.com/en-us/library/system.windows.forms.webbrowser_events%28v=vs.100%29.aspx //Fired when a new windows opens private void myWeb_NewWindow(object sender, System.ComponentModel.CancelEventArgs e) { //cancel all popup windows e.Cancel = true; //beep to let you know canceled new window Console.Beep(9000, 200); } //Fired before page is navigated (not sure if its before or during?) private void myWeb_Navigating(object sender, System.Windows.Forms.WebBrowserNavigatingEventArgs args) { } //Fired after page is navigated (but not loaded) private void myWeb_Navigated(object sender, System.Windows.Forms.WebBrowserNavigatedEventArgs args) { } //Fired after page is loaded (Catch 22 - Iframes could be considered a page, can fire more than once. Ads are good examples) private void myWeb_DocumentCompleted(System.Object sender, System.Windows.Forms.WebBrowserDocumentCompletedEventArgs args) { } #endregion //Answer supplied by mo. (modified)? public void OpenUrl(string url) { try { //this.OpenUrl(url); this.Navigate(url); } catch (Exception ex) { MessageBox.Show("Your App Crashed! Because = " + ex.ToString()); //MyApplication.HandleException(ex); } } //Keep near the bottom private void RemoveEvents() { //Remove Events Navigated -= myWeb_Navigated; DocumentCompleted -= myWeb_DocumentCompleted; Navigating -= myWeb_Navigating; NewWindow -= myWeb_NewWindow; } } } On Form1 drag a standard tabControl and set the dock to fill, you can go into the tab collection and delete the pre-populated tabs if you like. Right Click on Form1 and Select "View Code" and replace it with this code. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using mshtml; namespace SimpleWeb { public partial class Form1 : Form { public Form1() { InitializeComponent(); //Load Up 10 Tabs for (int i = 0; i <= 10; i++) { newTab("Test_" + i, "http://wwww.yahoo.com"); } } private void newTab(string Title, String Url) { //Create a new Tab TabPage newTab = new TabPage(); newTab.Name = Title; newTab.Text = Title; //create webbrowser Instance myWeb newWeb = new myWeb(); //Add webbrowser to new tab newTab.Controls.Add(newWeb); newWeb.Dock = DockStyle.Fill; //Add New Tab to Tab Pages tabControl1.TabPages.Add(newTab); newWeb.OpenUrl(Url); } } } Save and Run the project. Using the answer below by mo. , you can surf the first url with no problem, but what about all the urls the user clicks on? How do we check those? I prefer not to add events to every single html element on a page, there has to be a way to run the new urls thru the function OpenUrl before it navigates without having an endless loop. Thanks.

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  • webgl adding projection doesnt display object

    - by dazed3confused
    I am having a look at web gl, and trying to render a cube, but I am having a problem when I try to add projection into the vertex shader. I have added an attribute, but when I use it to multiple the modelview and position, it stops displaying the cube. Im not sure why and was wondering if anyone could help? Ive tried looking at a few examples but just cant get this to work vertex shader attribute vec3 aVertexPosition; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; void main(void) { gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); //gl_Position = uMVMatrix * vec4(aVertexPosition, 1.0); } fragment shader #ifdef GL_ES precision highp float; // Not sure why this is required, need to google it #endif uniform vec4 uColor; void main() { gl_FragColor = uColor; } function init() { // Get a reference to our drawing surface canvas = document.getElementById("webglSurface"); gl = canvas.getContext("experimental-webgl"); /** Create our simple program **/ // Get our shaders var v = document.getElementById("vertexShader").firstChild.nodeValue; var f = document.getElementById("fragmentShader").firstChild.nodeValue; // Compile vertex shader var vs = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vs, v); gl.compileShader(vs); // Compile fragment shader var fs = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fs, f); gl.compileShader(fs); // Create program and attach shaders program = gl.createProgram(); gl.attachShader(program, vs); gl.attachShader(program, fs); gl.linkProgram(program); // Some debug code to check for shader compile errors and log them to console if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) console.log(gl.getShaderInfoLog(vs)); if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) console.log(gl.getShaderInfoLog(fs)); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) console.log(gl.getProgramInfoLog(program)); /* Create some simple VBOs*/ // Vertices for a cube var vertices = new Float32Array([ -0.5, 0.5, 0.5, // 0 -0.5, -0.5, 0.5, // 1 0.5, 0.5, 0.5, // 2 0.5, -0.5, 0.5, // 3 -0.5, 0.5, -0.5, // 4 -0.5, -0.5, -0.5, // 5 -0.5, 0.5, -0.5, // 6 -0.5,-0.5, -0.5 // 7 ]); // Indices of the cube var indicies = new Int16Array([ 0, 1, 2, 1, 2, 3, // front 5, 4, 6, 5, 6, 7, // back 0, 1, 5, 0, 5, 4, // left 2, 3, 6, 6, 3, 7, // right 0, 4, 2, 4, 2, 6, // top 5, 3, 1, 5, 3, 7 // bottom ]); // create vertices object on the GPU vbo = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vbo); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // Create indicies object on th GPU ibo = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indicies, gl.STATIC_DRAW); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.enable(gl.DEPTH_TEST); // Render scene every 33 milliseconds setInterval(render, 33); } var mvMatrix = mat4.create(); var pMatrix = mat4.create(); function render() { // Set our viewport and clear it before we render gl.viewport(0, 0, canvas.width, canvas.height); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); gl.useProgram(program); // Bind appropriate VBOs gl.bindBuffer(gl.ARRAY_BUFFER, vbo); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo); // Set the color for the fragment shader program.uColor = gl.getUniformLocation(program, "uColor"); gl.uniform4fv(program.uColor, [0.3, 0.3, 0.3, 1.0]); // // code.google.com/p/glmatrix/wiki/Usage program.uPMatrix = gl.getUniformLocation(program, "uPMatrix"); program.uMVMatrix = gl.getUniformLocation(program, "uMVMatrix"); mat4.perspective(45, gl.viewportWidth / gl.viewportHeight, 1.0, 10.0, pMatrix); mat4.identity(mvMatrix); mat4.translate(mvMatrix, [0.0, -0.25, -1.0]); gl.uniformMatrix4fv(program.uPMatrix, false, pMatrix); gl.uniformMatrix4fv(program.uMVMatrix, false, mvMatrix); // Set the position for the vertex shader program.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition"); gl.enableVertexAttribArray(program.aVertexPosition); gl.vertexAttribPointer(program.aVertexPosition, 3, gl.FLOAT, false, 3*4, 0); // position // Render the Object gl.drawElements(gl.TRIANGLES, 36, gl.UNSIGNED_SHORT, 0); } Thanks in advance for any help

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  • CSS Ease-in-out to full screen

    - by Aditya Singh
    I have a black background div of a size which contains an image. <div id="Banner"> <img onclick="expand();" src="hola.jpg"> </div> #Banner { position:relative; height:50px; width:50px; margin:0 auto; background-color:#000000; -webkit-transition: all 0.5s ease-in-out 0.5s; -moz-transition: all 0.5s ease-in-out 0.5s; -o-transition: all 0.5s ease-in-out 0.5s; transition: all 0.5s ease-in-out 0.5s; } <script type="text/javascript"> function expand(){ document.getElementById('Banner').style['height'] = '250'; document.getElementById('Banner').style['width'] = '250'; } </script> So when the user clicks on the image, the div transitions to 250, 250. My problem is that, i want it to to transition to full screen. The following javascript function does expand to fullscreen but the transition effect doesn't come. I need to do it from a javascript code without jquery. function expand(){ document.getElementById('Banner').style['position'] = 'absolute'; document.getElementById('Banner').style['height'] = '100%'; document.getElementById('Banner').style['width'] = '100%'; document.getElementById('Banner').style['top'] = '0'; document.getElementById('Banner').style['left'] = '0'; } Please advice. Update : Solution Roger below has provided with an alternative solution. This takes care if the document has already been scrolled and is another place. Will expand the div to full browser screen. sz=getSize(); //function returns screen width and height in pixels currentWidth=200; currentHeight=200; scalex=sz.W/currentWidth; scaley=sz.H/currentHeight; transx=0-((expandingDiv.offsetLeft+(currentWidth/2))-(sz.W/2))+document.body.scrollLeft; transy=0-((expandingDiv.offsetTop+(cuttentHeight/2))-(sz.H/2))+document.body.scrollTop; transx = transx.toString(); transy = transy.toString(); document.getElementById("Banner").style['-webkit-transform'] = 'translate('+transx+'px,'+transy+'px) scale('+scalex+','+scaley+')';

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  • localStorage not working in IE9 and Firefox

    - by maha
    I am working with localStorage. My code is perfectly working in Chrome, but not in IE9 and Firefox. Here is the code: document.addEventListener("DOMContentLoaded", restoreContents, false); document.getElementsByTagName("body")[0].onclick=function(){saveContents('myList','contentMain', event, this);}; function amIclicked(e, eleObject) { alert("amIClicked"); e = e || event; var target = e.target || e.srcElement; alert("target = " + target.id); if(target.id=='pageBody' || target.id=='Save') return true; else return false; } function saveContents(e, d, eveObj, eleObject) { //alert("saveContents"); if (amIclicked(eveObj, eleObject)) { var cacheValue = document.getElementById(e).innerHTML; var cacheKey = "key_" + selectedKey; var storage = window.localStorage; //alert ("cacheKey = " + cacheKey + " ,cacheValue = " + cacheValue); if(typeof(Storage)!=="undifined"){ localStorage.setItem("cacheKey","cacheValue"); } //alert ("Saved!!"); var dd = document.getElementById(d); //document.getElementById("contentMain").style.display == "none"; dd.style.display = "none"; } } function restoreContents(e,k) { //alert("test"); if(k.length < 1) { return; } var mySavedList = localStorage["key_" + k]; if (mySavedList != undefined) { document.getElementById(e).innerHTML = mySavedList; } } <a onclick="ShowContent('contentMain','myList','Sample_1'); return true;" href="#" >Sample 1</a><br/><br/> <a onclick="ShowContent('contentMain','myList','Sample_2'); return true;" href="#" >Sample 2</a><br/><br/> <div style="display:none;display:none;position:absolute;border-style: solid;background-color: white;padding: 5px;"id="contentMain"> <ol id="myList" contenteditable="true"> <li>Enter Content here</li> </ol> <!--<input id="editToggleButton" type="button" value="Edit"/>--> </div> When I debugging in Iexplore Iam getting the error as SCRIPT5007: Unable to get value of the property 'length': object is null or undefined sample_1.html, line 157 character 3 Thanks

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  • Why jQuery selector can't work but getElementById works in this scenario?

    - by Stallman
    Here is the HTML: <html> <head> <script type="text/javascript" src="jquery-1.7.2.min.js"></script> <script type="text/javascript" charset="utf-8" src="jquery-1.7.2.js"></script> <script type="text/javascript" src="access.js"></script> </head> <body> <button id="trigger"></button> <img id= "testElement" style= "position: absolute; border-color: white; top:340px; left:615px;" width="34px" height= "34px" /> </body> </html> And the access.js file is: $(document).ready( function(){ $('#trigger').click(function(){ $('#testElement').src="success.png"; //THIS WON'T WORK. document.getElementById('testElement').src= "success.png"; //BUT THIS WORKS. }); }); I know that if I use $, the return object is a jQuery object. It's not the same as getElementById. But why the jQuery selector can't work here? I need the jQuery object to make more operations like "append/style"... Thanks. UPDATE Too much correct answers appear at almost the same time... Please give more explanations to let me decide who I should give the credit, thanks!!! Sorry for my poor understanding of your correct answer... I just want more detail. Are all the attribute nodes(src/width/height...) not the property of jQuery object? So does the jQuery selector only select DOM Element Node like ? Thank you! 3. List item

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  • Jquery Var Returned As object

    - by alex
    I'm trying to pass a variable from one function to another, but the var elmId is being returned as an object and giving an error. When we click on any of the generated divs we should be able to change the size of the div by choosing a width / height value from the drop down menus. I'm trying to pass the clicked div id which is elmId to function displayVals but it is not working. If we replace "#"+elmId in the function displayVals with the actual id of the first div created with is "#divid1" then it works. Why is the value of var elmId not being passed to displayVals <link rel="stylesheet" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.7/themes/base/jquery-ui.css" type="text/css" media="all" /> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js" type="text/javascript"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.7/jquery-ui.min.js" type="text/javascript"></script> <style> .aaa{width:100px; height:100px; background-color:#ccc;} button{width:100px; height:20px;} </style> <button class="idiv">div</button> <select id="width"> <option>100px</option> <option>200px</option> <option>300px</option> </select> <select id="height"> <option>100px</option> <option>200px</option> <option>300px</option> </select> <p></p> <script type="text/javascript"> var divId = 1; $("button").click(function(){ var elm = $('<div id=divid' + divId + ' class=aaa></div>'); elm.appendTo('p'); divId++; }); $("p").click(function(e){ var elmType = $(e.target)[0].nodeName, elmId = $(e.target)[0].id; return displayVals(elmId); }); function displayVals(elmId) { var iwidth = $("#width").val(); var iheight = $("#height").val(); $("#"+elmId).css({width:iwidth, height:iheight}); console.log(elmId); } $("select").change(displayVals); displayVals(); </script>

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  • backbone.js - Having multiple instances of the same view

    - by TrueWheel
    I am having problems having multiple instances in of the same view in different div elements. When I try to initialize them only the second of the two elements appear no matter what order I put them in. Here is the code for my view. var BodyShapeView = Backbone.View.extend({ thingiview: null, scene: null, renderer: null, model: null, mouseX: 0, mouseY: 0, events:{ 'click button#front' : 'front', 'click button#diag' : 'diag', 'click button#in' : 'zoomIn', 'click button#out' : 'zoomOut', 'click button#on' : 'rotateOn', 'click button#off' : 'rotateOff', 'click button#wireframeOn' : 'wireOn', 'click button#wireframeOff' : 'wireOff', 'click button#distance' : 'dijkstra' }, initialize: function(name){ _.bindAll(this, 'render', 'animate'); scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera( 15, 400 / 700, 1, 4000 ); camera.position.z = 3; scene.add( camera ); camera.position.y = -5; var ambient = new THREE.AmbientLight( 0x202020 ); scene.add( ambient ); var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.75 ); directionalLight.position.set( 0, 0, 1 ); scene.add( directionalLight ); var pointLight = new THREE.PointLight( 0xffffff, 5, 29 ); pointLight.position.set( 0, -25, 10 ); scene.add( pointLight ); var loader = new THREE.OBJLoader(); loader.load( "img/originalMeanModel.obj", function ( object ) { object.children[0].geometry.computeFaceNormals(); var geometry = object.children[0].geometry; console.log(geometry); THREE.GeometryUtils.center(geometry); geometry.dynamic = true; var material = new THREE.MeshLambertMaterial({color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors }); mesh = new THREE.Mesh(geometry, material); model = mesh; // model = object; scene.add( model ); } ); // RENDERER renderer = new THREE.WebGLRenderer(); renderer.setSize( 400, 700 ); $(this.el).find('.obj').append( renderer.domElement ); this.animate(); }, Here is how I create the instances var morphableBody = new BodyShapeView({ el: $("#morphable-body") }); var bodyShapeView = new BodyShapeView({ el: $("#mean-body") }); Any help would be really appreciated. Thanks in advance.

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  • jquery - targetting a select using $this

    - by Maureen
    I am trying to get individual selects (which have the same class as other selects) to respond to a .change function, however it only works on one of the selects. If you test out this code it will make more sense. Try to add a few "ON/OFF events", and then select "Specified Time" in the various selects. You'll see only the first one responds. Any ideas? Thanks! Please see the following code: $(document).ready(function() { var neweventstring = '<div class="event">Turns <select name="ONOFF"><option value="On">ON</option><option value="Off">OFF</option></select> at: <select name="setto" class="setto"><option>Select Time</option><option value="Sunrise">Sunrise</option><option value="Sunset">Sunset</option><option value="specifiedtime">Specified Time</option></select></div>'; $('#addmondaysevent').click(function () { $('#monday .events').append(neweventstring); }); $('.setto').change(function() { alert('The function is called'); if($("option:selected", this).val() =="specifiedtime"){ alert('If returns true'); $(this).css("background-color", "#cc0000"); $(this).after('<div class="specifictime"><input type="text" value="00" style="width:30px"/> : <input type="text" value="00" style="width:30px"> <select name="ampm"><option value="AM" selected>AM</option><option value="PM">PM</option></select></div>') } }); }); And my HTML: <div id="monday"> <h2>Mondays</h2> <div class="events"> <div class="event"> Turn <select name="ONOFF"> <option value="On">ON</option> <option value="Off">OFF</option> </select> at: <select name="setto" class="setto"> <option>Select Time</option> <option value="Sunrise">Sunrise</option> <option value="Sunset">Sunset</option> <option value="specifiedtime">Specified Time</option> </select> </div> [<a id="addmondaysevent">Add an ON/OFF event</a>] </div> </div>

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Jquery draggable + toggleClass problem..

    - by vrynxzent
    the problem here is that the toggleClass position top:0px; left:0px will not trigger.. only the width and height and background-color will activate.. it will work if i will not drag the div(draggable).. if i start to drag the element, the toggled class positioning will not effect.. i dont know if there's such a function in jquery to help this.. <html> <head> <title></title> <script type="text/javascript" src="jquery-1.4.2.js"></script> <script type="text/javascript" src="jquery.ui.core.js"></script> <script type="text/javascript" src="jquery.ui.widget.js"></script> <script type="text/javascript" src="jquery.ui.mouse.js"></script> <script type="text/javascript" src="jquery.ui.resizable.js"></script> <script type="text/javascript" src="jquery.ui.draggable.js"></script> <script type="text/javascript"> $(document).ready(function(){ $("#x").draggable().dblclick(function(){ $(this).toggleClass("hi"); }); }); </script> <style> .hello { background:red; width:200px; height:200px; position:relative; top:100px; left:100px; } .hi { background:yellow; position:relative; width:300px; height:300px; top:0px; left:0px; } </style> </head> <body> <div id="x" class="hello"> </div> </body> </html>

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  • how to use method in AsyncTask in android?

    - by J.R.P
    In my application use JASON webservice to get data from Google Navigarion api. I use the Code is below. i got Exception android.os.NetworkOnMainThreadException. how to use AsyncTask? here is my code. Thanks.`public class MainActivity extends MapActivity { MapView mapView ; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); System.out.println("*************1**************1"); setContentView(R.layout.activity_main); System.out.println("*************2**************"); mapView = (MapView) findViewById(R.id.mapv); System.out.println("*************3**************"); Route route = directions(new GeoPoint((int)(26.2*1E6),(int)(50.6*1E6)), new GeoPoint((int)(26.3*1E6),(int)(50.7*1E6))); RouteOverlay routeOverlay = new RouteOverlay(route, Color.BLUE); mapView.getOverlays().add(routeOverlay); mapView.invalidate(); System.out.println("*************4**************"); } @SuppressLint("ParserError") private Route directions(final GeoPoint start, final GeoPoint dest) { //https://developers.google.com/maps/documentation/directions/#JSON <- get api String jsonURL = "http://maps.googleapis.com/maps/api/directions/json?"; final StringBuffer sBuf = new StringBuffer(jsonURL); sBuf.append("origin="); sBuf.append(start.getLatitudeE6()/1E6); sBuf.append(','); sBuf.append(start.getLongitudeE6()/1E6); sBuf.append("&destination="); sBuf.append(dest.getLatitudeE6()/1E6); sBuf.append(','); sBuf.append(dest.getLongitudeE6()/1E6); sBuf.append("&sensor=true&mode=driving"); Parser parser = new GoogleParser(sBuf.toString()); Route r = parser.parse(); System.out.println("********r in thread*****" +r); return r; } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } } `

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  • mysql_fetch_array() expects parameter 1 to be resource problem

    - by user225269
    I don't get it, I see no mistakes in this code but there is this error, please help: mysql_fetch_array() expects parameter 1 to be resource problem <?php $con = mysql_connect("localhost","root","nitoryolai123$%^"); if (!$con) { die('Could not connect: ' . mysql_error()); } mysql_select_db("school", $con); $result = mysql_query("SELECT * FROM student WHERE IDNO=".$_GET['id']); ?> <?php while ($row = mysql_fetch_array($result)) { ?> <table class="a" border="0" align="center" cellpadding="0" cellspacing="1" bgcolor="#D3D3D3"> <tr> <form name="formcheck" method="get" action="updateact.php" onsubmit="return formCheck(this);"> <td> <table border="0" cellpadding="3" cellspacing="1" bgcolor=""> <tr> <td colspan="16" height="25" style="background:#5C915C; color:white; border:white 1px solid; text-align: left"><strong><font size="2">Update Students</td> <tr> <td width="30" height="35"><font size="2">*I D Number:</td> <td width="30"><input name="idnum" onkeypress="return isNumberKey(event)" type="text" maxlength="5" id='numbers'/ value="<?php echo $_GET['id']; ?>"></td> </tr> <tr> <td width="30" height="35"><font size="2">*Year:</td> <td width="30"><input name="yr" onkeypress="return isNumberKey(event)" type="text" maxlength="5" id='numbers'/ value="<?php echo $row["YEAR"]; ?>"></td> <?php } ?> I'm just trying to load the data in the forms but I don't know why that error appears. What could possibly be the mistake in here?

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  • JList with JScrollPane and prototype cell value wraps element names (replaces with dots instead of s

    - by Tom
    I've got a Jlist inside a JScrollPane and I've set a prototype value so that it doesn't have to calculate the width for big lists, but just uses this default width. Now, the problem is that the Jlist is for some reason replacing the end of an element with dots (...) so that a horizontal scrollbar will never be shown. How do I disable with "wrapping"? So that long elements are not being replaced with dots if they are wider than the Jlist's width? I've reproduced the issue in a small example application. Please run it if you don't understand what I mean: import javax.swing.*; import java.awt.*; public class Test { //window private static final int windowWidth = 450; private static final int windowHeight = 500; //components private JFrame frame; private JList classesList; private DefaultListModel classesListModel; public Test() { load(); } private void load() { //create window frame = new JFrame("Test"); frame.setSize(windowWidth, windowHeight); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setUndecorated(true); frame.getRootPane().setWindowDecorationStyle(JRootPane.PLAIN_DIALOG); //classes list classesListModel = new DefaultListModel(); classesList = new JList(classesListModel); classesList.setPrototypeCellValue("prototype value"); classesList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); classesList.setVisibleRowCount(20); JScrollPane scrollClasses = new JScrollPane(classesList, JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED, JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED); for (int i = 0; i < 200; i++) { classesListModel.addElement("this is a long string, does not fit in width"); } //panel JPanel drawingArea = new JPanel(); drawingArea.setBackground(Color.white); drawingArea.add(scrollClasses); frame.add(drawingArea); //set visible frame.setVisible(true); } } Even if you force horizontal scrollbar, you still won't be able to scroll because the element is actually not wider than the width because of the dot (...) wrapping. Thanks in advance.

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  • NullPointerException on TextView

    - by Stephen Adipradhana
    i get a null pointer exception and the program crash on each time i want to update the highscore text using setText(). what causes this problem? this code is when i set my layout, the layout is a part of the gameView using opengl, and i put the highscore textview on the upper left corner public void onCreate(Bundle savedInstanceState) { SFEngine.display = ((WindowManager)getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();//ambl ukuran width height layar super.onCreate(savedInstanceState); gameView = new SFGameView(this); gameView.setLayoutParams(new RelativeLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); RelativeLayout layout = new RelativeLayout(this); layout.setLayoutParams(new FrameLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); TextView textBox = new TextView(this); textBox.setId(1); textBox.setText("HIGH SCORE"); textBox.setBackgroundColor(Color.BLUE); textBox.setWidth(SFEngine.display.getWidth()/2); textBox.setHeight(50); Button pauseButton = new Button(this); pauseButton.setText("PAUSE"); pauseButton.setHeight(50); pauseButton.setWidth(SFEngine.display.getWidth()/2); pauseButton.setOnTouchListener(new OnTouchListener(){ public boolean onTouch(View v, MotionEvent e) { //pause game SFEngine.isPlaying = false; Intent i1 = new Intent(SFGames.this, pause.class); gameView.onPause(); startActivityForResult(i1,0);//hrs pk result soalny mw blk lg return true; } }); RelativeLayout.LayoutParams lp_pause = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT); RelativeLayout.LayoutParams lp_hs = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT); lp_hs.addRule(RelativeLayout.ALIGN_PARENT_LEFT); lp_pause.addRule(RelativeLayout.ALIGN_PARENT_TOP); lp_pause.addRule(RelativeLayout.ALIGN_PARENT_RIGHT); textBox.setLayoutParams(lp_hs); pauseButton.setLayoutParams(lp_pause); layout.addView(gameView); layout.addView(textBox); layout.addView(pauseButton); setContentView(layout); and here is the setText code public boolean onTouchEvent (MotionEvent event){//buat nerima input user if(!SFEngine.isPlaying){ finish(); } textBox.setText("High Score :" + SFEngine.score);//here is the source of the prob .....

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  • Different meaning in the mysql code?

    - by Emre Saracoglu
    $result=mysql_query("select * from dosyabegeni where veri_id='" . get_custom_field('dwcode') . "'"); Not Working It says the number and the screen, but the application does not work veri_id='" . get_custom_field('dwcode') . "'"); veri_id='" . echo get_custom_field('dwcode') . "'"); Working veri_id='HelloTest'"); veri_id='1234567890'"); veri_id='" . $_GET['test'] . "'"); Main Codes <?php include('/home/emre2010/public_html/EntegreOz/DosyaBegeni/config.php'); $result=mysql_query("select * from dosyabegeni where veri_id='" .get_custom_field('dwcode') . "'"); while($row = mysql_fetch_array($result)) { $sira_id=$row['sira_id']; $veri_id=$row['veri_id']; $begeni=$row['begeni']; ?> <div class="reviewbox"> <div class="summarywrap"> <div class="summarywrapinner"> <div class="summary"> <div class="reviewsection"><div class="rating points"> <a href="#" class="begeni" id="<?php echo $sira_id; ?>"> <span style="color:#fff;" align="center"> <?php echo $begeni; ?> </span> </a> <p class="ratingtext">completed!</p></div> </div><div class="clear"></div> <div class="clear"></div> </div> <div class="ratingsummary"></div> <div class="clear"></div> </div> <div class="clear"></div> </div> What's the problem?

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  • actionscript 2.0 input text box

    - by user1769760
    So, here's what I'm trying to do, and I, frankly, believe it should be obvious, but I can't figure it out. I am creating a very simple Artificial Intelligence simulation. And in this simulation there's an input box at the bottom of the screen (called "input" exactly). "input" has a variable in its properties that is called "inbox" (exactly). Using a key listener the script calls up a function when the enter button is pressed. This function has 2 if statements and an else statement which dictate the responses of the AI (named "nistra"). The problem is this, When I type in what I want to say, and hit enter, it always uses the second response ("lockpick" in the code below). I have tried variations on the code but I still don't see the solution. I believe the problem is that the "typein" variable holds all the format information from the text box as well as the variable, but I could be wrong, that information is in here as well, underneath the code itself. Any help I can get would be greatly appreciated. var typein = ""; //copies the text from inbox into here, this is what nistra responds to var inbox = ""; //this is where the text from the input text box goes var respond = ""; //nistra's responses go here my_listener = new Object(); // key listener my_listener.onKeyDown = function() { if(Key.isDown(13)) //enter button pressed { typein = inbox; // moves inbox into typein nistraresponse(); // calles nistra's responses } //code = Key.getCode(); //trace ("Key pressed = " + code); } Key.addListener(my_listener); // key listener ends here nistraresponse = function() // nistra's responses { trace(typein); // trace out what "typein" holds if(typein = "Hello") // if you type in "Hello" { respond = "Hello, How are you?"; } if(typein = "lockpick") // if you type in "lockpick" { respond = "Affirmative"; } else // anything else { respond = "I do not understand the command, please rephrase"; } cntxtID = setInterval(clearnistra, 5000); // calls the function that clears out nistra's response box so that her responses don't just sit there } clearnistra = function() // clears her respond box { respond = ""; clearInterval(cntxtID); } // "typein" traces out the following <TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="Times New Roman" SIZE="20" COLOR="#FF0000" LETTERSPACING="0" KERNING="0">test</FONT></P></TEXTFORMAT>

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