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  • Const references when dereferencing iterator on set, starting from Visual Studio 2010

    - by Patrick
    Starting from Visual Studio 2010, iterating over a set seems to return an iterator that dereferences the data as 'const data' instead of non-const. The following code is an example of something that does compile on Visual Studio 2005, but not on 2010 (this is an artificial example, but clearly illustrates the problem we found on our own code). In this example, I have a class that stores a position together with a temperature. I define comparison operators (not all them, just enough to illustrate the problem) that only use the position, not the temperature. The point is that for me two instances are identical if the position is identical; I don't care about the temperature. #include <set> class DataPoint { public: DataPoint (int x, int y) : m_x(x), m_y(y), m_temperature(0) {} void setTemperature(double t) {m_temperature = t;} bool operator<(const DataPoint& rhs) const { if (m_x==rhs.m_x) return m_y<rhs.m_y; else return m_x<rhs.m_x; } bool operator==(const DataPoint& rhs) const { if (m_x!=rhs.m_x) return false; if (m_y!=rhs.m_y) return false; return true; } private: int m_x; int m_y; double m_temperature; }; typedef std::set<DataPoint> DataPointCollection; void main(void) { DataPointCollection points; points.insert (DataPoint(1,1)); points.insert (DataPoint(1,1)); points.insert (DataPoint(1,2)); points.insert (DataPoint(1,3)); points.insert (DataPoint(1,1)); for (DataPointCollection::iterator it=points.begin();it!=points.end();++it) { DataPoint &point = *it; point.setTemperature(10); } } In the main routine I have a set to which I add some points. To check the correctness of the comparison operator, I add data points with the same position multiple times. When writing the contents of the set, I can clearly see there are only 3 points in the set. The for-loop loops over the set, and sets the temperature. Logically this is allowed, since the temperature is not used in the comparison operators. This code compiles correctly in Visual Studio 2005, but gives compilation errors in Visual Studio 2010 on the following line (in the for-loop): DataPoint &point = *it; The error given is that it can't assign a "const DataPoint" to a [non-const] "DataPoint &". It seems that you have no decent (= non-dirty) way of writing this code in VS2010 if you have a comparison operator that only compares parts of the data members. Possible solutions are: Adding a const-cast to the line where it gives an error Making temperature mutable and making setTemperature a const method But to me both solutions seem rather 'dirty'. It looks like the C++ standards committee overlooked this situation. Or not? What are clean solutions to solve this problem? Did some of you encounter this same problem and how did you solve it? Patrick

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  • Optimal storage of data structure for fast lookup and persistence

    - by Mikael Svenson
    Scenario I have the following methods: public void AddItemSecurity(int itemId, int[] userIds) public int[] GetValidItemIds(int userId) Initially I'm thinking storage on the form: itemId -> userId, userId, userId and userId -> itemId, itemId, itemId AddItemSecurity is based on how I get data from a third party API, GetValidItemIds is how I want to use it at runtime. There are potentially 2000 users and 10 million items. Item id's are on the form: 2007123456, 2010001234 (10 digits where first four represent the year). AddItemSecurity does not have to perform super fast, but GetValidIds needs to be subsecond. Also, if there is an update on an existing itemId I need to remove that itemId for users no longer in the list. I'm trying to think about how I should store this in an optimal fashion. Preferably on disk (with caching), but I want the code maintainable and clean. If the item id's had started at 0, I thought about creating a byte array the length of MaxItemId / 8 for each user, and set a true/false bit if the item was present or not. That would limit the array length to little over 1mb per user and give fast lookups as well as an easy way to update the list per user. By persisting this as Memory Mapped Files with the .Net 4 framework I think I would get decent caching as well (if the machine has enough RAM) without implementing caching logic myself. Parsing the id, stripping out the year, and store an array per year could be a solution. The ItemId - UserId[] list can be serialized directly to disk and read/write with a normal FileStream in order to persist the list and diff it when there are changes. Each time a new user is added all the lists have to updated as well, but this can be done nightly. Question Should I continue to try out this approach, or are there other paths which should be explored as well? I'm thinking SQL server will not perform fast enough, and it would give an overhead (at least if it's hosted on a different server), but my assumptions might be wrong. Any thought or insights on the matter is appreciated. And I want to try to solve it without adding too much hardware :) [Update 2010-03-31] I have now tested with SQL server 2008 under the following conditions. Table with two columns (userid,itemid) both are Int Clustered index on the two columns Added ~800.000 items for 180 users - Total of 144 million rows Allocated 4gb ram for SQL server Dual Core 2.66ghz laptop SSD disk Use a SqlDataReader to read all itemid's into a List Loop over all users If I run one thread it averages on 0.2 seconds. When I add a second thread it goes up to 0.4 seconds, which is still ok. From there on the results are decreasing. Adding a third thread brings alot of the queries up to 2 seonds. A forth thread, up to 4 seconds, a fifth spikes some of the queries up to 50 seconds. The CPU is roofing while this is going on, even on one thread. My test app takes some due to the speedy loop, and sql the rest. Which leads me to the conclusion that it won't scale very well. At least not on my tested hardware. Are there ways to optimize the database, say storing an array of int's per user instead of one record per item. But this makes it harder to remove items.

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  • The best cross platform (portable) arbitrary precision math library

    - by Siu Ching Pong - Asuka Kenji
    Dear ninjas / hackers / wizards, I'm looking for a good arbitrary precision math library in C or C++. Could you please give me some advices / suggestions? The primary requirements: It MUST handle arbitrarily big integers (my primary interest is on integers). In case that you don't know what the word arbitrarily big means, imagine something like 100000! (the factorial of 100000). The precision MUST NOT NEED to be specified during library initialization / object creation. The precision should ONLY be constrained by the available resources of the system. It SHOULD utilize the full power of the platform, and should handle "small" numbers natively. That means on a 64-bit platform, calculating 2^33 + 2^32 should use the available 64-bit CPU instructions. The library SHOULD NOT calculate this in the same way as it does with 2^66 + 2^65 on the same platform. It MUST handle addition (+), subtraction (-), multiplication (*), integer division (/), remainder (%), power (**), increment (++), decrement (--), gcd(), factorial(), and other common integer arithmetic calculations efficiently. Ability to handle functions like sqrt() (square root), log() (logarithm) that do not produce integer results is a plus. Ability to handle symbolic computations is even better. Here are what I found so far: Java's BigInteger and BigDecimal class: I have been using these so far. I have read the source code, but I don't understand the math underneath. It may be based on theories / algorithms that I have never learnt. The built-in integer type or in core libraries of bc / Python / Ruby / Haskell / Lisp / Erlang / OCaml / PHP / some other languages: I have ever used some of these, but I have no idea on which library they are using, or which kind of implementation they are using. What I have already known: Using a char as a decimal digit, and a char* as a decimal string and do calculations on the digits using a for-loop. Using an int (or a long int, or a long long) as a basic "unit" and an array of it as an arbitrary long integer, and do calculations on the elements using a for-loop. Booth's multiplication algorithm What I don't know: Printing the binary array mentioned above in decimal without using naive methods. Example of a naive method: (1) add the bits from the lowest to the highest: 1, 2, 4, 8, 16, 32, ... (2) use a char* string mentioned above to store the intermediate decimal results). What I appreciate: Good comparisons on GMP, MPFR, decNumber (or other libraries that are good in your opinion). Good suggestions on books / articles that I should read. For example, an illustration with figures on how a un-naive arbitrarily long binary to decimal conversion algorithm works is good. Any help. Please DO NOT answer this question if: you think using a double (or a long double, or a long long double) can solve this problem easily. If you do think so, it means that you don't understand the issue under discussion. you have no experience on arbitrary precision mathematics. Thank you in advance! Asuka Kenji

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  • Error in python - don't understand

    - by Jasper
    Hi, I'm creating a game, and am quite new to Python generally. I created a function 'descriptionGenerator()' which generates a description for characters and objects either randomly or using variables passed to it. It seemed to be working, but every now and then it wouldn't work correctly. So i placed it in a loop, and it never seems to be able to complete the loop without one of the iterations having this problem. The code is as follows: #+------------------------------------------+ #| Name: bitsandpieces.py | #| A module for the 'Europa I' game | #| created for the Game Making Competition | #| | #| Date Created/Modified: | #| 3/4/10 | 3/4/10 | #+------------------------------------------+ # Import the required modules # Import system modules: import time import random # Import 3rd party modules: # Import game modules: # Define the 'descriptionGenerator()' function def descriptionGenerator(descriptionVariables): descriptionVariableSize = len(descriptionVariables) if descriptionVariables[0] == 'char': # If there is only one variable ('char'), create a random description if descriptionVariableSize == 1: # Define choices for descriptionVariables to be generated from gender_choices = ['male', 'female'] hair_choices = ['black', 'red', 'blonde', 'grey', 'brown', 'blue'] hair_choices2 = ['long', 'short', 'cropped', 'curly'] size_choices = ['tubby', 'thin', 'fat', 'almost twig-like'] demeanour_choices = ['glowering', 'bright', 'smiling', 'sombre', 'intelligent'] impression_choices = ['likeable', 'unlikeable', 'dangerous', 'annoying', 'afraid'] # Define description variables gender = random.choice(gender_choices) height = str(float('0.' + str(random.randint(1, 9))) + float(random.randint(1, 2))) if float(height) > 1.8: height_string = 'tall' if float(height) > 2: height_string = 'very tall' elif float(height) < 1.8 and float(height) > 1.5: height_string = 'average' elif float(height) < 1.5: height_string = 'short' if float(height) < 1.3: height_string = 'very short' hair = random.choice(hair_choices2) + ' ' + random.choice(hair_choices) size = random.choice(size_choices) demeanour = random.choice(demeanour_choices) impression = random.choice(impression_choices) # Collect description variables in list 'randomDescriptionVariables' randomDescriptionVariables = ['char', gender, height, height_string, hair, size, demeanour, impression] # Generate description using the 'descriptionGenerator' function descriptionGenerator(randomDescriptionVariables) # Generate the description of a character using the variables passed to the function elif descriptionVariableSize == 8: if descriptionVariables[1] == 'male': if descriptionVariables[7] != 'afraid': print """A %s man, about %s m tall. He has %s hair and is %s. He is %s and you get the impression that he is %s.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[7] == 'afraid': print """A %s man, about %s m tall. He has %s hair and is %s. He is %s.\nYou feel that you should be %s of him.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[1] == 'female': if descriptionVariables[7] != 'afraid': print """A %s woman, about %s m tall. She has %s hair and is %s. She is %s and you get the impression that she is %s.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[7] == 'afraid': print """A %s woman, about %s m tall. She has %s hair and is %s. She is %s.\nYou feel that you should be %s of her.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) else: pass elif descriptionVariables[0] == 'obj': # Insert code here 2 deal with object stuff pass print print myDescriptionVariables = ['char'] i = 0 while i < 30: print print print descriptionGenerator(myDescriptionVariables) i = i + 1 time.sleep(10) When it fails to properly execute it says this: Traceback (most recent call last): File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/Code/Code 2.0/bitsandpieces.py", line 79, in <module> descriptionGenerator(myDescriptionVariables) File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/Code/Code 2.0/bitsandpieces.py", line 50, in descriptionGenerator randomDescriptionVariables = ['char', gender, height, height_string, hair, size, demeanour, impression] UnboundLocalError: local variable 'height_string' referenced before assignment Thanks for any help with this

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  • "Invalid Handle Object" when plotting 2 figures Matlab

    - by pinnacler
    I'm having a difficult time understanding the paradigm of Matlab classes vs compared to c++. I wrote code the other day, and I thought it should work. It did not... until I added <handle after the classdef. So I have two classes, landmarks and robot, both are called from within the simulation class. This is the main loop of obj.simulation.animate() and it works, until I try to plot two things at once. DATA.path is a record of all the places a robot has been on the map, and it's updated every time the position is updated. When I try to plot it, by uncommenting the two marked lines below, I get this error: ??? Error using == set Invalid handle object. Error in == simulationsimulation.animate at 45 set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); %INITIALIZE GLOBALS global DATA XX XX = [obj.robot.x ; obj.robot.y]; DATA.i=1; DATA.path = XX; %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l.lm=scatter([0],[0],'b+'); %"UNCOMMENT ME"l.pth= plot(0,0,'k.','markersize',2,'erasemode','background'); % vehicle path axis([xymin xymax xymin xymax]); %Simulation Loop for n = 1:720, %Calculate and Set Heading/Location XX = [obj.robot.x;obj.robot.y]; store_data(XX); if n == 120, DATA.path end %Update Position headingChange = navigate(n); obj.robot.updatePosition(headingChange); obj.landmarks.updatePerspective(obj.robot.heading, obj.robot.x, obj.robot.y); %Animate %"UNCOMMENT ME" set(l.pth, 'xdata', DATA.path(1,1:DATA.i), 'ydata', DATA.path(2,1:DATA.i)); set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow This is the classdef for landmarks classdef landmarks <handle properties fixedPositions; %# positions in a fixed coordinate system. [ x, y ] mapSize; %Map Size. Value is side of square x; y; heading; headingChange; end properties (Dependent) apparentPositions end methods function obj = landmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end function updatePerspective(obj,tempHeading,tempX,tempY) obj.heading = tempHeading; obj.x = tempX; obj.y = tempY; end end end To me, this is how I understand things. I created a figure l.lm that has about 100 xy points. I can rotate this figure by using set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); When I do that, things work. When I try to plot a second group of XY points, stored in DATA.path, it craps out and I can't figure out why.

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  • Objective-C NSArray NEWBIE Question:

    - by clearbrian
    Hi I have a weird problems with NSArray where some of the members of the objects in my array are going out of scope but not the others: I have a simple object called Section. It has 3 members. @interface Section : NSObject { NSNumber *section_Id; NSNumber *routeId; NSString *startLocationName; } @property(nonatomic,retain) NSNumber *section_Id; @property(nonatomic,retain) NSNumber *routeId; @property(nonatomic,retain) NSString *startLocationName; @end @implementation Section @synthesize section_Id; @synthesize routeId; @synthesize startLocationName; //Some static finder methods to get list of Sections from the db + (NSMutableArray *) findAllSections:{ - (void)dealloc { [section_Id release]; [routeId release]; [startLocationName release]; [super dealloc]; } @end I fill it from a database in a method called findAllSection self.sections = [Section findAllSections]; In find all sections I create some local variables fill them with data from db. NSNumber *secId = [NSNumber numberWithInt:id_section]; NSNumber *rteId = [NSNumber numberWithInt:id_route]; NSString *startName = @""; Then create a new Section and store these local variable's data in the Section Section *section = [[Section alloc] init]; section.section_Id = secId; section.routeId = rteId; section.startLocationName = startName; Then I add the section to the array [sectionsArray addObject:section]; Then I clean up, releasing local variables and the section I added to the array [secId release]; [rteId release]; [startName release]; [locEnd_name release]; [section release]; In a loop repeat for all Sections (release local variables and section is done in every loop) The method returns and I check the array and all the Sections are there. I cant seem to dig further down to see the values of the Section objects in the array (is this possible) Later I try and retrieve one of the Sections I get it from the array Section * section = [self.sections objectAtIndex:row]; Then check the value NSLog(@" SECTION SELECTED:%@",section.section_Id); BUT call to section.section_Id crashed as section.section_Id is out of scope. I check the other members of this Section object and theyre ok. After some trial and error I find that by commenting out the release of the member variable the object is OK. //[secId release]; [rteId release]; [startName release]; [locEnd_name release]; [section release]; My questions are: Am I cleaning up ok? Should I release the object added to an array and the local variable in the function? Is my dealloc ok in Section? Does this code look ok and should I be looking elsewhere for the problem? I'm not doing anything complicated just filling array from DB use it in Table Cell. If its a stupid mistake then tell me (I did put NEWBIE on the question so dont be shocked it was asked) I can comment out the release but would prefer to know why or if code looks ok then ill need further digging. the only place that secId is released is in the dealloc. Thanks

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  • Writing more efficient xquery code (avoiding redundant iteration)

    - by Coquelicot
    Here's a simplified version of a problem I'm working on: I have a bunch of xml data that encodes information about people. Each person is uniquely identified by an 'id' attribute, but they may go by many names. For example, in one document, I might find <person id=1>Paul Mcartney</person> <person id=2>Ringo Starr</person> And in another I might find: <person id=1>Sir Paul McCartney</person> <person id=2>Richard Starkey</person> I want to use xquery to produce a new document that lists every name associated with a given id. i.e.: <person id=1> <name>Paul McCartney</name> <name>Sir Paul McCartney</name> <name>James Paul McCartney</name> </person> <person id=2> ... </person> The way I'm doing this now in xquery is something like this (pseudocode-esque): let $ids := distinct-terms( [all the id attributes on people] ) for $id in $ids return <person id={$id}> { for $unique-name in distinct-values ( for $name in ( [all names] ) where $name/@id=$id return $name ) return <name>{$unique-name}</name> } </person> The problem is that this is really slow. I imagine the bottleneck is the innermost loop, which executes once for every id (of which there are about 1200). I'm dealing with a fair bit of data (300 MB, spread over about 800 xml files), so even a single execution of the query in the inner loop takes about 12 seconds, which means that repeating it 1200 times will take about 4 hours (which might be optimistic - the process has been running for 3 hours so far). Not only is it slow, it's using a whole lot of virtual memory. I'm using Saxon, and I had to set java's maximum heap size to 10 GB (!) to avoid getting out of memory errors, and it's currently using 6 GB of physical memory. So here's how I'd really like to do this (in Pythonic pseudocode): persons = {} for id in ids: person[id] = set() for person in all_the_people_in_my_xml_document: persons[person.id].add(person.name) There, I just did it in linear time, with only one sweep of the xml document. Now, is there some way to do something similar in xquery? Surely if I can imagine it, a reasonable programming language should be able to do it (he said quixotically). The problem, I suppose, is that unlike Python, xquery doesn't (as far as I know) have anything like an associative array. Is there some clever way around this? Failing that, is there something better than xquery that I might use to accomplish my goal? Because really, the computational resources I'm throwing at this relatively simple problem are kind of ridiculous.

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  • Need help looping through text file in Objective-C and looping through multidimensional array of dat

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a text file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my text file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method to call level based on separator? -(void)renderLevel:(NSString) levelNumber; e.g. Text file example? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 9; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • passing folder path from an asp file

    - by sushant
    i am using this code to navigate through the folders available on a remote computer. <%@ Language=VBScript %><% option explicit dim sRoot, sDir, sParent, objFSO, objFolder, objFile, objSubFolder, sSize %> <META content="Microsoft Visual Studio 6.0" name=GENERATOR><!-- Author: Adrian Forbes --> <% sRoot = "\\iflblw-bpd-12\Vercon_IP-BPD-01\SOFT" sDir = Request("Dir") sDir = sDir & "\" Response.Write "<h1>" & sDir & "</h1>" & vbCRLF Set objFSO = CreateObject("Scripting.FileSystemObject") on error resume next Set objFolder = objFSO.GetFolder(sRoot & sDir) if err.number <> 0 then Response.Write "Could not open folder" Response.End end if on error goto 0 sParent = objFSO.GetParentFolderName(objFolder.Path) ' Remove the contents of sRoot from the front. This gives us the parent ' path relative to the root folder ' eg. if parent folder is "c:webfilessubfolder1subfolder2" then we just want "subfolder1subfolder2" sParent = mid(sParent, len(sRoot) + 1) Response.Write "<table border=""1"">" ' Give a link to the parent folder. This is just a link to this page only pssing in ' the new folder as a parameter Response.Write "<tr><td colspan=3><a href=""browse.asp?dir=" & Server.URLEncode(sParent) & """>Parent folder</a></td></tr>" & vbCRLF ' Now we want to loop through the subfolders in this folder For Each objSubFolder In objFolder.SubFolders ' And provide a link to them Response.Write "<tr><td colspan=3><a href=""browse.asp?dir=" & Server.URLEncode(sDir & objSubFolder.Name) & """>" & objSubFolder.Name & "</a></td></tr>" & vbCRLF Next ' Now we want to loop through the files in this folder 'For Each objFile In objFolder.Files ' if Clng(objFile.Size) < 1024 then ' sSize = objFile.Size & " bytes" ' else ' sSize = Clng(objFile.Size / 1024) & " KB" 'end if ' And provide a link to view them. This is a link to show.asp passing in the directory and the file ' as parameters ' Response.Write "<tr><td><a href=""show.asp?file=" & server.URLEncode(objFile.Name) & "&dir=" & server.URLEncode (sDir) & """>" & objFile.Name & "</a></td><td>" & sSize & "</td><td>" & objFile.Type & "</td></tr>" & vbCRLF 'Next Response.Write "</table>" %> i want to pass the folder path to a form on another page. actually while filling the form, this page should be called. how to pass the path? for ex: what i need is that when a user wants to select a folder, he clicks a button which calls this page. and on selecting the folder , the folder path should be returned to the form. any help is really appreciated. and sorry for the formatting issue.

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  • Bug in CF9: values for unique struct keys referenced and overwritten by other keys.

    - by Gin Doe
    We've run into a serious issue with CF9 wherein values for certain struct keys can be referenced by other keys, despite those other keys never being set. See the following examples: Edit: Looks like it isn't just something our servers ate. This is Adobe bug-track ticket 81884: http://cfbugs.adobe.com/cfbugreport/flexbugui/cfbugtracker/main.html#bugId=81884. <cfset a = { AO = "foo" } /> <cfset b = { AO = "foo", B0 = "bar" } /> <cfoutput> The following should throw an error. Instead both keys refer to the same value. <br />Struct a: <cfdump var="#a#" /> <br />a.AO: #a.AO# <br />a.B0: #a.B0# <hr /> The following should show a struct with 2 distinct keys and values. Instead it contains a single key, "AO", with a value of "bar". <br />Struct b: <cfdump var="#b#" /> This is obviously a complete show-stopper for us. I'd be curious to know if anyone has encountered this or can reproduce this in their environment. For us, it happens 100% of the time on Apache/CF9 running on Linux, both RH4 and RH5. We're using the default JRun install on Java 1.6.0_14. To see the extent of the problem, we ran a quick loop to find other naming sequences that are affected and found hundreds of matches for 2 letter key names. A similar loop found more conflicts in 3 letter names. <cfoutput>Testing a range of affected key combinations. This found hundreds of cases on our platform. Aborting after 50 here.</cfoutput> <cfscript> teststring = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; stringlen = len(teststring); matchesfound = 0; matches = ""; for (i1 = 1; i1 <= stringlen; i1++) { symbol1 = mid(teststring, i1, 1); for (i2 = 1; i2 <= stringlen; i2++) { teststruct = structnew(); symbol2 = mid(teststring, i2, 1); symbolwhole = symbol1 & symbol2; teststruct[ symbolwhole ] = "a string"; for (q1 = 1; q1 <= stringlen; q1++) { innersymbol1 = mid(teststring, q1, 1); for (q2 = 1; q2 <= stringlen; q2++) { innersymbol2 = mid(teststring, q2, 1); innersymbolwhole = innersymbol1 & innersymbol2; if ((i1 != q1 || i2 != q2) && structkeyexists(teststruct, innersymbolwhole)) { // another affected pair of keys! writeoutput ("<br />#symbolwhole# = #innersymbolwhole#"); if (matchesfound++ > 50) { // we've seen enough abort; } } } } } } </cfscript> And edit again: This doesn't just affect struct keys but names in the variables scope as well. At least the variables scope has the presence of mind to throw an error, "can't load a null": <cfset test_b0 = "foo" /> <cfset test_ao = "bar" /> <cfoutput> test_b0: #test_b0# <br />test_ao: #test_ao# </cfoutput>

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  • Best style for Python programs: what do you suggest?

    - by Noctis Skytower
    A friend of mine wanted help learning to program, so he gave me all the programs that he wrote for his previous classes. The last program that he wrote was an encryption program, and after rewriting all his programs in Python, this is how his encryption program turned out (after adding my own requirements). #! /usr/bin/env python ################################################################################ """\ CLASS INFORMATION ----------------- Program Name: Program 11 Programmer: Stephen Chappell Instructor: Stephen Chappell for CS 999-0, Python Due Date: 17 May 2010 DOCUMENTATION ------------- This is a simple encryption program that can encode and decode messages.""" ################################################################################ import sys KEY_FILE = 'Key.txt' BACKUP = '''\ !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNO\ PQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ _@/6-UC'GzaV0%5Mo9g+yNh8b">Bi=<Lx [sQn#^R.D2Xc(\ Jm!4e${lAEWud&t7]H\`}pvPw)FY,Z~?qK|3SOfk*:1;jTrI''' ################################################################################ def main(): "Run the program: loads key, runs processing loop, and saves key." encode_map, decode_map = load_key(KEY_FILE) try: run_interface_loop(encode_map, decode_map) except SystemExit: pass save_key(KEY_FILE, encode_map) def run_interface_loop(encode_map, decode_map): "Shows the menu and runs the appropriate command." print('This program handles encryption via a customizable key.') while True: print('''\ MENU ==== (1) Encode (2) Decode (3) Custom (4) Finish''') switch = get_character('Select: ', tuple('1234')) FUNC[switch](encode_map, decode_map) def get_character(prompt, choices): "Gets a valid menu option and returns it." while True: sys.stdout.write(prompt) sys.stdout.flush() line = sys.stdin.readline()[:-1] if not line: sys.exit() if line in choices: return line print(repr(line), 'is not a valid choice.') ################################################################################ def load_key(filename): "Gets the key file data and returns encoding/decoding dictionaries." plain, cypher = open_file(filename) return dict(zip(plain, cypher)), dict(zip(cypher, plain)) def open_file(filename): "Load the keys and tries to create it when not available." while True: try: with open(filename) as file: plain, cypher = file.read().split('\n') return plain, cypher except: with open(filename, 'w') as file: file.write(BACKUP) def save_key(filename, encode_map): "Dumps the map into two buffers and saves them to the key file." plain = cypher = str() for p, c in encode_map.items(): plain += p cypher += c with open(filename, 'w') as file: file.write(plain + '\n' + cypher) ################################################################################ def encode(encode_map, decode_map): "Encodes message for the user." print('Enter your message to encode (EOF when finished).') message = get_message() for char in message: sys.stdout.write(encode_map[char] if char in encode_map else char) def decode(encode_map, decode_map): "Decodes message for the user." print('Enter your message to decode (EOF when finished).') message = get_message() for char in message: sys.stdout.write(decode_map[char] if char in decode_map else char) def custom(encode_map, decode_map): "Allows user to edit the encoding/decoding dictionaries." plain, cypher = get_new_mapping() for p, c in zip(plain, cypher): encode_map[p] = c decode_map[c] = p ################################################################################ def get_message(): "Gets and returns text entered by the user (until EOF)." buffer = [] while True: line = sys.stdin.readline() if line: buffer.append(line) else: return ''.join(buffer) def get_new_mapping(): "Prompts for strings to edit encoding/decoding maps." while True: plain = get_unique_chars('What do you want to encode from?') cypher = get_unique_chars('What do you want to encode to?') if len(plain) == len(cypher): return plain, cypher print('Both lines should have the same length.') def get_unique_chars(prompt): "Gets strings that only contain unique characters." print(prompt) while True: line = input() if len(line) == len(set(line)): return line print('There were duplicate characters: please try again.') ################################################################################ # This map is used for dispatching commands in the interface loop. FUNC = {'1': encode, '2': decode, '3': custom, '4': lambda a, b: sys.exit()} ################################################################################ if __name__ == '__main__': main() For all those Python programmers out there, your help is being requested. How should the formatting (not necessarily the coding by altered to fit Python's style guide? My friend does not need to be learning things that are not correct. If you have suggestions on the code, feel free to post them to this wiki as well.

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  • iPhone game reading plist file and looping through multi dimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 9; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • Is Fast Enumeration messing with my text output?

    - by Dan Ray
    Here I am iterating through an array of NSDictionary objects (inside the parsed JSON response of the EXCELLENT MapQuest directions API). I want to build up an HTML string to put into a UIWebView. My code says: for (NSDictionary *leg in legs ) { NSString *thisLeg = [NSString stringWithFormat:@"<br>%@ - %@", [leg valueForKey:@"narrative"], [leg valueForKey:@"distance"]]; NSLog(@"This leg's string is %@", thisLeg); [directionsOutput appendString:thisLeg]; } The content of directionsOutput (which is an NSMutableString) contains ALL the values for [leg valueForKey:@"narrative"], wrapped up in parens, followed by a hyphen, followed by all the parenthesized values for [leg valueForKey:@"distance"]. So I put in that NSLog call... and I get the same thing there! It appears that the for() is somehow batching up our output values as we iterate, and putting out the output only once. How do I make it not do this but instead do what I actually want, which is an iterative output as I iterate? Here's what NSLog gets. Yes, I know I need to figure out NSNumberFormatter. ;-) This leg's string is ( "Start out going NORTH on INFINITE LOOP.", "Turn LEFT to stay on INFINITE LOOP.", "Turn RIGHT onto N DE ANZA BLVD.", "Merge onto I-280 S toward SAN JOSE.", "Merge onto CA-87 S via EXIT 3A.", "Take the exit on the LEFT.", "Merge onto CA-85 S via EXIT 1A on the LEFT toward GILROY.", "Merge onto US-101 S via EXIT 1A on the LEFT toward LOS ANGELES.", "Take the CA-152 E/10TH ST exit, EXIT 356.", "Turn LEFT onto CA-152/E 10TH ST/PACHECO PASS HWY. Continue to follow CA-152/PACHECO PASS HWY.", "Turn SLIGHT RIGHT.", "Turn SLIGHT RIGHT onto PACHECO PASS HWY/CA-152 E. Continue to follow CA-152 E.", "Merge onto I-5 S toward LOS ANGELES.", "Take the CA-46 exit, EXIT 278, toward LOST HILLS/WASCO.", "Turn LEFT onto CA-46/PASO ROBLES HWY. Continue to follow CA-46.", "Merge onto CA-99 S toward BAKERSFIELD.", "Merge onto CA-58 E via EXIT 24 toward TEHACHAPI/MOJAVE.", "Merge onto I-15 N via the exit on the LEFT toward I-40/LAS VEGAS.", "Keep RIGHT to take I-40 E via EXIT 140A toward NEEDLES (Passing through ARIZONA, NEW MEXICO, TEXAS, OKLAHOMA, and ARKANSAS, then crossing into TENNESSEE).", "Merge onto I-40 E via EXIT 12C on the LEFT toward NASHVILLE (Crossing into NORTH CAROLINA).", "Merge onto I-40 BR E/US-421 S via EXIT 188 on the LEFT toward WINSTON-SALEM.", "Take the CLOVERDALE AVE exit, EXIT 4.", "Turn LEFT onto CLOVERDALE AVE SW.", "Turn SLIGHT LEFT onto N HAWTHORNE RD.", "Turn RIGHT onto W NORTHWEST BLVD.", "1047 W NORTHWEST BLVD is on the LEFT." ) - ( 0.0020000000949949026, 0.07800000160932541, 0.14000000059604645, 7.827000141143799, 5.0329999923706055, 0.15299999713897705, 5.050000190734863, 20.871000289916992, 0.3050000071525574, 2.802999973297119, 0.10199999809265137, 37.78000259399414, 124.50700378417969, 0.3970000147819519, 25.264001846313477, 20.475000381469727, 125.8580093383789, 4.538000106811523, 1693.0350341796875, 628.8970336914062, 3.7990000247955322, 0.19099999964237213, 0.4099999964237213, 0.257999986410141, 0.5170000195503235, 0 )

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  • Differing styles in Python program: what do you suggest?

    - by Noctis Skytower
    A friend of mine wanted help learning to program, so he gave me all the programs that he wrote for his previous classes. The last program that he wrote was an encryption program, and after rewriting all his programs in Python, this is how his encryption program turned out (after adding my own requirements). #! /usr/bin/env python ################################################################################ """\ CLASS INFORMATION ----------------- Program Name: Program 11 Programmer: Stephen Chappell Instructor: Stephen Chappell for CS 999-0, Python Due Date: 17 May 2010 DOCUMENTATION ------------- This is a simple encryption program that can encode and decode messages.""" ################################################################################ import sys KEY_FILE = 'Key.txt' BACKUP = '''\ !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNO\ PQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ _@/6-UC'GzaV0%5Mo9g+yNh8b">Bi=<Lx [sQn#^R.D2Xc(\ Jm!4e${lAEWud&t7]H\`}pvPw)FY,Z~?qK|3SOfk*:1;jTrI''' ################################################################################ def main(): "Run the program: loads key, runs processing loop, and saves key." encode_map, decode_map = load_key(KEY_FILE) try: run_interface_loop(encode_map, decode_map) except SystemExit: pass save_key(KEY_FILE, encode_map) def run_interface_loop(encode_map, decode_map): "Shows the menu and runs the appropriate command." print('This program handles encryption via a customizable key.') while True: print('''\ MENU ==== (1) Encode (2) Decode (3) Custom (4) Finish''') switch = get_character('Select: ', tuple('1234')) FUNC[switch](encode_map, decode_map) def get_character(prompt, choices): "Gets a valid menu option and returns it." while True: sys.stdout.write(prompt) sys.stdout.flush() line = sys.stdin.readline()[:-1] if not line: sys.exit() if line in choices: return line print(repr(line), 'is not a valid choice.') ################################################################################ def load_key(filename): "Gets the key file data and returns encoding/decoding dictionaries." plain, cypher = open_file(filename) return dict(zip(plain, cypher)), dict(zip(cypher, plain)) def open_file(filename): "Load the keys and tries to create it when not available." while True: try: with open(filename) as file: plain, cypher = file.read().split('\n') return plain, cypher except: with open(filename, 'w') as file: file.write(BACKUP) def save_key(filename, encode_map): "Dumps the map into two buffers and saves them to the key file." plain = cypher = str() for p, c in encode_map.items(): plain += p cypher += c with open(filename, 'w') as file: file.write(plain + '\n' + cypher) ################################################################################ def encode(encode_map, decode_map): "Encodes message for the user." print('Enter your message to encode (EOF when finished).') message = get_message() for char in message: sys.stdout.write(encode_map[char] if char in encode_map else char) def decode(encode_map, decode_map): "Decodes message for the user." print('Enter your message to decode (EOF when finished).') message = get_message() for char in message: sys.stdout.write(decode_map[char] if char in decode_map else char) def custom(encode_map, decode_map): "Allows user to edit the encoding/decoding dictionaries." plain, cypher = get_new_mapping() for p, c in zip(plain, cypher): encode_map[p] = c decode_map[c] = p ################################################################################ def get_message(): "Gets and returns text entered by the user (until EOF)." buffer = [] while True: line = sys.stdin.readline() if line: buffer.append(line) else: return ''.join(buffer) def get_new_mapping(): "Prompts for strings to edit encoding/decoding maps." while True: plain = get_unique_chars('What do you want to encode from?') cypher = get_unique_chars('What do you want to encode to?') if len(plain) == len(cypher): return plain, cypher print('Both lines should have the same length.') def get_unique_chars(prompt): "Gets strings that only contain unique characters." print(prompt) while True: line = input() if len(line) == len(set(line)): return line print('There were duplicate characters: please try again.') ################################################################################ # This map is used for dispatching commands in the interface loop. FUNC = {'1': encode, '2': decode, '3': custom, '4': lambda a, b: sys.exit()} ################################################################################ if __name__ == '__main__': main() For all those Python programmers out there, your help is being requested. How should the formatting (not necessarily the coding by altered to fit Python's style guide? My friend does not need to be learning things that are not correct. If you have suggestions on the code, feel free to post them to this wiki as well.

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  • can't the asp file system object access shares server paths?

    - by sushant
    i am using this code to access files and folders. <%@ Language=VBScript %><% option explicit dim sRoot, sDir, sParent, objFSO, objFolder, objFile, objSubFolder, sSize %> <META content="Microsoft Visual Studio 6.0" name=GENERATOR><!-- Author: Adrian Forbes --> <% sRoot = "D:Raghu" sDir = Request("Dir") sDir = sDir & "\" Response.Write "<h1>" & sDir & "</h1>" & vbCRLF Set objFSO = CreateObject("Scripting.FileSystemObject") on error resume next Set objFolder = objFSO.GetFolder(sRoot & sDir) if err.number <> 0 then Response.Write "Could not open folder" Response.End end if on error goto 0 sParent = objFSO.GetParentFolderName(objFolder.Path) ' Remove the contents of sRoot from the front. This gives us the parent ' path relative to the root folder ' eg. if parent folder is "c:webfilessubfolder1subfolder2" then we just want "subfolder1subfolder2" sParent = mid(sParent, len(sRoot) + 1) Response.Write "<table border=""1"">" ' Give a link to the parent folder. This is just a link to this page only pssing in ' the new folder as a parameter Response.Write "<tr><td colspan=3><a href=""browse.asp?dir=" & Server.URLEncode(sParent) & """>Parent folder</a></td></tr>" & vbCRLF ' Now we want to loop through the subfolders in this folder For Each objSubFolder In objFolder.SubFolders ' And provide a link to them Response.Write "<tr><td colspan=3><a href=""browse.asp?dir=" & Server.URLEncode(sDir & objSubFolder.Name) & """>" & objSubFolder.Name & "</a></td></tr>" & vbCRLF Next ' Now we want to loop through the files in this folder For Each objFile In objFolder.Files if Clng(objFile.Size) < 1024 then sSize = objFile.Size & " bytes" else sSize = Clng(objFile.Size / 1024) & " KB" end if ' And provide a link to view them. This is a link to show.asp passing in the directory and the file ' as parameters Response.Write "<tr><td><a href=""show.asp?file=" & server.URLEncode(objFile.Name) & "&dir=" & server.URLEncode (sDir) & """>" & objFile.Name & "</a></td><td>" & sSize & "</td><td>" & objFile.Type & "</td></tr>" & vbCRLF Next Response.Write "</table>" %> it works fine. but when i try to access something on shred path like: "\\cvrdd0110:share" it gives error. how to access these files? and sorry for formatting issues.

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  • Calculate new position of player

    - by user1439111
    Edit: I will summerize my question since it is very long (Thanks Len for pointing it out) What I'm trying to find out is to get a new position of a player after an X amount of time. The following variables are known: - Speed - Length between the 2 points - Source position (X, Y) - Destination position (X, Y) How can I calculate a position between the source and destion with these variables given? For example: source: 0, 0 destination: 10, 0 speed: 1 so after 1 second the players position would be 1, 0 The code below works but it's quite long so I'm looking for something shorter/more logical ====================================================================== I'm having a hard time figuring out how to calculate a new position of a player ingame. This code is server sided used to track a player(It's a emulator so I don't have access to the clients code). The collision detection of the server works fine I'm using bresenham's line algorithm and a raycast to determine at which point a collision happens. Once I deteremined the collision I calculate the length of the path the player is about to walk and also the total time. I would like to know the new position of a player each second. This is the code I'm currently using. It's in C++ but I am porting the server to C# and I haven't written the code in C# yet. // Difference between the source X - destination X //and source y - destionation Y float xDiff, yDiff; xDiff = xDes - xSrc; yDiff = yDes - ySrc; float walkingLength = 0.00F; float NewX = xDiff * xDiff; float NewY = yDiff * yDiff; walkingLength = NewX + NewY; walkingLength = sqrt(walkingLength); const float PI = 3.14159265F; float Angle = 0.00F; if(xDes >= xSrc && yDes >= ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; } else if(xDes < xSrc && yDes >= ySrc) { Angle = atanf((-xDiff / yDiff)); Angle = Angle * 180 / PI; Angle += 90.00F; } else if(xDes < xSrc && yDes < ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; Angle += 180.00F; } else if(xDes >= xSrc && yDes < ySrc) { Angle = atanf((xDiff / -yDiff)); Angle = Angle * 180 / PI; Angle += 270.00F; } float WalkingTime = (float)walkingLength / (float)speed; bool Done = false; float i = 0; while(i < walkingLength) { if(Done == true) { break; } if(WalkingTime >= 1000) { Sleep(1000); i += speed; WalkTime -= 1000; } else { Sleep(WalkTime); i += speed * WalkTime; WalkTime -= 1000; Done = true; } if(Angle >= 0 && Angle < 90) { float xNew = cosf(Angle * PI / 180) * i; float yNew = sinf(Angle * PI / 180) * i; float NewCharacterX = xSrc + xNew; float NewCharacterY = ySrc + yNew; } I have cut the last part of the loop since it's just 3 other else if statements with 3 other angle conditions and the only change is the sin and cos. The given speed parameter is the speed/second. The code above works but as you can see it's quite long so I'm looking for a new way to calculate this. btw, don't mind the while loop to calculate each new position I'm going to use a timer in C# Thank you very much

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  • Better, simpler example of 'semantic conflict'?

    - by rhubbarb
    I like to distinguish three different types of conflict from a version control system (VCS): textual syntactic semantic A textual conflict is one that is detected by the merge or update process. This is flagged by the system. A commit of the result is not permitted by the VCS until the conflict is resolved. A syntactic conflict is not flagged by the VCS, but the result will not compile. Therefore this should also be picked up by even a slightly careful programmer. (A simple example might be a variable rename by Left and some added lines using that variable by Right. The merge will probably have an unresolved symbol. Alternatively, this might introduce a semantic conflict by variable hiding.) Finally, a semantic conflict is not flagged by the VCS, the result compiles, but the code may have problems running. In mild cases, incorrect results are produced. In severe cases, a crash could be introduced. Even these should be detected before commit by a very careful programmer, through either code review or unit testing. My example of a semantic conflict uses SVN (Subversion) and C++, but those choices are not really relevant to the essence of the question. The base code is: int i = 0; int odds = 0; while (i < 10) { if ((i & 1) != 0) { odds *= 10; odds += i; } // next ++ i; } assert (odds == 13579) The Left (L) and Right (R) changes are as follows. Left's 'optimisation' (changing the values the loop variable takes): int i = 1; // L int odds = 0; while (i < 10) { if ((i & 1) != 0) { odds *= 10; odds += i; } // next i += 2; // L } assert (odds == 13579) Right's 'optimisation' (changing how the loop variable is used): int i = 0; int odds = 0; while (i < 5) // R { odds *= 10; odds += 2 * i + 1; // R // next ++ i; } assert (odds == 13579) This is the result of a merge or update, and is not detected by SVN (which is correct behaviour for the VCS). int i = 1; // L int odds = 0; while (i < 5) // R { odds *= 10; odds += 2 * i + 1; // R // next i += 2; // L } assert (odds == 13579) The assert fails because odds is 37. So my question is as follows. Is there a simpler example than this? Is there a simple example where the compiled executable has a new crash? As a secondary question, are there cases of this that you have encountered in real code? Again, simple examples are especially welcome.

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  • Limiting TCP sends with a "to-be-sent" queue and other design issues.

    - by Poni
    Hello all! This question is the result of two other questions I've asked in the last few days. I'm creating a new question because I think it's related to the "next step" in my understanding of how to control the flow of my send/receive, something I didn't get a full answer to yet. The other related questions are: http://stackoverflow.com/questions/3028376/an-iocp-documentation-interpretation-question-buffer-ownership-ambiguity http://stackoverflow.com/questions/3028998/non-blocking-tcp-buffer-issues In summary, I'm using Windows I/O Completion Ports. I have several threads that process notifications from the completion port. I believe the question is platform-independent and would have the same answer as if to do the same thing on a *nix, *BSD, Solaris system. So, I need to have my own flow control system. Fine. So I send send and send, a lot. How do I know when to start queueing the sends, as the receiver side is limited to X amount? Let's take an example (closest thing to my question): FTP protocol. I have two servers; One is on a 100Mb link and the other is on a 10Mb link. I order the 100Mb one to send to the other one (the 10Mb linked one) a 1GB file. It finishes with an average transfer rate of 1.25MB/s. How did the sender (the 100Mb linked one) knew when to hold the sending, so the slower one wouldn't be flooded? Another way to ask this: Can I get a "hold-your-sendings" notification from the remote side? Is it built-in in TCP or the so called "reliable network protocol" needs me to do so? Again, I have a loop with many sends to a remote server, and at some point, within that loop I'll have to determine if I should queue that send or I can pass it on to the transport layer (TCP). How do I do that? What would you do? Of course that when I get a completion notification from IOCP that the send was done I'll issue other pending sends, that's clear. Another design question related to this: Since I am to use a custom buffers with a send queue, and these buffers are being freed to be reused (thus not using the "delete" keyword) when a "send-done" notification has been arrived, I'll have to use a mutual exlusion on that buffer pool. Using a mutex slows things down, so I've been thinking; Why not have each thread have its own buffers pool, thus accessing it , at least when getting the required buffers for a send operation, will require no mutex, because it belongs to that thread only. The buffers pool is located at the thread local storage (TLS) level. No mutual pool implies no lock needed, implies faster operations BUT also implies more memory used by the app, because even if one thread already allocated 1000 buffers, the other one that is sending right now and need 1000 buffers to send something will need to allocated these to its own. This is a long question and I hope none got hurt (: Thank you all!

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  • can't the asp file system object access shared server paths?

    - by sushant
    i am using this code to access files and folders. <%@ Language=VBScript %><% option explicit dim sRoot, sDir, sParent, objFSO, objFolder, objFile, objSubFolder, sSize %> <META content="Microsoft Visual Studio 6.0" name=GENERATOR><!-- Author: Adrian Forbes --> <% sRoot = "D:Raghu" sDir = Request("Dir") sDir = sDir & "\" Response.Write "<h1>" & sDir & "</h1>" & vbCRLF Set objFSO = CreateObject("Scripting.FileSystemObject") on error resume next Set objFolder = objFSO.GetFolder(sRoot & sDir) if err.number <> 0 then Response.Write "Could not open folder" Response.End end if on error goto 0 sParent = objFSO.GetParentFolderName(objFolder.Path) ' Remove the contents of sRoot from the front. This gives us the parent ' path relative to the root folder ' eg. if parent folder is "c:webfilessubfolder1subfolder2" then we just want "subfolder1subfolder2" sParent = mid(sParent, len(sRoot) + 1) Response.Write "<table border=""1"">" ' Give a link to the parent folder. This is just a link to this page only pssing in ' the new folder as a parameter Response.Write "<tr><td colspan=3><a href=""browse.asp?dir=" & Server.URLEncode(sParent) & """>Parent folder</a></td></tr>" & vbCRLF ' Now we want to loop through the subfolders in this folder For Each objSubFolder In objFolder.SubFolders ' And provide a link to them Response.Write "<tr><td colspan=3><a href=""browse.asp?dir=" & Server.URLEncode(sDir & objSubFolder.Name) & """>" & objSubFolder.Name & "</a></td></tr>" & vbCRLF Next ' Now we want to loop through the files in this folder For Each objFile In objFolder.Files if Clng(objFile.Size) < 1024 then sSize = objFile.Size & " bytes" else sSize = Clng(objFile.Size / 1024) & " KB" end if ' And provide a link to view them. This is a link to show.asp passing in the directory and the file ' as parameters Response.Write "<tr><td><a href=""show.asp?file=" & server.URLEncode(objFile.Name) & "&dir=" & server.URLEncode (sDir) & """>" & objFile.Name & "</a></td><td>" & sSize & "</td><td>" & objFile.Type & "</td></tr>" & vbCRLF Next Response.Write "</table>" %> it works fine. but when i try to access something on shared path like: "\\cvrdd0110:share" it gives error. how to access these files? and sorry for formatting issues.

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  • How to make Net::Msmgr run?

    - by codeholic
    There's Net::Msmgr module on CPAN. It's written clean and the code looks trustworthy at the first glance. However this module seems to be beta and there is little documentation and no tests :-/ Has anyone used this module in production? I haven't managed to make it run by now, because it requires all event loop processing to be done in the application and as I've already said there is little documentation and no working examples to study. That's where I've gone so far: #!/usr/bin/perl use strict; use warnings; use Event; use Net::Msmgr::Object; use Net::Msmgr::Session; use Net::Msmgr::User; use constant DEBUG => 511; use constant EVENT_TIMEOUT => 5; # seconds my ($username, $password) = qw/[email protected] my.password/; my $buddy = '[email protected]'; my $user = Net::Msmgr::User->new(user => $username, password => $password); my $session = Net::Msmgr::Session->new; $session->debug(DEBUG); $session->login_handler(\&login_handler); $session->user($user); my $conv; sub login_handler { my $self = shift; print "LOGIN\n"; $self->ui_state_nln; $conv = $session->ui_new_conversation; $conv->invite($buddy); } our %watcher; sub ConnectHandler { my ($connection) = @_; warn "CONNECT\n"; my $socket = $connection->socket; $watcher{$connection} = Event->io(fd => $socket, cb => [ $connection, '_recv_message' ], poll => 're', desc => 'recv_watcher', repeat => 1); } sub DisconnectHandler { my $connection = shift; print "DISCONNECT\n"; $watcher{$connection}->cancel; } $session->connect_handler(\&ConnectHandler); $session->disconnect_handler(\&DisconnectHandler); $session->Login; Event::loop(); That's what it outputs: Dispatch Server connecting to: messenger.hotmail.com:1863 Dispatch Server connected CONNECT Dispatch Server >>>VER 1 MSNP2 CVR0 --> VER 1 MSNP2 CVR0 Dispatch Server >>>USR 2 MD5 I [email protected] --> USR 2 MD5 I [email protected] Dispatch Server <<<VER 1 CVR0 <-- VER 1 CVR0 And that's all, here it hangs. The handler on login is not being triggered. What am I doing wrong?

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  • [C#][XNA] Draw() 20,000 32 by 32 Textures or 1 Large Texture 20,000 Times

    - by Rudi
    The title may be confusing - sorry about that, it's a poor summary. Here's my dilemma. I'm programming in C# using the .NET Framework 4, and aiming to make a tile-based game with XNA. I have one large texture (256 pixels by 4096 pixels). Remember this is a tile-based game, so this texture is so massive only because it contains many tiles, which are each 32 pixels by 32 pixels. I think the experts will definitely know what a tile-based game is like. The orientation is orthogonal (like a chess board), not isometric. In the Game.Draw() method, I have two choices, one of which will be incredibly more efficient than the other. Choice/Method #1: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { SpriteBatch.Draw( MyLargeTexture, // One large 256 x 4096 texture new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(x, y, 32, 32), // Notice the source rectangle 'cuts out' 32 by 32 squares from the texture corresponding to the loop Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the first method is referencing one large texture many many times, each time using a small rectangle of this large texture to draw the appropriate tile image. Choice/Method #2: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { Texture2D tileTexture = map.GetTileTexture(x, y); // Getting a small 32 by 32 texture (different each iteration of the loop) SpriteBatch.Draw( tileTexture, new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(0, 0, tileTexture.Width, tileTexture.Height), // Notice the source rectangle uses the entire texture, because the entire texture IS 32 by 32 Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the second method is drawing many small textures many times. The Question: Which method and why? Personally, I would think it would be incredibly more efficient to use the first method. If you think about what that means for the tile array in a map (think of a large map with 2000 by 2000 tiles, let's say), each Tile object would only have to contain 2 integers, for the X and Y positions of the source rectangle in the one large texture - 8 bytes. If you use method #2, however, each Tile object in the tile array of the map would have to store a 32by32 Texture - an image - which has to allocate memory for the R G B A pixels 32 by 32 times - is that 4096 bytes per tile then? So, which method and why? First priority is speed, then memory-load, then efficiency or whatever you experts believe.

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  • iPhone game and reading plist file and looping through multidimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 17; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • C++ - Unwanted characters printed in output file.

    - by Gabe
    This is the last part of the program I am working on. I want to output a tabular list of songs to cout. And then I want to output a specially formatted list of song information into fout (which will be used as an input file later on). Printing to cout works great. The problem is that tons of extra character are added when printing to fout. Any ideas? Here's the code: void Playlist::printFile(ofstream &fout, LinkedList<Playlist> &allPlaylists, LinkedList<Songs*> &library) { fout.open("music.txt"); if(fout.fail()) { cout << "Output file failed. Information was not saved." << endl << endl; } else { if(library.size() > 0) fout << "LIBRARY" << endl; for(int i = 0; i < library.size(); i++) // For Loop - "Incremrenting i"-Loop to go through library and print song information. { fout << library.at(i)->getSongName() << endl; // Prints song name. fout << library.at(i)->getArtistName() << endl; // Prints artist name. fout << library.at(i)->getAlbumName() << endl; // Prints album name. fout << library.at(i)->getPlayTime() << " " << library.at(i)->getYear() << " "; fout << library.at(i)->getStarRating() << " " << library.at(i)->getSongGenre() << endl; } if(allPlaylists.size() <= 0) fout << endl; else if(allPlaylists.size() > 0) { int j; for(j = 0; j < allPlaylists.size(); j++) // Loops through all playlists. { fout << "xxxxx" << endl; fout << allPlaylists.at(j).getPlaylistName() << endl; for(int i = 0; i < allPlaylists.at(j).listSongs.size(); i++) { fout << allPlaylists.at(j).listSongs.at(i)->getSongName(); fout << endl; fout << allPlaylists.at(j).listSongs.at(i)->getArtistName(); fout << endl; } } fout << endl; } } } Here's a sample of the output to music.txt (fout): LIBRARY sadljkhfds dfgkjh dfkgh 3 3333 3 Rap sdlkhs kjshdfkh sdkjfhsdf 3 33333 3 Rap xxxxx PayröÈöè÷÷(÷H÷h÷÷¨÷È÷èøø(øHøhøø¨øÈøèùù(ùHùhùù¨ùÈùèúú(úHúhúú¨úÈúèûû(ûHûhûû¨ûÈûèüü(üHühüü¨üÈüèýý(ýHýhý ! sdkjfhsdf!õüöýÄõ¼5! sadljkhfds!þõÜö|ö\ þx þ  þÈ þð ÿ ÿ@ ÿh ÿ ÿ¸ ÿà 0 X ¨ Ð ø enter code here enter code here

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  • How to make Net::Msmnr run?

    - by codeholic
    There's Net::Msmgr module on CPAN. It's written clean and the code looks trustworthy at the first glance. However this module seems to be beta and there is little documentation and no tests :-/ Has anyone used this module in production? I haven't managed to make it run by now, because it requires all event loop processing to be done in the application and as I've already said there is little documentation and no working examples to study. That's where I've gone so far: #!/usr/bin/perl use strict; use warnings; use Event; use Net::Msmgr::Object; use Net::Msmgr::Session; use Net::Msmgr::User; use constant DEBUG => 511; use constant EVENT_TIMEOUT => 5; # seconds my ($username, $password) = qw/[email protected] my.password/; my $buddy = '[email protected]'; my $user = Net::Msmgr::User->new(user => $username, password => $password); my $session = Net::Msmgr::Session->new; $session->debug(DEBUG); $session->login_handler(\&login_handler); $session->user($user); my $conv; sub login_handler { my $self = shift; print "LOGIN\n"; $self->ui_state_nln; $conv = $session->ui_new_conversation; $conv->invite($buddy); } our %watcher; sub ConnectHandler { my ($connection) = @_; warn "CONNECT\n"; my $socket = $connection->socket; $watcher{$connection} = Event->io(fd => $socket, cb => [ $connection, '_recv_message' ], poll => 're', desc => 'recv_watcher', repeat => 1); } sub DisconnectHandler { my $connection = shift; print "DISCONNECT\n"; $watcher{$connection}->cancel; } $session->connect_handler(\&ConnectHandler); $session->disconnect_handler(\&DisconnectHandler); $session->Login; Event::loop(); That's what it outputs: Dispatch Server connecting to: messenger.hotmail.com:1863 Dispatch Server connected CONNECT Dispatch Server >>>VER 1 MSNP2 CVR0 --> VER 1 MSNP2 CVR0 Dispatch Server >>>USR 2 MD5 I [email protected] --> USR 2 MD5 I [email protected] Dispatch Server <<<VER 1 CVR0 <-- VER 1 CVR0 And that's all, here it hangs. The handler on login is not being triggered. What am I doing wrong?

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  • T_INLINE_HTML? What's wrong with this?

    - by Charlie Pigarelli
    <? switch($data['type']) : ?> <? case 'log': ?> <? while ($row = $data['loop']->fetch()) : ?> <table class="t-errors"> <tr> <td> <b>IP:</b> <? echo $row['LogShellIP']; ?> <b>Command:</b> <? echo $row['LogShellCommand']; ?> <b>Executed:</b> <? echo $row['LogShellReturn']; ?> <b>Time:</b> <? echo format::time($row['LogShellTime']); ?> </td> </tr> </table> <? endwhile; ?> <? break; ?> <? case 'fatal': ?> <? case 'warning': ?> <? case 'notice': ?> <? case 'unknown': ?> <? while ($row = $data['loop']->fetch()) : ?> <table class="t-errors"> <tr> <td <? if ($row['LogErrorSeen'] == 0) { echo 'class="e-selected"'; } ?>> <b>String:</b> <? echo $row['LogErrorString']; ?> <b>File:</b> <? echo $row['LogErrorFile']; ?> <b>Line:</b> <? echo $row['LogErrorLine']; ?> <b>Context:</b> <? echo $row['LogErrorContext']; ?> <b>Ip:</b> <? echo $row['LogErrorIP']; ?> <b>Time:</b> <? echo format::time($row['LogErrorTime']); ?> </td> </tr> </table> <? endwhile; ?> <? break; ?> <? endswitch; ? I'm getting this error: Parse error: syntax error, unexpected T_INLINE_HTML, expecting T_ENDSWITCH or T_CASE or T_DEFAULT in /Applications/XAMPP/xamppfiles/htdocs/Smooth Framework/tpl/terminal.tpl.php on line 33 Where line 33 is the line 2 of this script. This is inserted in a template context. What's wrong with this? He is expecting a T_CASE and that's what is there!

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