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  • Possible to manipulate UI elements via dispatchEvent()?

    - by rinogo
    Hi all! I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect. I've written a test to experiment with this phenomenon: package sandbox { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFieldType; import flash.text.TextFieldAutoSize; import flash.utils.setTimeout; public class Test extends Sprite { private var tf:TextField; private var tf2:TextField; public function Test() { super(); tf = new TextField(); tf.text = 'Interact here'; tf.type = TextFieldType.INPUT; addChild(tf); tf2 = new TextField(); tf2.text = 'Same events replayed with five second delay here'; tf2.autoSize = TextFieldAutoSize.LEFT; tf2.type = TextFieldType.INPUT; tf2.y = 30; addChild(tf2); tf.addEventListener(MouseEvent.CLICK, mouseListener); tf.addEventListener(MouseEvent.DOUBLE_CLICK, mouseListener); tf.addEventListener(MouseEvent.MOUSE_DOWN, mouseListener); tf.addEventListener(MouseEvent.MOUSE_MOVE, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OUT, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OVER, mouseListener); tf.addEventListener(MouseEvent.MOUSE_UP, mouseListener); tf.addEventListener(MouseEvent.MOUSE_WHEEL, mouseListener); tf.addEventListener(MouseEvent.ROLL_OUT, mouseListener); tf.addEventListener(MouseEvent.ROLL_OVER, mouseListener); } private function mouseListener(event:MouseEvent):void { //trace(event); setTimeout(function():void {trace(event); tf2.dispatchEvent(event);}, 5000); } } } Essentially, all this test does is to use setTimeout to effectively 'record' events on TextField tf and replay them five seconds later on TextField tf2. When an event is dispatched on tf2, it is traced to the console output. The console output upon running this program and clicking on tf is: [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOver" bubbles=false cancelable=false eventPhase=2 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOver" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=1 stageX=2 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=2 stageX=2 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=3 stageX=2 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=3 localY=3 stageX=3 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=5 localY=3 stageX=5 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=6 localY=5 stageX=6 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=7 localY=5 stageX=7 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=5 stageX=9 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=5 stageX=10 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=11 localY=5 stageX=11 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseUp" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="click" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=4 stageX=10 stageY=4 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=2 stageX=9 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=1 stageX=9 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOut" bubbles=true cancelable=false eventPhase=3 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOut" bubbles=false cancelable=false eventPhase=2 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched. Please help! Thanks, -Rich

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  • How to call a JavaScript function from one frame to another in Chrome/Webkit with file protocol

    - by bambax
    I have developed an application that has a list of items in one frame; when one clicks on an item it does something in another frame (loads an image). This used to work fine in all browsers, including Chrome 3; now it still works fine in Firefox but in recent versions of Chrome (I believe since 4) it throws this error: Unsafe JavaScript attempt to access frame with URL (...) from frame with URL (...). Domains, protocols and ports must match. This is obviously a security "feature" but is it possible to get around it? Here is a simple test: index.html: <html> <frameset cols="50%,50%"> <frame src="left.html" name="left"/> <frame src="right.html" name="right"/> </frameset> </html> left.html: <html> <body> <a href="javascript:parent.right.test('hello');">click me</a> </body> </html> right.html: <html> <body> <script> function test(msg) { alert(msg); } </script> </body> </html> The above works in Firefox 3.6 and Chrome 3 but in Chrome 5 it throws the above error... Edit: added the @cols attribute to the frameset element in fact it works in Chrome if and only if the pages are served with the http protocol (and from the same domain) but my problem is when pages are local and served from a file:// protocol. Then it works in Firefox (all versions) and Chrome 3 but not Chrome 5 (I don't have Chrome 4 so I'm not shure about that specific version (and don't know if it's even possible to download a specific Chrome version?) -- but for Chrome 5 I'm very sure it doesn't work).

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  • Zend Framework - POP3 - retrieving message source

    - by pako
    Is it possible to retrieve the complete message source (similar tu Unix Mbox format) using Zend_Mail_Storage_Pop3 from the Zend Framework? I'm using the following code to retrieve messages: $mail = new Zend_Mail_Storage_Pop3(array('host' => 'localhost', 'user' => 'test', 'password' => 'test')); echo $mail->countMessages() . " messages found\n"; foreach ($mail as $message) { echo "Mail from '{$message->from}': {$message->subject}\n"; } It looks like the $mail object contains the message already split up into fields (ie. headers, contents, etc.). Is there any way to retrieve the original message source? I would like to be able to store it so if I need to parse the message again using a different tool, I will have the necessary information.

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  • bash : recursive listing of all files problem

    - by Michael Mao
    Run a recursive listing of all the files in /var/log and redirect standard output to a file called lsout.txt in your home directory. Complete this question WITHOUT leaving your home directory. An: ls -R /var/log/ /home/bqiu/lsout.txt I reckon the above bash command is not correct. This is what I've got so far: $ ls -1R .: cal.sh cokemachine.sh dir sort test.sh ./dir: afile.txt file subdir ./dir/subdir: $ ls -R | sed s/^.*://g cal.sh cokemachine.sh dir sort test.sh afile.txt file subdir But this still leaves all directory/sub-directory names (dir and subdir), plus a couple of empty newlines How could I get the correct result without using Perl or awk? Preferably using only basic bash commands(this is just because Perl and awk is out of assessment scope)

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  • ASP.NET MVC 2 relative paths for scripts and styles

    - by Tomaszewski
    Hi, having this really silly problem in ASP.NET MVC 2 with .NET 4. I need to test other pages using localhost, but sometimes I need to show the page to some else on another computer and so need to path out to my machine. In doing so, I need to use relative paths for my and tags. When I test through VS, I use relative path: <script src="../../Scripts/somejavascript.js"></script> <link href="../../Styles/somestyle.css" /> However, when I publish to local IIS, I'm having all sorts of problems beacuse the Scripts and Styles folder are at the same directory level, but it seems like I have to path out differently. For example, in the scenario above the styles will be picked up but the JavaScript won't be. Any ideas on how best to path out, relatively using MVC 2?

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  • jQuery width() returns 0 for a span element created on the fly?

    - by Lyon
    Hi, I'm trying to determine the width of a string. I'm using the following code but it always return 0. It seems to be that as the span element is created and not already present in the page body, jQuery width() returns 0. Is there a way such that I can get the width of the text without resorting to creating dummy html code in the page? Thanks :) $('<span>test</span>').width(); // width = 0 $('span.width').width(); // returns a width value <body><span class="width">test</span></body>

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  • Is this how dynamic language copes with dynamic requirement?

    - by Amumu
    The question is in the title. I want to have my thinking verified by experienced people. You can add more or disregard my opinion, but give me a reason. Here is an example requirement: Suppose you are required to implement a fighting game. Initially, the game only includes fighters, who can attack each other. Each fighter can punch, kick or block incoming attacks. Fighters can have various fighting styles: Karate, Judo, Kung Fu... That's it for the simple universe of the game. In an OO like Java, it can be implemented similar to this way: abstract class Fighter { int hp, attack; void punch(Fighter otherFighter); void kick(Fighter otherFighter); void block(Figther otherFighter); }; class KarateFighter extends Fighter { //...implementation...}; class JudoFighter extends Fighter { //...implementation... }; class KungFuFighter extends Fighter { //...implementation ... }; This is fine if the game stays like this forever. But, somehow the game designers decide to change the theme of the game: instead of a simple fighting game, the game evolves to become a RPG, in which characters can not only fight but perform other activities, i.e. the character can be a priest, an accountant, a scientist etc... At this point, to make it more generic, we have to change the structure of our original design: Fighter is not used to refer to a person anymore; it refers to a profession. The specialized classes of Fighter (KaraterFighter, JudoFighter, KungFuFighter) . Now we have to create a generic class named Person. However, to adapt this change, I have to change the method signatures of the original operations: class Person { int hp, attack; List<Profession> skillSet; }; abstract class Profession {}; class Fighter extends Profession { void punch(Person otherFighter); void kick(Person otherFighter); void block(Person otherFighter); }; class KarateFighter extends Fighter { //...implementation...}; class JudoFighter extends Fighter { //...implementation... }; class KungFuFighter extends Fighter { //...implementation ... }; class Accountant extends Profession { void calculateTax(Person p) { //...implementation...}; void calculateTax(Company c) { //...implementation...}; }; //... more professions... Here are the problems: To adapt to the method changes, I have to fix the places where the changed methods are called (refactoring). Every time a new requirement is introduced, the current structural design has to be broken to adapt the changes. This leads to the first problem. Rigid structure makes it hard for code reuse. A function can only accept the predefined types, but it cannot accept future unknown types. A written function is bound to its current universe and has no way to accommodate to the new types, without modifications or rewrite from scratch. I see Java has a lot of deprecated methods. OO is an extreme case because it has inheritance to add up the complexity, but in general for statically typed language, types are very strict. In contrast, a dynamic language can handle the above case as follow: ;;fighter1 punch fighter2 (defun perform-punch (fighter1 fighter2) ...implementation... ) ;;fighter1 kick fighter2 (defun perform-kick (fighter1 fighter2) ...implementation... ) ;;fighter1 blocks attacks from fighter2 (defun perform-block (fighter1 fighter2) ...implementation... ) fighter1 and fighter2 can be anything as long as it has the required data for calculation; or methods (duck typing). You don't have to change from the type Fighter to Person. In the case of Lisp, because Lisp only has a single data structure: list, it's even easier to adapt to changes. However, other dynamic languages can have similar behaviors as well. I work primarily with static languages (mainly C and Java, but working with Java was a long time ago). I started learning Lisp and some other dynamic languages this year. I can see how it helps improving my productivity.

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  • Django doctests in views.py

    - by Brian M. Hunt
    The Django documentation on tests states: For a given Django application, the test runner looks for doctests in two places: The models.py file. You can define module-level doctests and/or a doctest for individual models. It's common practice to put application-level doctests in the module docstring and model-level doctests in the model docstrings. A file called tests.py in the application directory -- i.e., the directory that holds models.py. This file is a hook for any and all doctests you want to write that aren't necessarily related to models. Out of curiosity I'd like to know why Django's testrunner is limited to the doctests in models.py, but more practically I'd like to know how one could expand the testrunner's doctests to include (for example) views.py and other modules when running manage.py test. I'd be grateful for any input. Thank you. Brian

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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  • Dell N7110 i7 overheats and doesn't boot when anything is plugged into the USB3 port

    - by Kostyantyn
    When i plug in any devices (mouse, keyboard) into usb 3.0 system dell n7110 overheats and fan goes crazy with terrible noise. So i'm using 1 usb 2.0 slot now with a usb hub. It doesn't solve the problem completely but system stays at a low fan rate for a longer time. I've tried to lower CPU frequency, but in my case (DELL INSPIRON N7110 i7 on Linux 3.0.0-14-generic #23-Ubuntu SMP Mon Nov 21 20:28:43 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux) CPU was pretty cool (51 C) and still the same horrible fan noise. Looks like there is no such problems with ubuntu 10.04 (but there're some other problems). Ubuntu even doesn't boot if anything is plugged into usb 3.0

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  • How to run unit tests with DSSS and GDC?

    - by Benoit Vidis
    I am very new to D and still battling trying to configure my toolchain. I am running Ubuntu Karmic and would like to use DSSS with GDC and Tango or TangoBos. Till now, I installed GDC from Ubuntu repositories, DSSS, Tango and TangoBos from these repositories and I can compile using dsss + gdc + tangobos. According to DSSS documentation, it should be possible to run the unit tests using $ dsss build --test but on my system, the --test argument is ignored. I have dsss last version (0.78) and its inline help does not include anything about unit tests. Running ldc --unittest works fine (though I do not know exactly which libray it picks up). Is there a way to run my unit tests using the same compiler & library than for compilation? If so, is there a way to automate the testing or will I have to run it module per module?

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  • PHP Redirect problem with subdomain

    - by gms8994
    I'm using PHP to redirect a page back to the previous page with the following: header("Location: {$_SERVER['HTTP_REFERER']}"); This set of pages will only be used by internal users, so I'm not terribly concerned about the fact that the referer will not always be available. The problem I'm running in to is that if the referer looks like http://subdomain.domain.com/test.php?id=13, the redirect ends up going to http://subdomain.domain.com/.domain.com/test.php?id=13. Notice the additional .domain.com/ in the url. I've tested by hardcoding the value, and it causes the problem as well. phpMyAdmin seems to suffer the same issue, but only on this particular server. If this is not an SO question, please move accordingly.

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  • iphone - Regex for date in user entered textfield

    - by vikinara
    Hi all, Am a newbie to iphone programming. i have a input box and the user can write his DOB(mm/dd/yyyy) into the box. Before i save the data i like to test for valid input. I am using Regexlite.h and Regexlite.m.i have the regular expression too. i want to compare the regex to the user entered value in text box.But am not knowing how to do it.Please help. Any idea how to test for a valid date? (in .NET i use a simple regex but for the iPhone sdk i am a bit helpless) - but somebody must have been done this before... Thanks Viki

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  • java NullPointerException when parsing XML

    - by behrk2
    Hi Everyone, I keep receiving a java.lang.NullPointerException while trying to parse out the values of ths tags in the following XML sample: <?xml version="1.0" standalone="yes"?> <autocomplete> <autocomplete_item> <title short="Forrest Gump"></title> </autocomplete_item> <autocomplete_item> <title short="Forrest Landis"></title> </autocomplete_item> <autocomplete_item> <title short="Finding Forrester"></title> </autocomplete_item> <autocomplete_item> <title short="Menotti: The Medium: Maureen Forrester"></title> </autocomplete_item> </autocomplete> Here is my parsing code, can anyone see where I am going wrong? Thanks! public String parse(String element) { Document doc = null; String result = null; DocumentBuilderFactory docBuilderFactory = DocumentBuilderFactory .newInstance(); DocumentBuilder docBuilder = null; try { docBuilder = docBuilderFactory.newDocumentBuilder(); } catch (ParserConfigurationException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } docBuilder.isValidating(); try { doc = docBuilder.parse(input); } catch (SAXException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } doc.getDocumentElement().normalize(); NodeList list = doc.getElementsByTagName(element); _node = new String(); _element = new String(); for (int i = 0; i < list.getLength(); i++) { Node value = list.item(i).getChildNodes().item(0); _node = list.item(i).getNodeName(); _element = value.getNodeValue(); result = _element; SearchResults searchResults = new SearchResults(); searchResults.setTitles(result); Vector test = searchResults.getTitles(); for (int p = 0; p < test.size(); p++) { System.out.println("STUFF: " + test.elementAt(p)); } }// end for return result; }

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  • Making a python iterator go backwards?

    - by uberjumper
    Is there anyway to make a python list iterator to go backwards? Basically i have this class IterTest(object): def __init__(self, data): self.data = data self.__iter = None def all(self): self.__iter = iter(self.data) for each in self.__iter: mtd = getattr(self, type(each).__name__) mtd(each) def str(self, item): print item next = self.__iter.next() while isinstance(next, int): print next next = self.__iter.next() def int(self, item): print "Crap i skipped C" if __name__ == '__main__': test = IterTest(['a', 1, 2,3,'c', 17]) test.all() Running this code results in the output: a 1 2 3 Crap i skipped C I know why it gives me the output, however is there a way i can step backwards in the str() method, by one step?

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  • What should a PHP generate to give back to a jQuery AJAX request?

    - by Alex Mcp
    Perhaps it's a syntax error, but I never assume that. I have a -dead- simple AJAX test set up: http://www.mcphersonindustries.com/bucket/api.php is a file with simply: <?php echo "test"; ?> And I have Apache as localhost with this jQuery bit running: $(document).ready(function() { function doAjaxPost() { $.ajax({ type: "POST", url: "http://www.mcphersonindustries.com/bucket/api.php", data: "null", success: function(resp){ console.log("Response: '" + resp + "'"); }, error: function(e){ console.log('Error: ' + e); } }); } doAjaxPost(); }); So Firebug spits out Response: '' each time, but nothing's coming through the request. Do I need to declare a header in PHP? Am I making a boneheaded mistake somewhere? Thanks for the insights, as always.

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  • Run shell command from child shell

    - by LinuxPenseur
    Hi, I have a Unix shell script test.sh. Within the script i would like to invoke another shell and then execute the rest of the commands in the shell script from the child shell and exit To make it clear: test.sh #! /bin/bash /bin/bash /* create child shell */ <shell-command1> <shell-command2> ...... <shell-commandN> exit 0 What my intention is to run the shell-commands1 to shell-commandN from the child shell. Kindly tell me how to do this

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  • iPHone: Unit/Logic Tests initWithNibName

    - by pion
    I have setup my Logic Tests following the instructions on http://developer.apple.com/iphone/library/documentation/Xcode/Conceptual/iphone_development/135-Unit_Testing_Applications/unit_testing_applications.html. I could test a couple classes successfully. But I got error when testing the following: - (id)init { if (self = [super initWithNibName:@"Foo" bundle:nil]) { ... } return self; } The error message is -[UIViewController _loadViewFromNibNamed:bundle:] was unable to load a nib named "Foo" My question: Did I do something wrong? Missed something? or I cannot test -initWithNibName using Logic Tests technique. Thanks in advance for your help.

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  • How to ensure apache2 reads htaccess for custom expiry?

    - by tzot
    I have a site with Apache 2.2.22 . I have enabled the mod-expires and mod-headers modules seemingly correctly: $ apachectl -t -D DUMP_MODULES … expires_module (shared) headers_module (shared) … Settings include: ExpiresActive On ExpiresDefault "access plus 10 minutes" ExpiresByType application/xml "access plus 1 minute" Checking the headers of requests, I see that max-age is set correctly both for the generic case and for xml files (which are auto-generated, but mostly static). I would like to have different expiries for xml files in a directory (e.g. /data), so http://site/data/sample.xml expires 24 hours later. I enter the following in data/.htaccess: ExpiresByType application/xml "access plus 24 hours" Header set Cache-control "max-age=86400, public" but it seems that apache ignores this. How can I ensure apache2 uses the .htaccess directives? I can provide further information if requested.

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  • copying a jar file in Apache Ant

    - by synchronicity
    I need to copy a jar file from one directory to another when my project is built. Placing the statement: <copy file="${test.dir}/MyFirstTest.jar" todir="${share.path}"/> works fine when the project is built alone, but if I clean and build the project I get a warning informing me that the ${test.dir}/ directory hasn't been created yet. If I'm understanding properly I should be able to create a 'target' and specify a dependency for this operation but I'm unsure of what dependency to specify. What series of statements do I need to use to ensure this copy will occur whether I clean and build or just build the project? Please let me know if any further clarification is needed. FYI I am using Netbeans 6.8 to build my project.

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  • TDD and UML together

    - by uther-lightbringer
    Hello, I'm new to TDD approach so I'm wondering if anyone experienced wit this could enlighten me a little. I would like to get some leads how to use UML and TDD methodology together. I've been used to: Design with UML -- Generate skeleton classes (and then keep it synchronized) - Implement and finally Test. I must admit that testing part was the worst one, so I started to look for something else - TDD. So I have some general knowledge what is it about but before I proceed further, I am interested knowing how it goes together with software design especially UML. So when I first design/create test, how can UML fit in? Would it be possible to design classes first, from them create skeleton classes, from them generate Unit tests which would be "filled" before actual implementation of UML pregenerated classes, would this approach break whole TDD? Or is there any other way that would keep UML and TDD together? Thanks everyone for answer.

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  • Why does this XML validation via XSD fail in libxml2 (but succeed in xmllint) and how do I fix it?

    - by mtree
    If I run this XML validation via xmllint: xmllint --noout --schema schema.xsd test.xml I get this success message: .../test.xml validates However if I run the same validation via libxml2's C API: int result = xmlSchemaValidateDoc(...) I get a return value of 1845 and this failure message: Element '{http://example.com/XMLSchema/1.0}foo': No matching global declaration available for the validation root. Which I can make absolutely no sense of. :( schema.xsd: <?xml version="1.0" encoding="utf-8" ?> <!DOCTYPE xs:schema PUBLIC "-//W3C//DTD XMLSCHEMA 200102//EN" "XMLSchema.dtd" > <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://example.com/XMLSchema/1.0" targetNamespace="http://example.com/XMLSchema/1.0" elementFormDefault="qualified" attributeFormDefault="unqualified"> <xs:element name="foo"> </xs:element> </xs:schema> test.xml: <?xml version="1.0" encoding="UTF-8"?> <foo xmlns="http://example.com/XMLSchema/1.0"> </foo> main.c: #include <stdio.h> #include <sys/stat.h> #include <sys/types.h> #include <string.h> #include <libxml/parser.h> #include <libxml/valid.h> #include <libxml/xmlschemas.h> u_int32_t get_file_size(const char *file_name) { struct stat buf; if ( stat(file_name, &buf) != 0 ) return(0); return (unsigned int)buf.st_size; } void handleValidationError(void *ctx, const char *format, ...) { char *errMsg; va_list args; va_start(args, format); vasprintf(&errMsg, format, args); va_end(args); fprintf(stderr, "Validation Error: %s", errMsg); free(errMsg); } int main (int argc, const char * argv[]) { const char *xsdPath = argv[1]; const char *xmlPath = argv[2]; printf("\n"); printf("XSD File: %s\n", xsdPath); printf("XML File: %s\n", xmlPath); int xmlLength = get_file_size(xmlPath); char *xmlSource = (char *)malloc(sizeof(char) * xmlLength); FILE *p = fopen(xmlPath, "r"); char c; unsigned int i = 0; while ((c = fgetc(p)) != EOF) { xmlSource[i++] = c; } printf("\n"); printf("XML Source:\n\n%s\n", xmlSource); fclose(p); printf("\n"); int result = 42; xmlSchemaParserCtxtPtr parserCtxt = NULL; xmlSchemaPtr schema = NULL; xmlSchemaValidCtxtPtr validCtxt = NULL; xmlDocPtr xmlDocumentPointer = xmlParseMemory(xmlSource, xmlLength); parserCtxt = xmlSchemaNewParserCtxt(xsdPath); if (parserCtxt == NULL) { fprintf(stderr, "Could not create XSD schema parsing context.\n"); goto leave; } schema = xmlSchemaParse(parserCtxt); if (schema == NULL) { fprintf(stderr, "Could not parse XSD schema.\n"); goto leave; } validCtxt = xmlSchemaNewValidCtxt(schema); if (!validCtxt) { fprintf(stderr, "Could not create XSD schema validation context.\n"); goto leave; } xmlSetStructuredErrorFunc(NULL, NULL); xmlSetGenericErrorFunc(NULL, handleValidationError); xmlThrDefSetStructuredErrorFunc(NULL, NULL); xmlThrDefSetGenericErrorFunc(NULL, handleValidationError); result = xmlSchemaValidateDoc(validCtxt, xmlDocumentPointer); leave: if (parserCtxt) { xmlSchemaFreeParserCtxt(parserCtxt); } if (schema) { xmlSchemaFree(schema); } if (validCtxt) { xmlSchemaFreeValidCtxt(validCtxt); } printf("\n"); printf("Validation successful: %s (result: %d)\n", (result == 0) ? "YES" : "NO", result); return 0; } console output: XSD File: /Users/dephiniteloop/Desktop/xml_validate/schema.xsd XML File: /Users/dephiniteloop/Desktop/xml_validate/test.gkml XML Source: <?xml version="1.0" encoding="UTF-8"?> <foo xmlns="http://example.com/XMLSchema/1.0"> </foo> Validation Error: Element '{http://example.com/XMLSchema/1.0}foo': No matching global declaration available for the validation root. Validation successful: NO (result: 1845) In case it matters: I'm on OSX 10.6.7 with its default libxml2.dylib (/Developer/SDKs/MacOSX10.6.sdk/usr/lib/libxml2.2.7.3.dylib)

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  • How do I handle a missing mandatory argument in Ruby OptionParser?

    - by Rob Jones
    In OptionParser I can make an option mandatory, but if I leave out that value it will take the name of any following option as the value, screwing up the rest of the command line parsing. Here is a test case that echoes the values of the options: $ ./test_case.rb --input foo --output bar output bar input foo Now leave out the value for the first option: $ ./test_case.rb --input --output bar input --output Is there some way to prevent it taking another option name as a value? Thanks! Here is the test case code: #!/usr/bin/env ruby require 'optparse' files = Hash.new option_parser = OptionParser.new do |opts| opts.on('-i', '--input FILENAME', 'Input filename - required') do |filename| files[:input] = filename end opts.on('-o', '--output FILENAME', 'Output filename - required') do |filename| files[:output] = filename end end begin option_parser.parse!(ARGV) rescue OptionParser::ParseError $stderr.print "Error: " + $! + "\n" exit end files.keys.each do |key| print "#{key} #{files[key]}\n" end

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  • Flattening a Jagged Array with LINQ

    - by PSteele
    Today I had to flatten a jagged array.  In my case, it was a string[][] and I needed to make sure every single string contained in that jagged array was set to something (non-null and non-empty).  LINQ made the flattening very easy.  In fact, I ended up making a generic version that I could use to flatten any type of jagged array (assuming it's a T[][]): private static IEnumerable<T> Flatten<T>(IEnumerable<T[]> data) { return from r in data from c in r select c; } Then, checking to make sure the data was valid, was easy: var flattened = Flatten(data); bool isValid = !flattened.Any(s => String.IsNullOrEmpty(s)); You could even use method grouping and reduce the validation to: bool isValid = !flattened.Any(String.IsNullOrEmpty); Technorati Tags: .NET,LINQ,Jagged Array

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