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  • Web Deployment Project failed to map path for include virtual

    - by Duke
    I am building my site with a web deployment project but the build fails with a number of errors all relating to the "#include virtual" directives in my master page. The includes are necessary to import a set of centrally managed html template files. Here is an example of the include directive and associated error: <!-- #include virtual="/v3/sits/pdpdev/assets-templates/inc/head.html" --> /PDPRegistration.csproj/Pages/ContentPage.Master(15): error ASPPARSE: Failed to map the path '/v3/sits/pdpdev/assets-templates/inc/head.html'. The error for each included file actually appears multiple times. I'm not sure what is being mapped or why, but this was never a problem until I started using WDP (which I wanted to alter web.config depending on the build environment, among other things.) The project is built locally on my PC and then copied to the web server via a mapped drive. I found a few solutions on the 'net involving IIS metabase - they weren't quite clear to me, and I'm not sure if they apply given how I build and deploy the project (that is, would I have to build on the same system as IIS in order to make use of the metabase?) Can anyone suggest how I can get my project to build with WDP?

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  • Forms Authentication & Virtual Directory

    - by benclaytonfranklin
    Hi, We're having trouble getting Forms Authentication to work with a virtual directory in IIS. We have a main site, and then a microsite setup within a virtual directory. This mircosite has its own admin system within an "Admin" folder, which has authentication on it but currently it is not kicking in and the admin section is browsable by anyone. The web.config with the admin folder has the following: <?xml version="1.0"?> <configuration> <appSettings/> <connectionStrings/> <system.web> <authorization> <deny users="?"/> </authorization> <customErrors mode="RemoteOnly" defaultRedirect="~/Admin/Error.aspx"/> </system.web> </configuration> Could anyone give me any clues as to why this might not be working? Cheers!

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  • Programmatically controlled virtual drive

    - by Robert Lin
    How would I go about creating a virtual drive with which I can programmatically and dynamically change the contents? For instance, program A starts running and creates a virtual drive. When program B looks in the drive, it sees an error log and starts reading/processing it. In the middle of all this program A gets a signal from somewhere and decides to add to the log. I want program B to be unaware of the change and just keep on going. Program B should continue reading as if nothing happened. Program A would just report a rediculously large file size for the log and then fill it in as appropriate. Program A would fill the log with tags if program B tries to read past the last entry. I know this is a weird request but there's really no other way to do this... I basically can't rewrite program B so I need to fool it. How do I do this in windows? How about OSX?

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  • Is extending a base class with non-virtual destructor dangerous in C++

    - by Akusete
    Take the following code class A { }; class B : public A { }; class C : public A { int x; }; int main (int argc, char** argv) { A* b = new B(); A* c = new C(); //in both cases, only ~A() is called, not ~B() or ~C() delete b; //is this ok? delete c; //does this line leak memory? return 0; } when calling delete on a class with a non-virtual destructor with member functions (like class C), can the memory allocator tell what the proper size of the object is? If not, is memory leaked? Secondly, if the class has no member functions, and no explicit destructor behaviour (like class B), is everything ok? I ask this because I wanted to create a class to extend std::string, (which I know is not recommended, but for the sake of the discussion just bear with it), and overload the +=,+ operator. -Weffc++ gives me a warning because std::string has a non virtual destructor, but does it matter if the sub-class has no members and does not need to do anything in its destructor? -- FYI the += overload was to do proper file path formatting, so the path class could be used like class path : public std::string { //... overload, +=, + //... add last_path_component, remove_path_component, ext, etc... }; path foo = "/some/file/path"; foo = foo + "filename.txt"; //and so on... I just wanted to make sure someone doing this path* foo = new path(); std::string* bar = foo; delete bar; would not cause any problems with memory allocation

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  • `enable_shared_from_this` has a non-virtual destructor

    - by Shtééf
    I have a pet project with which I experiment with new features of the upcoming C++0x standard. While I have experience with C, I'm fairly new to C++. To train myself into best practices, (besides reading a lot), I have enabled some strict compiler parameters (using GCC 4.4.1): -std=c++0x -Werror -Wall -Winline -Weffc++ -pedantic-errors This has worked fine for me. Until now, I have been able to resolve all obstacles. However, I have a need for enable_shared_from_this, and this is causing me problems. I get the following warning (error, in my case) when compiling my code (probably triggered by -Weffc++): base class ‘class std::enable_shared_from_this<Package>’ has a non-virtual destructor So basically, I'm a bit bugged by this implementation of enable_shared_from_this, because: A destructor of a class that is intended for subclassing should always be virtual, IMHO. The destructor is empty, why have it at all? I can't imagine anyone would want to delete their instance by reference to enable_shared_from_this. But I'm looking for ways to deal with this, so my question is really, is there a proper way to deal with this? And: am I correct in thinking that this destructor is bogus, or is there a real purpose to it?

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  • Threads are blocked in malloc and free, virtual size

    - by Albert Wang
    Hi, I'm running a 64-bit multi-threaded program on the windows server 2003 server (X64), It run into a case that some of the threads seem to be blocked in the malloc or free function forever. The stack trace is like follows: ntdll.dll!NtWaitForSingleObject() + 0xa bytes ntdll.dll!RtlpWaitOnCriticalSection() - 0x1aa bytes ntdll.dll!RtlEnterCriticalSection() + 0xb040 bytes ntdll.dll!RtlpDebugPageHeapAllocate() + 0x2f6 bytes ntdll.dll!RtlDebugAllocateHeap() + 0x40 bytes ntdll.dll!RtlAllocateHeapSlowly() + 0x5e898 bytes ntdll.dll!RtlAllocateHeap() - 0x1711a bytes MyProg.exe!malloc(unsigned __int64 size=0) Line 168 C MyProg.exe!operator new(unsigned __int64 size=1) Line 59 + 0x5 bytes C++ ntdll.dll!NtWaitForSingleObject() ntdll.dll!RtlpWaitOnCriticalSection() ntdll.dll!RtlEnterCriticalSection() ntdll.dll!RtlpDebugPageHeapFree() ntdll.dll!RtlDebugFreeHeap() ntdll.dll!RtlFreeHeapSlowly() ntdll.dll!RtlFreeHeap() MyProg.exe!free(void * pBlock=0x000000007e8e4fe0) C BTW, the param values passed to the new operator is not correct here maybe due to optimization. Also, at the same time, I found in the process Explorer, the virtual size of this program is 10GB, but the private bytes and working set is very small (<2GB). We did have some threads using virtualalloc but in a way that commit the memory in the call, and these threads are not blocked. m_pBuf = VirtualAlloc(NULL, m_size, MEM_COMMIT, PAGE_READWRITE); ...... VirtualFree(m_pBuf, 0, MEM_RELEASE); This looks strange to me, seems a lot of virtual space is reserved but not committed, and malloc/free is blocked by lock. I'm guessing if there's any corruptions in the memory/object, so plan to turn on gflag with pageheap to troubleshoot this. Does anyone has similar experience on this before? Could you share with me so I may get more hints? Thanks a lot!

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  • Running Sitecore Production Site under a Virtual Directory

    - by danswain
    We are using Sitecore 6 on a Windows Server 2003 (32bit) dev machine. I know it's not recommended for the CMS editing site, but we've been told it is possible to get the front-end Sitecore websites to run from within a virtual directory. Here's the issue: we'd like to achieve what the below poor mans diagram shows. We have a website (.net 1.1) /WebSiteRoot (.net 1.1) | | |---- Custom .net 1.1 Web Application | |---- SiteCore frontend WebApplication (.net 2.0) | |---- Custom .net 2.0 WebApplication The Sitecore webApplication would contain the Sitecore pipeline in its web.config and we'd make use of the section to configure the virtual folder to allow for where our Sitecore app sits and point it to the appropriate place in the Content Tree. Is it possible to pull this off? This is just the customer facing website, there will be no CMS editing functionality on these servers, that will be done from a more standard Sitecore install inside the firewall on a different server. The errors we're encountering are centered around loading the the various config files in the App_Config folder. It seems to do a Server.MapPath on "/" initially (which is wrong for us) so we've tried putting absolute paths in the web.config and still no joy (I think there must be some hardcoded piece that looks for the Include directory). Any help would be greatly appreciated. Thanks

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  • Enable/disable virtual keyboard

    - by dr.Xis
    I'm using a virtual keyboard. I have a checkbox that controls whether the virtual keyboard is displayed or not. The thing is that I don't understand how to disable it. I try to unbind it but it doesn't work... I also tried to use namespaces and then unbind all namespaces but still the keyboard remains accessible after a click on the text box. <input class="virtualKeyboardField ui-keyboard-input ui-widget-content ui-corner-all" data-val="true" data-val-required="The User name field is required." id="loginUserName" name="UserName" type="text" value="" aria-haspopup="true" role="textbox"> <script type="text/javascript"> $(function () { //show login $("#showLogin").on({ click: function () { $("#loginFormDiv").toggle("slow"); } }); $("#cb_showVKey").on('click', CheckIsToShowKey); }); function CheckIsToShowKey(event) { //var isCheck = $("#cb_showVKey").is(':checked'); //alert("ischecked? " + isCheck); if ($("#cb_showVKey").is(':checked')) { //if checked BindKeyboards(); } else { //not checked UnBindKeyboards(); } } function bindVirtualKeyboards() { $("#loginForm").delegate(".virtualKeyboardField", "click.xpto", BindKeyboards); } function UnBindKeyboards() { $("#loginForm").undelegate(".virtualKeyboardField", "click.xpto", BindKeyboards); } function BindKeyboards() { // alert(event.currentTarget.id); //alert("xpto"); if ($("#cb_showVKey").is(':checked')) { $("#loginUserName").keyboard({ layout: 'qwerty', lockInput: true, preventPaste: true }); $("#loginUserPassword").keyboard({ layout: 'qwerty', lockInput: true, preventPaste: true }); } } $(document).ready(function () { $("#loginForm").validate(); BindKeyboards(); }); </script> Any help guys?

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  • Integrated webcam in lenovo t410 not working with 12.04

    - by kristianp
    I have a Lenovo T410 with an inbuilt webcam and I haven't been able to get the webcam working. I tried skype, cheese, both just give me a black window. The microphone works fine with skype, by the way. Can anyone provide any clues please? The webcam is enabled in the bios, but there is no light indicating the webcam is on (not sure if there should be, though). I tried this on Kubuntu 11.10 and have upgraded to 12.04 with the same results. The Fn-F6 keyboard combination doens't seem to do anything either. EDIT: I got the webcam replaced, it looks like it was a hardware problem, because it works fine now. Thanks guys. $ ls /dev/v4l/* /dev/v4l/by-id: usb-Chicony_Electronics_Co.__Ltd._Integrated_Camera-video-index0 /dev/v4l/by-path: pci-0000:00:1a.0-usb-0:1.6:1.0-video-index0 And lsusb: $ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 003: ID 147e:2016 Upek Biometric Touchchip/Touchstrip Fingerprint Sensor Bus 001 Device 004: ID 0a5c:217f Broadcom Corp. Bluetooth Controller Bus 001 Device 005: ID 17ef:480f Lenovo Integrated Webcam [R5U877] Bus 002 Device 003: ID 05c6:9204 Qualcomm, Inc. Bus 002 Device 004: ID 17ef:1003 Lenovo Integrated Smart Card Reader Here is the output from guvcview, minus lots of lines describing the available capture formats. It says "unable to start with minimum setup. Please reconnect your camera.". guvcview 1.5.3 ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started video device: /dev/video0 Init. Integrated Camera (location: usb-0000:00:1a.0-1.6) { pixelformat = 'YUYV', description = 'YUV 4:2:2 (YUYV)' } { discrete: width = 640, height = 480 } Time interval between frame: 1/30, .... { discrete: width = 1600, height = 1200 } Time interval between frame: 1/15, vid:17ef pid:480f driver:uvcvideo checking format: 1196444237 libv4l2: error setting pixformat: Device or resource busy VIDIOC_S_FORMAT - Unable to set format: Device or resource busy Init v4L2 failed !! Init video returned -2 trying minimum setup ... video device: /dev/video0 Init. Integrated Camera (location: usb-0000:00:1a.0-1.6) { pixelformat = 'YUYV', description = 'YUV 4:2:2 (YUYV)' } { discrete: width = 640, height = 480 } .... vid:17ef pid:480f driver:uvcvideo checking format: 1448695129 libv4l2: error setting pixformat: Device or resource busy VIDIOC_S_FORMAT - Unable to set format: Device or resource busy Init v4L2 failed !! ERROR: Minimum Setup Failed. Exiting... VIDIOC_REQBUFS - Failed to delete buffers: Invalid argument (errno 22) cleaned allocations - 100% Closing portaudio ...OK Terminated.

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  • LibGdx drawing weird behaviour

    - by Ryckes
    I am finding strange behaviour while rendering TextureRegions in my game, only when pausing it. I am making a game for Android, in Java with LibGdx. When I comment out the line "drawLevelPaused()" everything seems to work fine, both running and paused. When it's not commented, everything works fine until I pause the screen, then it draws those two rectangles, but maybe ships are not shown, and if I comment out drawShips() and drawTarget() (just trying) maybe one of the planets disappears, or if I change the order, other things disappear and those that disappeared before now are rendered again. I can't find the way to fix this behaviour I beg your help, and I hope it's my mistake and not a LibGdx issue. I use OpenGL ES 2.0, stated in AndroidManifest.xml, if it is of any help. Thank you in advance. My Screen render method(game loop) is as follows: @Override public void render(float delta) { Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); controller.update(delta); renderer.render(); } When world state is PAUSED controller.update does nothing at all, there is a switch in it. And renderer.render() is as follows: public void render() { int worldState=this.world.getWorldState(); updateCamera(); spriteBatch.begin(); drawPlanets(); drawTarget(); drawShips(); if(worldState==World.PAUSED) { drawLevelPaused(); } else if(worldState==World.LEVEL_WON) { drawLevelWin(); } spriteBatch.end(); } And those methods are: private void updateCamera() { this.offset=world.getCameraOffset(); } private void drawPlanets() { for(Planet planet : this.world.getPlanets()) { this.spriteBatch.draw(this.textures.getTexture(planet.getTexture()), (planet.getPosition().x - this.offset[0]) * ppuX, (planet.getPosition().y - this.offset[1]) * ppuY); } } private void drawTarget() { Target target=this.world.getTarget(); this.spriteBatch.draw(this.textures.getTexture(target.getTexture()), (target.getPosition().x - this.offset[0]) * ppuX, (target.getPosition().y - this.offset[1]) * ppuY); } private void drawShips() { for(Ship ship : this.world.getShips()) { this.spriteBatch.draw(this.textures.getTexture(ship.getTexture()), (ship.getPosition().x - this.offset[0]) * ppuX, (ship.getPosition().y - this.offset[1]) * ppuY, ship.getBounds().width*ppuX/2, ship.getBounds().height*ppuY/2, ship.getBounds().width*ppuX, ship.getBounds().height*ppuY, 1.0f, 1.0f, ship.getAngle()-90.0f); } if(this.world.getStillShipVisibility()) { Ship ship=this.world.getStillShip(); Arrow arrow=this.world.getArrow(); this.spriteBatch.draw(this.textures.getTexture(ship.getTexture()), (ship.getPosition().x - this.offset[0]) * ppuX, (ship.getPosition().y - this.offset[1]) * ppuY, ship.getBounds().width*ppuX/2, ship.getBounds().height*ppuY/2, ship.getBounds().width*ppuX, ship.getBounds().height*ppuY, 1f, 1f, ship.getAngle() - 90f); this.spriteBatch.draw(this.textures.getTexture(arrow.getTexture()), (ship.getCenter().x - this.offset[0] - arrow.getBounds().width/2) * ppuX, (ship.getCenter().y - this.offset[1]) * ppuY, arrow.getBounds().width*ppuX/2, 0, arrow.getBounds().width*ppuX, arrow.getBounds().height*ppuY, 1f, arrow.getRate(), ship.getAngle() - 90f); } } private void drawLevelPaused() { this.shapeRenderer.begin(ShapeType.FilledRectangle); this.shapeRenderer.setColor(0f, 0f, 0f, 0.8f); this.shapeRenderer.filledRect(0, 0, this.width/this.ppuX, PAUSE_MARGIN_HEIGHT/this.ppuY); this.shapeRenderer.filledRect(0, (this.height-PAUSE_MARGIN_HEIGHT)/this.ppuY, this.width/this.ppuX, PAUSE_MARGIN_HEIGHT/this.ppuY); this.shapeRenderer.end(); for(Button button : this.world.getPauseButtons()) { this.spriteBatch.draw(this.textures.getTexture(button.getTexture()), (button.getPosition().x - this.offset[0]) * this.ppuX, (button.getPosition().y - this.offset[1]) * this.ppuY); } }

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  • How does interpolation actually work to smooth out an object's movement?

    - by user22241
    I've asked a few similar questions over the past 8 months or so with no real joy, so I am going make the question more general. I have an Android game which is OpenGL ES 2.0. within it I have the following Game Loop: My loop works on a fixed time step principle (dt = 1 / ticksPerSecond) loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ updateLogic(dt); nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; loops++; } render(); My intergration works like this: sprite.posX+=sprite.xVel*dt; sprite.posXDrawAt=sprite.posX*width; Now, everything works pretty much as I would like. I can specify that I would like an object to move across a certain distance (screen width say) in 2.5 seconds and it will do just that. Also because of the frame skipping that I allow in my game loop, I can do this on pretty much any device and it will always take 2.5 seconds. Problem However, the problem is that when a render frame skips, the graphic stutter. It's extremely annoying. If I remove the ability to skip frames, then everything is smooth as you like, but will run at different speeds on different devices. So it's not an option. I'm still not sure why the frame skips, but I would like to point out that this is Nothing to do with poor performance, I've taken the code right back to 1 tiny sprite and no logic (apart from the logic required to move the sprite) and I still get skipped frames. And this is on a Google Nexus 10 tablet (and as mentioned above, I need frame skipping to keep the speed consistent across devices anyway). So, the only other option I have is to use interpolation (or extrapolation), I've read every article there is out there but none have really helped me to understand how it works and all of my attempted implementations have failed. Using one method I was able to get things moving smoothly but it was unworkable because it messed up my collision. I can foresee the same issue with any similar method because the interpolation is passed to (and acted upon within) the rendering method - at render time. So if Collision corrects position (character now standing right next to wall), then the renderer can alter it's position and draw it in the wall. So I'm really confused. People have said that you should never alter an object's position from within the rendering method, but all of the examples online show this. So I'm asking for a push in the right direction, please do not link to the popular game loop articles (deWitters, Fix your timestep, etc) as I've read these multiple times. I'm not asking anyone to write my code for me. Just explain please in simple terms how Interpolation actually works with some examples. I will then go and try to integrate any ideas into my code and will ask more specific questions if need-be further down the line. (I'm sure this is a problem many people struggle with).

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  • How to translate along Z axis in OpenTK

    - by JeremyJAlpha
    I am playing around with an OpenGL sample application I downloaded for Xamarin-Android. The sample application produces a rotating colored cube I would simply like to edit it so that the rotating cube is translated along the Z axis and disappears into the distance. I modified the code by: adding an cumulative variable to store my Z distance, adding GL.Enable(All.DepthBufferBit) - unsure if I put it in the right place, adding GL.Translate(0.0f, 0.0f, Depth) - before the rotate functions, Result: cube rotates a couple of times then disappears, it seems to be getting clipped out of the frustum. So my question is what is the correct way to use and initialize the Z buffer and get the cube to travel along the Z axis? I am sure I am missing some function calls but am unsure of what they are and where to put them. I apologise in advance as this is very basic stuff but am still learning :P, I would appreciate it if anyone could show me the best way to get the cube to still rotate but to also move along the Z axis. I have commented all my modifications in the code: // This gets called when the drawing surface is ready protected override void OnLoad (EventArgs e) { // this call is optional, and meant to raise delegates // in case any are registered base.OnLoad (e); // UpdateFrame and RenderFrame are called // by the render loop. This is takes effect // when we use 'Run ()', like below UpdateFrame += delegate (object sender, FrameEventArgs args) { // Rotate at a constant speed for (int i = 0; i < 3; i ++) rot [i] += (float) (rateOfRotationPS [i] * args.Time); }; RenderFrame += delegate { RenderCube (); }; GL.Enable(All.DepthBufferBit); //Added by Noob GL.Enable(All.CullFace); GL.ShadeModel(All.Smooth); GL.Hint(All.PerspectiveCorrectionHint, All.Nicest); // Run the render loop Run (30); } void RenderCube () { GL.Viewport(0, 0, viewportWidth, viewportHeight); GL.MatrixMode (All.Projection); GL.LoadIdentity (); if ( viewportWidth > viewportHeight ) { GL.Ortho(-1.5f, 1.5f, 1.0f, -1.0f, -1.0f, 1.0f); } else { GL.Ortho(-1.0f, 1.0f, -1.5f, 1.5f, -1.0f, 1.0f); } GL.MatrixMode (All.Modelview); GL.LoadIdentity (); Depth -= 0.02f; //Added by Noob GL.Translate(0.0f,0.0f,Depth); //Added by Noob GL.Rotate (rot[0], 1.0f, 0.0f, 0.0f); GL.Rotate (rot[1], 0.0f, 1.0f, 0.0f); GL.Rotate (rot[2], 0.0f, 1.0f, 0.0f); GL.ClearColor (0, 0, 0, 1.0f); GL.Clear (ClearBufferMask.ColorBufferBit); GL.VertexPointer(3, All.Float, 0, cube); GL.EnableClientState (All.VertexArray); GL.ColorPointer (4, All.Float, 0, cubeColors); GL.EnableClientState (All.ColorArray); GL.DrawElements(All.Triangles, 36, All.UnsignedByte, triangles); SwapBuffers (); }

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking.

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  • SOLVED:Bootloader isn't executable booting XEN PV Guest with virtual-manager

    - by user2284355
    I am going insane with an error I am encountering while trying to install a PV Guest of Debian Wheezy on a Ubuntu Server precise Xen default build with libvirt. The steps I take with virt-manager are the following: 1.Net install via: http://ftp.es.debian.org/debian/dists/stable/main/installer-amd64/ 2.Install process is flawless, installed via VNC over virt-manager 3.When the VM starts I get the following error: Error starting domain: POST operation failed: xend_post: error from xen daemon: (xend.err "Bootloader isn't executable") Most answers i have found on google say that I need to edit the VM's .cfg file and correct the path to pygrub but virt-manager does not seem to create this file (I have searched the entire drive with "find". Another detail is that virsh list --all shows no VMs (Not even dom0) while the command xm list shows all of them. Any help is much appreciated. EDIT: Connected remotely via virsh: virsh -c xen+ssh://user@ip dumpxml vmname Found line: /usr/bin/pygrub ln -s /usr/lib/xen-4.1/bin/pygrub /usr/bin/pygrub Now it works. If anyone can think of a better solution give me a shout. Cheers

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  • ESXI Crash need help to understand log and support about nexentastor on virtual machine

    - by Bgnt44
    If i understand right, the following core dump means that the cpu4 has crashed the Host if i read the next line it seem that at the time the CPU 4 was assigned to the NexentaStore Vm ... SO if im right i can say that NexentaStor Vm crash my esxi Am i right ? Does that core dump can provide me some more informations ? 2012-11-14T03:48:01.046Z cpu4:6089)0x41221f25ba08:[0x41803007abff]PanicvPanicInt@vmkernel#nover+0x56 stack: 0x3000000008, 0x41221f25ba 2012-11-14T03:48:01.046Z cpu4:6089)0x41221f25bae8:[0x41803007b4a7]Panic@vmkernel#nover+0xae stack: 0x2e067c00000010, 0x0, 0x1f25bb38, 2012-11-14T03:48:01.047Z cpu4:6089)0x41221f25bc18:[0x4180300a7823]TLBDoInvalidate@vmkernel#nover+0x45a stack: 0xca, 0x0, 0x0, 0x0, 0x0 2012-11-14T03:48:01.047Z cpu4:6089)0x41221f25bc68:[0x418030489e17]UserMem_CartelFlush@<None>#<None>+0xce stack: 0xcaa0b, 0x0, 0x0, 0x4 2012-11-14T03:48:01.047Z cpu4:6089)0x41221f25bd78:[0x41803048ab91]UserMemUnmapStateCleanup@<None>#<None>+0x58 stack: 0x0, 0x41221f25bd 2012-11-14T03:48:01.047Z cpu4:6089)0x41221f25be58:[0x41803048b97d]UserMemUnmap@<None>#<None>+0x104 stack: 0x41221f267000, 0x41221f25bf 2012-11-14T03:48:01.048Z cpu4:6089)0x41221f25be98:[0x41803048bf20]UserMem_Unmap@<None>#<None>+0xe3 stack: 0x426, 0x0, 0x41221f25bef8, 2012-11-14T03:48:01.048Z cpu4:6089)0x41221f25beb8:[0x4180304a5985]UW64VMKSyscallUnpackReleasePhysMemMap@<None>#<None>+0x18 stack: 0x10 2012-11-14T03:48:01.048Z cpu4:6089)0x41221f25bef8:[0x418030476791]User_LinuxSyscallHandler@<None>#<None>+0x17c stack: 0x41803004cc70, 2012-11-14T03:48:01.048Z cpu4:6089)0x41221f25bf18:[0x4180300a82be]User_LinuxSyscallHandler@vmkernel#nover+0x19 stack: 0x3ffe63bed80, 0 2012-11-14T03:48:01.049Z cpu4:6089)0x41221f25bf28:[0x418030110064]gate_entry@vmkernel#nover+0x63 stack: 0x10b, 0x0, 0x0, 0x426, 0xcf76 2012-11-14T03:48:01.049Z cpu4:6089)VMware ESXi 5.1.0 [Releasebuild-799733 x86_64] PCPU 1 locked up. Failed to ack TLB invalidate (total of 1 locked up, PCPU(s): 1). 2012-11-14T03:48:01.050Z cpu4:6089)cr0=0x80010031 cr2=0xcaa0b750 cr3=0x197d7b000 cr4=0x42768 2012-11-14T03:48:01.050Z cpu4:6089)pcpu:0 world:6111 name:"vmm0:Windows_2012_-_SQL" (V) 2012-11-14T03:48:01.050Z cpu4:6089)pcpu:1 world:6032 name:"vmm0:Windows_2012_-_AD" (V) 2012-11-14T03:48:01.050Z cpu4:6089)pcpu:2 world:6098 name:"vmm0:Windows_2012_-_App" (V) 2012-11-14T03:48:01.050Z cpu4:6089)pcpu:3 world:4099 name:"idle3" (IS) 2012-11-14T03:48:01.050Z cpu4:6089)pcpu:4 world:6089 name:"vmx-vcpu-0:NexentaStor" (U) 2012-11-14T03:48:01.050Z cpu4:6089)pcpu:5 world:6134 name:"vmm0:Ubuntu_-_NGINX" (V) 2012-11-14T03:48:01.050Z cpu4:6089)pcpu:6 world:4102 name:"idle6" (IS) 2012-11-14T03:48:01.050Z cpu4:6089)pcpu:7 world:4103 name:"idle7" (IS) 2012-11-14T03:48:01.050Z cpu4:6089)@BlueScreen: PCPU 1 locked up. Failed to ack TLB invalidate (total of 1 locked up, PCPU(s): 1).

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  • Apache2 name based virtual host always redirect 301

    - by Francesco
    I've got a server (runnging Debian Squeeze) with Apache 2.2, there are 4 site running there. I'm using namebased virtulhosts because I've got a single IP. Initial configuration has been made with Webmin and probably something has been messed up.. firstdomain.com is my default domain and is working correctly, seconddomain.com is another site that is working. Now I want to add lastdomain.tk as a new site, so I've made this config file: root@webamp:/etc/apache2# cat sites-available/lastdomain.tk.conf <VirtualHost *:80> DocumentRoot /home/server/Condivisione/RAID/lastdomain.tk ServerName www.alazanes.tk ServerAlias alazanes.tk </VirtualHost> I've added it to enabled-sites and restarted apache. The problem is that if I go to lastdomain.tk (or www.lastdomain.tk) I'm redirected to firstdomain.com with a 301 redirect. Both lastdomain.tk and www.lastdomain.tk are A DNS records pointing to my IP address. Strange thing is that if a change DocumentRoot of lastdomain.tk to DocumentRoot /home/server/Condivisione/RAID/Sito_SecondDomain I correctly see seconddomain.com content without being redirected (lastdomain.tk is showed on address bar) These are the other configurations I'm using. root@webamp:/root# source /etc/apache2/envvars ; /usr/sbin/apache2 -S VirtualHost configuration: wildcard NameVirtualHosts and _default_ servers: *:443 webamp.firstdomain.com (/etc/apache2/sites-enabled/ssl.bbteam:1) *:80 is a NameVirtualHost default server firstdomain.com (/etc/apache2/sites-enabled/000-default:7) port 80 namevhost firstdomain.com (/etc/apache2/sites-enabled/000-default:7) port 80 namevhost www.lastdomain.tk (/etc/apache2/sites-enabled/lastdomain.tk.conf:1) ## other domains ## port 80 namevhost seconddomain.com (/etc/apache2/sites-enabled/seconddomain.com.conf:1) Syntax OK Content of default config file is root@webamp:/etc/apache2# cat sites-available/default <VirtualHost *:80> ServerAdmin [email protected] ServerName firstdomain.com ServerAlias www.firstdomain.com direct.firstdomain.com DocumentRoot /home/server/Condivisione/RAID/Sito_Web_Apache_su_80 ErrorLog /var/log/apache2/error.log LogLevel warn CustomLog /var/log/apache2/access.log combined </VirtualHost> content of second domain config file is root@webamp:/etc/apache2# cat sites-available/seconddomain.com.conf <VirtualHost *:80> DocumentRoot /home/server/Condivisione/RAID/Sito_SecondDomain ServerName seconddomain.com ServerAlias www.seconddomain.com direct.seconddomain.com #redirect 301 / http://www.seconddomain.com/ <Directory "/home/server/Condivisione/RAID/Sito_SecondDomain"> allow from all Options +Indexes </Directory> </VirtualHost> Probably a file permission problem? root@webamp:/root# ls -lh /home/server/Condivisione/RAID/ total 7.1M drwxrwxr-x 15 www-data server 4.0K Jun 5 13:29 Sito_SecondDomain drwxrwxrwx 23 server server 4.0K Jun 7 16:22 Sito_Web_Apache_su_80 drwxrwxr-x 17 www-data server 4.0K Jun 8 09:56 alazanes.tk Do someone have an idea of what is happening? Thanks, Francesco

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  • Getting xdebug to talk to netbeans (from a virtual box)

    - by srcspider
    Trying to get xdebug to talk to netbeans (and vice versa). xdebug is in a virtualbox setup with vagrant (and some basic puppet to setup a basic LAMP). According to the php.ini from the VM everything is setup as I indented. xdebug.default_enable=1 xdebug.remote_enable=1 xdebug.remote_handler=dbgp xdebug.remote_host=33.33.33.1 xdebug.remote_port=9000 xdebug.remote_autostart=0 Unfortunately netbeans debugger just doesn't seem to be able to talk with xdebug. Ideas?

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  • Virtual Machine Manager 2012 is showing 0% CPU usage

    - by Mark Henderson
    When trying to do some science to answer this question, I took a Windows 7 guest on a Server 2008 R2 host being managed by SCVMM 2012 and ran Prime95 on it to just generate some CPU usage. Here's the Guest: The Hyper-V host shows 12%, which is 1/8 cores (which is what is allocated), so that's looking correct: But SCVMM is showing 0%: I have left the stress test running for a long time, thinking that maybe SCVMM averages out over a long time (I thought it was 9 minutes, but I've been known to be wrong; just don't tell my wife). Why is SCVMM showing 0% when everything else seems to disagree?

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  • Setting up SSL virtual hosts in Apache

    - by Bart van Heukelom
    I'm trying to set up SSL, with SNI, in my apache and am getting the often-seen "ssl_error_rx_record_too_long" error in Firefox when accessing the site (https://test.me.dev.xxxx.net), from which I can conclude that the server is listening on port 443, but doesn't know to use SSL on it. The server is Ubuntu 9.04 with Apache 2.2.11 I enabled SSL in the default way (a2enmod ssl). Here is my relevant config: NameVirtualHost *:* Listen 80 <IfModule mod_ssl.c> Listen 443 </IfModule> ... <VirtualHost *:*> DocumentRoot /home ServerAlias *.dev.xxxx.net UseCanonicalName Off # project.user.dev.xxxx.net VirtualDocumentRoot /home/%2/dev/%1/web SSLEngine On SSLCertificateFile /etc/apache2/certs/dev.crt SSLCertificateKeyFile /etc/apache2/certs/dev.key </VirtualHost> What is wrong?

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  • How do the Virtual machine network works ?

    - by Arpit
    I wish to know If I am using 2 VM instance on the same setup and I wish to use heavy data flow between the VMs is there any possibility that I get the Timeout (let say I having one timer on the sending end which stops on getting the ack.) I vague question is How network works in VM . I hope I am clear with the question.

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  • OS for Virtual Private Server (VPS)

    - by B. Stran
    Hi guys! I'm new to VPS managing and I need to chose which OS to install on my VPS. I have the following alternatives: CentOS 5.2 Ubuntu 9.10 Ubuntu Server edition 8.10 Debian 5.0 Lenny Debian 4.0 Etch Gentoo Minimal 10.0 I tried to install couple of them, I've also installed Webmin and doesn't really see any big differences among them. Which one would you suggest for someone who is just learning (but it's going to be a working server as soon as I'm done with testing)? Which one uses less resources (I have only 256 MB of RAM)? Any suggestions are greatly appreciated.

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  • Apache2 Virtual Host with ScriptAlias returning 403

    - by sissonb
    I am trying to reference my libs directory which is a sibling directory to my DocumentRoot. I am using the following ScriptAlias to try to accomplish this. ScriptAlias /libs/ "../libs" But when I go to example.com/libs/ I get a the following error Forbidden You don't have permission to access /libs/ on this server I am able to view the libs directory using the following configuration so I don't think it's a file permission error. <VirtualHost *> ServerName example.com ServerAlias www.example.com DocumentRoot C:/www/libs <VirtualHost *> More relevant httpd.cong setting below <Directory /> Options FollowSymLinks AllowOverride None Order deny,allow Deny from all </Directory> <Directory "C:/www"> Options Indexes FollowSymLinks AllowOverride None Order Deny,Allow Deny from none Allow from all </Directory> NameVirtualHost * <VirtualHost *> ServerName example.com ServerAlias www.example.com DocumentRoot C:/www/example ScriptAlias /libs/ "../libs" <Directory "C:/www/libs"> Options Indexes FollowSymLinks AllowOverride None Options +ExecCGI Order Deny,Allow Deny from none Allow from all </Directory> </VirtualHost>

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  • How to get decent WiFi despite a virtual Faraday cage

    - by MT_Head
    One of my clients is the local branch of an international airline. They have a small office in the secured area behind the ticket counters, and timeshare space at the ticket counter. I need to add a ticket printer out front, which I cannot (for contract/liability reasons) attach to the shared computer at the counter; the only workable solution seems to be to put the printer and its attached computer on a cart and connect to the office's network via WiFi. So far, no problem - right? Well, the terminal has been getting a facelift, which - among other things - includes decorative stainless-steel panels along the wall behind the ticket counters. This paneling acts as a seriously effective barrier to WiFi! The office's WiFi router - a brand-new D-Link DIR-815, dual-band 802.11n - is just on the other side of the pictured wall, and twenty feet or so to the right. And yet the only way I can connect AT ALL on this side of the wall is to stick the USB adapter (on the end of an extension cable) right into the crack between panels... and even then I can only see the 5GHz network, and that very weakly. Has anyone else had experience with this sort of misguided interior decoration? Any ideas on how I can improve reception on the other side of the barrier? (Needless to say, physical modifications of the environment - tempting though they might be - are strictly no-go.)

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  • Using VNC as a virtual KVM switch

    - by aurinko
    I'm wanting to control my laptop from my desktop. I've been doing this with VNC (PC desktop to Macbook pro) - but I want to remove the 'viewing' aspect of it on my desktop. I.e. I don't want to have the viewing screen on the desktop.. but be able to control the mouse/keyboard via VNC. Is this possible? I'm using realVNC viewer and connecting to the default in-built VNC server on Mac OS X Lion. Cheers for any help.

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