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  • Galaxy Tab 3 producing continuous LightSensor error in LogCat

    - by Richard Tingle
    I am using a Galaxy Tab 3 as a test device for writing an android app. As such I'm interested in the output of the LogCat which is being filled with these error level messages. The device itself appears to work correctly, apps which rely on the light sensor correctly respond to it and the number in the error itself goes down if the light sensor is obscured. If I wasn't using it to develop apps I wouldn't even be aware of the issue but I believe it is an issue with the device itself not my app: simply plugging the tab 3 into the computer and using Eclipse - ADT to look at the LogCat without any app running leads to these errors being shown. I know I could filter the LogCat to ignore these errors but inconvenience aside; they concern me. A sample of the log cat is below (it generates errors continuously). This is on verbose so it includes some debug level (D/) messages as well as the error level messages (E/). How can I correct the device to no longer generate these errors. 06-11 10:08:45.789: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:45.992: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.195: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.398: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.601: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:46.804: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.007: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.210: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.414: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.617: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:47.820: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:48.023: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:48.039: D/dalvikvm(15201): GC_CONCURRENT freed 1947K, 17% free 16973K/20359K, paused 13ms+13ms, total 50ms 06-11 10:08:48.226: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:48.429: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13 06-11 10:08:48.632: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13 06-11 10:08:48.632: D/STATUSBAR-NetworkController(472): refreshSignalCluster: data=0 bt=false 06-11 10:08:48.835: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.039: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.242: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.445: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13 06-11 10:08:49.632: D/STATUSBAR-NetworkController(472): refreshSignalCluster: data=0 bt=false 06-11 10:08:49.648: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 14 06-11 10:08:49.851: E/LightSensor(377): LightSensor::readEvents mPendingEvent.light = 13

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  • Cannot SSH into Virtual Machine

    - by MasterGberry
    I am running a CentOS VM on my desktop that I use for development testing when coding in python. At my school I have a dedicated IP setup for the VM and my desktop so I never seem to have an issue ssh'ing from desktop into VM. I am now at home for winter break and cannot seem to SSH into the VM using the local ip address behind my router, the external IP with port 22 forwarded to my VM, or anything. Strangely enough I can ssh into my production server and then fromt here ssh into the VM, but not from my desktop to the VM directly What should I do to get this to work? Thanks

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  • Storage sizing for virtual machines

    - by njo
    I am currently doing research to determine the consolidation ratio my company could expect should we start using a virtualization platform. I find myself continually running into a dead end when researching how to translate observed performance (weeks of perfmon data) to hdd array requirements for a virtualization server. I am familiar with the concept of IOPs, but they seem to be an overly simplistic measurement that fails to take into account cache, write combining, etc. Is there a seminal work on storage array performance analysis that I'm missing? This seems like an area where hearsay and 'black magic' have taken over for cold, hard fact.

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  • To Run Linux (Ubuntu) on Windows 7, is using Virtual PC one of the best ways?

    - by Jian Lin
    I need to try Linux (Ubuntu) and feel hesitant to install Ubuntu on top of a Win 7 machine to dual boot (might need to use Win7 and Ubuntu at the same time). Is creating a Virtual PC on Win7, and then install the latest Ubuntu on that Virtual PC one of the better option? So I think I can create a Virtual PC with an empty virtual hard disk (vhd), say, for 30GB, and then put in the Ubuntu DVD-R or CD-R to install Ubuntu onto that empty hard disk.

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  • Turning a (dual boot) Ubuntu 9 into a virtual machine

    - by xain
    I have a dual boot box (Ubuntu 9 and Vista) and I'm about to upgrade Vista to Win 7. Being Ubuntu my main development environment, I'd like to use it as it is from the new environment via VirtualBox or VMWare. I know tools like clonezilla that backup entire drives; in my case, the linux partitions are distributed between several disks which in turn contain both linux and windows data. My intention is to use some backup tool (like Clonezilla if it fits) that allows me to ONLY backup the linux partitions distributed in several disks. Any hints ? Thanks in advance.

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  • Ubuntu 9.10 Server (minimal virtual machine) partitioning

    - by John
    I am setting up a generic Ubuntu server and am trying to figure out the (best) way to partition the machine. Again, this is just a generic one: The default drive is 20GB. Some guides show: Separate /home, /usr, /var and /tmp partitions Another one suggested something like this: / 4GB /boot 512MB /tmp 1GB /home 5GB /usr 5GB /var 5GB What is the best way to accomplish this?

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  • Dynamic Virtual Hosts In Apache with www and non-www subdomains

    - by haukish
    I don't know apache very well and I've got a problem with configure mod_vhost_alias This is my httpd.conf file: UseCanonicalName Off LogFormat "%V %h %l %u %t \"%r\" %s %b" vcommon <Directory /var/www/sites/> Options FollowSymLinks AllowOverride All </Directory> <VirtualHost *:80> CustomLog logs/access_log.sites vcommon ServerAlias *.domain.com UseCanonicalName Off VirtualDocumentRoot /var/www/sites/%1/ </VirtualHost> Subdomains work fine without www. but I need to make them work with www too. Here's an example: something.domain.com - site is loading www.something.domain.com - Not Found What should I do?

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  • Phone solution for virtual company

    - by EJB
    I am looking for recommendations/links for a service that can give/assign me a phone number, have a recorded messages played when someone calls such as "press 1 for ..., press 2 for yyy etc" and then allow the caller to leave a message that is then emailed to the owner of the particular voicemail box. Google voice works for 1 mailbox only, but something like that with multiple mailboxes and multiple email addresses would be great.

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  • VMWare server: virtual machine start-up reaches 95% and hangs

    - by Magsol
    This problem cropped up today, after updating my eVGA motherboard's chipset in order to try and fix an unrelated issue. After installing the chipset update (contained SATA and Ethernet drivers), every time I've tried to start my Ubuntu VM, it reaches 95% in the web interface and then just hangs. I'm using VMWare Server 2.0.2, running it within Windows 7 64-bit. I haven't had any issues up until now, and I suspect it has something to do with the chipset update. I've already tried reinstalling VMWare itself, removing the VM from the inventory and re-adding it, and neither has proved successful. I'm also not sure how to kill the VMware server process itself once the start-up hangs; I've only been able to try again by rebooting (as none of the VMWare Services listed kill the server process itself). Any insights? Edit: Uhhh...as an addendum: I have a cron job set up on my Ubuntu VM that runs every 20 minutes. The VM is still listed in the VMWare web interface as at 95% of startup, and the start/stop buttons are still disabled, but the cronjob just ran. I also tested SSH, and I was able to tunnel into the Ubuntu VM as well. Now I'm really confused. Edit #2: I just started a thread on the VMWare Server support forums on this same topic. Hopefully between the two communities, we can come up with an answer: http://communities.vmware.com/thread/251033 Edit #3: In lieu of a specific fix, I've switched over to VirtualBox, and all is working just fine.

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  • Trouble on setting SSL certificates for Virtual Hosts using Apache\Phusion Passenger in localhost

    - by user502052
    I am using Ruby on Rails 3 and I would like to make to work HTTPS connections on localhost. I am using: Apache v2 + Phusion Passenger Mac OS + Snow Leopard v10.6.6 My Ruby on Rails installation use the Typhoeus gem (it is possible to use the Ruby net\http library but the result doesn't change) to make HTTP requests over HTTPS. I created self-signed ca.key, pjtname.crt and pjtname.key as detailed on the Apple website. Notice: Following instruction from the Apple website, on running the openssl req -new -key server.key -out server.csr command (see the link) at this point Common Name (eg, YOUR name) []: (this is the important one) I entered *pjtname.com so that is valid for all sub_domain of that site. In my Apache httpd.conf I have two virtual hosts configured in this way: # Secure (SSL/TLS) connections #Include /private/etc/apache2/extra/httpd-ssl.conf # # Note: The following must must be present to support # starting without SSL on platforms with no /dev/random equivalent # but a statically compiled-in mod_ssl. # <IfModule ssl_module> SSLRandomSeed startup builtin SSLRandomSeed connect builtin </IfModule> Include /private/etc/apache2/other/*.conf # Passenger configuration LoadModule passenger_module /Users/<my_user_name>/.rvm/gems/ruby-1.9.2-p136/gems/passenger-3.0.2/ext/apache2/mod_passenger.so PassengerRoot /Users/<my_user_name>/.rvm/gems/ruby-1.9.2-p136/gems/passenger-3.0.2 PassengerRuby /Users/<my_user_name>/.rvm/wrappers/ruby-1.9.2-p136/ruby # Go ahead and accept connections for these vhosts # from non-SNI clients SSLStrictSNIVHostCheck off # Ensure that Apache listens on port 443 Listen 443 # Listen for virtual host requests on all IP addresses NameVirtualHost *:80 NameVirtualHost *:443 # # PJTNAME.COM and subdomains SETTING # <VirtualHost *:443> # Because this virtual host is defined first, it will # be used as the default if the hostname is not received # in the SSL handshake, e.g. if the browser doesn't support # SNI. ServerName pjtname.com:443 DocumentRoot "/Users/<my_user_name>/Sites/pjtname.com/pjtname.com/public" ServerAdmin [email protected] ErrorLog "/private/var/log/apache2/error_log" TransferLog "/private/var/log/apache2/access_log" RackEnv development <Directory "/Users/<my_user_name>/Sites/pjtname.com/pjtname.com/public"> Order allow,deny Allow from all </Directory> # SSL Configuration SSLEngine on # Self Signed certificates # Server Certificate SSLCertificateFile /private/etc/apache2/ssl/wildcard.certificate/pjtname.crt # Server Private Key SSLCertificateKeyFile /private/etc/apache2/ssl/wildcard.certificate/pjtname.key # Server Intermediate Bundle SSLCertificateChainFile /private/etc/apache2/ssl/wildcard.certificate/ca.crt </VirtualHost> # HTTP Setting <VirtualHost *:80> ServerName pjtname.com DocumentRoot "/Users/<my_user_name>/Sites/pjtname.com/pjtname.com/public" RackEnv development <Directory "/Users/<my_user_name>/Sites/pjtname.com/pjtname.com/public"> Order allow,deny Allow from all </Directory> </VirtualHost> <VirtualHost *:443> ServerName users.pjtname.com:443 DocumentRoot "/Users/<my_user_name>/Sites/pjtname.com/users.pjtname.com/public" ServerAdmin [email protected] ErrorLog "/private/var/log/apache2/error_log" TransferLog "/private/var/log/apache2/access_log" RackEnv development <Directory "/Users/<my_user_name>/Sites/pjtname.com/users.pjtname.com/public"> Order allow,deny Allow from all </Directory> # SSL Configuration SSLEngine on # Self Signed certificates # Server Certificate SSLCertificateFile /private/etc/apache2/ssl/wildcard.certificate/pjtname.crt # Server Private Key SSLCertificateKeyFile /private/etc/apache2/ssl/wildcard.certificate/pjtname.key # Server Intermediate Bundle SSLCertificateChainFile /private/etc/apache2/ssl/wildcard.certificate/ca.crt </VirtualHost> # HTTP Setting <VirtualHost *:80> ServerName users.pjtname.com DocumentRoot "/Users/<my_user_name>/Sites/pjtname.com/users.pjtname.com/public" RackEnv development <Directory "/Users/<my_user_name>/Sites/pjtname.com/users.pjtname.com/public"> Order allow,deny Allow from all </Directory> </VirtualHost> In the host file I have: ## # Host Database # # localhost is used to configure the loopback interface # when the system is booting. Do not change this entry. ## 127.0.0.1 localhost 255.255.255.255 broadcasthost ::1 localhost fe80::1%lo0 localhost # PJTNAME.COM SETTING 127.0.0.1 pjtname.com 127.0.0.1 users.pjtname.com All seems to work properly because I have already set everything (I think correctly): I generated a wildcard certificate for my domains and sub-domains (in this example: *.pjtname.com) I have set base-named virtualhosts in the http.conf file listening on port :433 and :80 My browser accept certificates also if it alerts me that those aren't safe (notice: I must accept certificates for each domain\sub-domain; that is, [only] at the first time I access a domain or sub-domain over HTTPS I must do the same procedure for acceptance) and I can have access to pages using HTTPS After all this work, when I make a request using Typhoeus (I can use also the Ruby Net::Http library and the result doesn't change) from the pjtname.com RoR application: # Typhoeus request Typhoeus::Request.get("https://users.pjtname.com/") I get something like a warning about the certificate: --- &id001 !ruby/object:Typhoeus::Response app_connect_time: 0.0 body: "" code: 0 connect_time: 0.000625 # Here is the warning curl_error_message: Peer certificate cannot be authenticated with known CA certificates curl_return_code: 60 effective_url: https://users.pjtname.com/ headers: "" http_version: mock: false name_lookup_time: 0.000513 pretransfer_time: 0.0 request: !ruby/object:Typhoeus::Request after_complete: auth_method: body: ... All this means that something is wrong. So, what I have to do to avoid the "Peer certificate cannot be authenticated with known CA certificates" warning and make the HTTPS request to work? Where is\are the error\errors (I think in the Apache configuration, but where?!)? P.S.: if you need some more info, let me know.

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  • Wireless Problem on Acer Aspire 5610z

    - by Ugur Can Yalaki
    I installed ubuntu 12.04 on my machine, but I can't get wireless connection to work. My computer is Acer Aspire 5610z. I found that some other people that have same computer, face the same problem. Here is some information about it: ****** info trace ****** * uname -a * Linux ucy-Aspire-5610Z 3.8.0-32-generic #47~precise1-Ubuntu SMP Wed Oct 2 16:22:28 UTC 2013 i686 i686 i386 GNU/Linux * lsb_release * Distributor ID: Ubuntu Description: Ubuntu 12.04.3 LTS Release: 12.04 Codename: precise * lspci * 05:00.0 Network controller [0280]: Broadcom Corporation BCM4311 802.11b/g WLAN [14e4:4311] (rev 01) Subsystem: AMBIT Microsystem Corp. Device [1468:0422] Kernel driver in use: b43-pci-bridge 06:01.0 Ethernet controller [0200]: Broadcom Corporation BCM4401-B0 100Base-TX [14e4:170c] (rev 02) Subsystem: Acer Incorporated [ALI] Device [1025:0090] Kernel driver in use: b44 * lsusb * Bus 001 Device 004: ID 04e8:6863 Samsung Electronics Co., Ltd Bus 001 Device 002: ID 5986:0100 Acer, Inc Orbicam Bus 002 Device 002: ID 046d:c52f Logitech, Inc. Wireless Mouse M305 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub * PCMCIA Card Info * PRODID_1="" PRODID_2="" PRODID_3="" PRODID_4="" MANFID=0000,0000 FUNCID=255 * iwconfig * * rfkill * 0: acer-wireless: Wireless LAN Soft blocked: no Hard blocked: no * lsmod * ssb_hcd 12781 0 ssb 51554 2 ssb_hcd,b44 * nm-tool * NetworkManager Tool State: connected (global) Device: usb0 [Wired connection 2] ------------------------------------------- Type: Wired Driver: rndis_host State: connected Default: yes HW Address: Capabilities: Carrier Detect: yes Wired Properties Carrier: on IPv4 Settings: Address: 192.168.42.7 Prefix: 24 (255.255.255.0) Gateway: 192.168.42.129 DNS: 192.168.42.129 IPv6 Settings: Address: ::a05d:a1ff:fea4:1738 Prefix: 64 Gateway: fe80::504d:76ff:fe86:db04 Address: fe80::a05d:a1ff:fea4:1738 Prefix: 64 Gateway: fe80::504d:76ff:fe86:db04 DNS: fe80::504d:76ff:fe86:db04 Device: eth2 ----------------------------------------------------------------- Type: Wired Driver: b44 State: unavailable Default: no HW Address: Capabilities: Carrier Detect: yes Wired Properties Carrier: off * NetworkManager.state * [main] NetworkingEnabled=true WirelessEnabled=true WWANEnabled=true WimaxEnabled=true * NetworkManager.conf * [main] plugins=ifupdown,keyfile dns=dnsmasq [ifupdown] managed=false * interfaces * auto lo iface lo inet loopback * iwlist * * resolv.conf * nameserver 127.0.0.1 * blacklist * [/etc/modprobe.d/blacklist-ath_pci.conf] blacklist ath_pci [/etc/modprobe.d/blacklist-bcm43.conf] blacklist b43 blacklist b43legacy blacklist ssb blacklist bcm43xx blacklist brcm80211 blacklist brcmfmac blacklist brcmsmac blacklist bcma [/etc/modprobe.d/blacklist.conf] blacklist evbug blacklist usbmouse blacklist usbkbd blacklist eepro100 blacklist de4x5 blacklist eth1394 blacklist snd_intel8x0m blacklist snd_aw2 blacklist i2c_i801 blacklist prism54 blacklist bcm43xx blacklist garmin_gps blacklist asus_acpi blacklist snd_pcsp blacklist pcspkr blacklist amd76x_edac * modinfo * filename: /lib/modules/3.8.0-32-generic/kernel/drivers/usb/host/ssb-hcd.ko license: GPL description: Common USB driver for SSB Bus author: Hauke Mehrtens srcversion: E127A51EDC8F44D2C2A8F15 alias: ssb:v4243id0819rev* alias: ssb:v4243id0817rev* alias: ssb:v4243id0808rev* depends: ssb intree: Y vermagic: 3.8.0-32-generic SMP mod_unload modversions 686 filename: /lib/modules/3.8.0-32-generic/kernel/drivers/ssb/ssb.ko license: GPL description: Sonics Silicon Backplane driver srcversion: 14621F6EC014F731244437C alias: pci:v000014E4d00004350sv*sd*bc*sc*i* alias: pci:v000014E4d0000432Csv*sd*bc*sc*i* alias: pci:v000014E4d0000432Bsv*sd*bc*sc*i* alias: pci:v000014E4d00004329sv*sd*bc*sc*i* alias: pci:v000014E4d00004328sv*sd*bc*sc*i* alias: pci:v000014E4d00004325sv*sd*bc*sc*i* alias: pci:v000014E4d00004324sv*sd*bc*sc*i* alias: pci:v000014E4d0000A8D6sv*sd*bc*sc*i* alias: pci:v000014E4d00004322sv*sd*bc*sc*i* alias: pci:v000014E4d00004321sv*sd*bc*sc*i* alias: pci:v000014E4d00004320sv*sd*bc*sc*i* alias: pci:v000014E4d00004319sv*sd*bc*sc*i* alias: pci:v000014A4d00004318sv*sd*bc*sc*i* alias: pci:v000014E4d00004318sv*sd*bc*sc*i* alias: pci:v000014E4d00004315sv*sd*bc*sc*i* alias: pci:v000014E4d00004312sv*sd*bc*sc*i* alias: pci:v000014E4d00004311sv*sd*bc*sc*i* alias: pci:v000014E4d00004307sv*sd*bc*sc*i* alias: pci:v000014E4d00004306sv*sd*bc*sc*i* alias: pci:v000014E4d00004301sv*sd*bc*sc*i* depends: intree: Y vermagic: 3.8.0-32-generic SMP mod_unload modversions 686 * udev rules * PCI device 0x14e4:/sys/devices/pci0000:00/0000:00:1e.0/0000:06:01.0/ssb1:0 (b44) SUBSYSTEM=="net", ACTION=="add", DRIVERS=="?*", ATTR{address}=="", ATTR{dev_id}=="0x0", ATTR{type}=="1", KERNEL=="eth*", NAME="eth0" PCI device 0x14e4:/sys/devices/pci0000:00/0000:00:1e.0/0000:06:01.0/ssb2:0 (b44) SUBSYSTEM=="net", ACTION=="add", DRIVERS=="?*", ATTR{address}=="", ATTR{dev_id}=="0x0", ATTR{type}=="1", KERNEL=="eth*", NAME="eth1" PCI device 0x14e4:/sys/devices/pci0000:00/0000:00:1e.0/0000:06:01.0/ssb3:0 (b44) SUBSYSTEM=="net", ACTION=="add", DRIVERS=="?*", ATTR{address}=="", ATTR{dev_id}=="0x0", ATTR{type}=="1", KERNEL=="eth*", NAME="eth2" * dmesg * [ 2.385241] ssb: Found chip with id 0x4311, rev 0x01 and package 0x00 [ 2.385256] ssb: Core 0 found: ChipCommon (cc 0x800, rev 0x11, vendor 0x4243) [ 2.385266] ssb: Core 1 found: IEEE 802.11 (cc 0x812, rev 0x0A, vendor 0x4243) [ 2.385276] ssb: Core 2 found: USB 1.1 Host (cc 0x817, rev 0x03, vendor 0x4243) [ 2.385286] ssb: Core 3 found: PCI-E (cc 0x820, rev 0x01, vendor 0x4243) [ 2.448147] ssb: Sonics Silicon Backplane found on PCI device 0000:05:00.0 [ 2.468112] ssb: Found chip with id 0x4401, rev 0x02 and package 0x00 [ 2.468124] ssb: Core 0 found: Fast Ethernet (cc 0x806, rev 0x07, vendor 0x4243) [ 2.468132] ssb: Core 1 found: V90 (cc 0x807, rev 0x03, vendor 0x4243) [ 2.468140] ssb: Core 2 found: PCI (cc 0x804, rev 0x0A, vendor 0x4243) [ 2.508230] ssb: Sonics Silicon Backplane found on PCI device 0000:06:01.0 [ 2.528620] b44 ssb1:0 eth0: Broadcom 44xx/47xx 10/100 PCI ethernet driver ******** done ******** Thank you already for your help.

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  • How to label a cuboid?

    - by usha
    Hi this is how my 3dcuboid looks, I have attached the complete code. I want to label this cuboid using different names across sides, how is this possible using opengl on android? public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • Collision Error

    - by Manji
    I am having trouble with collision detection part of the game. I am using touch events to fire the gun as you will see in the video. Note, the android icon is a temporary graphic for the bullets When ever the user touches (represented by clicks in the video)the bullet appears and kills random sprites. As you can see it never touches the sprites it kills or kill the sprites it does touch. My Question is How do I fix it, so that the sprite dies when the bullet hits it? Collision Code snippet: //Handles Collision private void CheckCollisions(){ synchronized(mSurfaceHolder){ for (int i = sprites.size() - 1; i >= 0; i--){ Sprite sprite = sprites.get(i); if(sprite.isCollision(bullet)){ sprites.remove(sprite); mScore++; if(sprites.size() == 0){ mLevel = mLevel +1; currentLevel++; initLevel(); } break; } } } } Sprite Class Code Snippet: //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } EDIT 1: Sprite Class: public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private HitmanView gameView; private Bitmap bmp; private int x; private int y; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Sprite(HitmanView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollision(float x2, float y2){ return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } } Bullet Class: public class Bullet { int mX; int mY; private Bitmap mBitmap; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Bullet (Bitmap mBitmap){ this.mBitmap = mBitmap; } public void draw(Canvas canvas, int mX, int mY) { this.mX = mX; this.mY = mY; canvas.drawBitmap(mBitmap, mX, mY, null); } }

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  • how to label a cuboid using open gl?

    - by usha
    hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking. EDIT: I got the angle and am rotating the sprite around in the correct angle however it rotates on the wrong spot. My sprite is one giant bitmap that gets cut into four pieces and only one shown at a time to animate walking. here is the code I am using to rotate him right now. ` public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed //m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); setRotation = false; // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); } ` And then the draw method // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null);

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  • CSS hover behavior inconsistent on desktop/mobile devices [migrated]

    - by tbart
    I have a strange problem: This page looks good on desktop browsers, but the hovering effect does not seem to work correctly on at least my CM7 Android 2.3.7 device. I know hovering is not supposed to work on touch displays as it does with a mouse, but I'd like to have touch feedback, i.e. the highlight color should show once the user has tapped a menu item. This does work when the link is just a href="#" but it does not when it is a real link. I tried all sorts of stuff as you can see, to no avail. If you go back in the browser history after having tapped a real link, the item is highlighted, so the browser understands the CSS I am throwing at it. However, the javascript alert makes it clear that it only seems to interpret the link opening action and does not care about the color changing stuff. Weird that is. Workarounds welcome, preferable without javascript, but if it has to be JS, then go ahead! either go here: http://orpheus.co.at/hoverprob and Use the source, Luke! or see it here in all its glory: <html> <head> <meta name="viewport" content="width=320"> <style> #nav, #nav ul { width: 100%; float: left; list-style: none; line-height: 1; background: #fff; font-weight: bold; padding: 0; margin: 0 0 5px 0; } #nav a { display: block; color: #001834; text-decoration: none; padding: 5px 7px; } #nav li { float: left; padding: 0; width: 33%; } #nav li ul { position: absolute; left: -9999px; height: auto; margin: 0; opacity: .95; width: 100%; } #nav li a { text-align: center; height: 20px; line-height: 20px; } #nav li ul li a { text-align: left; } #nav li ul li { float: none; /* width: 316px; */ width: 100%; } #nav li:hover ul ul, #nav li:hover ul ul ul, #nav li.sfhover ul ul, #nav li.sfhover ul ul ul { left: -9999px; } #nav li:hover ul, #nav li li:hover ul, #nav li li li:hover ul, #nav li.sfhover ul, #nav li li.sfhover ul, #nav li li li.sfhover ul { left: 0; } #nav li.educate { background: #FFF0B8; /* background: #FF0000; */ /* border-radius: 5px; */ border: 5px; } #nav li.educate:hover { background: #FFCE00; /* border-radius: 5px; */ } </style> </head> <body> <div id="mobMenu"> <ul id="nav" class="nav"> <li class="educate"><a href="#">menu</a> <ul class="educate"> <li class="educate"><a href="#">href=&quot#&quot;, works</a></li> <!--(+emtpy onmouseover for iPose devices)--> <li class="educate"><a onmouseover="" href="index.html">does not work, real link</a></li> <li class="educate" id="bla"><a onmousedown="document.getElementById('bla').style.backgroundColor='Blue'; alert('Done');document.location='index.html';" href="#">JS, not interpreted in corr order</a></li> </ul> </li> </div> </body>

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  • Have to dhclient each restart to access internet

    - by Zeophlite
    So each time I restart my ubuntu server (virtual 10.04, via Xencenter), I have to call dhclient before I can access the internet: http://img813.imageshack.us/i/dhclient.png/ What do I need to change to get internet access automatically? Apologies for posting images, I'm using Xencenter, so I can't copy/paste the console output EDIT:: daniel@workwork:~$ cat /etc/network/interfaces # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 iface eth0 inet static address 192.168.69.136 netmask 255.255.255.0 network 192.168.69.0 broadcast 192.168.69.255 gateway 192.168.69.1 # dns-* options are implemented by the resolvconf package, if installed dns-nameservers 192.168.69.120 dns-search workwork.com.au daniel@workwork:~$ ifconfig eth0 Link encap:Ethernet HWaddr ae:11:14:22:0a:03 inet6 addr: fe80::ac11:14ff:fe22:a03/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:32 errors:0 dropped:0 overruns:0 frame:0 TX packets:85 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:10496 (10.4 KB) TX bytes:13086 (13.0 KB) Interrupt:32 Base address:0x6000 eth1 Link encap:Ethernet HWaddr b2:2c:40:f2:a0:fa inet addr:192.168.69.167 Bcast:192.168.69.255 Mask:255.255.255.0 inet6 addr: fe80::b02c:40ff:fef2:a0fa/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:13448 errors:0 dropped:0 overruns:0 frame:0 TX packets:3100 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:7679428 (7.6 MB) TX bytes:282286 (282.2 KB) Interrupt:36 Base address:0xa100 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:179 errors:0 dropped:0 overruns:0 frame:0 TX packets:179 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:36905 (36.9 KB) TX bytes:36905 (36.9 KB) daniel@workwork:/var/lib/dhcp3$ cat dhclient.leases lease { interface "eth1"; fixed-address 192.168.69.167; filename "boot\\x86\\wdsnbp.com"; option subnet-mask 255.255.255.0; option routers 192.168.69.1; option dhcp-lease-time 28800; option dhcp-message-type 5; option domain-name-servers 192.168.69.120,192.168.69.121; option dhcp-server-identifier 192.168.69.120; option dhcp-renewal-time 14400; option dhcp-rebinding-time 25200; option domain-name "workwork.com.au"; renew 5 2011/03/18 07:36:53; rebind 5 2011/03/18 11:35:39; expire 5 2011/03/18 12:35:39; } lease { interface "eth1"; fixed-address 192.168.69.167; filename "boot\\x86\\wdsnbp.com"; option subnet-mask 255.255.255.0; option routers 192.168.69.1; option dhcp-lease-time 28800; option dhcp-message-type 5; option domain-name-servers 192.168.69.120,192.168.69.121; option dhcp-server-identifier 192.168.69.120; option dhcp-renewal-time 14400; option dhcp-rebinding-time 25200; option domain-name "workwork.com.au"; renew 5 2011/03/18 08:51:58; rebind 5 2011/03/18 12:24:16; expire 5 2011/03/18 13:24:16; } daniel@workwork:/var/lib/dhcp3$ cat dhclient.eth0.leases daniel@workwork:/var/lib/dhcp3$ ifconfig eth1 before and after dhclient http://img692.imageshack.us/i/prepost.png/

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  • How do bots access directories on a server that are not DocumentRoot of public IP address? How do I stop them?

    - by tmsimont
    I have a local network set up with apache2 and "named" running on OpenSuse 13.1 Linux. I used the "named" service to use my computer as a domain server. I set up my router to point to ask my computer for domain lookups, so I have a chance to have it rewrite a bunch of domains on my network to its own local IP, 192.168.0.111 This works great. I use virtual host configuration to allow various domains and subdomains (re-routed to the same IP via named) to pull up different directories in my computer. For example: <VirtualHost *:80> ServerName 192.168.0.111 ServerAlias fmb.wa.net DocumentRoot /home/work/wa.net/fmb </VirtualHost> <VirtualHost *:80> ServerName 192.168.0.111 ServerAlias postrecord.wa.net DocumentRoot /home/work/wa.net/postrecord </VirtualHost> <VirtualHost *:80> ServerName 192.168.0.111 ServerAlias cvalley.wa.net DocumentRoot /home/work/wa.net/cvalley_local </VirtualHost> This makes it possible for me to hit cvalley.wa.net from any device in my network and get the site that lives in /home/work/wa.net/cvalley_local I decided to forward port 80 to this computer, so I could share a few development sites with coworkers. I can't control which site they see with the same named service, because they'd have to use my computer as their domain name server... So I added a line like this: <VirtualHost *:80> ServerName 192.168.0.111 ServerAlias MY.IP.XXX.XX DocumentRoot /home/work/wa.net/cvalley </VirtualHost> Where "MY.IP.XXX.XX" is my public IP address. This works as expected, when you hit my IP address from a public network you see the site that lives in /home/work/wa.net/cvalley. The point of confusion that I have is that there are public IP addresses in my logs in other sites. I would have expected it to be impossible to access other sites in my network, unless the public user somehow figured out what I'm calling my ServerAliases, and is mimicing my domain set up... How can public traffic be hitting my other local sites? How can I recreate this kind of access? Here are some examples of public IP's hitting my VirtualHost sites: 162.253.66.76 - - [15/Aug/2014:19:20:47 -0600] "GET /xmlrpc.php HTTP/1.0" 404 1004 "-" "-" 162.253.66.74 - - [16/Aug/2014:10:50:28 -0600] "GET / HTTP/1.0" 200 262 "-" "masscan/1.0 (https://github.com/robertdavidgraham/masscan)" 185.4.227.194 - - [16/Aug/2014:11:16:45 -0600] "GET http://24x7-allrequestsallowed.com/?PHPSESSID=1rysxtj500143WQMVT%5E_NAZ%5BQ HTTP/1.1" 200 262 "-" "-" 101.226.254.138 - - [16/Aug/2014:13:32:14 -0600] "HEAD / HTTP/1.0" 200 - "-" "-" 162.253.66.74 - - [16/Aug/2014:14:26:19 -0600] "GET / HTTP/1.0" 200 262 "-" "masscan/1.0 (https://github.com/robertdavidgraham/masscan)" 212.129.2.119 - - [16/Aug/2014:16:00:51 -0600] "HEAD / HTTP/1.0" 200 - "-" "-" 91.240.163.111 - - [16/Aug/2014:18:34:32 -0600] "GET / HTTP/1.0" 200 262 "-" "masscan/1.0 (https://github.com/robertdavidgraham/masscan)" 162.253.66.74 - - [16/Aug/2014:19:02:53 -0600] "GET / HTTP/1.0" 200 262 "-" "masscan/1.0 (https://github.com/robertdavidgraham/masscan)" 122.226.223.69 - - [17/Aug/2014:05:53:09 -0600] "GET http://www.k2proxy.com//hello.html HTTP/1.1" 404 1006 "-" "Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.1; WOW64; Trident/6.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; .NET4.0C; .NET4.0E)" ::1 - - [17/Aug/2014:10:19:26 -0600] "OPTIONS * HTTP/1.0" 200 - "-" "Apache/2.4.6 (Linux/SUSE) OpenSSL/1.0.1e PHP/5.4.20 (internal dummy connection)" 162.209.65.196 - - [17/Aug/2014:15:31:53 -0600] "HEAD / HTTP/1.0" 200 - "-" "-" 111.206.199.163 - - [18/Aug/2014:11:12:56 -0600] "HEAD / HTTP/1.0" 200 - "-" "-" 37.187.180.168 - - [18/Aug/2014:15:40:00 -0600] "HEAD / HTTP/1.0" 200 - "-" "-" 62.210.38.226 - - [18/Aug/2014:18:35:16 -0600] "HEAD / HTTP/1.0" 200 - "-" "-" Is there anything that I can do to reliably deny public access by default, but allow it only in one VirtualHost?

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  • Fan running continously on HP Pavillion G6 notebook with 12.04.1 LTS, help please?

    - by Ankit
    Fan is running continously on my HP Pavillion G6 notebook with 12.04.1 LTS. My system specifications are:- Ram: 6Gb Graphics Card:- 1 GB (AMD Raedon 64XX). HDD: 540 GB. Please find a list of ACPI errors logs from dmesg as follows:- buffer@ankit:~$ dmesg | grep ACPI -i [ 0.000000] BIOS-e820: 000000009cebf000 - 000000009cfbf000 (ACPI NVS) [ 0.000000] BIOS-e820: 000000009cfbf000 - 000000009cfff000 (ACPI data) [ 0.000000] ACPI: RSDP 00000000000fe020 00024 (v02 HPQOEM) [ 0.000000] ACPI: XSDT 000000009cffe120 00084 (v01 HPQOEM SLIC-MPC 00000001 01000013) [ 0.000000] ACPI: FACP 000000009cffc000 000F4 (v04 HPQOEM SLIC-MPC 00000001 MSFT 01000013) [ 0.000000] ACPI: DSDT 000000009cfec000 0C132 (v01 HP 1670 00000000 MSFT 01000013) [ 0.000000] ACPI: FACS 000000009cf6c000 00040 [ 0.000000] ACPI: ASF! 000000009cffd000 000A5 (v32 HP 1670 00000001 MSFT 01000013) [ 0.000000] ACPI: HPET 000000009cffb000 00038 (v01 HP 1670 00000001 MSFT 01000013) [ 0.000000] ACPI: APIC 000000009cffa000 0008C (v02 HP 1670 00000001 MSFT 01000013) [ 0.000000] ACPI: MCFG 000000009cff9000 0003C (v01 HP 1670 00000001 MSFT 01000013) [ 0.000000] ACPI: SLIC 000000009cfeb000 00176 (v01 HPQOEM SLIC-MPC 00000001 MSFT 01000013) [ 0.000000] ACPI: SSDT 000000009cfea000 00D52 (v01 HP 1670 00001000 MSFT 01000013) [ 0.000000] ACPI: BOOT 000000009cfe8000 00028 (v01 HP 1670 00000001 MSFT 01000013) [ 0.000000] ACPI: ASPT 000000009cfe5000 00034 (v07 HP 1670 00000001 MSFT 01000013) [ 0.000000] ACPI: SSDT 000000009cfe4000 00780 (v01 HP 1670 00003000 INTL 20100121) [ 0.000000] ACPI: SSDT 000000009cfe3000 00996 (v01 HP 1670 00003000 INTL 20100121) [ 0.000000] ACPI: SSDT 000000009cfdd000 0219F (v01 HP 1670 00001000 INTL 20100121) [ 0.000000] ACPI: Local APIC address 0xfee00000 [ 0.000000] ACPI: PM-Timer IO Port: 0x408 [ 0.000000] ACPI: Local APIC address 0xfee00000 [ 0.000000] ACPI: LAPIC (acpi_id[0x01] lapic_id[0x00] enabled) [ 0.000000] ACPI: LAPIC (acpi_id[0x02] lapic_id[0x01] enabled) [ 0.000000] ACPI: LAPIC (acpi_id[0x03] lapic_id[0x02] enabled) [ 0.000000] ACPI: LAPIC (acpi_id[0x04] lapic_id[0x03] enabled) [ 0.000000] ACPI: LAPIC (acpi_id[0x05] lapic_id[0x00] disabled) [ 0.000000] ACPI: LAPIC (acpi_id[0x06] lapic_id[0x00] disabled) [ 0.000000] ACPI: LAPIC (acpi_id[0x07] lapic_id[0x00] disabled) [ 0.000000] ACPI: LAPIC (acpi_id[0x08] lapic_id[0x00] disabled) [ 0.000000] ACPI: IOAPIC (id[0x00] address[0xfec00000] gsi_base[0]) [ 0.000000] ACPI: INT_SRC_OVR (bus 0 bus_irq 0 global_irq 2 dfl dfl) [ 0.000000] ACPI: INT_SRC_OVR (bus 0 bus_irq 9 global_irq 9 high level) [ 0.000000] ACPI: IRQ0 used by override. [ 0.000000] ACPI: IRQ2 used by override. [ 0.000000] ACPI: IRQ9 used by override. [ 0.000000] Using ACPI (MADT) for SMP configuration information [ 0.000000] ACPI: HPET id: 0x8086a201 base: 0xfed00000 [ 0.005902] ACPI: Core revision 20110623 [ 0.536006] PM: Registering ACPI NVS region at 9cebf000 (1048576 bytes) [ 0.538423] ACPI FADT declares the system doesn't support PCIe ASPM, so disable it [ 0.538429] ACPI: bus type pci registered [ 0.656088] ACPI: Added _OSI(Module Device) [ 0.656094] ACPI: Added _OSI(Processor Device) [ 0.656098] ACPI: Added _OSI(3.0 _SCP Extensions) [ 0.656103] ACPI: Added _OSI(Processor Aggregator Device) [ 0.660335] ACPI: EC: Look up EC in DSDT [ 0.664416] ACPI: Executed 1 blocks of module-level executable AML code [ 0.728303] [Firmware Bug]: ACPI: BIOS _OSI(Linux) query ignored [ 0.729536] ACPI: SSDT 000000009ce70798 00727 (v01 PmRef Cpu0Cst 00003001 INTL 20100121) [ 0.730622] ACPI: Dynamic OEM Table Load: [ 0.730630] ACPI: SSDT (null) 00727 (v01 PmRef Cpu0Cst 00003001 INTL 20100121) [ 0.760829] ACPI: SSDT 000000009ce71a98 00303 (v01 PmRef ApIst 00003000 INTL 20100121) [ 0.761992] ACPI: Dynamic OEM Table Load: [ 0.761998] ACPI: SSDT (null) 00303 (v01 PmRef ApIst 00003000 INTL 20100121) [ 0.792451] ACPI: SSDT 000000009ce6fd98 00119 (v01 PmRef ApCst 00003000 INTL 20100121) [ 0.793521] ACPI: Dynamic OEM Table Load: [ 0.793528] ACPI: SSDT (null) 00119 (v01 PmRef ApCst 00003000 INTL 20100121) [ 0.872981] ACPI: Interpreter enabled [ 0.872992] ACPI: (supports S0 S3 S4 S5) [ 0.873064] ACPI: Using IOAPIC for interrupt routing [ 0.882723] ACPI: EC: GPE = 0x16, I/O: command/status = 0x66, data = 0x62 [ 0.883072] ACPI: No dock devices found. [ 0.883084] PCI: Using host bridge windows from ACPI; if necessary, use "pci=nocrs" and report a bug [ 0.883882] ACPI: PCI Root Bridge [PCI0] (domain 0000 [bus 00-fe]) [ 0.924187] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0._PRT] [ 0.924509] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.RP01._PRT] [ 0.924581] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.RP02._PRT] [ 0.924659] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.RP03._PRT] [ 0.924758] ACPI: PCI Interrupt Routing Table [\_SB_.PCI0.PEG0._PRT] [ 0.924973] pci0000:00: Requesting ACPI _OSC control (0x1d) [ 0.925064] pci0000:00: ACPI _OSC request failed (AE_ERROR), returned control mask: 0x1d [ 0.925069] ACPI _OSC control for PCIe not granted, disabling ASPM [ 0.930212] ACPI: PCI Interrupt Link [LNKA] (IRQs 1 3 4 5 6 10 *11 12 14 15) [ 0.930327] ACPI: PCI Interrupt Link [LNKB] (IRQs 1 3 4 5 6 10 *11 12 14 15) [ 0.930436] ACPI: PCI Interrupt Link [LNKC] (IRQs 1 3 4 5 6 10 *11 12 14 15) [ 0.930547] ACPI: PCI Interrupt Link [LNKD] (IRQs 1 3 4 5 6 *10 11 12 14 15) [ 0.930655] ACPI: PCI Interrupt Link [LNKE] (IRQs 1 3 4 5 6 10 11 12 14 15) *0, disabled. [ 0.930764] ACPI: PCI Interrupt Link [LNKF] (IRQs 1 3 4 5 6 10 11 12 14 15) *0, disabled. [ 0.930873] ACPI: PCI Interrupt Link [LNKG] (IRQs 1 3 4 5 6 10 *11 12 14 15) [ 0.930979] ACPI: PCI Interrupt Link [LNKH] (IRQs 1 3 4 5 6 10 11 12 14 15) *0, disabled. [ 0.932142] PCI: Using ACPI for IRQ routing [ 0.967119] pnp: PnP ACPI init [ 0.967151] ACPI: bus type pnp registered [ 0.968356] pnp 00:00: Plug and Play ACPI device, IDs PNP0a08 PNP0a03 (active) [ 0.968516] pnp 00:01: Plug and Play ACPI device, IDs PNP0200 (active) [ 0.968586] pnp 00:02: Plug and Play ACPI device, IDs INT0800 (active) [ 0.968818] pnp 00:03: Plug and Play ACPI device, IDs PNP0103 (active) [ 0.968915] pnp 00:04: Plug and Play ACPI device, IDs PNP0c04 (active) [ 0.969206] system 00:05: Plug and Play ACPI device, IDs PNP0c02 (active) [ 0.969293] pnp 00:06: Plug and Play ACPI device, IDs PNP0b00 (active) [ 0.969418] pnp 00:07: Plug and Play ACPI device, IDs PNP0303 (active) [ 0.969528] pnp 00:08: Plug and Play ACPI device, IDs SYN1e3f SYN1e00 SYN0002 PNP0f13 (active) [ 0.969969] system 00:09: Plug and Play ACPI device, IDs PNP0c02 (active) [ 0.970574] system 00:0a: Plug and Play ACPI device, IDs PNP0c01 (active) [ 0.970617] pnp: PnP ACPI: found 11 devices [ 0.970622] ACPI: ACPI bus type pnp unregistered [ 1.138064] ACPI: Deprecated procfs I/F for AC is loaded, please retry with CONFIG_ACPI_PROCFS_POWER cleared [ 1.138331] ACPI: AC Adapter [ACAD] (off-line) [ 1.139068] ACPI: Lid Switch [LID0] [ 1.139176] ACPI: Power Button [PWRB] [ 1.139286] ACPI: Power Button [PWRF] [ 1.144637] ACPI: Thermal Zone [TZ01] (0 C) [ 1.144677] ACPI: Deprecated procfs I/F for battery is loaded, please retry with CONFIG_ACPI_PROCFS_POWER cleared [ 1.144693] ACPI: Battery Slot [BAT0] (battery present) [ 1.206926] ACPI: Battery Slot [BAT0] (battery present) [ 13.176993] acpi device:1a: registered as cooling_device4 [ 13.179931] acpi device:1b: registered as cooling_device5 [ 13.180221] ACPI: Video Device [VGA] (multi-head: yes rom: no post: no) [ 13.219589] acpi device:20: registered as cooling_device6 [ 13.220851] ACPI: Video Device [GFX0] (multi-head: yes rom: no post: no) [ 1649.915134] i8042 aux 00:08: wake-up capability disabled by ACPI [ 1649.915147] i8042 kbd 00:07: wake-up capability enabled by ACPI [ 1650.931028] r8169 0000:03:00.0: wake-up capability enabled by ACPI [ 1650.954743] ehci_hcd 0000:00:1d.0: wake-up capability enabled by ACPI [ 1650.978733] ehci_hcd 0000:00:1a.0: wake-up capability enabled by ACPI [ 1651.010950] ACPI: Preparing to enter system sleep state S3 [ 1652.251505] ACPI: Low-level resume complete [ 1652.360953] ACPI: Waking up from system sleep state S3 [ 1652.427581] ehci_hcd 0000:00:1a.0: wake-up capability disabled by ACPI [ 1652.435579] ehci_hcd 0000:00:1d.0: wake-up capability disabled by ACPI [ 1652.437887] r8169 0000:03:00.0: wake-up capability disabled by ACPI [ 1652.506660] i8042 kbd 00:07: wake-up capability disabled by ACPI [ 1661.238234] ACPI Error: No handler for Region [CMS0] (ffff8801d5035558) [SystemCMOS] (20110623/evregion-373) [ 1661.238253] ACPI Error: Region SystemCMOS (ID=5) has no handler (20110623/exfldio-292) [ 1661.238268] ACPI Error: Method parse/execution failed [\_SB_.PCI0.LPCB.EC0_._Q33] (Node ffff8801d5054de8), AE_NOT_EXIST (20110623/psparse-536) [ 3151.784288] i8042 aux 00:08: wake-up capability disabled by ACPI [ 3151.784301] i8042 kbd 00:07: wake-up capability enabled by ACPI [ 3152.797676] r8169 0000:03:00.0: wake-up capability enabled by ACPI [ 3152.821379] ehci_hcd 0000:00:1d.0: wake-up capability enabled by ACPI [ 3152.845367] ehci_hcd 0000:00:1a.0: wake-up capability enabled by ACPI [ 3152.877600] ACPI: Preparing to enter system sleep state S3 [ 3154.313213] ACPI: Low-level resume complete [ 3154.422297] ACPI: Waking up from system sleep state S3 [ 3154.489692] ehci_hcd 0000:00:1a.0: wake-up capability disabled by ACPI [ 3154.497667] ehci_hcd 0000:00:1d.0: wake-up capability disabled by ACPI [ 3154.505947] r8169 0000:03:00.0: wake-up capability disabled by ACPI [ 3154.568985] i8042 kbd 00:07: wake-up capability disabled by ACPI [ 3162.745149] ACPI Error: No handler for Region [CMS0] (ffff8801d5035558) [SystemCMOS] (20110623/evregion-373) [ 3162.745168] ACPI Error: Region SystemCMOS (ID=5) has no handler (20110623/exfldio-292) [ 3162.745183] ACPI Error: Method parse/execution failed [\_SB_.PCI0.LPCB.EC0_._Q33] (Node ffff8801d5054de8), AE_NOT_EXIST (20110623/psparse-536) [ 6775.723501] ACPI Error: No handler for Region [CMS0] (ffff8801d5035558) [SystemCMOS] (20110623/evregion-373) [ 6775.723519] ACPI Error: Region SystemCMOS (ID=5) has no handler (20110623/exfldio-292) [ 6775.723535] ACPI Error: Method parse/execution failed [\_SB_.PCI0.LPCB.EC0_._Q33] (Node ffff8801d5054de8), AE_NOT_EXIST (20110623/psparse-536) [10388.004760] ACPI Error: No handler for Region [CMS0] (ffff8801d5035558) [SystemCMOS] (20110623/evregion-373) [10388.004778] ACPI Error: Region SystemCMOS (ID=5) has no handler (20110623/exfldio-292) [10388.004801] ACPI Error: Method parse/execution failed [\_SB_.PCI0.LPCB.EC0_._Q33] (Node ffff8801d5054de8), AE_NOT_EXIST (20110623/psparse-536) [10723.591930] i8042 aux 00:08: wake-up capability disabled by ACPI [10723.591942] i8042 kbd 00:07: wake-up capability enabled by ACPI [10724.607624] r8169 0000:03:00.0: wake-up capability enabled by ACPI [10724.631349] ehci_hcd 0000:00:1d.0: wake-up capability enabled by ACPI [10724.655339] ehci_hcd 0000:00:1a.0: wake-up capability enabled by ACPI [10724.687572] ACPI: Preparing to enter system sleep state S3 [10726.123176] ACPI: Low-level resume complete [10726.232181] ACPI: Waking up from system sleep state S3 [10726.303653] ehci_hcd 0000:00:1a.0: wake-up capability disabled by ACPI [10726.311648] ehci_hcd 0000:00:1d.0: wake-up capability disabled by ACPI [10726.315734] r8169 0000:03:00.0: wake-up capability disabled by ACPI [10726.379287] i8042 kbd 00:07: wake-up capability disabled by ACPI [10734.393523] ACPI Error: No handler for Region [CMS0] (ffff8801d5035558) [SystemCMOS] (20110623/evregion-373) [10734.393542] ACPI Error: Region SystemCMOS (ID=5) has no handler (20110623/exfldio-292) [10734.393557] ACPI Error: Method parse/execution failed [\_SB_.PCI0.LPCB.EC0_._Q33] (Node ffff8801d5054de8), AE_NOT_EXIST (20110623/ps Continuous sound from the fan is very annoying, any help would highly appreciated.

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  • How can I improve this collision detection logic?

    - by Dan
    I’m trying to make an android game and I’m having a bit of trouble getting the collision detection to work. It works sometimes but my conditions aren’t specific enough and my program gets it wrong. How could I improve the following if conditions? public boolean checkColisionWithPlayer( Player player ) { // Top Left // Top Right // Bottom Right // Bottom Left // int[][] PP = { { player.x, player.y }, { player.x + player.width, player.y }, {player.x + player.height, player.y + player.width }, { player.x, player.y + player.height } }; // TOP LEFT - PLAYER // if( ( PP[0][0] > x && PP[0][0] < x + width ) && ( PP[0][1] > y && PP[0][1] < y + height ) && ( (x - player.x) < 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Right if( PP[0][0] > ( x + width/2 ) && ( PP[0][1] - y < ( x + width ) - PP[0][0] ) ) { Log.i("Colision", "Top Left - Right Side"); player.x = ( x + width ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Bottom else if( PP[0][1] > ( y + height/2 ) ) { Log.i("Colision", "Top Left - Bottom Side"); player.y = ( y + height ) + 1; if( player.Vv > 0 ) player.Vv = 0; } return true; } // TOP RIGHT - PLAYER // else if( ( PP[1][0] > x && PP[1][0] < x + width ) && ( PP[1][1] > y && PP[1][1] < y + height ) && ( (x - player.x) > 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Left if( PP[1][0] < ( x + width/2 ) && ( PP[1][0] - x < PP[1][1] - y ) ) { Log.i("Colision", "Top Right - Left Side"); player.x = ( x ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Bottom else if( PP[1][1] > ( y + height/2 ) ) { Log.i("Colision", "Top Right - Bottom Side"); player.y = ( y + height ) + 1; if( player.Vv > 0 ) player.Vv = 0; } return true; } // BOTTOM RIGHT - PLAYER // else if( ( PP[2][0] > x && PP[2][0] < x + width ) && ( PP[2][1] > y && PP[2][1] < y + height ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Left if( PP[2][0] < ( x + width/2 ) && ( PP[2][0] - x < PP[2][1] - y ) ) { Log.i("Colision", "Bottom Right - Left Side"); player.x = ( x ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Top else if( PP[2][1] < ( y + height/2 ) ) { Log.i("Colision", "Bottom Right - Top Side"); player.y = y - player.height; player.Vv = player.phy.getVelsoityWallColision(player.Vv, player.Cr); //player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); int rs = x - player.x; Log.i("RS", String.format("%d", rs)); if( rs > 0 ) { player.direction = -1; player.isSpinning = true; player.Vh = -0.5 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } if( rs < 0 ) { player.direction = 1; player.isSpinning = true; player.Vh = 0.5 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } player.rotateSpeed = 1 * rs; } return true; } // BOTTOM LEFT - PLAYER // else if( ( PP[3][0] > x && PP[3][0] < x + width ) && ( PP[3][1] > y && PP[3][1] < y + height ) )//&& ( (x - player.x) > 0 ) ) { player.isColided = true; //player.isSpinning = false; // Collision On Right if( PP[3][0] > ( x + width/2 ) && ( PP[3][1] - y < ( x + width ) - PP[3][0] ) ) { Log.i("Colision", "Bottom Left - Right Side"); player.x = ( x + width ) + 1; player.Vh = player.phy.getVelsoityWallColision(player.Vh, player.Cr); } // Collision On Top else if( PP[3][1] < ( y + height/2 ) ) { Log.i("Colision", "Bottom Left - Top Side"); player.y = y - player.height; player.Vv = player.phy.getVelsoityWallColision(player.Vv, player.Cr); //player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); int rs = x - player.x; //Log.i("RS", String.format("%d", rs)); //player.direction = -1; //player.isSpinning = true; if( rs > 0 ) { player.direction = -1; player.isSpinning = true; player.Vh = -1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } if( rs < 0 ) { player.direction = 1; player.isSpinning = true; player.Vh = 1 * ( player.phy.getVelsoityWallColision(player.Vv, player.Cr) ); } player.rotateSpeed = 1 * rs; } //try { Thread.sleep(1000, 0); } //catch (InterruptedException e) {} return true; } else { player.isColided = false; player.isSpinning = true; } return false; }

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  • Rotate triangle so that its tip points in the direction of the point on the screen that we last touched

    - by Sid
    OpenGL ES - Android. Hello all, I am unable to rotate the triangle accordingly in such a way that its tip always points to my finger. What i did : Constructed a triangle in by GL.GL_TRIANGLES. Added touch events to it. I can rotate the triangle along my Z-axis successfully. Even made the vector class for it. What i need : Each time when I touch the screen, I want to rotate the triangle to face the touch point. Need some help. Here's what i implemented. I wonder that where i am going wrong? My code : public class Graphic2DTriangle { private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private float[] vertices = { -1.0f,-1.0f, 0.0f, 2.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f }; private byte[] indices = { 0, 1, 2 }; public Graphic2DTriangle() { ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert byte buffer to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind // Setup index-array buffer. Indices in byte. indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } My SurfaceView class where i've done some Touch Events. public class BallThrowGLSurfaceView extends GLSurfaceView{ MySquareRender _renderObj; View _viewObj; float oldX,oldY,dX,dY; final float TOUCH_SCALE_FACTOR = 0.6f; Vector2 touchPos = new Vector2(); float angle=0; public BallThrowGLSurfaceView(Context context) { super(context); // TODO Auto-generated constructor stub _renderObj = new MySquareRender(context); this.setRenderer(_renderObj); this.setRenderMode(RENDERMODE_WHEN_DIRTY); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub touchPos.x = event.getX(); touchPos.y = event.getY(); Log.i("Co-ord", touchPos.x+"hh"+touchPos.y); switch(event.getAction()){ case MotionEvent.ACTION_MOVE : dX = touchPos.x - oldX; dY = touchPos.y - oldY; if(touchPos.y > getHeight()/2){ dX = dX*-1; } if(touchPos.x < getWidth()/2){ dY = dY*-1; } _renderObj.mAngle += (dX+dY) * TOUCH_SCALE_FACTOR; requestRender(); Log.i("AngleCo-ord", _renderObj.mAngle +"hh"); } oldX = touchPos.x; oldY = touchPos.y; Log.i("OldCo-ord", oldX+" hh "+oldY); return true; } } Last but not the least. My vector2 class. public class Vector2 { public static float TO_RADIANS = (1 / 180.0f) * (float) Math.PI; public static float TO_DEGREES = (1 / (float) Math.PI) * 180; public float x, y; public Vector2() { } public Vector2(float x, float y) { this.x = x; this.y = y; } public Vector2(Vector2 other) { this.x = other.x; this.y = other.y; } public Vector2 cpy() { return new Vector2(x, y); } public Vector2 set(float x, float y) { this.x = x; this.y = y; return this; } public Vector2 set(Vector2 other) { this.x = other.x; this.y = other.y; return this; } public Vector2 add(float x, float y) { this.x += x; this.y += y; return this; } public Vector2 add(Vector2 other) { this.x += other.x; this.y += other.y; return this; } public Vector2 sub(float x, float y) { this.x -= x; this.y -= y; return this; } public Vector2 sub(Vector2 other) { this.x -= other.x; this.y -= other.y; return this; } public Vector2 mul(float scalar) { this.x *= scalar; this.y *= scalar; return this; } public float len() { return FloatMath.sqrt(x * x + y * y); } public Vector2 nor() { float len = len(); if (len != 0) { this.x /= len; this.y /= len; } return this; } public float angle() { float angle = (float) Math.atan2(y, x) * TO_DEGREES; if (angle < 0) angle += 360; return angle; } public Vector2 rotate(float angle) { float rad = angle * TO_RADIANS; float cos = FloatMath.cos(rad); float sin = FloatMath.sin(rad); float newX = this.x * cos - this.y * sin; float newY = this.x * sin + this.y * cos; this.x = newX; this.y = newY; return this; } public float dist(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return FloatMath.sqrt(distX * distX + distY * distY); } public float dist(float x, float y) { float distX = this.x - x; float distY = this.y - y; return FloatMath.sqrt(distX * distX + distY * distY); } public float distSquared(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return distX * distX + distY * distY; } public float distSquared(float x, float y) { float distX = this.x - x; float distY = this.y - y; return distX * distX + distY * distY; } } PS : i am able to handle the touch events. I can rotate the triangle with the touch of my finger. But i want that ONE VERTEX of the triangle should point at my finger position respective of the position of my finger.

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  • make folder structure at device side in iphone

    - by Ekra
    Hi friends, I have a folder structure at server side. Inside the folders there are files of all format like .txt, .pdf. I get the structure in XML format. Now I want to create the same folder structure that is present in server side at my iphone documents folder with only the names of files inside it and not the content of the files. eg: folder1 1.text(it is inside folder1) folder2 2.pdf(it is inside folder2) folder3 subFolder3 (it is inside folder3) 3.txt (it is inside subFolder3) folder4 4.txt How I need to handle the overall approach. Any help would be highly appreciated. Waiting for your reply

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  • Finalizing a Cursor that has not been deactivated or closed non-fatal error

    - by arnold
    Hello all, i'm getting a "Finalizing a Cursor that has not been deactivated or closed" error on this piece of code. The code is used to fill a listview. Since it's a non-fatal error , there is no crash and all seems to works fine..but i don't like the error. If i close the cursor at the end of this code..the listview stay's empty. if i close the cursor in onStop , i get the same error. How do i fix this?? private void updateList() { DBAdapter db = new DBAdapter(this); db.open(); //load all waiting alarm mCursor=db.getTitles("state<2"); setListAdapter(new MyCursorAdapter(this, mCursor)); registerForContextMenu(getListView()); db.close(); } error : E/Cursor ( 2318): Finalizing a Cursor that has not been deactivated or closed. database = /data/data/xxxxxxxxxxxxxxx.db, table = alerts, query = SELECT _id, alert_id, E/Cursor ( 2318): android.database.sqlite.DatabaseObjectNotClosedException: Application did not close the cursor or database object that was opened here E/Cursor ( 2318): at android.database.sqlite.SQLiteCursor.<init>(SQLiteCursor.java:210) E/Cursor ( 2318): at android.database.sqlite.SQLiteDirectCursorDriver.query(SQLiteDirectCursorDr­iver.java: 53) E/Cursor ( 2318): at android.database.sqlite.SQLiteDatabase.rawQueryWithFactory(SQLiteDatabase.j­ava: 1345) E/Cursor ( 2318): at android.database.sqlite.SQLiteDatabase.queryWithFactory(SQLiteDatabase.java­: 1229) .... ....

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