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  • 2d int array Drawing Canvas

    - by Andy
    How do you print out the contents of a 2d int array Ive code written in java for a sudoku game and im trying to create a game on the android using the same code My code in java reads in a text file(sudoku grid) i see canvas.drawText will read in a string, but how do you do it for a 2d int array, so it prints out in a grid?

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  • In eclipse, how can I create a shortcut for an existing command that has no shortcut binding in the

    - by Visus Zhao
    In eclipse, the behavior of Ctrl+F11 is determined by preference config, and you could have either "Run last launch in history" or "Run current resource/editor" option available. But I'd like to have both of them at the same time, with an additional shortcut (e.g. Alt+F11). But eclipse doesn't provide the two commands in "key preference". Can I create a new shortcut that links to the "Run last launched" or "Run current editor"? It'd be even better if i could make a shortcut to show the launch history(the arrow beside the green little run button) Is this possible? could anyone give a quick hint on where to find resources to implement it? P.S.: Maven plugin's "Add dependency" common is another good candidate.

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  • Java text classification problem

    - by yox
    Hello, I have a set of Books objects, classs Book is defined as following : Class Book{ String title; ArrayList<tags> taglist; } Where title is the title of the book, example : Javascript for dummies. and taglist is a list of tags for our example : Javascript, jquery, "web dev", .. As I said a have a set of books talking about different things : IT, BIOLOGY, HISTORY, ... Each book has a title and a set of tags describing it.. I have to classify automaticaly those books into separated sets by topic, example : IT BOOKS : Java for dummies Javascript for dummies Learn flash in 30 days C++ programming HISTORY BOOKS : World wars America in 1960 Martin luther king's life BIOLOGY BOOKS : .... Do you guys know a classification algorithm/method to apply for that kind of problems ? A solution is to use an external API to define the category of the text, but the problem here is that books are in different languages : french, spanish, english ..

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  • Mercurial How To Merge 2 Repositories that share a common ancestor but are not clones of the same re

    - by sylvanaar
    I am using hg-subversion, and I have 2 different hg repositories one from our svn trunk, and one from a branch of the trunk. I would like to link them somehow. At some point in the history both Hg repositories will be identical is there some way to join them? In other words is there a way to relate the repositories from within Hg? The technique I am currently using is to just export the second repository over top of the working copy of the revision they share, and then commit that working copy as a branch in Hg, but I lose the history this way. Any advice would be great

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  • Configuring the expiry time for the messages destined to the "Expired message address" in Hornetq

    - by Rohit
    I have configured a message expiry destination in Hornetq as below <address-setting match="#"> <dead-letter-address>jms.queue.error</dead-letter-address> <expiry-address>jms.queue.error</expiry-address> <max-delivery-attempts>3</max-delivery-attempts> <redelivery-delay>2000</redelivery-delay> <max-size-bytes>10485760</max-size-bytes> <message-counter-history-day-limit>10</message-counter-history-day-limit> <address-full-policy>BLOCK</address-full-policy> <redistribution-delay>60000</redistribution-delay> </address-setting> And the messages do get redirected to the expiry address once the expiration time is exceeded. These messages live indefinitely on the expiry address, Is there a way to provide a expiry time for these messages so they live only limited time on the expiry address?

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  • mixing OpenGL and Interface Builder/ UI Controls - bad idea? Why? (iPhone)

    - by Adam
    I've heard that OpenGL ES and standard iPhone UI controls don't play well together, but I'm wondering if anyone knows why, and what the effects are? I'm writing an OpenGL based game, and the view is loaded from a nib file with ui controls, and it seems to work ok, but the game is really simple at this point... does using ui controls cause some kind of performance hit?

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  • Select row data as ColumnName and Value

    - by Bobcat1506
    I have a history table and I need to select the values from this table in ColumnName, ColumnValue form. I am using SQL Server 2008 and I wasn’t sure if I could use the PIVOT function to accomplish this. Below is a simplified example of what I need to accomplish: This is what I have: The table’s schema is CREATE TABLE TABLE1 (ID INT PRIMARY KEY, NAME VARCHAR(50)) The “history” table’s schema is CREATE TABLE TABLE1_HISTORY( ID INT, NAME VARCHAR(50), TYPE VARCHAR(50), TRANSACTION_ID VARCHAR(50)) Here is the data from TABLE1_HISTORY ID NAME TYPE TRANSACTION_ID 1 Joe INSERT a 1 Bill UPDATE b 1 Bill DELETE c I need to extract the data from TABLE1_HISTORY into this format: TransactionId Type ColumnName ColumnValue a INSERT ID 1 a INSERT NAME Joe b UPDATE ID 1 b UPDATE NAME Bill c DELETE ID 1 c DELETE NAME Bill Other than upgrading to Enterprise Edition and leveraging the built in change tracking functionality, what is your suggestion for accomplishing this task?

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  • [objective C] IPhone question about UIImageView memory menagement

    - by BQuadra
    Hi, i have a UIImageView of 1024x768 (the room of my game) and other various UIIMageView on it (the object of my game). The iPhone screen is smaller than the room (UIImageView 1024x768) .. i want to understand if the iPhone's system automatically intercepts the graphic elements outside the visible area of Room (the player's view) and unload temporarily (for memory optimization) or i must do this by hand?? thanks

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  • Is it better to comment out unneeded code or delete it?

    - by Matt Connolly
    For web applications under maintenance, assuming you have source control, when you need to remove part of the UI and the associated code, do you delete the code and check in, or do you comment out the old code? Arguments in favor of deleting: cleaner code, can still see deleted code in source control history, no worrying about refactoring code that might be uncommented some day. Arguments in favor of commenting: sometimes you need to add the feature back in and the developer adding it back in may not know to check source control history, sometimes the code represents unique functionality that can be a handy reference, seeing it all in one place can help provide clues to deciphering the active code.

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  • Generating Running Sum of Ratings in SQL

    - by Koobz
    I have a rating table. It boils down to: rating_value created +2 april 3rd -5 april 20th So, every time someone gets rated, I track that rating event in the database. I want to generate a rating history/time graph where the rating is the sum of all ratings up to that point in time on a graph. I.E. A person's rating on April 5th might be select sum(rating_value) from ratings where created <= april 5th The only problem with this approach is I have to run this day by day across the interval I'm interested in. Is there some trick to generating a running total using this sort of data? Otherwise, I'm thinking the best approach is to create a denormalized "rating history" table alongside the individual ratings.

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  • How can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4?

    - by micropsari
    Hello, I just finish my iPhone game using cocos2d. But before I put it on the AppStore, I'd like to make it work on iPad (which have a bigger screen) and iPhone 4 (which have a bigger resolution). So, how can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4, to be able to use the correct coordinates / images in my game? Thanks for your help!

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  • Detach subdirectory into separate Git repository

    - by matli
    I have a Git repository which contains a number of subdirectories. Now I have found that one of the subdirectories is unrelated to the other and should be detached to a separate repository. How can I do this while keeping the history of the files within the subdirectory? I guess I could make a clone and remove the unwanted parts of each clone, but I suppose this would give me the complete tree when checking out an older revision etc. This might be acceptable, but I would prefer to be able to pretend that the two repositories doesn't have a shared history. Just to make it clear, I have the following structure: XYZ/ .git/ XY1/ ABC/ XY2/ But I would like this instead: XYZ/ .git/ XY1/ XY2/ ABC/ .git/

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  • How can I generate sql inserts from pipe delimited data?

    - by user568866
    Given a set of delimited data in the following format: 1|Star Wars: Episode IV - A New Hope|1977|Action,Sci-Fi|George Lucas 2|Titanic|1997|Drama,History,Romance|James Cameron How can I generate sql insert statements in this format? insert into table values(1,"Star Wars: Episode IV - A New Hope",1977","Action,Sci-Fi","George Lucas",0); insert into table values(2,"Titanic",1997,"Drama,History,Romance","James Cameron",0); To simplify the problem, let's allow for a parameter to tell which columns are text or numeric. (e.g. 0,1,0,1,1)

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • I want to get the value from one class (SearchTableViewController.m) to another class (HistoryTableV

    - by ahmet732
    #import <UIKit/UIKit.h> @class SearchDetailViewController; @interface SearchTableViewController : UITableViewController <UISearchBarDelegate, UITableViewDelegate, UITableViewDataSource>{ IBOutlet UITableView *myTableView; NSMutableArray *tableData;//will be storing data that will be displayed in table. //Search array den buna aktarma yapcaz ilerde görceksin. NSMutableArray *searchedData;//will be storing data matching with the search string UISearchBar *sBar;//search bar NSMutableArray *searchArray; // It holds the medicines that are shown in tableview SearchDetailViewController * searchDetailViewController; NSMutableArray *deneme; } @property(nonatomic,retain)UISearchBar *sBar; @property(nonatomic,retain)IBOutlet UITableView *myTableView; @property(nonatomic,retain)NSMutableArray *tableData; @property(nonatomic,retain)NSMutableArray *searchedData; @property (nonatomic, retain) NSMutableArray *searchArray; @property (nonatomic, retain) SearchDetailViewController *searchDetailViewController; @property (nonatomic, copy) NSMutableArray *deneme; @end SearchTableViewController.m - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; **deneme= [[NSMutableArray alloc]init]; deneme=[tableData objectAtIndex:indexPath.row];** ****NSLog(@"my row = %@", deneme);**// I holded one of the selected cells here** HistoryTableViewController.m - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; **SearchTableViewController *obj= [[SearchTableViewController alloc]init];** **NSLog(@"my 2nd row= %@", [obj deneme]); //it prints nil** } My project is TabBar. There are two buttons on it- Search and History. I want to display selected items in a table in History tab. But i can not bring the selected item from SearchTableViewController.m to the class (HistoryTableViewController.m) The problem is : I can hold one of the selected items in an array (named deneme)from table in SearchTableViewController.m but i can not take it to HistoryTableViewController.m. It prints nil in console screen.... If I can make it visible in History class, I display those selected items on table. Please help me !!!

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  • How to create relationship between two tables with revisions using Entity Framework

    - by Chris Ridenour
    So I am in the process of redesigning a small database (and potentially a much larger one) but want to show the value of using revisions / history of the business objects. I am switching the data from Access to MSSQL 2008. I am having a lot of internal debate on what version of "revision history" to use in the design itself - and thought I had decided to add a "RevisionId" to all tables. With this design - adding a RevisionId to all tables we would like tracked - what would be the best way to create Navigational Properties and Relationships between two tables such as | Vendor | VendorContact | where a Vendor can have multiple contacts. The Contacts themselves will be under revision. Will it require custom extensions or am I over thinking this? Thanks in advance.

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  • Rounding values up or down in C#

    - by c11ada
    Hey all, I've created a game which gives a score at the end of the game, but the problem is that this score is sometimes a number with a lot of digits after the decimal point (like 87.124563563566). How would I go about rounding up or down the value so that I could have something like 87.12? Thanks!

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  • Back Button gets Disabled on IE 7,8 for an ASP.NET site

    - by timeitquery
    In an ASP.NET 3.5 website we are noticing that the back button is not working properly. If the user does several postbacks (say 10 times), and than starts pressing back button - the back button gets disabled before the user gets through all the pages. The site does not use AJAX.net. I can reproduce the issue on IE 7 and 8 almost always. The problem seems to be with some sort of limit IE has on History Cache for a given tab/instance. In the tests I did the post request to the server are large - around 83k, and the responses are are round 300k. It seems that with these request sizes the history does not hold more than 4 items. The moment I get to the 5 post, the first item i had selected is dropped.

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  • How to use double buffering inside a thread and applet

    - by russell
    I have a question about when paint and update method is called?? i have game applet where i want to use double buffering.But i cant use it.the problem is In my game there is a ball which is moving inside run() method.I want to know how to use double buffering to swap the offscreen image and current image.Someone plz help. And when there is both update() and paint() method.which are called first,when and why ???

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  • Dota map record tracking or saving in DB

    - by ajay009ajay
    Hello All, I want to fetch game record of Dota map. what player won, loss, kills or death ? I am fetching value, using PGPVN server but this not fetching custom map war craft III game. I did more and more googling. what is the perfect way to fetch this Dota map record ???? thanks in advance.

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  • NavigateBackward in Vim?

    - by vexe
    So Ctrl-o works only with jumps and has a history, '' gets you back to your last position regardless of how you ended up there (jumping, navigating, etc) but there's no history for it. What I'm looking for is the best of those two worlds, something like Visual studio's NavigateBackward. Ctrl-o is good but a lot of the times it takes me back to positions I wouldn't expect, jumping is not the only way I navigate... Is there a built-in command/way in vim that does this? if not, is there a plugin for it? if not, I have no problem writing a plugin myself, I know how to set/get the caret position, but I looked at the autocmd-events and couldn't find anything that fires when the caret changes position. How would I go about detecting the 'change' of the caret position? Thanks.

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  • Scrolbar on a Label

    - by Michael Quiles
    I need to be able to scroll text on a label i am using this for the credits portion of a tic tac toe game. How can I make this happen we've only been taught to scroll through number values in the scrollbar not text. Your help is appreciated. private void xGameCreditsButton_Click(object sender, EventArgs e) { this.xWinnerLabel.BackColor = Color.White; this.xCreditsScrollBar.Visible = true; this.xWinnerLabel.Text = "This game was made possible with the help of: blah bla blah"; }

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  • Should I use Flash or Java?

    - by cable729
    I want to make some 2d games that I may want to submit to a game site, such as newgrounds.com. Even if I decide not to submit, I'd still like to know which is a better choice. Which has a faster startup time? Which performs faster in a 2d game? Which IDE should I use? Thanks in advance!

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  • Saving Variables In An ASP Page

    - by Or Betzalel
    I'm trying to convert a game I made (WindowsFormApplication) to an ASP Page. My Problem is that I have a lot "private" variables in my WindowFormApplication and those variables are important for the game. But when after I Declare all my variables (in my Page_Load), they turn null no matter what I do(click a button, refresh the page). Is there anyway to save my variables between buttons (other than Session, because I'd have to create like 6 more sessions)

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