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  • Is it normal to sometimes take a while to get even basic things working in software development?

    - by user1092719
    This is a little hard to explain because it's a really generic question, but bear with me... I find that when I am doing or recreating basic things from scratch (i.e. without the help of libraries), sometimes it feels as though I'm taking much more time to do the task than is actually needed. I am not new to programming or development & design concepts and have worked extensively with around 9 languages and various platforms and paradigms over 5/6 years. Although I don't yet have any academic qualification for programming and have learned almost exclusively from the Internet, I have been told that the quality of my code is excellent by those with qualifications. So, I don't think I'm a bad programmer because I really love doing it and working with software architecture, but maybe I'm slow? Or is it normal to take sometimes longer than it seems necessary to do basic tasks?

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  • Feasible to send marketing emails as an image?

    - by Anonymous -
    Is it feasible to send marketing emails entirely as images - apart from a link at the top, giving the option for the recipient to view the email online (in their browser) and one at the footer to unsubscribe from our mailing list? Anyone who's coded a html email template before knows how much of a pain it is to end up with the final design that displays 'properly' (rarely does it display the same in all clients) and doesn't break. I understand there's the possibility of people simply ignoring the email altogether should their email clients be set not to automatically download images, but many of our email primarily feature images anyway. Thoughts?

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  • Server costs and back loading for mobile devices

    - by user23844
    A company approached me to design an MMO for the mobile platform and I have the perfect idea for them. My question is how much would a server for a FTP game that has both a PVE element and PVP cost? Also do you think that it would be better or is it even possible to back load the data onto the phones (trying to come up with some interesting way to back up the data in case of emergency). I don't want the game to be totally online reliant (I want to appeal to not only phone users but also iPod touch users) and for there to be an offline mode. If you can't tell this is my first game besides simple projects I've done on the side. Any help would be greatly appreciated.

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  • Benefits of TOGAF or similar?

    - by Lunatik
    I can read the website blurb and be impressed by the alleged benefits, but I haven't worked anywhere or with anyone who followed the TOGAF (or any alternative) architecture framework. Our organisation has declared itself dedicated to moving from what is currently a fairly shambolic design & development model towards something approaching a modern structured process. Things like TOGAF have been mentioned as helping achieve a world-class enterprise development environment (!) but I'm convinced that no-one here really understands the real-world benefits that wholesale adoption might bring and, perhaps more importantly, the effort/pain required to achieve the same. Do you have experience in using TOGAF or similar to wrestle control in an organisation? Do you think that use of the framework brought any benefit? Edit: For clarification TOGAF is "The Open Group Architecture Framework", a detailed method and set of tools for developing an enterprise architecture. See: http://www.opengroup.org/architecture/togaf8-doc/arch/

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  • When should I decide what language and platforms I will use for a project?

    - by Mikalichov
    During your development process, when is the recommended phase to decide what platform to aim for, and what language to use? I figured that it would be better to choose at the beginning what would be your target platform, as it would affect your design decisions, and limit the language you are supposed to use. However, I have heard several stories of people developing their game with whatever language they were the most confident with, and then porting it to the various platforms. So, what is the best moment to choose? Before, during, after? If there is not one best choice, what factors should affect the decision?

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  • Announcement: Video Demos Now Available

    - by Richard Bingham
    The YouTube Channel will complement our blog posts, showing you many customization and development tasks using the Fusion Applications platform. This includes: Using Page Composer and Application Composer for run-time customization Using JDeveloper for ADF design-time customization Using BI Composer tools for reports and analytics customization Using SOA development tools for BPEL and BPM customization These videos are bite-sized, only a few minutes each, and show a process from start to finish with no slides or static screenshots. We have an initial library of 14 videos covering many popular areas and a plan to release many more, roughly on a weekly basis. We hope you find these useful, and if you have comments or have things you would like to see then please leave a comment below and we'll do our best. Enjoy the show!

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  • SQL Why is prefixing column names considered bad practice?

    - by P.Brian.Mackey
    According to a popular SO post is it considered a bad practice to prefix table names. At my company every column is prefixed by a table name. This is difficult for me to read. I'm not sure the reason, but this naming is actually the company standard. I can't stand the naming convention, but I have no documentation to back up my reasoning. All I know is that reading AdventureWorks is much simpler. In this our company DB you will see a table, Person and it might have column name: Person_First_Name or maybe even Person_Person_First_Name (don't ask me why you see person 2x) Why is it considered a bad practice to pre-fix column names? Are underscores considered evil in SQL as well? Note: I own Pro SQL Server 2008 - Relation Database design and implementation. References to that book are welcome.

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  • Where does Rails get it's datetime for creating records?

    - by gwapEs9
    I have a rails app with a data model called 'jobs' and i'm faced with a critical design choice crossroads. I don't know enough about Rails and it's inner workings to be able to say for sure what I should do despite a complete read of the rails and ruby docs. I want to be able to accurately display the age of a job record in days. So when a customer logs in, they can see that the job they submitted is 'x' days old. Where does a rails app on Heroku get it's time stamps? From Heroku? or the customers system clock? If a customer has a out of date system clock and submits a job, it could really mess up the sorting of their job list, not to mention me the overseer of job records. Any advice out there? EDIT: Just to be clear, i'm not asking how to list jobs by their date, but to which clock does a rails app on Heroku base it's records.

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  • Games with user-supplied artifical intelligence (AI) engines?

    - by RoboShop
    I remember Microsoft used to have this AI game for the .NET framework which allowed you to program a species and this species could be introduced to an "ecosystem" full of species that other people had programmed and they could interact with each other, etc. I can't remember what it was called, but I remembered thinking it was a pretty good idea. Are there any other similiar sites like that, which allows you to design some sort of AI engine and pit it against other programmer's creations? It could be an ecosystem type thing, or it could be a card or board game.

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  • Change the scale-policy of OpenGL ES in Android?

    - by wanting252
    I currently develop a game for Android in OpenGL ES 1.0, use libgdx library. I target the 720x480 screen size. For example, I design only one arts pack for 720x480. And what will happen in Android phones with screen-size smaller or bigger than it, 480x320 for instance? Could you please tell me how to change the scale-policy of OpenGL ES in Android? Or in libgdx specially? Is there anything like "Resample Image" like photoshop?(Nearest Neighbor, Bilinear, Bicubic etc..) for libgdx? Edit: I found some tutorials about texture filter in OpenGL, test it with Linear and Nearest. Linear is good for scaling but slow down the game, and Nearest is on the contrary. What should I do to get a balance between those?

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  • Will learning wxpython worth it in future? [on hold]

    - by user108437
    As we know that microsoft has been pushing Windows 8.1 which strongly uses XAML to design the app and for windows desktop mode WPF is another framework (which probably some thinks it fails) However, in old times, developer write windows form software using MFC or something alike that they have to do their own main loop, etc, etc, and I recently loves python and learning python certainly worth it, since there are still ironpython out there that uses .NET, but I am not sure whether my move to also learn wxpython for building windows software that does not requires .NET worth it also i notice wxpython is somehow old and still uses python 2.7, while today, python already version 3.3, beside that the books are old book published in 2007, and there seems no much hype on building windows form without .NET anymore because .NET is mostly preinstalled in new windows version. So my humble question is, whether should I learn python + wxpython or only python? Is there any benefit that I might not notice for capable in writing windows application that does not use .NET?

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  • How much time do you spend actually developing vs. infrastructure activites?

    - by Can't Tell
    When I'm working I feel like most of the time I'm not doing actual work. For example after making a change to the code in order to test it, I have to first build the project, and start the server(say JBoss). Upon testing, I find that there is another small issue. So I bring down the server, make the changes, build again and start up the server again.The building and bringing the server up/down is not very useful work. Also, the IDE (lets say Eclipse) does things such as updating Maven indexes and building the workspace which take some more time to get things done. Have you come across this kind of situation? Do you have tips on how to overcome/bypass this? Any features on the IDE/build tools that can be helpful? Any architecture/application design/technology that attempts to overcome this?

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  • Silverlight 4 Theme refresh including RIA Services templates

    The feedback from the Silverlight 4 application themes released and the latest in process have been overwhelmingly toward the positive. We appreciate the feedback and hopefully you appreciate the transparency in the process. As a developer I want my fellow brethren to appreciate good design and use it whenever possible even as a default if you dont have designers on board. In the initial release we had some issues getting the RIA Services ones out at the same time but weve got those finished now...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Criteria for a language to be considered "object oriented"

    - by nist
    I had a discussion about OO programming today and by browsing the internet I found a lot of different specifications for object oriented languages. What are the requirements for a language to be object oriented? For myself an object oriented language must have classes, inheritance and encapsulation. Is C an object oriented language just because you can use structs and program with an object oriented design? Why/ why not? Are there any good sites/articles about this? And please, no Wikipedia links because I've already been there.

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  • Technical Article: Experimenting with Java Timers

    - by Tori Wieldt
    OTN's new tech article is "Experimenting with Java Timers" by T. Lamine Ba. This article studies time—how Java handles timers and the scheduling of tasks. Java timers are utilities that let you execute threads or tasks at a predetermined future time, and these tasks can be repeated according to a set frequency. The article starts with a simple "Hello World" program in a web application that's composed of JavaServer Pages (JSP) and uses the model-control-view (MVC) design pattern. The IDE used in this article is NetBeans IDE 7.1, but you can use any IDE that supports Java. "Experimenting with Java Timers" demonstrates how to get started scheduling jobs with Java. To learn about Swing timers, check out the Java tutorial "How to Use Swing Timers" and additional information in the Java Platform, Standard Edition 7 API Specification for Class Timer. 

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  • What steps should be taken to ensure that an open source database gets ready for production?

    - by I_like_traffic_lights
    I am considering using GridSQL in a production environment. However, I do have some indications that it is not ready. One is that it got excluded by the offering of EnterpriseDB a while ago, and the forums seem to report a few wrong results and relatively severe bugs. The alternatives to GridSQL, however cost around 100.000$ to buy, so I was thinking to utilize some of this money to ensure that GridSQL gets ready for production. At the same time, I could risk spending 50.000$ and months of work on the development of GridSQL, just to discover that the design was flawed and that a complete rewrite is needed. Then I would have to buy the commercial alternatives to GridSQL and the existence of my startup would be at risk. Question What steps would you take to ensure that there is as little risk as possible that the worst case scenario described above would happen? It is unrealistic that I could do much testing nor code review/coding myself (I am also not the best developer), so please describe where to find the guys that would need to do the work.

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  • Particle system lifetimes in OpenGL ES 2

    - by user16547
    I don't know how to work with my particle's lifetimes. My design is simple: each particle has a position, a speed and a lifetime. At each frame, each particle should update its position like this: position.y = position.y + INCREMENT * speed.y However, I'm having difficulties in choosing my INCREMENT. If I set it to some sort of FRAME_COUNT, it looks fine until FRAME_COUNT has to be set back to 0. The effect will be that all particles start over at the same time, which I don't want to happen. I want my particles sort of live "independent" of each other. That's the reason I need a lifetime, but I don't know how to make use of it. I added a lifetime for each particle in the particle buffer, but I also need an individual increment that's updated on each frame, so that when PARTICLE_INCREMENT = PARTICLE_LIFETIME, each increment goes back to 0. How can I achieve something like that?

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  • Enterprise 2.0 - How to

    - by me
    Today I had a very interesting lecture at the  Fachhochschule Nordostschweiz "Hochschule für Wirtschaft" around How to design & implement an Enterprise 2. 0 solution. We had a great (and sometime pretty skeptical)  discussion around Social Value Models. The presentation can be found below. Enterprise 2.0 - How to View more presentations from Peter Reiser Feedback are always welcome.

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  • How to teach your users/customers to send better error descriptions

    - by ckeller
    I often have to deal with customers or users which are reporting errors in applications. Most of the time their content is something useless as ERROR!!! x does not work without much more information. For resolving the issue I have to request every single detail of them, which often is more time consuming than fixing the issue itself. Other send information in formats which are not ideal, like screenshots (of data records, not of errors) although they could send a link (we have access to the systems) and so on. How do you tell your users/customers to describe the problems with more details so that the whole process could be easier for both sides? edit This question is more about the social skills, than how to achieve programmatic collection of logs and error information. I'm aware of the fact that this should be part of good software design.

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  • Java EE/GlassFish@Java2Days

    - by reza_rahman
    Java2Days 2012 was held in Sofia, Bulgaria on October 25-26. This was the third installment of the premier Java conference for the Balkan region, having three separate tracks for Java, the Cloud and Mobile. It attracted over a thousand enthusiastic, bright young developers and a number of world class speakers. There were no less than three full-house sessions on Java EE/GlassFish - one on Java EE 7, one on Domain-Driven Design using Java EE 6 and one on JSR 356/WebSocket. More details on Java EE/GlassFish@Java2Days, including slides and code examples, posted here.

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  • UndoRedo on Nodes (Part 2)

    - by Geertjan
    After the recording of the latest API Design Tip for the upcoming NetBeans Podcast, Jaroslav Tulach helped me with the problem I blogged about yesterday. First he expressed surprise at seeing Undo/Redo work on Nodes, which was never the intention, i.e., that feature was always intended for documents, e.g., the Java editor. However, he then showed me where to find the Properties window in the NetBeans sources, where it is org.netbeans.core.windows.view.ui.NbSheet. It turns out that the Properties window does not have an activated node and hence the Node that implements UndoRedo.Manager is never put in the Lookup. Once we added, on line 303, "this.setActivatedNodes(nodes);", everything worked as expected, i.e., the Undo/Redo actions are now enabled, even when the Properties window is selected: Maybe it means I should file an issue to get that line added to NbSheet?

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  • Nokia promet une tablette sous Windows 8 et un smartphone "révolutionnaire" qui n'aura plus besoin d'être touché ou regardé

    Nokia promet une tablette sous Windows 8 et un smartphone "révolutionnaire" "Que les utilisateurs n'auront plus besoin de regarder ou de toucher" Le magazine spécialisé DigiTimes rapportait dans l'un de ses articles paru le 12 mars dernier que Nokia sous-traiterait actuellement la production d'une tablette de 10 pouces à une société chinoise, Compal Electronics. Selon ce même article, 200 000 unités seraient conçues dans un premier temps pour une commercialisation prévue au quatrième trimestre de cette année. Une nouvelle que Marko Ahtisaari, vice-président senior de la section Design de Nokia, a confirmé dans un entretien accordé au magazine finlandais Kavppalehti O...

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  • Philosophy of scroll bars [closed]

    - by Parkhid
    Please suppose I want to design my own text editor . simply like notepad. Without using any richtextbox or other controls LIKE EDIT in C++. Main Handle is just a window in C++ or usercontrol in C#. The Question is here for scrolling option , how can I perform scrolling when user is typing. I mean vertical scrolling here . What is Philosophy of works of scroll bars in C++ windows or C# user controls ? Should I Clear the (Usercontrol or Window) When User reaches to end of (Usercontrol or Window) and then Put caret on start of (Usercontrol or Window) ? What about scrolling with thumb or hand scrolling ? How can I find the Text Position which scroll to ?

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  • When to Use workflow engines?

    - by A01_
    I'm totally new to this concept from design perspective. I've worked in past on some of the workflow engines as programmer but never had a clarity on why we chose the work-flow engines in first place. And as programmer I know that there are at least 100 ways to do anything when you are writing code but only few of the ways are the best! I still don't understand which use cases are best solved by workflow engines (or rather their concept) than designing a good DI enabled application. I'm looking for any general characteristics of domain-neutral use cases, where work-flow engines are one of the the best options. So my question is: What are general characteristics of a requirement which can be taken as a signal for opting for a good workflow engine and coding around it? Cheers!

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  • How to redesign the UI of a large project?

    - by jem88
    I'm currently working at a quite big Android project (a social network, you can see it here if is useful to answer the question). We decided to restyle the whole app, changing all the UI design. The code I actually have is complex, there are many controllers, and it's a little messy too. Is it "better" in terms of time and code cleanliness to take one controller per time, and rewrite it entirely, or to modify one controller per time? The layout change entirely anyway, so for that I know I've to restart from scratch. Maybe it could seem a stupid question, but with the "time" variable I really can't see the best way.

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