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  • Own CMS or Blog

    - by Xander cage
    I'm trying t build a somekind a clone to wordpress and have some problems understanding the functions that are used there. But that's not the problem.. The thing I'm looking for is good book that detailed explains what aspects to be aware of during the creation of the cms and some code snippets or something in that direction.. With best regards

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  • PHP Arrays: A good way to check if an array is associative or sequential?

    - by Wilco
    PHP treats all arrays as associative, so there aren't any built in functions. Can anyone recommend a fairly efficient way to check if an array contains only numeric keys? Basically, I want to be able to differentiate between this: $sequentialArray = array('apple', 'orange', 'tomato', 'carrot'); and this: $assocArray = array('fruit1' => 'apple', 'fruit2' => 'orange', 'veg1' => 'tomato', 'veg2' => 'carrot');

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  • How would you code a washing machine?

    - by Dan
    Imagine I have a class that represents a simple washing machine. It can perform following operations in the following order: turn on - wash - centrifuge - turn off. I see two basic alternatives: A) I can have a class WashingMachine with methods turnOn(), wash(int minutes), centrifuge(int revs), turnOff(). The problem with this is that the interface says nothing about the correct order of operations. I can at best throw InvalidOprationException if the client tries to centrifuge before machine was turned on. B) I can let the class itself take care of correct transitions and have the single method nextOperation(). The problem with this on the other hand, is that the semantics is poor. Client will not know what will happen when he calls the nextOperation(). Imagine you implement the centrifuge button’s click event so it calls nextOperation(). User presses the centrifuge button after machine was turned on and ups! machine starts to wash. I will probably need a few properties on my class to parameterize operations, or maybe a separate Program class with washLength and centrifugeRevs fields, but that is not really the problem. Which alternative is better? Or maybe there are some other, better alternatives that I missed to describe?

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  • Specializing a class template constructor

    - by SilverSun
    I'm messing around with template specialization and I ran into a problem with trying to specialize the constructor based on what policy is used. Here is the code I am trying to get to work. #include <cstdlib> #include <ctime> class DiePolicies { public: class RollOnConstruction { }; class CallMethod { }; }; #include <boost/static_assert.hpp> #include <boost/type_traits/is_same.hpp> template<unsigned sides = 6, typename RollPolicy = DiePolicies::RollOnConstruction> class Die { // policy type check BOOST_STATIC_ASSERT(( boost::is_same<RollPolicy, DiePolicies::RollOnConstruction>::value || boost::is_same<RollPolicy, DiePolicies::CallMethod>::value )); unsigned m_die; unsigned random() { return rand() % sides; } public: Die(); void roll() { m_die = random(); } operator unsigned () { return m_die + 1; } }; template<unsigned sides> Die<sides, DiePolicies::RollOnConstruction>::Die() : m_die(random()) { } template<unsigned sides> Die<sides, DiePolicies::CallMethod>::Die() : m_die(0) { } ...\main.cpp(29): error C3860: template argument list following class template name must list parameters in the order used in template parameter list ...\main.cpp(29): error C2976: 'Die' : too few template arguments ...\main.cpp(31): error C3860: template argument list following class template name must list parameters in the order used in template parameter list Those are the errors I get in Microsoft Visual Studio 2010. I'm thinking either I can't figure out the right syntax for the specialization, or maybe it isn't possible to do it this way.

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  • Is it possible to tie a C++ output stream to another output stream?

    - by Emanuel
    Is it possible to tie a C++ output stream to another output stream? I'm asking because I've written an ISAPI extension in C++ and I've written ostreams around the WriteClient and ServerSupportFunction/HSE_REQ_SEND_RESPONSE_HEADER_EX functions - one ostream for the HTTP headers and one for the body of the HTTP response. I'd like to tie the streams together so that all the HTTP headers are sent before the rest of the response is sent.

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  • running SVN scripts of users with no password

    - by Oded
    Hi, I'm running SVN functions such as log from the command line. I'm using --username and --password attributes to authenticate the function. Unfortunately, my users don't have passwords and I'm don't know what value to provide in the command line for the password. the syntax is: --password ARG and I don't have any value. please help. Thanks.

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  • Why ruby has to_s and inspect?

    - by prosseek
    The p calls inspect, and puts/print calls to_s for representing its object. If I run class Graph def initialize @nodeArray = Array.new @wireArray = Array.new end def to_s # called with print / puts "Graph : #{@nodeArray.size}" end def inspect # called with p "G" end end if __FILE__ == $0 gr = Graph.new p gr print gr puts gr end I get G Graph : 0Graph : 0 Then, why does ruby has two functions do the same thing? What makes the difference between to_s and inspect? If I comment out the to_s or inspect function, I get as follows. ##

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  • mysql datetime performance

    - by praksant
    Hi, since in mysql datetime field is represented as string (i'm not sure how it works internally), wouldn't be from performance point of view faster to store date as unix timestamp? I don't need to use any mysql native date functions, i'm going for performance of sorting and selecting data. if there was an index for that column, would be difference between int and datetime? Thank you

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  • Custom language - FOR loop in a clojure interpeter?

    - by Mark
    I have a basic interpreter in clojure. Now i need to implement for (initialisation; finish-test; loop-update) { statements } Implement a similar for-loop for the interpreted language. The pattern will be: (for variable-declarations end-test loop-update do statement) The variable-declarations will set up initial values for variables.The end-test returns a boolean, and the loop will end if end-test returns false. The statement is interpreted followed by the loop-update for each pass of the loop. Examples of use are: (run ’(for ((i 0)) (< i 10) (set i (+ 1 i)) do (println i))) (run ’(for ((i 0) (j 0)) (< i 10) (seq (set i (+ 1 i)) (set j (+ j (* 2 i)))) do (println j))) inside my interpreter. I will attach my interpreter code I got so far. Any help is appreciated. Interpreter (declare interpret make-env) ;; needed as language terms call out to 'interpret' (def do-trace false) ;; change to 'true' to show calls to 'interpret' ;; simple utilities (def third ; return third item in a list (fn [a-list] (second (rest a-list)))) (def fourth ; return fourth item in a list (fn [a-list] (third (rest a-list)))) (def run ; make it easy to test the interpreter (fn [e] (println "Processing: " e) (println "=> " (interpret e (make-env))))) ;; for the environment (def make-env (fn [] '())) (def add-var (fn [env var val] (cons (list var val) env))) (def lookup-var (fn [env var] (cond (empty? env) 'error (= (first (first env)) var) (second (first env)) :else (lookup-var (rest env) var)))) ;; for terms in language ;; -- define numbers (def is-number? (fn [expn] (number? expn))) (def interpret-number (fn [expn env] expn)) ;; -- define symbols (def is-symbol? (fn [expn] (symbol? expn))) (def interpret-symbol (fn [expn env] (lookup-var env expn))) ;; -- define boolean (def is-boolean? (fn [expn] (or (= expn 'true) (= expn 'false)))) (def interpret-boolean (fn [expn env] expn)) ;; -- define functions (def is-function? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'lambda (first expn))))) (def interpret-function ; keep function definitions as they are written (fn [expn env] expn)) ;; -- define addition (def is-plus? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '+ (first expn))))) (def interpret-plus (fn [expn env] (+ (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define subtraction (def is-minus? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '- (first expn))))) (def interpret-minus (fn [expn env] (- (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define multiplication (def is-times? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '* (first expn))))) (def interpret-times (fn [expn env] (* (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define division (def is-divides? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '/ (first expn))))) (def interpret-divides (fn [expn env] (/ (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define equals test (def is-equals? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '= (first expn))))) (def interpret-equals (fn [expn env] (= (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define greater-than test (def is-greater-than? (fn [expn] (and (list? expn) (= 3 (count expn)) (= '> (first expn))))) (def interpret-greater-than (fn [expn env] (> (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define not (def is-not? (fn [expn] (and (list? expn) (= 2 (count expn)) (= 'not (first expn))))) (def interpret-not (fn [expn env] (not (interpret (second expn) env)))) ;; -- define or (def is-or? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'or (first expn))))) (def interpret-or (fn [expn env] (or (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define and (def is-and? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'and (first expn))))) (def interpret-and (fn [expn env] (and (interpret (second expn) env) (interpret (third expn) env)))) ;; -- define print (def is-print? (fn [expn] (and (list? expn) (= 2 (count expn)) (= 'println (first expn))))) (def interpret-print (fn [expn env] (println (interpret (second expn) env)))) ;; -- define with (def is-with? (fn [expn] (and (list? expn) (= 3 (count expn)) (= 'with (first expn))))) (def interpret-with (fn [expn env] (interpret (third expn) (add-var env (first (second expn)) (interpret (second (second expn)) env))))) ;; -- define if (def is-if? (fn [expn] (and (list? expn) (= 4 (count expn)) (= 'if (first expn))))) (def interpret-if (fn [expn env] (cond (interpret (second expn) env) (interpret (third expn) env) :else (interpret (fourth expn) env)))) ;; -- define function-application (def is-function-application? (fn [expn env] (and (list? expn) (= 2 (count expn)) (is-function? (interpret (first expn) env))))) (def interpret-function-application (fn [expn env] (let [function (interpret (first expn) env)] (interpret (third function) (add-var env (first (second function)) (interpret (second expn) env)))))) ;; the interpreter itself (def interpret (fn [expn env] (cond do-trace (println "Interpret is processing: " expn)) (cond ; basic values (is-number? expn) (interpret-number expn env) (is-symbol? expn) (interpret-symbol expn env) (is-boolean? expn) (interpret-boolean expn env) (is-function? expn) (interpret-function expn env) ; built-in functions (is-plus? expn) (interpret-plus expn env) (is-minus? expn) (interpret-minus expn env) (is-times? expn) (interpret-times expn env) (is-divides? expn) (interpret-divides expn env) (is-equals? expn) (interpret-equals expn env) (is-greater-than? expn) (interpret-greater-than expn env) (is-not? expn) (interpret-not expn env) (is-or? expn) (interpret-or expn env) (is-and? expn) (interpret-and expn env) (is-print? expn) (interpret-print expn env) ; special syntax (is-with? expn) (interpret-with expn env) (is-if? expn) (interpret-if expn env) ; functions (is-function-application? expn env) (interpret-function-application expn env) :else 'error))) ;; tests of using environment (println "Environment tests:") (println (add-var (make-env) 'x 1)) (println (add-var (add-var (add-var (make-env) 'x 1) 'y 2) 'x 3)) (println (lookup-var '() 'x)) (println (lookup-var '((x 1)) 'x)) (println (lookup-var '((x 1) (y 2)) 'x)) (println (lookup-var '((x 1) (y 2)) 'y)) (println (lookup-var '((x 3) (y 2) (x 1)) 'x)) ;; examples of using interpreter (println "Interpreter examples:") (run '1) (run '2) (run '(+ 1 2)) (run '(/ (* (+ 4 5) (- 2 4)) 2)) (run '(with (x 1) x)) (run '(with (x 1) (with (y 2) (+ x y)))) (run '(with (x (+ 2 4)) x)) (run 'false) (run '(not false)) (run '(with (x true) (with (y false) (or x y)))) (run '(or (= 3 4) (> 4 3))) (run '(with (x 1) (if (= x 1) 2 3))) (run '(with (x 2) (if (= x 1) 2 3))) (run '((lambda (n) (* 2 n)) 4)) (run '(with (double (lambda (n) (* 2 n))) (double 4))) (run '(with (sum-to (lambda (n) (if (= n 0) 0 (+ n (sum-to (- n 1)))))) (sum-to 100))) (run '(with (x 1) (with (f (lambda (n) (+ n x))) (with (x 2) (println (f 3))))))

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  • JOGL: cannot run java on compiled class file

    - by John Goche
    I am running ubuntu Linux 11.10. I have followed the instructions on the site http://jogamp.org/jogl/www/ and downloaded everything with git to $HOME/jogamp and built everything with ant (although I would have prefered the files installed somewhere under /usr/local). I am trying to run a simple application with JOGL found on the Wikipedia site: http://en.wikipedia.org/wiki/Java_OpenGL In order to compile the file I had to add: export CLASSPATH.:$HOME/jogamp/jogl/build/jogl/classes in order to compile the code. When I run java I get the following: $ java JOGLQuad Exception in thread "main" java.lang.NoClassDefFoundError: javax/media/nativewindow /WindowClosingProtocol at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) at java.lang.ClassLoader.defineClass(ClassLoader.java:615) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) Caused by: java.lang.ClassNotFoundException: javax.media.nativewindow.WindowClosingProtocol at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ... 12 more Could not find the main class: JOGLQuad. Program will exit. How do I fix this and where can I find more JOGL code samples that I can compile and run? Thanks, John Goche

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  • How to turn on monitor after wake-up from suspend mode?

    - by alek.sys
    Hi all, I need wake up PC from sleep to perform some actions - from C#. I've used CreateWaitableTimer functions, everything goes fine, at given time PC wakes up - but monitor stays in power save mode (turned off). So i want to know - how possible to turn on monitor after wake up? PS I've tried "Complete Guide on How To Turn A Monitor On/Off/Standby" - with SendMessage (Codeproject) and SetThreadExecutionState(ES_DISPLAY_REQUIRED) - it doesn't work Any ideas?

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  • How To Make Moving News Bar in Windows Forms Application without Timer

    - by Ehab Sutan
    I'm making a desktop application in C# which contains a moving News Bar labels. I'm using a timer to move these labels but the problem is that when i make the interval of this timer low (1-10 for example) the application takes very high percentage of CPU Usage, And when i make it higher(200 -500 ) the movement of the labels becomes intermittent or not smooth movement even that the user may not be able to read the news in Comfortable way. ((More Information)) it is Windows form application. the way i move the labels is as follows : the news items from RSS feeds are represented in a group of linklabels. All these linklabels are added to a flowlayout container. The timer moves the whole flowlayout container. I found this way according to my knowledge the best way to making the news bar. If you have better idea or solution please help

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  • What's wrong with my JSON?

    - by Ronald
    Anybody out there notice anything wrong with this JSON? It validates at JSONLint.com, but neither Chrome nor Firefox's native JSON parse functions will properly parse it. Any ideas? { "result": "{\"players\":[{\"name\":\"User 522\",\"turn\":true,\"score\":0},{\"name\":\"User 925\",\"turn\":false,\"score\":5}],\"enableControls\":false}", "error": "null", "id": "7" }

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  • Using the Proxy pattern with C++ iterators

    - by Billy ONeal
    Hello everyone :) I've got a moderately complex iterator written which wraps the FindXFile apis on Win32. (See previous question) In order to avoid the overhead of constructing an object that essentially duplicates the work of the WIN32_FIND_DATAW structure, I have a proxy object which simply acts as a sort of const reference to the single WIN32_FIND_DATAW which is declared inside the noncopyable innards of the iterator. This is great because Clients do not pay for construction of irrelevant information they will probably not use (most of the time people are only interested in file names), and Clients can get at all the information provided by the FindXFile APIs if they need or want this information. This becomes an issue though because there is only ever a single copy of the object's actual data. Therefore, when the iterator is incrememnted, all of the proxies are invalidated (set to whatever the next file pointed to by the iterator is). I'm concerned if this is a major problem, because I can think of a case where the proxy object would not behave as somebody would expect: std::vector<MyIterator::value_type> files; std::copy(MyIterator("Hello"), MyIterator(), std::back_inserter(files)); because the vector contains nothing but a bunch of invalid proxies at that point. Instead, clients need to do something like: std::vector<std::wstring> filesToSearch; std::transform( DirectoryIterator<FilesOnly>(L"C:\\Windows\\*"), DirectoryIterator<FilesOnly>(), std::back_inserter(filesToSearch), std::mem_fun_ref(&DirectoryIterator<FilesOnly>::value_type::GetFullFileName) ); Seeing this, I can see why somebody might dislike what the standard library designers did with std::vector<bool>. I'm still wondering though: is this a reasonable trade off in order to achieve (1) and (2) above? If not, is there any way to still achieve (1) and (2) without the proxy?

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  • What is a good platform for building a game framework targetting both web and native languages?

    - by fuzzyTew
    I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following: native ppc/x86/x86_64/arm binaries or a language which compiles to them javascript actionscript bytecode or a language which compiles to it (actionscript 3, haxe) optionally java I imagine, for example, creating an API where I can open windows and make OpenGL-like calls and the framework maps this in a relatively efficient manner to either WebGL with a canvas object, 3d graphics in Flash, OpenGL ES 2 with EGL, or desktop OpenGL in an X11, Windows, or Cocoa window. I have so far looked into these avenues: Building the game library in haXe Pros: Targets exist for php, javascript, actionscript bytecode, c++ High level, object oriented language Cons: No support for finally{} blocks or destructors, making resource cleanup difficult C++ target does not allow room for producing highly optimized libraries -- the foreign function interface requires all primitive types be boxed in a wrapper object, as if writing bindings for a scripting language; these feel unideal for real-time graphics and audio, especially exporting low-level functions. Doesn't seem quite yet mature Using the C preprocessor to create a translator, writing programs entirely with macros Pros: CPP is widespread and simple to use Cons: This is an arduous task and probably the wrong tool for the job CPP implementations differ widely in support for features (e.g. xcode cpp has no variadic macros despite claiming C99 compliance) There is little-to-no room for optimization in this route Using llvm's support for multiple backends to target c/c++ to web languages Pros: Can code in c/c++ LLVM is a very mature highly optimizing compiler performing e.g. global inlining Targets exist for actionscript (alchemy) and javascript (emscripten) Cons: Actionscript target is closed source, unmaintained, and buggy. Javascript targets do not use features of HTML5 for appropriate optimization (e.g. linear memory with typed arrays) and are immature An LLVM target must convert from low-level bytecode, so high-level constructs are lost and bloated unreadable code is created from translating individual instructions, which may be more difficult for an unprepared JIT to optimize. "jump" instructions cause problems for languages with no "goto" statements. Using libclang to write a translator from C/C++ to web languages Pros: A beautiful parsing library providing easy access to the code structure Can code in C/C++ Has sponsored developer effort from Apple Cons: Incomplete; current feature set targets IDEs. Basic operators are unexposed and must be manually parsed from the returned AST element to be identified. Translating code prior to compilation may forgo optimizations assumed in c/c++ such as inlining. Creating new code generators for clang to translate into web languages Pros: Can code in C/C++ as libclang Cons: There is no API; code structure is unstable A much larger job than using libclang; the innards of clang are complex Building the game library in Common Lisp Pros: Flexible, ancient, well-developed language Extensive introspection should ease writing translators Translators exist for at least javascript Cons: Unfamiliar language No standardized library functions, widely varying implementations Which of these avenues should I pursue? Do you know of any others, or any systems that might be useful? Does a general project like this exist somewhere already? Thank you for any input.

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  • Extending URIs with 2 queries (i.e. 'viewauthorbooks.php?authorid=4' AND 'orderby=returndate") Possi

    - by Jess
    I have a link in my system as displayed above; 'viewauthorbooks.php?authorid=4' which works fine and generates a page displaying the books only associated with the particular author. However I am implementing another feature where the user can sort the columns (return date, book name etc) and I am using the ORDER BY SQL clause. I have this also working as required for other pages, which do not already have another query in the URI. But for this particular page there is already a paramter returned in the URL, and I am having difficulty in extending it. When the user clicks on the a table column title I'm getting an error, and the original author ID is being lost!! This is the URI link I am trying to use: <th><a href="viewauthorbooks.php?authorid=<?php echo $row['authorid']?>&orderby=returndate">Return Date</a></th> This is so that the data can be sorted in order of Return Date. When I run this; the author ID gets lost for some reason, also I want to know if I am using correct layout to have 2 parameters run in the address? Thanks.

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  • Why does C qicksort function implementation works much slower (tape comparations, tape swapping) than bobble sort function?

    - by Artur Mustafin
    I'm going to implement a toy tape "mainframe" for a students, showing the quickness of "quicksort" class functions (recursive or not, does not really matters, due to the slow hardware, and well known stack reversal techniques) comparatively to the "bubblesort" function class, so, while I'm clear about the hardware implementation ans controllers, i guessed that quicksort function is much faster that other ones in terms of sequence, order and comparation distance (it is much faster to rewind the tape from the middle than from the very end, because of different speed of rewind). Unfortunately, this is not the true, this simple "bubble" code shows great improvements comparatively to the "quicksort" functions in terms of comparison distances, direction and number of comparisons and writes. So I have 3 questions: Does I have mistaken in my implememtation of quicksort function? Does I have mistaken in my implememtation of bubblesoft function? If not, why the "bubblesort" function is works much faster in (comparison and write operations) than "quicksort" function? I already have a "quicksort" function: void quicksort(float *a, long l, long r, const compare_function& compare) { long i=l, j=r, temp, m=(l+r)/2; if (l == r) return; if (l == r-1) { if (compare(a, l, r)) { swap(a, l, r); } return; } if (l < r-1) { while (1) { i = l; j = r; while (i < m && !compare(a, i, m)) i++; while (m < j && !compare(a, m, j)) j--; if (i >= j) { break; } swap(a, i, j); } if (l < m) quicksort(a, l, m, compare); if (m < r) quicksort(a, m, r, compare); return; } } and the kind of my own implememtation of the "bubblesort" function: void bubblesort(float *a, long l, long r, const compare_function& compare) { long i, j, k; if (l == r) { return; } if (l == r-1) { if (compare(a, l, r)) { swap(a, l, r); } return; } if (l < r-1) { while(l < r) { i = l; j = l; while (i < r) { i++; if (!compare(a, j, i)) { continue; } j = i; } if (l < j) { swap(a, l, j); } l++; i = r; k = r; while(l < i) { i--; if (!compare(a, i, k)) { continue; } k = i; } if (k < r) { swap(a, k, r); } r--; } return; } } I have used this sort functions in a test sample code, like this: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <conio.h> long swap_count; long compare_count; typedef long (*compare_function)(float *, long, long ); typedef void (*sort_function)(float *, long , long , const compare_function& ); void init(float *, long ); void print(float *, long ); void sort(float *, long, const sort_function& ); void swap(float *a, long l, long r); long less(float *a, long l, long r); long greater(float *a, long l, long r); void bubblesort(float *, long , long , const compare_function& ); void quicksort(float *, long , long , const compare_function& ); void main() { int n; printf("n="); scanf("%d",&n); printf("\r\n"); long i; float *a = (float *)malloc(n*n*sizeof(float)); sort(a, n, &bubblesort); print(a, n); sort(a, n, &quicksort); print(a, n); free(a); } long less(float *a, long l, long r) { compare_count++; return *(a+l) < *(a+r) ? 1 : 0; } long greater(float *a, long l, long r) { compare_count++; return *(a+l) > *(a+r) ? 1 : 0; } void swap(float *a, long l, long r) { swap_count++; float temp; temp = *(a+l); *(a+l) = *(a+r); *(a+r) = temp; } float tg(float x) { return tan(x); } float ctg(float x) { return 1.0/tan(x); } void init(float *m,long n) { long i,j; for (i = 0; i < n; i++) { for (j=0; j< n; j++) { m[i + j*n] = tg(0.2*(i+1)) + ctg(0.3*(j+1)); } } } void print(float *m, long n) { long i, j; for(i = 0; i < n; i++) { for(j = 0; j < n; j++) { printf(" %5.1f", m[i + j*n]); } printf("\r\n"); } printf("\r\n"); } void sort(float *a, long n, const sort_function& sort) { long i, sort_compare = 0, sort_swap = 0; init(a,n); for(i = 0; i < n*n; i+=n) { if (fmod (i / n, 2) == 0) { compare_count = 0; swap_count = 0; sort(a, i, i+n-1, &less); if (swap_count == 0) { compare_count = 0; sort(a, i, i+n-1, &greater); } sort_compare += compare_count; sort_swap += swap_count; } } printf("compare=%ld\r\n", sort_compare); printf("swap=%ld\r\n", sort_swap); printf("\r\n"); }

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