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  • Fastest way to group units that can see each other?

    - by mac
    In the 2D game I'm working with, the game engine is able to give me, for each unit, the list of other units that are in its view range. I would like to know if there is an established algorithm to sort the units in groups, where each group would be defined by all those units which are "connected" to each other (even through others). An example might help understand the question better (E=enemy, O=own unit). First the data that I would get from the game engine: E1 can see E2, E3, O5 E2 can see E1 E3 can see E1 E4 can see O5 E5 can see O2 E6 can see E7, O9, O1 E7 can see E6 O1 can see E6 O2 can see O5, E5 O5 can see E1, E4, O2 O9 can see E6 Then I should compute the groups as follow: G1 = E1, E2, E3, E4, E5, O2, O5 G2 = O1, O9, E6, E7 It can be safely assumed that there is a transitive property for the field of view: [if A sees B, then B sees A]. Just to clarify: I already wrote a naïve implementation that loops on each row of the game engine info, but from the look of it, it seems a problem general enough for it to have been studied in depth and have various established algorithms (maybe passing through some tree-like structure?). My problem is that I couldn't find a way to describe my problem that returned useful google hits. Thank you in advance for your help!

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  • Low hanging fruit where "a sufficiently smart compiler" is needed to get us back to Moore's Law?

    - by jamie
    Paul Graham argues that: It would be great if a startup could give us something of the old Moore's Law back, by writing software that could make a large number of CPUs look to the developer like one very fast CPU. ... The most ambitious is to try to do it automatically: to write a compiler that will parallelize our code for us. There's a name for this compiler, the sufficiently smart compiler, and it is a byword for impossibility. But is it really impossible? Can someone provide a concrete example where a paralellizing compiler would solve a pain point? Web-apps don't appear to be a problem: just run a bunch of Node processes. Real-time raytracing isn't a problem: the programmers are writing multi-threaded, SIMD assembly language quite happily (indeed, some might complain if we make it easier!). The holy grail is to be able to accelerate any program, be it MySQL, Garage Band, or Quicken. I'm looking for a middle ground: is there a real-world problem that you have experienced where a "smart-enough" compiler would have provided a real benefit, i.e that someone would pay for?

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  • A good substitute for ASMX web service methods, but not a general handler

    - by Saeed Neamati
    The best thing I like about ASP.NET MVC, is that you can directly call a server method (called action), from the client. This is so convenient, and so straightforward, that I really like to implement such a model in ASP.NET WebForms too. However, in ASP.NET WebForms, to call a server method from the client, you should either use Page Methods, or Web Services, both of which use SOAP as their communication protocol (though JSON can also be used). There is also another substitution, which is using Generic Handlers. The problem with them however is that, a separate Generic Handler should be written for each server method. In other words, each Generic Handler works like a simple method. Is there anyway else to imitate MVC model in ASP.NET WebForms? Please note that I can't change to MVC platform right now, cause the project at our hand is a big project and we don't have required resources and time to change our platform. What we seek, is a simple MVC model implementation for our AJAX calls. A problem that we have with Web Services, is the known problem of SoapException, and we're not interested in creating custom SoapExctensions.

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  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

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  • How to publishing access DB to https SharePoint2010 site with self-signed certificate

    - by ybbest
    If you are having troubles (shown below) when you publish your access database to https SharePoint2010 site with self-signed certificate. Problem: First you are getting a warning see the screenshot below: And then getting the error message: Solution: The error “The name of the security certificate is invalid or does not match the name of the site” comes when the ‘common name’ in the certificate doesn’t match the address you provided in browser to access the site. To fix the problem , you need to use script to generate the certificate rather than using the IIS UI, this is because it will default the common name to the server name and you will have the above problem when using that certificate to a different host-name web application. You can use SelfSSl.exe (IIS 6.0 only), you have to specify common name(cn), for example as: selfssl.exe /T /N:cn=testsharepoint.com /K:1024 /V:7 /S:1 /P:443 OR you can use makecert (IIS7.0 and above) makecert -r -pe -n 'CN=my.domain.here' -b 01/01/2000 -e 01/01/2036 -eku 1.3.6.1.5.5.7.3.1 -ss my -sr localMachine -sky exchange -sp "Microsoft RSA SChannel Cryptographic Provider" -sy 12 After you have created the certificate, you then need to add that self-signed certificate to your IIS web site and to the Trusted Root Certification Authorities. (To get to there, Key-in Windows + R and Type mmc.exe and add the certifications console) I have compiled the solution from the questions I have asked in sharepointstackexchange

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  • Playing Age of Empires II multiplayer in VirtualBox Over wi fi network

    - by Gaurav_Java
    I installed Age of Empires II (Expansion) in VirtualBox (hosting Windows XP). It works great in single player mode. Unfortunately, I tried playing multiplayer via WI-FI which I created on my Ubuntu machine and can't seem to join games. But when I connected to my WI-FI router other able to connect to my system and we can play multiplayer mode This is what I've done so far to try to resolve the issue: I noticed that the IP address of my virtual machine was 10.0.x.x, While the local IP on Ubuntu is 192.168.x.x, which I figured was a Problem. So I changed from NAT networking to bridged networking in VirtualBox . I turned off the Windows firewall in the virtual machine and don't have any ports blocked by Ubuntu, so no software firewall should be at fault. However I'm still unable to play multiplayer games, and suspect that some kind of networking issue lies at the heart of the problem. I'm not sure what else I would need to change, however. So essentially I was wondering if anyone else here has managed to play AOE2, or any similar game, inside VirtualBox from Ubuntu, and if so what you needed to do to make it possible. Or if anyone has suggestions on where else to look to figure out the problem, I'd appreciate that as well. Unfortunately AOE2 itself doesn't provide any debugging information to troubleshoot the inability to connect to network games. Here MY IP result both for Ubuntu and Virtualbox XP I want to play game on multiplayer mode in virtualbox on my system(Own Created on Ubuntu ) wi-fi on which other can connect and play hope someone will answer this

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  • I have a bad install of Windows on another hard drive and it won't let me install a fresh copy. How do I fix it in Ubuntu 12.04?

    - by Dana LaBerge
    Basically, there was a security issue in the drivers for my graphics card. It was a 64-bit card and I installed 32-bit Windows. Apparently, before SP1 was available, which fixed that issue, 6 trojan horses got in. They stopped SP1 from installing. After going through the ringer several times, I finally talked to a person who knew the problem. It was something about how the drivers tried to transfer between the 32-bit OS and the 64-bit card that left me open. Ever since, my computer has been slow and has had weird issues. Like tinypic wouldn't ever load. Also, certain programs wouldn't install. So I eventually talk to the dude that knew the problem and he takes the reigns and does some diagnostics. He tells me that to fix it I have to format the hard drive and do a fresh install. I'm okay with that because I was planning on it anyway, to upgrade to the 64-bit version. The problem is, how do I do that? I have the disk to install the new copy, but when I go to install it, it tells me I can't and to check the log file. However, I don't know where that log file is, and it wiped my install of Windows out. How do I find the file and as a different route to get to the goal, how do I zero out the drive from Ubuntu 12.04? (I installed the 64-bit version just the other day)

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  • early audio offset in Audacity and VLC, but not Banshee

    - by reek
    I'm editing audio files with speech in Audacity, marking particular types of speech. I just noticed that files edited in Windows have different intervals marked than files edited in Ubuntu. After testing and confirming this error, it seems that the audio playback in Ubuntu clips the sound too early from the end (early offset), which causes the person doing the editing to mark the interval wrongly. Interestingly, the error appears in Audacity and VLC (which I sometimes use for playback), but NOT Banshee. Since both Audacity and VLC have this problem, I assume it is not application-specific. I don't know why Banshee handles this without problem though... Are there any ALSA or Pulseaudio settings that are likely to cause this problem (I know very little about either)? The task itself does not appear to consume large amounts of resources, but I am on an old laptop, so here are my specs: Ubuntu 11.10. Dell XPS m1210 1.6 GHz Intel Core, 2 x 512 Mb 667 MHz RAM, Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 01). Audacity settings: Device Interface: ALSA (cannot select anything else)

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  • Unable to install Ubuntu 12.04.1 on Virtualbox on Windows 7 Host

    - by arcube
    I would like to install Ubuntu 12.04.1 in a virtual box on windows 7 host however I get a black screen after selecting to install Ubuntu i.e. right after choosing English language I have tried the 32bit and 64bit version desktop version, have also read thru some guides e.g. http://www.psychocats.net/ubuntu/virtualbox but I could not find any solution to fix this problem. BTW I have Ubuntu installed using Virtual PC (not running at the same time), also I have mac OS (mountain lion) installed using Virtual Box so I do not think it is a problem with the virtual box or windows 7 host. My VM configuration is with 1 core and 1 GB of ram using 20GB VDI; rest is default config. My hardware is Core i7 3770k / Asus P8Z77-V Deluxe / GSkill 32GB which I believe should be more than sufficient to run another VM. I have moved my user profile from SSD to HDD via junction however IMHO it should not matter. Has anyone else come across this problem and found a solution? Any help/thoughts on how to solve this would be very much appreciated.

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  • Microsoft , Hotmail , Live , MSN, Outlook , unable to send emails and no support received from microsoft in 3 months we are trying asking for that

    - by HugeNut
    Ok this is somenthing unbelievable, we have a website, users sign up and receives links to confirm they signed up BUT: 1 - microsoft blocked our IP (no one with microsoft email account can receive our emails) 2 - we tryed contacting microsoft submitting the detailed form about our problem 3 - we posted 3 times in their community about our problem 4 - we tweeted they about our problem 5 - we tryed finding out some telephone support number (the few there are arent' helping at all) Do you think we solved? the answer is NO :/ We still unable to send emails from our IP to microsoft email accounts, since 3 months back. Our emails are perfect we checked all the email headers following microsoft guidelines but it seems not enought, checking our IP reputation it seems everythings ok, indeed we can send email easly to any other provider , gmail, yahoo, etc Do you know any other way to try to get help ? FULL ERROR RETURNED BY MICROSOFT: host mx1.hotmail.com[65.55.37.120] said: 550 SC-001 (COL0-MC4-F28) Unfortunately, messages from 94.23.***** weren't sent. Please contact your Internet service provider since part of their network is on our block list. You can also refer your provider to http://mail.live.com/mail/troubleshooting.aspx#errors. (in reply to MAIL FROM command) We are running NGIX + php mailer from a Virtual Private Server (No Hosting or shared hosting)

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  • How do I speed up XML parsing operation?

    - by absentx
    I currently have a php script set up to do some xml parsing. Sometimes the script is set as an on page include and other times it is accessed via an ajax call. The problem is the load time for this particular page is very long. I started to think that the php I had written to find what I need in the XML was written poorly and my script is very resource intense. After much research and testing the problem is indeed not my scripting (well perhaps you could consider it a problem with my scripting), but it looks like it takes a long time to load the particular xml sources. My code is like such: $source_recent = 'my xml feed'; $source_additional = 'the other feed I need'; $xmlstr_recent = file_get_contents($source_recent); $feed_recent = new SimpleXMLElement($xmlstr_recent); $xmlstr_additional = file_get_contents($source_additional); $feed_additional = new SimpleXMLElement($xmlstr_additional); In all my testing, the above code is what takes the time, not the additional processing I do below. Is there anyway around this or am I at the mercy of the load time of the xml URL's? One crazy thought I had to get around it is to load the xml contents into a db every so often, then just query the db for what I need. Thoughts? Ideas?

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable? EDIT: To clarify, the display is 8x8 for a total of 64 pixels, not 64x64.

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  • Minecraft in jdk 1.7.0_u2 x64

    - by Nela Drobná
    I have Ubuntu 11.10 64-bit and I installed JDK 1.7.0 update 2 x64 via webupd8 page. But currently I have problem with minecraft game. After downloading launcher from Minecraft.net and lauch the game by java -jar /home/zrebec/Downloads/minecraft.jar launcehr is launched normaly, after login the game download the updates but then I got just the black screen with this in terminal: Setting user: zrebec, -356009615199623309 Exception in thread "Minecraft main thread" java.lang.UnsatisfiedLinkError: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1928) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1825) at java.lang.Runtime.load0(Runtime.java:792) at java.lang.System.load(System.java:1059) at org.lwjgl.Sys$1.run(Sys.java:69) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:65) at org.lwjgl.Sys.loadLibrary(Sys.java:81) at org.lwjgl.Sys.<clinit>(Sys.java:98) at org.lwjgl.opengl.Display.<clinit>(Display.java:132) at net.minecraft.client.Minecraft.a(SourceFile:180) at net.minecraft.client.Minecraft.run(SourceFile:648) at java.lang.Thread.run(Thread.java:722) Please anyone can help me with this? I think that problem will be in architecture becase: liblwjgl.so: /home/zrebec/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) Any idea please? I know, maybe this one is off topic because maybe its not Ubuntu problem maybe but in 64-bit works all perfectly and I think that accepted answer can help to many users and can make better playing games under linux. Really. Thank you very much for any idea.

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  • 12.04 grub unable to boot on /sde, upgrade-grub and boot-repair failed, please help

    - by VGR
    My problem is I've 4 disks in a raid array listed as sda, sdb... sdd and grub 2 refuses to boot on /sde (the 5th disk, standalone and containing a clean install of 12.04 64 bits). I tried all solutions but all fail. (live CD/USB with grub-setup, also tried repair-grub, and tried also in the "grub rescue" set prefix= etc). I also tried to deactivate the RAID array in the BIOS, but I'd rather not destroy it, and I didn't find a way to make the standalone disk as '/sda1' (this would satisfy grub). In the BIOS, the would-be /sda is the only bootable hard disk; it ends up as /sde and grubs complains. I've made repair-grub issue a pastebin. I always end up in grub-rescue and I'm stuck. I need Ubuntu to boot so that I can add the device array handler for my disks. I can't switch the disks and I can't disconnect the SATA RAID controller. I need: (a) a workaround so that grub starts on /sde; or (b) a way to change the order in which Ubuntu sees the disks, at boot time. I could then provide grub with a /sda1. Thanks a lot. up please thanks a lot it's not the same problem as booting ubuntu from raid. My RAID array serves only of data repository windows had no problem with this configuration

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable?

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  • How to avoid big and clumsy UITableViewController on iOS?

    - by Johan Karlsson
    I have a problem when implementing the MVC-pattern on iOS. I have searched the Internet but seems not to find any nice solution to this problem. Many UITableViewController implementations seems to be rather big. Most examples I have seen lets the UITableViewController implement <UITableViewDelegate> and <UITableViewDataSource>. These implementations are a big reason why UITableViewControlleris getting big. One solution would be to create separate classes that implements <UITableViewDelegate> and <UITableViewDataSource>. Of course these classes would have to have a reference to the UITableViewController. Are there any drawbacks using this solution? In general I think you should delegate the functionality to other "Helper" classes or similar, using the delegate pattern. Are there any well established ways of solving this problem? I do not want the model to contain too much functionality, nor the view. I believe that the logic should really be in the controller class, since this is one of the cornerstones of the MVC-pattern. But the big question is: How should you divide the controller of a MVC-implementation into smaller manageable pieces? (Applies to MVC in iOS in this case) There might be a general pattern for solving this, although I am specifically looking for a solution for iOS. Please give an example of a good pattern for solving this issue. Please provide an argument why your solution is awesome.

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  • Unable to mount smb share. "Please select another viewer and try again". Please help. Serious smb/nautilus foo needed

    - by oznah
    This don't think this is the typical, "I can't mount a windows share" post. I am using stock Ubuntu 12.04. I am pretty sure this is a Nautilus issue, but I have reached a dead end. I have one share that I can't mount using smb://server/share via nautilus. I get the following error. Error: Failed to mount Windows share Please select another viewer and try again I can mount this share from other machines(non-ubuntu) using the same credentials so I know I have perms on the destination share. I can mount other shares on other servers from my Ubuntu box so I am pretty sure I have all the smb packages I need on my Ubuntu box. To make thing more interesting, if I use smbclient from the command line, I mount this share with no problems from my Ubuntu box. So here's what we know: destination share perms are ok (no problem accessing from other machines) smb is setup correctly on Ubuntu box (access other windows shares no problem) I only get the error when using nautilus smbclient in terminal works, no problem Any help would be greatly appreciated. Googling turned up simple mount/perms issues, and I don't think that is what is going on here. Let me know if you need more information. Hugh

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  • Could not log-in properly but shows no error in joomla

    - by saeha
    This is what I did, I added variables in \libraries\joomla\database\table\user.php: var $img_content= null; //contains the blob type data var $img_name = null; var $img_type = null; then I added this code in \components\com_user\controller.php: $file = JRequest::getVar( 'pic', '', 'files', 'array' ); if(isset($file['name'])) { jimport('joomla.filesystem.file'); $fileName = $file['name']; $tmpName = $file['tmp_name']; $fileSize = $file['size']; $fileType = $file['type']; $fp = fopen($tmpName, 'r'); $content = fread($fp, filesize($tmpName)); //$content = addslashes($content); fclose($fp); $user->set('img_name', $fileName); $user->set('img_type', $fileType); $user->set('img_content', $content); } that works fine, but I found this problem in logging in with the new user with an uploaded photo, other user with an empty img_content field could login properly. What happens is when I log-in using the user with uploaded photo, it's not redirecting properly it just return to log-in, but when i log-in through backend using other user which is super admin, i could see that user which appears as logged in. I started saving the images in the database because I am having problem with the directory when I have uploaded the site. I think the log-in was affected by the blob type data in the database. Could that be the problem? What could be the solution? -saeha

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  • Updating physics for animated models

    - by Mathias Hölzl
    For a new game we have do set up a scene with a minimum of 30 bone animated models.(shooter) The problem is that the update process for the animated models takes too long. Thats what I do: Each character has ~30 bones and for every update tick the animation gets calculated and every bone fires a event with the new matrix. The physics receives the event with the new matrix and updates the collision shape for that bone. The time that it takes to build the animation isn't that bad (0.2ms for 30 Bones - 6ms for 30 models). But the main problem is that the physic engine (Bullet) uses a diffrent matrix for transformation and so its necessary to convert it. Code for matrix conversion: (~0.005ms) btTransform CLEAR_PHYSICS_API Mat_to_btTransform( Mat mat ) { btMatrix3x3 bulletRotation; btVector3 bulletPosition; XMFLOAT4X4 matData = mat.GetStorage(); // copy rotation matrix for ( int row=0; row<3; ++row ) for ( int column=0; column<3; ++column ) bulletRotation[row][column] = matData.m[column][row]; for ( int column=0; column<3; ++column ) bulletPosition[column] = matData.m[3][column]; return btTransform( bulletRotation, bulletPosition ); } The function for updating the transform(Physic): void CLEAR_PHYSICS_API BulletPhysics::VKinematicMove(Mat mat, ActorId aid) { if ( btRigidBody * const body = FindActorBody( aid ) ) { btTransform tmp = Mat_to_btTransform( mat ); body->setWorldTransform( tmp ); } } The real problem is the function FindActorBody(id): ActorIDToBulletActorMap::const_iterator found = m_actorBodies.find( id ); if ( found != m_actorBodies.end() ) return found->second; All physic actors are stored in m_actorBodies and thats why the updating process takes to long. But I have no idea how I could avoid this. Friendly greedings, Mathias

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  • GetContactList stops reporting collisions on welded bodies

    - by Henrique Jung
    I have some strange problem with my game which uses Box2D as physics engine and I'm out of ideas on what I can do to solve it. My game is a class assignment where I need to build a simple game where the main character moves in a 2D environment while square blocks comes from below him. Each time a collision occurs, that block is attached to the character using a weld joint, when three blocks of the same colors are together, they annihilate themselves(an effect similar to Bejeweled). I'm using a recursive function to iterate through all the attached blocks of a given block to see if there are enough blocks for them to be deleted. I'm using GetContactList function to iterate through the list of contacts to see which blocks are adjacent to each other. The results are quite disappointing, the blocks only get annihilated in few cases. After a lot of debugging, I found the issue, but I still don't know how to solve. My issue is: after some time, GetContactList STOPS returning contacts (return NULL) to blocks that were already attached for some time. I spent some time reading the Box2D manual as well as some tutorials and still didn't find any clue of what is happening. Below there's some simplified version of the code that I wrote. for(int a = 0; a < blocksList.size(); a++) { blocksList[a].BuildConnections(); } And on BuildConnections b2ContactEdge* edge = body->GetContactList(); while(edge != NULL) { if (long_check_to_see_if_there's_a_block_nearby) { // add itself to the list to be anihilated globalList.push_back(this); //if there's, call BuildConnections again on the adjacent block adjacentBody->GetUserData()->BuildConnections; } edge = edge->next; } I know that there's another issue related to circular inclusions, but I fairly sure that this problem isn't causing the problem with the collisions. You can download my entire code from this page if you'd like http://code.google.com/p/fellz/source/list

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  • VS 11 Beta merge tool is awesome, except for resovling conflicts

    - by deadlydog
    If you've downloaded the new VS 11 Beta and done any merging, then you've probably seen the new diff and merge tools built into VS 11.  They are awesome, and by far a vast improvement over the ones included in VS 2010.  There is one problem with the merge tool though, and in my opinion it is huge.Basically the problem with the new VS 11 Beta merge tool is that when you are resolving conflicts after performing a merge, you cannot tell what changes were made in each file where the code is conflicting.  Was the conflicting code added, deleted, or modified in the source and target branches?  I don't know (without explicitly opening up the history of both the source and target files), and the merge tool doesn't tell me.  In my opinion this is a huge fail on the part of the designers/developers of the merge tool, as it actually forces me to either spend an extra minute for every conflict to view the source and target file history, or to go back to use the merge tool in VS 2010 to properly assess which changes I should take.I submitted this as a bug to Microsoft, but they say that this is intentional by design. WHAT?! So they purposely crippled their tool in order to make it pretty and keep the look consistent with the new diff tool?  That's like purposely putting a little hole in the bottom of your cup for design reasons to make it look cool.  Sure, the cup looks cool, but I'm not going to use it if it leaks all over the place and doesn't do the job that it is intended for. Bah! but I digress.Because this bug is apparently a feature, they asked me to open up a "feature request" to have the problem fixed. Please go vote up both my bug submission and the feature request so that this tool will actually be useful by the time the final VS 11 product is released.

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  • DDD and Value Objects. Are mutable Value Objects a good candidate for Non Aggr. Root Entity?

    - by Tony
    Here is a little problem Have an entity, with a value object. Not a problem. I replace a value object for a new one, then nhibernate inserts the new value and orphan the old one, then deletes it. Ok, that's a problem. Insured is my entity in my domain. He has a collection of Addresses (value objects). One of the addresses is the MailingAddress. When we want to update the mailing address, let's say zipcode was wrong, following Mr. Evans doctrine, we must replace the old object for a new one since it's immutable (a value object right?). But we don't want to delete the row thou, because that address's PK is a FK in a MailingHistory table. So, following Mr. Evans doctrine, we are pretty much screwed here. Unless i make my addressses Entities, so i don't have to "replace" it, and simply update its zipcode member, like the old good days. What would you suggest me in this case? The way i see it, ValueObjects are only useful when you want to encapsulate a group of database table's columns (component in nhibernate). Everything that has a persistence id in the database, is better off to make it an Entity (not necessarily an aggregate root) so you can update its members without recreating the whole object graph, specially if that's a deep-nested object. Do you concur? Is it allowed by Mr. Evans to have a mutable value object? Or is a mutable value object a candidate for an Entity? Thanks

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  • Why does 12.04 upgrade abort with out of space error when I have lots of it?

    - by Kristian Thomsen
    When upgrading Ubuntu from 11.10 to 12.04 I discovered an unexpected problem. The upgrade was stopped because there wasn't enough free space for the installation. I managed to free some space and do the upgrade but now a prompt appears after logging in saying I'm out of space. This prompt asks me if I want to examine the problem. The "Disk Usage Analyser" is opened. In the top it says: Total filesystem capacity: 47.0 GB (used: 13.5 GB available: 33.4 GB) Folder -- Usage -- Size / -- 100% -- 12.5 GB usr -- 44.8 % -- 5.6 GB home -- 30.3 % -- 3.8 GB lib -- 13.0 % -- 1.6 GB var -- 9.1 % -- 1.1 GB boot 2.5 % 309.5 GB and a lot of small contributors like: etc, opt, sbin, bin etc. I do not really understand this problem since the analyser in the top says that I have 33.4 GB left in this file system. What can I do to make Ubuntu use the remaining space? Running df -i in the terminal gives: Filesystem Inodes IUsed IFree IUse% Mounted on /dev/sda7 610800 576874 33926 95% / udev 213451 563 212888 1% /dev tmpfs 218524 486 218038 1% /run none 218524 3 218521 1% /run/lock none 218524 7 218517 1% /run/shm /dev/sda8 2264752 16371 2248381 1% /home The output of df -h Filesystem Size Used Avail Use% Mounted on /dev/sda7 9,3G 7,8G 1,1G 88% / udev 993M 4,0K 993M 1% /dev tmpfs 401M 884K 400M 1% /run none 5,0M 0 5,0M 0% /run/lock none 1003M 152K 1002M 1% /run/shm /dev/sda8 35G 4,0G 29G 13% /home /dev/sda2 101G 64G 37G 64% /media/A2C8E28BC8E25CD3 Running sudo fdisk -l gives Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000080 Device Boot Start End Blocks Id System /dev/sda1 63 96389 48163+ de Dell Utility /dev/sda2 * 98304 210434488 105168092+ 7 HPFS/NTFS/exFAT /dev/sda3 210436094 312576704 51070305+ f W95 Ext'd (LBA) /dev/sda5 306279288 312576704 3148708+ dd Unknown /dev/sda6 210436096 214341631 1952768 82 Linux swap / Solaris /dev/sda7 214343680 233873407 9764864 83 Linux /dev/sda8 233875456 306278399 36201472 83 Linux Partition table entries are not in disk order

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  • developers-designers-testers interaction [closed]

    - by user29124
    Sorry for my bad English, and also you may not read this and waste your time, because it is just a lament of layman developer... Seems no one want to learn anything at my workplace. We have Mantis bug tracker, but our testers use google-docs for reports and only developers and team lead report bugs in Mantis. We have SVN for version control and use Smarty as template system, but our designers give us pure HTML (sometimes it's ugly for programmers, but mostly it's OK) in archives, and changes to design made by programmers go nowhere (I mean designers use their own obsolete HTML and CSS most of the time). We have a testing environment but designers don't have access with restricted accounts to it. So we can only ask them where to look for the problem and then investigate the problem by ourselves (and made changes to CSS by ourselves (that go nowhere most of the time...)). I will not mention legacy code without documentation, tests, or any requirements, just an absence of real interaction in triangle programmers-designers-testers. I'm not talking about using HAML, SASS, continuous integration, or something else, just about using basic tools by all participants of the development process. Maybe the absence of communication is not a problem in short-time projects, which will finish up in 2 months time but rather on the types of projects that lasts for years. Any comments please...

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  • Avoiding circular project/assembly references in Visual Studio with statically typed dependency conf

    - by svnpttrssn
    First, I want to say that I am not interested in debating about any non-helpful "answers" to my question, with suggestions to putting everything in one assembly, i.e. there is no need for anyone to provide webpages such as the page titled with "Separate Assemblies != Loose Coupling". Now, my question is if it somehow (maybe with some Visual Studio configuration to allow for circular project dependencies?) is possible to use one project/assembly (I am here calling it the "ServiceLocator" assembly) for retrieving concrete implementation classes, (e.g. with StructureMap) which can be referred to from other projects, while it of course is also necessary for the the ServiceLocator itself to refer to other projects with the interfaces and the implementations ? Visual Studio project example, illustrating the kind of dependency structure I am talking about: http://img10.imageshack.us/img10/8838/testingdependencyinject.png Please note in the above picture, the problem is how to let the classes in "ApplicationLayerServiceImplementations" retrieve and instantiate classes that implement the interfaces in "DomainLayerServiceInterfaces". The goal is here to not refer directly to the classes in "DomainLayerServiceImplementations", but rather to try using the project "ServiceLocator" to retrieve such classes, but then the circular dependency problem occurrs... For example, a "UserInterfaceLayer" project/assembly might contain this kind of code: ContainerBootstrapper.BootstrapStructureMap(); // located in "ServiceLocator" project/assembly MyDomainLayerInterface myDomainLayerInterface = ObjectFactory.GetInstance<MyDomainLayerInterface>(); // refering to project/assembly "DomainLayerServiceInterfaces" myDomainLayerInterface.MyDomainLayerMethod(); MyApplicationLayerInterface myApplicationLayerInterface = ObjectFactory.GetInstance<MyApplicationLayerInterface>(); // refering to project/assembly "ApplicationLayerServiceInterfaces" myApplicationLayerInterface.MyApplicationLayerMethod(); The above code do not refer to the implementation projects/assemblies ApplicationLayerServiceImplementations and DomainLayerServiceImplementations, which contain this kind of code: public class MyApplicationLayerImplementation : MyApplicationLayerInterface and public class MyDomainLayerImplementation : MyDomainLayerInterface The "ServiceLocator" project/assembly might contain this code: using ApplicationLayerServiceImplementations; using ApplicationLayerServiceInterfaces; using DomainLayerServiceImplementations; using DomainLayerServiceInterfaces; using StructureMap; namespace ServiceLocator { public static class ContainerBootstrapper { public static void BootstrapStructureMap() { ObjectFactory.Initialize(x => { // The two interfaces and the two implementations below are located in four different Visual Studio projects x.ForRequestedType<MyDomainLayerInterface>().TheDefaultIsConcreteType<MyDomainLayerImplementation>(); x.ForRequestedType<MyApplicationLayerInterface>().TheDefaultIsConcreteType<MyApplicationLayerImplementation>(); }); } } } So far, no problem, but the problem occurs when I want to let the class "MyApplicationLayerImplementation" in the project/assembly "ApplicationLayerServiceImplementations" use the "ServiceLocator" project/assembly for retrieving an implementation of "MyDomainLayerInterface". When I try to do that, i.e. add a reference from "MyApplicationLayerImplementation" to "ServiceLocator", then Visual Studio complains about circular dependencies between projects. Is there any nice solution to this problem, which does not imply using refactoring-unfriendly string based xml-configuration which breaks whenever an interface or class or its namespace is renamed ? / Sven

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