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  • c++ class member functions instatiated by traits

    - by Jive Dadson
    I am reluctant to say I can't figure this out, but I can't figure this out. I've googled and searched stackoverflow, and come up empty. The abstract, and possibly overly vague form of the question is, how can I use the traits-pattern to instantiate non-virtual member functions? The question came up while modernizing a set of multivariate function optimizers that I wrote more than 10 years ago. The optimizers all operate by selecting a straight-line path through the parameter space away from the current best point (the "update"), then finding a better point on that line (the "line search"), then testing for the "done" condition, and if not done, iterating. There are different methods for doing the update, the line-search, and conceivably for the done test, and other things. Mix and match. Different update formulae require different state-variable data. For example, the LMQN update requires a vector, and the BFGS update requires a matrix. If evaluating gradients is cheap, the line-search should do so. If not, it should use function evaluations only. Some methods require more accurate line-searches than others. Those are just some examples. The original version instantiates several of the combinations by means of virtual functions. Some traits are selected by setting mode bits that are tested at runtime. Yuck. It would be trivial to define the traits with #define's and the member functions with #ifdef's and macros. But that's so twenty years ago. It bugs me that I cannot figure out a whiz-bang modern way. If there were only one trait that varied, I could use the curiously recurring template pattern. But I see no way to extend that to arbitrary combinations of traits. I tried doing it using boost::enable_if, etc.. The specialized state info was easy. I managed to get the functions done, but only by resorting to non-friend external functions that have the this-pointer as a parameter. I never even figured out how to make the functions friends, much less member functions. The compiler (vc++ 2008) always complained that things didn't match. I would yell, "SFINAE, you moron!" but the moron is probably me. Perhaps tag-dispatch is the key. I haven't gotten very deeply into that. Surely it's possible, right? If so, what is best practice?

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  • Running daemon through rsh

    - by Max
    I want to run program as daemon in remote machine in Unix. I have rsh connection and I want the program to be running after disconnection. Suppose I have two programs: util.cpp and forker.cpp. util.cpp is some utility, for our purpose let it be just infinite root. util.cpp int main() { while (true) {}; return 0; } forker.cpp takes some program and run it in separe process through fork() and execve(): forker.cpp #include <stdio.h> #include <errno.h> #include <stdlib.h> #include <unistd.h> int main(int argc, char** argv) { if (argc != 2) { printf("./a.out <program_to_fork>\n"); exit(1); } pid_t pid; if ((pid = fork()) < 0) { perror("fork error."); exit(1); } else if (!pid) { // Child. if (execve(argv[1], &(argv[1]), NULL) == -1) { perror("execve error."); exit(1); } } else { // Parent: do nothing. } return 0; } If I run: ./forker util forker is finished very quickly, and bash 'is not paused', and util is running as daemon. But if I run: scp forker remote_server://some_path/ scp program remote_server://some_path/ rsh remote_server 'cd /some_path; ./forker program' then it is all the same (i.e. at the remote_sever forker is finishing quickly, util is running) but my bash in local machine is paused. It is waiting for util stopping (I checked it. If util.cpp is returning than it is ok.), but I don't understand why?! There are two questions: 1) Why is it paused when I run it through rsh? I am sure that I chose some stupid way to run daemon. So 2) How to run some program as daemon in C/C++ in unix-like platforms. Tnx!

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  • Making Global Struct in C++ Program

    - by mosg
    Hello world! I am trying to make global structure, which will be seen from any part of the source code. I need it for my big Qt project, where some global variables needed. Here it is: 3 files (global.h, dialog.h & main.cpp). For compilation I use Visual Studio (Visual C++). global.h #ifndef GLOBAL_H_ #define GLOBAL_H_ typedef struct TNumber { int g_nNumber; } TNum; TNum Num; #endif dialog.h #ifndef DIALOG_H_ #define DIALOG_H_ #include <iostream> #include "global.h" using namespace std; class ClassB { public: ClassB() {}; void showNumber() { Num.g_nNumber = 82; cout << "[ClassB][Change Number]: " << Num.g_nNumber << endl; } }; #endif and main.cpp #include <iostream> #include "global.h" #include "dialog.h" using namespace std; class ClassA { public: ClassA() { cout << "Hello from class A!\n"; }; void showNumber() { cout << "[ClassA]: " << Num.g_nNumber << endl; } }; int main(int argc, char **argv) { ClassA ca; ClassB cb; ca.showNumber(); cb.showNumber(); ca.showNumber(); cout << "Exit.\n"; return 0; } When I`m trying to build this little application, compilation works fine, but the linker gives me back an error: 1>dialog.obj : error LNK2005: "struct TNumber Num" (?Num@@3UTNumber@@A) already defined in main.obj Is there exists any solution? Thanks.

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  • Why the vertical scroll bar moves automatically ?

    - by Misha Moroshko
    I don't understand why the vertical scroll bar moves automatically to the most top position when "Line 9" clicked, for example. Further clicks does not move the scroll bar. Could anyone explain why, and how to fix this ? I work with Firefox 3.6.3. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <body> <div> <table> <tr row='0'><td class='column1'>Line 0</td></tr> <tr row='1'><td class='column1'>Line 1</td></tr> <tr row='2'><td class='column1'>Line 2</td></tr> <tr row='3'><td class='column1'>Line 3</td></tr> <tr row='4'><td class='column1'>Line 4</td></tr> <tr row='5'><td class='column1'>Line 5</td></tr> <tr row='6'><td class='column1'>Line 6</td></tr> <tr row='7'><td class='column1'>Line 7</td></tr> <tr row='8'><td class='column1'>Line 8</td></tr> <tr row='9'><td class='column1'>Line 9</td></tr> </table> </div> </body> $(document).ready(function() { $(".column1").each(function(index) { $(this).after("<td class='column2'>Details " + index + "</td>"); $(this).toggle(function() { $("[row='" + index + "'] .column2").fadeIn("fast") }, function() { $("[row='" + index + "'] .column2").fadeOut("fast") }); }); }); div { overflow: auto; height: 100px; width: 300px; border: 1px solid blue; } .column1 { cursor: pointer; } .column2 { display: none; }

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  • Running out of memory.. How?

    - by maxdj
    I'm attempting to write a solver for a particular puzzle. It tries to find a solution by trying every possible move one at a time until it finds a solution. The first version tried to solve it depth-first by continually trying moves until it failed, then backtracking, but this turned out to be too slow. I have rewritten it to be breadth-first using a queue structure, but I'm having problems with memory management. Here are the relevant parts: int main(int argc, char *argv[]) { ... int solved = 0; do { solved = solver(queue); } while (!solved && !pblListIsEmpty(queue)); ... } int solver(PblList *queue) { state_t *state = (state_t *) pblListPoll(queue); if (is_solution(state->pucks)) { print_solution(state); return 1; } state_t *state_cp; puck new_location; for (int p = 0; p < puck_count; p++) { for (dir i = NORTH; i <= WEST; i++) { if (!rules(state->pucks, p, i)) continue; new_location = in_dir(state->pucks, p, i); if (new_location.x != -1) { state_cp = (state_t *) malloc(sizeof(state_t)); state_cp->move.from = state->pucks[p]; state_cp->move.direction = i; state_cp->prev = state; state_cp->pucks = (puck *) malloc (puck_count * sizeof(puck)); memcpy(state_cp->pucks, state->pucks, puck_count * sizeof(puck)); /*CRASH*/ state_cp->pucks[p] = new_location; pblListPush(queue, state_cp); } } } return 0; } When I run it I get the error: ice(90175) malloc: *** mmap(size=2097152) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug Bus error The error happens around iteration 93,000. From what I can tell, the error message is from malloc failing, and the bus error is from the memcpy after it. I have a hard time believing that I'm running out of memory, since each game state is only ~400 bytes. Yet that does seem to be what's happening, seeing as the activity monitor reports that it is using 3.99GB before it crashes. I'm using http://www.mission-base.com/peter/source/ for the queue structure (it's a linked list). Clearly I'm doing something dumb. Any suggestions?

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  • Accordion nonfunctional in Opera

    - by nona
    While working as expected in all other browsers, opera refuses to tween the height of content. oddly enough, as i sat annoyed rapidly clicking it over and over again, if it's closed, and you select some text, and keep clicking the same spot long enough, sometimes it pops open. lol. seriously. ahh, it seems to sometimes open the first time clicked after the page is loaded. wth? the javascript: window.addEvent('domready', function(){ var content_height = [];i=0; $$( '.bio_accordion' ).each(function(item){ i++; content_height.push(item.getElement('.moreInfo').offsetHeight); var thisSlider = new Fx.Slide( item.getElement( '.moreInfo' ), { mode: 'horizontal' } ); thisSlider.hide(); item.getElement('.moreInfo').set('tween').tween('height', '0px'); var morph = new Fx.Morph(item.getElement( '.divToggle' )); var selected = 0; item.getElement( '.divToggle' ).addEvents({ 'mouseenter': function(){ if(!selected) this.morph('.div_highlight'); }, 'mouseleave': function(){ if(!selected) { this.morph('.divToggle'); } }, 'click': function(){ if (!selected){ if (this.getElement('.symbol').innerHTML == '+') this.getElement('.symbol').innerHTML = '-'; else this.getElement('.symbol').innerHTML = '+'; item.getElement('.moreInfo').set('tween', { duration: 1500, transition: Fx.Transitions.Bounce.easeOut }).tween('height', content_height[i]); selected = 1; thisSlider.slideIn(); } else{ if (this.getElement('.symbol').innerHTML == '+') this.getElement('.symbol').innerHTML = '-'; else this.getElement('.symbol').innerHTML = '+'; thisSlider.slideOut(); item.getElement('.moreInfo').set('tween', { duration: 1000, transition: Fx.Transitions.Bounce.easeOut }).tween('height', '0px'); selected = 0; } } }); } ); }); the html: <div class="bio_accordion"> <div class="divToggle">test<span class="symbol">-</span></div> <div class="moreInfo" style="margin-left:10px;"> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf </div> </div> the css: .bio_accordion { padding:0px; margin:0px; } .divToggle { cursor: pointer; color: #ffffff; background-color:#1089b5; padding: 8px; } .div_highlight { padding-left:30px; padding-right:30px; background-color:#096687; } .moreInfo { padding: 2px; padding-top:15px; padding-bottom:15px; overflow: hidden; } .symbol { float:right; }

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  • How to set background in OpenGL captured image from OpenCV

    - by user325487
    Hey All, i'm relatively new to Artoolkitplus and openGL i'm having a tough time getting the image i capture through openCV to be set as the background image in OpenGL ... I also cannot convert the image i take through the camera using opencv to be scaled to 320x280 from 640x480 .. i also have to save my image and load if for things to work... here's my code //////////// int findMarker() { IplImage* image = cvQueryFrame( capture ); if( !capture ) { fprintf( stderr, "ERROR: capture is NULL \n" ); getchar(); return -1; } if( !image ) { fprintf( stderr, "ERROR: frame is null...\n" ); getchar(); } //cvShowImage( "Capture", frame ); //image = cvCloneImage( frame ); try{ if(!cvSaveImage("immagineTmp.jpg",image)) printf("Could not save\n"); } catch(void*) {} image = cvLoadImage("immagineTmp.jpg", 1); cvShowImage( "Image", image ); glLoadIdentity(); ////////////// glDisable(GL_DEPTH_TEST); glOrtho(0,640,0,480,-1,1); glGenTextures(1, &bgid); glBindTexture(GL_TEXTURE_2D, bgid); // Create Linear Filtered Texture glBindTexture(GL_TEXTURE_2D, bgid); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 3, image-width, image-height, 0, GL_RGB, GL_UNSIGNED_BYTE, image-imageData); glBindTexture(GL_TEXTURE_2D, bgid); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.2f, -1.0f, -2.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.2f, -1.0f, -2.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.2f, 1.0f, -2.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.2f, 1.0f, -2.0f); glEnd(); glEnable(GL_DEPTH_TEST); glLoadIdentity(); //////////// // do the OpenGL camera setup glMatrixMode(GL_PROJECTION); glLoadMatrixf(tracker-getProjectionMatrix()); int markerId = tracker-calc((unsigned char *)(image-imageData)); float conf = tracker-getConfidence(); // use the result of calc() to setup the OpenGL transformation glMatrixMode(GL_MODELVIEW); glLoadMatrixf(tracker-getModelViewMatrix()); if(markerId!=-1) { printf("\n\nFound marker %d (confidence %d%%)\n\nPose-Matrix:\n ", markerId, (int(conf*100.0f))); for(int i=0; i<16; i++) printf("%.2f %s", tracker-getModelViewMatrix()[i], (i%4==3)?"\n " : ""); } cvReleaseImage(&image); return 0; }

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  • how SendMailMAPI is adjusted to support multiple file attachments

    - by Tom
    I have this code that sends just one attachment by time, how can I adjust this code to send 1-2 attachments? function SendMailMAPI(const Subject, Body, FileName, SenderName, SenderEMail, RecepientName, RecepientEMail: String) : Integer; var message: TMapiMessage; lpSender, lpRecepient: TMapiRecipDesc; FileAttach: TMapiFileDesc; SM: TFNMapiSendMail; MAPIModule: HModule; begin FillChar(message, SizeOf(message), 0); with message do begin if (Subject<>'') then begin lpszSubject := PChar(Subject) end; if (Body<>'') then begin lpszNoteText := PChar(Body) end; if (SenderEMail<>'') then begin lpSender.ulRecipClass := MAPI_ORIG; if (SenderName='') then begin lpSender.lpszName := PChar(SenderEMail) end else begin lpSender.lpszName := PChar(SenderName) end; lpSender.lpszAddress := PChar('SMTP:'+SenderEMail); lpSender.ulReserved := 0; lpSender.ulEIDSize := 0; lpSender.lpEntryID := nil; lpOriginator := @lpSender; end; if (RecepientEMail<>'') then begin lpRecepient.ulRecipClass := MAPI_TO; if (RecepientName='') then begin lpRecepient.lpszName := PChar(RecepientEMail) end else begin lpRecepient.lpszName := PChar(RecepientName) end; lpRecepient.lpszAddress := PChar('SMTP:'+RecepientEMail); lpRecepient.ulReserved := 0; lpRecepient.ulEIDSize := 0; lpRecepient.lpEntryID := nil; nRecipCount := 1; lpRecips := @lpRecepient; end else begin lpRecips := nil end; if (FileName='') then begin nFileCount := 0; lpFiles := nil; end else begin FillChar(FileAttach, SizeOf(FileAttach), 0); FileAttach.nPosition := Cardinal($FFFFFFFF); FileAttach.lpszPathName := PChar(FileName); nFileCount := 1; lpFiles := @FileAttach; end; end; MAPIModule := LoadLibrary(PChar(MAPIDLL)); if MAPIModule=0 then begin Result := -1 end else begin try @SM := GetProcAddress(MAPIModule, 'MAPISendMail'); if @SM<>nil then begin Result := SM(0, Application.Handle, message, MAPI_DIALOG or MAPI_LOGON_UI, 0); end else begin Result := 1 end; finally FreeLibrary(MAPIModule); end; end; if Result<>0 then begin MessageDlg('Error sending mail ('+IntToStr(Result)+').', mtError, [mbOk], 0) end; end;

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  • Learning... anything really

    - by WebDevHobo
    I'm particularly interested in Windows PowerShell, but here's a somewhat more general complaint: When asking for help on learning something new, be it a small subject on PHP or understanding a class in Java, what usually happens is that people direct me towards the documentation pages. What I'm looking for is somewhat of a course. A deep explanation of why something works the way it does. I know my basic programming, like Java and C#. I've never seen C or C++, though I have seen a bit of assembler. I know what the Stack and Heap are, how boxing and unboxing works, why you have to deep-copy an array instead of copying the pointer and some other things. Windows PowerShell on the other hand, I know nothing about. And I notice that when reading the small document or some code, I usually forget what it does or why it works. What I am looking for is preferably, a nice tutorial that explains the beginnings, the concepts, and goes to more difficult things at a steady pace. The only thing documentation can do is explain what a function does. That's no good to me since I don't know what I want to do yet. I could read about a thousand functions, and forget about most of them, because I don't need to implement them right after it. Randomly wandering through the documentation doesn't do me any good. So conclude, what is a good tutorial on Windows Powershell? One which explains in clear language what is happening, one which builds on previous things learned. I don't think googling this is a good idea. Doing a Google search on this would turn up numerous tutorials. And experience tells me that you have to look long and hard to find the gem you're looking for. That's why I'm asking here. Because this is the place where you can find more experienced people. Many of the PowerShell guys among you will know the good ones already, and by asking you, I avoid wasting time that could be spent learning. So to summarize: I will not google this!

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  • Javascript - Canvas image never appears on first function run

    - by Matt
    I'm getting a bit of a weird issue, the image never shows the first time you run the game in your browser, after that you see it every time. If you close your browser and re open it and run the game again, the same issue occurs - you don't see the image the first time you run it. Here's the issue in action, just hit a wall and there's no image the first time on the end game screen. Any help would be appreciated. Regards, Matt function showGameOver() { ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = "black"; ctx.font = "16px sans-serif"; ctx.fillText("Game Over!", ((canvas.width / 2) - (ctx.measureText("Game Over!").width / 2)), 50); ctx.font = "12px sans-serif"; ctx.fillText("Your Score Was: " + score, ((canvas.width / 2) - (ctx.measureText("Your Score Was: " + score).width / 2)), 70); myimage = new Image(); myimage.src = "xcLDp.gif"; var size = [119, 26], //set up size coord = [443, 200]; ctx.font = "12px sans-serif"; ctx.fillText("Restart", ((canvas.width / 2) - (ctx.measureText("Restart").width / 2)), 197); ctx.drawImage( //draw it on canvas myimage, coord[0], coord[1], size[0], size[1] ); $("canvas").click(function(e) { //when click.. if ( testIfOver(this, e, size, coord) ) { startGame(); //reload } }); $("canvas").mousemove(function(e) { //when mouse moving if ( testIfOver(this, e, size, coord) ) { $(this).css("cursor", "pointer"); //change the cursor } else { $(this).css("cursor", "default"); //change it back } }); function testIfOver(ele,ev,size,coord){ if ( ev.pageX > coord[0] + ele.offsetLeft && ev.pageX < coord[0] + size[0] + ele.offsetLeft && ev.pageY > coord[1] + ele.offsetTop && ev.pageY < coord[1] + size[1] + ele.offsetTop ) { return true; } return false; } }

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  • Function returning MYSQL_ROW

    - by Gabe
    I'm working on a system using lots of MySQL queries and I'm running into some memory problems I'm pretty sure have to do with me not handling pointers right... Basically, I've got something like this: MYSQL_ROW function1() { string query="SELECT * FROM table limit 1;"; MYSQL_ROW return_row; mysql_init(&connection); // "connection" is a global variable if (mysql_real_connect(&connection,HOST,USER,PASS,DB,0,NULL,0)){ if (mysql_query(&connection,query.c_str())) cout << "Error: " << mysql_error(&connection); else{ resp = mysql_store_result(&connection); //"resp" is also global if (resp) return_row = mysql_fetch_row(resp); mysql_free_result(resp); } mysql_close(&connection); }else{ cout << "connection failed\n"; if (mysql_errno(&connection)) cout << "Error: " << mysql_errno(&connection) << " " << mysql_error(&connection); } return return_row; } And function2(): MYSQL_ROW function2(MYSQL_ROW row) { string query = "select * from table2 where code = '" + string(row[2]) + "'"; MYSQL_ROW retorno; mysql_init(&connection); if (mysql_real_connect(&connection,HOST,USER,PASS,DB,0,NULL,0)){ if (mysql_query(&connection,query.c_str())) cout << "Error: " << mysql_error(&conexao); else{ // My "debugging" shows me at this point `row[2]` is already fubar resp = mysql_store_result(&connection); if (resp) return_row = mysql_fetch_row(resp); mysql_free_result(resp); } mysql_close(&connection); }else{ cout << "connection failed\n"; if (mysql_errno(&connection)) cout << "Error : " << mysql_errno(&connection) << " " << mysql_error(&connection); } return return_row; } And main() is an infinite loop basically like this: int main( int argc, char* args[] ){ MYSQL_ROW row = NULL; while (1) { row = function1(); if(row != NULL) function2(row); } } (variable and function names have been generalized to protect the innocent) But after the 3rd or 4th call to function2, that only uses row for reading, row starts losing its value coming to a segfault error... Anyone's got any ideas why? I'm not sure the amount of global variables in this code is any good, but I didn't design it and only got until tomorrow to fix and finish it, so workarounds are welcome! Thanks!

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  • How to prevent google chrome from caching my inputs, esp hidden ones when user click back?

    - by melaos
    hi there, i have an asp.net mvc app which have quite a few hidden inputs to keep values around and formatting their names so that i can use the Model binding later when i submit the form. i stumble into a weird bug with chrome which i don't have with IE or Firefox when the user submits the form and click on the back button, i find that chrome will keep my hidden input values as well. this whole chunk is generated via javascript hence i believe chrome is caching this. function addProductRow(productId, productName) { if (productName != "") { //use guid to ensure that the row never repeats var guid = $.Guid.New(); var temp = parseFloat($(".tboProductCount").val()); //need the span to workaround for chrome var szHTML = "<tr valign=\"top\" id=\"productRow\"><td class=\"productIdCol\"><input type=\"hidden\" id=productRegsID" + temp + "\" name=\"productRegs[" + temp + "].productId\" value=\"" + productId + "\"/>" + "<span id=\"spanProdID" + temp + "\" name=\"spanProdID" + temp + "\" >" + productId + "</span>" + "</td>" //+ "<td><input type=\"text\" id=\"productRegName\" name=\"productRegs[" + temp + "].productName\" value=\"" + productName + "\" class=\"productRegName\" size=\"50\" readonly=\"readonly\"/></td>" + "<td><span id=\"productRegName\" name=\"productRegs[" + temp + "].productName\" class=\"productRegName\">"+ productName + "<\span></td>" + "<td id=\"" + guid + "\" class=\"productrowguid\" \>" + "<input type=\"text\" size=\"20\" id=\"productSerialNo" + temp + "\" name=\"productRegs[" + temp + "].serialNo\" value=\"" + "\" class=\"productSerialNo\" maxlength=\"18\" />" + "<a class=\"fancybox\" id=\"btnImgSerialNo" + temp + "\" href=\"#divSerialNo" + temp + "\"><img class=\"btnImgSerialNo\" src=\"Images/landing_14.gif\" /></a>" + "<span id=\"snFlag" + temp + "\" class=\"redWarning\"></span></td>" + "<td><input type=\"text\" id=\"productRegDate" + temp + "\" name=\"productRegs[" + temp + "].PurchaseDate\" readonly=\"readonly\" />" + "<span id=\"snRegDate" + temp + "\" class=\"redWarning\"></span></td>" + "<td align=\"center\"><img style=\"cursor:pointer\" id=\"btnImgDelete\" src=\"Images/btn_remove.gif\" onclick=\"javascript:removeProductRow('" + guid + "')\" /><div style=\"display:none;\"><div id=\"divSerialNo" + temp + "\" style=\"font-family:verdana;font-size:11px;width:600px\">" + serialnumbergeneral + "<br /><br />" + getSNImageByCategory(productId) + "</div></div></td>" + "</tr>"; $(".ProductRegistrationTable").append(szHTML); $("a.fancybox").fancybox(); //initialization $("#productRegDate" + temp).datepicker({ minDate: new Date(1996, 1 - 1, 1), maxDate: 0 }); //sanity check //s7test alert('1 '+$("#spanProdID" + temp)); alert('2 '+$("#productRegsID" + temp)); } //end function addNewProductRow i need the id to be refreshed when the user select a new product, but putting another span tag beside it shows that the span will have the new id will the hidden input will still have the previous id. is there an elegant way to workaround this issue? thanks

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  • How to download file into string with progress callback?

    - by Kaminari
    I would like to use the WebClient (or there is another better option?) but there is a problem. I understand that opening up the stream takes some time and this can not be avoided. However, reading it takes a strangely much more amount of time compared to read it entirely immediately. Is there a best way to do this? I mean two ways, to string and to file. Progress is my own delegate and it's working good. FIFTH UPDATE: Finally, I managed to do it. In the meantime I checked out some solutions what made me realize that the problem lies elsewhere. I've tested custom WebResponse and WebRequest objects, library libCURL.NET and even Sockets. The difference in time was gzip compression. Compressed stream lenght was simply half the normal stream lenght and thus download time was less than 3 seconds with the browser. I put some code if someone will want to know how i solved this: (some headers are not needed) public static string DownloadString(string URL) { WebClient client = new WebClient(); client.Headers["User-Agent"] = "Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1045 Safari/532.5"; client.Headers["Accept"] = "application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5"; client.Headers["Accept-Encoding"] = "gzip,deflate,sdch"; client.Headers["Accept-Charset"] = "ISO-8859-2,utf-8;q=0.7,*;q=0.3"; Stream inputStream = client.OpenRead(new Uri(URL)); MemoryStream memoryStream = new MemoryStream(); const int size = 32 * 4096; byte[] buffer = new byte[size]; if (client.ResponseHeaders["Content-Encoding"] == "gzip") { inputStream = new GZipStream(inputStream, CompressionMode.Decompress); } int count = 0; do { count = inputStream.Read(buffer, 0, size); if (count > 0) { memoryStream.Write(buffer, 0, count); } } while (count > 0); string result = Encoding.Default.GetString(memoryStream.ToArray()); memoryStream.Close(); inputStream.Close(); return result; } I think that asyncro functions will be almost the same. But i will simply use another thread to fire this function. I dont need percise progress indication.

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  • c++ i need help with this program. everytime i try to run it, i got a problem

    - by FOXMULDERIZE
    1-the program must read numeric data from a file. 2-only one line per number 3-half way between those numbers is a negative number. 4-the program must sum those who are above the negative number in a acumulator an those below the negative number in another acumulator. 5-the black screen shall print both results and determined who is grater or equal. include include using namespace std; void showvalues(int,int,int[]); void showvalues2(int,int); void sumtotal(int,int); int main() { int total1=0; int total2=0; const int SIZE_A= 9; int arreglo[SIZE_A]; int suma,total,a,b,c,d,e,f; ifstream archivo_de_entrada; archivo_de_entrada.open("numeros.txt"); //lee/// for(int count =0 ;count < SIZE_A;count++) archivo_de_entrada>>arreglo[count] ; archivo_de_entrada.close(); showvalues(0,3,arreglo); showvalues2(5,8); sumtotal(total1,total2); system("pause"); return 0; } void showvalues(int a,int b,int arreglos) { int total1=0; //muestra//////////////////////// cout<< "los num son "; for(int count = a ;count <= b;count++) total1 += arreglos[count]; cout < } void showvalues2(int c,int d) { ////////////////////////////// int total2=0; cout<< "los num 2 son "; for(count =5 ;count <=8;count++) total2 = total2 + arreglo[count]; cout < void sumtotal(int e,int f) { ///////////////////////////////// cout<<"la suma de t1 y t2 es "; total= total1 + total2; cout< }

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  • Saving JQuery Draggable Sitemap Values Correctly

    - by mdolon
    I am trying to implement Boagworld's Sitemap tutorial, however I am running into difficulty trying to correctly save the child/parent relationships. The HTML is as follows, however populated with other items as well: <input type="hidden" name="sitemap-order" id="sitemap-order" value="" /> <ul id=”sitemap”> <li id="1"> <dl> <dt><a href=”#”>expand/collapse</a> <a href=”#”>Page Title</a></dt> <dd>Text Page</dd> <dd>Published</dd> <dd><a href=”#”>delete</a></dd> </dl> <ul><!–child pages–></ul> </li> </ul> And here is the JQuery code: $('#sitemap li').prepend('<div class="dropzone"></div>'); $('#sitemap li').draggable({ handle: ' > dl', opacity: .8, addClasses: false, helper: 'clone', zIndex: 100 }); var order = ""; $('#sitemap dl, #sitemap .dropzone').droppable({ accept: '#sitemap li', tolerance: 'pointer', drop: function(e, ui) { var li = $(this).parent(); var child = !$(this).hasClass('dropzone'); //If this is our first child, we'll need a ul to drop into. if (child && li.children('ul').length == 0) { li.append('<ul/>'); } //ui.draggable is our reference to the item that's been dragged. if (child) { li.children('ul').append(ui.draggable); }else { li.before(ui.draggable); } //reset our background colours. li.find('dl,.dropzone').css({ backgroundColor: '', backgroundColor: '' }); li.find('.dropzone').css({ height: '8px', margin: '0' }); // THE PROBLEM: var parentid = $(this).parent().attr('id'); menuorder += ui.draggable.attr('id')+'=>'+parentid+','; $("#sitemap-order").val(order); }, over: function() { $(this).filter('dl').css({ backgroundColor: '#ccc' }); $(this).filter('.dropzone').css({ backgroundColor: '#aaa', height: '30px', margin: '5px 0'}); }, out: function() { $(this).filter('dl').css({ backgroundColor: '' }); $(this).filter('.dropzone').css({ backgroundColor: '', height: '8px', margin: '0' }); } }); When moving items into the top-level (without parents), the parentid value I get is of the first list item (the parent container), so I can never remove the parent value and have a top-level item. Is there a no-brainer answer that I'm just not seeing right now? Any help is appreciated.

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  • casting doubles to integers in order to gain speed

    - by antirez
    Hello all, in Redis (http://code.google.com/p/redis) there are scores associated to elements, in order to take this elements sorted. This scores are doubles, even if many users actually sort by integers (for instance unix times). When the database is saved we need to write this doubles ok disk. This is what is used currently: snprintf((char*)buf+1,sizeof(buf)-1,"%.17g",val); Additionally infinity and not-a-number conditions are checked in order to also represent this in the final database file. Unfortunately converting a double into the string representation is pretty slow. While we have a function in Redis that converts an integer into a string representation in a much faster way. So my idea was to check if a double could be casted into an integer without lost of data, and then using the function to turn the integer into a string if this is true. For this to provide a good speedup of course the test for integer "equivalence" must be fast. So I used a trick that is probably undefined behavior but that worked very well in practice. Something like that: double x = ... some value ... if (x == (double)((long long)x)) use_the_fast_integer_function((long long)x); else use_the_slow_snprintf(x); In my reasoning the double casting above converts the double into a long, and then back into an integer. If the range fits, and there is no decimal part, the number will survive the conversion and will be exactly the same as the initial number. As I wanted to make sure this will not break things in some system, I joined #c on freenode and I got a lot of insults ;) So I'm now trying here. Is there a standard way to do what I'm trying to do without going outside ANSI C? Otherwise, is the above code supposed to work in all the Posix systems that currently Redis targets? That is, archs where Linux / Mac OS X / *BSD / Solaris are running nowaday? What I can add in order to make the code saner is an explicit check for the range of the double before trying the cast at all. Thank you for any help.

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  • Can't Show image in gridview using templates

    - by n10i
    i am trying to load images from the northwind database (categories table, images that are stored in the database) into grid view control. But it dosenot seems to work. Plz! have a look... Default.aspx <asp:GridView ID="GridView1" runat="server" AllowSorting="True" AutoGenerateColumns="False" DataKeyNames="CategoryID" DataSourceID="NorthWindSQLExpressConnectionString" EnableModelValidation="True"> <Columns> <asp:BoundField DataField="CategoryID" HeaderText="CategoryID" InsertVisible="False" ReadOnly="True" SortExpression="CategoryID" /> <asp:BoundField DataField="CategoryName" HeaderText="CategoryName" SortExpression="CategoryName" /> <asp:BoundField DataField="Description" HeaderText="Description" SortExpression="Description" /> <asp:TemplateField HeaderText="Picture" SortExpression="Picture"> <EditItemTemplate> <asp:TextBox ID="TextBox1" runat="server" Text='<%# Bind("Picture") %>'></asp:TextBox> </EditItemTemplate> <ItemTemplate> <asp:Image ID="Image1" runat="server" ImageUrl='<%# RetriveImage(Eval("CategoryID")) %>' /> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> <asp:SqlDataSource ID="NorthWindSQLExpressConnectionString" runat="server" ConnectionString="<%$ ConnectionStrings:NorthwindSQLExpressConnectionString %>" SelectCommand="SELECT [CategoryID], [CategoryName], [Description], [Picture] FROM [Categories]"> </asp:SqlDataSource> </div> </form> [Partial] Default.aspx.cs protected string RetriveImage(object eval) { return ("ImageHandler.ashx?CategoryID=" + eval.ToString()); } [Partial] ImageHandler.ashx public void ProcessRequest(HttpContext context) { if (context.Request.QueryString == null) { } else { try { using (var sqlCon = new SqlConnection(conString)) { const string cmdString = "Select picture from Categories where CategoryID=@CategoryID"; using (var sqlCmd = new SqlCommand(cmdString, sqlCon)) { sqlCmd.Parameters.AddWithValue("@CategoryID", context.Request.QueryString["CategoryID"]); string trmp = sqlCmd.ToString(); sqlCon.Open(); using (var sqlDr = sqlCmd.ExecuteReader()) { sqlDr.Read(); context.Response.BinaryWrite((byte[])sqlDr["Picture"]); } } } } catch (Exception ex) { context.Response.Write(ex.Message); } } }

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  • How to pass operators as parameters

    - by Rodion Ingles
    I have to load an array of doubles from a file, multiply each element by a value in a table (different values for different elements), do some work on it, invert the multiplication (that is, divide) and then save the data back to file. Currently I implement the multiplication and division process in two separate methods. Now there is some extra work behind the scenes but apart from the specific statements where the multiplication/division occurs, the rest of the code is identical. As you can imagine, with this approach you have to be very careful making any changes. The surrounding code is not trivial, so its either a case of manually editing each method or copying changes from one method to the other and remembering to change the * and / operators. After too many close calls I am fed up of this and would like to make a common function which implements the common logic and two wrapper functions which pass which operator to use as a parameter. My initial approach was to use function pointers: MultiplyData(double data) { TransformData(data, &(operator *)); } DivideData(double data) { TransformData(data, &(operator /)); } TransformData(double data, double (*func)(double op1, double op2)) { /* Do stuff here... */ } However, I can't pass the operators as pointers (is this because it is an operator on a native type?), so I tried to use function objects. Initially I thought that multiplies and divides functors in <functional> would be ideal: MultiplyData(double data) { std::multiplies<double> multFunct; TransformData(data, &multFunct); } DivideData(double data) { std::divides<double> divFunct; TransformData(data, &divFunct); } TransformData(double data, std::binary_function<double, double, double> *funct) { /* Do stuff here... */ } As you can see I was trying to use a base class pointer to pass the functor polymorphically. The problem is that std::binary_function does not declare an operator() member for the child classes to implement. Is there something I am missing, or is the solution to implement my own functor heirarchy (which really seems more trouble than it is worth)?

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  • urgent..haskell mini interpreter

    - by mohamed elshikh
    i'm asked to implement this project and i have problems in part b which is the eval function this is the full describtion of the project You are required to implement an interpreter for mini-Haskell language. An interpreter is dened in Wikipedia as a computer program that executes, i.e. performs, instructions written in a programming language. The interpreter should be able to evaluate functions written in a special notation, which you will dene. A function is dened by: Function name Input Parameters : dened as a list of variables. The body of the function. The body of the function can be any of the following statements: a) Variable: The function may return any of the input variables. b) Arithmetic Expressions: The arithmetic expressions include input variables and addition, sub- traction, multiplication, division and modulus operations on arithmetic expressions. c) Boolean Expressions: The Boolean expressions include the ordering of arithmetic expressions (applying the relationships: <, =<, , = or =) and the anding, oring and negation of Boolean expressions. d) If-then-else statements: where the if keyword is followed by a Boolean expression. The then and else parts may be followed by any of the statements described here. e) Guarded expressions: where each case consists of a boolean expression and any of the statements described here. The expression consists of any number of cases. The rst case whose condition is true, its body should be evaluated. The guarded expression has to terminate with an otherwise case. f) Function calls: the body of the function may have a call to another function. Note that all inputs passed to the function will be of type Int. The output of the function can be of type Int or Bool. To implement the interpreter, you are required to implement the following: a) Dene a datatype for the following expressions: Variables Arithmetic expressions Boolean expressions If-then-else statements Guarded expressions Functions b) Implement the function eval which evaluates a function. It takes 3 inputs: The name of a function to be evaluated represented as a string. A list of inputs to that function. The arguments will always be of datatype Int. A list of functions. Each function is represented as instance of the datatype that you have created for functions. c) Implement the function get_type that returns the type of the function (as a string). The input to this function is the same as in part b. here is what i've done data Variable = v(char) data Arth= va Variable | Add Arth Arth | Sub Arth Arth | Times Arth Arth | Divide Arth Arth data Bol= Great Arth Arth | Small Arth Arth | Geq Arth Arth | Seq Arth Arth | And Bol Bol | Or Bol Bol | Neg Bol data Cond = data Guard = data Fun =cons String [Variable] Body data Body= bodycons(String) |Bol |Cond |Guard |Arth

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  • why gcc emits segmentation ,after my code run

    - by gcc
    every time ,why have I encountered with segmentation fault ? still,I have not found my fault sometimes, gcc emits segmentation fault ,sometimes, memory satck limit is exceeded I think you will understand (easily) what is for that code void my_main() { char *tutar[50],tempc; int i=0,temp,g=0,a=0,j=0,d=1,current=0,command=0,command2=0; do{ tutar[i]=malloc(sizeof(int)); scanf("%s",tutar[i]); temp=*tutar[i]; } while(temp=='x'); i=0; num_arrays=atoi(tutar[i]); i=1; tempc=*tutar[i]; if(tempc!='x' && tempc!='d' && tempc!='a' && tempc!='j') { current=1; arrays[current]=malloc(sizeof(int)); l_arrays[current]=calloc(1,sizeof(int)); c_arrays[current]=calloc(1,sizeof(int));} i=1; current=1; while(1) { tempc=*tutar[i]; if(tempc=='x') break; if(tempc=='n') { ++current; arrays[current]=malloc(sizeof(int)); l_arrays[current]=calloc(1,sizeof(int)); c_arrays[current]=calloc(1,sizeof(int)); ++i; continue; } if(tempc=='d') { ++i; command=atoi(tutar[i])-1; free(arrays[command]); free(l_arrays[command]); free(c_arrays[command]); ++i; continue; } if(tempc=='j') { ++i; current=atoi(tutar[i])-1; if(arrays[current]==NULL) { arrays[current]=malloc(sizeof(int)); l_arrays[current]=calloc(1,sizeof(int)); c_arrays[current]=calloc(1,sizeof(int)); ++i; } else { a=l_arrays[current]; j=l_arrays[current]; ++i;} continue; } } }

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  • unable to trigger event in IE during clonning

    - by Abhimanyu
    Following is the code which will clone a set of div with their events(onclick) which is working fine for FF but in case of IE it is not firing events associated with each div. <html> <head> <style type='text/css'> .firstdiv{ border:1px solid red; } </style> <script language="JavaScript"> function show_tooltip(idx,condition,ev) { alert(idx +"=="+condition+"=="+ev); } function createCloneNode () { var cloneObj = document.getElementById("firstdiv").cloneNode(true); document.getElementById("maindiv").appendChild(cloneObj); } function init(){ var mainDiv = document.createElement("div"); mainDiv.id = 'maindiv'; var firstDiv = document.createElement("div"); firstDiv.id ='firstdiv'; firstDiv.className ='firstdiv'; for(var j=0;j<4;j++) { var summaryDiv = document.createElement("div"); summaryDiv.id = "sDiv"+j summaryDiv.className ='summaryDiv'; summaryDiv.onmouseover = function() {this.setAttribute("style","text-decoration:underline;cursor:pointer;");} summaryDiv.onmouseout = function() {this.setAttribute("style","text-decoration:none;");} summaryDiv.setAttribute("onclick", "show_tooltip("+j+",'view_month',event)"); summaryDiv.innerHTML = 'Div'+j; firstDiv.appendChild(summaryDiv); } mainDiv.appendChild(firstDiv); var secondDiv = document.createElement("div"); var linkDiv = document.createElement("div"); linkDiv.innerHTML ='create clone of above element'; linkDiv.onclick = function() { createCloneNode(); } secondDiv.appendChild(linkDiv); mainDiv.appendChild(secondDiv); document.body.appendChild(mainDiv); } </script> </head> <body> <script language="JavaScript"> init() </script> </body> </html> can anybody tell me whats the problem in above code please correct me..

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  • Why I get a segmentation fault?

    - by frx08
    Why I get a segmentation fault? int main() { int height, width, step, step_mono, channels; int y, x; char str[15]; uchar *data, *data_mono; CvMemStorage* storage = cvCreateMemStorage(0); CvSeq* contour = 0; CvPoint* p; CvFont font; CvCapture *capture; IplImage *frame = 0, *mono_thres = 0; capture = cvCaptureFromAVI("source.avi"); //capture video if(!cvGrabFrame(capture)) exit(0); frame = cvRetrieveFrame(capture); //capture the first frame from video source cvNamedWindow("Result", 1); while(1){ mono_thres = cvCreateImage(cvGetSize(frame), 8, 1); height = frame -> height; width = frame -> width; step = frame -> widthStep; step_mono = mono_thres -> widthStep; channels = frame -> nChannels; data = (uchar *)frame -> imageData; data_mono = (uchar *)mono_thres -> imageData; //converts the image to a binary highlighting the lightest zone for(y=0;y < height;y++) for(x=0;x < width;x++) data_mono[y*step_mono+x*1+0] = data[y*step+x*channels+0]; cvThreshold(mono_thres, mono_thres, 230, 255, CV_THRESH_BINARY); cvFindContours(mono_thres, storage, &contour, sizeof(CvContour), CV_RETR_CCOMP, CV_CHAIN_APPROX_SIMPLE); //gets the coordinates of the contours and draws a circle and the coordinates in that point p = CV_GET_SEQ_ELEM(CvPoint, contour, 1); cvCircle(frame, *p, 1, CV_RGB(0,0,0), 2); cvInitFont(&font, CV_FONT_HERSHEY_PLAIN, 1.1, 1.1, 0, 1); sprintf(str, "(%d ,%d)", p->x, p->y); cvPutText(frame, str, cvPoint(p->x+5,p->y-5), &font, CV_RGB(0,0,0)); cvShowImage("Result", mono_thres); //next frame if(!cvGrabFrame(capture)) break; frame = cvRetrieveFrame(capture); if((cvWaitKey(10) & 255) == 27) break; } cvReleaseCapture(&capture); cvDestroyWindow("Result"); return 0; }

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  • close file with fclose() but file still in use

    - by Marco
    Hi all, I've got a problem with deleting/overwriting a file using my program which is also being used(read) by my program. The problem seems to be that because of the fact my program is reading data from the file (output.txt) it puts the file in a 'in use' state which makes it impossible to delete or overwrite the file. I don't understand why the file stays 'in use' because I close the file after use with fclose(); this is my code: bool bBool = true while(bBool){ //Run myprogram.exe tot generate (a new) output.txt //Create file pointer and open file FILE* pInputFile = NULL; pInputFile = fopen("output.txt", "r"); // //then I do some reading using fscanf() // //And when I'm done reading I close the file using fclose() fclose(pInputFile); //The next step is deleting the output.txt if( remove( "output.txt" ) == -1 ){ //ERROR }else{ //Succesfull } } I use fclose() to close the file but the file remains in use by my program until my program is totally shut down. What is the solution to free the file so it can be deleted/overwrited? In reality my code isn't a loop without an end ; ) Thanks in advance! Marco Update Like ask a part of my code which also generates the file 'in use'. This is not a loop and this function is being called from the main(); Here is a piece of code: int iShapeNr = 0; void firstRun() { //Run program that generates output.txt runProgram(); //Open Shape data file FILE* pInputFile = NULL; int iNumber = 0; pInputFile = fopen("output.txt", "r"); //Put all orientations of al detected shapes in an array int iShapeNr = 0; int iRotationBuffer[1024];//1024 is maximum detectable shapes, can be changed in RoboRealm int iXMinBuffer[1024]; int iXMaxBuffer[1024]; int iYMinBuffer[1024]; int iYMaxBuffer[1024]; while(feof(pInputFile) == 0){ for(int i=0;i<9;i++){ fscanf(pInputFile, "%d", &iNumber); fscanf(pInputFile, ","); if(i == 1) { iRotationBuffer[iShapeNr] = iNumber; } if(i == 3){//xmin iXMinBuffer[iShapeNr] = iNumber; } if(i == 4){//xmax iXMaxBuffer[iShapeNr] = iNumber; } if(i == 5){//ymin iYMinBuffer[iShapeNr] = iNumber; } if(i == 6){//ymax iYMaxBuffer[iShapeNr] = iNumber; } } iShapeNr++; } fflush(pInputFile); fclose(pInputFile); } The while loop parses the file. The output.txt contains sets of 9 variables, the number of sets is unknown but always in sets of 9. output.txt could contain for example: 0,1,2,3,4,5,6,7,8,8,7,6,5,4,1,2,3,0

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  • I'm having trouble traversing a newly appended DOM element with jQuery

    - by culov
    I have a form that I want to be used to add entries. Once an entry is added, the original form should be reset to prepare it for the next entry, and the saved form should be duplicated prior to resetting and appended onto a div for 'storedEntries.' This much is working (for the most part), but Im having trouble accessing the newly created form... I need to change the value attribute of the submit button from 'add' to 'edit' so properly communicate what clicking that button should do. heres my form: <div class="newTruck"> <form id="addNewTruck" class='updateschedule' action="javascript:sub(sTime.value, eTime.value, lat.value, lng.value, street.value);"> <b style="color:green;">Opening at: </b> <input id="sTime" name="sTime" title="Opening time" value="Click to set opening time" class="datetimepicker"/> <b style="color:red;">Closing at: </b> <input id="eTime" name= "eTime" title="Closing time" value="Click to set closing time" class="datetimepicker"/> <label for='street'>Address</label> <input type='text' name='street' id='street' class='text' autocomplete='off'/> <input id='submit' class='submit' style="cursor: pointer; cursor: hand;" type="submit" value='Add new stop'/> <div id='suggests' class='auto_complete' style='display:none'></div> <input type='hidden' name='lat' id='lat'/> <input type='hidden' name='lng' id='lng'/> ive tried using a hundred different selectors with jquery to no avail... heres my script as it stands: function cloneAndClear(){ var id = name+now; $j("#addNewTruck").clone(true).attr("id",id).appendTo(".scheduledTrucks"); $j('#'+id).filter('#submit').attr('value', 'Edit'); $j("#addNewTruck")[0].reset(); createPickers(); } the element is properly cloned and inserted into the div, but i cant find a way to access this element... the third line in the script never works. Another problem i am having is that the 'values' in the cloned form revert back to the value in the source of the html rather than what the user inputs. advice on how to solve either of these issues is greatly appreciated!

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  • Are Objective-C initializers allowed to share the same name?

    - by NattKatt
    I'm running into an odd issue in Objective-C when I have two classes using initializers of the same name, but differently-typed arguments. For example, let's say I create classes A and B: A.h: #import <Cocoa/Cocoa.h> @interface A : NSObject { } - (id)initWithNum:(float)theNum; @end A.m: #import "A.h" @implementation A - (id)initWithNum:(float)theNum { self = [super init]; if (self != nil) { NSLog(@"A: %f", theNum); } return self; } @end B.h: #import <Cocoa/Cocoa.h> @interface B : NSObject { } - (id)initWithNum:(int)theNum; @end B.m: #import "B.h" @implementation B - (id)initWithNum:(int)theNum { self = [super init]; if (self != nil) { NSLog(@"B: %d", theNum); } return self; } @end main.m: #import <Foundation/Foundation.h> #import "A.h" #import "B.h" int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; A *a = [[A alloc] initWithNum:20.0f]; B *b = [[B alloc] initWithNum:10]; [a release]; [b release]; [pool drain]; return 0; } When I run this, I get the following output: 2010-04-26 20:44:06.820 FnTest[14617:a0f] A: 20.000000 2010-04-26 20:44:06.823 FnTest[14617:a0f] B: 1 If I reverse the order of the imports so it imports B.h first, I get: 2010-04-26 20:45:03.034 FnTest[14635:a0f] A: 0.000000 2010-04-26 20:45:03.038 FnTest[14635:a0f] B: 10 For some reason, it seems like it's using the data type defined in whichever @interface gets included first for both classes. I did some stepping through the debugger and found that the isa pointer for both a and b objects ends up the same. I also found out that if I no longer make the alloc and init calls inline, both initializations seem to work properly, e.g.: A *a = [A alloc]; [a initWithNum:20.0f]; If I use this convention when I create both a and b, I get the right output and the isa pointers seem to be different for each object. Am I doing something wrong? I would have thought multiple classes could have the same initializer names, but perhaps that is not the case.

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