Search Results

Search found 11015 results on 441 pages for 'explain plan'.

Page 388/441 | < Previous Page | 384 385 386 387 388 389 390 391 392 393 394 395  | Next Page >

  • jquery problem with toggle event only fireing on the 2nd click...

    - by Ronedog
    Can anyone explain why the following jquery only fires the 2nd toggle event and how to fix it? Specifically, every time I click the nested < a element it brings up the alert "2nd click". I tested the selector to make sure it was selecting the element properly and it does, or at least it inserted a class without any problems. The selector is selecting the very last node in the unordered list that has an anchor tag. $("#nav li:not(:has(li)) a").toggle(function() { //1st click alert("1st Click"); }, function() { //2nd click alert("2nd Click"); }); Nested HTML structure that fails: <ul id="nav"> <li> <span>stuff</span> <a href="#">Cat 1</a> <ul> <li> <span>stuff</span> <a href="#">Subcat1</a> <ul> <li> <span>Stuff</span> <a href="#">Subcat Details</a> </li> </ul> </li> </ul> </li> </ul> However, this works right and fires both click events: <ul id="nav"> <li> <span>stuff</span> <a href="#">Cat 1</a> </li> </ul>

    Read the article

  • Big-Oh running time of code in Java (are my answers accurate

    - by Terry Frederick
    the Method hasTwoTrueValues returns true if at least two values in an array of booleans are true. Provide the Big-Oh running time for all three implementations proposed. // Version 1 public boolean has TwoTrueValues( boolean [ ] arr ) { int count = 0; for( int i = 0; i < arr. length; i++ ) if( arr[ i ] ) count++; return count >= 2; } // Version 2 public boolean hasTwoTrueValues( boolean [ ] arr ) { for( int i = 0; i < arr.length; i++ ) for( int j = i + 1; j < arr.length; j++ ) if( arr[ i ] && arr[ j ] ) return true; } // Version 3 public boolean hasTwoTrueValues( boolean [ ] arr ) { for( int i = 0; i < arr.length; i++ if( arr[ i ] ) for( int j = i + 1; j < arr.length; j++ ) if( arr[ j ] ) return true; return false; } For Version 1 I say the running time is O(n) Version 2 I say O(n^2) Version 3 I say O(n^2) I am really new to this Big Oh Notation so if my answers are incorrect could you please explain and help.

    Read the article

  • Update table with index is too slow

    - by pauloya
    Hi, I was watching the Profiler on a live system of our application and I saw that there was an update instruction that we run periodically (every second) that was quite slow. It took around 400ms every time. The query includes this update (which is the slow part) UPDATE BufferTable SET LrbCount = LrbCount + 1, LrbUpdated = getdate() WHERE LrbId = @LrbId This is the table CREATE TABLE BufferTable( LrbId [bigint] IDENTITY(1,1) NOT NULL, ... LrbInserted [datetime] NOT NULL, LrbProcessed [bit] NOT NULL, LrbUpdated [datetime] NOT NULL, LrbCount [tinyint] NOT NULL, ) The table has 2 indexes (non unique and non clustered) with the fields by this order: * Index1 - (LrbProcessed, LrbCount) * Index2 - (LrbInserted, LrbCount, LrbProcessed) When I looked at this I thought that the problem would come from Index1 since LrbCount is changing a lot and it changes the order of the data in the index. But after desactivating index1 I saw the query was taking the same time as initially. Then I rebuilt index1 and desactivated index2, this time the query was very fast. It seems to me that Index2 should be faster to update, the order of the data shouldn't change since the LrbInserted time is not changed. Can someone explain why index2 is much heavier to update then index1? Thank you!

    Read the article

  • Performance issue between builds

    - by DeadMG
    I've been developing a small indie game in my spare time and have run across an inexplicable issue. Some builds of the game will randomly run several hundred frames per second slower than other builds. For example, when rendering some text and no 3D scene, I can achieve 1800FPS on my own hardware. Add one 3D sphere (10k verts, pixel shaded), achieve 1700 FPS. Add two more spheres, achieve 800 FPS. Remove all spheres, achieve 1100FPS- even though the code now renders the same scene as I previously achieved at 1800FPS, which is just the FPS counter being rendered. I've tried rebuilding and cleaning the project and rebooting the compiler. This is in Release mode and I turned on all the optimizations I could find. Any suggestions as to the cause? I ran a quick profile, and Visual Studio seems to think that over 90% of my time was spent in D3D9_43.dll, suggesting that it's not a bug in my app, which doesn't explain why it manifests in only some builds. I rebooted my machine and it's back up to 1800FPS. I think it's a bug in the DirectX SDK tools (amongst many others). Going to delete this question.

    Read the article

  • Destroy? Delete? What's going on here? Rails 2.3.5

    - by Steve
    I am new to rails. My rails version is 2.3.5. I found usage like: In controller, a destroy method is defined and in view, you can use :action = "delete" to fire that method. Isn't the action name has to be the same as the method name? Why delete is mapped to destroy? Again, in my controller, I define a method called destroy to delete a record. In a view, I have <%= link_to "remove", :action = 'destroy', :id = myrecord %. But it never works in practice. Every time I press the remove link, it redirects me to the show view, showing the record's content. I am pretty sure that my destroy method is: def destroy @myobject = MyObject.find(params[:id]) @myobject.destroy @redirect_to :action = 'index' end If I change the method name from destroy to something like remove_me and change the action name to remove_me in the view, everything works as expected. In the above two wired problems, I am sure there is no tricky rountting set in my configuration. All in all, seems the destroy and delete are mysterious keywords in rails. Anyone can explain this to me? Thank you very much.

    Read the article

  • Speeding up a group by date query on a big table in postgres

    - by zaius
    I've got a table with around 20 million rows. For arguments sake, lets say there are two columns in the table - an id and a timestamp. I'm trying to get a count of the number of items per day. Here's what I have at the moment. SELECT DATE(timestamp) AS day, COUNT(*) FROM actions WHERE DATE(timestamp) >= '20100101' AND DATE(timestamp) < '20110101' GROUP BY day; Without any indices, this takes about a 30s to run on my machine. Here's the explain analyze output: GroupAggregate (cost=675462.78..676813.42 rows=46532 width=8) (actual time=24467.404..32417.643 rows=346 loops=1) -> Sort (cost=675462.78..675680.34 rows=87021 width=8) (actual time=24466.730..29071.438 rows=17321121 loops=1) Sort Key: (date("timestamp")) Sort Method: external merge Disk: 372496kB -> Seq Scan on actions (cost=0.00..667133.11 rows=87021 width=8) (actual time=1.981..12368.186 rows=17321121 loops=1) Filter: ((date("timestamp") >= '2010-01-01'::date) AND (date("timestamp") < '2011-01-01'::date)) Total runtime: 32447.762 ms Since I'm seeing a sequential scan, I tried to index on the date aggregate CREATE INDEX ON actions (DATE(timestamp)); Which cuts the speed by about 50%. HashAggregate (cost=796710.64..796716.19 rows=370 width=8) (actual time=17038.503..17038.590 rows=346 loops=1) -> Seq Scan on actions (cost=0.00..710202.27 rows=17301674 width=8) (actual time=1.745..12080.877 rows=17321121 loops=1) Filter: ((date("timestamp") >= '2010-01-01'::date) AND (date("timestamp") < '2011-01-01'::date)) Total runtime: 17038.663 ms I'm new to this whole query-optimization business, and I have no idea what to do next. Any clues how I could get this query running faster?

    Read the article

  • Java iterative vs recursive

    - by user1389813
    Can anyone explain why the following recursive method is faster than the iterative one (Both are doing it string concatenation) ? Isn't the iterative approach suppose to beat up the recursive one ? plus each recursive call adds a new layer on top of the stack which can be very space inefficient. private static void string_concat(StringBuilder sb, int count){ if(count >= 9999) return; string_concat(sb.append(count), count+1); } public static void main(String [] arg){ long s = System.currentTimeMillis(); StringBuilder sb = new StringBuilder(); for(int i = 0; i < 9999; i++){ sb.append(i); } System.out.println(System.currentTimeMillis()-s); s = System.currentTimeMillis(); string_concat(new StringBuilder(),0); System.out.println(System.currentTimeMillis()-s); } I ran the program multiple time, and the recursive one always ends up 3-4 times faster than the iterative one. What could be the main reason there that is causing the iterative one slower ?

    Read the article

  • Database tables with dynamic information

    - by Tim Fennis
    I've googled this and found that it's almost impossible to create a database with dynamic collumns. I'll explain my problem first. I am making a webshop for a customer. It has multiple computer products for sale. CPU's HDD's RAM ect. All these products have different properties, a CPU has an FSB, RAM has a CAS latency. But this is very inconvenient because my orders table needs foreign keys to different tables which is impossible. An other option is to store all the product specific information in a varchar or blob field and let PHP figure it out. The problem with this solution is that the website needs a PC builder. A step-by-step guide to building your PC. So for instance if a customer decides he wants a new "i7 920" or whatever i want to be able to sellect all motherboards for socket 1366, which is impossible because all the data is stored in one field. I know it's possible to select all motherboards form the DB and let PHP figure out which ones are for socket 1366 but i was wondering, is there a better solution?

    Read the article

  • Memcached: booking a fetch

    - by iBobo
    I would like to use getDelayed on the PHP Memcached extension but I think it's not implemented in the right way. Right now you ask for some keys and then retrieve all of them with fetch() and fetchAll(). But imagine a scenario where I need to retrieve 15 keys used in different parts of the page which I don't know in advance, but I can ask the various objects to give me the list. What I want is give the Memcached instance this list (each component would give its part) then later when I need them retrieve from the instance, but not all of them at once: each component would take the one it needs. Basically if I were to implement this I would prohibit using getDelayed alone and implement a bookGet($keys) method where you would add the keys to book (which actually calls getDelayed), and redefine get to handle these three cases: key is booked and retrieved - return the value; key is booked but not retrieved - go and force the fetch of the booked keys and return the correct value; key not booked - do a normal lookup. I want to know if this makes sense, your thoughts on the subject and if someone already implemented this or maybe PECL Memcached already works this way and actually the documentation doesn't explain it correctly.

    Read the article

  • Why does the order of the loops affect performance when iterating over a 2D array? [closed]

    - by Mark
    Possible Duplicate: Which of these two for loops is more efficient in terms of time and cache performance Below are two programs that are almost identical except that I switched the i and j variables around. They both run in different amounts of time. Could someone explain why this happens? Version 1 #include <stdio.h> #include <stdlib.h> main () { int i,j; static int x[4000][4000]; for (i = 0; i < 4000; i++) { for (j = 0; j < 4000; j++) { x[j][i] = i + j; } } } Version 2 #include <stdio.h> #include <stdlib.h> main () { int i,j; static int x[4000][4000]; for (j = 0; j < 4000; j++) { for (i = 0; i < 4000; i++) { x[j][i] = i + j; } } }

    Read the article

  • How to create custom MouseEvent.CLICK event in AS3 (pass parameters to function)?

    - by fromvega
    Hello, This question doesn't relate only to MouseEvent.CLICK event type but to all event types that already exist in AS3. I read a lot about custom events but until now I couldn't figure it out how to do what I want to do. I'm going to try to explain, I hope you understand: Here is a illustration of my situation: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, doSomething); } function doSomething(e:MouseEvent){ /* */ } But I want to be able to pass someVar as a parameter to doSomething. So I tried this: for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, function(){ doSomething(someVar); }); } function doSomething(index){ trace(index); } This kind of works but not as I expect. Due to the function closures, when the MouseEvent.CLICK events are actually fired the for loop is already over and someVar is holding the last value, the number 9 in the example. So every click in each movie clip will call doSomething passing 9 as the parameter. And it's not what I want. I thought that creating a custom event should work, but then I couldn't find a way to fire a custom event when the MouseEvent.CLICK event is fired and pass the parameter to it. Now I don't know if it is the right answer. What should I do and how?

    Read the article

  • Converting a view to Bitmap without displaying it in Android?

    - by sunil
    Hi, I will try to explain what exactly I need to do. I have 3 separate screens say A,B,C. There is another screen called say HomeScreen where all the 3 screens bitmap should be displayed in Gallery view and the user can select in which view does he wants to go. I have been able to get the Bitmaps of all the 3 screens and display it in Gallery view by placing all the code in HomeScreen Activity only. Now, this has complicated the code a lot and I will like to simplify it. So, can I call another Activity from HomeScreen and do not display it and just get the Bitmap of that screen. For example, say I just call HomeScreen and it calls Activity A,B,C and none of the Activities from A,B,C are displayed. It just gives the Bitmap of that screen by getDrawingCache(). And then we can display those bitmaps in Gallery view in HomeScreen. I hope I have explained the problem very clearly. Please let me know if this is actually possible. Regards Sunil

    Read the article

  • PHP array minor problem

    - by Sennheiser
    I'm really not sure how to explain this. It's so simple I can't fathom why it's not working. I have a loop. It puts a bunch of strings into an array. If I fill a single variable with any given string, it will output it perfectly. But filling an array with the strings will make it give me the dreaded: Array Array Array Array Array Array Array Array Note: my strings are not all 'Array'. The way I loop is: while(...) { $arr[] = $resultFromLoop; } Here is my var_dump. array(1) { ["tagName"]=> string(5) "magic" } array(1) { ["tagName"]=> string(4) "nunu" } array(1) { ["tagName"]=> string(5) "books" } array(1) { ["tagName"]=> string(0) "" } array(1) { ["tagName"]=> string(3) "zzz" } array(1) { ["tagName"]=> string(4) "grey" } array(1) { ["tagName"]=> string(3) "new" } array(1) { ["tagName"]=> string(6) "flight" }

    Read the article

  • Writing all the html of a document with jquery instead of in the page body?

    - by Robert
    I'm a UI person currently working on a web application, where most of the people I work with are back end developers. I'm currently at a disagreement with them about whether or not the above is a prudent thing to do. This application doe use quite a bit of JavaScript, and wouldn't even work without it unfortunately. This being the case, One of the back end developers that I'm working with is claiming that pages could and even SHOULD be build completely with JavaScript or jquery. This caught me completely off guard. We're talking about div tags, lists, background images and text here. I'm trying to explain to him that this isn't the right way to do things at all, and from a best practices perspective: content(html) should be separate from presentation(css), and behavior(script etc.). I know that it's possible to write html in jquery, although I haven't done it, but am I wrong in my thinking that this isn't the way things should be done. Is it even possible to write ALL the code with jquery? would love to hear any thoughts either way, as I will be discussing this with him again tomorrow.

    Read the article

  • How to gracefully handle YouTube thumbnail broken images when videos are taken down?

    - by mrjf
    Our site contains some lists of YouTube videos with their thumbnails linked to the movies themselves. We fetch the thumbnail URLs from the YouTube API, and hotlink to them in situ on YouTube's servers. So our image tags look like: <img src="http://i.ytimg.com/vi/o6CHqSN7O-o/2.jpg" alt="" width="133" height="78" /> The problem is that sometimes a video gets removed -- and so does the thumbnail. We don't know when that might happen, and our thumbnails just turn into broken images. How can we handle this? There are a number of solutions: Download thumbnails and store them locally -- movie won't work, but that's ok, it will explain it was removed, and we avoid the broken image Check periodically with the API to see if the image thumbnail has changed -- if it no longer exists, substitute our own "movie removed" thumbnail. This is pretty heavy on the API calling! Use JavaScript to replace broken images (don't like this one much) Our ideal solution would be to point the img src to a location on YouTube that would display a friendly "move removed" image when a movie goes down. However, that doesn't seem to exist. Anyone else dealt with this? Thanks!

    Read the article

  • Target to a page inside an iframe

    - by Marcelo Srougi
    I will try to explain again: I have 3 images in my index.html that when clicked i'd like to point respectively to ourmission.html, ourvalues.html and ourvision.html. But this 3 pages are inside an iframe located in the page ourcompany.html as you can see below: <aside class="sidebar"> <h4>Our Company</h4> <ul class="nav nav-list primary pull-bottom"> <li><a href="contactus.html"target="conteudo">Contact Us</a></li> <li><a href="ourmission.html" target="conteudo">Our Mission</a></li> <li><a href="ourvalues.html" target="conteudo">Our Values</a></li> <li><a href="ourvision.html"target="conteudo">Our Vision</a></li> </ul> </aside> <iframe src="contactus.html" frameborder='0' name="conteudo" width="700" height="700"> </iframe> How do i to point them directly, so the page ourcompany.html will load with the specific iframe opened.

    Read the article

  • How to use XML namespace prefixes without xmlns="..." everywhere? (.NET)

    - by LonelyPixel
    The subject is probably too short to explain it... I'm writing out XML files with no namespace stuff at all, for some application. That part I cannot change. But now I'm going to extend those files with my own application-defined element names, and I'd like to put them in a different namespace. For this, the result should look like this: <doc xmlns:x="urn:my-app-uri"> <a>existing element name</a> <x:addon>my additional element name</x:addon> </doc> I've used an XmlNamespaceManager and added my URI with the prefix "x" to it. I've also passed it to each CreateElement for my additional element names. But the nearest I can get is this: <doc> <a>existing element name</a> <addon xmlns="urn:my-app-uri">my additional element name</addon> </doc> Or maybe also <x:addon xmlns:x="urn:my-app-uri">my additional element name</x:addon> So the point is that my URI is written to every single of my additional elements, and no common prefix is written to the document element where I'd like to have it. How can I get the above XML result with .NET?

    Read the article

  • Getting rid of function's argument

    - by Max
    It is better to explain my intention with code. So right now I have the following code: class A, IInterfaceUsedByB { } class B { void func(A someObject) { func2(someObject, 1); func3(someObject, "string"); func4(someObject, new MyObject()); } func2(A someObject, int val); func3(A someObject, string val); func4(A someObject, C val); } Where func2, func3, func4 do need references to someObject. I want to change this to void func() { with(someObject, () => { func2(1); func3("string"); func4(new MyObject()); } ); } Or even better to void func(someObject) { func2(1); func3("string"); func4(new MyObject()); } So that I don't have to drag this someObject around, but I should still be able to use it inside func2,3,4. I can use any of the three languages (C#, F# or IronPython) for this. UPDATE In the ideal solution class B would be independent of A. func* functions only depend on a small interface of A consisting of 2 methods.

    Read the article

  • Clarification on ZVals

    - by Beachhouse
    I was reading this: http://www.dereleased.com/2011/04/27/the-importance-of-zvals-and-circular-references/ And there's an example that lost me a bit. $foo = &$bar; $bar = &$foo; $baz = 'baz'; $foo = &$baz; var_dump($foo, $bar); /* string(3) "baz" NULL */ If you’ve been following along, this should make perfect sense. $foo is created, and pointed at a ZVal location identified by $bar; when $bar is created, it points at the same place $foo was pointed. That location, of course, is null. When $foo is reassigned, the only thing that changes is to which ZVal $foo points; if we had assigned a different value to $foo first, then $bar would still retain that value. I learned to program in C. I understand that PHP is different and it uses ZVals instead of memory locations as references. But when you run this code: $foo = &$bar; $bar = &$foo; It seems to me that there would be two ZVals. In C there would be two memory locations (and the values would be of the opposite memory location). Can someone explain?

    Read the article

  • Using overloaded operator== in a generic function

    - by Dimitri C.
    Consider the following code: class CustomClass { public CustomClass(string value) { m_value = value; } public static bool operator==(CustomClass a, CustomClass b) { return a.m_value == b.m_value; } public static bool operator!=(CustomClass a, CustomClass b) { return a.m_value != b.m_value; } public override bool Equals(object o) { return m_value == (o as CustomClass).m_value; } public override int GetHashCode() { return 0; /* not needed */ } string m_value; } class G { public static bool enericFunction1<T>(T a1, T a2) where T : class { return a1.Equals(a2); } public static bool enericFunction2<T>(T a1, T a2) where T : class { return a1==a2; } } Now when I call both generic functions, one succeeds and one fails: var a = new CustomClass("same value"); var b = new CustomClass("same value"); Debug.Assert(G.enericFunction1(a, b)); // Succeeds Debug.Assert(G.enericFunction2(a, b)); // Fails Apparently, G.enericFunction2 executes the default operator== implementation instead of my override. Can anybody explain why this happens?

    Read the article

  • multiple dependent android projects in eclipse

    - by lope
    Hi there! I just started to play with android dev and java+eclipse is pretty new to me. I managed to create simple project and run it on my device. Now I want to create simple game (more of them actually) and I would love to use shared code base for all of them (game loop, initialization, etc..). Problem is that I have no idea how to correctly do this. I created android project called engine with all basic stuff that I need and made it work on device. Now I tried to create another project in same workspace called mygame. Main class (activity) of mygame is MyGameApp which inherits from EngineApp (main activity of my engine project) which inherits from Activity. I added engine project into required projects in mygame build path tab in properties. Problem is that when I try to run this project it crashes on ClassNotFoundException trying to find my MyGameApp class. Any help (or pointer to some articles that explain how this is done) is greatly appreciated. few hours of googling didn't help much :/

    Read the article

  • IE showing hidden div under certain circumstances

    - by karola
    After googling around and finding a lot of ie bugs I still did not find a description of the problem I have. The initial situation is a standard one. We have a tooltip which is actually a hidden div that will be displayed on mouseover at a given location. The div is hidden with display:none and contains a table with the content. We tried different libraries for showing the div (scriptaculous and jQuery Cluetip) but the effect is the same. The problem: Everything is fine as long as the contents fits the width of my window. But when I resize it until the horizontal scrollbar is activated the content of the hidden div will be shown at the end of the page when the tooltip is activated. This is really strange as it happens only under these premises. When more than one tooltip is involved the browser might even crash (and under Vista takes the whole system with him duh). I know it's a bit complicated to explain but I hope that someone at least had heard of that bug and can point me into the right direction.

    Read the article

  • how to fetch data using jquery

    - by user3566029
    I have tried to connect my index.php file in 000webhost.com using jQuery. From the site menu I have connected with 000webhost using FTP details available in 000webhost.com. When I tried to read data from jQuery it doesn’t working. Anyone please tell me what should I need to change? Should I need to connect my Dreamweaver database to webhost? If yes please explain? This is what I have done. index.php $mysql_host = "mysql0.000webhost.com"; $mysql_database = "a000000_mydb"; $mysql_user = "a000000_root"; $mysql_password = "******"; $conn=@mysql_connect ( $mysql_host,$mysql_user,$mysql_password )or die('aa'); mysql_select_db($mysql_database,$conn) or die('eoor on db'); $quer=mysql_query("SELECT * FROM sam"); $res=array(); while($row=mysql_fetch_row($quer)) { $res[]=$row; } print(json_encode($res)); return json_encode($res); mysql_close(); index.html $.get('public_html/index.php', function( data ) { alert( 'Successful' +data); });

    Read the article

  • Access property of a class from within a class instantiated in the original class.

    - by Iain
    I'm not certain how to explain this with the correct terms so maybe an example is the best method... $master = new MasterClass(); $master-doStuff(); class MasterClass { var $a; var $b; var $c; var $eventProccer; function MasterClass() { $this->a = 1; $this->eventProccer = new EventProcess(); } function printCurrent() { echo '<br>'.$this->a.'<br>'; } function doStuff() { $this->printCurrent(); $this->eventProccer->DoSomething(); $this->printCurrent(); } } class EventProcess { function EventProcess() {} function DoSomething() { // trying to access and change the parent class' a,b,c properties } } My problem is i'm not certain how to access the properties of the MasterClass from within the EventProcess-DoSomething() method? I would need to access, perform operations on and update the properties. The a,b,c properties will be quite large arrays and the DoSomething() method would be called many times during the execuction of the script. Any help or pointers would be much appreciated :)

    Read the article

  • Speed of Synchronization vs Normal

    - by Swaranga Sarma
    I have a class which is written for a single thread with no methods being synchronized. class MyClass implements MyInterface{ //interface implementation methods, not synchronized } But we also needed a synchronized version of the class. So we made a wrapper class that implements the same interface but has a constructor that takes an instance of MyClass. Any call to the methods of the synchronized class are delegated to the instance of MyClass. Here is my synchronized class.. class SynchronizedMyClass implements MyInterface{ //the constructor public SynchronizedMyClass(MyInterface i/*this is actually an instance of MyClass*/) //interface implementation methods; all synchronized; all delegated to the MyInterface instance } After all this I ran numerous amounts of test runs with both the classes. The tests involve reading log files and counting URLs in each line. The problem is that the synchronized version of the class is consistently taking less time for the parsing. I am using only one thread for the teste, so there is no chance of deadlocks, race around condition etc etc. Each log file contains more than 5 million lines which means calling the methods more than 5 million times. Can anyone explain why synchronized versiuon of the class migt be taking less time than the normal one?

    Read the article

< Previous Page | 384 385 386 387 388 389 390 391 392 393 394 395  | Next Page >