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  • What is a fast way to darken the vertices I'm rendering?

    - by Luis Cruz
    To make a lighting system for a voxel game, I need to specify a darkness value per vertex. I'm using GL_COLOR_MATERIAL and specifying a color per vertex, like this: glEnable(GL_COLOR_MATERIAL); glBegin(GL_QUADS); glColor3f(0.6f, 0.6f, 0.6f); glTexCoord2f(...); glVertex3f(...); glColor3f(0.3f, 0.3f, 0.3f); glTexCoord2f(...); glVertex3f(...); glColor3f(0.7f, 0.7f, 0.7f); glTexCoord2f(...); glVertex3f(...); glColor3f(0.9f, 0.9f, 0.9f); glTexCoord2f(...); glVertex3f(...); glEnd(); This is working, but with many quads it is very slow.. I'm using display lists too. Any good ideas in how to make vertices darker?

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  • Apache htaccess results in files being downloaded instead of displayed

    - by chrissik
    So I had this "beautiful" website that did exactly what I wanted it to do. Then I shut down my PC, reboot and...the pages just download now instead of being displayed. I re-installed XAMPP and launched Apache again and I was able to identify the .htaccess file as the cause of the problem. Options +FollowSymlinks RewriteEngine on RewriteCond %{QUERY_STRING} !^desktop RewriteCond %{HTTP_USER_AGENT} "android|blackberry|googlebot-mobile|iemobile|iphone|ipod|#opera mobile|palmos|webos" [NC] RewriteRule ^/?$ /mobile/index [L,R=302] RewriteRule ^/?$ /de/index [R] RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME}\.html -f RewriteRule ^(.*)$ $1.html Here is the problem I guess: RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME}\.html -f RewriteRule ^(.*)$ $1.html This should make it possible to use /de/index instead of /de/index.html - but somehow it causes the page to download if I open localhost/de/index (but with localhost/de/index.html it works fine...). I'm using HTML Sites with SSI Elements on a Apache web server. The only other file that is different to the out-of-the-box ones is the httpd.conf, where I enabled SSI: AddType text/html .shtml AddHandler server-parsed .shtml AddHandler server-parsed .html AddHandler server-parsed .htm Options Indexes FollowSymLinks Includes AddOutputFilter INCLUDES .shtml Options +Includes So I hope there is somebody among you that can help me with this annoying problem as I'm quite desperate... for some reason, even without the problematic lines Chrome keeps downloading the files (even if I delete the .htaccess file), while IE and Opera display the pages. Edit: Now Opera also wants to download files (whether index.html or index are called).

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  • Hello, T4MVC &ndash; Goodbye, ASP.NET MVC &ldquo;magic strings&rdquo;

    - by Brian Schroer
    I’m working on my first ASP.NET MVC project, and I really, really like MVC. I hate all of the “magic strings”, though: <div id="logindisplay"> <% Html.RenderPartial("LogOnUserControl"); %> </div> <div id="menucontainer"> <ul id="menu"> <li><%=Html.ActionLink("Find Dinner", "Index", "Dinners")%></li> <li><%=Html.ActionLink("Host Dinner", "Create", "Dinners")%></li> <li><%=Html.ActionLink("About", "About", "Home")%></li> </ul> </div> They’re prone to misspelling (causing errors that won’t be caught until runtime), there’s duplication, there’s no Intellisense, and they’re not friendly to refactoring tools.   I had started down the path of creating static classes with constants for the strings, e.g.: <li><%=Html.ActionLink("Find Dinner", DinnerControllerActions.Index, Controllers.Dinner)%></li> …but that was pretty tedious.   Then I discovered T4MVC (http://mvccontrib.codeplex.com/wikipage?title=T4MVC). Just add its T4MVC.tt and T4MVC.settings.t4 files to the root of your MVC application, and it magically (and this time, it’s good magic) generates code that allows you to replace the first code sample above with this: <div id="logindisplay"> <% Html.RenderPartial(MVC.Shared.Views.LogOnUserControl); %> </div> <div id="menucontainer"> <ul id="menu"> <li><%=Html.ActionLink("Find Dinner", MVC.Dinners.Index())%></li> <li><%=Html.ActionLink("Host Dinner", MVC.Dinners.Create())%></li> <li><%=Html.ActionLink("About", MVC.Home.About())%></li> </ul> </div> It gives you a strongly-typed alternative to magic strings for all of these scenarios: Html.Action Html.ActionLink Html.RenderAction Html.RenderPartial Html.BeginForm Url.Action Ajax.ActionLink view names inside controllers But wait, there’s more! It even gives you static helpers for image and script links, e.g.: <img src="<%= Links.Content.nerd_jpg %>" />   <script src="<%= Links.Scripts.Map_js %>" type="text/javascript"></script> …instead of: <img src="/Content/nerd.jpg" />   <script src="/Scripts/Map.js" type="text/javascript"></script>   Thanks to David Ebbo for creating this great tool. You can watch an eight and a half minute video about T4MVC on Channel 9 via this link: http://channel9.msdn.com/posts/jongalloway/Jon-Takes-Five-with-David-Ebbo-on-T4MVC/. You can download T4MVC from its CodePlex page: http://mvccontrib.codeplex.com/wikipage?title=T4MVC.

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  • "Progressive" JPEG: Why do many web sites avoid rendering JPEGs that way? Pros, cons?

    - by Chris W. Rea
    When JPEG images are used by a web page, they are typically rendered top-down ... but they can also be rendered using a mode called progressive JPEG, where the image starts out full-size, but blurry, and then gets sharper with successive passes, until it's fully loaded. Progressive loading requires the image have been saved that way. Why don't more web sites use progressive JPEG? What are the drawbacks? Is it simply a lack of tool support, or are these files somehow inferior to traditional top-down rendered JPEG images?

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  • 2D metaball liquid effect - how to feed output of one rendering pass as input to another shader

    - by Guye Incognito
    I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this.. Its metaballs with specular and shading. The steps to make this shader are. 1. Convert the feathered blobs into a heightmap. 2. Generate a normalmap from the heightmap 3. Feed the normal map and height map into a standard unity shader, for instance transparent parallax specular. I pretty much have all the pieces I need assembled but I am new to shaders and need help putting them together I can generate a heightmap from the blobs using some fragment shader code I wrote (I'm just using the red channel here cus i dont know if you can access the brightness) half4 frag (v2f i) : COLOR{ half4 texcol,finalColor; texcol = tex2D (_MainTex, i.uv); finalColor=_MyColor; if(texcol.r<_botmcut) { finalColor.r= 0; } else if((texcol.r>_topcut)) { finalColor.r= 0; } else { float r = _topcut-_botmcut; float xpos = _topcut - texcol.r; finalColor.r= (_botmcut + sqrt((xpos*xpos)-(r*r)))/_constant; } return finalColor; } turns these blobs.. into this heightmap Also I've found some CG code that generates a normal map from a height map. The bit of code that makes the normal map from finite differences is here void surf (Input IN, inout SurfaceOutput o) { o.Albedo = fixed3(0.5); float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); float me = tex2D(_HeightMap,IN.uv_MainTex).x; float n = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y+1.0/_HeightmapDimY)).x; float s = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y-1.0/_HeightmapDimY)).x; float e = tex2D(_HeightMap,float2(IN.uv_MainTex.x-1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float w = tex2D(_HeightMap,float2(IN.uv_MainTex.x+1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float3 norm = normal; float3 temp = norm; //a temporary vector that is not parallel to norm if(norm.x==1) temp.y+=0.5; else temp.x+=0.5; //form a basis with norm being one of the axes: float3 perp1 = normalize(cross(norm,temp)); float3 perp2 = normalize(cross(norm,perp1)); //use the basis to move the normal in its own space by the offset float3 normalOffset = -_HeightmapStrength * ( ( (n-me) - (s-me) ) * perp1 + ( ( e - me ) - ( w - me ) ) * perp2 ); norm += normalOffset; norm = normalize(norm); o.Normal = norm; } Also here is the built-in transparent parallax specular shader for unity. Shader "Transparent/Parallax Specular" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _ParallaxMap ("Heightmap (A)", 2D) = "black" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 600 CGPROGRAM #pragma surface surf BlinnPhong alpha #pragma exclude_renderers flash sampler2D _MainTex; sampler2D _BumpMap; sampler2D _ParallaxMap; fixed4 _Color; half _Shininess; float _Parallax; struct Input { float2 uv_MainTex; float2 uv_BumpMap; float3 viewDir; }; void surf (Input IN, inout SurfaceOutput o) { half h = tex2D (_ParallaxMap, IN.uv_BumpMap).w; float2 offset = ParallaxOffset (h, _Parallax, IN.viewDir); IN.uv_MainTex += offset; IN.uv_BumpMap += offset; fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Transparent/Bumped Specular" }

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  • How do I make this rendering thread run together with the main one?

    - by funk
    I'm developing an Android game and need to show an animation of an exploding bomb. It's a spritesheet with 1 row and 13 different images. Each image should be displayed in sequence, 200 ms apart. There is one Thread running for the entire game: package com.android.testgame; import android.graphics.Canvas; public class GameLoopThread extends Thread { static final long FPS = 10; // 10 Frames per Second private final GameView view; private boolean running = false; public GameLoopThread(GameView view) { this.view = view; } public void setRunning(boolean run) { running = run; } @Override public void run() { long ticksPS = 1000 / FPS; long startTime; long sleepTime; while (running) { Canvas c = null; startTime = System.currentTimeMillis(); try { c = view.getHolder().lockCanvas(); synchronized (view.getHolder()) { view.onDraw(c); } } finally { if (c != null) { view.getHolder().unlockCanvasAndPost(c); } } sleepTime = ticksPS - (System.currentTimeMillis() - startTime); try { if (sleepTime > 0) { sleep(sleepTime); } else { sleep(10); } } catch (Exception e) {} } } } As far as I know I would have to create a second Thread for the bomb. package com.android.testgame; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Bomb { private final Bitmap bmp; private final int width; private final int height; private int currentFrame = 0; private static final int BMPROWS = 1; private static final int BMPCOLUMNS = 13; private int x = 0; private int y = 0; public Bomb(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMPCOLUMNS; this.height = bmp.getHeight() / BMPROWS; this.bmp = bmp; x = 250; y = 250; } private void update() { currentFrame++; new BombThread().start(); } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } class BombThread extends Thread { @Override public void run() { try { sleep(200); } catch(InterruptedException e){ } } } } The Threads would then have to run simultaneously. How do I do this?

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  • Rendering a big game universe - bitmaps or vector graphics?

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

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  • Texture not rendering in correct order in xna 4?

    - by user1090751
    I am making a simple board game. In the game there is a fixed background called myTexture and others are textureGoat and textureTiger whicha are to be placed on top of the background(myTexture). But i am having problem that fourth and fifth component is not displaying however, the sixth component( i.e. myTexture) is appearing. Here is my code, please look at it protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Green); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); //placing tiger spriteBatch.Draw(textureTiger, new Rectangle(22, 25, 50, 50), Color.White);//first component spriteBatch.Draw(textureTiger, new Rectangle(22, 407, 50, 50), Color.White);//second component spriteBatch.Draw(textureTiger, new Rectangle(422, 25, 50, 50), Color.White);//third component spriteBatch.Draw(textureTiger, new Rectangle(422, 407, 50, 50), Color.White);//fourth component //placing goat spriteBatch.Draw(textureGoat, new Rectangle(125, 110, 50, 50), Color.White);//fifth component //placing background spriteBatch.Draw(myTexture, new Rectangle(0, 0, 500, 500), Color.White);//sixth component spriteBatch.End(); base.Draw(gameTime); }

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  • How can I support scrolling when using batched rendering for my tiles?

    - by dardanel
    I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is 20*16 tile) .I thought that batching tiles for every frame .Is it good or any suggestion? edit :to more clarify I want to use occlusion culling and batching at the same time.I thought that drawing only visible areas and batching them together .But there is a something i couldn't figure out .When scrolling screen with translate matrix , if one row become invisible , I bind new row and batch them again.Every batched objects needs to buffer again.So I batch tiles and buffer to VBO every time when one row become invisible .I don't know these way is efficient or not .This is my question .And i am open to any suggestions.

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  • How can I redirect all files in a directory that doesn't conform to a certain filename structure?

    - by user18842
    I have a website where a previous developer had updated several webpages. The issue is that the developer had made each new webpage with new filenames, and deleted the old filenames. I've worked with .htaccess redirects for a few months now, and have some understanding of the usage, however, I am stumped with this task. The old pages were named like so: www.domain.tld/subdir/file.html The new pages are named: www.domain.tld/subdir/file-new-name.html The first word of all new files is the exact name of the old file, and all new files have the same last 2 words. www.domain.tld/subdir/file1-new-name.html www.domain.tld/subdir/file2-new-name.html www.domain.tld/subdir/file3-new-name.html ect. We also need to be able to access the url: www.domain.tld/subdir/ The new files have been indexed by google (the old urls cause 404s, and need redirected to the new so that google will be friendly), and the client wants to keep the new filenames as they are more descriptive. I've attempted to redirect it in many different ways without success, but I'll show the one that stumps me the most RewriteBase / RewriteCond %{THE_REQUEST} !^subdir/.*\-new\-name\.html RewriteCond %{THE_REQUEST} !^subdir/$ RewriteRule ^subdir/(.*)\.html$ http://www.domain.tld/subdir/$1\-new\-name\.html [R=301,NC] When visiting www.domain.tld/subdir/file1.html in the browser, this causes a 403 Forbidden error with a url like so: www.domain.tld/subdir/file1-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name.html I'm certain it's probably something simple that I'm overlooking, can someone please help me get a proper redirect? Thanks so much in advance! EDIT I've also got all the old filenames saved on a separate document in case I need them set up like the following example: (file(1|2|3|4|5)|page(1|2|3|4|5)|a(l(l|lowed|ter)|ccept)

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  • What libgdx project files can I ignore from version control?

    - by Zhen
    In an automatically created libgdx project, what files can I safely tell Git (or other revision control systems) to ignore? I'm considering these: *-android/.settings/ *-android/bin/ *-desktop/.settings/ *-desktop/bin/ *-html/.settings/ *-html/gwt-unitCache/ *-html/war/WEB-INF/classes/ *-html/war/WEB-INF/deploy/ *-html/war/assets/ *-html/war/ */.settings/ */bin/ Am I missing some? Is there a complete list somewhere?

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  • tips, guidelines, points to remember for rendering professional code?

    - by ronnieaka
    I'm talking about giving clients professional looking code. The whole nine yards, everything you hardcore professional highly experienced programmers here probably do when coding freelance or for the company you work in. I'm fresh out of college and I'm going into freelance. I just want to be sure that my first few projects leave a good after-taste of professionalism imprinted on the clients' minds. When I Googled what i'm asking here, I was given pages that showed various websites and tools that let you make flashy websites and templates etc. The $N package and such stuff. I can't recall the word experts use for it. Standard, framework [i know that's not it]. English isn't my first language so I'm sorry I don't really don't know the exact phrase for it. That abstract way of writing code so that you don't come across as a sloppy programmer. That above mentioned way for programming websites and desktop software [in python/C/C++/Java]. EDIT: i can work on the accruing vast knowledge and know-how and logic building etc. what i'm asking for is the programming standard/guidelines you guys follow so that the client on seeing code feels that its a professional solution. Like comment blocks, a particular indentation style something like that. Is there any book on it or specific list of points for enterprise type coding by them? Especially here as in my case, for building websites [php for now..], and desktop software [c/c++/java/python]

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  • Existent js libs for tileset / map loading and rendering?

    - by ylluminate
    I'm building an rts style overhead tileset game with JavaScript (particularly using Ember.js framework as a base). The map is so large that I'd very much like to be able to load and render the board and layered items in a Google Maps'esque. I'm curious as to whether there are existing libs that would be helpful and already well thought out in these regards vs trying to reinvent the wheel. Are there any such libraries or code examples that would be useful in this area of board / map management?

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  • best way of rendering more 3D models in three.js that not slow down page?

    - by GDevLearner
    I am in the way of creating a 3D web game using threeJS library. This is a multi-player game that players are 3D human models in game, and I need to add a human 3D model for each player that enters the game. Additionally, I want to animate the humans while they walking, but the problem, here is that adding a 3D model and animating that for each player will slow down the game or maybe cause the browser to crash. question: what is the better way of showing and animating the player's models that will not slow down the game?

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  • HTML Agility Pack - ReplaceNode doesn't change the InnerHTML of the Body

    - by morsanu
    Hi there, I have this The body: <body><p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent leo leo, ultrices eu venenatis et, rutrum fringilla dolor.</p></body> The code: HtmlNode body = doc.DocumentNode.SelectSingleNode("//body"); Dictionary<HtmlNode, HtmlNode> toReplace = new Dictionary<HtmlNode, HtmlNode>(); // I do some logic here adding nodes to the toReplace dictionary. foreach (HtmlNode replaceNode in toReplace.Keys) { replaceNode.ParentNod.ReplaceChild(toReplace[replaceNode], replaceNode); } After i do this, the InnerHtml of the body node remains the same as from beginning, although the OutterHtml or the InnerText are showing the good result. Is there something wrong with my code? The result: // body.InnerHtml <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent leo leo, ultrices eu venenatis et, rutrum fringilla dolor.</p> // body.OutterHtml <body><p>Lorem ipsum dolor sit amet...</p></body>

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  • iPhone: How to Display Text from UIWebView HTML Document in a UITextView

    - by ArgMan
    I have an RSS feed that gets arranged in a UITableView which lets the user select a story that loads in a UIWebView. However, I'd like to stop using the UIWebView and just use a UITextView or UILabel. This png is what I am trying to do (just display the various text aspects of a news story): I have tried using: NSString *myText = [webView stringByEvaluatingJavaScriptFromString:@"document.documentElement.textContent"]; and assigning the string to a UILabel but it doesn't work from where I am implementing it in webViewDidFinishLoad (--is that not the proper place?). I get a blank textView and normal webView. If I overlay a UITextView on top of a UIWebView on its own (that is, a webView that just loads one page), the code posted above works displays the text fine. The problem arises when I try to process the RSS feed . I've been stuck wondering why this doesn't work as it should for a few days now. If you have a better, more efficient way of doing it then placing the code in webViewDidFinishLoad, please let me know! Does it go in my didSelectRowAtIndexPath? Thank you very much in advance!

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  • extract a specific part from a html document , php cURL , php, preg_match

    - by user331071
    Hello ! I'm trying to extract some information from a webpage using php cURL+preg_match or any other function but for some reasons it doesn't work at all . For example from this page http://www.foxtons.co.uk/search?location_ids=1001-29&property_id=712128&search_form=map&search_type=LL&submit_type=search I want to extract the title which is "4 bed house to rent, Caroline Place, Bayswater, W2", the price which is "2,300" and the description which starts at "This fantastic..." and ends at "(Circle and District Lines). " I tried to use php cURL + dom but I'm getting a lot of errors like this "htmlParseEntityRef: expecting ';' in Entity, line: 243" and no result displayed Also I tried to use preg_match or preg_match_all but doesn't work either . A very basic example would be highly appreciated ! thank you !

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  • submit html form programmatically in android

    - by Maneesh
    I want to submit form programatically in android. I don't want any user interaction with web browser. User will provide inputs in EditField and then inputs will be submitted thru httppost method via HTTPwebmethod. But I didn't get any success in the same. Please advise. I have used HTMLUnit in java but its not working android. final WebClient webClient = new WebClient(); final HtmlPage page1 = webClient.getPage("http://www.mail.example.com"); final HtmlForm form = page1.getHtmlElementById("loginform"); final HtmlSubmitInput button = form.getInputByName("btrn"); final HtmlTextInput textField1 = form.getElementById("user"); final HtmlPasswordInput textField2 = form.getElementById("password");textField1.setValueAttribute("user.name"); textField2.setValueAttribute("pass.word"); final HtmlPage page2 = button.click();

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  • New Facebook like button HTML validation

    - by Eric Di Bari
    After adding the new facebook like button to my page, it no longer validates using XHTML strict. The two errors I come across are: 1. All of the "meta property" tags say that "there is no attribute "property"" 2. All of the variables used in the like button line are listed that there are no attributes for it. The line is as follows:

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  • Encoding Special Characters For Outlook HTML Email

    - by n0chi
    I have an asp.net / C# page which takes a comment, and then emails that comment. Sometimes when the user enters "&" in the comment, the comment is being truncated. So for example if the comment is "test & test" the email only sends out "test ". I have tried HttpUtility.HtmlEncode - but it looks like the issue is on the outlook side and not on the C# side.

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  • Custom ViewModel with MVC 2 Strongly Typed HTML Helpers return null object on Create ?

    - by Barbaros Alp
    Hi, I am having a trouble while trying to create an entity with a custom view modeled create form. Below is my custom view model for Category Creation form. public class CategoryFormViewModel { public CategoryFormViewModel(Category category, string actionTitle) { Category = category; ActionTitle = actionTitle; } public Category Category { get; private set; } public string ActionTitle { get; private set; } } and this is my user control where the UI is <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<CategoryFormViewModel>" %> <h2> <span><%= Html.Encode(Model.ActionTitle) %></span> </h2> <%=Html.ValidationSummary() %> <% using (Html.BeginForm()) {%> <p> <span class="bold block">Baslik:</span> <%=Html.TextBoxFor(model => Model.Category.Title, new { @class = "width80 txt-base" })%> </p> <p> <span class="bold block">Sira Numarasi:</span> <%=Html.TextBoxFor(model => Model.Category.OrderNo, new { @class = "width10 txt-base" })%> </p> <p> <input type="submit" class="btn-admin cursorPointer" value="Save" /> </p> <% } %> When i click on save button, it doesnt bind the category for me because of i am using custom view model and strongly typed html helpers like that <%=Html.TextBoxFor(model => Model.Category.OrderNo) %> How can i fix this ? Thanks in advance

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  • Cannot pull correct data from a Javascript array into an HTML form

    - by Isaac
    I am trying to return the description value of the corresponding author name and book title(that are typed in the text boxes). The problem is that the first description displays in the text area no matter what. <h1>Bookland</h1> <div id="bookinfo"> Author name: <input type="text" id="authorname" name="authorname"></input><br /> Book Title: <input type="text" id="booktitle" name="booktitle"></input><br /> <input type="button" value="Find book" id="find"></input> <input type="button" value="Clear Info" id="clear"></input><br /> <textarea rows="15" cols="30" id="destin"></textarea> </div> JavaScript: var bookarray = [{Author: "Thomas Mann", Title: "Death in Venice", Description: "One of the most famous literary works of the twentieth century, this novella embodies" + "themes that preoccupied Thomas Mann in much of his work:" + "the duality of art and life, the presence of death and disintegration in the midst of existence," + "the connection between love and suffering and the conflict between the artist and his inner self." }, {Author: "James Joyce", Title: "A portrait of the artist as a young man", Description: "This work displays an unusually perceptive view of British society in the early 20th century." + "It is a social comedy set in Florence, Italy, and Surrey, England." + "Its heroine, Lucy Honeychurch, struggling against straitlaced Victorian attitudes of arrogance, narroe mindedness and sobbery, falls in love - while on holiday in Italy - with the socially unsuitable George Emerson." }, {Author: "E. M. Forster", Title: "A room with a view", Description: "This book is a fictional re-creation of the Irish writer'sown life and early environment." + "The experiences of the novel's young hero,unfold in astonishingly vivid scenes that seem freshly recalled from life" + "and provide a powerful portrait of the coming of age of a young man ofunusual intelligence, sensitivity and character. " }, {Author: "Isabel Allende", Title: "The house of spirits", Description: "Allende describes the life of three generations of a prominent family in Chile and skillfully combines with this all the main historical events of the time, up until Pinochet's dictatorship." }, {Author: "Isabel Allende", Title: "Of love and shadows", Description: "The whole world of Irene Beltran, a young reporter in Chile at the time of the dictatorship, is destroyed when" + "she discovers a series of killings carried out by government soldiers." + "With the help of a photographer, Francisco Leal, and risking her life, she tries to come up with evidence against the dictatorship." }] function searchbook(){ for(i=0; i &lt; bookarray.length; i++){ if ((document.getElementById("authorname").value &amp; document.getElementById("booktitle").value ) == (bookarray[i].Author &amp; bookarray[i].Title)){ document.getElementById("destin").value =bookarray[i].Description return bookarray[i].Description } else { return "Not Found!" } } } document.getElementById("find").addEventListener("click", searchbook, false)

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  • Javacript in html - Using single quote inside another single quote

    - by Ashish Nair
    document.getElementById("img").innerHTML="< img src='/sitepath/"+imgg+".jpg' width='72' height='44' onclick='alert('hello');' />"; The above code is my javascript. Problem is printing hello or any other string. If I just type 123 in place of hello, it does give alert. But am not able to use a string like hello there. Normally a string in an alert function is kept inside quotes ' ' but the entire content is inside double quotes and I have already used single quote at the beginning of onclick function. I tried using Escape character ("\") but it didnt help. Any suggestions?

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