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  • collision detection in cocos2d.

    - by seenu
    i want to detect collision detection two times in same row. for example:-(see the below image) the ellipse and rectangle or detcted. after that my ellipse will travelling in the straight line path to down and detect the another rectangle. first one is( travelled in trajectory path ) working fine. second one i want to pass in straight line to down for collision detection. how to do this process.

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  • Autoresizing subclassed UITableViewCell subviews

    - by JustinXXVII
    I've subclassed UITableViewCell and incorporated some subviews via the layoutSubviews method. All views are allocated and initiated in the initWithStyle method, and frames are set in the layoutSubviews method, like so: initWithStyle:... { UILabel *myLabel = [[UILabel alloc] initWithFrame:CGRectZero]; myLabel.someProperties = Configured; [self.contentView addSubview:myLabel]; layoutSubviews { CGRect labelRect = CGRectMake(10.0f, 5.0f, 35.0f, 180.0f); myLabel.frame = labelRect; Setting the shouldAutoRotateOrientation to YES in the viewController rotates the NavigationController, tableView and UIToolbar appropriately, but the contents of the tableViewCells don't move. I'm not clear on where or what to add as far as AutoResizingMasks. The combinations I've tried so far haven't done anything. Can someone give me a hand? Thanks!

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  • UILabel over a UIToolBar

    - by paul simmons
    Hi, I have put a UILabel over a UIToolbar. It works fine (changing colors & text) but when I click something on the toolbar, from that moment on, UILabel's text color is like 'faded'. I have tried bringing UILabel to front but that did not work. Any suggestions?.

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  • Darkening a UIView

    - by igul222
    I'd like to "darken" a UIView by a certain amount. Right now, I'm doing the darkening like this: UIView *overlay = [[UIView alloc] initWithFrame:mainView.bounds]; overlay.backgroundColor = [UIColor blackColor]; overlay.alpha = 0.5f; [mainView addSubview:overlay]; Unfortunately, this also adds a semi-transparent black overlay to parts of mainView that are transparent. Is there any way to only darken the non-transparent sections?

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  • When we should use pushScene and replaceScene in cocos2d ?

    - by srikanth rongali
    Hi, I cocos2d, I am using pushScene and replaceScene to move to next scene. But, I am confused which we should use? When I am using replaceScene in some places app is crashing and giving errors like -[UITextView length]: unrecognized selector sent to instance 0x842a750 Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UITextView length]: unrecognized selector sent to instance 0x842a750' But, in my program I am not passing length to UITextView. My program is in this way In scene1 I have UITextView, and I am replacing this scene with scene2. Then -(id)buttonPressed:(id)sender { [description removeFromSuperview]; // It is the textView(description) CCScene *Scene = [CCScene node]; CCLayer *Layer = [scene2 node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] replaceScene: Scene]; } But, when I am using pushScene in presence of replaceScene it is working good. Please clarify me which one should use in which cases ? Thank You

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  • AVAudioPlayer only initializes with some files

    - by Brendan
    Hi everyone, I'm having trouble playing some files with AVAudioPlayer. When I try to play a certain m4a, it works fine. It also works with an mp3 that I try. However it fails on one particular mp3 every time (15 Step, by Radiohead), regardless of the order in which I try to play them. The audio just does not play, though the view loading and everything that happens concurrently happens correctly. The code is below. I get the "Player loaded." log output on the other two songs, but not on 15 Step. I know the file path is correct (I have it log outputted earlier in the app, and it is correct). Any ideas? NSData *musicData = [NSData dataWithContentsOfURL:[[NSURL alloc] initFileURLWithPath:[[NSBundle mainBundle] pathForResource:[song filename] ofType:nil]]]; NSLog([[NSBundle mainBundle] pathForResource:[song filename] ofType:nil]); if(musicData) { NSLog(@"File found."); } self.songView.player = [[AVAudioPlayer alloc] initWithData:musicData error:nil]; if(self.songView.player) { NSLog(@"Player loaded."); } [self.songView.player play]; NSLog(@"You should be hearing something now."); Thanks, Brendan

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  • Multiple NSOperationQueues?

    - by Infinity
    Hello! I would like to use NSOperations in my application to resolve threading problems. I have read some tutorials and now I know what I have to do, but I have a problem. There is a must to have the same NSOperationQueue in each class. What if I use a new NSOperationQueue in each class. There will be concurrency problems?

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  • UITableView not rotating even after using autoresize mask and shouldAutororateForInterfaceOrientatio

    - by Amal
    I have a UIView, that contains a navigation bar, and UITableView. I implemented a UIViewController that implements a UITableViewDelegate. I over-rided the shouldAutorotateForInterfaceOrientation for the UIView to return YES for landscape and portrait mode. But the View does not seem to rotate. I did a similar thing without the Navigation bar and the Tableview and the view rotates. Is is something i am missing.

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  • How to get rid of previous reflection when reflecting a UIImageView (with changing pictures)?

    - by epale
    Hi everyone, I have managed to use the reflection sample app from apple to create a reflection from a UIImageView. But the problem is that when I change the picture inside the UIImageView, the reflection from the previous displayed picture remains on the screen. The new reflection on the next picture then overlaps the previous reflection. How do I ensure that the previous reflection is removed when I change to the next picture? Thank you so much. I hope my question is not too basic. Here is the codes which i used so far: //reflection self.view.autoresizesSubviews = YES; self.view.userInteractionEnabled = YES; // create the reflection view CGRect reflectionRect = currentView.frame; // the reflection is a fraction of the size of the view being reflected reflectionRect.size.height = reflectionRect.size.height * kDefaultReflectionFraction; // and is offset to be at the bottom of the view being reflected reflectionRect = CGRectOffset(reflectionRect, 0, currentView.frame.size.height); reflectionView = [[UIImageView alloc] initWithFrame:reflectionRect]; // determine the size of the reflection to create NSUInteger reflectionHeight = currentView.bounds.size.height * kDefaultReflectionFraction; // create the reflection image, assign it to the UIImageView and add the image view to the containerView reflectionView.image = [self reflectedImage:currentView withHeight:reflectionHeight]; reflectionView.alpha = kDefaultReflectionOpacity; [self.view addSubview:reflectionView]; //reflection */ Then the codes below are used to form the reflection: CGImageRef CreateGradientImage(int pixelsWide, int pixelsHigh) { CGImageRef theCGImage = NULL; // gradient is always black-white and the mask must be in the gray colorspace CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); // create the bitmap context CGContextRef gradientBitmapContext = CGBitmapContextCreate(nil, pixelsWide, pixelsHigh, 8, 0, colorSpace, kCGImageAlphaNone); // define the start and end grayscale values (with the alpha, even though // our bitmap context doesn't support alpha the gradient requires it) CGFloat colors[] = {0.0, 1.0, 1.0, 1.0}; // create the CGGradient and then release the gray color space CGGradientRef grayScaleGradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, 2); CGColorSpaceRelease(colorSpace); // create the start and end points for the gradient vector (straight down) CGPoint gradientStartPoint = CGPointZero; CGPoint gradientEndPoint = CGPointMake(0, pixelsHigh); // draw the gradient into the gray bitmap context CGContextDrawLinearGradient(gradientBitmapContext, grayScaleGradient, gradientStartPoint, gradientEndPoint, kCGGradientDrawsAfterEndLocation); CGGradientRelease(grayScaleGradient); // convert the context into a CGImageRef and release the context theCGImage = CGBitmapContextCreateImage(gradientBitmapContext); CGContextRelease(gradientBitmapContext); // return the imageref containing the gradient return theCGImage; } CGContextRef MyCreateBitmapContext(int pixelsWide, int pixelsHigh) { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // create the bitmap context CGContextRef bitmapContext = CGBitmapContextCreate (nil, pixelsWide, pixelsHigh, 8, 0, colorSpace, // this will give us an optimal BGRA format for the device: (kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst)); CGColorSpaceRelease(colorSpace); return bitmapContext; } (UIImage *)reflectedImage:(UIImageView *)fromImage withHeight:(NSUInteger)height { if (!height) return nil; // create a bitmap graphics context the size of the image CGContextRef mainViewContentContext = MyCreateBitmapContext(fromImage.bounds.size.width, height); // offset the context - // This is necessary because, by default, the layer created by a view for caching its content is flipped. // But when you actually access the layer content and have it rendered it is inverted. Since we're only creating // a context the size of our reflection view (a fraction of the size of the main view) we have to translate the // context the delta in size, and render it. // CGFloat translateVertical= fromImage.bounds.size.height - height; CGContextTranslateCTM(mainViewContentContext, 0, -translateVertical); // render the layer into the bitmap context CALayer *layer = fromImage.layer; [layer renderInContext:mainViewContentContext]; // create CGImageRef of the main view bitmap content, and then release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); // create a 2 bit CGImage containing a gradient that will be used for masking the // main view content to create the 'fade' of the reflection. The CGImageCreateWithMask // function will stretch the bitmap image as required, so we can create a 1 pixel wide gradient CGImageRef gradientMaskImage = CreateGradientImage(1, height); // create an image by masking the bitmap of the mainView content with the gradient view // then release the pre-masked content bitmap and the gradient bitmap CGImageRef reflectionImage = CGImageCreateWithMask(mainViewContentBitmapContext, gradientMaskImage); CGImageRelease(mainViewContentBitmapContext); CGImageRelease(gradientMaskImage); // convert the finished reflection image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:reflectionImage]; // image is retained by the property setting above, so we can release the original CGImageRelease(reflectionImage); return theImage; } */

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  • Can I push a modal view controller from within another modal view controller?

    - by Andy
    I've got a rootViewController that, at one point, displays a peoplePickerNavigationController. I'm trying to push a second view controller when my user selects a specific contact property, like so: -(BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)picker shouldContinueAfterSelectingPerson:(ABPersonRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier { RuleBuilder *ruleBuilder = [[RuleBuilder alloc] initWithNibName:@"RuleBuilder" bundle:nil]; [self pushModalViewController:ruleBuilder animated:YES]; [ruleBuilder release]; return NO; } This compiles just fine, but when I run the code in the simulator and run through the peoplePicker, nothing happens when I select a contact property. On a whim, I added a [self dismissModalViewControllerAnimated:YES]; just before [ruleBuilder release]; and that dismisses the peoplePicker, but otherwise has no effect on my missing ruleBuilder. Any ideas?

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  • how can I translate a NSString to NSData? And the data has the same content as the string

    - by someonemaybe
    NSString * theString=@"e88d"; NSData * data; // something I should implement NSLog(@"%@", theString); NSLog(@"%@",[data description]); I want the results of the two printings are the same. AES encryption and decryption: (1).The server: if the plaintext is :@"abcd"; the AES encrypted data(NSData data type) is :"d882830c dc892036 4345839f 13c7516a"; (2).in my local app, my code is : NSData*data=[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://..."]]; NSString * mystring= [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; However, to decrypt data successfully, I must got a data(NSData date type) which equals to "d882830c dc892036 4345839f 13c7516a".But it is the mystring (NSString data type) not the data(NSData data type) that equals to the right value. the encryption and decryption function both need a data(NSData data type) as input datas. (NSData*)AES128EncryptWithKey:(NSString*)key; (NSData*)AES128DecryptWithKey:(NSString*)key;

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  • How to directly store SQLite data in XCode?

    - by Justin
    Hi guys: Searched on here and got some vague answers, so I thought i'd rephrase the problem to get some clearer answers- Right now I have an SQL Lite db that reads/parses information from a pre-formatted .txt file. When I open the app, there is a slight 'lag' as the iDevice parses the info, then gets fetched for the iDevice. I'm just wondering if there's any way to just 'save' all the information directly in the xCode so there's no lag/fetch time? Thank you.

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  • How to write text(using CGContextShowTextAtPoint) dynamically near graph x and y-axis intervals?

    - by Rajendra Bhole
    I developed graph using NSObject class and using CGContext method. The following code displaying dynamically in X and Y-axis intervals, CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextSetLineWidth(ctx, 2.0); CGContextMoveToPoint(ctx, 30.0, 200.0); CGContextAddLineToPoint(ctx, 30.0, 440.0); for(float y = 400.0; y >= 200.0; y-=30) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, 28, y); CGContextAddLineToPoint(ctx, 32, y); CGContextStrokePath(ctx); //CGContextClosePath(ctx); } CGContextMoveToPoint(ctx, 10, 420.0); CGContextAddLineToPoint(ctx, 320, 420.0); //CGContextAddLineToPoint(ctx, 320.0, 420.0); //CGContextStrokePath(ctx); for(float x = 60.0; x <= 260.0; x+=30) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, x, 418.0); CGContextAddLineToPoint(ctx, x, 422.0); CGContextStrokePath(ctx); CGContextClosePath(ctx); } I want to write the dynamic text on the X and Y-axis lines near the intervals (like X-axis is denoting number of days per week and Y-axis denoting something per someting)? Thanks.

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  • Freezes (not crashes) with GCD, blocks and Core Data

    - by Lukasz
    I have recently rewritten my Core Data driven database controller to use Grand Central Dispatch to manage fetching and importing in the background. Controller can operate on 2 NSManagedContext's: NSManagedObjectContext *mainMoc instance variable for main thread. this contexts is used only by quick access for UI by main thread or by dipatch_get_main_queue() global queue. NSManagedObjectContext *bgMoc for background tasks (importing and fetching data for NSFetchedresultsController for tables). This background tasks are fired ONLY by user defined queue: dispatch_queue_t bgQueue (instance variable in database controller object). Fetching data for tables is done in background to not block user UI when bigger or more complicated predicates are performed. Example fetching code for NSFetchedResultsController in my table view controllers: -(void)fetchData{ dispatch_async([CDdb db].bgQueue, ^{ NSError *error = nil; [[self.fetchedResultsController fetchRequest] setPredicate:self.predicate]; if (self.fetchedResultsController && ![self.fetchedResultsController performFetch:&error]) { NSSLog(@"Unresolved error in fetchData %@", error); } if (!initial_fetch_attampted)initial_fetch_attampted = YES; fetching = NO; dispatch_async(dispatch_get_main_queue(), ^{ [self.table reloadData]; [self.table scrollRectToVisible:CGRectMake(0, 0, 100, 20) animated:YES]; }); }); } // end of fetchData function bgMoc merges with mainMoc on save using NSManagedObjectContextDidSaveNotification: - (void)bgMocDidSave:(NSNotification *)saveNotification { // CDdb - bgMoc didsave - merging changes with main mainMoc dispatch_async(dispatch_get_main_queue(), ^{ [self.mainMoc mergeChangesFromContextDidSaveNotification:saveNotification]; // Extra notification for some other, potentially interested clients [[NSNotificationCenter defaultCenter] postNotificationName:DATABASE_SAVED_WITH_CHANGES object:saveNotification]; }); } - (void)mainMocDidSave:(NSNotification *)saveNotification { // CDdb - main mainMoc didSave - merging changes with bgMoc dispatch_async(self.bgQueue, ^{ [self.bgMoc mergeChangesFromContextDidSaveNotification:saveNotification]; }); } NSfetchedResultsController delegate has only one method implemented (for simplicity): - (void)controllerDidChangeContent:(NSFetchedResultsController *)controller { dispatch_async(dispatch_get_main_queue(), ^{ [self fetchData]; }); } This way I am trying to follow Apple recommendation for Core Data: 1 NSManagedObjectContext per thread. I know this pattern is not completely clean for at last 2 reasons: bgQueue not necessarily fires the same thread after suspension but since it is serial, it should not matter much (there is never 2 threads trying access bgMoc NSManagedObjectContext dedicated to it). Sometimes table view data source methods will ask NSFetchedResultsController for info from bgMoc (since fetch is done on bgQueue) like sections count, fetched objects in section count, etc.... Event with this flaws this approach works pretty well of the 95% of application running time until ... AND HERE GOES MY QUESTION: Sometimes, very randomly application freezes but not crashes. It does not response on any touch and the only way to get it back to live is to restart it completely (switching back to and from background does not help). No exception is thrown and nothing is printed to the console (I have Breakpoints set for all exception in Xcode). I have tried to debug it using Instruments (time profiles especially) to see if there is something hard going on on main thread but nothing is showing up. I am aware that GCD and Core Data are the main suspects here, but I have no idea how to track / debug this. Let me point out, that this also happens when I dispatch all the tasks to the queues asynchronously only (using dispatch_async everywhere). This makes me think it is not just standard deadlock. Is there any possibility or hints of how could I get more info what is going on? Some extra debug flags, Instruments magical tricks or build setting etc... Any suggestions on what could be the cause are very much appreciated as well as (or) pointers to how to implement background fetching for NSFetchedResultsController and background importing in better way.

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  • Why I cannot get correct class of a custom class through isKindOfClass?

    - by Anthony Chan
    Hi, I've created a custom class AnimalView which is a subclass of UIView containing a UILabel and a UIImageView. @interface AnimalView : UIView { UILabel *nameLabel; UIImageView *picture; } Then I added in several AnimalView onto the ViewController.view. In the touchesBegan:withEvent: method, I wanted to detect if the touched object is an AnimalView or not. Here is the code for the viewController: @implementation AppViewController - (void)viewDidLoad { UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:... [self.view addSubview scrollview]; for (int i = 0; i<10; i++) { AnimalView *newAnimal = [[AnimalView alloc] init]; // customization of newAnimal [scrollview addSubview:newAnimal; } } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; UIView *hitView = touch.view; if ([hitView isKindOfClass:[AnimalView class]]) { AnimalView *animal = (AnimalView *)hitView; [animal doSomething]; } } However, nothing happened when I clicked on the animal. When I checked the class of hitView by NSLog(@"%@", [hitView class]), it always shows UIView instead of AnimalView. Is it true that the AnimalView changed to a UIView when it is added onto the ViewController? Is there any way I can get back the original class of a custom class?

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  • Objective-C NSMutableDictionary Disappearing

    - by blackmage
    I am having this problem with the NSMutableDictionary where the values are not coming up. Snippets from my code look like this: //Data into the Hash and then into an array yellowPages = [[NSMutableArray alloc] init]; NSMutableDictionary *address1=[[NSMutableDictionary alloc] init]; [address1 setObject:@"213 Pheasant CT" forKey: @"Street"]; [address1 setObject:@"NC" forKey: @"State"]; [address1 setObject:@"Wilmington" forKey: @"City"]; [address1 setObject:@"28403" forKey: @"Zip"]; [address1 setObject:@"Residential" forKey: @"Type"]; [yellowPages addObject:address1]; NSMutableDictionary *address2=[[NSMutableDictionary alloc] init]; [address1 setObject:@"812 Pheasant CT" forKey: @"Street"]; [address1 setObject:@"NC" forKey: @"State"]; [address1 setObject:@"Wilmington" forKey: @"City"]; [address1 setObject:@"28403" forKey: @"Zip"]; [address1 setObject:@"Residential" forKey: @"Type"]; [yellowPages addObject:address2]; //Iterate through array pulling the hash and insert into Location Object for(int i=0; i<locationCount; i++){ NSMutableDictionary *anAddress=[theAddresses getYellowPageAddressByIndex:i]; //Set Data Members Location *addressLocation=[[Location alloc] init]; addressLocation.Street=[anAddress objectForKey:@"Street"]; locations[i]=addressLocation; NSLog(addressLocation.Street); } So the problem is only the second address is printed, the 813 and I can't figure out why. Can anyone offer any help?

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  • How to make an MKAnnotationView to bounce?

    - by SorinA.
    I have an application that uses the MapKit. I have a map and on it some custom pins(i changed the classic pin image with another image). In my app i have a list with the locations corespondent to the pins on my map. if i select a location from the list i want to make the corresponding pin to bounce(2-3 bounces). is there any way to do such an animation?

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  • Valid URL-string as NSUrl becomes null

    - by Mike
    Hello, another issue where I seem to have found an solution for ObjC but not MonoTouch. I want a NSUrl from an URL (as string). The string may contain whitespace and backslashes. Why is NSUrl returning null for such string, even though these are valid urls in a browser? For example: NSUrl foo = NSUrl.FromString(@"http://google.com/search?\query"); foo == null Any suggestions?

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  • shouldAutorotateToInterfaceOrientation isn't getting called

    - by morgancodes
    What sort of conditions might prevent my UIViewController's shouldAutorotateToInterfaceOrientation method from being called? I've resorted to using NSNotificationCenter to listen for UIDeviceOrientationDidChangeNotification events, but would love to get the autoRotation behavior working properly. A couple shots in the dark about what's going wrong: Maybe I'm not creating my view controller correctly? Maybe it needs to be inserted in the responder chain and somthething I'm doing is preventing that from happening normally? This seems unlikely to me since my view controller is recieving touch events. Maybe the fact that the view contained by my controller relies on OpenGL has something to do with shouldAutorotateToInterfaceOrientation not getting called? Do either of these sound remotely possible as being responsible? Any other ideas of things to look at?

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  • How to set title in the MFMailComposerViewController ?

    - by Biranchi
    Hi All, I am trying to set the title of MFMailComposerViewController , which is a subclass of UINavigationController. I am using these following ways : MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init]; [picker.navigationController navigationItem].title = @"Send Mail"; [[picker navigationItem] setTitle:@"Send Mail"]; But I am not able to set the Title. Am i doing it wrong ?? Is there any other method to do so ?? Thanks

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