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  • Google Open-Sources Their Book Scanner

    - by Jason Fitzpatrick
    Google has released the hardware and software source for their high speed/non-destructive book scanner–If you’re looking to scan a large volume of books, save yourself the design work and check out the Linear Book Scanner project. The design is pretty slick; the scanner uses vacuum pressure to automatically turn the pages as it works. Check out the video above to see a Google Tech Talk about the project and then hit up the link below to grab the hardware and software files. Linear Book Scanner [via Hack A Day] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • What is a good way to measure game virality?

    - by Chris Garrett
    I have added some social features to an iPhone game (Lexitect if you're curious), such as email, Twitter, and Facebook integration for sharing high scores. Along with these features, I am measuring how many times users make it to each step. The goal of these features are to make the game more viral, and I am trying to get to a measure of game virality. I would think that a game virality metric would produce a number based on 1.0, where 1.0 = zero viral growth, and 1.01 would represent 1% viral growth over some unit of time. How is virality normally measured, and in what units? How is time capped on the metric? i.e. if I gave each player a year to determine how many recommendations they make, I wouldn't get any real numbers for a year from the time I start tracking it. Are there any standards for tracking virality in a meaningful way?

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  • Radiosity using a hemisphere

    - by P. Avery
    I'm working on a radiosity processor. I'm projecting scene geometry onto a hemisphere at a high order of tessellation during a visibility pass onto a 1024x1024 render target. The problem is that the edges of certain triangles are not being rendered to the item buffer( render target )...so when I test certain edges( or pixels during pixel shader ) for visibility during a reconstruction pass, visible edges are not identified and as a result the pixel for that edge is discarded. One solution was to increase the resolution of the item buffer( up to 4096x4096 )...this helped and more edges were visible, however, this was not fullproof. How do I increase visibility? Here is a screenshot of a scene after radiosity is applied: the seams are edges along a triangle face that were not visible due to the resolution of the item buffer... fixed the problem by sampling the item buffer w/8 points:

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  • Winforms Release History : Q2 2010 Beta (version 2010.1.0610)

    Q2 2010 Beta New Controls: RadListControl and RadDropDownList Added brand new RadListControl and RadDropDownList controls. Their purpose is to replace the existing RadListBox and RadComboBox controls entirely in the long term. The old controls will still be supported but users are encouraged to use the new ones since they address the fundamental shortcomings of the old controls, namely the slow performance when working with large data sets, lack of a flexible extensibility API and other minor...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • NEON Intrinsic Support in CE7

    - by Kate Moss' Open Space
    Just a side note for people who may be interested in creating high performance code to take advantage on NEON instruction set but wish to use NEON intrinsic instaed of coding assembly. Compiler won't generate NEON opcode unless application use the NEON intrinsic explicitly. Basically, you need ARMv7 build enviroment, so compiler can emit NEON opcode. Intrinsic prototype can be found in public\COMMON\sdk\inc\arm_neon.h and that is all you got. If you ever find an NEON opcode does not have corresponding intrinsic, you still need to use the old trick - write that part of code in assembly.

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  • ASP.NET Membership - Change password without asking the old (WITH Question and Answer)

    - by djsolid
    I have received many comments and questions about how you can do what is described in this post when you site requires question and answer. The solution is definiterly not the best and should be used with EXTREME caution because in a high traffic website can cause problems but I write it down anyway. We will use reflection in order to solve our problem. And this is the code But this code changes the only instance of MembershipProvider meaning if you access somewhere else from your application the property RequiresQuestionAndAnswer until you set back it’s original value you will get false instead of true. So again be VERY careful. Hope you find it useful!

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  • DevExpress Wins #1 Publisher Award

    Thanks to loyal and awesome customers like you, DevExpress recently won several bestseller awards from Component Source. This morning at TechEd 2010, Chris Brooke from Component Source dropped by to present the top #1 Publisher award: Thanks for your support! DXperience? What's That? DXperience is the .NET developer's secret weapon. Get full access to a complete suite of professional components that let you instantly drop in new features, designer styles and fast performance for...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • System does not detect USB pendrives

    - by cshubhamrao
    This USB thing is driving me crazy. 2 problems in time span of 3 hours. Ok I was already trying to cope up with "wrong fs type, bad option, bad superblock" error while mounting FAT Drives when to my amazement I discovered that none of the USB Storage devices showed up in the system Useful outputs: - tail /var/log/syslog: root@shubham-pc:~# tail /var/log/syslog Nov 7 21:41:47 shubham-pc colord: device removed: sysfs-HP-v250w Nov 7 21:41:51 shubham-pc kernel: [ 3441.529542] usb 1-1: USB disconnect, device number 11 Nov 7 21:41:53 shubham-pc kernel: [ 3443.820029] usb 1-2: new high-speed USB device number 14 using ehci-pci Nov 7 21:41:54 shubham-pc kernel: [ 3443.952897] usb 1-2: New USB device found, idVendor=0781, idProduct=5530 Nov 7 21:41:54 shubham-pc kernel: [ 3443.952905] usb 1-2: New USB device strings: Mfr=1, Product=2, SerialNumber=3 Nov 7 21:41:54 shubham-pc kernel: [ 3443.952909] usb 1-2: Product: Cruzer Nov 7 21:41:54 shubham-pc kernel: [ 3443.952913] usb 1-2: Manufacturer: SanDisk Nov 7 21:41:54 shubham-pc kernel: [ 3443.952917] usb 1-2: SerialNumber: 20060876420EC6016847 Nov 7 21:41:54 shubham-pc mtp-probe: checking bus 1, device 14: "/sys/devices/pci0000:00/0000:00:1d.7/usb1/1-2" Nov 7 21:41:54 shubham-pc mtp-probe: bus: 1, device: 14 was not an MTP device

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  • Designing an API on top with Java RMI and Rest APIs

    - by user1303881
    I'm working on the backend of a java web application. We have a document repository (Fedora Commons specifically) where we house xml files. I want to abstract the API of the repository internally so that we aren't tightly coupled to one product. I'd also like to give the flexibility of connecting to to a repository via Java RMI or REST APIs. I was hoping to get advice or resources on how to implement something like this. My thought it that I'd have some abstract repository class that had methods like getRecord, updateRecord, and deleteRecord. In the constructor I would pass the URI for the repository and the API method and port. This would allow some flexibility in the future so that if the REST api became more practical, but allow the flexibility or using RMI which could (should?) have better performance. Am I over thinking this or am I on the right path?

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  • Heading in the Right Direction: Garmin Exadata adoption

    - by Javier Puerta
    A pioneer in global positioning system (GPS) navigation, Garmin International Inc. has been adopting Exadata to support the infrastructure that powered the company’s Oracle Advanced Supply Chain Planning, but also the company’s fitness segment, which provides customers with an online platform to store, retrieve, and interact with data captured using Garmin fitness products. The environment, which is built on an Oracle Database, processes approximately 40 million queries per week. Prior to using Oracle Exadata Database Machine, as the online offering grew in popularity, it began to face reliability issues that had negatively impacted the customer experience. We included the video testimonial in a previous post. Now you can find the a complete set of materials about this customer story Garmin Customer Reference Garmin video testimonial:  Garmin Consolidates on Exadata for 50% Performance Boost Profit Magazine article:  Heading in the Right Direction

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  • Gaming with ATI open-source drivers

    - by user7174
    I have recently bought humble bundle 2 ( http://www.humblebundle.com/ ). Is there a way to run Braid using ATI's open-source drivers? The game always crashes. When do get it to start in windowed mode once i go to the first level it will crash. I am using the lastest version of Braid (ST3C ignored) When I use the proprietary drivers Braid works flawlessly and World of Goo performance is increased. However there is terrible screen tearing with the ATI propritary drivers. So my question is: How do I play Braid if I want to use the proprietary drivers?

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  • Why isn't Japanese software industry as strong as their hardware technology?

    - by Joan Venge
    I admire Japanese technology and their innovation. They always seem to be one step ahead of everyone else. But why isn't their software industry just as developed? Why aren't there any Japanese operating systems, high-end game engines, 3D digital content creation applications? I would like to see their take on these and I think it could bring alot of innovation. Btw I mentioned 3D software because the animation industry is strong there as well, but they are using North American software for this.

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  • Recordings Available - Features and Functions Accounting Module

    - by MHundal
    Recordings are available to provide a high-level overview of the ETPM Accounting Module.  The Accounting Module includes Financial Transactions, Adjustments, P&I, Waivers, Overpayments, General Ledger Details, etc... The following three recordings contain a presentation with the primary concepts to be covered and then a walk-thru of the application to look at the concepts being described. ETPM Functions & Features: Accounting Overview:  https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=67367292&rKey=443823012d0fc43e ETPM Functions & Features: Accounting - P&I, Waivers:  https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=67432777&rKey=64eb220a56d8e32f  ETPM Functions & Features - Accounting - Rates:  https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=67370637&rKey=63ca9024ce3b4398

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  • Business person turned into coder? How and why? Inspire the non-technical.

    - by huisjames
    I graduated with a Business degree. Two years later, I finally realized the power of programming - the power to "invent." I wish I realized this in high school. Nevertheless, I tried to self-teach C# but found it difficult. Then I pivoted to learn PHP two months ago and I have been able to build things I thought was beyond my abilities. Has anyone had the same experience? Or self-taught programming? What lessons did you learn?

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  • Water Simulation in LIBGDX [on hold]

    - by Noah Huppert
    I am doing some R&D for a game and am now tackling the topic of water. The goal Make water that can flow. Aka you can have an origin point that water shoots out from or a downhill slope. Make it so water splashes, so when an object hits the water there is a splash. Aka: Actual physics water sim. The current way I know how to do it I know how to create a shader that makes an object look like its water by making waves. Combined with that you can check to see if an object is colliding and apply an upwards force to simulate buoyancy. What is wrong with that way The water does not flow No splashes Possible solutions Have particles that are fairly large that interact with each other to simulate water Possible drawbacks Performance. Question: Is there a better way to do water or is using particles as described the only way?

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  • Is it common to prototype in a higher level language?

    - by Mark Canlas
    I'm currently toying with the idea of embarking on a project that far exceeds my current programming ability in a language I have very little real world experience in (C). Would it be valuable to prototype in a higher level language that I'm more familiar with (like Perl/Python/Ruby/C#) just so I can get the overall design going? Ultimately, the final product is performance sensitive, hence the choice of C, but I'm afraid not knowing C well will make me lose the forest for the trees. While searching for similar questions, I noticed one fellow mention that programmers used to prototype in Prolog, then crank it out in assembler.

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  • How are minimum system requirements determined?

    - by Michael McGowan
    We've all seen countless examples of software that ships with "minimum system requirements" like the following: Windows XP/Vista/7 1GB RAM 200 MB Storage How are these generally determined? Obviously sometimes there are specific constraints (if the program takes 200 MB on disk then that is a hard requirement). Aside from those situations, many times for things like RAM or processor it turns out that more/faster is better with no hard constraint. How are these determined? Do developers just make up numbers that seem reasonable? Does QA go through some rigorous process testing various requirements until they find the lowest settings with acceptable performance? My instinct says it should be the latter but is often the former in practice.

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  • Oracle's Business Analytics Strategy Webcast

    - by Rob Reynolds
    Join Mark Hurd and Balaji Yelamanchili as they unveil the latest advances in Oracle’s strategy for placing analytics into the hands of every one of your decision-makers—so that they can see more, think smarter, and act faster. Learn about the latest developments in business intelligence technology and applications, advanced analytics, performance management applications, and engineered systems. You’ll find out how you can harness the exploding volumes of data being generated inside your organization—and beyond the firewall—to: Deliver real-time intelligence to your mobile workforce globally Forecast and plan at the speed of business Accelerate your financial close and reporting process Discover how Oracle business analytics can change the way you do business. Register today for this on demand event.

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  • Topeka Dot Net User Group (DNUG) Meeting &ndash; April 6, 2010

    Topeka DNUG is free for anyone to attend! Mark your calendars now! SPEAKER: Troy Tuttle is a self-described pragmatic agilist, and Kanban practitioner, with more than a decade of experience in delivering software in the finance and health industries and as a consultant. He advocates teams improve their performance through pursuit of better practices like continuous integration and automated testing. Troy is the founder of the Kansas City Limited WIP Society and is a speaker at local area groups...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Oh that XML - did you ever try to read a raw file?

    - by GGBlogger
    If you've ever looked at a raw XML file - even a very simple one - you'll understand. XML files are nearly impossible to read in raw format. That's where various tools come in and there are a bunch of them including some very simple tools. If, however, you need some horsepower one of the best tools on the planet is LiquidXML! LiquidXML is a developer's tool. It's also an analyst's tool, a tester's tool and a designer's tool. Did I mention that it is compatible with Visual Studio? Once again I will be following up on this as time permits. But if this sounds like something you can use just visit http://www.liquid-technologies.com/. You will find a very complete description plus high quality training videos that will help you decide if this is a tool you can use.

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  • Game Institute Math Courses

    - by W3Geek
    I'm 21 years old and I suck at math, I mean really bad. I don't have the necessary logic to apply it towards programming. I would like to learn the math and logic of applying it. I found Game Institute (http://www.gameinstitute.com) awhile back and heard a lot of praise about them. Are there Math courses any good? Thank you. Edit: My high school was terrible and did not prepare me for any math. I am fairly decent at programming, I just don't have the logic to apply any mathematics to programming, as an example I don't understand the algorithm of finding the size of a user's screen. Yes I have heard of KhanAcademy (http://www.khanacademy.org/) and I have completed a lot of maths on his website but I still don't have the logic to apply any of it to programming.

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  • How to make a great functional specification

    - by sfrj
    I am going to start a little side project very soon, but this time i want to do not just the little UML domain model and case diagrams i often do before programming, i thought about making a full functional specification. Is there anybody that has experience writing functional specifications that could recommend me what i need to add to it? How would be the best way to start preparing it? Here i will write down the topics that i think are more relevant: Purpose Functional Overview Context Diagram Critical Project Success Factors Scope (In & Out) Assumptions Actors (Data Sources, System Actors) Use Case Diagram Process Flow Diagram Activity Diagram Security Requirements Performance Requirements Special Requirements Business Rules Domain Model (Data model) Flow Scenarios (Success, alternate…) Time Schedule (Task Management) Goals System Requirements Expected Expenses What do you think about those topics? Shall i add something else? or maybe remove something?

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  • StreamInsight Licensing

    I cannot help but think that this is currently wrong.  There are two editions of StreamInsight (SI), Premium and Standard.  A link to their differences is here Points to note Developer Edition and Evaluation Edition represent Enterprise Edition in SQL Server but not SI where they represent Datacentre Edition.  Won’t this be confusing when people evaluating SI find that it is not the same animal when they move to Enterprise Edition? If SI Premium is the only thing you want out of the SQL Server box then it is going to be a high cost. The latency rates as well quoted on the site above make Premium Edition essential if you are going to be using this to do Real-Time analytics.

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  • Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?

    - by Maxi
    Hi, this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of small games but I'm doubtful of the performance. I would like to make a fairly large strategy game, with several hundred units fighting simultaneously, explosions and animations included. Also zoomable maps. I saw that Adobe has a new 3D API for Flash, but I don't know if that improves 2D performance aswell, I couldn't find anything related to that question on their MAX10 sessions. Would you say that Flash is a good technology for making large 2D games easily? I really like Actionscript, and I love how easy everything is in Flash. There are several engines available which make it even easier. I just do this for fun, and it would be even better if there were proper animation/particle editors available and if the engine I were to use, would be available for multiple platforms. (so more people can play my game once finished). I'd like to have it available on many mobile platforms aswell. (because I love touch input for some reason) I do know the XNA framework pretty well, but there are no good engines available for it, and it will only run on Windows, which is a huge turn off. Even bigger is, that you need to install the XNA redistributable each time you want to give the game to someone. If I use XNA, I would have to make all the tools myself, and I'd probably have to make them with WPF. (I'd love to make tools with Adobe AIR, but unfortunately the API's for image manipulation etc. are far worse in Flash, than they are in XNA/WPF.) Now, I'm aware that I could make my own engine that supports each of those platforms, but quite frankly, that would be too much work plowing through APIs. After all, I want to make a game, not an engine. So the question becomes: Is there maybe a cross platform (free or free to develop?) engine available that I could use for 2D development? I prefer: C#, Actionscript. I don't mind using c++ if the toolset is above average, but I highly doubt that there is something out there like that. Please prove me wrong :) So summary: I'd like to use Flash, but I don't know if it scales well enough. I'm not a scripter, I want some real APIs that I can work with inside a proper IDE. Just for information, I looked at several alternatives, I'm actually looking for a long time already. You'd help me a lot to make a decision finally. Feature-wise the Flatredball engine would be ideal. But I tried their tools, and quite frankly, they are horrible. Absolutely unusable, I'd need to make my own for sure. I didn't look at their API, but if their tools are so bad, I'm not inclined to look further. Unity3D. This one is quite nice, but I really don't need 3D, and it is quite ...a lot of work to learn. I also don't like that it is so expensive to use for different platforms and that I can only code for it through scripting. You have to buy each platform separately. The editor usability is average, the product overall is good enough for most purposes, but learning it myself would be overkill. Shiva 3D. It looks good enough, but again: I don't really need 3D. The editor usability is a little worse than Unity3D in my opinion and it wasn't clear to me how to start programming. I think it requires C++ for coding, so that's a negative too. I want to have fun, and c# is fun ;) SDL. Quite frankly, I'd still need to port to all those different SDL implementations. And I don't like OpenGL style programming, it's just plain ugly. And it needs c++, I know that there might be some wrappers available, but I don't like to use wrappers, because... Irrlicht. A lot of features, but support seems to be low and it is aimed at enthusiasts. C# bindings get dropped repeatedly. I'm not an engine enthusiast, I just want to make a game. I don't see this happening with Irrlicht. Ogre3D. Way too much work, it's just a graphics engine. Also no multiple platform support and c++. Torque2D. Costs something to use, and I didn't hear a lot of good things about support and documentation. Also costs extra for each platform.

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  • How should I select continuous integration tool?

    - by DeveloperDon
    I found this cool comparison table for integration servers on Wikipedia, but I am a little uncertain how to rank the tools vs. my needs and interests. The chart itself seems to have a lot of boxes marked unknown, so if you are comfortable updating it on Wikipedia, that could be great too. Are there a few top performing products so I can quickly narrow down to four or five options? Which products seems to have the largest user communities and most ongoing enhancements and integration with new tools? Are the open source offerings best, or are there high quality tools that can be a great deal for a single user at home? Will use of multiple systems (primary desktop, local only home network server, personal and work notebooks, multiple virtual machines spread across all) create problems and how can they be managed?

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