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  • Reading from a very large table using multiple threads (Java ) and writing them to a single file

    - by user2534926
    I am currently facing a situation where i have a table with almost 80 millions data and i have to take a dump of that table and store it into a csv file. Currently i am using a not so professional approach( with a perl script+DBI interface , printing the values to stdout and redirecting to a csv file). Now i am planning to use java threading approach. Can you suggest a way forward. Thanks in advance

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  • when does java.util.zip.ZipFile.close() throw IOException?

    - by sk
    Under what circumstances would java.util.zip.ZipFile.close() throw an IOException? Its method signature indicates that it can be thrown, but from the source code there doesn't seem to be any place where this could happen, unless it's in native code. What corrective action, if any, could be taken at the point where that exception is caught?

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  • What is a "wrapper" program?

    - by user6950
    Where I work, employees use a third-party desktop program for their clients. This program saves data to a flat file. My colleague wants to write a Java program that uploads that flat file to a remote server, opens the desktop program when the flat file is downloaded from a Web site, and checks if the desktop program is running or not by looking at the Windows processes. He keeps calling this helper/utility program a "wrapper." But it doesn't wrap anything! I tried to clear it up with him, but he said, "Well, I call it a wrapper." He now has everyone in the company calling it a "wrapper." What would you call it? I say that it's a helper program or utility program.

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  • No satellite image in world wind

    - by julien
    I am trying to use world wind but instead of a nice globe, I have that: As you can see, the earth is transparent. Only stars, the atmosphere and some names are displayed. The satellite image and the terrain are absent. If you do not know this application, you can test it with java web start from there. Do you know how to solve this problem? Maybe there is something wrong with my 3D card (FYI, google earth works perfectly). I am on ubuntu 12.04, with openJDK6 and icedtea web start.

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  • how should I network my turn based game?

    - by ddriver1
    I'm writing a very basic turn based strategy game which allows a player to select units and attack enemy units on their turn. The game is written in Java using the slick2d library and I plan to use kyronet for the networking api. I want the game to be networked, but I do not know how I should go about it. My current idea is to connect two users together, and the first one to join the game becomes the game host, while the other becomes the client. However after reading http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ it seems my game would be suited to a peer to peer lockstep model. Would that make programming the networking side much easier? Any suggestions on how I should structure my networking would be greatly appreciated

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  • Best way of Javascript web development in Netbeans (Hot deployment)

    - by marcelocbf
    I'm beginning Javascript development and as a beginner in JavaScript I make a lot of mistakes. The way I'm developing is very counter-productive because every mistake I fix I have to shutdown Glassfish, re-build the app and re-deploy it. My app is a Java back-end with REST services and the Html, JavaScript, CSS for the frontend. Everything is packed in a .ear file. As of right now, I'm just working with the frontend but I do have to make this whole process to update the files. My question is ... is there a better way of doing this? Can somebody tell how do you guys work in a similar setup to do the everyday development?

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  • Will JVisualVM degrade application performance?

    - by rocky
    I have doubts in JVisual VM profiler tool related to performance. I have requirement to implement a JVM Monitoring tool for my enterpise java application. I have gone through some profiling tools in market but all them are having some kind of agent file which we need include in server startup. I have a fear that these client agent will degrade my application performance will more. So I have decided to JVisual VM because this profiler tool comes with JDK itself but before implementing JVisualVM, does anybody faces any issues with JVisualVM profiler tool? As well as, is this safe if I implement in application?

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  • "Build your own website" - Developing a CMS with Vague Requirements on a Tight Deadline

    - by walnutmon
    I'm a Java developer in charge of making a product which allows clients to "build their own site". I've spent a lot of time looking into Liferay, as I don't have any experience in building CMSs, and want to either use it, or get ideas of how to build a decent system. The time line is short, requirements are vague, yada yada Is Liferay a good technology to work with when showing the client (who may be very low on computer expertise) a user interface to build a site? The thing is, I want the power and flexibility to avoid the learning curve in building a CMS like product, but I don't want to waste time learning a new technology only to find its over-kill, or can't do the simple - but uncommon and unimplemented - things that we are asked to add as features Ideally I'd like to provide multiple web interfaces to the core API to build the sites - one that is very powerful, and another that is watered down and easy to use.

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  • Central Exception Handler

    - by J-unior
    Recently I've been thinking about a general ExceptionHandler, that I could initialize once in my app context and inject it everywhere. The idea that it will have quite simple interface with just public void handle(Exception ex), and then according to exception type it should decide what to do, maybe just log it, or show an alert message to the user, or maybe kill the whole app. The question is, what is the prettiest way to write such handler without lots of instanceofs? Unfortunately googling gives me only the default exception handler for RuntimeException that was introduced in Java 5. My first idea is to create an enum, that will have Class field for exception type and it will return the appropriate execution point, for example a concrete exception handler that also implements the interface public void handle(Exception ex), but with the required casting already.

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  • Flood fill algorithm for Game of Go

    - by Jackson Borghi
    I'm having a hell of a time trying to figure out how to make captured stones disappear. I've read everywhere that I should use the flood fill algorithm, but I haven't had any luck with that so far. Any help would be amazing! Here is my code: package Go; import static java.lang.Math.*; import static stdlib.StdDraw.*; import java.awt.Color; public class Go2 { public static Color opposite(Color player) { if (player == WHITE) { return BLACK; } return WHITE; } public static void drawGame(Color[][] board) { Color[][][] unit = new Color[400][19][19]; for (int h = 0; h < 400; h++) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { unit[h][x][y] = YELLOW; } } } setXscale(0, 19); setYscale(0, 19); clear(YELLOW); setPenColor(BLACK); line(0, 0, 0, 19); line(19, 19, 19, 0); line(0, 19, 19, 19); line(0, 0, 19, 0); for (double i = 0; i < 19; i++) { line(0.0, i, 19, i); line(i, 0.0, i, 19); } for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (board[x][y] != YELLOW) { setPenColor(board[x][y]); filledCircle(x, y, 0.47); setPenColor(GRAY); circle(x, y, 0.47); } } } int h = 0; } public static void main(String[] args) { int px; int py; Color[][] temp = new Color[19][19]; Color[][] board = new Color[19][19]; Color player = WHITE; for (int i = 0; i < 19; i++) { for (int h = 0; h < 19; h++) { board[i][h] = YELLOW; temp[i][h] = YELLOW; } } while (true) { drawGame(board); while (!mousePressed()) { } px = (int) round(mouseX()); py = (int) round(mouseY()); board[px][py] = player; while (mousePressed()) { } floodFill(px, py, player, board, temp); System.out.print("XXXXX = "+ temp[px][py]); if (checkTemp(temp, board, px, py)) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (temp[x][y] == GRAY) { board[x][y] = YELLOW; } } } } player = opposite(player); } } private static boolean checkTemp(Color[][] temp, Color[][] board, int x, int y) { if (x < 19 && x > -1 && y < 19 && y > -1) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 18) { if (temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (y == 18) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW) { return false; } } if (y == 0) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 0) { if (temp[x + 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } else { if (x < 19) { if (temp[x + 1][y] == GRAY) { checkTemp(temp, board, x + 1, y); } } if (x >= 0) { if (temp[x - 1][y] == GRAY) { checkTemp(temp, board, x - 1, y); } } if (y < 19) { if (temp[x][y + 1] == GRAY) { checkTemp(temp, board, x, y + 1); } } if (y >= 0) { if (temp[x][y - 1] == GRAY) { checkTemp(temp, board, x, y - 1); } } } return true; } private static void floodFill(int x, int y, Color player, Color[][] board, Color[][] temp) { if (board[x][y] != player) { return; } else { temp[x][y] = GRAY; System.out.println("x = " + x + " y = " + y); if (x < 19) { floodFill(x + 1, y, player, board, temp); } if (x >= 0) { floodFill(x - 1, y, player, board, temp); } if (y < 19) { floodFill(x, y + 1, player, board, temp); } if (y >= 0) { floodFill(x, y - 1, player, board, temp); } } } }

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  • Matrix Pattern Recognition Algorithm

    - by Andres
    I am designing a logic analyzer and I would like to implement some Matrix Algorithm. I have several channels each one represented by a row in the matrix and every element in the column would be the state, for example: Channel 1 1 0 0 1 0 1 1 0 1 Channel 2 1 1 0 1 1 0 0 1 1 Channel 3 0 1 0 1 1 0 1 0 0 Channel 4 0 0 1 0 0 1 0 0 1 I would like to detect a pattern inside my matrix for example, detect if exist and where the sub-matrix or pattern: 1 0 1 1 I think it can be accomplished testing element by element but I think there should be a better way of doing it. Is there any Java API or any way to do it ? If there is a API ARM optimized for NEON instructions would be great also but not mandatory. Thank you very much in advance.

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  • FloodFill Algorithm for Game of Go

    - by Jackson Borghi
    I'm having a hell of a time trying to figure out how to make captured stones disappear. I've read everywhere that I should use the FloodFill algorithm, but I havent had any luck with that so far. Any help would be amazing! Here is my code: package Go; import static java.lang.Math.; import static stdlib.StdDraw.; import java.awt.Color; public class Go2 { public static Color opposite(Color player) { if (player == WHITE) { return BLACK; } return WHITE; } public static void drawGame(Color[][] board) { Color[][][] unit = new Color[400][19][19]; for (int h = 0; h < 400; h++) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { unit[h][x][y] = YELLOW; } } } setXscale(0, 19); setYscale(0, 19); clear(YELLOW); setPenColor(BLACK); line(0, 0, 0, 19); line(19, 19, 19, 0); line(0, 19, 19, 19); line(0, 0, 19, 0); for (double i = 0; i < 19; i++) { line(0.0, i, 19, i); line(i, 0.0, i, 19); } for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (board[x][y] != YELLOW) { setPenColor(board[x][y]); filledCircle(x, y, 0.47); setPenColor(GRAY); circle(x, y, 0.47); } } } int h = 0; } public static void main(String[] args) { int px; int py; Color[][] temp = new Color[19][19]; Color[][] board = new Color[19][19]; Color player = WHITE; for (int i = 0; i < 19; i++) { for (int h = 0; h < 19; h++) { board[i][h] = YELLOW; temp[i][h] = YELLOW; } } while (true) { drawGame(board); while (!mousePressed()) { } px = (int) round(mouseX()); py = (int) round(mouseY()); board[px][py] = player; while (mousePressed()) { } floodFill(px, py, player, board, temp); System.out.print("XXXXX = "+ temp[px][py]); if (checkTemp(temp, board, px, py)) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (temp[x][y] == GRAY) { board[x][y] = YELLOW; } } } } player = opposite(player); } } private static boolean checkTemp(Color[][] temp, Color[][] board, int x, int y) { if (x < 19 && x > -1 && y < 19 && y > -1) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 18) { if (temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (y == 18) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW) { return false; } } if (y == 0) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 0) { if (temp[x + 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } else { if (x < 19) { if (temp[x + 1][y] == GRAY) { checkTemp(temp, board, x + 1, y); } } if (x >= 0) { if (temp[x - 1][y] == GRAY) { checkTemp(temp, board, x - 1, y); } } if (y < 19) { if (temp[x][y + 1] == GRAY) { checkTemp(temp, board, x, y + 1); } } if (y >= 0) { if (temp[x][y - 1] == GRAY) { checkTemp(temp, board, x, y - 1); } } } return true; } private static void floodFill(int x, int y, Color player, Color[][] board, Color[][] temp) { if (board[x][y] != player) { return; } else { temp[x][y] = GRAY; System.out.println("x = " + x + " y = " + y); if (x < 19) { floodFill(x + 1, y, player, board, temp); } if (x >= 0) { floodFill(x - 1, y, player, board, temp); } if (y < 19) { floodFill(x, y + 1, player, board, temp); } if (y >= 0) { floodFill(x, y - 1, player, board, temp); } } } }

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  • Modified Strategy Design Pattern

    - by Samuel Walker
    I've started looking into Design Patterns recently, and one thing I'm coding would suit the Strategy pattern perfectly, except for one small difference. Essentially, some (but not all) of my algorithms, need an extra parameter or two passed to them. So I'll either need to pass them an extra parameter when I invoke their calculate method or store them as variables inside the ConcreteAlgorithm class, and be able to update them before I call the algorithm. Is there a design pattern for this need / How could I implement this while sticking to the Strategy Pattern? I've considered passing the client object to all the algorithms, and storing the variables in there, then using that only when the particular algorithm needs it. However, I think this is both unwieldy, and defeats the point of the strategy pattern. Just to be clear I'm implementing in Java, and so don't have the luxury of optional parameters (which would solve this nicely).

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  • How to achieve a Gaussian Blur effect for shadows in LWJGL/Slick2D?

    - by user46883
    I am currently trying to implement shadows into my game, and after a lot of searching in the interwebs I came to the conclusion that drawing hard edged shadows to a low resolution pass combined with a Gaussian blur effect would fit best and make a good compromise between performance and looks - even though theyre not 100% physically accurate. Now my problem is, that I dont really know how to implement the Gaussian blur part. Its not difficult to draw shadows to a low resolutions buffer image and then stretch it which makes it more smooth, but I need to add the Gaussian blur effect. I have searched a lot on that and found some approachs for GLSL, some even here, but none of them really helped it. My game is written in Java using Slick2D/LWJGL and I would appreciate any help or approaches for an algorithm or maybe even an existing library to achieve that effect. Thanks for any help in advance.

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  • I'm 15 years old. What would you recommend for resources?

    - by JacKeown
    Hi. I'm a 15 year old kid who seems to excel in all of his classes, likes talking in 3rd person, and wants to learn more about programming and a little about html/php stuff. I already know a little python and I'm hoping to eventually learn Java/Javascript and C. I've been looking around and I've found some online lectures like this and some other tutorials that are so mind numbingly boring and difficult to understand...I was wondering if any of you knew of any good books or other resources that would actually teach me everything I'd need to know incrementally... Thanks in advance!

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  • Hot: Pre-built Developer VMs from OTN

    - by Justin Kestelyn
    For those of you who haven't already played with it, Oracle VM VirtualBox is an awfully cool desktop virtualization tool. Even better, it's free. We OTN-ers like it even more than you will though because it allows us to freeze-dry entire software stacks into VM images. Developers can simply download a few files, assemble them with a script we provide, and then import and run the resulting pre-built VM in VirtualBox. Voila, instant (insert name here) stack. These VMs are particularly handy in support of in-person workshops, but there's no reason we can't make them available for everyone. Which we have done, in Java, database, and SOA/BPM flavors. (All "ingredients" are listed at the referenced link, and they are extensive.) Now that we have the kinks worked out, other flavors are sure to become available in 2011. Now go get 'em!

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