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  • What you don't like in your web-framework of "choice"?

    - by 0101
    Most of the time we don't have a choice were it comes to web-frameworks, in Java every company is using a different one(big thanks to web-framework developers - you will burn in hell). However now I have a choice of picking which framework we will use, I will probably pick the one I know the best since I know how to by-pass its downfalls. In every comparation we will only see what is good in that frameworks and any downfalls will be swept under the carpet. What are the downfalls of most known frameworks?

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  • Does the use of debuggers have an effect on the efficiency of programmers? [closed]

    - by alain.janinm
    Possible Duplicate: Are debugging skills important to become a good programmer? I'm a young Java developer and I make a systematic use of the Netbeans debugger. In fact, I often develop my applications when I debug step by step in order to see immediately if my code works. I feel spending a lot of time programming this way because the use of debugger increase execution time and I often wait for my app to jump from a breakpoint to an other (so much that I've the time to ask this question). I never learned to use a debugger at school, but at work I've been told immediately to use this functionality. I started teaching myself to use it two years ago, and I've never been told any key tips about it. I'd like to know if there are some rules to follow in order to use the debugger efficiently. I'm also wondering if using the debugger is eventually a good practice? Or is it a loss of time and I've to stop now this bad habit?

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  • Developing for Chrome App/Android?

    - by Johnny Quest
    I have been developing for win7 mobile (XNA/silverlight and will continue to do so, love everything about it) but I wanted to branch a few of my more polished games to google app store online, and perhaps android(though not sure, as with all the different versions it makes learning/loading applications a bit tricky) What is the most versatile language to start learning from chrome apps/android: Java would be excellent for android, but could I port it to a web app for chrome? (and its close to C#) Flash would work for a web app as I can just embed it into a html page (have done actionscript before, didn't care much for the IDE though), but would it also work on android? or I guess there is always C/C++ but haven't heard much about that, though I think it works for both (though C++ does interest me) Any advice would be excellent, thanks.

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  • Which computer side has more salary chance in future programmer , sys admin , network admin , web developer

    - by Name
    I want to know which computer field has more probability of getting high salary with experience in the following fields 1)Programmer c , c++ , java 2)Sys admin MIcrosoft . linux 3)Network admin (Cisco ccna ccnp 4)web developer Any more idea will be good i work as web developer for 3 years and stiing at 40K$. I have to find new job and still look like i don't have offer more than 50K. may be i have chosen the wrong path. My friend in network admin has started from 65K and with experince he is going the ccnp or ccie with more high packages. I may e wrong , please correct me

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  • UDP Code client server architecture

    - by GameBuilder
    Hi I have developed a game on android.Now I want to play it on wifi or 3G. I have game packets which i want to send it form client(mobile) to server then to another client2(mobile). I don't know how to write code in Java to send the playPackets continuously to server and receive the playPacket continuously from the server to the clients. I guess i have to use two thread one for sending and one for receiving. Can someone help me with the code, or the procedure to write code for it. Thanks in advance.

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  • What programming languages have you taught your children?

    - by Dubmun
    I'm a C# developer by trade but have had exposure to many languages (including Java, C++, and multiple scripting languages) over the course of my education and career. Since I code in the MS world for work I am most familiar with their stack and so I was excited when Small Basic was announced. I immediately started teaching my oldest to program in it but felt that something was missing from the experience. Being able to look up every command with the IDE's intellisense seemed to take something from the experience. Sure, it was easy to grasp but I found myself thinking that a little more challenge might be in order. I'm looking for something better and I would like to hear your experiences with teaching your children to program in whatever language you have chosen to do so in. What did you like and dislike? How fast did they pick it up? Were they challenged? Frustrated? Thank you very much!

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  • How to Handle Managing a Coding Project With 8 Friends?

    - by Raul
    I usually code by myself but currently I need to do a java web-based project with 8 of my friends. I would like to ask the following questions: 1) How to document the development properly? Like how to keep a daily log? Any software or format suggested? What things do you think are important to be included in the log? 2) How to code together? Is there any software/IDE that allows a team to code together? Something ike google docs? 3) How to do a proper backup for a team project? Any software or tips to share?

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  • Exception while running an EJB program [closed]

    - by rajesh
    I'm a newbie to JEE. I'm trying a sample EJB3 program given in this website. while trying to run the client program, I get an exception like this [JBossManagedConnectionPool] Throwable while attempting to get a new connection: null org.jboss.resource.JBossResourceException: Could not create connection; - nested throwable: (org.jboss.resource.JBossResourceException: Failed to register driver for: com.mysql.jdbc.Driver; - nested throwable: (java.lang.ClassNotFoundException: com.mysql.jdbc.Driver from BaseClassLoader@4c19dd{VFSClassLoaderPolicy@35fd58{name=vfszip:/home/rajesh/workspace/jboss-5.1.0.GA/server/default/deploy/FirstJPAproject.jar/ domain=ClassLoaderDomain@17380fc{name=DefaultDomain parentPolicy=BEFORE parent=org.jboss.bootstrap.NoAnnotationURLClassLoader@76cbf7} roots=[MemoryContextHandler@9160338[path= context=vfsmemory://3j001-rho3wm-h8v3wfs4-1-h8v5pkwn-9u real=vfsmemory://3j001-rho3wm-h8v3wfs4-1-h8v5pkwn-9u], DelegatingHandler@25335794[path=FirstJPAproject.jar context=file:/home/rajesh/workspace/jboss-5.1.0.GA/server/default/deploy/ real=file:/home/rajesh/workspace/jboss-5.1.0.GA/server/default/deploy/FirstJPAproject.jar] I'm using Jboss5.1.0 and ejb 3.0 Please help me to get rid of this.

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  • How to teach computer science ?

    - by proferikson
    I am just starting to teach computer science. It's just the basic level. I'm finding that I sometimes don't know how to approach topics in a way that lets students easily understand. I've found that the best thing is to use analogies. A terrible one, that worked well, was presenting recursion by using the process of eating a burger. (You eat one bite, then you eat the rest). Interesting real world examples do wonders here. I'd like to know the techniques you have used for teaching, or teachers you've had have used that proved particularly effective. I'd also like to know your best analogies and examples for topics in CS101, especially for those harder to grasp topics. I'm teaching the class in Java (as required).

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  • Naming boolean field that is a verb

    - by dnhang
    In Java, by convention getter and setter for boolean fields will be isField() and setField(). This works perfectly fine with field names that are adjectives like active, visible, closed, etc. But how do I name a field that has meaning of a verb, like haveChildren? Add _ing to the verb (havingChildren), maybe? Edit: to clarify, I don't have control of the method names (getter and setter), they are auto-generated by the IDE. So what I need is an appropriate field name so that when the IDE generate a getter for it, it make senses. For example, hasChildren is a perfect field name, but when the IDE generate the getter for the field it would be isHasChildren. How do I solve this?

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  • convert image to spritesheet of tiles for isometric map?

    - by Paul
    is there a way to convert an isometric image (like the first image) to a spritesheet (like the second image), in order to place each image on the isometric map with the code? The map looks like the first image, but some buildings are bigger than just one tile, so I need several squares (let's say the first image is a building, made of multiple tiles with different colors), and each square is placed with an offset of 64x32. The building is created in Blender and I save the image with the isometric perspective. But I have to split each square from this image in order to have the spritesheet, maybe there is smarter way, or a java software that would make the conversion for me?

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  • Better drivers for SiS 650/740 integrated video?

    - by Bart van Heukelom
    I installed Xubuntu 10.10 on an old box today and the graphical performance is horrid. According to lspci, the video card is this: 01:00.0 VGA compatible controller: Silicon Integrated Systems [SiS] 65x/M650/740 PCI/AGP VGA Display Adapter (prog-if 00 [VGA controller]) Subsystem: ASUSTeK Computer Inc. Device 8081 Flags: 66MHz, medium devsel, IRQ 11 BIST result: 00 Memory at f0000000 (32-bit, prefetchable) [size=128M] Memory at e7800000 (32-bit, non-prefetchable) [size=128K] I/O ports at d800 [size=128] Expansion ROM at <unassigned> [disabled] Capabilities: <access denied> Kernel modules: sisfb Is there a way to make it faster? Alternative drivers? The additional drivers tool shows nothing. I'm specifically interested in improving Java's Java2D rendering speed, because I'll be running a "stat screen" written in that language on it.

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  • Slick2D: Animation not being parsed from spritesheet correctly

    - by user2066880
    I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192); walkingLeft = new Animation(spritesheet, 3, 0, 0, 1, true, 20, true); When I attempt to render the animation, I get a java.lang.ArrayIndexOutOfBoundsException: -1 error. This error doesn't occur when I'm creating an animation from images in the same row. Therefore, I'm assuming that the error is being caused because of the way Slick is handling horizontal scanning (going to the next row after reaching the end).

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  • How to optimize collision detection

    - by Niklas
    I am developing a 2D Java Game with LibGDX. This is what it kinda looks like (simplified): The big black circle is the player, which you can move by tilting the smartphone. The red circles and blue rectangles are enemies, which will move from the right of the screen to the left. The player has to avoid crashing into them. Right now I am checking in the Game Loop every enemy against the player, whether they collide or not. This seems kinda inefficient to me, but I don't know how to improve it. I have tried the Quadtree approach, but it did not really work. The player could easily glitch through enemies and the collision was not detected. Unfortunately, I have destroyed the Quadtree implementation. I used this [tutorial/blog] as my Quadtree implementation(http://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in-2d-space--gamedev-374).

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  • Random map generation

    - by Thomas Owers
    I'm starting/started a 2D tilemap RPG game in Java and I want to implement random map generation. I have a list of different tiles, (dirt/sand/stone/grass/gravel etc) along with water tiles and path tiles, the problem I have is that I have no idea where to start on generating a map randomly. It would need to have terrain sections (Like a part of it will be sand, part dirt, etc.) Similar to how Minecraft is where you have different biomes and they seamlessly transform into each other. Lastly I would also need to add random paths into this as well going in different directions all over the map. I'm not asking anyone to write me all the code or anything, just piont me into the right direction please. tl;dr - Generate a tile map with biomes, paths and make sure the biomes seamlessly go into each other.

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  • Small-Scale Physics Engine

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing. That one thing is to make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • Client/Server Application Using Google App Engine

    - by Kevin Zhang
    Can someone please advise me what is the possible solution of using GAE to make a Client/Serer Application? As far as I know, GAE is designed to do web applications. What I want to do is to have a Java Client(Swing based) deployed on a number of computers and deploy the server on GAE. I found an example on GAE website which teaches how to make a SOAP service using GAE, but I don't know whether using SOAP is a good idea for client/server applications. Can someone give me some hints about how to design this system and what technology should be used? Any advices are welcome. Many thanks.

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  • Island Generation Library

    - by thatguy
    Can anyone recommend a tile map generator (written in Java is a plus), where one can control some land types? For example: islands, large continents, singe large continent, archipelago, etc. I've been reading through many posts on the subject, it almost seems like many are just rolling their own. Before creating my own, I'm wondering if there's already an open source implementation that I might not be finding. If not, it seems like using Perlin Noise is a popular choice. Some articles I've been reading: http://simblob.blogspot.com/2010/01/simple-map-generation.html Generate islands/continents with simplex noise https://sites.google.com/site/minecraftlandgenerator/

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  • How to get an Internship?

    - by Luke412
    I am master student in computer science. I will graduate in May. It's exhausted for me to get a software engineer job. I want to start as internship. How can I get an internship? Any kind person can refer me a Internship about Software Engineer. Let me try a interview. List part of my CV Proficient in C++, C, and Java, All helps really appreciated! Please check my profile for my email. I can send you my CV privately. Luke.

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  • Structure gameobjects and call events

    - by waco001
    I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the tilemap, it will find any tile with the ID that represents a gameobject and store it in a hashmap (right data structure I think?). private static HashMap<Integer, Class<GameObject>> gameObjects = new HashMap<Integer, Class<GameObject>>(); How exactly would I go about calling, and checking for events? I figure that I would just call the update, render and input methods of each gameobject using the hashmap. Should I got towards a Minecraft/Bukkit approach (sorry only example I can think of), where the user registers an event, and it gets called whenever that event happens, and where should I go as in resources to learn about that type of programming, (Java, LWJGL). Or should I just loop through the entire hashmap looking for an event that fits? Thanks waco

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  • UDP Code client server architecture

    - by GameBuilder
    Hi I have developed a game on android.Now I want to play it on wifi or 3G. I have game packets which i want to send it form client(mobile) to server then to another client2(mobile). I don't know how to write code in Java to send the playPackets continuously to server and receive the playPacket continuously from the server to the clients. I guess i have to use two thread one for sending and one for receiving. Can someone help me with the code, or the procedure to write code for it. Thanks in advance.

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  • 2D basic map system

    - by Cyril
    i'm currently coding a 2D game in Java, and I would like to have some clues on how-to build this system : the screen is moving on a grander map, for instance, the screen represent 800*600 units on a 100K*100K map. When you command your unit to go to another position, the screen move on this map AND when you move your mouse on a side or another of the screen, you move the screen on the map. Not sure that i'm clear, but we can retrieve this system in most RTS games (warcraft/starcraft for example). I'm currently using Slick 2D. Any idea ? Thanks.

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  • What would be the best way to get Apple to donate their JVM-work to OpenJDK?

    - by Thorbjørn Ravn Andersen
    It has been announced that Apple deprecates their JVM. It is a really nice piece of work giving an excellent user experience for Swing application on OS X, and it would be a pity if it just went away. As I see it the only realistic long term alternative to Apples own JVM is the OpenJDK unless Oracle chooses to take over the Apple JVM which I doubt as OS X is not a core platform for Oracle. But for this to work Apple needs to donate their enhancements to OpenJDK, and it needs to be under the GPL. They did so already with WebKit so there is precedent. What would be the best way to make them do so? Make a stackexchange poll? Get James Gosling and other high profile Java persons to say so? Email Steve Jobs? Suggestions? EDIT: Well, Apple has now promised to do so :) Shows that asking on StackExchange really MAKES A DIFFERENCE! Great!

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  • When would I use pseudocode instead of flowchart?

    - by user1276078
    I'm a student working with various techniques of programming, and I've come across pseudocode and flowchart. I know that these are both used in order to think through the problem before actually programming, but I have a few questions with this. When would I use pseudocode to plan out and when would I use flowcharts? Or is it better to do both before actually programming. Particularly for a small arcade sort of game in JAVA since that is my next project. I've noticed that pseudocode is very similar to the actual code rather than flowcharts. Would this make pseudocoding better because you essentially copy/paste the pseudocode into your program (of course, you have to change it to fit the language. I understand that part). Is it practical to use both of these while programming? Particularly the same game mentioned earlier. Thanks.

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  • how to write good programming logic?

    - by user106616
    recently I got job as a java developer, and now I have assigned project too. I want to know what is a good logic? when I check in the code my team lead is saying that its a good code. But when it comes to my project manager he is saying that its a bad code. And he is changing my code, after his changes if I see his code its really very very good and even simple. can you please tell me how to develop the good program, good logic? what is the best way to structure a problem in terms of code?

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