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  • Why can't I handle a KeyboardInterrupt in python?

    - by Josh
    I'm writing python 2.6.6 code on windows that looks like this: try: dostuff() except KeyboardInterrupt: print "Interrupted!" except: print "Some other exception?" finally: print "cleaning up...." print "done." dostuff() is a function that loops forever, reading a line at a time from an input stream and acting on it. I want to be able to stop it and clean up when I hit ctrl-c. What's happening instead is that the code under except KeyboardInterrupt: isn't running at all. The only thing that gets printed is "cleaning up...", and then a traceback is printed that looks like this: Traceback (most recent call last): File "filename.py", line 119, in <module> print 'cleaning up...' KeyboardInterrupt So, exception handling code is NOT running, and the traceback claims that a KeyboardInterrupt occurred during the finally clause, which doesn't make sense because hitting ctrl-c is what caused that part to run in the first place! Even the generic except: clause isn't running. EDIT: Based on the comments, I replaced the contents of the try: block with sys.stdin.read(). The problem still occurs exactly as described, with the first line of the finally: block running and then printing the same traceback.

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  • Database Structure for CakePHP Models

    - by Michael T. Smith
    We're building a data tracking web app using CakePHP, and I'm having some issues getting the database structure right. We have Companies that haveMany Sites. Sites haveMany DataSamples. Tags haveAndBelongToMany Sites. That is all set up fine. The problem is "ranking" the sites within tags. We need to store it in the database as an archive. I created a Rank model that is setup like this: rank ( id (int), sample_id (int), tag_id (int), site_id (int), rank (int), total_rows) ) So, the question is, how do I create the associations for tag, site and sample to rank? I originally set them as haveMany. But the returned structures don't get me where I'd like to be. It looks like: [Site] => Array ( [Sample] = Array(), [Tag] = Array() ) When I'm really looking for: [Site] => Array ( [Tag] = Array ( [Sample] => Array ( [Rank] => Array ( ...data... ) ) ) ) I think that I may not be structuring the database properly; so if I need to update please let me know. Otherwise, how do I write a find query that gets me where I need to be? Thanks! Thoughts? Need more details? Just ask!

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  • Linear Search with Jagged Array?

    - by Nerathas
    Hello, I have the following program that creates 100 random elements trough a array. Those 100 random value's are unique, and every value only gets displayed once. Although with the linear search it keeps looking up the entire array. How would i be able to get a Jagged Array into this, so it only "scans" the remaining places left? (assuming i keep the table at 100 max elements, so if one random value is generated the array holds 99 elements with linear search scans and on...) I assume i would have to implent the jagged array somewhere in the FoundLinearInArray? Hopefully this made any sence. Regards. private int ValidNumber(int[] T, int X, int Range) { Random RndInt = new Random(); do { X = RndInt.Next(1, Range + 1); } while (FoundLinearInArray(T, X)); return X; }/*ValidNumber*/ private bool FoundLinearInArray(int[] A, int X) { byte I = 0; while ((I < A.Length) && (A[I] != X)) { I++; } return (I < A.Length); }/*FoundInArray*/ public void FillArray(int[] T, int Range) { for (byte I = 0; I < T.Length; I++) { T[I] = ValidNumber(T, I, Range); } }/*FillArray*/

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  • Need help with if else statement

    - by Michael Quiles
    I'm trying to do an else statement that would tell the user that the game ended in a draw (tic tac toe game). I got it where it works if played and there's a winner it will show another form declaring the winner through an if statement but I cant figure out the its a draw portion. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Drawing; namespace MyGame { public class Result1 { static private int[,] Winners = new int[,] { // main gameplay Ex: if x is on 0,1,2 x is the winner {0,1,2}, {3,4,5}, {6,7,8}, {0,3,6}, {1,4,7}, {2,5,8}, {0,4,8}, {2,4,6}, }; static public bool CheckWinner(Button[] myControls) { //bolean statement to check for the winner bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0]; int b = Winners[i, 1]; int c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { b1.BackColor = b2.BackColor = b3.BackColor = Color.LightCoral; b1.Font = b2.Font = b3.Font = new System.Drawing.Font("Microsoft Sans Serif", 32F, System.Drawing.FontStyle.Italic & System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0))); gameOver = true; xWinnerForm xWinnerForm = new xWinnerForm(); xWinnerForm.ShowDialog(); //only works with show not showDialog method gets overloaded (b1.Text + " is the Winner"); to get around this I added and image showing the last player } //else statement here for draw what code would I put in? } return gameOver; } } }

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  • How to optimize a postgreSQL server for a "write once, read many"-type infrastructure ?

    - by mhu
    Greetings, I am working on a piece of software that logs entries (and related tagging) in a PostgreSQL database for storage and retrieval. We never update any data once it has been inserted; we might remove it when the entry gets too old, but this is done at most once a day. Stored entries can be retrieved by users. The insertion of new entries can happen rather fast and regularly, thus the database will commonly hold several millions elements. The tables used are pretty simple : one table for ids, raw content and insertion date; and one table storing tags and their values associated to an id. User search mostly concern tags values, so SELECTs usually consist of JOIN queries on ids on the two tables. To sum it up : 2 tables Lots of INSERT no UPDATE some DELETE, once a day at most some user-generated SELECT with JOIN huge data set What would an optimal server configuration (software and hardware, I assume for example that RAID10 could help) be for my PostgreSQL server, given these requirements ? By optimal, I mean one that allows SELECT queries taking a reasonably little amount of time. I can provide more information about the current setup (like tables, indexes ...) if needed.

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  • Strange behavior with large Object Types

    - by Peter Lang
    I recognized that calling a method on an Oracle Object Type takes longer when the instance gets bigger. The code below just adds rows to a collection stored in the Object Type and calls the empty dummy-procedure in the loop. Calls are taking longer when more rows are in the collection. When I just remove the call to dummy, performance is much better (the collection still contains the same number of records): Calling dummy: Not calling dummy: 11 0 81 0 158 0 Code to reproduce: Create Type t_tab Is Table Of VARCHAR2(10000); Create Type test_type As Object( tab t_tab, Member Procedure dummy ); Create Type Body test_type As Member Procedure dummy As Begin Null; --# Do nothing End dummy; End; Declare v_test_type test_type := New test_type( New t_tab() ); Procedure run_test As start_time NUMBER := dbms_utility.get_time; Begin For i In 1 .. 200 Loop v_test_Type.tab.Extend; v_test_Type.tab(v_test_Type.tab.Last) := Lpad(' ', 10000); v_test_Type.dummy(); --# Removed this line in second test End Loop; dbms_output.put_line( dbms_utility.get_time - start_time ); End run_test; Begin run_test; run_test; run_test; End; I tried with both 10g and 11g. Can anyone explain/reproduce this behavior?

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  • GDI: Dynamical Multiple Graphics in a page?

    - by SirLenz0rlot
    Hi all, I'm quite new to drawing shapes, graphics, bitmaps etc. I googled for a few days,but still havent got a real clue what to do, so please help me: I want to draw a floorplan with certain objects(represented as circles) moving on it. When I click on a object, it needs to show something. So far, I ve been able to draw some circles on a graphic and been able to move the dots by clearing the graphic every time. Ofcourse, this isnt a real solution, since I cant keep track of the different objects on the floorplan (which i need for my clickevent and movings). I hope I explained my problem ok here. This is the (stripped version of the) sourcecode that gets called every second: (dev (of type Device) is the object i want to draw) Graphics gfx = FloorplanTabPage.CreateGraphics(); gfx.Clear(Color.White); foreach (Device dev in _deviceList) { Pen myPen = new Pen(Color.Black) { Width = 10 }; dev.InRoom != null) { myPen.Color = Color.DarkOrchid; int x = dev.InRoom.XPos + (dev.InRoom.Width / 2) - 5; int y = (dev.InRoom.YPos + (dev.InRoom.Height / 2) - 5; if (dev.ToRoom != null) { x = (x + (dev.ToRoom.XPos + (dev.ToRoom.Width / 2)) / 2; y = (y + (dev.ToRoom.YPos + (dev.ToRoom.Height / 2)) / 2; } gfx.DrawEllipse(myPen, x, y, 10, 10); gfx.DrawString(dev.Name, new Font("Arial", 10), Brushes.Purple, x, y - 15); } }

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  • Is it possible to pull a webpage or content from the web into a widget on the android home screen

    - by cdg
    Hi there. I have a php web page that will randomize an image that is 158x154. I was able to get the android application to work, but would also like to get it to work as a widget. How the heck can I get a widget to pull information from the net? I got the widget to work and layout correctly with a black sample image. I have tried to look at the wiki sample, but it is a bit too complicated for my little brain to grasp. The data that gets pulled looks something like: <html><body bgcolor="#000000">center> <a href="http://www.website.com" target="_blank"> <img border="0" src="http://www.webiste.com//0.gif"></a> <img src="http://www.webiste.com" style="border:none;" /> </center></body></html> Help please. I am pulling my hair out trying to figure this out.

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  • jQuery slideDown + CSS Floats

    - by danilo
    I'm using a HTML Table with several rows. Every second row - containing details about the preceding row - is hidden using CSS. When clicking the first row, the second row gets showed using jQuery show(). This is quite nice, but I would prefer the slideDown-Effect. The problem is, inside the details row, there are two floating DIVs, one floating on the left, and one on the right. Now if i slideDown the previously hidden row, the contained DIVs behave strange and "jump around". See this animated gif to understand what I mean: http://ich-wars-nicht.ch/tmp/lunapic_127365879362365_.gif The markup: <tr class="row-vm"> <td>...</td> ... </tr> <tr class="row-details"> <td colspan="8"> <div class="vmdetail-left"> ... </div> <div class="vmdetail-right"> ... </div> </td> </tr> The CSS: .table-vmlist tr.row-details { display: none; } div.vmdetail-left { float: left; width: 50%; } div.vmdetail-right { float: right; width: 50%; } And the jQuery code: if ($(this).next().css('display') == 'none') { // Show details //$(this).next().show(); $(this).next().slideDown(); } else { // Hide details //$(this).next().hide(); $(this).next().slideUp(); } Is there a way to fix this behavior, and to implement a nice slideDown-effect?

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  • Update Input Value With jQuery, Old Value Submitted to Form

    - by Tyler DeWitt
    I've got a form with an input with id/name league_id <form accept-charset="UTF-8" action="/user" method="post"><div style="margin:0;padding:0;display:inline"><input name="utf8" type="hidden" value="?"><input name="authenticity_token" type="hidden" value="bb92urX83ivxOZZJzWLJMcr5ZSuamowO9O9Sxh5gqKo="></div> <input id="league_id" name="league_id" type="text" value="11"> <select class="sport_selector" id="sport_type_id" name="sport_type_id"><option value="5" selected="selected">Football</option> <option value="25">Women's Soccer</option> <option value="30">Volleyball</option> <option value="10">Men's Soccer</option></select> <input name="commit" type="submit" value="Save changes"> </form> In another part of my page, I have a drop down that, when changed, clears the value of league_id $("#sport_type_id").change -> $("#league_id").val(null) $(this).parents('form:first').submit() If I debug this page, I can see the value get wiped from the text box, but when the form is submitted, my controller always gets the old value. I tried changing the name of the input and got the same results.

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  • Enforcing default time when only date in timestamptz provided

    - by Incognito
    Assume I have the table: postgres=# create table foo (datetimes timestamptz); CREATE TABLE postgres=# \d+ foo Table "public.foo" Column | Type | Modifiers | Storage | Description -----------+--------------------------+-----------+---------+------------- datetimes | timestamp with time zone | | plain | Has OIDs: no So lets insert some values into it... postgres=# insert into foo values ('2012-12-12'), --This is the value I want to catch for. (null), ('2012-12-12 12:12:12'), ('2012-12-12 12:12'); INSERT 0 4 And here's what we have: postgres=# select * from foo ; datetimes ------------------------ 2012-12-12 00:00:00+00 2012-12-12 12:12:12+00 2012-12-12 12:12:00+00 (4 rows) Ideally, I'd like to set up a default time-stamp value when a TIME is not provided with the input, rather than the de-facto time of 2012-12-12 being 00:00:00, I would like to set a default of 15:45:10. Meaning, my results should look like: postgres=# select * from foo ; datetimes ------------------------ 2012-12-12 15:45:10+00 --This one gets the default time. 2012-12-12 12:12:12+00 2012-12-12 12:12:00+00 (4 rows) I'm not really sure how to do this in postgres 8.4, I can't find anything in the datetime section of the manual or the sections regarding column default values.

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  • C# Recursion SumOfOnlyNeg Elements

    - by Chris
    Hello, A array gets filled up with random elements (negative and positive). Now i want to calculate the sum of ONLY the postive elements. Iterative there is no problem, but in the recursion version i can only get the sum of both negative and postive. How can i "check" in the recursive version that it only sums up the Postive elements? Best Regards. Iterative version: public int IterSomPosElem(int[] tabel, int n) { n = 0; for (int i = 0; i < tabel.Length; i++) { if (tabel[i] >= 0) { n += tabel[i]; } } return n; } Recursive version atm (sums up all the elements insteed, of only the positive) public int RecuSomPosElem(int[] tabel, int n) { if(n == 1) return tabel[0]; //stopCriterium else { return (tabel[n - 1] + RecuSomPosElem(tabel, n - 1)); // how to check, so it only sums up the postive elements and "ignores" the negative elements. } }

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  • Optimize a views drawing code

    - by xon1c
    Hi, in a simple drawing application I have a model which has a NSMutableArray curvedPaths holding all the lines the user has drawn. A line itself is also a NSMutableArray, containing the point objects. As I draw curved NSBezier paths, my point array has the following structure: linePoint, controlPoint, controlPoint, linePoint, controlPoint, controlPoint, etc... I thought having one array holding all the points plus control points would be more efficient than dealing with 2 or 3 different arrays. Obviously my view draws the paths it gets from the model, which leads to the actual question: Is there a way to optimize the following code (inside the view's drawRect method) in terms of speed? int lineCount = [[model curvedPaths] count]; // Go through paths for (int i=0; i < lineCount; i++) { // Get the Color NSColor *theColor = [model getColorOfPath:[[model curvedPaths] objectAtIndex:i]]; // Get the points NSArray *thePoints = [model getPointsOfPath:[[model curvedPaths] objectAtIndex:i]]; // Create a new path for performance reasons NSBezierPath *path = [[NSBezierPath alloc] init]; // Set the color [theColor set]; // Move to first point without drawing [path moveToPoint:[[thePoints objectAtIndex:0] myNSPoint]]; int pointCount = [thePoints count] - 3; // Go through points for (int j=0; j < pointCount; j+=3) { [path curveToPoint:[[thePoints objectAtIndex:j+3] myNSPoint] controlPoint1:[[thePoints objectAtIndex:j+1] myNSPoint] controlPoint2:[[thePoints objectAtIndex:j+2] myNSPoint]]; } // Draw the path [path stroke]; // Bye stuff [path release]; [theColor release]; } Thanks, xonic

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  • Why won't EF4 generate a method to support my Function Import?

    - by Deane
    I have a stored proc in my database which returns an integer. I added a Function Import to my model. This appears in the EDMX file: <Function Name="GetTotalEntityCount" Aggregate="false" BuiltIn="false" NiladicFunction="false" IsComposable="false" ParameterTypeSemantics="AllowImplicitConversion" Schema="dbo" /> However, no method actually gets generated for this. It should be top level, right? using (MyContext context = new MyContext()) { context.MyMethodShouldBeRightHere(); } Nothing appears in Intellisense, I've gone through the designer.cs file and there's nothing in there, and reflected the DLL...nothing. The code generator is just not generating any code to support this stored proc. I added another table to my database and updated the model, and that came in, so the model will update, it's just specifically ignoring this stored proc. I've tried everything I can think of, and consulted every resource I can find, and as near as I can tell, I'm doing everything right. I'm using EF4, database-first. (I'm pretty sure on the version, anyway. This shows up in the generated file: Runtime Version:4.0.30319.1 )

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  • SPSS - sum of squares change radically with slight model changes in ANOVA??

    - by Pat
    I have noticed that the sum of squares in my models can change fairly radically with even the slightest adjustment to my models???? Is this normal???? I'm using SPSS 16, and both models presented below used the same data and variables with only one small change - categorizing one of the variables as either a 2 level or 3 level variable. Details - using a 2 x 2 x 6 mixed model ANOVA with the 6 being the repeated measure i get the following in the between group analysis ------------------------------------------------------------ Source | Type III SS | df | MS | F | Sig ------------------------------------------------------------ intercept | 4086.46 | 1 | 4086.46 | 104.93 | .000 X | 224.61 | 1 | 224.61 | 5.77 | .019 Y | 2.60 | 1 | 2.60 | .07 | .80 X by Y | 19.25 | 1 | 19.25 | .49 | .49 Error | 2570.40 | 66 | 38.95 | Then, when I use the exact same data but a slightly different model in which variable Y has 3 levels instead of 2 levels I get the following ------------------------------------------------------------ Source | Type III SS | df | MS | F | Sig ------------------------------------------------------------ intercept | 3603.88 | 1 | 3603.88 | 90.89 | .000 X | 171.89 | 1 | 171.89 | 4.34 | .041 Y | 19.23 | 2 | 9.62 | .24 | .79 X by Y | 17.90 | 2 | 17.90 | .80 | .80 Error | 2537.76 | 64 | 39.65 | I don't understand why variable X would have a different sum of squares simply because variable Y gets devided up into 3 levels instead of 2. This is also the case in the within groups analysis too. Please help me understand :D Thank you in advance Pat

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  • On C++ global operator new: why it can be replaced

    - by Jimmy
    I wrote a small program in VS2005 to test whether C++ global operator new can be overloaded. It can. #include "stdafx.h" #include "iostream" #include "iomanip" #include "string" #include "new" using namespace std; class C { public: C() { cout<<"CTOR"<<endl; } }; void * operator new(size_t size) { cout<<"my overload of global plain old new"<<endl; // try to allocate size bytes void *p = malloc(size); return (p); } int main() { C* pc1 = new C; cin.get(); return 0; } In the above, my definition of operator new is called. If I remove that function from the code, then operator new in C:\Program Files (x86)\Microsoft Visual Studio 8\VC\crt\src\new.cpp gets called. All is good. However, in my opinion, my implementations of operator new does NOT overload the new in new.cpp, it CONFLICTS with it and violates the one-definition rule. Why doesn't the compiler complain about it? Or does the standard say since operator new is so special, one-definition rule does not apply here? Thanks.

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  • Can a Snapshot transaction fail and only partially commit in a TransactionScope?

    - by Travis Brooks
    Greetings I stumbled onto a problem today that seems sort of impossible to me, but its happening...I'm calling some database code in c# that looks something like this: using(var tran = MyDataLayer.Transaction()) { MyDataLayer.ExecSproc(new SprocTheFirst(arg1, arg2)); MyDataLayer.CallSomethingThatEventuallyDoesLinqToSql(arg1, argEtc); tran.Commit(); } I've simplified this a bit for posting, but whats going on is MyDataLayer.Transaction() makes a TransactionScope with the IsolationLevel set to Snapshot and TransactionScopeOption set to Required. This code gets called hundreds of times a day, and almost always works perfectly. However after reviewing some data I discovered there are a handful of records created by "SprocTheFirst" but no corresponding data from "CallSomethingThatEventuallyDoesLinqToSql". The only way that records should exist in the tables I'm looking at is from SprocTheFirst, and its only ever called in this one function, so if its called and succeeded then I would expect CallSomethingThatEventuallyDoesLinqToSql would get called and succeed because its all in the same TransactionScope. Its theoretically possible that some other dev mucked around in the DB, but I don't think they have. We also log all exceptions, and I can find nothing unusual happening around the time that the records from SprocTheFirst were created. So, is it possible that a transaction, or more properly a declarative TransactionScope, with Snapshot isolation level can fail somehow and only partially commit?

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  • Why does an authorized OAuth request token need to be exchanged for an access token?

    - by Joe Shaw
    I'm wondering what the reasons are for OAuth to require a round-trip to the data provider to exchange an authorized request token for an access token. My understanding of the OAuth workflow is: Requesting site (consumer) gets a request token from the data provider site (service provider). Requesting site asks the data provider site to authenticate the user, passing in a callback. Once the user has been authenticated and authorized the requesting site, the user is directed back to the requesting site (consumer) via the callback provided which passes back the now-authorized request token and a verification code. The requesting site exchanges the request token for an access token. The requesting site uses the access token to get data from the data provider site. Assuming I got that right, why couldn't the callback simply provide the access token to the requesting site directly in step 3, eliminating step 4? Why is the request to exchange the request token for the access token necessary? Does it exist solely for consumers that require users to enter the verification code manually, with the thought that it would be shorter and simpler than the access token itself?

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • Commenting out portions of code in Scala

    - by akauppi
    I am looking for a C(++) #if 0 -like way of being able to comment out whole pieces of Scala source code, for keeping around experimental or expired code for a while. I tried out a couple of alternatives and would like to hear what you use, and if you have come up with something better? // Simply block-marking N lines by '//' is one way... // <tags> """ anything My editor makes this easy, but it's not really The Thing. It gets easily mixed with actual one-line comments. Then I figured there's native XML support, so: <!-- ... did not work --> Wrapping in XML works, unless you have <tags> within the block: class none { val a= <ignore> ... cannot have //<tags> <here> (not even in end-of-line comments!) </ignore> } The same for multi-line strings seems kind of best, but there's an awful lot of boilerplate (not fashionable in Scala) to please the compiler (less if you're doing this within a class or an object): object none { val ignore= """ This seems like ... <truly> <anything goes> but three "'s of course """ } The 'right' way to do this might be: /*** /* ... works but not properly syntax highlighed in SubEthaEdit (or StackOverflow) */ ***/ ..but that matches the /* and */ only, not i.e. /*** to ***/. This means the comments within the block need to be balanced. And - the current Scala syntax highlighting mode for SubEthaEdit fails miserably on this. As a comparison, Lua has --[==[ matching ]==] and so forth. I think I'm spoilt? So - is there some useful trick I'm overseeing?

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  • How to post only a specific ASCX partial instead of the whole page

    - by Hallaghan
    I've got an ASPX page rendering a search ascx page which in turn will fill a grid on the main ASPX page. Aside that, I've also got an ascx page which uploads files, like this: <form method="post" action="<%= Url.Action("UploadFile") %>" enctype="multipart/form-data"> <fieldset> <input type="file" name="file" id="file" /> <%=Html.ButtonSubmit("Upload") %> </fieldset></form> Here's the problem: imagine I have searched for a single entry to be displayed on the grid. The grid displays this single entry and after wards, I upload a file and press the button "Upload". The whole page gets posted and the content in the grid is lost, now displaying all the results available. What could I do to prevent this from happening, maintaining the grid state (we're not using ViewState) or otherwise not posting back the whole page but only the ascx with the file upload? Note: I'm new to MVC.

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  • Preallocating memory with C++ in realtime environment

    - by Elazar Leibovich
    I'm having a function which gets an input buffer of n bytes, and needs an auxillary buffer of n bytes in order to process the given input buffer. (I know vector is allocating memory at runtime, let's say that I'm using a vector which uses static preallocated memory. Imagine this is NOT an STL vector.) The usual approach is void processData(vector<T> &vec) { vector<T> &aux = new vector<T>(vec.size()); //dynamically allocate memory // process data } //usage: processData(v) Since I'm working in a real time environment, I wish to preallocate all the memory I'll ever need in advance. The buffer is allocated only once at startup. I want that whenever I'm allocating a vector, I'll automatically allocate auxillary buffer for my processData function. I can do something similar with a template function static void _processData(vector<T> &vec,vector<T> &aux) { // process data } template<size_t sz> void processData(vector<T> &vec) { static aux_buffer[sz]; vector aux(vec.size(),aux_buffer); // use aux_buffer for the vector _processData(vec,aux); } // usage: processData<V_MAX_SIZE>(v); However working alot with templates is not much fun (now let's recompile everything since I changed a comment!), and it forces me to do some bookkeeping whenever I use this function. Are there any nicer designs around this problem?

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  • Standard term for a thread I/O reorder buffer?

    - by Crashworks
    I have a case where many threads all concurrently generate data that is ultimately written to one long, serial file. I need to somehow serialize these writes so that the file gets written in the right order. ie, I have an input queue of 2048 jobs j0..jn, each of which produces a chunk of data oi. The jobs run in parallel on, say, eight threads, but the output blocks have to appear in the file in the same order as the corresponding input blocks — the output file has to be in the order o0o1o2... The solution to this is pretty self evident: I need some kind of buffer that accumulates and writes the output blocks in the correct order, similar to a CPU reorder buffer in Tomasulo's algorithm, or to the way that TCP reassembles out-of-order packets before passing them to the application layer. Before I go code it, I'd like to do a quick literature search to see if there are any papers that have solved this problem in a particularly clever or efficient way, since I have severe realtime and memory constraints. I can't seem to find any papers describing this though; a Scholar search on every permutation of [threads, concurrent, reorder buffer, reassembly, io, serialize] hasn't yielded anything useful. I feel like I must just not be searching the right terms. Is there a common academic name or keyword for this kind of pattern that I can search on?

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  • SQL Server race condition issue with range lock

    - by Freek
    I'm implementing a queue in SQL Server (please no discussions about this) and am running into a race condition issue. The T-SQL of interest is the following: set transaction isolation level serializable begin tran declare @RecordId int declare @CurrentTS datetime2 set @CurrentTS=CURRENT_TIMESTAMP select top 1 @RecordId=Id from QueuedImportJobs with (updlock) where Status=@Status and (LeaseTimeout is null or @CurrentTS>LeaseTimeout) order by Id asc if @@ROWCOUNT> 0 begin update QueuedImportJobs set LeaseTimeout = DATEADD(mi,5,@CurrentTS), LeaseTicket=newid() where Id=@RecordId select * from QueuedImportJobs where Id = @RecordId end commit tran RecordId is the PK and there is also an index on Status,LeaseTimeout. What I'm basically doing is select a record of which the lease happens to be expired, while simultaneously updating the lease time with 5 minutes and setting a new lease ticket. So the problem is that I'm getting deadlocks when I run this code in parallel using a couple of threads. I've debugged it up to the point where I found out that the update statement sometimes gets executing twice for the same record. Now, I was under the impression that the with (updlock) should prevent this (it also happens with xlock btw, not with tablockx). So it actually look like there is a RangeS-U and a RangeX-X lock on the same range of records, which ought to be impossible. So what am I missing? I'm thinking it might have something to do with the top 1 clause or that SQL Server does not know that where Id=@RecordId is actually in the locked range? Deadlock graph: Table schema (simplified):

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  • SVG text parameter changing on conversion to image uri : random dy on tspan element

    - by Kitex
    Sorry that I could not compile jsfiddle because it's jsf application hosted locally and code is dependent on data from jsf application. Although I have arrange part of it and part if it as snippet here. Now Everything's correct in Firefox. Suddenly when I open it in chrome something happened. The text on raphael paper suddenly gets scattered in the paper. It's not where it's meant to be. This happens when I convert svg to image and again generate svg. Everything works fine in Firefox. There is chagne id dy of tspan dy=3.09499999 dy=432.0949999999999 Why is there this change in dy although x and y are same? SVG Correct: The fiddle is here. SVG Incorrect: The fiddle is here. function printMap(){ var svg = $('#map').html().replace(/>\s+/g, ">").replace(/\s+</g, "<"); // strips off all spaces between tags canvg('cvs', svg, { ignoreMouse: true, ignoreAnimation: true }); var canvas = document.getElementById('cvs'); var img = canvas.toDataURL("image/png"); $("#resImg").attr("src",img); $("#resImg").css("display",'block'); //$("resImg").css("display",'none'); $("#map").css("display",'none'); // location.href = img; } Before: Text are above the object: After: Texts are scattered:

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