Search Results

Search found 31321 results on 1253 pages for 'array size'.

Page 39/1253 | < Previous Page | 35 36 37 38 39 40 41 42 43 44 45 46  | Next Page >

  • Is there an IE8 setting for "minimum font size" to display?

    - by Clay Nichols
    When I look at our website in IE8 the text we have set to display smaller doesn't display smaller. But when I use BrowserShots.org it shows IE8 renderings with the smaller text appropriately smaller. So I'm thinking that there must be some setting in IE8 for "minimum font size to display". It's not the the TextSize (set to Medium) or Zoom setting (I set/reset zoom to 100%). It's something else. Any ideas?

    Read the article

  • how to handle a array of objects in a session

    - by Robert
    Hello, In the project I'm working on I have got a list List<Item> with objects that Is saved in a session. Session.Add("SessionName", List); In the Controller I build a viewModel with the data from this session var arrayList = (List<Item>)Session["SessionName"]; var arrayListItems= new List<CartItem>(); foreach (var item in arrayList) { var listItem = new Item { Amount = item.Amount, Variant= item.variant, Id = item.Id }; arrayListItems.Add(listItem); } var viewModel = new DetailViewModel { itemList = arrayListItems } and in my View I loop trough the list of Items and make a form for all of them to be able to remove the item. <table> <%foreach (var Item in Model.itemList) { %> <% using (Html.BeginForm()) { %> <tr> <td><%=Html.Hidden(Settings.Prefix + ".VariantId", Item .Variant.Id)%> <td> <%=Html.TextBox(Settings.Prefix + ".Amount", Item.Amount)%></td> <td> <%=Html.Encode(Item.Amount)%> </td> <td> <input type="submit" value="Remove" /> </td> </tr> <% } %> <% } %> </table> When the post from the submit button is handeld the item is removed from the array and post back exactly the same viewModel (with 1 item less in the itemList). return View("view.ascx", viewModel); When the post is handled and the view has reloaded the value's of the html.Hidden and Html.Textbox are the value's of the removed item. The value of the html.Encode is the correct value. When i reload the page the correct values are in the fields. Both times i build the viewModel the exact same way. I cant find the cause or solution of this error. I would be very happy with any help to solve this problem Thanx in advance for any tips or help

    Read the article

  • Java: Preventing array going out of bounds.

    - by Troy
    I'm working on a game of checkers, if you want to read more about you can view it here; http://minnie.tuhs.org/I2P/Assessment/assig2.html When I am doing my test to see if the player is able to get to a certain square on the grid (i.e. +1 +1, +1 -1 .etc) from it's current location, I get an java.lang.ArrayIndexOutOfBoundsException error. This is the code I am using to make the move; public static String makeMove(String move, int playerNumber) { // variables to contain the starting and destination coordinates, subtracting 1 to match array size int colStart = move.charAt(1) - FIRSTCOLREF - 1; int rowStart = move.charAt(0) - FIRSTROWREF - 1; int colEnd = move.charAt(4) - FIRSTCOLREF - 1; int rowEnd = move.charAt(3) - FIRSTROWREF - 1; // variable to contain which player is which char player, enemy; if (playerNumber==1) { player= WHITEPIECE; enemy= BLACKPIECE; } else { player= BLACKPIECE; enemy= WHITEPIECE; } // check that the starting square contains a player piece if (grid [ colStart ] [ rowStart ] == player) { // check that the player is making a diagonal move if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd++) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart++) ] [ (rowEnd--) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart--) ] [ (rowEnd--) ]) { // check that the destination square is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } // check if player is jumping over a piece else if (grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd+2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart+2) ] [ (rowEnd-2) ] && grid [ colEnd ] [ rowEnd ] == grid [ (colStart-2) ] [ (rowEnd-2) ]) { // check that the piece in between contains an enemy if ((grid [ (colStart++) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd++) ] == enemy ) && (grid [ (colStart++) ] [ (rowEnd--) ] == enemy ) && (grid [ (colStart--) ] [ (rowEnd--) ] == enemy )) { // check that the destination is free if (grid [ colEnd ] [ rowEnd ] == BLANK) { grid [ colStart ] [ rowStart ] = BLANK; grid [ colEnd ] [ rowEnd ] = player; } } } } I'm not sure how I can prevent the error from happening, what do you recommend?

    Read the article

  • Problem intialising 2D array

    - by TeeJay
    Ok, so I have a 2D Array that is initialised with values from a file (format: x y z). My file reads in the values correctly but when adding the z value to the matrix/2DArray, I run into a segfault and I have no idea why. It is possibly incorrect use of pointers? I still don't quite have the hang of them yet. This is my intialiser, works fine, even intialises all "z" values to 0. int** make2DArray(int rows, int columns) { int** newArray; newArray = (int**)malloc(rows*sizeof(int*)); if (newArray == NULL) { printf("out of memory for newArray.\n"); } for (int i = 0; i < rows; i++) { newArray[i] = (int*)malloc(columns*sizeof(int)); if (newArray[i] == NULL) { printf("out of memory for newArray[%d].\n", i); } } //intialise all values to 0 for (int i = 0; i < rows; i++) { for (int j = 0; j < columns; j++) { newArray[i][j] = 0; } } return newArray; } This is how I call the initialiser (and problem function). int** map = make2DArray(rows, columns); fillMatrix(&map, mapFile); And this is the problem code. void fillMatrix(int*** inMatrix, FILE* inFile) { int x, y, z; char line[100]; while(fgets(line, sizeof(line), inFile) != NULL) { sscanf(line, "%d %d %d", &x, &y, &z); *inMatrix[x][y] = z; } } From what I can gather through the use of ddd, the problem comes when y gets to 47. The map file has a max "x" value of 47 and a max "y" value of 63, I'm pretty sure I haven't got the order mixed up, so I don't know why the program is segfault-ing? I'm sure it's some newbie mistake...

    Read the article

  • [C] Programming problem: Storing values of an array in one variable

    - by OldMacDonald
    Hello, I am trying to use md5 code to calculate checksums of file. Now the given function prints out the (previously calculated) checksum on screen, but I want to store it in a variable, to be able to compare it later on. I guess the main problem is that I want to store the content of an array in one variable. How can I manage that? Probably this is a very stupid question, but maybe somone can help. Below is the function to print out the value. I want to modify it to store the result in one variable. static void MDPrint (mdContext) MD5_CTX *mdContext; { int i; for (i = 0; i < 16; i++) { printf ("%02x", mdContext->digest[i]); } // end of for } // end of function For reasons of completeness the used struct: /* typedef a 32 bit type */ typedef unsigned long int UINT4; /* Data structure for MD5 (Message Digest) computation */ typedef struct { UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ UINT4 buf[4]; /* scratch buffer */ unsigned char in[64]; /* input buffer */ unsigned char digest[16]; /* actual digest after MD5Final call */ } MD5_CTX; and the used function to calculate the checksum: static int MDFile (filename) char *filename; { FILE *inFile = fopen (filename, "rb"); MD5_CTX mdContext; int bytes; unsigned char data[1024]; if (inFile == NULL) { printf ("%s can't be opened.\n", filename); return -1; } // end of if MD5Init (&mdContext); while ((bytes = fread (data, 1, 1024, inFile)) != 0) MD5Update (&mdContext, data, bytes); MD5Final (&mdContext); MDPrint (&mdContext); printf (" %s\n", filename); fclose (inFile); return 0; }

    Read the article

  • virsh console and tty size

    - by pehrs
    I have a virtualization server to which I connect over ssh. If I now change the size of the window it will automatically propagate to the server. It's most easily seen using stty -a, checking the columns and row values. I then use virsh console to connect to the serial interface on a KVM based virtual machine. When I now change the size of the window it does not propagate to the virtual server. This is most easily seen by checking stty -a, which is not updated on the virtual machine when I change window size. This means that line breaks does not work correctly in the terminal and any application that relies on window size for formatting (emacs, man, etc) gets messed up unless the window size on the client matches the default size on the server. A workaround is to manually set the window size to match the client window using stty, but I wonder if there is any way to get this information to propagate and set the window size in the virtual machine automatically.

    Read the article

  • Need help looping through text file in Objective-C and looping through multidimensional array of dat

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a text file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my text file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method to call level based on separator? -(void)renderLevel:(NSString) levelNumber; e.g. Text file example? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 9; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

    Read the article

  • Create array of objects based on another array?

    - by xckpd7
    I want to take an array like this: var food = [ { name: 'strawberry', type: 'fruit', color: 'red', id: 3483 }, { name: 'apple', type: 'fruit', color: 'red', id: 3418 }, { name: 'banana', type: 'fruit', color: 'yellow', id: 3458 }, { name: 'brocolli', type: 'vegetable', color: 'green', id: 1458 }, { name: 'steak', type: 'meat', color: 'brown', id: 2458 }, ] And I want to create something like this dynamically: var foodCategories = [ { name: 'fruit', items: [ { name: 'apple', type: 'fruit', color: 'red', id: 3418 }, { name: 'banana', type: 'fruit', color: 'yellow', id: 3458 } ] }, { name: 'vegetable', items: [ { name: 'brocolli', type: 'vegetable', color: 'green', id: 1458 }, ] }, { name: 'meat', items: [ { name: 'steak', type: 'meat', color: 'brown', id: 2458 } ] } ] What's the best way to go about doing this?

    Read the article

  • php mysql array - insert array info into mysql

    - by Michael
    I need to insert mutiple data in the field and then to retrieve it as an array. For example I need to insert "99999" into table item_details , field item_number, and the following data into field bidders associated with item_number : userx usery userz Can you please let me know what sql query should I use to insert the info and what query to retrieve it ? I know that this may be a silly question but I just can't figure it out . thank you in advance, Michael .

    Read the article

  • PROBLEM: PHP strip_tags & multi-dimensional array form parameter

    - by Tunji Gbadamosi
    I'm having problems stripping the tags from the textual inputs retrieved from my form so as to do something with them in checkout.php. The input is stored in a multi-dimensional array. Here's my form: echo '<form name="choose" action="checkout.php" method="post" onsubmit="return validate_second_form(this);">'; echo '<input type="hidden" name="hidden_value" value="'.$no_guests.'" />'; if($no_guests >= 1){ echo '<div class="volunteer">'; echo '<fieldset>'; echo '<legend>Volunteer:</legend>'; echo '<label>Table:</label>'; echo '<select name="volunteer_table">'; foreach($tables as $t){ echo '<option>'.$t.'</option>'; } echo '</select><br><br>'; echo '<label>Seat number:</label>'; echo '<select name="volunteer_seat">'; foreach($seats as $seat){ echo '<option>'.$seat.'</option>'; } echo '</select><br><br>'; //echo '<br>'; echo '</fieldset>'; echo '</div>'; for($i=0;$i<$no_guests;$i++){ $guest = "guest_".$i; echo '<div class="'.$guest.'">'; echo '<fieldset>'; echo '<legend>Guest '.$i.':</legend>'; echo '<label>First Name:</label>'; echo '<input type="text" name="guest['.$i.']['.$first_name.']" id="fn'.$i.'">'; echo '<label>Surname:</label>'; echo '<input type="text" name="guest['.$i.']['.$surname.']" id="surname'.$i.'"><br><br>'; echo '<label>Date of Birth:</label> <br>'; echo '<label>Day:</label>'; echo '<select name="guest['.$i.'][dob_day]">'; for($j=1;$j<32;$j++){ echo"<option value='$j'>$j</option>"; } echo '</select>'; echo '<label>Month:</label>'; echo '<select name="guest['.$i.'][dob_month]">'; for($j=0;$j<sizeof($month);$j++){ $value = ($j + 1); echo"<option value='$value'>$month[$j]</option>"; } echo '</select>'; echo '<label>Year:</label>'; echo '<select name="guest['.$i.'][dob_year]">'; for($j=1900;$j<$year_limit;$j++){ echo"<option value='$j'>$j</option>"; } echo '</select> <br><br>'; echo '<label>Sex:</label>'; echo '<select name="guest['.$i.']['.$sex.']">'; echo '<option>Female</option>'; echo '<option>Male</option>'; echo '</select><br><br>'; echo '<label>Table:</label>'; echo '<select name="guest['.$i.']['.$table.']">'; foreach($tables as $t){ echo '<option>'.$t.'</option>'; } echo '</select><br><br>'; echo '<label>Seat number:</label>'; echo '<select name="guest['.$i.']['.$seat_no.']">'; foreach($seats as $seat){ echo '<option>'.$seat.'</option>'; } echo '</select><br><br>'; //echo '<br>'; echo '</fieldset>'; echo '</div>'; } } else{ echo '<div id="volunteer">'; echo '<fieldset>'; echo '<legend>Volunteer:</legend>'; echo '<label>Table:</label>'; echo '<select name="volunteer['.$table.']">'; foreach($tables as $t){ echo '<option>'.$t.'</option>'; } echo '</select><br><br>'; echo '<label>Seat number:</label>'; echo '<select name="volunteer['.$seat_no.']">'; foreach($seats as $seat){ echo '<option>'.$seat.'</option>'; } echo '</select><br><br>'; //echo '<br>'; echo '</fieldset>'; echo '</div>'; } echo '<input type="submit" value="Submit form">'; echo '</form>'; here's checkout.php: if(isset($_POST['guest'])){ foreach($_POST['guest'] as $guest){ $guest['first_name'] = strip_tags($guest['first_name']); $guest['surname'] = strip_tags($guest['surname']); } //$_SESSION['guest'] = $guests; }

    Read the article

  • Change array that might contain None to an array that contains "" in python

    - by vy32
    I have a python function that gets an array called row. Typically row contains things like: ["Hello","goodbye","green"] And I print it with: print "\t".join(row) Unfortunately, sometimes it contains: ["Hello",None,"green"] Which generates this error: TypeError: sequence item 2: expected string or Unicode, NoneType found Is there an easy way to replace any None elements with ""?

    Read the article

  • passing an array struture as an array

    - by Matias
    I'm having trouble passing a struture array as a parameter of a funtion struct Estructure{ int a; intb; }; and a funtion Begining(Estructure &s1[]) { //modifi the estructure s1 }; and the main would be something like this int main() { Estructure m[200]; Begining(m); }; is this valid?

    Read the article

  • Replace an Array with an Array

    - by Dane Man
    I have and NSMutableArray and I want to replace it with another, but if I try to do it like this... firstArray = secondArray; ...then it seems to erase the entire firstArray and I get this error message.. Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0)' ...and the bounds should be (6) not (0). Is there a correct way to replace the array? PS: I already checked the secondArray and it functions fine.

    Read the article

  • C# acting weird when reading in values from a file to an array

    - by Whitey
    This is the structure of my file: 1111111111111111111111111 2222222222222222222222222 3333333333333333333333333 4444444444444444444444444 5555555555555555555555555 6666666666666666666666666 7777777777777777777777777 8888888888888888888888888 9999999999999999999999999 0000000000000000000000000 0000000000000000000000000 0000000000000000000000000 0000000000000000000000000 0000000000000000000000000 And this is the code I'm using to read it into an array: using (StreamReader reader = new StreamReader(mapPath)) { string line; for (int i = 0; i < iMapHeight; i++) { if ((line = reader.ReadLine()) != null) { for (int j = 0; j < iMapWidth; j++) { iMap[i, j] = line[j]; } } } } I have done some debugging, and line[j] correctly iterates through each character in the currently read line. The problem lies with iMap[i, j]. After this block of code executes, this is the contents of iMap: - iMap {int[14, 25]} int[,] [0, 0] 49 int [0, 1] 49 int [0, 2] 49 int [0, 3] 49 int [0, 4] 49 int [0, 5] 49 int [0, 6] 49 int [0, 7] 49 int [0, 8] 49 int [0, 9] 49 int [0, 10] 49 int [0, 11] 49 int [0, 12] 49 int [0, 13] 49 int [0, 14] 49 int [0, 15] 49 int [0, 16] 49 int [0, 17] 49 int [0, 18] 49 int [0, 19] 49 int [0, 20] 49 int [0, 21] 49 int [0, 22] 49 int [0, 23] 49 int [0, 24] 49 int [1, 0] 50 int [1, 1] 50 int [1, 2] 50 int [1, 3] 50 int [1, 4] 50 int [1, 5] 50 int [1, 6] 50 int [1, 7] 50 int [1, 8] 50 int [1, 9] 50 int [1, 10] 50 int [1, 11] 50 int [1, 12] 50 int [1, 13] 50 int [1, 14] 50 int [1, 15] 50 int [1, 16] 50 int [1, 17] 50 int [1, 18] 50 int [1, 19] 50 int [1, 20] 50 int [1, 21] 50 int [1, 22] 50 int [1, 23] 50 int [1, 24] 50 int [2, 0] 51 int [2, 1] 51 int [2, 2] 51 int [2, 3] 51 int [2, 4] 51 int [2, 5] 51 int [2, 6] 51 int [2, 7] 51 int [2, 8] 51 int [2, 9] 51 int [2, 10] 51 int [2, 11] 51 int [2, 12] 51 int [2, 13] 51 int [2, 14] 51 int [2, 15] 51 int [2, 16] 51 int [2, 17] 51 int [2, 18] 51 int [2, 19] 51 int [2, 20] 51 int [2, 21] 51 int [2, 22] 51 int [2, 23] 51 int [2, 24] 51 int [3, 0] 52 int [3, 1] 52 int [3, 2] 52 int [3, 3] 52 int [3, 4] 52 int [3, 5] 52 int [3, 6] 52 int [3, 7] 52 int [3, 8] 52 int [3, 9] 52 int [3, 10] 52 int [3, 11] 52 int [3, 12] 52 int [3, 13] 52 int [3, 14] 52 int [3, 15] 52 int [3, 16] 52 int [3, 17] 52 int [3, 18] 52 int [3, 19] 52 int [3, 20] 52 int [3, 21] 52 int [3, 22] 52 int [3, 23] 52 int [3, 24] 52 int [4, 0] 53 int [4, 1] 53 int [4, 2] 53 int [4, 3] 53 int [4, 4] 53 int [4, 5] 53 int [4, 6] 53 int [4, 7] 53 int [4, 8] 53 int [4, 9] 53 int [4, 10] 53 int [4, 11] 53 int [4, 12] 53 int [4, 13] 53 int [4, 14] 53 int [4, 15] 53 int [4, 16] 53 int [4, 17] 53 int [4, 18] 53 int [4, 19] 53 int [4, 20] 53 int [4, 21] 53 int [4, 22] 53 int [4, 23] 53 int [4, 24] 53 int [5, 0] 54 int [5, 1] 54 int [5, 2] 54 int [5, 3] 54 int [5, 4] 54 int [5, 5] 54 int [5, 6] 54 int [5, 7] 54 int [5, 8] 54 int [5, 9] 54 int [5, 10] 54 int [5, 11] 54 int [5, 12] 54 int [5, 13] 54 int [5, 14] 54 int [5, 15] 54 int [5, 16] 54 int [5, 17] 54 int [5, 18] 54 int [5, 19] 54 int [5, 20] 54 int [5, 21] 54 int [5, 22] 54 int [5, 23] 54 int [5, 24] 54 int [6, 0] 55 int [6, 1] 55 int [6, 2] 55 int [6, 3] 55 int [6, 4] 55 int [6, 5] 55 int [6, 6] 55 int [6, 7] 55 int [6, 8] 55 int [6, 9] 55 int [6, 10] 55 int [6, 11] 55 int [6, 12] 55 int [6, 13] 55 int [6, 14] 55 int [6, 15] 55 int [6, 16] 55 int [6, 17] 55 int [6, 18] 55 int [6, 19] 55 int [6, 20] 55 int [6, 21] 55 int [6, 22] 55 int [6, 23] 55 int [6, 24] 55 int [7, 0] 56 int [7, 1] 56 int [7, 2] 56 int [7, 3] 56 int [7, 4] 56 int [7, 5] 56 int [7, 6] 56 int [7, 7] 56 int [7, 8] 56 int [7, 9] 56 int [7, 10] 56 int [7, 11] 56 int [7, 12] 56 int [7, 13] 56 int [7, 14] 56 int [7, 15] 56 int [7, 16] 56 int [7, 17] 56 int [7, 18] 56 int [7, 19] 56 int [7, 20] 56 int [7, 21] 56 int [7, 22] 56 int [7, 23] 56 int [7, 24] 56 int [8, 0] 57 int [8, 1] 57 int [8, 2] 57 int [8, 3] 57 int [8, 4] 57 int [8, 5] 57 int [8, 6] 57 int [8, 7] 57 int [8, 8] 57 int [8, 9] 57 int [8, 10] 57 int [8, 11] 57 int [8, 12] 57 int [8, 13] 57 int [8, 14] 57 int [8, 15] 57 int [8, 16] 57 int [8, 17] 57 int [8, 18] 57 int [8, 19] 57 int [8, 20] 57 int [8, 21] 57 int [8, 22] 57 int [8, 23] 57 int [8, 24] 57 int [9, 0] 48 int [9, 1] 48 int [9, 2] 48 int [9, 3] 48 int [9, 4] 48 int [9, 5] 48 int [9, 6] 48 int [9, 7] 48 int [9, 8] 48 int [9, 9] 48 int [9, 10] 48 int [9, 11] 48 int [9, 12] 48 int [9, 13] 48 int [9, 14] 48 int [9, 15] 48 int [9, 16] 48 int [9, 17] 48 int [9, 18] 48 int [9, 19] 48 int [9, 20] 48 int [9, 21] 48 int [9, 22] 48 int [9, 23] 48 int [9, 24] 48 int [10, 0] 48 int [10, 1] 48 int [10, 2] 48 int [10, 3] 48 int [10, 4] 48 int [10, 5] 48 int [10, 6] 48 int [10, 7] 48 int [10, 8] 48 int [10, 9] 48 int [10, 10] 48 int [10, 11] 48 int [10, 12] 48 int [10, 13] 48 int [10, 14] 48 int [10, 15] 48 int [10, 16] 48 int [10, 17] 48 int [10, 18] 48 int [10, 19] 48 int [10, 20] 48 int [10, 21] 48 int [10, 22] 48 int [10, 23] 48 int [10, 24] 48 int [11, 0] 48 int [11, 1] 48 int [11, 2] 48 int [11, 3] 48 int [11, 4] 48 int [11, 5] 48 int [11, 6] 48 int [11, 7] 48 int [11, 8] 48 int [11, 9] 48 int [11, 10] 48 int [11, 11] 48 int [11, 12] 48 int [11, 13] 48 int [11, 14] 48 int [11, 15] 48 int [11, 16] 48 int [11, 17] 48 int [11, 18] 48 int [11, 19] 48 int [11, 20] 48 int [11, 21] 48 int [11, 22] 48 int [11, 23] 48 int [11, 24] 48 int [12, 0] 48 int [12, 1] 48 int [12, 2] 48 int [12, 3] 48 int [12, 4] 48 int [12, 5] 48 int [12, 6] 48 int [12, 7] 48 int [12, 8] 48 int [12, 9] 48 int [12, 10] 48 int [12, 11] 48 int [12, 12] 48 int [12, 13] 48 int [12, 14] 48 int [12, 15] 48 int [12, 16] 48 int [12, 17] 48 int [12, 18] 48 int [12, 19] 48 int [12, 20] 48 int [12, 21] 48 int [12, 22] 48 int [12, 23] 48 int [12, 24] 48 int [13, 0] 48 int [13, 1] 48 int [13, 2] 48 int [13, 3] 48 int [13, 4] 48 int [13, 5] 48 int [13, 6] 48 int [13, 7] 48 int [13, 8] 48 int [13, 9] 48 int [13, 10] 48 int [13, 11] 48 int [13, 12] 48 int [13, 13] 48 int [13, 14] 48 int [13, 15] 48 int [13, 16] 48 int [13, 17] 48 int [13, 18] 48 int [13, 19] 48 int [13, 20] 48 int [13, 21] 48 int [13, 22] 48 int [13, 23] 48 int [13, 24] 48 int Sorry for the lame formatting, but it's huge :P I have no idea where it's getting these values from, does anyone have an explanation? Thanks :)

    Read the article

  • What methods are used to visualize a 4-dimensional Array?

    - by Atomiton
    An Array ( a row of elements ): [ ][ ][ ][ ][ ][ ] A 2-D Array ( a table ): [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ] A 3-D Array: //Imagine the above table as a cube ( a table with depth ) How does one visualize a 4-D array? The closest I can come is multiple cubes, so for int[,,,] [5,10,2,7] would be cube 5, row 10, column 2, layer(depth) 7. I'm not sure if this is the best way to visualize a 4-D array, though... and I'm not sure it's the best way to teach it... however it does have the advantage of being extensible ( a row cubes, a table of cubes, a cube of cubes ( 6-d array ) Cubes through time is another way that I can think of it. Am I on the right track here?

    Read the article

  • How to define and work with an array of bits in C?

    - by Eddy
    I want to create a very large array on which I write '0's and '1's. I'm trying to simulate a physical process called random sequential adsorption, where units of length 2, dimers, are deposited onto an n-dimensional lattice at a random location, without overlapping each other. The process stops when there is no more room left on the lattice for depositing more dimers (lattice is jammed). Initially I start with a lattice of zeroes, and the dimers are represented by a pair of '1's. As each dimer is deposited, the site on the left of the dimer is blocked, due to the fact that the dimers cannot overlap. So I simulate this process by depositing a triple of '1's on the lattice. I need to repeat the entire simulation a large number of times and then work out the average coverage %. I've already done this using an array of chars for 1D and 2D lattices. At the moment I'm trying to make the code as efficient as possible, before working on the 3D problem and more complicated generalisations. This is basically what the code looks like in 1D, simplified: int main() { /* Define lattice */ array = (char*)malloc(N * sizeof(char)); total_c = 0; /* Carry out RSA multiple times */ for (i = 0; i < 1000; i++) rand_seq_ads(); /* Calculate average coverage efficiency at jamming */ printf("coverage efficiency = %lf", total_c/1000); return 0; } void rand_seq_ads() { /* Initialise array, initial conditions */ memset(a, 0, N * sizeof(char)); available_sites = N; count = 0; /* While the lattice still has enough room... */ while(available_sites != 0) { /* Generate random site location */ x = rand(); /* Deposit dimer (if site is available) */ if(array[x] == 0) { array[x] = 1; array[x+1] = 1; count += 1; available_sites += -2; } /* Mark site left of dimer as unavailable (if its empty) */ if(array[x-1] == 0) { array[x-1] = 1; available_sites += -1; } } /* Calculate coverage %, and add to total */ c = count/N total_c += c; } For the actual project I'm doing, it involves not just dimers but trimers, quadrimers, and all sorts of shapes and sizes (for 2D and 3D). I was hoping that I would be able to work with individual bits instead of bytes, but I've been reading around and as far as I can tell you can only change 1 byte at a time, so either I need to do some complicated indexing or there is a simpler way to do it? Thanks for your answers

    Read the article

  • How do I get the file size of a large (> 4 GB) file?

    - by endeavormac
    How can I get the file size of a file in C when the file size is greater than 4gb? ftell returns a 4 byte signed long, limiting it to two bytes. stat has a variable of type off_t which is also 4 bytes (not sure of sign), so at most it can tell me the size of a 4gb file. What if the file is larger than 4 gb?

    Read the article

  • When encrypting data that is not an even multiple of the block size do I have to send a complete las

    - by WilliamKF
    If I am using a block cipher such as AES which has a block size of 128 bits, what do I do if my data is not an even multiple of 128 bits? I am working with packets of data and do not want to change the size of my packet when encrypting it, yet my data is not an even multiple of 128? Does the AES block cipher allow handling of a final block that is short without changing the size of my message once encrypted?

    Read the article

  • Why does `Array(0,1,2) == Array(0,1,2)` not return the expected result?

    - by soc
    As far as I understand, Scala's == defines the natural equality of two objects. I expected that Array(0,1,2) == Array(0,1,2) compares the natural equality e. g. checks if all elements of the array return true when compared with the corresponding elements of the other array. People told me that Scala's Array is just a Java [] which only compares identity. But Scala's String is also just a Java String but Scala overrides equals to compare natural equality. I wonder why Array's equals method was not overridden, too. Thank you for your thoughts!

    Read the article

  • Regular expression from font to span (size and colour) and back (VB.NET)

    - by chapmanio
    Hi, I am looking for a regular expression that can convert my font tags (only with size and colour attributes) into span tags with the relevant inline css. This will be done in VB.NET if that helps at all. I also need a regular expression to go the other way as well. To elaborate below is an example of the conversion I am looking for: <font size="10">some text</font> To then become: <span style="font-size:10px;">some text</span> So converting the tag and putting a "px" at the end of whatever the font size is (I don't need to change/convert the font size, just stick px at the end). The regular expression needs to cope with a font tag that only has a size attribute, only a color attribute, or both: <font size="10">some text</font> <font color="#000000">some text</font> <font size="10" color="#000000">some text</font> <font color="#000000" size="10">some text</font> I also need another regular expression to do the opposite conversion. So for example: <span style="font-size:10px;">some text</span> Will become: <font size="10">some text</font> As before converting the tag but this time removing the "px", I don't need to worry about changing the font size. Again this will also need to cope with the size styling, font styling, and a combination of both: <span style="font-size:10px;">some text</span> <span style="color:#000000;">some text</span> <span style="font-size:10px; color:#000000;">some text</span> <span style="color:#000000; font-size:10px;">some text</span> I apprecitate this is a lot to ask, I am hopeless with regular expressions and need to find a way of making these conversions in my code. Thanks so much to anyone that can/is willing to help me!

    Read the article

  • SQL SERVER – Shrinking Database is Bad – Increases Fragmentation – Reduces Performance

    - by pinaldave
    Earlier, I had written two articles related to Shrinking Database. I wrote about why Shrinking Database is not good. SQL SERVER – SHRINKDATABASE For Every Database in the SQL Server SQL SERVER – What the Business Says Is Not What the Business Wants I received many comments on Why Database Shrinking is bad. Today we will go over a very interesting example that I have created for the same. Here are the quick steps of the example. Create a test database Create two tables and populate with data Check the size of both the tables Size of database is very low Check the Fragmentation of one table Fragmentation will be very low Truncate another table Check the size of the table Check the fragmentation of the one table Fragmentation will be very low SHRINK Database Check the size of the table Check the fragmentation of the one table Fragmentation will be very HIGH REBUILD index on one table Check the size of the table Size of database is very HIGH Check the fragmentation of the one table Fragmentation will be very low Here is the script for the same. USE MASTER GO CREATE DATABASE ShrinkIsBed GO USE ShrinkIsBed GO -- Name of the Database and Size SELECT name, (size*8) Size_KB FROM sys.database_files GO -- Create FirstTable CREATE TABLE FirstTable (ID INT, FirstName VARCHAR(100), LastName VARCHAR(100), City VARCHAR(100)) GO -- Create Clustered Index on ID CREATE CLUSTERED INDEX [IX_FirstTable_ID] ON FirstTable ( [ID] ASC ) ON [PRIMARY] GO -- Create SecondTable CREATE TABLE SecondTable (ID INT, FirstName VARCHAR(100), LastName VARCHAR(100), City VARCHAR(100)) GO -- Create Clustered Index on ID CREATE CLUSTERED INDEX [IX_SecondTable_ID] ON SecondTable ( [ID] ASC ) ON [PRIMARY] GO -- Insert One Hundred Thousand Records INSERT INTO FirstTable (ID,FirstName,LastName,City) SELECT TOP 100000 ROW_NUMBER() OVER (ORDER BY a.name) RowID, 'Bob', CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%2 = 1 THEN 'Smith' ELSE 'Brown' END, CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 1 THEN 'New York' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 5 THEN 'San Marino' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 3 THEN 'Los Angeles' ELSE 'Houston' END FROM sys.all_objects a CROSS JOIN sys.all_objects b GO -- Name of the Database and Size SELECT name, (size*8) Size_KB FROM sys.database_files GO -- Insert One Hundred Thousand Records INSERT INTO SecondTable (ID,FirstName,LastName,City) SELECT TOP 100000 ROW_NUMBER() OVER (ORDER BY a.name) RowID, 'Bob', CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%2 = 1 THEN 'Smith' ELSE 'Brown' END, CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 1 THEN 'New York' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 5 THEN 'San Marino' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 3 THEN 'Los Angeles' ELSE 'Houston' END FROM sys.all_objects a CROSS JOIN sys.all_objects b GO -- Name of the Database and Size SELECT name, (size*8) Size_KB FROM sys.database_files GO -- Check Fragmentations in the database SELECT avg_fragmentation_in_percent, fragment_count FROM sys.dm_db_index_physical_stats (DB_ID(), OBJECT_ID('SecondTable'), NULL, NULL, 'LIMITED') GO Let us check the table size and fragmentation. Now let us TRUNCATE the table and check the size and Fragmentation. USE MASTER GO CREATE DATABASE ShrinkIsBed GO USE ShrinkIsBed GO -- Name of the Database and Size SELECT name, (size*8) Size_KB FROM sys.database_files GO -- Create FirstTable CREATE TABLE FirstTable (ID INT, FirstName VARCHAR(100), LastName VARCHAR(100), City VARCHAR(100)) GO -- Create Clustered Index on ID CREATE CLUSTERED INDEX [IX_FirstTable_ID] ON FirstTable ( [ID] ASC ) ON [PRIMARY] GO -- Create SecondTable CREATE TABLE SecondTable (ID INT, FirstName VARCHAR(100), LastName VARCHAR(100), City VARCHAR(100)) GO -- Create Clustered Index on ID CREATE CLUSTERED INDEX [IX_SecondTable_ID] ON SecondTable ( [ID] ASC ) ON [PRIMARY] GO -- Insert One Hundred Thousand Records INSERT INTO FirstTable (ID,FirstName,LastName,City) SELECT TOP 100000 ROW_NUMBER() OVER (ORDER BY a.name) RowID, 'Bob', CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%2 = 1 THEN 'Smith' ELSE 'Brown' END, CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 1 THEN 'New York' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 5 THEN 'San Marino' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 3 THEN 'Los Angeles' ELSE 'Houston' END FROM sys.all_objects a CROSS JOIN sys.all_objects b GO -- Name of the Database and Size SELECT name, (size*8) Size_KB FROM sys.database_files GO -- Insert One Hundred Thousand Records INSERT INTO SecondTable (ID,FirstName,LastName,City) SELECT TOP 100000 ROW_NUMBER() OVER (ORDER BY a.name) RowID, 'Bob', CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%2 = 1 THEN 'Smith' ELSE 'Brown' END, CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 1 THEN 'New York' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 5 THEN 'San Marino' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 3 THEN 'Los Angeles' ELSE 'Houston' END FROM sys.all_objects a CROSS JOIN sys.all_objects b GO -- Name of the Database and Size SELECT name, (size*8) Size_KB FROM sys.database_files GO -- Check Fragmentations in the database SELECT avg_fragmentation_in_percent, fragment_count FROM sys.dm_db_index_physical_stats (DB_ID(), OBJECT_ID('SecondTable'), NULL, NULL, 'LIMITED') GO You can clearly see that after TRUNCATE, the size of the database is not reduced and it is still the same as before TRUNCATE operation. After the Shrinking database operation, we were able to reduce the size of the database. If you notice the fragmentation, it is considerably high. The major problem with the Shrink operation is that it increases fragmentation of the database to very high value. Higher fragmentation reduces the performance of the database as reading from that particular table becomes very expensive. One of the ways to reduce the fragmentation is to rebuild index on the database. Let us rebuild the index and observe fragmentation and database size. -- Rebuild Index on FirstTable ALTER INDEX IX_SecondTable_ID ON SecondTable REBUILD GO -- Name of the Database and Size SELECT name, (size*8) Size_KB FROM sys.database_files GO -- Check Fragmentations in the database SELECT avg_fragmentation_in_percent, fragment_count FROM sys.dm_db_index_physical_stats (DB_ID(), OBJECT_ID('SecondTable'), NULL, NULL, 'LIMITED') GO You can notice that after rebuilding, Fragmentation reduces to a very low value (almost same to original value); however the database size increases way higher than the original. Before rebuilding, the size of the database was 5 MB, and after rebuilding, it is around 20 MB. Regular rebuilding the index is rebuild in the same user database where the index is placed. This usually increases the size of the database. Look at irony of the Shrinking database. One person shrinks the database to gain space (thinking it will help performance), which leads to increase in fragmentation (reducing performance). To reduce the fragmentation, one rebuilds index, which leads to size of the database to increase way more than the original size of the database (before shrinking). Well, by Shrinking, one did not gain what he was looking for usually. Rebuild indexing is not the best suggestion as that will create database grow again. I have always remembered the excellent post from Paul Randal regarding Shrinking the database is bad. I suggest every one to read that for accuracy and interesting conversation. Let us run following script where we Shrink the database and REORGANIZE. -- Name of the Database and Size SELECT name, (size*8) Size_KB FROM sys.database_files GO -- Check Fragmentations in the database SELECT avg_fragmentation_in_percent, fragment_count FROM sys.dm_db_index_physical_stats (DB_ID(), OBJECT_ID('SecondTable'), NULL, NULL, 'LIMITED') GO -- Shrink the Database DBCC SHRINKDATABASE (ShrinkIsBed); GO -- Name of the Database and Size SELECT name, (size*8) Size_KB FROM sys.database_files GO -- Check Fragmentations in the database SELECT avg_fragmentation_in_percent, fragment_count FROM sys.dm_db_index_physical_stats (DB_ID(), OBJECT_ID('SecondTable'), NULL, NULL, 'LIMITED') GO -- Rebuild Index on FirstTable ALTER INDEX IX_SecondTable_ID ON SecondTable REORGANIZE GO -- Name of the Database and Size SELECT name, (size*8) Size_KB FROM sys.database_files GO -- Check Fragmentations in the database SELECT avg_fragmentation_in_percent, fragment_count FROM sys.dm_db_index_physical_stats (DB_ID(), OBJECT_ID('SecondTable'), NULL, NULL, 'LIMITED') GO You can see that REORGANIZE does not increase the size of the database or remove the fragmentation. Again, I no way suggest that REORGANIZE is the solution over here. This is purely observation using demo. Read the blog post of Paul Randal. Following script will clean up the database -- Clean up USE MASTER GO ALTER DATABASE ShrinkIsBed SET SINGLE_USER WITH ROLLBACK IMMEDIATE GO DROP DATABASE ShrinkIsBed GO There are few valid cases of the Shrinking database as well, but that is not covered in this blog post. We will cover that area some other time in future. Additionally, one can rebuild index in the tempdb as well, and we will also talk about the same in future. Brent has written a good summary blog post as well. Are you Shrinking your database? Well, when are you going to stop Shrinking it? Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Index, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

    Read the article

  • JavaScript array to PHP array then process in PHP and return

    - by Constructor
    Example: javascript: var mycourses=new Array(); mycourses[0]="History"; mycourses[1]="Math"; mycourses[1][0]="Introduction to math"; mycourses[1][1]="Math 2"; mycourses[1][2]="Math 3"; PHP will then run these values through functions (please note values are mostly not strings as in the example above but rather numbers), the functions will return some text which will than be displayed in a form How should I go about doing this? p.s.: I found some similar stuff, but nothing quite like this... as far as I see I will have to use JSON (is there a way to code it from JS automatically - saw this for strings) and AJAX

    Read the article

< Previous Page | 35 36 37 38 39 40 41 42 43 44 45 46  | Next Page >