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  • NUnit Test Case Code Generator Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information

    - by user1732969
    im trying to load an assembly nunit created in Monodevelop Im using the software NUnit Test Case Code Generator for create unit testing http://www.codeproject.com/Articles/28461/NUnit-Test-Case-Code-Generator After compiling the project in MonoDevelop, loading file .dll of the proyect in Nunit Test case generator the following error appears: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. Can you help me?

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  • Dual monitors: one monitor starts blinking and after a while turns black

    - by Anand
    I am using dual monitors in Ubuntu 11 with classical interface (Not Unity). I am using two monitors. The system can detect and automatically configure the monitors correctly. The problem is that after some time, one monitor will start blinking and after a while it will turn black. Does any one know that it is the problem of my hardware or the problem of Ubuntu system? Thank you very much in advance for your help! Anand

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  • Creating blur with an alpha channel, incorrect inclusion of black

    - by edA-qa mort-ora-y
    I'm trying to do a blur on a texture with an alpha channel. Using a typical approach (two-pass, gaussian weighting) I end up with a very dark blur. The reason is because the blurring does not properly account for the alpha channel. It happily blurs in the invisible part of the image, whcih happens to be black, and thus results in a very dark blur. Is there a technique to blur that properly accounts for the alpha channel?

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  • The Latest Dish: Black Eyed Peas to Headline at Appreciation Event

    - by Justin Kestelyn
    If you're coming to Oracle Develop Conference to fill up on content, collaboration, and community, be sure to save room for dessert. At the Wednesday evening "Appreciation Event," which is open to Oracle Develop, JavaOne, and Oracle OpenWorld Full Conference attendees, you'll be savoring the music of the world's hottest funk pop band, Black Eyed Peas, plus superstar rock legends Don Henley (of the Eagles) and Steve Miller. Save the date now: When: Wednesday, September 22, 8 p.m.­12 a.m. Where: Treasure Island, San Francisco Get all the details here!

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  • Pixel Shader Giving Black output

    - by Yashwinder
    I am coding in C# using Windows Forms and the SlimDX API to show the effect of a pixel shader. When I am setting the pixel shader, I am getting a black output screen but if I am not using the pixel shader then I am getting my image rendered on the screen. I have the following C# code using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Runtime.InteropServices; using SlimDX.Direct3D9; using SlimDX; using SlimDX.Windows; using System.Drawing; using System.Threading; namespace WindowsFormsApplication1 { // Vertex structure. [StructLayout(LayoutKind.Sequential)] struct Vertex { public Vector3 Position; public float Tu; public float Tv; public static int SizeBytes { get { return Marshal.SizeOf(typeof(Vertex)); } } public static VertexFormat Format { get { return VertexFormat.Position | VertexFormat.Texture1; } } } static class Program { public static Device D3DDevice; // Direct3D device. public static VertexBuffer Vertices; // Vertex buffer object used to hold vertices. public static Texture Image; // Texture object to hold the image loaded from a file. public static int time; // Used for rotation caculations. public static float angle; // Angle of rottaion. public static Form1 Window =new Form1(); public static string filepath; static VertexShader vertexShader = null; static ConstantTable constantTable = null; static ImageInformation info; [STAThread] static void Main() { filepath = "C:\\Users\\Public\\Pictures\\Sample Pictures\\Garden.jpg"; info = new ImageInformation(); info = ImageInformation.FromFile(filepath); PresentParameters presentParams = new PresentParameters(); // Below are the required bare mininum, needed to initialize the D3D device. presentParams.BackBufferHeight = info.Height; // BackBufferHeight, set to the Window's height. presentParams.BackBufferWidth = info.Width+200; // BackBufferWidth, set to the Window's width. presentParams.Windowed =true; presentParams.DeviceWindowHandle = Window.panel2 .Handle; // DeviceWindowHandle, set to the Window's handle. // Create the device. D3DDevice = new Device(new Direct3D (), 0, DeviceType.Hardware, Window.Handle, CreateFlags.HardwareVertexProcessing, presentParams); // Create the vertex buffer and fill with the triangle vertices. (Non-indexed) // Remember 3 vetices for a triangle, 2 tris per quad = 6. Vertices = new VertexBuffer(D3DDevice, 6 * Vertex.SizeBytes, Usage.WriteOnly, VertexFormat.None, Pool.Managed); DataStream stream = Vertices.Lock(0, 0, LockFlags.None); stream.WriteRange(BuildVertexData()); Vertices.Unlock(); // Create the texture. Image = Texture.FromFile(D3DDevice,filepath ); // Turn off culling, so we see the front and back of the triangle D3DDevice.SetRenderState(RenderState.CullMode, Cull.None); // Turn off lighting D3DDevice.SetRenderState(RenderState.Lighting, false); ShaderBytecode sbcv = ShaderBytecode.CompileFromFile("C:\\Users\\yashwinder singh\\Desktop\\vertexShader.vs", "vs_main", "vs_1_1", ShaderFlags.None); constantTable = sbcv.ConstantTable; vertexShader = new VertexShader(D3DDevice, sbcv); ShaderBytecode sbc = ShaderBytecode.CompileFromFile("C:\\Users\\yashwinder singh\\Desktop\\pixelShader.txt", "ps_main", "ps_3_0", ShaderFlags.None); PixelShader ps = new PixelShader(D3DDevice, sbc); VertexDeclaration vertexDecl = new VertexDeclaration(D3DDevice, new[] { new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.PositionTransformed, 0), new VertexElement(0, 12, DeclarationType.Float2 , DeclarationMethod.Default, DeclarationUsage.TextureCoordinate , 0), VertexElement.VertexDeclarationEnd }); Application.EnableVisualStyles(); MessagePump.Run(Window, () => { // Clear the backbuffer to a black color. D3DDevice.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0); // Begin the scene. D3DDevice.BeginScene(); // Setup the world, view and projection matrices. //D3DDevice.VertexShader = vertexShader; //D3DDevice.PixelShader = ps; // Render the vertex buffer. D3DDevice.SetStreamSource(0, Vertices, 0, Vertex.SizeBytes); D3DDevice.VertexFormat = Vertex.Format; // Setup our texture. Using Textures introduces the texture stage states, // which govern how Textures get blended together (in the case of multiple // Textures) and lighting information. D3DDevice.SetTexture(0, Image); // Now drawing 2 triangles, for a quad. D3DDevice.DrawPrimitives(PrimitiveType.TriangleList , 0, 2); // End the scene. D3DDevice.EndScene(); // Present the backbuffer contents to the screen. D3DDevice.Present(); }); if (Image != null) Image.Dispose(); if (Vertices != null) Vertices.Dispose(); if (D3DDevice != null) D3DDevice.Dispose(); } private static Vertex[] BuildVertexData() { Vertex[] vertexData = new Vertex[6]; vertexData[0].Position = new Vector3(-1.0f, 1.0f, 0.0f); vertexData[0].Tu = 0.0f; vertexData[0].Tv = 0.0f; vertexData[1].Position = new Vector3(-1.0f, -1.0f, 0.0f); vertexData[1].Tu = 0.0f; vertexData[1].Tv = 1.0f; vertexData[2].Position = new Vector3(1.0f, 1.0f, 0.0f); vertexData[2].Tu = 1.0f; vertexData[2].Tv = 0.0f; vertexData[3].Position = new Vector3(-1.0f, -1.0f, 0.0f); vertexData[3].Tu = 0.0f; vertexData[3].Tv = 1.0f; vertexData[4].Position = new Vector3(1.0f, -1.0f, 0.0f); vertexData[4].Tu = 1.0f; vertexData[4].Tv = 1.0f; vertexData[5].Position = new Vector3(1.0f, 1.0f, 0.0f); vertexData[5].Tu = 1.0f; vertexData[5].Tv = 0.0f; return vertexData; } } } And my pixel shader and vertex shader code are as following // Pixel shader input structure struct PS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Pixel shader output structure struct PS_OUTPUT { float4 Color : COLOR0; }; // Global variables sampler2D Tex0; // Name: Simple Pixel Shader // Type: Pixel shader // Desc: Fetch texture and blend with constant color // PS_OUTPUT ps_main( in PS_INPUT In ) { PS_OUTPUT Out; //create an output pixel Out.Color = tex2D(Tex0, In.Texture); //do a texture lookup Out.Color *= float4(0.9f, 0.8f, 0.0f, 1); //do a simple effect return Out; //return output pixel } // Vertex shader input structure struct VS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Vertex shader output structure struct VS_OUTPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Global variables float4x4 WorldViewProj; // Name: Simple Vertex Shader // Type: Vertex shader // Desc: Vertex transformation and texture coord pass-through // VS_OUTPUT vs_main( in VS_INPUT In ) { VS_OUTPUT Out; //create an output vertex Out.Position = mul(In.Position, WorldViewProj); //apply vertex transformation Out.Texture = In.Texture; //copy original texcoords return Out; //return output vertex }

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  • How to fix black tooltips in Eclipse?

    - by Smotko
    I am having a weird problem with Eclipse documentation tooltips. When I startup Eclipse the tooltip works as expected: But after I press the down button the tooltip turns black: and stays like that for the rest of the session. I am using Eclipse Galileo and Ubuntu 11.04 with the classic desktop. EDIT: I am only experiencing this problem in PHP Development Tools. The tooltips work in Java and Python projects.

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  • Everything turning black when pitching down

    - by Gordon
    Just a quick questions about something that's occurring in my world. Every time I pitch my camera downward, everything starts turning black, and if I pitch upward, everything sort of intensifies. I'm multiplying my normals by the normal matrix in the shader, and I'm multiplying my lights direction by the model view matrix. If I leave the normal and light dir in world space everything ends up fine. I thought putting them both in view space would not cause those weird things to happen?

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  • black screen and blinking cursor for a while in ubuntu 12.04 during boot

    - by Soumyadip Mukherjee
    I've installed ubuntu 12.04.1 "rock solid" \m/ everything works fine apart from the fact that during startup...the usual purple screen and ubuntu logo doesnt appear...only a black screen and blinking cursor is visible...then after a while for a fraction of a second the ubuntu logo and purple screen comes and disappear to the login page...i tried plymouth but it didnt help in solving the problem...but i did end up changing the logo to a more artistic one :) any one plz help...my ubuntu is installed on my asus 1225c netbook.. thank you

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  • Second Monitor stays black/in power save mode

    - by Rob
    I'm using two Monitors, a Belinea o.display 1 (Recognized as a Rogen Tech Distribution Inc 20" by Ubuntu, but working fine) on the DVI-Output (connected via DVI-to-VGA-adapter) as my primary Monitor and a Dell 19" (Recognized correctly) on the HDMI-output (via HDMI-to-DVI adapter) as secondary monitor. The graphics controller is a GeForce 9500 GS. I'm running a fully updated Ubuntu 13.04 with nouveau 1:1.0.7-0ubuntu1. The problem is that the second monitor (Dell) never seems to come out of standby during boot: the screen stays black and the status led on the monitor stays orange (it's green when it's on). It is correctly recognized an the size of the desktop is set accordingly, it just stays black. Changing any setting via xrandr/arandr/etc. does nothing. The on-screen-menu of the monitor reports it to be in power save mode. When using the proprietary NVIDIA-Drivers, the second monitor works just find. But these drivers cause a lot of other problems on my system, so i would really like to avoid them. On Ubuntu 12.10 i had found a workaround: When moving the relative position of the second monitor slightly down and the up again, it would turn on and function normally: xrandr --output DVI-I-1 --mode 1680x1050 --pos 1280x0 --rotate normal --output HDMI-1 --mode 1280x1024 --pos 0x88 --rotate normal sleep 2 xrandr --output DVI-I-1 --mode 1680x1050 --pos 1280x0 --rotate normal --output HDMI-1 --mode 1280x1024 --pos 0x0 --rotate normal This workaround stop working after the update to 13.04, and now i'm looking for a new solution. Has anyone experienced something similarity? xrandr output: Screen 0: minimum 320 x 200, current 2960 x 1050, maximum 8192 x 8192 DVI-I-1 connected 1680x1050+0+0 (normal left inverted right x axis y axis) 433mm x 270mm 1680x1050 60.0*+ 1280x1024 75.0 60.0 1280x960 60.0 1152x864 75.0 1024x768 75.1 72.0 70.1 60.0 832x624 74.6 800x600 72.2 75.0 60.3 56.2 640x480 72.8 75.0 66.7 60.0 720x400 70.1 HDMI-1 connected 1280x1024+1680+0 (normal left inverted right x axis y axis) 376mm x 301mm 1280x1024 60.0*+ 75.0 1152x864 75.0 1024x768 75.1 60.0 800x600 75.0 60.3 640x480 75.0 60.0 720x400 70.1 lshw -c video: *-display Beschreibung: VGA compatible controller Produkt: G96 [GeForce 9500 GS] Hersteller: NVIDIA Corporation Physische ID: 0 Bus-Informationen: pci@0000:01:00.0 Version: a1 Breite: 64 bits Takt: 33MHz Fähigkeiten: pm msi pciexpress vga_controller bus_master cap_list rom Konfiguration: driver=nouveau latency=0 Ressourcen: irq:16 memory:fa000000-faffffff memory:d0000000-dfffffff memory:f8000000-f9ffffff ioport:df00(Größe=128) memory:fb000000-fb07ffff Thanks for your help!

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  • ubuntu login black screen

    - by newbeee
    I'm new in Ubuntu world I install it and I have gforce card after I install I use additional drivers and All i get is black screen what is with that people ??? they think I must know how to solve that ??? then i must spend day on Internet to see what is wrong and again it is os falt they didn't set on login to choose which graphic you want to use before you login screen default Intel or gforce power graphic .... wtf is with that people they dont use distro after they make it :(

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  • Are programmers bad testers?

    - by jhsowter
    I know this sounds a lot like other questions which have already being asked, but it is actually slightly different. It seems to be generally considered that programmers are not good at performing the role of testing an application. For example: Joel on Software - Top Five (Wrong) Reasons You Don't Have Testers (emphasis mine) Don't even think of trying to tell college CS graduates that they can come work for you, but "everyone has to do a stint in QA for a while before moving on to code". I've seen a lot of this. Programmers do not make good testers, and you'll lose a good programmer, who is a lot harder to replace. And in this question, one of the most popular answers says (again, my emphasis): Developers can be testers, but they shouldn't be testers. Developers tend to unintentionally/unconciously avoid to use the application in a way that might break it. That's because they wrote it and mostly test it in the way it should be used. So the question is are programmers bad at testing? What evidence or arguments are there to support this conclusion? Are programmers only bad at testing their own code? Is there any evidence to suggest that programmers are actually good at testing? What do I mean by "testing?" I do not mean unit testing or anything that is considered part of the methodology used by the software team to write software. I mean some kind of quality assurance method that is used after the code has been built and deployed to whatever that software team would call the "test environment."

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  • Should a developer create test cases and then run through test cases

    - by Eben Roux
    I work for a company where the development manager expects a developer to create test cases before writing any code. These test cases have to then be maintained by the developers. Every-so-often a developer will be expected to run through the test cases. From this you should be able to gather that the company in question is rather small and there are no testers. Coming from a Software Architect position and having to write / execute test cases wearing my 'tester' hat is somewhat of a shock to the system. I do it anyway but it does seem to be a rather expensive exercise :) EDIT: I seem to need to elaborate here: I am not talking about unit-testing, TDD, etc. :) I am talking about that bit of testing a tester does. Once I have developed a system (with my unit tests / tdd / etc.) the software goes through a testing phase. Should a developer be that tester and developer those test cases? I think the misunderstanding may stem from the fact that developers, typically, are not involved with this type of testing and, therefore, assumed I am referring to that testing we do do: unit testing. But alas, no. I hope that clears it up.

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  • Introducing a (new) test method to a team

    - by Jon List
    A couple of months ago i was hired in a new job. (I'm fresh out of my Masters in software engineering) The company mainly consists of ERP consultants, but I was hired in their fairly small web department (6 developers), our main task is ERP/ecom integration (ERP-integrated web shops). The department is growing, and recently my manager asked me to start thinking about introducing tests to the team, i love a challenge, but frankly I'm a bit scared (I'm the least experience member of the team). Currently the method of testing is clicking around in the web shop and asking the customer if the products are there, if they look okay, and if orders are posted correctly to the ERP. We are getting a lot of support cases on previous projects, where a customer or a customer's customer have run into errors, which - i suppose - is why my manager wants more structured testing. Off the top of my head, I though of some (obvious?) improvements, like looking at the requirement specification, having an issue tracker, enabling team members to register their time on a "tests"-line on the budget, and to circulate tasks amongst members of the team. But as i see it we have three main challenges: general website testing. (javascript, C#, ASP.NET and CMS integration tests) (live) ERP integration testing (customers rarely want to pay for test environments). adopting a method in the team I like the responsibility, but I am afraid that I'm in a little bit over my head. I expect that my manager expects me to set up some kind of workshop for the team where I present some techniques and ideas and where we(the team) can find some solutions together. What I learned in school was mostly unit testing and program verification, not so much testing across multiple systems and applications. What I'm looking for here, is references/advice/pointers/anecdotes; anything that might help me to get smarter and to improve the current method of my team. Thanks!! (TL;DR: read the bold parts)

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  • How to disable/enable network, switch to Wifi in Android emulator?

    - by medicdave
    I'm working on a Push Notifications library for Android (http://deaconproject.org/) that needs to take action if network connectivity is interrupted or changed - namely, it needs to re-initiate a server connection or pause its operation until network connectivity is available. This seems to work fine using and Android BroadcastReceiver for "android.net.ConnectivityManager.CONNECTIVITY_ACTION". My problem is in testing the library - I would like to automatically test the library's response to a broken network connection, or a transition from 3G to WiFi, under various configuration conditions. The problem is, I don't want to sit with the emulator and hit F8 all day. Is there a way to programmatically manipulate network connections on Android from within a jUnit test without resorting to toggling Airplane Mode? I've already tried issuing commands to the emulator via the console, manipulating the GSM mode, etc, but while the phone state changes on the display, the Internet connection remains up.

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  • Needed list of special characters classification with respective characters

    - by pravin
    I am working on one web application , It's related to machine translation support i.e. which takes source text for translation and translated in to user specified language Currently it's in unit testing phase. Here, i want to check that, whether my machine translation feature is fully working for all the special characters. Because of different test cases I stuck at one point where i need all the special characters with classification. I needed all the special characters listing with classification. e.g. 1st : class name : Punctuation Characters : !?,"| etc test cases : segment1? segment2! segment3. 2nd : Class name : HTML entities characters : all the characters which belong under this class test cases : respective test cases 3rd : Class name : Extended ASCII characters :all the characters which belong under this class test cases : respective test cases Please folks provide this, if anyone has any idea or links so that i can make product perfect Thanks a lot

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  • Does MS Test provide a default value equals comparison?

    - by fearofawhackplanet
    I want to test for example int orderId = myRepository.SubmitOrder(orderA); orderB = myRepository.GetOrder(orderId); Assert.AreEqual(orderA, orderB); // fail Obviously I need a value comparison here, but I don't want to have to provide an overridden Equals implementation for all of my classes purely for the sake of testing (it wouldn't be of any use in the rest of the app). Is there a provided generic method that just checks every field using reflection? Or if not, it is possible to write my own?

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  • Reducing the pain writing integration and system tests

    - by mdma
    I would like to make integration tests and system tests for my applications but producing good integration and system tests have often needed so much effort that I have not bothered. The few times I tried, I wrote custom, application-specific test harnesses, which felt like re-inventing the wheel each time. I wonder if this is the wrong approach. Is there a "standard" approach to integration and full system testing? EDIT: To clarify, it's automated tests, for desktop and web applications. Ideally a complete test suite that exercises the full functionality of the application.

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  • assistance with classifying tests

    - by amateur
    I have a .net c# library that I have created that I am currently creating some unit tests for. I am at present writing unit tests for a cache provider class that I have created. Being new to writing unit tests I have 2 questions These being: My cache provider class is the abstraction layer to my distributed cache - AppFabric. So to test aspects of my cache provider class such as adding to appfabric cache, removing from cache etc involves communicating with appfabric. Therefore the tests to test for such, are they still categorised as unit tests or integration tests? The above methods I am testing due to interacting with appfabric, I would like to time such methods. If they take longer than a specified benchmark, the tests have failed. Again I ask the question, can this performance benchmark test be classifed as a unit test? The way I have my tests set up I want to include all unit tests together, integration tests together etc, therefore I ask these questions that I would appreciate input on.

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  • Framework/tool for processing C++ unit tests with numerical output

    - by David Claridge
    Hi, I am working on a C++ application that uses computer vision techniques to identify various types of objects in a sequence of images. The (1000+) images have been hand-classified, so we have an XML file for each image containing a description of where the objects are actually located in the images. I would like to know if there is a testing framework that can understand/graph results from tests that are numeric, in this case some measure of the error in the program's classification of the images, rather than just pass/fail style unit tests. We would like to use something like CDash/CTest for running these automated tests, and viewing over time how improvements to the vision algorithms are causing the images to be more correctly classified. Does anyone know of a tool/framework that can do this?

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  • Unable to locate using find element by link

    - by First Rock
    Newbie in testing. I generated a test case using Selenium, and then exported it as a Python script. Now, when I try to run that in terminal, I get following error: raise exception_class(message, screen, stacktrace) NoSuchElementException: Message: u'Unable to locate element: {"method":"link text","selector":"delete"}' I am using the command generated by Selenium i.e driver.find_element_by_link_text("delete").click() The reason for the error I believe is that the link "delete" in my web page is seen only when I click on a particular line to be deleted. So I guess it is being unable to locate the link. Please suggest what alternative measure could I use to locate and click on the "delete" link. Thanks in Advance:)

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  • How to use SharePoint modal dialog box to display Custom Page Part3

    - by ybbest
    In the second part of the series, I showed you how to display and close a custom page in a SharePoint modal dialog using JavaScript and display a message after the modal dialog is closed. In this post, I’d like to show you how to use SPLongOperation with the Modal dialog box. You can download the source code here. 1. Firstly, modify the element file as follow <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="ReportConcern" RegistrationType="ContentType" RegistrationId="0x010100866B1423D33DDA4CA1A4639B54DD4642" Location="EditControlBlock" Sequence="107" Title="Display Custom Page" Description="To Display Custom Page in a modal dialog box on this item"> <UrlAction Url="javascript: function emitStatus(messageToDisplay) { statusId = SP.UI.Status.addStatus(messageToDisplay.message + ' ' +messageToDisplay.location ); SP.UI.Status.setStatusPriColor(statusId, 'Green'); } function portalModalDialogClosedCallback(result, value) { if (value !== null) { emitStatus(value); } } var options = { url: '{SiteUrl}' + '/_layouts/YBBEST/TitleRename.aspx?List={ListId}&amp;ID={ItemId}', title: 'Rename title', allowMaximize: false, showClose: true, width: 500, height: 300, dialogReturnValueCallback: portalModalDialogClosedCallback }; SP.UI.ModalDialog.showModalDialog(options);" /> </CustomAction> </Elements> 2. In your code behind, you can implement a close dialog function as below. This will close your modal dialog box once the button is clicked and display a status bar. Note that you need to use window.frameElement.commonModalDialogClose instead of window.frameElement.commonModalDialogClose protected void SubmitClicked(object sender, EventArgs e) { //Process stuff string message = "You clicked the Submit button"; string newLocation="http://www.google.com"; string information = string.Format("{{'message':'{0}','location':'{1}' }}", message, newLocation); var longOperation = new SPLongOperation(Page); longOperation.LeadingHTML = "Processing the  application"; longOperation.TrailingHTML = "Please wait while the application is being processed."; longOperation.Begin(); Thread.Sleep(5*1000); var closeDialogScript = GetCloseDialogScriptForLongProcess(information); longOperation.EndScript(closeDialogScript); } protected static string GetCloseDialogScriptForLongProcess(string message) { var scriptBuilder = new StringBuilder(); scriptBuilder.Append("window.frameElement.commonModalDialogClose(1,").Append(message).Append(");"); return scriptBuilder.ToString(); }   References: How to: Display a Page as a Modal Dialog Box

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