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  • Black screen when running xubuntu 13.10 after upgrade

    - by user213030
    I have a xubuntu v12 that I updated to v13.10. Sice the upgrade I get the black screen at a startup. I can get to the console and login. How can I run it in graphic mode? I run it on Oracle Virtualbox. Starting the VirtualBox Guest Additions ...done. Starting VirtualBox Guest Addition service ...done. saned disabled; edit /etc/default/saned; * Restoring resolver state... [ OK ] And it hangs on this.

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  • Print to File in Black and White (not in greyscale)

    - by user2413
    Hi all, I have these pdf files of c++code and they are colored which would be cool, except that the network printer here is b&w and the printed out codes come in various shades of pale grey which makes them essentially unreadable (specially the comments). I would like everything (text, codes, commands,...) to be printed in the same (black) color. i've tried fuddling with the printer's properties, but the closest thing i see is the 'level of grey' tab, and there i have the choice between 'enhanced' and 'normal' (and it doesn't make a difference in my case). i've tried 'print to file', but i don't see any options there to print to b&w, I've tried installing the 'generic cups printer', but again no options to print to b&w. any idea ? (i'm on 10.10)

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  • Black & White Video with Youtube

    - by RobertPitt
    Hey'a guys, I have an issue with the Youtube Player within Ubuntu, it seems that when playing videos there in black & white, no matter if there normal or HD. I kind of figured out how to prevent this from happening by deleting the cookie PREF that holds a KV Pair like so: PREF f1=50000000&fv=10.2.154 .youtube.com / Sat, 12 Mar 2011 11:38:29 GMT The issue is the Flash Version key, when I Delete this the color comes back, but obviously when I navigate to another page the cookie is set again. Does anyone know why this issue occurs and a possible fix? Using Latest Google Chrome on the latest version of Ubuntu (Installed 3 days ago) Thanks

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  • Visual Studio Load Testing using Windows Azure

    - by Tarun Arora
    In my opinion the biggest adoption barrier in performance testing on smaller projects is not the tooling but the high infrastructure and administration cost that comes with this phase of testing. Only if a reusable solution was possible and infrastructure management wasn’t as expensive, adoption would certainly spike. It certainly is possible if you bring Visual Studio and Windows Azure into the equation. It is possible to run your test rig in the cloud without getting tangled in SCVMM or Lab Management. All you need is an active Azure subscription, Windows Azure endpoint enabled developer workstation running visual studio ultimate on premise, windows azure endpoint enabled worker roles on azure compute instances set up to run as test controllers and test agents. My test rig is running SQL server 2012 and Visual Studio 2012 RC agents. The beauty is that the solution is reusable, you can open the azure project, change the subscription and certificate, click publish and *BOOM* in less than 15 minutes you could have your own test rig running in the cloud. In this blog post I intend to show you how you can use the power of Windows Azure to effectively abstract the administration cost of infrastructure management and lower the total cost of Load & Performance Testing. As a bonus, I will share a reusable solution that you can use to automate test rig creation for both VS 2010 agents as well as VS 2012 agents. Introduction The slide show below should help you under the high level details of what we are trying to achive... Leveraging Azure for Performance Testing View more PowerPoint from Avanade Scenario 1 – Running a Test Rig in Windows Azure To start off with the basics, in the first scenario I plan to discuss how to, - Automate deployment & configuration of Windows Azure Worker Roles for Test Controller and Test Agent - Automate deployment & configuration of SQL database on Test Controller on the Test Controller Worker Role - Scaling Test Agents on demand - Creating a Web Performance Test and a simple Load Test - Managing Test Controllers right from Visual Studio on Premise Developer Workstation - Viewing results of the Load Test - Cleaning up - Have the above work in the shape of a reusable solution for both VS2010 and VS2012 Test Rig Scenario 2 – The scaled out Test Rig and sharing data using SQL Azure A scaled out version of this implementation would involve running multiple test rigs running in the cloud, in this scenario I will show you how to sync the load test database from these distributed test rigs into one SQL Azure database using Azure sync. The selling point for this scenario is being able to collate the load test efforts from across the organization into one data store. - Deploy multiple test rigs using the reusable solution from scenario 1 - Set up and configure Windows Azure Sync - Test SQL Azure Load Test result database created as a result of Windows Azure Sync - Cleaning up - Have the above work in the shape of a reusable solution for both VS2010 and VS2012 Test Rig The Ingredients Though with an active MSDN ultimate subscription you would already have access to everything and more, you will essentially need the below to try out the scenarios, 1. Windows Azure Subscription 2. Windows Azure Storage – Blob Storage 3. Windows Azure Compute – Worker Role 4. SQL Azure Database 5. SQL Data Sync 6. Windows Azure Connect – End points 7. SQL 2012 Express or SQL 2008 R2 Express 8. Visual Studio All Agents 2012 or Visual Studio All Agents 2010 9. A developer workstation set up with Visual Studio 2012 – Ultimate or Visual Studio 2010 – Ultimate 10. Visual Studio Load Test Unlimited Virtual User Pack. Walkthrough To set up the test rig in the cloud, the test controller, test agent and SQL express installers need to be available when the worker role set up starts, the easiest and most efficient way is to pre upload the required software into Windows Azure Blob storage. SQL express, test controller and test agent expose various switches which we can take advantage of including the quiet install switch. Once all the 3 have been installed the test controller needs to be registered with the test agents and the SQL database needs to be associated to the test controller. By enabling Windows Azure connect on the machines in the cloud and the developer workstation on premise we successfully create a virtual network amongst the machines enabling 2 way communication. All of the above can be done programmatically, let’s see step by step how… Scenario 1 Video Walkthrough–Leveraging Windows Azure for performance Testing Scenario 2 Work in progress, watch this space for more… Solution If you are still reading and are interested in the solution, drop me an email with your windows live id. I’ll add you to my TFS preview project which has a re-usable solution for both VS 2010 and VS 2012 test rigs as well as guidance and demo performance tests.   Conclusion Other posts and resources available here. Possibilities…. Endless!

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  • Black screen after installing ubuntu 11.10 on new pc

    - by wouter205
    Could anyone troubleshoot me please; After installing ubuntu on my fresh desktop, the ubuntu loading screen shortly appears and then I get a black screen and cannot access the login screen. When booting in failsafe modus, i get a message that ubuntu failed to load failsafe video drivers. I have a radeon 6850 video card and am able to start ubuntu live session. So I guess it loads the wrong drivers upon booting from hd. I remember a file in which you could change which drivers it should load, but forgot the exact location. Could this solve my problem (or another solution)

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  • Basic WCF Unit Testing

    - by Brian
    Coming from someone who loves the KISS method, I was surprised to find that I was making something entirely too complicated. I know, shocker right? Now I'm no unit testing ninja, and not really a WCF ninja either, but had a desire to test service calls without a) going to a database, or b) making sure that the entire WCF infrastructure was tip top. Who does? It's not the environment I want to test, just the logic I’ve written to ensure there aren't any side effects. So, for the K.I.S.S. method: Assuming that you're using a WCF service library (you are using service libraries correct?), it's really as easy as referencing the service library, then building out some stubs for bunking up data. The service contract We’ll use a very basic service contract, just for getting and updating an entity. I’ve used the default “CompositeType” that is in the template, handy only for examples like this. I’ve added an Id property and overridden ToString and Equals. [ServiceContract] public interface IMyService { [OperationContract] CompositeType GetCompositeType(int id); [OperationContract] CompositeType SaveCompositeType(CompositeType item); [OperationContract] CompositeTypeCollection GetAllCompositeTypes(); } The implementation When I implement the service, I want to be able to send known data into it so I don’t have to fuss around with database access or the like. To do this, I first have to create an interface for my data access: public interface IMyServiceDataManager { CompositeType GetCompositeType(int id); CompositeType SaveCompositeType(CompositeType item); CompositeTypeCollection GetAllCompositeTypes(); } For the purposes of this we can ignore our implementation of the IMyServiceDataManager interface inside of the service. Pretend it uses LINQ to Entities to map its data, or maybe it goes old school and uses EntLib to talk to SQL. Maybe it talks to a tape spool on a mainframe on the third floor. It really doesn’t matter. That’s the point. So here’s what our service looks like in its most basic form: public CompositeType GetCompositeType(int id) { //sanity checks if (id == 0) throw new ArgumentException("id cannot be zero."); return _dataManager.GetCompositeType(id); } public CompositeType SaveCompositeType(CompositeType item) { return _dataManager.SaveCompositeType(item); } public CompositeTypeCollection GetAllCompositeTypes() { return _dataManager.GetAllCompositeTypes(); } But what about the datamanager? The constructor takes care of that. I don’t want to expose any testing ability in release (or the ability for someone to swap out my datamanager) so this is what we get: IMyServiceDataManager _dataManager; public MyService() { _dataManager = new MyServiceDataManager(); } #if DEBUG public MyService(IMyServiceDataManager dataManager) { _dataManager = dataManager; } #endif The Stub Now it’s time for the rubber to meet the road… Like most guys that ever talk about unit testing here’s a sample that is painting in *very* broad strokes. The important part however is that within the test project, I’ve created a bunk (unit testing purists would say stub I believe) object that implements my IMyServiceDataManager so that I can deal with known data. Here it is: internal class FakeMyServiceDataManager : IMyServiceDataManager { internal FakeMyServiceDataManager() { Collection = new CompositeTypeCollection(); Collection.AddRange(new CompositeTypeCollection { new CompositeType { Id = 1, BoolValue = true, StringValue = "foo 1", }, new CompositeType { Id = 2, BoolValue = false, StringValue = "foo 2", }, new CompositeType { Id = 3, BoolValue = true, StringValue = "foo 3", }, }); } CompositeTypeCollection Collection { get; set; } #region IMyServiceDataManager Members public CompositeType GetCompositeType(int id) { if (id <= 0) return null; return Collection.SingleOrDefault(m => m.Id == id); } public CompositeType SaveCompositeType(CompositeType item) { var existing = Collection.SingleOrDefault(m => m.Id == item.Id); if (null != existing) { Collection.Remove(existing); } if (item.Id == 0) { item.Id = Collection.Count > 0 ? Collection.Max(m => m.Id) + 1 : 1; } Collection.Add(item); return item; } public CompositeTypeCollection GetAllCompositeTypes() { return Collection; } #endregion } So it’s tough to see in this example why any of this is necessary, but in a real world application you would/should/could be applying much more logic within your service implementation. This all serves to ensure that between refactorings etc, that it doesn’t send sparking cogs all about or let the blue smoke out. Here’s a simple test that brings it all home, remember, broad strokes: [TestMethod] public void MyService_GetCompositeType_ExpectedValues() { FakeMyServiceDataManager fake = new FakeMyServiceDataManager(); MyService service = new MyService(fake); CompositeType expected = fake.GetCompositeType(1); CompositeType actual = service.GetCompositeType(2); Assert.AreEqual<CompositeType>(expected, actual, "Objects are not equal. Expected: {0}; Actual: {1};", expected, actual); } Summary That’s really all there is to it. You could use software x or framework y to do the exact same thing, but in my case I just didn’t really feel like it. This speaks volumes to my not yet ninja unit testing prowess.

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  • Remmina remote control: black screen after XBMC exit

    - by Tinellus
    I have a HTPC (Quietpc Sidewinder Fanless media pc) running Ubuntu 12.04 and autostarting XBMC Frodo. I'm remote controlling this machine using my laptop also running Ubuntu 12.04 and using Remmina VNC as a client. Everything works perfectly as long as XBMC is running: I can see the remote screen and control via mouse and keyboard on the laptop. However, when XBMC is stopped on the HTPC, my TV shows the Ubuntu desktop normally, but the screen on the laptop turns black. I'm however still controlling the HTPC since I can see the arrow moving upon laptop mouse movement, and I can still type text in the HTPC. Oddly, when the screensaver on the HTPC kicks in, I again have a visual on the laptop. Anyone any thoughts on this? What should I do to maintain visual after stopping XBMC? Any suggestions much appreciated. Thanks!

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  • Ubuntu - Black Screen After Suspend

    - by EssAm
    I used Ubuntu with no problems and I upgraded to 11.10 and everything was fine. But when I did my first suspend I was not able to boot again, all I got was a black screen no bios screen, nothing just blank, I tried doing hard reset but when I power on again same happens. I tried ctrl+alt+delete F1-F12 but i think the keyboard is not working, also tried booting from CD but all I got was blank screen, the hard disk light is not blinking at all so i'm assuming it's not trying to boot. My laptop is Toshiba satellite with ATI Radeon graphics. Hibernate was working fine though. I searched the net for solutions but with no luck. Any ideas?

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  • Black Hat Hackers vs Programmers?

    - by Matt Ridge
    This came up with another question I had here, I have decided on a programming verification system that requires a hardware verification system, a software key, and a name/password system. Now people are saying that hackers will bypass any new security, which may be true, but I have a few questions. There has to be a balance between programmers programming and hackers stealing software, otherwise programs wouldn’t be made, and we wouldn’t be where we are today. What is that balance? 5%, 10%, 20%, 50%? What is too much security for the end user? What is too little security so the hacker can just push through without issue? If your software becomes popular, what should you expect or accept as acceptable loss? Why should we accept black hat hackers as a way of life?

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  • Getting Black screen after installing 12.04 on new Mac Pro

    - by Matteo
    I installed Ubuntu 12.04 on my new Mac Pro. I had some problems because bootcamp did not allow me to partition the hd without a Windows cd. I inserted a Windows cd and did the partition and then I stopped the installation. I completed the installation of Ubuntu that now works. The problem is that Grub can't start Mac OS. It sees the Mac OS X in the menu but if I try to start it I have a black screen or sometime just the boot manager. Has anyone else experienced this problem?

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  • Black Screen: How to set Projection/View Matrix

    - by Lisa
    I have a Windows Phone 8 C#/XAML with DirectX component project. I'm rendering some particles, but each particle is a rectangle versus a square (as I've set the vertices to be positions equally offset from each other). I used an Identity matrix in the view and projection matrix. I decided to add the windows aspect ratio to prevent the rectangles. But now I get a black screen. None of the particles are rendered now. I don't know what's wrong with my matrices. Can anyone see the problem? These are the default matrices in Microsoft's project example. View Matrix: XMVECTOR eye = XMVectorSet(0.0f, 0.7f, 1.5f, 0.0f); XMVECTOR at = XMVectorSet(0.0f, -0.1f, 0.0f, 0.0f); XMVECTOR up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f); XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtRH(eye, at, up))); Projection Matrix: void CubeRenderer::CreateWindowSizeDependentResources() { Direct3DBase::CreateWindowSizeDependentResources(); float aspectRatio = m_windowBounds.Width / m_windowBounds.Height; float fovAngleY = 70.0f * XM_PI / 180.0f; if (aspectRatio < 1.0f) { fovAngleY /= aspectRatio; } XMStoreFloat4x4(&m_constantBufferData.projection, XMMatrixTranspose(XMMatrixPerspectiveFovRH(fovAngleY, aspectRatio, 0.01f, 100.0f))); } I've tried modifying them to use cocos2dx's WP8 example. XMMATRIX identityMatrix = XMMatrixIdentity(); float fovy = 60.0f; float aspect = m_windowBounds.Width / m_windowBounds.Height; float zNear = 0.1f; float zFar = 100.0f; float xmin, xmax, ymin, ymax; ymax = zNear * tanf(fovy * XM_PI / 360); ymin = -ymax; xmin = ymin * aspect; xmax = ymax * aspect; XMMATRIX tmpMatrix = XMMatrixPerspectiveOffCenterRH(xmin, xmax, ymin, ymax, zNear, zFar); XMMATRIX projectionMatrix = XMMatrixMultiply(tmpMatrix, identityMatrix); // View Matrix float fEyeX = m_windowBounds.Width * 0.5f; float fEyeY = m_windowBounds.Height * 0.5f; float fEyeZ = m_windowBounds.Height / 1.1566f; float fLookAtX = m_windowBounds.Width * 0.5f; float fLookAtY = m_windowBounds.Height * 0.5f; float fLookAtZ = 0.0f; float fUpX = 0.0f; float fUpY = 1.0f; float fUpZ = 0.0f; XMMATRIX tmpMatrix2 = XMMatrixLookAtRH(XMVectorSet(fEyeX,fEyeY,fEyeZ,0.f), XMVectorSet(fLookAtX,fLookAtY,fLookAtZ,0.f), XMVectorSet(fUpX,fUpY,fUpZ,0.f)); XMMATRIX viewMatrix = XMMatrixMultiply(tmpMatrix2, identityMatrix); XMStoreFloat4x4(&m_constantBufferData.view, viewMatrix); Vertex Shader cbuffer ModelViewProjectionConstantBuffer : register(b0) { //matrix model; matrix view; matrix projection; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; PixelInputType main(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; //===================================== // TODO: ADDED for testing input.position.z = 0.0f; //===================================== // Calculate the position of the vertex against the world, view, and projection matrices. //output.position = mul(input.position, model); output.position = mul(input.position, view); output.position = mul(output.position, projection); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Store the particle color for the pixel shader. output.color = input.color; return output; } Before I render the shader, I set the view/projection matrices into the constant buffer void ParticleRenderer::SetShaderParameters() { ViewProjectionConstantBuffer* dataPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; DX::ThrowIfFailed(m_d3dContext->Map(m_constantBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource)); dataPtr = (ViewProjectionConstantBuffer*)mappedResource.pData; dataPtr->view = m_constantBufferData.view; dataPtr->projection = m_constantBufferData.projection; m_d3dContext->Unmap(m_constantBuffer.Get(), 0); // Now set the constant buffer in the vertex shader with the updated values. m_d3dContext->VSSetConstantBuffers(0, 1, m_constantBuffer.GetAddressOf() ); // Set shader texture resource in the pixel shader. m_d3dContext->PSSetShaderResources(0, 1, &m_textureView); } Nothing, black screen... I tried so many different look at, eye, and up vectors. I tried transposing the matrices. I've set the particle center position to always be (0, 0, 0), I tried different positions too, just to make sure they're not being rendered offscreen.

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  • XNA clip plane effect makes models black

    - by user1990950
    When using this effect file: float4x4 World; float4x4 View; float4x4 Projection; float4 ClipPlane0; void vs(inout float4 position : POSITION0, out float4 clipDistances : TEXCOORD0) { clipDistances.x = dot(position, ClipPlane0); clipDistances.y = 0; clipDistances.z = 0; clipDistances.w = 0; position = mul(mul(mul(position, World), View), Projection); } float4 ps(float4 clipDistances : TEXCOORD0) : COLOR0 { clip(clipDistances); return float4(0, 0, 0, 0); } technique { pass { VertexShader = compile vs_2_0 vs(); PixelShader = compile ps_2_0 ps(); } } all models using this are rendered black. Is it possible to render them correctly?

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  • Black screen after upgrading from 13.04 to 13.10

    - by Harri
    Just upgraded from 13.04 to 13.10 and all I got was a black screen. The hardware I'm running is Asus Zenbook UX31A (Intel GPU). I do hear that the login screen drums do play, so the system does boot to login screen. When I try to boot using kernel 3.11.0-12 recovery mode, it tells me "initctl: event failed". Then if I go on an press ctrl+alt+f2, log in and command startx, it dies because "Fatal server error: no screens found". Here are some logs from /var/log/Xorg.0.log http://pastebin.com/ZQasUKJx Kernel 3.8.0-31 work ok, as did things before the upgrade.

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  • Using glReadBuffer returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • Black screen after installing Ubuntu 11.10

    - by Abbas
    I downloaded Ubuntu 11.10 one week ago and burned it to a CD. I installed it on my system which has a 1.5 TB hard. It installed successfully and I clicked on the restart button. The computer restarted and I chose the first option, which was to load Ubuntu. A black screen would appear with a cursor in top left hand side and I think the system was hung. I repeated this process by erasing the last Ubuntu install but I faced a similar problem. Can anybody help me?

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  • Using glReadBuffer/glReadPixels returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • Black screen after login, after Kubuntu upgrade from 13.04 to 13.10

    - by Soul Trace
    After upgrade from 13.04 to 13.10 I have troubles with Xorg - all boot process goes fine, but I have a black screen when Xorg starts (KDE starts, and I can hear AC adapter (dis)connect sounds). Trouble is in Xorg only, framebuffer console (ctrl-alt-f2) works fine, backlight turns on when I switch to console and turns off again after I switch back to X. All worked fine before release upgrade. I'm running AMD64 version of Kubuntu 13.10 on Samsung RV508 (Intel i915 graphic, no EFI) notebook. Xorg 1.14.3, kernel 3.11.0-12 UPDATE: I have tried to boot using old kernel (3.8.0-13) and now it's working fine with that kernel.

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  • OpenGL Drawing textured model (OBJ) black texture

    - by andrepcg
    I'm using OpenGL, Glew, GLFW and Glut to create a simple game. I've been following some tutorials and I have now a good model importer with textures (from ogldev.atspace.co.uk) but I'm having an issue with the model textures. I have a skybox with a beautiful texture as you can see in the picture That weird texture behind the helicopter (model) is the heli model that I've applied on purpose to that wall to demonstrate that specific texture is working, but not on the helicopter. I'll include the files I'm working on so you can check it out. Mesh.cpp - http://pastebin.com/pxDuKyQa Texture.cpp - http://pastebin.com/AByWjwL6 Render function + skybox - http://pastebin.com/Vivc9qnT I'm just calling mesh->Render(); before the drawSkyBox function, in the render loop. Why is the heli black when I can perfectly apply its texture to another quad? I've debugged the code and the mesh-render() call is correctly fetching the texture number and passing it to the texture-bind() function.

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  • I can't even login, black screen! [SOLVED]

    - by Elisa Velasco Lorenzo
    I wanted to fix something, and I followed the advice given by someone on the #ubuntu IRC chat. I don't think I did it properly, because now, I cannot even login and I have a black screen. Ii must be a Gdm / Lightdm issue... I am writing this from another computer. Is there a way I can solve this without formatting and losing all my files? All I have is the GRUB menu. I don't even have the recovery mode on the GRUB menu...

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  • Pendrive USB Ubuntu installation - black screen on boot

    - by ubuntico
    I see many posts on this, but no solution. I installed Ubuntu 12.04 on my 16GB USB flash drive using this official link using their tool Universal USB Installer. Installation to USB went fine so I set my laptop to boot from USB and the Ubuntu was recognized. I saw the usual boot screen and I chose option "Run Ubuntu from this USB". The boot process started and after 5-6 seconds the screen goes black and non-responsive. I thought that it hang on X loading so I tried switching to console via Ctrl+Alt+F1-6 but the system did not respond. Why is this happening? Am I doing something wrong? PS. My laptop is HP Pavillion G6

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  • Ubuntu 13.04/13.10 - low graphics mode/black screen after login

    - by Richard Stokes
    Since last week, my Ubuntu 13.04 installation started booting up in low graphics mode out of nowhere. I tried a number of solutions found on this site but to no avail. The other night, I decided to upgrade to 13.10 to see if the issue would be fixed in the process. Since then, the system starts fine, but when I login to my account, I'm just presented with a black screen. I switched to the terminal and did any necessary updates, but to no avail. I don't even know where to start debugging this issue, so I'd appreciate if someone could point me towards the first place to start looking?

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  • Ubuntu 12.04 LTS - Black Screen at boot After changing Nvidia Driver

    - by nDman
    2 days ego i updated my Ubuntu 12.04 LTS to latest updates but i ignored Grub Updating because I thought it will clear my grub settings (I'm so noob!). After restart every things was right, the Ubuntu started normally and every things was working well except graphic which had problem before update. I had the experimental driver before but I changed it to the current-update version. After restart Ubuntu stock on black screen. I tried to reinstall Nvidia driver from recovery but it not worked. Then i used Update Grub in recovery, it not worked too but i see this line on screen at boot: at this time it stops and keyboard not working, but when I push the power button it shows these lines and it will shutdown. OK finally I made it start with older kernel (3.5.0-28-generic). Now how can I keep this kernel or fix Ubuntu to work with new kernel? Should I reinstall Nvidia driver? Which version should I use?

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  • Print to file in Black and White [not printer specific]

    - by user2413
    Hi all, I have these pdf files of c++code and they are colored which would be cool, except that the network printer here is b&w and the printed out codes come in various shades of pale grey which makes them essentially unreadable (specially the comments). I would like everything (text, codes, commands,...) to be printed in the same (black) color. i've tried fuddling with the printer's properties, but the closest thing i see is the 'level of grey' tab, and there i have the choice between 'enhanced' and 'normal' (and it doesn't make a difference in my case). i've tried 'print to file', but i don't see any options there to print to b&w, I've tried installing the 'generic cups printer', but again no options to print to b&w. any idea ? (i'm on 10.10)

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  • Transparent parts of texture are opaque black instead

    - by Aaron
    I render a sprite twice, one on top of the other. The sprites have transparent parts, so I should be able to see the bottom sprite under the top sprite. The transparent parts are black (the clear colour) and opaque instead though and the topmost sprite blocks the bottom sprite. My fragment shader is trivial: uniform sampler2D texture; varying vec2 f_texcoord; void main() { gl_FragColor = texture2D(texture, f_texcoord); } I have glEnable(GL_BLEND) and glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) in my initialization code. My texture comes from a PNG file that I load with libpng. I'm sure to use GL_RGBA when initializing the texture with glTexImage2D (otherwise the sprites look like noise).

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  • Black screen on boot. FailsafeX: "Screen not found"

    - by Lindhe94
    I made a regular update using update center yesterday on My Samsung NP730U3E with Ubuntu gnome 13.10 and today it won't start. Or rather: it just gives me a black screen. On start up I get to enter my encryption password and everything seems fine. But after the encryption password is accepted it just blanks out. When I boot into recovery mode and try to boot failsafeX it returns "Fatal server error: (EE) no screens found (EE)" After booting into recovery mode and "Resume normal boot" I get to the tty1 prompt. If I head over to "tty7", where the graphical things usually are going on I just see this (and it's frozen): What to do?

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