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  • How to display escaped characters in tmux status bar

    - by walrus
    i am running tmux from a tty on an embedded linux device. (NOT a terminal emulator) because the screen is rather small, i want to add some "icons" to the tmux status bar. to achieve this, i have simply created a font with the appropriate glyphs for things like battery, or wifi. i can load the font, and display the characters with calls that use an escape to the line drawing characters like so: echo -e "\xe\234\xf" \xe escapes me into line drawing character mode, \234 is my created character, and \xf returns me to normal character mode so my terminal doesnt start getting goofy. this works perfectly if i enter the command at the terminal whether tmux is started or not. the issue arises if i then try to use it in my ~/.tmux.conf file for the status bar. i currently have a line like this: set -g status-right "#(echo -e "\xe\234\xf") #(/script/to/output/powerlevel) this simply outputs \xe\234\xf powerlevel this goes the same if i try printf over echo. this is the output i would expect to get on the terminal if i made the call without passing -e to echo, or without enclosing the statement with quotes. i then decided to wrap the calls to the echo or printf in a shell script. again, the script works when called from the terminal, but not in tmux's status bar. now i get the unprintable character "?" instead of my icon, like this: ? powerlevel this is what i would expect if i did not use the line drawing escapes previously mentioned above, or if i tried to copy and paste the character as text using tmux. in addition, the calling of these character scripts screws up the rest of my status-right, as the clock has about 6 digits for minutes when it is called (though it correctly only updates two of them). how can i make tmux respect the escape characters? any help or insight is greatly appreciated.

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  • Sudden and frequent hangs on desktop computer: mobo or CPU fault?

    - by djechelon
    I have a desktop computer equipped with an ASUS Crosshair 2 Formula and a Phenom x6 3.2GHz CPU. My problem is that often the computer will hang all of a sudden, completely stopping responding. When that occurs, reset key is inoperative and power button turns the computer off but is unable to turn it back on. I have to physically disconnect power cable. The problem can occur anytime, when I'm booting Windows, when I'm logging in, when I'm listening to a song, when I'm browsing Internet, etc. It always occurs after very few minutes of 3D gameplay I thought it was a video card fault. I had 3 8800GTX so I could try all combinations of them: didn't fix I thought it was a RAM problem: I tried running with only a subset of my DDR2 banks but didn't fix. Almost every time I have to reset and reconfigure BIOS (without AHCI, Win7 won't boot, so I need to restore a few things). If I enable AMD Live, Cool&Quiet or other things from CPU configuration menu I'll be sure that the computer won't reach Windows desktop in 99% of cases (it randomly hangs somewhere in the boot process or even in the BIOS POST). Another interesting thing is that during the POST process the computer always takes unusually long time detecting USB devices (LCD POSTer shows USB INIT), and I've also tried disconnecting all USB devices but didn't take less time to POST BIOS revision is 2702, the latest. Today I found a different behaviour once: during boot screen I got a BSOD with error Stop 0x00000101 A clock interrupt was not received on a secondary processor within the allocated time interval, and this is usually related to overclocking, but I never overclocked my CPU. Judging from the description of my problem, hoping someone had the same and fixed, and since I don't have a spare CPU or motherboard for replacement, I'd like to ask if you think this is a problem with faulty CPU or faulty motherboard, and if I can perform additional tests (I mean software tests because of my lack of spare components) to identify the component to replace.

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  • how to diagnose a hard system seizure? Dell+Ubuntu

    - by rob
    I've got Ubuntu 9.10 on a Dell Vostro 420 desktop, a little over a year old, which I use for plain vanilla work stuff (email, web, terminal, text editor). Every now and then, at totally random times, it completely freezes on me. Hard. Mouse and keyboard stop working, cursor stops blinking, clock stops moving. All I can do is hold down the power button on the front of the box to shut it off. Sometimes it happens after several months of continuous uptime; sometimes it happens a few minutes after a reboot, while all I've done is open a terminal to look at log files, or maybe firefox to do a google search. Each time, there is nothing at all in /var/log/messages at the time of the crash. This makes it seem like a hardware problem, and indeed a few months ago I opened the box and wiggled everything and the problem went away for a while. But now it's back. I went in and checked everything, took out each RAM card and reseated. No luck. I ran all the system diagnostics (the long version) and everything passed with flying colors. Something is messed up in this box, but without any useful logs or failed tests, how in the world am I going to find it? And of course, Dell's not gonna help me cause I went and replaced Windows with Ubuntu. What steps would you take next to track down this problem?

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  • Ubuntu xrandr rotate issue

    - by user83544
    I've just bought a second monitor for my PC which happens to be a pivot monitor. I've already read lots of forums related to my problem but haven't come across a solution - I have the same symptoms as dozens of posts but no matter whatever I try it just doesn't work. I've already changed the xorg.conf file and added in the device section just under Driver "nvidia" the following for my second monitor: Option "RandRRotation" "on" When I save and reboot I try to rotate my screen with the nvidia X server settings by choosing the second monitor and clicking either "left" or "right" for the rotation. It immediately exits the nvidia settings window and does nothing. I tried within the terminal by typing: xrandr -o right I get the following error: X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 154 (RANDR) Minor opcode of failed request: 2 (RRSetScreenConfig) Serial number of failed request: 14 Current serial number in output stream: 14 I actually manage to rotate it with Option "Rotate" "CCW" instead of "RandRRotation". The problem with this solution is that you get the second monitor in the right position, but any window you open on that screen is practically unchangeable. You can't change the size nor move it, making it useless for reading PDFs, which is the main reason why I bought this second screen to help me write my thesis. Any help is really appreciated. sudo lshw -c video hiram@hiram-linux:~$ sudo lshw -c video *-display description: VGA compatible controller product: nVidia Corporation vendor: nVidia Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:16 memory:f8000000-f9ffffff memory:d8000000-dfffffff memory:d4000000-d7ffffff ioport:dc00(size=12 memory:fbd80000-fbdfffff

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  • clocksource tsc unstable

    - by amorfis
    Ok, now I have real server fault ;) After some time from booting (about one minute) my server hangs. All I can do is hard reset. Then after restart in /var/log/kern.log I can find: Jul 29 22:38:57 leonidas kernel: [ 90.729598] longhaul: Failed to set requested frequency! Jul 29 22:38:57 leonidas kernel: [ 90.731252] longhaul: Enabling "Ignore Revision ID" option. Jul 29 22:38:57 leonidas kernel: [ 91.201461] longhaul: Failed to set requested frequency! Jul 29 22:38:57 leonidas kernel: [ 91.201482] longhaul: Disabling ACPI C3 support. Jul 29 22:38:57 leonidas kernel: [ 91.204230] longhaul: Disabling "Ignore Revision ID" option. Jul 29 22:38:58 leonidas kernel: [ 91.416133] longhaul: Failed to set requested frequency! Jul 29 22:38:58 leonidas kernel: [ 91.416152] longhaul: Enabling "Ignore Revision ID" option. Jul 29 22:38:58 leonidas kernel: [ 91.960048] Clocksource tsc unstable (delta = -105611479 ns) I found some resources on the net, and it said to change clocksource, or disable ACPI. I tried disabling ACPI but it didn't help (but I noticed there was longer time before hanging). I can't change clock to hpet, because my system doesn't have such one. Output of cat /sys/devices/system/clocksource/clocksource0/available_clocksource: acpi_pm jiffies tsc My system is ubuntu server on VIA Epia hardware.

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  • Host system resets (crashes) when using VMWare or VirtualBox and 64-bit guest systems

    - by sinni800
    I have been trying to install virtual systems on VMWare for a while now and encountered strange behaviour from my PC. The behaviour is as follows: On "automatic" virtualization mode it either outputs a cryptic error message (can MAYBE give later, if I can reproduce) right on startup (before even the BIOS) or it resets the complete HOST system (blackscreen, bios...) If I install a Windows XP on it it works well on "binary translation" mode. If I try installing Linux on it, in "binary translation" mode it crashes 1 or 2 seconds after I hit enter on the GRUB selection screen (after the first page of kernel messages rolled in) Using VirtualBox it crashes right in the BIOS. It gave me a Bluescreen though! 0x00000101: CLOCK_WATCHDOG_TIMEOUT: a clock interrupt was not received on a secondary processor within the allocated time interval NEWS: I tried VirtualBox again and it did not completely crash the computer this time. It gave me a critical error and a log file: http://pastebin.com/yKZSDs91 In conclusion, it will crash instantly if VT-x is activated. If not, it seemingly only crashed if I try to install something with 64 bits. Another update: Yes, it ONLY crashes when the guest is 64 bit! What I tried: Reinstalling Windows (my Windows installation was quite broken so it seemed natural. Didn't work though.) New BIOS What I am certain of: Virtualization extensions are activated in the BIOS What my computer specs are: ASUS P8P67 LE mainboard, newest BIOS/EFI firmware Intel Core i5 2500k Ati Radeon HD 5770 16 GB Corsair 1333mhz DDR3 RAM, 4 X 4 GB

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  • Dual DC Time Service

    - by poconnor
    I believe I'm having an issue with my Domain Controllers and Time Server. On my back up DC, I keep seeing a warning stating "The time service has stopped advertising as a time source because the local clock is not synchronized." Does this mean that my backup DC believes it's a Time Server? My PDC should be the time server and I have gone through setting up the PDC as the time server. I was not around for the original setup of the time server with the old PDC and Backup DC. But I believe the old PDC was the time server so I setup the new PDC as the new time server, when I decommissioned the old PDC. Is it possible that the Backup DC was setup as the time server and it still thinks it's suppose to be giving out time to everyone? Registry for PDC has NTP Registry for Backup has NT5D5 Results of w32tm /monitor Getting AD DC list for default domain... Analyzing:delayoffset from DC1.local..com Stratum: 4 delayoffset from DC1.local..com Stratum: 3 Warning: Reverse name resolution is best effort. It may not be correct since RefID field in time packets differs across NTP implementations and may not be using IP addresses. DC2.local..com[192.168.1.8:123]: ICMP: 1ms NTP: -0.6349491s RefID: DC1.local..com [192.168.1.9] DC1.local..com *** PDC ***[192.168.1.9:123]: ICMP: 0ms NTP: +0.0000000s RefID: wwwco1test12.microsoft.com [65.55.21.20]

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  • Slow, choppy video playback with nVidia 8600GT

    - by user5351
    I have an nVidia 8600GT card (made by EVGA) on a machine with Windows Vista (AMD Athlon X2 processors) and four gigs of ram. It runs pretty good, but I have had some slow/choppy/stuterring video playback issues whenever watching flash videos on Youtube or other sites. The problem is there with both Firefox and IE flash videos, but is maybe worse with Firefox. I also tried Linux with nVidia's binary drivers and it was about the same. I downloaded EVGA precision which allows me to control stuff like the fan and clock speed. The card's temp (in both Vista and Linux) is usually at 66C when idle (not playing a game or watching anything). It goes up a little when watching a video (maybe 68-72C). Any ideas on how to fix this? UPDATE: The issues are both with full screen and embedded flash videos. I have Flash 10.0.32.18 (always make sure I use most recent for security), and the CPU is an AMD Athlon 64 X2 Dual Core Processor 4000+ at 2.11 GHZ. The current GPU driver installed is the most recent GeForce one from last July.

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  • Weird glitches on Intel iGPU

    - by FrederikVds
    I have a weird problem that I can't manage to describe in one word, so I'm having trouble searching for a solution. My monitors sometimes go black for a tenth of a second. Other times, they show the image shifted a few centimeters to the left or to the right. This happens on both of my monitors, but not necessarily at the same time. I would say it happens about once a minute, unless under heavy load, in which case it can happen every second or so. Interestingly, heavy CPU/memory usage can also cause this, not just heavy GPU usage. This only happens when they are both at 1920x1080, not when one of them, or both, are at a lower resolution. It also happens when they are in mirrored mode instead of extended desktop mode. My GPU is obviously not at full clock speed most of the time: this happens at 350 MHz as well as at 1200 MHz. So it doesn't seem like a matter of too little performance. I'm not seeing any traditional artefacts, even when I use MSI Kombustor, only this kind of full-screen glitches. CPU stressing software isn't reporting any issues either. I'm thinking maybe the connection between my CPU and my PCH isn't fast enough, but I can't find anyone with the same problem to confirm that. I'd rather not invest in a discrete GPU without being certain it will fix something. Does anyone know how to search for this, or even better, does anyone have a solution? My full specs are below. Thanks in advance! Specs: ASUS P8Z77-M Intel Core i5-3570K (with Intel HD 4000 Graphics) 2x4 GB AMD Performance Edition memory Corsair Force 3 Series Rev. B 120GB SSD Maxtor 200GB HD Lite-On DVD-RW Antec 350 Watt PSU 64-bit Windows 7 Professional 2x Iiyama ProLite E2208HDS display

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  • What to do about old MacBook

    - by John
    I have a White MacBook version 10.5.8. I accidentally dropped it and about an inch of the most right side of the screen is blacked out. I can't see the clock and Trash Can because of this. I checked how much it would cost to repair, and the cost of repairing is a flat rate of $300. I thought that was kind of expensive, like a third of the cost of the MacBook itself. accidentally dropping a notebook is something that would happen sooner or later, so I think getting a Lenovo is the best. I ended up getting a MacBook pro 15 inch, but do you think it's worth the money to fix my old MacBook? I even saw some used MacBooks available on Ebay for about $400. Anyways I don't know what to do with it. I do like its screen and keyboard better than the MacBook Pro ones, because the screen is less glare-y and the keyboard is more crisp and fun to type on, and its more wieldy when I'm using it while lying down.

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  • Why is my new PC so slow at startup?

    - by rumtscho
    Bought a new PC this weekend, and it works really good. Only I have one big problem: startup time. Its BIOS needs 62 sec to load, then from Grub start to pw entering screen it's another 26 sec. I think this is a lot, because my old PC needs 34 sec for BIOS and another 8 sec to pw screen. After I enter the pw, the desktop is usable with practically no delay on both. The new PC is a core i7-930, running a Lucid Lynx 64 bit from a Intel Postville SSD (no internal HDs). The old PC is a Pentium 4 celeron (forgot the clock speed) running a Lucid Lynx 32 bit from an ATA 100 hard drive. Neither PC is overclocked. The new one has boot sequence 1.DVD ROM, 2.SSD (connected over SATA in AHCI mode), 3. removable drive. The old one boots from 1. DVD ROM, 2. HDD, 3. Floppy. Neither has a second OS installed. The new one has less software installed than the old one (I think), but the boot time difference was noticeable even before I made any installs. As far as I know, just the SSD should be enough to make a noticeable difference in boot time. I thought that having a good mainboard on the new PC as opposed to the basic office model on the old one would also mean a faster loading BIOS. If these assumptions are right, I guess I must have misconfigured something in the BIOS of the new PC. How should I configure it for a fast boot? It has an ASUS P6X58D board with an AMI BIOS, if you need the BIOS revision number I could post that too.

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  • Ram configuration 4x4 or 2x8?

    - by Carl B
    I am looking to upgrade my Ram to 16gigs and I am wondering if there is any distinct advantage of the way I do it. That being a 4x4 or 2x8 set up. In all my searching there have been a number of pros for each profile. I can find no benchmarck results for either setup as a compaison. So, if there are 2 profiles of the same speed, same voltage, same timing and same cas what would perform better or have a better over all benafit? A few examples from my search - a 4x4 set would lend a benafit in that if one stick failed, you only lose 25% of your Ram vs 50% in a 2x8 set up. a 2x8 set up would have less strain on the memory controler and motherboard. a 2x8 would generate less heat. a 2x8 set up is easier to over clock (not part of my need, but alot of the comparisons circled around the overclocability ease of the 2 stick set up). There is one outstanding benafit that I have found in at least the target company I have looked at and that is price. The 2x8 is nearly half the cost. My motherboard supports a max of 16 gigs and I have a 64 bit OS. Has anyone seen any performance comparisons or is 16 gb just 16 gb no matter how you slice it? And is there any merit to the above pros? Edit: as per the mobo specs - Main Memory • Supports four unbuffered DIMM of 1.5 Volt DDR3 800/1066/1333/1600*/1800*/2133* (OC) DRAM, 16GB Max

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  • Frequency of RAM

    - by Vignesh Palani
    I have a very old system hp compaq dx2080. It had 1gb of RAM. I recently bought a EVM DDR2 1 GB PC RAM which had a clock rate of 667Mhz. I have dual booting windows 7 and 8. When I installed it, windows 7 was still using the older 1gb. It showed as 2 gb available and 1gb usable in system properties. I searched around and found that I can change it to max in the msconfig. I did so. I set it 2048. Still, it was using only 1gb. When, I switched to 8, it was using the 2gb. Now, for my question: My system only supported 553Mhz and 667Mhz RAM. In the BIOS, I saw that the new RAM was showing as 800Mhz. Rechecked using speccy and cpu-z. It showed different values between the two. The RAM is labeled as 667Mhz over it. No mistake in that. But, am I missing something? Please help. And, can I continue using it? My point again. There are only two slots.

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  • Backtrack, Wi-Fi not working

    - by hradecek
    I've installed Backtrack 5R3 KDE, and I realized that my wireless is not working, but wired is working fine. Here's the lshw output: *-network description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 05 serial: 04:7d:7b:b7:46:f8 size: 100MB/s capacity: 100MB/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8105e-1.fw ip=192.168.2.2 latency=0 link=yes multicast=yes port=MII speed=100MB/s resources: irq:42 ioport:2000(size=256) memory:f0404000-f0404fff memory:f0400000-f0403fff lspci output: 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:14.0 USB Controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB Controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.1 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 2 (rev c4) 00:1d.0 USB Controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA AHCI Controller (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 05)

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  • Can a website see/know my MAC address even if I use a VPN?

    - by ilhan
    I have searched other results and read many of them but I could not get an enough information. My question is that can a website see my MAC address or can they have an information about that I'm the same person under these conditions: I am using a VPN and I use two IPs: first one is normal one, the second one is the VPN's IP. I use two browsers to hide behind browser fingerprinting. I use both browsers with Incognito Mode. I always use one for normal IP, one for the VPN IP. I do not know that if the website uses cookies or not. But can they collect an enough information to prove that these two identities belong to same person? Is there any other way for them to see that I am the same person? I use different IPs, different browsers and I use both browsers in incognito mode. I even changed one of browsers language to only English. So even if they collect my info from browser, they will see two browsers using different languages. (Addition after edit): So I have changed my IP and browser information and the website can not reach this information anymore to prove that I am the same person using two accounts. Then let's come to the title: Can they see my MAC address? Because I think that it is the last way that they can identify me and my main question is that. I wrote the information above to mention that I changed IPs and I have some precautions to avoid browser fingerprinting (btw my VPN provider already has a service about blocking it). I wrote them because I read similar advices in some related questions but my question is that can they see my MAC address (or anything else that can make me detected) despite all these precautions. And lastly, Is there an extra way to be anonymized that I can do? For example, can my system clock or anything else give an information? Thanks in advance.

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  • Is Ubuntu a bad distro for a standalone mysql database server?

    - by DhruvPathak
    I read an article here : http://www.mysqlperformanceblog.com/2011/12/08/which-linux-distribution-for-mysql-server/ On the other end there are Debian and Ubuntu. Both use tool called dpkg for package management. There isn’t a month that I log in to a system based on either distribution where there are no issues with packages consistency. Unfinished installations, unresolved conflicts are so common that it’s just beyond simple negligence. The packaging system is just not robust enough. Another problem is that one broken package may block you from installing or uninstalling anything else. Imagine that someone left system in such shape, you prepared for downtime, stopped MySQL and… error – text editor has not been properly installed, so you cannot upgrade MySQL either until the problem is fixed. In a stressful situation when downtime clock ticks – annoying at best We prefer Ubuntu server because of familiarity and Ubuntu also being development environment. Questions: Is Ubuntu used commonly in production for a mysql database server ? Is it worth the trouble ever to have one distro eg Ubuntu in web server, and another say Red Hat in database server ? Or Is a homogenous server pool a better choice ?

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  • What is the fall off of subsecond throughput on Ethernet Network Interfaces

    - by Kyle Brandt
    On a network interface, speeds are given in term of data over time, in particular, they are bits per second. However, in the uber-fast world of computing -- a second is kind of a really long time. So for example, given a linear falloff. A 1 GBit per second interface would do 500MBit per half second, 250Mbit per quarter second etc. I imagine at certain units of time, this is no longer linear. Perhaps this is set by ethernet frequencies, system clock speeds, interrupt timers etc. I am sure this varies depending on the system -- but does anyone have more information or whitepapers on this? One of the main reasons I am curious is to understand output drops on interfaces. Even if the speed per second is much lower than the interface can handle -- perhaps there are spikes that cause drops for only small numbers of milliseconds. Perhaps various coalescing would hide this effect -- or perhaps increase it on the receiving interface? Do queues make a difference here? Example: So given if this is linear down to the MS we would have 1Mbit/MS, and if Wireshark isn't distorting what I see, should I see drops when I have a spike beyond 1Mbit?

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  • Expire Files In A Folder: Delete Files After x Days

    - by Brett G
    I'm looking to make a "Drop Folder" in a windows shared drive that is accessible to everyone. I'd like files to be deleted automagically if they sit in the folder for more than X days. However, it seems like all methods I've found to do this, use the last modified date, last access time, or creation date of a file. I'm trying to make this a folder that a user can drop files in to share with somebody. If someone copies or moves files into here, I'd like the clock to start ticking at this point. However, the last modified date and creation date of a file will not be updated unless someone actually modifies the file. The last access time is updated too frequently... it seems that just opening a directory in windows explorer will update the last access time. Anyone know of a solution to this? I'm thinking that cataloging the hash of files on a daily basis and then expiring files based on hashes older than a certain date might be a solution.... but taking hashes of files can be time consuming. Any ideas would be greatly appreciated! Note: I've already looked at quite a lot of answers on here... looked into File Server Resource Monitor, powershell scripts, batch scripts, etc. They still use the last access time, last modified time or creation time... which, as described, do not fit the above needs.

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  • LMDE detects a wireless card, but can't use it

    - by Davidos
    LMDE can see my wireless card, and correctly identifies it, but it refuses to let me turn it on through the shiny graphical interface. Is there a way to use the non-shiny terminal to turn on my wireless? One small tidbit I noticed was the stated version; it says the version is 00. I believe that's hexadecimal for 0, which may indicate something screwy with the software. It would be nice if someone could tell me how to figure out how to solve this kind of problem in the future. *-network DISABLED description: Wireless interface product: Centrino Wireless-N 1000 vendor: Intel Corporation physical id: 0 bus info: pci@0000:09:00.0 logical name: wlan0 version: 00 serial: 91:e3:7b:0d:a3:a9 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlagn driverversion=3.0.0-1-amd64 firmware=39.31.5.1 build 35138 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:43 memory:e1d00000-e1d01fff I've tested multiple other network managers, and none of them work. W ireless switch is on, I'm sure it's a driver problem.

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  • Oracle Linux screen freezes during installation

    - by Fearless
    I was installing Oracle Linux 6.4 on a server, and the screen suddenly froze. Here were the previous steps: I put in the disk, clicked install, checked the disk (no errors), did pre-install setup (clock, root password, host+domain name, etc.), configured two 40GB hard drives in a RAID1 array (no swap, 3100mb encrypted raid partitions, ~100mb ext4 partition mounting to /boot, encrypted ext4 RAID device with mounting to /), selected packages, hit continue. The system did its short preinstall processes, then when to the main installation screen with the long status bar. The installer proceeded like always, but around package 250 out of ~1000, the screen suddenly went black with a text cursor in the upper left corner of the screen and the mouse cursor in its previous place. Neither cursor moved and the only thing that triggered a response was a ctrl-alt-delete that rebooted it. I have run this in VMs before without this issue. Memtest hasn't reported anything, and the media check went smoothly. The machine has supported Ubuntu server without issues before. Any ideas? I have tried booting after that, but the grub bootloader tries to find fd0 for some reason (I have no idea why it would search for the floppy disk). UPDATE My server successfully installed, but won't boot up. I think that, for some reason, it is still using the old bootloader from the previous installation. Any ideas on how to fix that?

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  • 1 PC, 2 consoles (as in 2 monitors, keyboards and mice)

    - by ciuly
    I have this desire to "kill 2 birds with one shot". Currently, I have 1 server running round the clock, 1 laptop that runs about 8 hours a day, 7 days a week, and a desktop that runs about the same length of time. All 3 are ... old, to say the least. So there is a great need to upgrade (well, the server might handle its job for another year or so, but that only depends on how much time I have to put it to "work"). Now, I'm "dreaming" of only one PC. I'm thinking vmware's ESX. So there will be a VM for the server, a VM for the "laptop" and one for the "desktop". And obviously I'll have to somehow "link" a set of monitor/keyboard/mouse with one of the laptop/desktop VMs. The server doesn't need such things, obviously (it doesn't have them at this moment either). Is something like this possible? ESX is not a requirement, it's just something I found that answers part of my problems, but there still remains the 2 KVM set that needs connecting and "linking" to appropriate VM. Why I would want to do this? well, first of all, it's much cheaper to upgrade one PC than 3. Then, the power consumption is obviously lower. Plus the extra space.Plus it allows me to better separate networks and services. Thanks.

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  • 1 PC, 2 consoles (as in 2 monitors, keyboards and mice)

    - by ciuly
    I have this desire to "kill 2 birds with one shot". Currently, I have 1 server running round the clock, 1 laptop that runs about 8 hours a day, 7 days a week, and a desktop that runs about the same length of time. All 3 are ... old, to say the least. So there is a great need to upgrade (well, the server might handle its job for another year or so, but that only depends on how much time I have to put it to "work"). Now, I'm "dreaming" of only one PC. I'm thinking vmware's ESX. So there will be a VM for the server, a VM for the "laptop" and one for the "desktop". And obviously I'll have to somehow "link" a set of monitor/keyboard/mouse with one of the laptop/desktop VMs. The server doesn't need such things, obviously (it doesn't have them at this moment either). Is something like this possible? ESX is not a requirement, it's just something I found that answers part of my problems, but there still remains the 2 KVM set that needs connecting and "linking" to appropriate VM. Why I would want to do this? well, first of all, it's much cheaper to upgrade one PC than 3. Then, the power consumption is obviously lower. Plus the extra space.Plus it allows me to better separate networks and services. Thanks.

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • FreeBSD performance tuning. Sysctls, loader.conf, kernel

    - by SaveTheRbtz
    I wanted to share knowledge of tuning FreeBSD via sysctl.conf/loader.conf/KENCONF. It was initially based on Igor Sysoev's (author of nginx) presentation about FreeBSD tuning up to 100,000-200,000 active connections. Tunings are for FreeBSD-CURRENT. Since 7.2 amd64 some of them are tuned well by default. Prior 7.0 some of them are boot only (set via /boot/loader.conf) or does not exist at all. sysctl.conf: # No zero mapping feature # May break wine # (There are also reports about broken samba3) #security.bsd.map_at_zero=0 # If you have really busy webserver with apache13 you may run out of processes #kern.maxproc=10000 # Same for servers with apache2 / Pound #kern.threads.max_threads_per_proc=4096 # Max. backlog size kern.ipc.somaxconn=4096 # Shared memory // 7.2+ can use shared memory > 2Gb kern.ipc.shmmax=2147483648 # Sockets kern.ipc.maxsockets=204800 # Can cause this on older kernels: # http://old.nabble.com/Significant-performance-regression-for-increased-maxsockbuf-on-8.0-RELEASE-tt26745981.html#a26745981 ) kern.ipc.maxsockbuf=10485760 # Mbuf 2k clusters (on amd64 7.2+ 25600 is default) # For such high value vm.kmem_size must be increased to 3G kern.ipc.nmbclusters=262144 # Jumbo pagesize(_SC_PAGESIZE) clusters # Used as general packet storage for jumbo frames # can be monitored via `netstat -m` #kern.ipc.nmbjumbop=262144 # Jumbo 9k/16k clusters # If you are using them #kern.ipc.nmbjumbo9=65536 #kern.ipc.nmbjumbo16=32768 # For lower latency you can decrease scheduler's maximum time slice # default: stathz/10 (~ 13) #kern.sched.slice=1 # Increase max command-line length showed in `ps` (e.g for Tomcat/Java) # Default is PAGE_SIZE / 16 or 256 on x86 # This avoids commands to be presented as [executable] in `ps` # For more info see: http://www.freebsd.org/cgi/query-pr.cgi?pr=120749 kern.ps_arg_cache_limit=4096 # Every socket is a file, so increase them kern.maxfiles=204800 kern.maxfilesperproc=200000 kern.maxvnodes=200000 # On some systems HPET is almost 2 times faster than default ACPI-fast # Useful on systems with lots of clock_gettime / gettimeofday calls # See http://old.nabble.com/ACPI-fast-default-timecounter,-but-HPET-83--faster-td23248172.html # After revision 222222 HPET became default: http://svnweb.freebsd.org/base?view=revision&revision=222222 kern.timecounter.hardware=HPET # Small receive space, only usable on http-server, on file server this # should be increased to 65535 or even more #net.inet.tcp.recvspace=8192 # This is useful on Fat-Long-Pipes #net.inet.tcp.recvbuf_max=10485760 #net.inet.tcp.recvbuf_inc=65535 # Small send space is useful for http servers that serve small files # Autotuned since 7.x net.inet.tcp.sendspace=16384 # This is useful on Fat-Long-Pipes #net.inet.tcp.sendbuf_max=10485760 #net.inet.tcp.sendbuf_inc=65535 # Turn off receive autotuning # You can play with it. #net.inet.tcp.recvbuf_auto=0 #net.inet.tcp.sendbuf_auto=0 # This should be enabled if you going to use big spaces (>64k) # Also timestamp field is useful when using syncookies net.inet.tcp.rfc1323=1 # Turn this off on high-speed, lossless connections (LAN 1Gbit+) # If you set it there is no need in TCP_NODELAY sockopt (see man tcp) net.inet.tcp.delayed_ack=0 # This feature is useful if you are serving data over modems, Gigabit Ethernet, # or even high speed WAN links (or any other link with a high bandwidth delay product), # especially if you are also using window scaling or have configured a large send window. # Automatically disables on small RTT ( http://www.freebsd.org/cgi/cvsweb.cgi/src/sys/netinet/tcp_subr.c?#rev1.237 ) # This sysctl was removed in 10-CURRENT: # See: http://www.mail-archive.com/[email protected]/msg06178.html #net.inet.tcp.inflight.enable=0 # TCP slowstart algorithm tunings # We assuming we have very fast clients #net.inet.tcp.slowstart_flightsize=100 #net.inet.tcp.local_slowstart_flightsize=100 # Disable randomizing of ports to avoid false RST # Before usage check SA here www.bsdcan.org/2006/papers/ImprovingTCPIP.pdf # (it's also says that port randomization auto-disables at some conn.rates, but I didn't checked it thou) #net.inet.ip.portrange.randomized=0 # Increase portrange # For outgoing connections only. Good for seed-boxes and ftp servers. net.inet.ip.portrange.first=1024 net.inet.ip.portrange.last=65535 # # stops route cache degregation during a high-bandwidth flood # http://www.freebsd.org/doc/en/books/handbook/securing-freebsd.html #net.inet.ip.rtexpire=2 net.inet.ip.rtminexpire=2 net.inet.ip.rtmaxcache=1024 # Security net.inet.ip.redirect=0 net.inet.ip.sourceroute=0 net.inet.ip.accept_sourceroute=0 net.inet.icmp.maskrepl=0 net.inet.icmp.log_redirect=0 net.inet.icmp.drop_redirect=1 net.inet.tcp.drop_synfin=1 # # There is also good example of sysctl.conf with comments: # http://www.thern.org/projects/sysctl.conf # # icmp may NOT rst, helpful for those pesky spoofed # icmp/udp floods that end up taking up your outgoing # bandwidth/ifqueue due to all that outgoing RST traffic. # #net.inet.tcp.icmp_may_rst=0 # Security net.inet.udp.blackhole=1 net.inet.tcp.blackhole=2 # IPv6 Security # For more info see http://www.fosslc.org/drupal/content/security-implications-ipv6 # Disable Node info replies # To see this vulnerability in action run `ping6 -a sglAac ::1` or `ping6 -w ::1` on unprotected node net.inet6.icmp6.nodeinfo=0 # Turn on IPv6 privacy extensions # For more info see proposal http://unix.derkeiler.com/Mailing-Lists/FreeBSD/net/2008-06/msg00103.html net.inet6.ip6.use_tempaddr=1 net.inet6.ip6.prefer_tempaddr=1 # Disable ICMP redirect net.inet6.icmp6.rediraccept=0 # Disable acceptation of RA and auto linklocal generation if you don't use them #net.inet6.ip6.accept_rtadv=0 #net.inet6.ip6.auto_linklocal=0 # Increases default TTL, sometimes useful # Default is 64 net.inet.ip.ttl=128 # Lessen max segment life to conserve resources # ACK waiting time in miliseconds # (default: 30000. RFC from 1979 recommends 120000) net.inet.tcp.msl=5000 # Max bumber of timewait sockets net.inet.tcp.maxtcptw=200000 # Don't use tw on local connections # As of 15 Apr 2009. Igor Sysoev says that nolocaltimewait has some buggy realization. # So disable it or now till get fixed #net.inet.tcp.nolocaltimewait=1 # FIN_WAIT_2 state fast recycle net.inet.tcp.fast_finwait2_recycle=1 # Time before tcp keepalive probe is sent # default is 2 hours (7200000) #net.inet.tcp.keepidle=60000 # Should be increased until net.inet.ip.intr_queue_drops is zero net.inet.ip.intr_queue_maxlen=4096 # Interrupt handling via multiple CPU, but with context switch. # You can play with it. Default is 1; #net.isr.direct=0 # This is for routers only #net.inet.ip.forwarding=1 #net.inet.ip.fastforwarding=1 # This speed ups dummynet when channel isn't saturated net.inet.ip.dummynet.io_fast=1 # Increase dummynet(4) hash #net.inet.ip.dummynet.hash_size=2048 #net.inet.ip.dummynet.max_chain_len # Should be increased when you have A LOT of files on server # (Increase until vfs.ufs.dirhash_mem becomes lower) vfs.ufs.dirhash_maxmem=67108864 # Note from commit http://svn.freebsd.org/base/head@211031 : # For systems with RAID volumes and/or virtualization envirnments, where # read performance is very important, increasing this sysctl tunable to 32 # or even more will demonstratively yield additional performance benefits. vfs.read_max=32 # Explicit Congestion Notification (see http://en.wikipedia.org/wiki/Explicit_Congestion_Notification) net.inet.tcp.ecn.enable=1 # Flowtable - flow caching mechanism # Useful for routers #net.inet.flowtable.enable=1 #net.inet.flowtable.nmbflows=65535 # Extreme polling tuning #kern.polling.burst_max=1000 #kern.polling.each_burst=1000 #kern.polling.reg_frac=100 #kern.polling.user_frac=1 #kern.polling.idle_poll=0 # IPFW dynamic rules and timeouts tuning # Increase dyn_buckets till net.inet.ip.fw.curr_dyn_buckets is lower net.inet.ip.fw.dyn_buckets=65536 net.inet.ip.fw.dyn_max=65536 net.inet.ip.fw.dyn_ack_lifetime=120 net.inet.ip.fw.dyn_syn_lifetime=10 net.inet.ip.fw.dyn_fin_lifetime=2 net.inet.ip.fw.dyn_short_lifetime=10 # Make packets pass firewall only once when using dummynet # i.e. packets going thru pipe are passing out from firewall with accept #net.inet.ip.fw.one_pass=1 # shm_use_phys Wires all shared pages, making them unswappable # Use this to lessen Virtual Memory Manager's work when using Shared Mem. # Useful for databases #kern.ipc.shm_use_phys=1 # ZFS # Enable prefetch. Useful for sequential load type i.e fileserver. # FreeBSD sets vfs.zfs.prefetch_disable to 1 on any i386 systems and # on any amd64 systems with less than 4GB of avaiable memory # For additional info check this nabble thread http://old.nabble.com/Samba-read-speed-performance-tuning-td27964534.html #vfs.zfs.prefetch_disable=0 # On highload servers you may notice following message in dmesg: # "Approaching the limit on PV entries, consider increasing either the # vm.pmap.shpgperproc or the vm.pmap.pv_entry_max tunable" vm.pmap.shpgperproc=2048 loader.conf: # Accept filters for data, http and DNS requests # Useful when your software uses select() instead of kevent/kqueue or when you under DDoS # DNS accf available on 8.0+ accf_data_load="YES" accf_http_load="YES" accf_dns_load="YES" # Async IO system calls aio_load="YES" # Linux specific devices in /dev # As for 8.1 it only /dev/full #lindev_load="YES" # Adds NCQ support in FreeBSD # WARNING! all ad[0-9]+ devices will be renamed to ada[0-9]+ # 8.0+ only #ahci_load="YES" #siis_load="YES" # FreeBSD 8.2+ # New Congestion Control for FreeBSD # http://caia.swin.edu.au/urp/newtcp/tools/cc_chd-readme-0.1.txt # http://www.ietf.org/proceedings/78/slides/iccrg-5.pdf # Initial merge commit message http://www.mail-archive.com/[email protected]/msg31410.html #cc_chd_load="YES" # Increase kernel memory size to 3G. # # Use ONLY if you have KVA_PAGES in kernel configuration, and you have more than 3G RAM # Otherwise panic will happen on next reboot! # # It's required for high buffer sizes: kern.ipc.nmbjumbop, kern.ipc.nmbclusters, etc # Useful on highload stateful firewalls, proxies or ZFS fileservers # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #vm.kmem_size="3G" # If your server has lots of swap (>4Gb) you should increase following value # according to http://lists.freebsd.org/pipermail/freebsd-hackers/2009-October/029616.html # Otherwise you'll be getting errors # "kernel: swap zone exhausted, increase kern.maxswzone" # kern.maxswzone="256M" # Older versions of FreeBSD can't tune maxfiles on the fly #kern.maxfiles="200000" # Useful for databases # Sets maximum data size to 1G # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #kern.maxdsiz="1G" # Maximum buffer size(vfs.maxbufspace) # You can check current one via vfs.bufspace # Should be lowered/upped depending on server's load-type # Usually decreased to preserve kmem # (default is 10% of mem) #kern.maxbcache="512M" # Sendfile buffers # For i386 only #kern.ipc.nsfbufs=10240 # FreeBSD 9+ # HPET "legacy route" support. It should allow HPET to work per-CPU # See http://www.mail-archive.com/[email protected]/msg03603.html #hint.atrtc.0.clock=0 #hint.attimer.0.clock=0 #hint.hpet.0.legacy_route=1 # syncache Hash table tuning net.inet.tcp.syncache.hashsize=1024 net.inet.tcp.syncache.bucketlimit=512 net.inet.tcp.syncache.cachelimit=65536 # Increased hostcache # Later host cache can be viewed via net.inet.tcp.hostcache.list hidden sysctl # Very useful for it's RTT RTTVAR # Must be power of two net.inet.tcp.hostcache.hashsize=65536 # hashsize * bucketlimit (which is 30 by default) # It allocates 255Mb (1966080*136) of RAM net.inet.tcp.hostcache.cachelimit=1966080 # TCP control-block Hash table tuning net.inet.tcp.tcbhashsize=4096 # Disable ipfw deny all # Should be uncommented when there is a chance that # kernel and ipfw binary may be out-of sync on next reboot #net.inet.ip.fw.default_to_accept=1 # # SIFTR (Statistical Information For TCP Research) is a kernel module that # logs a range of statistics on active TCP connections to a log file. # See prerelease notes http://groups.google.com/group/mailing.freebsd.current/browse_thread/thread/b4c18be6cdce76e4 # and man 4 sitfr #siftr_load="YES" # Enable superpages, for 7.2+ only # Also read http://lists.freebsd.org/pipermail/freebsd-hackers/2009-November/030094.html vm.pmap.pg_ps_enabled=1 # Usefull if you are using Intel-Gigabit NIC #hw.em.rxd=4096 #hw.em.txd=4096 #hw.em.rx_process_limit="-1" # Also if you have ALOT interrupts on NIC - play with following parameters # NOTE: You should set them for every NIC #dev.em.0.rx_int_delay: 250 #dev.em.0.tx_int_delay: 250 #dev.em.0.rx_abs_int_delay: 250 #dev.em.0.tx_abs_int_delay: 250 # There is also multithreaded version of em/igb drivers can be found here: # http://people.yandex-team.ru/~wawa/ # # for additional em monitoring and statistics use # sysctl dev.em.0.stats=1 ; dmesg # sysctl dev.em.0.debug=1 ; dmesg # Also after r209242 (-CURRENT) there is a separate sysctl for each stat variable; # Same tunings for igb #hw.igb.rxd=4096 #hw.igb.txd=4096 #hw.igb.rx_process_limit=100 # Some useful netisr tunables. See sysctl net.isr #net.isr.maxthreads=4 #net.isr.defaultqlimit=4096 #net.isr.maxqlimit: 10240 # Bind netisr threads to CPUs #net.isr.bindthreads=1 # # FreeBSD 9.x+ # Increase interface send queue length # See commit message http://svn.freebsd.org/viewvc/base?view=revision&revision=207554 #net.link.ifqmaxlen=1024 # Nicer boot logo =) loader_logo="beastie" And finally here is KERNCONF: # Just some of them, see also # cat /sys/{i386,amd64,}/conf/NOTES # This one useful only on i386 #options KVA_PAGES=512 # You can play with HZ in environments with high interrupt rate (default is 1000) # 100 is for my notebook to prolong it's battery life #options HZ=100 # Polling is goot on network loads with high packet rates and low-end NICs # NB! Do not enable it if you want more than one netisr thread #options DEVICE_POLLING # Eliminate datacopy on socket read-write # To take advantage with zero copy sockets you should have an MTU >= 4k # This req. is only for receiving data. # Read more in man zero_copy_sockets # Also this epic thread on kernel trap: # http://kerneltrap.org/node/6506 # Here Linus says that "anybody that does it that way (FreeBSD) is totally incompetent" #options ZERO_COPY_SOCKETS # Support TCP sign. Used for IPSec options TCP_SIGNATURE # There was stackoverflow found in KAME IPSec stack: # See http://secunia.com/advisories/43995/ # For quick workaround you can use `ipfw add deny proto ipcomp` options IPSEC # This ones can be loaded as modules. They described in loader.conf section #options ACCEPT_FILTER_DATA #options ACCEPT_FILTER_HTTP # Adding ipfw, also can be loaded as modules options IPFIREWALL # On 8.1+ you can disable verbose to see blocked packets on ipfw0 interface. # Also there is no point in compiling verbose into the kernel, because # now there is net.inet.ip.fw.verbose tunable. #options IPFIREWALL_VERBOSE #options IPFIREWALL_VERBOSE_LIMIT=10 options IPFIREWALL_FORWARD # Adding kernel NAT options IPFIREWALL_NAT options LIBALIAS # Traffic shaping options DUMMYNET # Divert, i.e. for userspace NAT options IPDIVERT # This is for OpenBSD's pf firewall device pf device pflog # pf's QoS - ALTQ options ALTQ options ALTQ_CBQ # Class Bases Queuing (CBQ) options ALTQ_RED # Random Early Detection (RED) options ALTQ_RIO # RED In/Out options ALTQ_HFSC # Hierarchical Packet Scheduler (HFSC) options ALTQ_PRIQ # Priority Queuing (PRIQ) options ALTQ_NOPCC # Required for SMP build # Pretty console # Manual can be found here http://forums.freebsd.org/showthread.php?t=6134 #options VESA #options SC_PIXEL_MODE # Disable reboot on Ctrl Alt Del #options SC_DISABLE_REBOOT # Change normal|kernel messages color options SC_NORM_ATTR=(FG_GREEN|BG_BLACK) options SC_KERNEL_CONS_ATTR=(FG_YELLOW|BG_BLACK) # More scroll space options SC_HISTORY_SIZE=8192 # Adding hardware crypto device device crypto device cryptodev # Useful network interfaces device vlan device tap #Virtual Ethernet driver device gre #IP over IP tunneling device if_bridge #Bridge interface device pfsync #synchronization interface for PF device carp #Common Address Redundancy Protocol device enc #IPsec interface device lagg #Link aggregation interface device stf #IPv4-IPv6 port # Also for my notebook, but may be used with Opteron device amdtemp # Same for Intel processors device coretemp # man 4 cpuctl device cpuctl # CPU control pseudo-device # Support for ECMP. More than one route for destination # Works even with default route so one can use it as LB for two ISP # For now code is unstable and panics (panic: rtfree 2) on route deletions. #options RADIX_MPATH # Multicast routing #options MROUTING #options PIM # Debug & DTrace options KDB # Kernel debugger related code options KDB_TRACE # Print a stack trace for a panic options KDTRACE_FRAME # amd64-only(?) options KDTRACE_HOOKS # all architectures - enable general DTrace hooks #options DDB #options DDB_CTF # all architectures - kernel ELF linker loads CTF data # Adaptive spining in lockmgr (8.x+) # See http://www.mail-archive.com/[email protected]/msg10782.html options ADAPTIVE_LOCKMGRS # UTF-8 in console (8.x+) #options TEKEN_UTF8 # FreeBSD 8.1+ # Deadlock resolver thread # For additional information see http://www.mail-archive.com/[email protected]/msg18124.html # (FYI: "resolution" is panic so use with caution) #options DEADLKRES # Increase maximum size of Raw I/O and sendfile(2) readahead #options MAXPHYS=(1024*1024) #options MAXBSIZE=(1024*1024) # For scheduler debug enable following option. # Debug will be available via `kern.sched.stats` sysctl # For more information see http://svnweb.freebsd.org/base/head/sys/conf/NOTES?view=markup #options SCHED_STATS If you are tuning network for maximum performance you may wish to play with ifconfig options like: # You can list all capabilities via `ifconfig -m` ifconfig [-]rxcsum [-]txcsum [-]tso [-]lro mtu In case you've enabled DDB in kernel config, you should edit your /etc/ddb.conf and add something like this to enable automatic reboot (and textdump as bonus): script kdb.enter.panic=textdump set; capture on; show pcpu; bt; ps; alltrace; capture off; call doadump; reset script kdb.enter.default=textdump set; capture on; bt; ps; capture off; call doadump; reset And do not forget to add ddb_enable="YES" to /etc/rc.conf Since FreeBSD 9 you can select to enable/disable flowcontrol on your NIC: # See http://en.wikipedia.org/wiki/Ethernet_flow_control and # http://www.mail-archive.com/[email protected]/msg07927.html for additional info ifconfig bge0 media auto mediaopt flowcontrol PS. Also most of FreeBSD's limits can be monitored by # vmstat -z and # limits PPS. variety of network counters can be monitored via # netstat -s In FreeBSD-9 netstat's -Q option appeared, try following command to display netisr stats # netstat -Q PPPS. also see # man 7 tuning PPPPS. I wanted to thank FreeBSD community, especially author of nginx - Igor Sysoev, nginx-ru@ and FreeBSD-performance@ mailing lists for providing useful information about FreeBSD tuning. FreeBSD WIP * Whats cooking for FreeBSD 7? * Whats cooking for FreeBSD 8? * Whats cooking for FreeBSD 9? So here is the question: What tunings are you using on yours FreeBSD servers? You can also post your /etc/sysctl.conf, /boot/loader.conf, kernel options, etc with description of its' meaning (do not copy-paste from sysctl -d). Don't forget to specify server type (web, smb, gateway, etc) Let's share experience!

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  • Add the Vista Style Sidebar Back to Windows 7

    - by Mysticgeek
    If you are moving from Vista to Windows 7, you might miss the Sidebar which was introduced in Vista. Today we take a look at a couple options for getting a Sidebar back in Windows 7. Copy Files from Vista Note: In this example we are using 32-bit versions of Vista and Windows 7. Make sure you are logged in with Administrator credentials. If you have a Vista machine running, we can copy the Windows Sidebar files over to the Windows 7 machine. On the Vista machine navigate to C:\Program Files and copy the Windows Sidebar folder and all of its contents over to a flash drive or network location. On the Windows 7 machine go to C:\Program Files and rename the Windows Sidebar folder to something like Windows Sidebar_old. Now copy the Vista Windows Sidebar folder into C:\Program Files… Now you will have both folders…Windows Sidebar and Windows Sidebar_old in your C:\Program Files folder. Right-click on the desktop and select Gadgets. There you are…the Original Vista Sidebar is back and will act as it did in Vista. Move Sidebar Gadgets Another work around if you don’t have a copy of Vista, you can simply move the Desktop Gadgets you want over to the right side of the screen and they will stay there…no dock needed. Type gadgets into the Search box in the Windows Start Menu and click on Desktop Gadgets. Then drag the included Gadgets you want over to the right side of the screen. Or click on the link to Get more gadgets online to find more. Once you have them where you want, each time you reboot they will still be in the same location. This holds true no matter where you place them on your desktop as well. Install Desktop Sidebar If you want an enhanced sidebar that includes a lot of different features, and don’t have a copy of Vista, you might want to check out Desktop Sidebar Beta (link below). This is a freeware application that works with Windows XP, Vista, and Windows 7. After installation you can access it from the Start Menu… Here is how it will look after you launch it… It includes several pre-installed panels including a clock, Media Player, Search Bar, Slideshow, Messenger, Outlook inbox, Tasks, Quick Launch, Performance…and a lot more. It is highly customizable and allows you to change skins, add various levels of transparency, and a lot more. One caveat with going with Desktop Sidebar is we didn’t find a way to add Windows Gadgets to it (though there might be a plugin for it that we’re not aware of). But there are so many options, you may not mind. However, you can still use the desktop gadgets as you normally would in Windows 7. Believe it or not, some people actually prefer the Vista style Sidebar and would like it back in Windows 7. With these options you can get the Vista Sidebar back if you have a copy of Vista, place the Gadgets on the desktop, or go the freeware route. Download Desktop Sidebar (freeware) Similar Articles Productive Geek Tips Disable Windows Sidebar in VistaHow To Repair Your Crashed or Hanging Vista SidebarApplying Themes To Your Windows Vista SidebarDisable Sidebar / Desktop Gadgets on Windows 7Put AOL Instant Messenger (AIM) In your Windows Sidebar TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox)

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