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  • What is the best way to add attributes to auto-generated entities (using VS2010 and EF4)

    - by Dani
    ASP.NET MVC2 has strong support for using attributes on entities (validation, and extending Html helper class and more). If I generated my Model from the Database using VS2010 EF4 Entity Data Model (edmx and it's cs class), And I want to add attributes on some of the entities. what would be the best practice ? how should I cope with updating the model (adding more fields / tables to the database and merging them into the edmx) - will it keep my attributes or generate a new cs file erasing everything ? (Manual changes to this file may cause unexpected behavior in your application.) (Manual changes to this file will be overwritten if the code is regenerated.)

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  • ASP.NET MVC 2 Preview 2 Route Request Not Working

    - by Kezzer
    Here's the error: The incoming request does not match any route. Basically I upgraded from Preview 1 to Preview 2 and got rid of a load of redundant stuff in relation to areas (as described by Phil Haack). It didn't work so I created a brand new project to check out how its dealt with in Preview 2. The file Default.aspx no longer exists which contains the following: public void Page_Load(object sender, System.EventArgs e) { // Change the current path so that the Routing handler can correctly interpret // the request, then restore the original path so that the OutputCache module // can correctly process the response (if caching is enabled). string originalPath = Request.Path; HttpContext.Current.RewritePath(Request.ApplicationPath, false); IHttpHandler httpHandler = new MvcHttpHandler(); httpHandler.ProcessRequest(HttpContext.Current); HttpContext.Current.RewritePath(originalPath, false); } The error I received points to the line httpHandler.ProcessRequest(HttpContext.Current); yet in newer projects none of this even exists. To test it, I quickly deleted Default.aspx but then absolutely nothing worked, I didn't even receive any errors. Here's some code extracts: Global.asax.cs using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace Intranet { public class MvcApplication : System.Web.HttpApplication { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); AreaRegistration.RegisterAllAreas(); routes.MapRoute( "Default", "{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" } ); } protected void App_Start() { RegisterRoutes(RouteTable.Routes); } } } Notice the area registration as that's what I'm using. Routes.cs using System.Web.Mvc; namespace Intranet.Areas.Accounts { public class Routes : AreaRegistration { public override string AreaName { get { return "Accounts"; } } public override void RegisterArea(AreaRegistrationContext context) { context.MapRoute("Accounts_Default", "Accounts/{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" }); } } } Check the latest docs for more info on this part. It's to register the area. The Routes.cs files are located in the root folder of each area. Cheers

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  • DataGridView and the CellEndEdit Event

    - by Brandon
    I have a DataGridView, and would like to hook into the CellEndEdit event. I've been able to successfully hook into the CellContentClick event, but am having issues with CellEndEdit. I added the following code to my Form1.cs file: private void dataGridView1_CellEndEdit(object sender, DataGridViewCellCancelEventArgs e) { dataGridView1[0, 0].Value = "Changed"; } With that code, nothing happens when I am done editing a cell. Is there anything else that I need to do to successfully hook into this event? I see that CellContentClick has a this.dataGridView1.CellContentClick += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellContentClick); line of code in the Form1.Designer.cs file, but I tried to mimic this for CellEndEdit, and received a compile error (No overload for 'dataGridView1_CellEndEdit' matches delegate 'System.Windows.Forms.DataGridViewCellEventHandler')

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  • As3 Communicate with C# or Asp.net

    - by brenjt
    I have been looking around for hours trying to find a clear simple solution to my question and have yet to find a good answer. I am trying to do a URL request in flash to my NOPCommerce site. I want to pass a GET value to the my .cs file which i'll then use that value to grab specific information and return it back to flash. How would I set up the C# or asp.net side of things? If anyone could give me an example of what I am looking for I would greatly appreciate it. I don't know if I am supposed to use a .aspx, .cs or .ascx file. Thanks, Brennan

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  • If Else Conditionals within Function in JavaScript

    - by Antoine-Laurent Lavoisier
    I'm having issues with conditionals. I want to return the index where pattern starts in string (or -1 if not found). The search is to be case sensitive if the 3rd parameter is true otherwise it is case insensitive. Examples index("abAB12","AB",true) returns 2 but index("abAB12","AB",false) returns 0 index("abAB12","BA",true) returns -1 and index("abAB12","BA",false) returns 1 Any idea how I can accomplish this? This is my code so far var s = "abAB12" var p = "AB" var cs = true function index(string, pattern, caseSensitive) { if (pattern) { var found = false; if (caseSensitive = false) { if (string.indexOf(pattern.) >= 0) { found = true; } return (found); else { return (""); } } else if (caseSensitive = true) { if (string.toLowerCase().indexOf(pattern.toLowerCase()) >= 0) { found = true; } return (found); } else { return (""); } } } alert(index(s, p, cs)); Fiddle at http://jsfiddle.net/AfDFb/1/

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  • C# ApplicationContext usage

    - by rd42
    Apologies if my terminology is off, I'm new to C#. I'm trying to use an ApplicationContext file to store mysql conn values, like dbname, username, password. The class with mysql conn string is "using" the namespace for the ApplicationContext, but when I print out the connection string, the values are making it. A friend said, "I'm not initializing it" but couldn't stay to expand on what "it" was. and the "Console.WriteLine("1");" in ApplicationContext.cs never shows up. Do I need to create an ApplicationContext object and the call Initialize() on that object? Thanks for any help. ApplicationContext.cs: namespace NewApplication.Context { class ApplicationContext { public static string serverName; public static string username; public static string password; public static void Initialize() { //need to read through config here try { Console.WriteLine("1"); XmlDocument xDoc = new XmlDocument(); xDoc.Load(".\\Settings.xml"); XmlNodeList serverNodeList = xDoc.GetElementsByTagName("DatabaseServer"); XmlNodeList usernameNodeList = xDoc.GetElementsByTagName("UserName"); XmlNodeList passwordNodeList = xDoc.GetElementsByTagName("Password"); } catch (Exception ex) { // MessageBox.Show(ex.ToString()); //TODO: Future write to log file username = "user"; password = "password"; serverName = "localhost"; } } } } MySQLManager.cs: note: dbname is the same as the username as you'll see in the code, I copied this from a friend who does that. using System; using System.Collections.Generic; using System.Linq; using System.Text; using MySql.Data; using MySql.Data.MySqlClient; using NewApplication.Context; namespace NewApplication.DAO { class MySQLManager { private static MySqlConnection conn; public static MySqlConnection getConnection() { if (conn == null || conn.State == System.Data.ConnectionState.Closed) { string connStr = "server=" + ApplicationContext.serverName + ";user=" + ApplicationContext.username + ";database=" + ApplicationContext.username + ";port=3306;password=" + ApplicationContext.password + ";"; conn = new MySqlConnection(connStr); try { Console.WriteLine("Connecting to MySQL... "); Console.WriteLine("Connection string: " + connStr + "\n"); conn.Open(); // Perform databse operations // conn.Close(); } catch (Exception ex) { Console.WriteLine(ex.ToString()); } } return conn; } } } and, thanks for still reading, this is the code that uses the two previous files: class LogDAO { MySqlConnection conn; public LogDAO() { conn = MySQLManager.getConnection(); } Thank you, rd42

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  • how to access android app's certificate from inside the app?

    - by Yan
    Hi All, Im trying to access the certificate/signature from inside an android app, so that I can do something with the certificate. I googled a bit and found the code below: Class c = getClass(); ProtectionDomain pd = c.getProtectionDomain(); CodeSource cs = pd.getCodeSource(); Certificate[] signingCertificates = cs.getCertificates(); String st = signingCertificates[0].toString(); but c.getProtectionDomain() returns null. anyone can help? many thanks.

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  • Silverlight, MSBuild, VS and some shared files. How?

    - by asgerhallas
    I have a VS project used for my .NET WCF host with some simple DTOs in it. I then have another project targeted for Silverlight with links to the files from the .NET-project. What's the best way automate the build, so that all files from the .NET project are automatically built to a Silverlight assembly too? I have tried the following in the Silverlight-library project: <Compile Include="..\KSLog.Core.Services.Shared\**\*.cs" Exclude="..\KSLog.Core.Services.Shared\Properties\AssemblyInfo.cs"></Compile> But when I do a build or a rebuild of the solution new files in the .NET project are not automatically added to the Silverlight project, and if I have deleted files in the .NET project, I get a compile error, saying the file is not found in the Silverlight project. Can I make it automatically update it self in some way? Or am I doing it all wrong?

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  • Problem with displaying my Image..

    - by Josh
    Here is my full problem so if anyone has any ideas or can offer some help, please let me know. I have a Website that will generate a Report and this Report takes some time to create. There is a MyReport.ASPX file that has a form1, Image1, and a ReportViewer control. There is also a MyReport.cs file that has C# code to generated a HTMLText string that the ReportViewer control will display. When I pull the Website up in the browser, the MyReport.cs file creates the Report before MyReport.ASPX ever gets called so my Image1 (which I need to display while the Report is being created) never gets displayed until AFTER the Report is created and displayed. What do you suggest I do here? If I did not supply enough information, please let me know what else you need to know and I will gladly post it. Thanks,

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  • C#, cannot understand this error?

    - by 5YrsLaterDBA
    I am using VS2008. I have a project, SystemSoftware project, connect with a database and we are using L2E. I have a RuntimeInfo class which contains some shared information there. It looks like this: public class RuntimeInfo { public const int PWD_ExpireDays = 30; private static RuntimeInfo thisObj = new RuntimeInfo(); public static string AndeDBConnStr = ConfigurationManager.ConnectionStrings["AndeDBEntities"].ConnectionString; private RuntimeInfo() { } /// <summary> /// /// </summary> /// <returns>Return this singleton object</returns> public static RuntimeInfo getRuntimeInfo() { return thisObj; } } Now I added a helper project, AndeDataViewer, to the solution which creates a simple UI to display data from the database for testing/verification purpose. I don't want to create another set of Entity Data Model in the helper project. I just added all related files as a link in the new helper project. In the AndeDataViewer project, I get the connection string from above RuntimeInfo class which is a class from my SystemSoftware project as a linked file. The code in AndeDataViewer is like this: public class DbAccess : IDisposable { private String connStr = String.Empty; public DbAccess() { connStr = RuntimeInfo.AndeDBConnStr; } } My SystemSoftware works fine that means the RuntimeInfo class has no problem there. But when I run my AndeDataViewer, the statement inside above constructor, connStr = RuntimeInfo.AndeDBConnStr; , throws an exception. The exception is copied here: System.TypeInitializationException was unhandled Message="The type initializer for 'MyCompany.SystemSoftware.SystemInfo.RuntimeInfo' threw an exception." Source="AndeDataViewer" TypeName="MyCompany.SystemSoftware.SystemInfo.RuntimeInfo" StackTrace: at AndeDataViewer.DbAccess..ctor() in C:\workspace\SystemSoftware\Other\AndeDataViewer\AndeDataViewer\DbAccess.cs:line 17 at AndeDataViewer.Window1.rbRawData_Checked(Object sender, RoutedEventArgs e) in C:\workspace\SystemSoftware\Other\AndeDataViewer\AndeDataViewer\Window1.xaml.cs:line 69 at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) .... InnerException: System.NullReferenceException Message="Object reference not set to an instance of an object." Source="AndeDataViewer" StackTrace: at MyCompany.SystemSoftware.SystemInfo.RuntimeInfo..cctor() in C:\workspace\SystemSoftware\SystemSoftware\src\systeminfo\RuntimeInfo.cs:line 24 InnerException: I cannot understand this because it looks fine to me but why there is an exception? we cannot access static variable when a class is a linked class? A linked class should be the same as the local class I think. "Linked" here means when I add file I use "Add As Link".

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  • LoadContent does not work in my components

    - by drozzy
    For some reason the LoadContent method does not get called in my Components. For example I have Game class in which I do: //Game.cs protected override void LoadContent() { editor = new Editor(...); Components.Add(editor); } //Editor.cs public class Editor : DrawableGameComponent{ Game game; public Editor(Game game, ...):base(game){ this.game = game; } //THIS method never gets called! protected override void LoadContent() { background = game.Content.Load<Texture2D>("background"); base.LoadContent(); } } Any tips? EDIT: When you keep in mind the order of Initialize and LoadContent everything works out fine!

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  • Media player control works only in IE (not FF/Chrome)

    - by user1323578
    I have media player control in my web page which that I able to get the media player only in Internet Explorer I can't able get in any other browser like Chrome or Firefox and code is media.aspx.cs: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <%@ Register Assembly="Media-Player-ASP.NET-Control" Namespace="Media_Player_ASP.NET_Control" TagPrefix="cc1" %> <cc1:media_player_control id="Media_Player_Control1" runat="server" Height="314px" Width="518px" style="z-index: 100; left: 4px; position: absolute; top: 9px"> </cc1:media_player_control>

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  • What is wrong with this simple update query?

    - by Kyle Noland
    I get no error message, but the row is not updated. The rows integer is set 1 following the query, indicating that 1 row was affected. String query = "UPDATE contacts SET contact_name = '" + ContactName.Text.Trim() + "', " + "contact_phone = '" + Phone.Text.Trim() + "', " + "contact_fax = '" + Fax.Text.Trim() + "', " + "contact_direct = '" + Direct.Text.Trim() + "', " + "company_id = '" + Company.SelectedValue + "', " + "contact_address1 = '" + Address1.Text.Trim() + "', " + "contact_address2 = '" + Address2.Text.Trim() + "', " + "contact_city = '" + City.Text.Trim() + "', " + "contact_state = '" + State.SelectedValue + "', " + "contact_zip = '" + Zip.Text.Trim() + "' " + "WHERE contact_id = '" + contact_id + "'"; String cs = Lib.GetConnectionString(null); SqlConnection conn = new SqlConnection(cs); SqlCommand cmd = conn.CreateCommand(); cmd.CommandText = query; cmd.Connection.Open(); int rows = cmd.ExecuteNonQuery();

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  • Why is the Dependency Property not returning its value?

    - by B-Rad
    I have a MyUserControl with the following Xaml: <TextBox Text="{Binding InputValueProperty}" /> In the MyUserControl.xaml.cs I have: public string InputValue { get { return (string)GetValue(InputValueProperty); } set { SetValue(InputValueProperty, value); } } public static readonly DependencyProperty InputValueProperty = DependencyProperty.Register("InputValueProperty", typeof(string), typeof(MyUserControl)); In my MainWindow.xaml I create a user control: <local:MyUserControl InputValue="My Input" /> Later on in my MainWindow.xaml.cs I am trying to access this string. All instances of MyUserControl are contained in a List and I access them with a foreach. string temp = userControl.InputValue; This is always null. In my MainWindow.xaml I can see the "My Input" in the text box of the user control but I can't ever seem to get it out of there.

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  • How does the CLR (.NET) internally allocate and pass around custom value types (structs)?

    - by stakx
    Question: Do all CLR value types, including user-defined structs, live on the evaluation stack exclusively, meaning that they will never need to be reclaimed by the garbage-collector, or are there cases where they are garbage-collected? Background: I have previously asked a question on SO about the impact that a fluent interface has on the runtime performance of a .NET application. I was particuarly worried that creating a large number of very short-lived temporary objects would negatively affect runtime performance through more frequent garbage-collection. Now it has occured to me that if I declared those temporary objects' types as struct (ie. as user-defined value types) instead of class, the garbage collector might not be involved at all if it turns out that all value types live exclusively on the evaluation stack. What I've found out so far: I did a brief experiment to see what the differences are in the CIL generated for user-defined value types and reference types. This is my C# code: struct SomeValueType { public int X; } class SomeReferenceType { public int X; } . . static void TryValueType(SomeValueType vt) { ... } static void TryReferenceType(SomeReferenceType rt) { ... } . . var vt = new SomeValueType { X = 1 }; var rt = new SomeReferenceType { X = 2 }; TryValueType(vt); TryReferenceType(rt); And this is the CIL generated for the last four lines of code: .locals init ( [0] valuetype SomeValueType vt, [1] class SomeReferenceType rt, [2] valuetype SomeValueType <>g__initLocal0, // [3] class SomeReferenceType <>g__initLocal1, // why are these generated? [4] valuetype SomeValueType CS$0$0000 // ) L_0000: ldloca.s CS$0$0000 L_0002: initobj SomeValueType // no newobj required, instance already allocated L_0008: ldloc.s CS$0$0000 L_000a: stloc.2 L_000b: ldloca.s <>g__initLocal0 L_000d: ldc.i4.1 L_000e: stfld int32 SomeValueType::X L_0013: ldloc.2 L_0014: stloc.0 L_0015: newobj instance void SomeReferenceType::.ctor() L_001a: stloc.3 L_001b: ldloc.3 L_001c: ldc.i4.2 L_001d: stfld int32 SomeReferenceType::X L_0022: ldloc.3 L_0023: stloc.1 L_0024: ldloc.0 L_0025: call void Program::TryValueType(valuetype SomeValueType) L_002a: ldloc.1 L_002b: call void Program::TryReferenceType(class SomeReferenceType) What I cannot figure out from this code is this: Where are all those local variables mentioned in the .locals block allocated? How are they allocated? How are they freed? Why are so many anonymous local variables needed and copied to-and-fro only to initialize my two local variables rt and vt?

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  • Python structure mistake

    - by jaddy123
    I'm writing a program in which I can Reverse the sequence and Replace all As with Ts, all Cs with Gs, all Gs with Cs, and all Ts with As. the program is to read a sequence of bases and output the reverse complement sequence. I am having trouble to do it so can anyone please help me with this by having a look on my code: word = raw_input("Enter sequence: ") a = word.replace('A', 'T') b = word.replace('C', 'G') c = word.replace('G', 'C') d = word.replace('T', 'A') if a == word and b == word and c == word and d == word: print "Reverse complement sequence: ", word And I want this sort of output: Enter sequence: CGGTGATGCAAGG Reverse complement sequence: CCTTGCATCACCG Regards

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  • Developer salaries to rise?

    - by rmbarnes
    I have heard people say that the large fall in people graduating with CS based degrees will soon cause developer salaries to rise due to the effects of a smaller supply but ever increasing demand. Do people really think that this is true? To my mind there are a couple of reasons this won't happen: Outsourcing With 'DIY' style languages like PHP and the attitudes of many of the communities behind these languages becoming ever more popular (e.g. the learn yourself, don't need to go to university way of thinking) not many employers will care if developers have degrees in CS or not.

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  • When is a program limited by the memory bandwidth?

    - by hanno
    I want to know if a program that I am using and which requires a lot of memory is limited by the memory bandwidth. When do you expect this to happen? Did it ever happen to you in a real life scenario? I found several articles discussing this issue, including http://www.cs.virginia.edu/~mccalpin/papers/bandwidth/node12.html http://www.cs.virginia.edu/~mccalpin/papers/bandwidth/node13.html http://ispass.org/ucas5/session2_3_ibm.pdf The first link is a bit old, but suggests that you need to perform less than about 1-40 floating point operations per floating point variable in order to see this effect (correct me if I'm wrong). How can I measure the memory bandwidth that a given program is using and how do I measure the (peak) bandwidth that my system can offer? I don't want to discuss any complicated cache issues here. I'm only interested in the communication between the CPU and the memory.

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  • Basic shadow mapping fails on NVIDIA card?

    - by James
    Recently I switched from an AMD Radeon HD 6870 card to an (MSI) NVIDIA GTX 670 for performance reasons. I found however that my implementation of shadow mapping in all my applications failed. In a very simple shadow POC project the problem appears to be that the scene being drawn never results in a draw to the depth map and as a result the entire depth map is just infinity, 1.0 (Reading directly from the depth component after draw (glReadPixels) shows every pixel is infinity (1.0), replacing the depth comparison in the shader with a comparison of the depth from the shadow map with 1.0 shadows the entire scene, and writing random values to the depth map and then not calling glClear(GL_DEPTH_BUFFER_BIT) results in a random noisy pattern on the scene elements - from which we can infer that the uploading of the depth texture and comparison within the shader are functioning perfectly.) Since the problem appears almost certainly to be in the depth render, this is the code for that: const int s_res = 1024; GLuint shadowMap_tex; GLuint shadowMap_prog; GLint sm_attr_coord3d; GLint sm_uniform_mvp; GLuint fbo_handle; GLuint renderBuffer; bool isMappingShad = false; //The scene consists of a plane with box above it GLfloat scene[] = { -10.0, 0.0, -10.0, 0.5, 0.0, 10.0, 0.0, -10.0, 1.0, 0.0, 10.0, 0.0, 10.0, 1.0, 0.5, -10.0, 0.0, -10.0, 0.5, 0.0, -10.0, 0.0, 10.0, 0.5, 0.5, 10.0, 0.0, 10.0, 1.0, 0.5, ... }; //Initialize the stuff used by the shadow map generator int initShadowMap() { //Initialize the shadowMap shader program if (create_program("shadow.v.glsl", "shadow.f.glsl", shadowMap_prog) != 1) return -1; const char* attribute_name = "coord3d"; sm_attr_coord3d = glGetAttribLocation(shadowMap_prog, attribute_name); if (sm_attr_coord3d == -1) { fprintf(stderr, "Could not bind attribute %s\n", attribute_name); return 0; } const char* uniform_name = "mvp"; sm_uniform_mvp = glGetUniformLocation(shadowMap_prog, uniform_name); if (sm_uniform_mvp == -1) { fprintf(stderr, "Could not bind uniform %s\n", uniform_name); return 0; } //Create a framebuffer glGenFramebuffers(1, &fbo_handle); glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); //Create render buffer glGenRenderbuffers(1, &renderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); //Setup the shadow texture glGenTextures(1, &shadowMap_tex); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, s_res, s_res, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); return 0; } //Delete stuff void dnitShadowMap() { //Delete everything glDeleteFramebuffers(1, &fbo_handle); glDeleteRenderbuffers(1, &renderBuffer); glDeleteTextures(1, &shadowMap_tex); glDeleteProgram(shadowMap_prog); } int loadSMap() { //Bind MVP stuff glm::mat4 view = glm::lookAt(glm::vec3(10.0, 10.0, 5.0), glm::vec3(0.0, 0.0, 0.0), glm::vec3(0.0, 1.0, 0.0)); glm::mat4 projection = glm::ortho<float>(-10,10,-8,8,-10,40); glm::mat4 mvp = projection * view; glm::mat4 biasMatrix( 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 ); glm::mat4 lsMVP = biasMatrix * mvp; //Upload light source matrix to the main shader programs glUniformMatrix4fv(uniform_ls_mvp, 1, GL_FALSE, glm::value_ptr(lsMVP)); glUseProgram(shadowMap_prog); glUniformMatrix4fv(sm_uniform_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); //Draw to the framebuffer (with depth buffer only draw) glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowMap_tex, 0); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); GLenum result = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (GL_FRAMEBUFFER_COMPLETE != result) { printf("ERROR: Framebuffer is not complete.\n"); return -1; } //Draw shadow scene printf("Creating shadow buffers..\n"); int ticks = SDL_GetTicks(); glClear(GL_DEPTH_BUFFER_BIT); //Wipe the depth buffer glViewport(0, 0, s_res, s_res); isMappingShad = true; //DRAW glEnableVertexAttribArray(sm_attr_coord3d); glVertexAttribPointer(sm_attr_coord3d, 3, GL_FLOAT, GL_FALSE, 5*4, scene); glDrawArrays(GL_TRIANGLES, 0, 14*3); glDisableVertexAttribArray(sm_attr_coord3d); isMappingShad = false; glBindFramebuffer(GL_FRAMEBUFFER, 0); printf("Render Sbuf in %dms (GLerr: %d)\n", SDL_GetTicks() - ticks, glGetError()); return 0; } This is the full code for the POC shadow mapping project (C++) (Requires SDL 1.2, SDL-image 1.2, GLEW (1.5) and GLM development headers.) initShadowMap is called, followed by loadSMap, the scene is drawn from the camera POV and then dnitShadowMap is called. I followed this tutorial originally (Along with another more comprehensive tutorial which has disappeared as this guy re-configured his site but used to be here (404).) I've ensured that the scene is visible (as can be seen within the full project) to the light source (which uses an orthogonal projection matrix.) Shader utilities function fine in non-shadow-mapped projects. I should also note that at no point is the GL error state set. What am I doing wrong here and why did this not cause problems on my AMD card? (System: Ubuntu 12.04, Linux 3.2.0-49-generic, 64 bit, with the nvidia-experimental-310 driver package. All other games are functioning fine so it's most likely not a card/driver issue.)

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  • Few specific questions on how games are developed

    - by russ
    When it comes to programming games from the old school sega games like sonic to indie games or angry birds or even to more advance games like Diablo, how exactly is level design done? As in, are the levels sometimes designed straight out of code in an IDE? Or do they create a visual level design editor where things can be placed at the click of a mouse button? I'm imagining old school games or very simple ones like indies are done via code, where extremely complicated ones require a visual editor. Is this correct? Also, when it comes to libraries like SDL or XNA, how often are these used rather than just utilizing OpenGL or DirectX? What about creating your own game engine vs utilizing one already made? Do most use already built engines? This question is directed toward the whole gaming spectrum of indie/big game development. Thanks.

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  • What C++ libraries can be used in game development [closed]

    - by RedShft
    I'm currently in the planning stage for my next game, and since I've been away from C++ for a while I have some questions about helpful libraries. I plan on making a 2D game with SDL, constructing my own simple 2D engine. I plan on making this game for the PC. What libraries would you recommend to make this process easier? What about unittests? What about an enforce operator to throw exceptions? int a = 1; enforce(a == 2); //Throws an exception, Specifically, i'm looking for general purpose libraries, that implement that make my life easier (like boost). Also, a helpful library for physics/collision, AI, XML file parsing (specifically working with the Tiled map editor), and any others that you guys have used that are useful in a 2D game.

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  • Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?

    - by Maxi
    Hi, this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of small games but I'm doubtful of the performance. I would like to make a fairly large strategy game, with several hundred units fighting simultaneously, explosions and animations included. Also zoomable maps. I saw that Adobe has a new 3D API for Flash, but I don't know if that improves 2D performance aswell, I couldn't find anything related to that question on their MAX10 sessions. Would you say that Flash is a good technology for making large 2D games easily? I really like Actionscript, and I love how easy everything is in Flash. There are several engines available which make it even easier. I just do this for fun, and it would be even better if there were proper animation/particle editors available and if the engine I were to use, would be available for multiple platforms. (so more people can play my game once finished). I'd like to have it available on many mobile platforms aswell. (because I love touch input for some reason) I do know the XNA framework pretty well, but there are no good engines available for it, and it will only run on Windows, which is a huge turn off. Even bigger is, that you need to install the XNA redistributable each time you want to give the game to someone. If I use XNA, I would have to make all the tools myself, and I'd probably have to make them with WPF. (I'd love to make tools with Adobe AIR, but unfortunately the API's for image manipulation etc. are far worse in Flash, than they are in XNA/WPF.) Now, I'm aware that I could make my own engine that supports each of those platforms, but quite frankly, that would be too much work plowing through APIs. After all, I want to make a game, not an engine. So the question becomes: Is there maybe a cross platform (free or free to develop?) engine available that I could use for 2D development? I prefer: C#, Actionscript. I don't mind using c++ if the toolset is above average, but I highly doubt that there is something out there like that. Please prove me wrong :) So summary: I'd like to use Flash, but I don't know if it scales well enough. I'm not a scripter, I want some real APIs that I can work with inside a proper IDE. Just for information, I looked at several alternatives, I'm actually looking for a long time already. You'd help me a lot to make a decision finally. Feature-wise the Flatredball engine would be ideal. But I tried their tools, and quite frankly, they are horrible. Absolutely unusable, I'd need to make my own for sure. I didn't look at their API, but if their tools are so bad, I'm not inclined to look further. Unity3D. This one is quite nice, but I really don't need 3D, and it is quite ...a lot of work to learn. I also don't like that it is so expensive to use for different platforms and that I can only code for it through scripting. You have to buy each platform separately. The editor usability is average, the product overall is good enough for most purposes, but learning it myself would be overkill. Shiva 3D. It looks good enough, but again: I don't really need 3D. The editor usability is a little worse than Unity3D in my opinion and it wasn't clear to me how to start programming. I think it requires C++ for coding, so that's a negative too. I want to have fun, and c# is fun ;) SDL. Quite frankly, I'd still need to port to all those different SDL implementations. And I don't like OpenGL style programming, it's just plain ugly. And it needs c++, I know that there might be some wrappers available, but I don't like to use wrappers, because... Irrlicht. A lot of features, but support seems to be low and it is aimed at enthusiasts. C# bindings get dropped repeatedly. I'm not an engine enthusiast, I just want to make a game. I don't see this happening with Irrlicht. Ogre3D. Way too much work, it's just a graphics engine. Also no multiple platform support and c++. Torque2D. Costs something to use, and I didn't hear a lot of good things about support and documentation. Also costs extra for each platform.

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  • HedgeWar code confusion

    - by BluFire
    I looked at an open source project(HedgeWars) that was built using many programming languages such as C++ and Java. While I was looking through the code, I couldn't help noticing that all the math and physics were gone from the Java code. HedgeWars I imported the project file called "SDL-android-project" which was a sub folder to "android build" and project files. My question is where is all the math and physics inside the code? Do I have to look at the C++ code in order to see it? I think Hedgewars was originally programmed in C++ but the files are confusing be because of its size and the fact that it has several programming languages inside.

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