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  • How can I setup ANT with Subversion and ColdFusion Builder (eclipse) to check out a local build to w

    - by Smooth Operator
    I am not sure if there's an answer for this already -- couldn't find one for this (hopefully common) setup: I recently converted one of my ColdFusion projects to deploy via ANT. I have a local ant script that instructs a remote server to check out the code, and run the application's specific build file, remotely on the server. I have a few endpoints: Live - production (on the production server) Staging - on the production server, different datasource, etc. dev - on the local box. What I have run into it seems is a simple and common problem. I now need ANT to create any build, even locally. Fine, created a local endpoint and it configures for my box. Issue? How do I get it to show up as a project (automatically if possible) in Eclipse/ColdFusion builder. What I envision is instead of checking out a branch via the subversion plugin in CFBuilder/Eclipse, I now use ANT to do that for me. Since I use ColdFusion Builder (Eclipse + Adobe's plugin), I have all of eclipse's tools and plugins available to solve the problem of : how can I best call ANT from within Eclipse/ColdFusion Builder, to setup the local build as a project that I can develop and work on? I think when I check the code back in from the local box, I'd have to be sure not to check in any files with local config paths, etc. I hope this is a detailed and clear enough explanation, if not, please ask. Thanks in advance!

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  • C++ non-member functions for nested template classes

    - by beldaz
    I have been writing several class templates that contain nested iterator classes, for which an equality comparison is required. As I believe is fairly typical, the comparison is performed with a non-member (and non-friend) operator== function. In doing so, my compiler (I'm using Mingw32 GCC 4.4 with flags -O3 -g -Wall) fails to find the function and I have run out of possible reasons. In the rather large block of code below there are three classes: a Base class, a Composed class that holds a Base object, and a Nested class identical to the Composed class except that it is nested within an Outer class. Non-member operator== functions are supplied for each. These classes are in templated and untemplated forms (in their own respective namespaces), with the latter equivalent to the former specialised for unsigned integers. In main, two identical objects for each class are compared. For the untemplated case there is no problem, but for the templated case the compiler fails to find operator==. What's going on? #include <iostream> namespace templated { template<typename T> class Base { T t_; public: explicit Base(const T& t) : t_(t) {} bool equal(const Base& x) const { return x.t_==t_; } }; template<typename T> bool operator==(const Base<T> &x, const Base<T> &y) { return x.equal(y); } template<typename T> class Composed { typedef Base<T> Base_; Base_ base_; public: explicit Composed(const T& t) : base_(t) {} bool equal(const Composed& x) const {return x.base_==base_;} }; template<typename T> bool operator==(const Composed<T> &x, const Composed<T> &y) { return x.equal(y); } template<typename T> class Outer { public: class Nested { typedef Base<T> Base_; Base_ base_; public: explicit Nested(const T& t) : base_(t) {} bool equal(const Nested& x) const {return x.base_==base_;} }; }; template<typename T> bool operator==(const typename Outer<T>::Nested &x, const typename Outer<T>::Nested &y) { return x.equal(y); } } // namespace templated namespace untemplated { class Base { unsigned int t_; public: explicit Base(const unsigned int& t) : t_(t) {} bool equal(const Base& x) const { return x.t_==t_; } }; bool operator==(const Base &x, const Base &y) { return x.equal(y); } class Composed { typedef Base Base_; Base_ base_; public: explicit Composed(const unsigned int& t) : base_(t) {} bool equal(const Composed& x) const {return x.base_==base_;} }; bool operator==(const Composed &x, const Composed &y) { return x.equal(y); } class Outer { public: class Nested { typedef Base Base_; Base_ base_; public: explicit Nested(const unsigned int& t) : base_(t) {} bool equal(const Nested& x) const {return x.base_==base_;} }; }; bool operator==(const Outer::Nested &x, const Outer::Nested &y) { return x.equal(y); } } // namespace untemplated int main() { using std::cout; unsigned int testVal=3; { // No templates first typedef untemplated::Base Base_t; Base_t a(testVal); Base_t b(testVal); cout << "a=b=" << testVal << "\n"; cout << "a==b ? " << (a==b ? "TRUE" : "FALSE") << "\n"; typedef untemplated::Composed Composed_t; Composed_t c(testVal); Composed_t d(testVal); cout << "c=d=" << testVal << "\n"; cout << "c==d ? " << (c==d ? "TRUE" : "FALSE") << "\n"; typedef untemplated::Outer::Nested Nested_t; Nested_t e(testVal); Nested_t f(testVal); cout << "e=f=" << testVal << "\n"; cout << "e==f ? " << (e==f ? "TRUE" : "FALSE") << "\n"; } { // Now with templates typedef templated::Base<unsigned int> Base_t; Base_t a(testVal); Base_t b(testVal); cout << "a=b=" << testVal << "\n"; cout << "a==b ? " << (a==b ? "TRUE" : "FALSE") << "\n"; typedef templated::Composed<unsigned int> Composed_t; Composed_t c(testVal); Composed_t d(testVal); cout << "c=d=" << testVal << "\n"; cout << "d==c ? " << (c==d ? "TRUE" : "FALSE") << "\n"; typedef templated::Outer<unsigned int>::Nested Nested_t; Nested_t e(testVal); Nested_t f(testVal); cout << "e=f=" << testVal << "\n"; cout << "e==f ? " << (e==f ? "TRUE" : "FALSE") << "\n"; // Above line causes compiler error: // error: no match for 'operator==' in 'e == f' } cout << std::endl; return 0; }

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  • Java: How to workaround the lack of Equatable interface?

    - by java.is.for.desktop
    Hello, everyone! As far as I know, things such as SortedMap or SortedSet, use compareTo (rather than equals) on Comparable<?> types for checking equality (contains, containsKey). But what if certain types are equatable by concept, but not comparable? I have to declare a Comparator<?> and override the method int compareTo(T o1, To2). OK, I can return 0 for instances which are considered equal. But, for unqeual instances, what do I return when an order is not evident? Is the approach of using SortedMap or SortedSet on equatable but (by concept) not comparable types good anyway? Thank you! EDIT: I don't want to store things sorted, but would I use "usual" Map and Set, I couldn't "override" the equality-behavior. EDIT 2: Why I can't just override equals(...): I need to alter the equality-behavior of a foreign class. Can't edit it. EDIT 3: Just think of .NET: They have IEquatable interface which cat alter the equality-behavior without touching the comparable behavior.

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  • SQL Concatenate

    - by Bunch
    Concatenating output from a SELECT statement is a pretty basic thing to do in SQL. The main ways to perform this would be to use either the CONCAT() function, the || operator or the + operator. It really all depends on which version of SQL you are using. The following examples use T-SQL (MS SQL Server 2005) so it uses the + operator but other SQL versions have similar syntax. If you wanted to join two fields together for a full name: SELECT (lname + ', ' + fname) AS Name FROM tblCustomers To add some static text to a value: SELECT (lname + ' - SS') AS Name FROM tblPlayers WHERE PlayerPosition = 6 Or to select some text and an integer together: SELECT (lname + cast(playerNumber as varchar) AS Name FORM tblPlayers Technorati Tags: SQL

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  • Beware Sneaky Reads with Unique Indexes

    - by Paul White NZ
    A few days ago, Sandra Mueller (twitter | blog) asked a question using twitter’s #sqlhelp hash tag: “Might SQL Server retrieve (out-of-row) LOB data from a table, even if the column isn’t referenced in the query?” Leaving aside trivial cases (like selecting a computed column that does reference the LOB data), one might be tempted to say that no, SQL Server does not read data you haven’t asked for.  In general, that’s quite correct; however there are cases where SQL Server might sneakily retrieve a LOB column… Example Table Here’s a T-SQL script to create that table and populate it with 1,000 rows: CREATE TABLE dbo.LOBtest ( pk INTEGER IDENTITY NOT NULL, some_value INTEGER NULL, lob_data VARCHAR(MAX) NULL, another_column CHAR(5) NULL, CONSTRAINT [PK dbo.LOBtest pk] PRIMARY KEY CLUSTERED (pk ASC) ); GO DECLARE @Data VARCHAR(MAX); SET @Data = REPLICATE(CONVERT(VARCHAR(MAX), 'x'), 65540);   WITH Numbers (n) AS ( SELECT ROW_NUMBER() OVER (ORDER BY (SELECT 0)) FROM master.sys.columns C1, master.sys.columns C2 ) INSERT LOBtest WITH (TABLOCKX) ( some_value, lob_data ) SELECT TOP (1000) N.n, @Data FROM Numbers N WHERE N.n <= 1000; Test 1: A Simple Update Let’s run a query to subtract one from every value in the some_value column: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; As you might expect, modifying this integer column in 1,000 rows doesn’t take very long, or use many resources.  The STATITICS IO and TIME output shows a total of 9 logical reads, and 25ms elapsed time.  The query plan is also very simple: Looking at the Clustered Index Scan, we can see that SQL Server only retrieves the pk and some_value columns during the scan: The pk column is needed by the Clustered Index Update operator to uniquely identify the row that is being changed.  The some_value column is used by the Compute Scalar to calculate the new value.  (In case you are wondering what the Top operator is for, it is used to enforce SET ROWCOUNT). Test 2: Simple Update with an Index Now let’s create a nonclustered index keyed on the some_value column, with lob_data as an included column: CREATE NONCLUSTERED INDEX [IX dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest (some_value) INCLUDE ( lob_data ) WITH ( FILLFACTOR = 100, MAXDOP = 1, SORT_IN_TEMPDB = ON ); This is not a useful index for our simple update query; imagine that someone else created it for a different purpose.  Let’s run our update query again: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; We find that it now requires 4,014 logical reads and the elapsed query time has increased to around 100ms.  The extra logical reads (4 per row) are an expected consequence of maintaining the nonclustered index. The query plan is very similar to before (click to enlarge): The Clustered Index Update operator picks up the extra work of maintaining the nonclustered index. The new Compute Scalar operators detect whether the value in the some_value column has actually been changed by the update.  SQL Server may be able to skip maintaining the nonclustered index if the value hasn’t changed (see my previous post on non-updating updates for details).  Our simple query does change the value of some_data in every row, so this optimization doesn’t add any value in this specific case. The output list of columns from the Clustered Index Scan hasn’t changed from the one shown previously: SQL Server still just reads the pk and some_data columns.  Cool. Overall then, adding the nonclustered index hasn’t had any startling effects, and the LOB column data still isn’t being read from the table.  Let’s see what happens if we make the nonclustered index unique. Test 3: Simple Update with a Unique Index Here’s the script to create a new unique index, and drop the old one: CREATE UNIQUE NONCLUSTERED INDEX [UQ dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest (some_value) INCLUDE ( lob_data ) WITH ( FILLFACTOR = 100, MAXDOP = 1, SORT_IN_TEMPDB = ON ); GO DROP INDEX [IX dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest; Remember that SQL Server only enforces uniqueness on index keys (the some_data column).  The lob_data column is simply stored at the leaf-level of the non-clustered index.  With that in mind, we might expect this change to make very little difference.  Let’s see: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; Whoa!  Now look at the elapsed time and logical reads: Scan count 1, logical reads 2016, physical reads 0, read-ahead reads 0, lob logical reads 36015, lob physical reads 0, lob read-ahead reads 15992.   CPU time = 172 ms, elapsed time = 16172 ms. Even with all the data and index pages in memory, the query took over 16 seconds to update just 1,000 rows, performing over 52,000 LOB logical reads (nearly 16,000 of those using read-ahead). Why on earth is SQL Server reading LOB data in a query that only updates a single integer column? The Query Plan The query plan for test 3 looks a bit more complex than before: In fact, the bottom level is exactly the same as we saw with the non-unique index.  The top level has heaps of new stuff though, which I’ll come to in a moment. You might be expecting to find that the Clustered Index Scan is now reading the lob_data column (for some reason).  After all, we need to explain where all the LOB logical reads are coming from.  Sadly, when we look at the properties of the Clustered Index Scan, we see exactly the same as before: SQL Server is still only reading the pk and some_value columns – so what’s doing the LOB reads? Updates that Sneakily Read Data We have to go as far as the Clustered Index Update operator before we see LOB data in the output list: [Expr1020] is a bit flag added by an earlier Compute Scalar.  It is set true if the some_value column has not been changed (part of the non-updating updates optimization I mentioned earlier). The Clustered Index Update operator adds two new columns: the lob_data column, and some_value_OLD.  The some_value_OLD column, as the name suggests, is the pre-update value of the some_value column.  At this point, the clustered index has already been updated with the new value, but we haven’t touched the nonclustered index yet. An interesting observation here is that the Clustered Index Update operator can read a column into the data flow as part of its update operation.  SQL Server could have read the LOB data as part of the initial Clustered Index Scan, but that would mean carrying the data through all the operations that occur prior to the Clustered Index Update.  The server knows it will have to go back to the clustered index row to update it, so it delays reading the LOB data until then.  Sneaky! Why the LOB Data Is Needed This is all very interesting (I hope), but why is SQL Server reading the LOB data?  For that matter, why does it need to pass the pre-update value of the some_value column out of the Clustered Index Update? The answer relates to the top row of the query plan for test 3.  I’ll reproduce it here for convenience: Notice that this is a wide (per-index) update plan.  SQL Server used a narrow (per-row) update plan in test 2, where the Clustered Index Update took care of maintaining the nonclustered index too.  I’ll talk more about this difference shortly. The Split/Sort/Collapse combination is an optimization, which aims to make per-index update plans more efficient.  It does this by breaking each update into a delete/insert pair, reordering the operations, removing any redundant operations, and finally applying the net effect of all the changes to the nonclustered index. Imagine we had a unique index which currently holds three rows with the values 1, 2, and 3.  If we run a query that adds 1 to each row value, we would end up with values 2, 3, and 4.  The net effect of all the changes is the same as if we simply deleted the value 1, and added a new value 4. By applying net changes, SQL Server can also avoid false unique-key violations.  If we tried to immediately update the value 1 to a 2, it would conflict with the existing value 2 (which would soon be updated to 3 of course) and the query would fail.  You might argue that SQL Server could avoid the uniqueness violation by starting with the highest value (3) and working down.  That’s fine, but it’s not possible to generalize this logic to work with every possible update query. SQL Server has to use a wide update plan if it sees any risk of false uniqueness violations.  It’s worth noting that the logic SQL Server uses to detect whether these violations are possible has definite limits.  As a result, you will often receive a wide update plan, even when you can see that no violations are possible. Another benefit of this optimization is that it includes a sort on the index key as part of its work.  Processing the index changes in index key order promotes sequential I/O against the nonclustered index. A side-effect of all this is that the net changes might include one or more inserts.  In order to insert a new row in the index, SQL Server obviously needs all the columns – the key column and the included LOB column.  This is the reason SQL Server reads the LOB data as part of the Clustered Index Update. In addition, the some_value_OLD column is required by the Split operator (it turns updates into delete/insert pairs).  In order to generate the correct index key delete operation, it needs the old key value. The irony is that in this case the Split/Sort/Collapse optimization is anything but.  Reading all that LOB data is extremely expensive, so it is sad that the current version of SQL Server has no way to avoid it. Finally, for completeness, I should mention that the Filter operator is there to filter out the non-updating updates. Beating the Set-Based Update with a Cursor One situation where SQL Server can see that false unique-key violations aren’t possible is where it can guarantee that only one row is being updated.  Armed with this knowledge, we can write a cursor (or the WHILE-loop equivalent) that updates one row at a time, and so avoids reading the LOB data: SET NOCOUNT ON; SET STATISTICS XML, IO, TIME OFF;   DECLARE @PK INTEGER, @StartTime DATETIME; SET @StartTime = GETUTCDATE();   DECLARE curUpdate CURSOR LOCAL FORWARD_ONLY KEYSET SCROLL_LOCKS FOR SELECT L.pk FROM LOBtest L ORDER BY L.pk ASC;   OPEN curUpdate;   WHILE (1 = 1) BEGIN FETCH NEXT FROM curUpdate INTO @PK;   IF @@FETCH_STATUS = -1 BREAK; IF @@FETCH_STATUS = -2 CONTINUE;   UPDATE dbo.LOBtest SET some_value = some_value - 1 WHERE CURRENT OF curUpdate; END;   CLOSE curUpdate; DEALLOCATE curUpdate;   SELECT DATEDIFF(MILLISECOND, @StartTime, GETUTCDATE()); That completes the update in 1280 milliseconds (remember test 3 took over 16 seconds!) I used the WHERE CURRENT OF syntax there and a KEYSET cursor, just for the fun of it.  One could just as well use a WHERE clause that specified the primary key value instead. Clustered Indexes A clustered index is the ultimate index with included columns: all non-key columns are included columns in a clustered index.  Let’s re-create the test table and data with an updatable primary key, and without any non-clustered indexes: IF OBJECT_ID(N'dbo.LOBtest', N'U') IS NOT NULL DROP TABLE dbo.LOBtest; GO CREATE TABLE dbo.LOBtest ( pk INTEGER NOT NULL, some_value INTEGER NULL, lob_data VARCHAR(MAX) NULL, another_column CHAR(5) NULL, CONSTRAINT [PK dbo.LOBtest pk] PRIMARY KEY CLUSTERED (pk ASC) ); GO DECLARE @Data VARCHAR(MAX); SET @Data = REPLICATE(CONVERT(VARCHAR(MAX), 'x'), 65540);   WITH Numbers (n) AS ( SELECT ROW_NUMBER() OVER (ORDER BY (SELECT 0)) FROM master.sys.columns C1, master.sys.columns C2 ) INSERT LOBtest WITH (TABLOCKX) ( pk, some_value, lob_data ) SELECT TOP (1000) N.n, N.n, @Data FROM Numbers N WHERE N.n <= 1000; Now here’s a query to modify the cluster keys: UPDATE dbo.LOBtest SET pk = pk + 1; The query plan is: As you can see, the Split/Sort/Collapse optimization is present, and we also gain an Eager Table Spool, for Halloween protection.  In addition, SQL Server now has no choice but to read the LOB data in the Clustered Index Scan: The performance is not great, as you might expect (even though there is no non-clustered index to maintain): Table 'LOBtest'. Scan count 1, logical reads 2011, physical reads 0, read-ahead reads 0, lob logical reads 36015, lob physical reads 0, lob read-ahead reads 15992.   Table 'Worktable'. Scan count 1, logical reads 2040, physical reads 0, read-ahead reads 0, lob logical reads 34000, lob physical reads 0, lob read-ahead reads 8000.   SQL Server Execution Times: CPU time = 483 ms, elapsed time = 17884 ms. Notice how the LOB data is read twice: once from the Clustered Index Scan, and again from the work table in tempdb used by the Eager Spool. If you try the same test with a non-unique clustered index (rather than a primary key), you’ll get a much more efficient plan that just passes the cluster key (including uniqueifier) around (no LOB data or other non-key columns): A unique non-clustered index (on a heap) works well too: Both those queries complete in a few tens of milliseconds, with no LOB reads, and just a few thousand logical reads.  (In fact the heap is rather more efficient). There are lots more fun combinations to try that I don’t have space for here. Final Thoughts The behaviour shown in this post is not limited to LOB data by any means.  If the conditions are met, any unique index that has included columns can produce similar behaviour – something to bear in mind when adding large INCLUDE columns to achieve covering queries, perhaps. Paul White Email: [email protected] Twitter: @PaulWhiteNZ

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  • SQL SERVER – Partition Parallelism Support in expressor 3.6

    - by pinaldave
    I am very excited to learn that there is a new version of expressor’s data integration platform coming out in March of this year.  It will be version 3.6, and I look forward to using it and telling everyone about it.  Let me describe a little bit more about what will be so great in expressor 3.6: Greatly enhanced user interface Parallel Processing Bulk Artifact Upgrading The User Interface First let me cover the most obvious enhancements. The expressor Studio user interface (UI) has had some significant work done. Kudos to the expressor Engineering team; the entire UI is a visual masterpiece that is very responsive and intuitive. The improvements are more than just eye candy; they provide significant productivity gains when developing expressor Dataflows. Operator shape icons now include a description that identifies the function of each operator, instead of having to guess at the function by the icon. Operator shapes and highlighting depict the current function and status: Disabled, enabled, complete, incomplete, and error. Each status displays an appropriate message in the message panel with correction suggestions. Floating or docking property panels provide descriptive tool tips for each property as well as auto resize when adjusting the canvas, without having to search Help or the need to scroll around to get access to the property. Progress and status indicators let you know when an operation is working. “No limit” canvas with snap-to-grid allows automatic sizing and accurate positioning when you have numerous operators in the Dataflow. The inline tool bar offers quick access to pan, zoom, fit and overview functions. Selecting multiple artifacts with a right click context allows you to easily manage your workspace more efficiently. Partitioning and Parallel Processing Partitioning allows each operator to process multiple subsets of records in parallel as opposed to processing all records that flow through that operator in a single sequential set. This capability allows the user to configure the expressor Dataflow to run in a way that most efficiently utilizes the resources of the hardware where the Dataflow is running. Partitions can exist in most individual operators. Using partitions increases the speed of an expressor data integration application, therefore improving performance and load times. With the expressor 3.6 Enterprise Edition, expressor simplifies enabling parallel processing by adding intuitive partition settings that are easy to configure. Bulk Artifact Upgrading Bulk Artifact Upgrading sounds a bit intimidating, but it actually is not and it is a welcome addition to expressor Studio. In past releases, users were prompted to confirm that they wanted to upgrade their individual artifacts only when opened. This was a cumbersome and repetitive process. Now with bulk artifact upgrading, a user can easily select what artifact or group of artifacts to upgrade all at once. As you can see, there are many new features and upgrade options that will prove to make expressor Studio quicker and more efficient.  I hope I’m not the only one who is excited about all these new upgrades, and that I you try expressor and share your experience with me. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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  • constructing paramater query SQL - LIKE % in .cs and in grid view

    - by Indranil Mutsuddy
    Hello friends, I am trying to implement admin login and operators(india,australia,america) login, now operator id starts with 'IND123' 'AUS123' and 'AM123' when operator india logs in he can see the details of only members have id 'IND%', the same applies for an australian and american users and when admin logs in he can see details of members with id 'IND%' or 'AUS%' or 'AM%' i have a table which defines the role i.e admin or operator and their prefix(IND,AUS respectively) In loginpage i created a session for Role and prefix PREFIX = myReader["Prefix"].ToString(); Session["LoginRole"] = myReader["Role"].ToString(); Session["LoginPrefix"] = String.Concat(PREFIX + "%"); works fine In main page(after login) i have to count the number of member so i wrote string prefix = Session["LoginPrefix"].ToString(); string role = Session["LoginRole"].ToString(); if (role.Equals("ADMIN")) StrMemberId = "select count(*) from MemberList"; else StrMemberId = "select count(*) from MemberList where MemberID like '"+prefix+"'"; thatworks fine too Problem: 1. i want to constructor parameter something like StrMemberId = "select count(*) from MemberList where MemberID like '@prefix+'"; myCommd.Parameters.AddWithValue("@prefix", prefix); Which is not working 2 Displaying the members in gridview i need to give condition (something like if (role.Equals("ADMIN")) show all members else show member depending on the operator prefix)the list of members in operator mode and admin mode. - where to put the condition in gridview how to apply these please suggest something Regards Indranil

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  • Official names for pointer operators

    - by FredOverflow
    What are the official names for the operators * and & in the context of pointers? They seem to be frequently called dereference operator and address-of operator respectively, but unfortunately, the section on unary operators in the standard does not name them. I really don't want to name & address-of anymore, because & returns a pointer, not an address. (A pointer is a language mechanism, while an address is an implementation detail. Addresses are untyped, while pointers aren't, except for void*.) The standard is very clear about this: The result of the unary & operator is a pointer to its operand. Symmetry suggests to name & reference operator which is a little unfortunate because of the collision with references in C++. The fact that & returns a pointer suggests pointer operator. Are there any official sources that would confirm these (or other) namings?

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  • How to do a STAR search in LINQ

    - by aNui
    I'm not sure about clarity of the STAR word. I'm implementing a search method using linq-to-object in c#. And I want to do a search with * (star) operator like most of search apps or web can do. e.g. If I typed "p*", results should be everything starting with "p". And it should work for prefix star, suffix star or star in the middle. And it would be great if the search can do with "-" (minus/NOT) operator or "+" (plus/OR) operator or "AND" operator Thanks in advance.

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  • Sorting objects in Python

    - by Curious2learn
    I want to sort objects using by one of their attributes. As of now, I am doing it in the following way USpeople.sort(key=lambda person: person.utility[chosenCar],reverse=True) This works fine, but I have read that using operator.attrgetter() might be a faster way to achieve this sort. First, is this correct? Assuming that it is correct, how do I use operator.attrgetter() to achieve this sort? I tried, keyFunc=operator.attrgetter('utility[chosenCar]') USpeople.sort(key=keyFunc,reverse=True) However, I get an error saying that there is no attribute 'utility[chosenCar]'. The problem is that the attribute by which I want to sort is in a dictionary. For example, the utility attribute is in the following form: utility={chosenCar:25000,anotherCar:24000,yetAnotherCar:24500} I want to sort by the utility of the chosenCar using operator.attrgetter(). How could I do this? Thanks in advance.

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  • Containers of reference_wrappers (comparison operators required?)

    - by kloffy
    If you use stl containers together with reference_wrappers of POD types, the following code works just fine: int i = 3; std::vector< boost::reference_wrapper<int> > is; is.push_back(boost::ref(i)); std::cout << (std::find(is.begin(),is.end(),i)!=is.end()) << std::endl; However, if you use non-POD types such as (contrived example): struct Integer { int value; bool operator==(const Integer& rhs) const { return value==rhs.value; } bool operator!=(const Integer& rhs) const { return !(*this == rhs); } }; It doesn't suffice to declare those comparison operators, instead you have to declare: bool operator==(const boost::reference_wrapper<Integer>& lhs, const Integer& rhs) { return boost::unwrap_ref(lhs)==rhs; } And possibly also: bool operator==(const Integer& lhs, const boost::reference_wrapper<Integer>& rhs) { return lhs==boost::unwrap_ref(rhs); } In order to get the equivalent code to work: Integer j = { 0 }; std::vector< boost::reference_wrapper<Integer> > js; js.push_back(boost::ref(j)); std::cout << (std::find(js.begin(),js.end(),j)!=js.end()) << std::endl; Now, I'm wondering if this is really the way it's meant to be done, since it seems impractical. It just seems there should be a simpler solution, e.g. templates: template<class T> bool operator==(const boost::reference_wrapper<T>& lhs, const T& rhs) { return boost::unwrap_ref(lhs)==rhs; } template<class T> bool operator==(const T& lhs, const boost::reference_wrapper<T>& rhs) { return lhs==boost::unwrap_ref(rhs); } There's probably a good reason why reference_wrapper behaves the way it does (possibly to accomodate non-POD types without comparison operators?). Maybe there already is an elegant solution and I just haven't found it.

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  • Turn class "Interfaceable"

    - by scooterman
    Hi folks, On my company system, we use a class to represent beans. It is just a holder of information using boost::variant and some serialization/deserialization stuff. It works well, but we have a problem: it is not over an interface, and since we use modularization through dlls, building an interface for it is getting very complicated, since it is used in almost every part of our app, and sadly interfaces (abstract classes ) on c++ have to be accessed through pointers, witch makes almost impossible to refactor the entire system. Our structure is: dll A: interface definition through abstract class dll B: interface implementation there is a painless way to achieve that (maybe using templates, I don't know) or I should forget about making this work and simply link everything with dll B? thanks Edit: Here is my example. this is on dll A BeanProtocol is a holder of N dataprotocol itens, wich are acessed by a index. class DataProtocol; class UTILS_EXPORT BeanProtocol { public: virtual DataProtocol& get(const unsigned int ) const { throw std::runtime_error("Not implemented"); } virtual void getFields(std::list<unsigned int>&) const { throw std::runtime_error("Not implemented"); } virtual DataProtocol& operator[](const unsigned int ) { throw std::runtime_error("Not implemented"); } virtual DataProtocol& operator[](const unsigned int ) const { throw std::runtime_error("Not implemented"); } virtual void fromString(const std::string&) { throw std::runtime_error("Not implemented"); } virtual std::string toString() const { throw std::runtime_error("Not implemented"); } virtual void fromBinary(const std::string&) { throw std::runtime_error("Not implemented"); } virtual std::string toBinary() const { throw std::runtime_error("Not implemented"); } virtual BeanProtocol& operator=(const BeanProtocol&) { throw std::runtime_error("Not implemented"); } virtual bool operator==(const BeanProtocol&) const { throw std::runtime_error("Not implemented"); } virtual bool operator!=(const BeanProtocol&) const { throw std::runtime_error("Not implemented"); } virtual bool operator==(const char*) const { throw std::runtime_error("Not implemented"); } virtual bool hasKey(unsigned int field) const { throw std::runtime_error("Not implemented"); } }; the other class (named GenericBean) implements it. This is the only way I've found to make this work, but now I want to turn it in a truly interface and remove the UTILS_EXPORT (which is an _declspec macro), and finally remove the forced linkage of B with A.

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  • Deployment of broadband network

    - by sthustfo
    Hi all, My query is related to broadband network deployment. I have a DSL modem connection provided by my operator. Now the DSL modem has a built-in NAT and DHCP server, hence it allocates IP addresses to any client devices (laptops, PC, mobile) that connect to it. However, the DSL modem also gets a public IP address X that is provisioned by the operator. My question is Whether this IP address X provisioned by operator is an IP address that is directly on the public Internet? Is it likely (practical scenario) that my broadband operator will put in one more NAT+DHCP server and provide IP addresses to all the modems within his broadband network. In this case, the IP addresses allotted to the modem devices will not be directly on the public Internet. Thanks in advance.

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  • Why is this default template parameter not allowed?

    - by Matt Joiner
    I have the following class: template <typename Type = void> class AlignedMemory { public: AlignedMemory(size_t alignment, size_t size) : memptr_(0) { int iret(posix_memalign((void **)&memptr_, alignment, size)); if (iret) throw system_error("posix_memalign"); } virtual ~AlignedMemory() { free(memptr_); } operator Type *() const { return memptr_; } Type *operator->() const { return memptr_; } //operator Type &() { return *memptr_; } //Type &operator[](size_t index) const; private: Type *memptr_; }; And attempt to instantiate an automatic variable like this: AlignedMemory blah(512, 512); This gives the following error: src/cpfs/entry.cpp:438: error: missing template arguments before ‘buf’ What am I doing wrong? Is void not an allowed default parameter?

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  • Turning temporary stringstream to c_str() in single statement

    - by AshleysBrain
    Consider the following function: void f(const char* str); Suppose I want to generate a string using stringstream and pass it to this function. If I want to do it in one statement, I might try: f((std::ostringstream() << "Value: " << 5).str().c_str()); // error This gives an error: 'str()' is not a member of 'basic_ostream'. OK, so operator<< is returning ostream instead of ostringstream - how about casting it back to an ostringstream? 1) Is this cast safe? f(static_cast<std::ostringstream&>(std::ostringstream() << "Value: " << 5).str().c_str()); // incorrect output Now with this, it turns out for the operator<<("Value: ") call, it's actually calling ostream's operator<<(void*) and printing a hex address. This is wrong, I want the text. 2) Why does operator<< on the temporary std::ostringstream() call the ostream operator? Surely the temporary has a type of 'ostringstream' not 'ostream'? I can cast the temporary to force the correct operator call too! f(static_cast<std::ostringstream&>(static_cast<std::ostringstream&>(std::ostringstream()) << "Value: " << 5).str().c_str()); This appears to work and passes "Value: 5" to f(). 3) Am I relying on undefined behavior now? The casts look unusual. I'm aware the best alternative is something like this: std::ostringstream ss; ss << "Value: " << 5; f(ss.str().c_str()); ...but I'm interested in the behavior of doing it in one line. Suppose someone wanted to make a (dubious) macro: #define make_temporary_cstr(x) (static_cast<std::ostringstream&>(static_cast<std::ostringstream&>(std::ostringstream()) << x).str().c_str()) // ... f(make_temporary_cstr("Value: " << 5)); Would this function as expected?

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  • Internal class and access to external members.

    - by Knowing me knowing you
    I always thought that internal class has access to all data in its external class but having code: template<class T> class Vector { template<class T> friend std::ostream& operator<<(std::ostream& out, const Vector<T>& obj); private: T** myData_; std::size_t myIndex_; std::size_t mySize_; public: Vector():myData_(nullptr), myIndex_(0), mySize_(0) { } Vector(const Vector<T>& pattern); void insert(const T&); Vector<T> makeUnion(const Vector<T>&)const; Vector<T> makeIntersection(const Vector<T>&)const; class Iterator : public std::iterator<std::bidirectional_iterator_tag,T> { private: T** itData_; public: Iterator()//<<<<<<<<<<<<<------------COMMENT { /*HERE I'M TRYING TO USE ANY MEMBER FROM Vector<T> AND I'M GETTING ERR SAYING: ILLEGAL CALL OF NON-STATIC MEMBER FUNCTION*/} Iterator(T** ty) { itData_ = ty; } Iterator operator++() { return ++itData_; } T operator*() { return *itData_[0]; } bool operator==(const Iterator& obj) { return *itData_ == *obj.itData_; } bool operator!=(const Iterator& obj) { return *itData_ != *obj.itData_; } bool operator<(const Iterator& obj) { return *itData_ < *obj.itData_; } }; typedef Iterator iterator; iterator begin()const { assert(mySize_ > 0); return myData_; } iterator end()const { return myData_ + myIndex_; } }; See line marked as COMMENT. So can I or I can't use members from external class while in internal class? Don't bother about naming, it's not a Vector it's a Set. Thank you.

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  • heterogeneous comparisons in python3

    - by Matt Anderson
    I'm 99+% still using python 2.x, but I'm trying to think ahead to the day when I switch. So, I know that using comparison operators (less/greater than, or equal to) on heterogeneous types that don't have a natural ordering is no longer supported in python3.x -- instead of some consistent (but arbitrary) result we raise TypeError instead. I see the logic in that, and even mostly think its a good thing. Consistency and refusing to guess is a virtue. But what if you essentially want the python2.x behavior? What's the best way to go about getting it? For fun (more or less) I was recently implementing a Skip List, a data structure that keeps its elements sorted. I wanted to use heterogeneous types as keys in the data structure, and I've got to compare keys to one another as I walk the data structure. The python2.x way of comparing makes this really convenient -- you get an understandable ordering amongst elements that have a natural ordering, and some ordering amongst those that don't. Consistently using a sort/comparison key like (type(obj).__name__, obj) has the disadvantage of not interleaving the objects that do have a natural ordering; you get all your floats clustered together before your ints, and your str-derived class separates from your strs. I came up with the following: import operator def hetero_sort_key(obj): cls = type(obj) return (cls.__name__+'_'+cls.__module__, obj) def make_hetero_comparitor(fn): def comparator(a, b): try: return fn(a, b) except TypeError: return fn(hetero_sort_key(a), hetero_sort_key(b)) return comparator hetero_lt = make_hetero_comparitor(operator.lt) hetero_gt = make_hetero_comparitor(operator.gt) hetero_le = make_hetero_comparitor(operator.le) hetero_ge = make_hetero_comparitor(operator.gt) Is there a better way? I suspect one could construct a corner case that this would screw up -- a situation where you can compare type A to B and type A to C, but where B and C raise TypeError when compared, and you can end up with something illogical like a > b, a < c, and yet b > c (because of how their class names sorted). I don't know how likely it is that you'd run into this in practice.

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  • Potential g++ template bug?

    - by Evan Teran
    I've encountered some code which I think should compile, but doesn't. So I'm hoping some of the local standards experts here at SO can help :-). I basically have some code which resembles this: #include <iostream> template <class T = int> class A { public: class U { }; public: U f() const { return U(); } }; // test either the work around or the code I want... #ifndef USE_FIX template <class T> bool operator==(const typename A<T>::U &x, int y) { return true; } #else typedef A<int> AI; bool operator==(const AI::U &x, int y) { return true; } #endif int main() { A<int> a; std::cout << (a.f() == 1) << std::endl; } So, to describe what is going on here. I have a class template (A) which has an internal class (U) and at least one member function which can return an instance of that internal class (f()). Then I am attempting to create an operator== function which compares this internal type to some other type (in this case an int, but it doesn't seem to matter). When USE_FIX is not defined I get the following error: test.cc: In function 'int main()': test.cc:27:25: error: no match for 'operator==' in 'a.A<T>::f [with T = int]() == 1' Which seems odd, because I am clearly (I think) defining a templated operator== which should cover this, in fact if I just do a little of the work for the compiler (enable USE_FIX), then I no longer get an error. Unfortunately, the "fix" doesn't work generically, only for a specific instantiation of the template. Is this supposed to work as I expected? Or is this simply not allowed? BTW: if it matters I am using gcc 4.5.2.

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  • Simple syntax error still eluding me.

    - by melee
    Here is the header for a class I started: #ifndef CANVAS_ #define CANVAS_ #include <iostream> #include <iomanip> #include <string> #include <stack> class Canvas { public: Canvas(); void Paint(int R, int C, char Color); const int Nrow; const int Ncol; string Title; int image[][100]; stack<int> path; struct PixelCoordinates { unsigned int r; unsigned int c; } position; Canvas operator<< (const Canvas& One ); Canvas operator>>( Canvas& One ); }; /*----------------------------------------------------------------------------- Name: operator<< Purpose: Put a Canvas into an output stream -----------------------------------------------------------------------------*/ ostream& operator<<( ostream& Out, const Canvas& One ) { Out << One.Title << endl; Out << "Rows: " << One.Nrow << " Columns: " << One.Ncol << endl; int i,j; for( i=0; i<One.Nrow; i++) { cout<<"\n\n\n"; cout<< " COLUMN\n"; cout<< " 1 2 3"; for(i=0;i<One.Nrow;i++) { cout<<"\nROW "<<i+1; for(j=0;j<One.Ncol;j++) cout<< One.image[i][j]; } } return Out; } /*----------------------------------------------------------------------------- Name: operator>> Purpose: Get a Canvas from an input stream -----------------------------------------------------------------------------*/ istream& operator>>( istream& In, Canvas& One ) { // string Line; // int Place = 0; // { // In >> Line; // if (In.good()) // { // One.image[Place][0] = Line; // Place++; // } // return In; #endif Here is my implementation file for class Canvas: using namespace std; #include <iostream> #include <iomanip> #include <string> #include <stack> #include "proj05.canvas.h" //----------------Constructor----------------// Canvas::Canvas() { Title = ""; Nrow = 0; Ncol = 0; image[][100] = {}; position.r = 0; position.c = 0; } //-------------------Paint------------------// void Canvas::Paint(int R, int C, char Color) { cout << "Paint to be implemented" << endl; } And the errors I'm getting are these: proj05.canvas.cpp: In function 'std::istream& operator>>(std::istream&, Canvas&)': proj05.canvas.cpp:11: error: expected `;' before '{' token proj05.canvas.cpp:24: error: expected `}' at end of input From my limited experience, they look like simple syntax errors but for the life of me, I cannot see what I am missing. I know putting a ; at the end of Canvas::Canvas() is wrong but that seems to be what it expects. Could someone please clarify for me? (Also, I know much of the code for the << and operator definitions look terrible, but unless that is the specific reason for the error please do not address it. This is a draft :) )

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  • Access Violation When Accessing an STL Object Through A Pointer or Reference In A Different DLL or E

    - by Yan Cheng CHEOK
    I experience the following problem while using legacy VC6. I just cann't switch to modern compiler, as I am working on a legacy code base. http://support.microsoft.com/kb/172396 Since there are no way to export map, my planned workaround is using static linking instead of dynamic linking. I was wondering whether you all had encountered the similar situation? What is your workaround for this? Another workaround is to create wrapper class around the stl map, to ensure creation and accessing stl map, are within the same DLL space. Note that, fun0, which uses wrapper class will just work fine. fun1 will crash. Here is the code example : // main.cpp. Compiled it as exe. #pragma warning (disable : 4786) #include <map> #include <string> template <class K, class V> class __declspec(dllimport) map_wrapper { public: map_wrapper(); ~map_wrapper(); map_wrapper(const map_wrapper&); map_wrapper& operator=(const map_wrapper&); V& operator[](const K&); const V& operator[](const K&) const; const V& get(const K&) const; void put(const K&, const V&); int size() const; private: std::map<K, V> *m; }; __declspec(dllimport) void fun0(map_wrapper<std::string, int>& m); __declspec(dllimport) void fun1(std::map<std::string, int>& m); int main () { map_wrapper<std::string, int> m0; std::map<std::string, int> m1; m0["hello"] = 888; m1["hello"] = 888; // Safe. The we create std::map and access map both in dll space. fun0(m0); // Crash! The we create std::map in exe space, and access map in dll space. fun1(m1); return 0; } // dll.cpp. Compiled it as dynamic dll. #pragma warning (disable : 4786) #include <map> #include <string> #include <iostream> /* In map_wrapper.h */ template <class K, class V> class __declspec(dllexport) map_wrapper { public: map_wrapper(); ~map_wrapper(); map_wrapper(const map_wrapper&); map_wrapper& operator=(const map_wrapper&); V& operator[](const K&); const V& operator[](const K&) const; const V& get(const K&) const; void put(const K&, const V&); int size() const; private: std::map<K, V> *m; }; /* End */ /* In map_wrapper.cpp */ template <class K, class V> map_wrapper<K, V>::map_wrapper() : m(new std::map<K, V>()) { } template <class K, class V> map_wrapper<K, V>::~map_wrapper() { delete m; } template <class K, class V> map_wrapper<K, V>::map_wrapper(const map_wrapper<K, V>& map) : m(new std::map<K, V>(*(map.m))) { } template <class K, class V> map_wrapper<K, V>& map_wrapper<K, V>::operator=(const map_wrapper<K, V>& map) { std::map<K, V>* tmp = this->m; this->m = new std::map<K, V>(*(map.m)); delete tmp; return *this; } template <class K, class V> V& map_wrapper<K, V>::operator[](const K& key) { return (*this->m)[key]; } template <class K, class V> const V& map_wrapper<K, V>::operator[](const K& key) const { return (*this->m)[key]; } template <class K, class V> const V& map_wrapper<K, V>::get(const K& key) const { return (*this->m)[key]; } template <class K, class V> void map_wrapper<K, V>::put(const K& key, const V& value) { (*this->m)[key] = value; } template <class K, class V> int map_wrapper<K, V>::size() const { return this->m->size(); } // See : http://www.parashift.com/c++-faq-lite/templates.html#faq-35.15 // [35.15] How can I avoid linker errors with my template classes? template class __declspec(dllexport) map_wrapper<std::string, int>; /* End */ __declspec(dllexport) void fun0(map_wrapper<std::string, int>& m) { std::cout << m["hello"] << std::endl; } __declspec(dllexport) void fun1(std::map<std::string, int>& m) { std::cout << m["hello"] << std::endl; }

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  • Macro and array crossing

    - by Thomas
    I am having a problem with a lisp macro. I would like to create a macro which generate a switch case according to an array. Here is the code to generate the switch-case: (defun split-elem(val) `(,(car val) ',(cdr val))) (defmacro generate-switch-case (var opts) `(case ,var ,(mapcar #'split-elem opts))) I can use it with a code like this: (generate-switch-case onevar ((a . A) (b . B))) But when I try to do something like this: (defparameter *operators* '((+ . OPERATOR-PLUS) (- . OPERATOR-MINUS) (/ . OPERATOR-DIVIDE) (= . OPERATOR-EQUAL) (* . OPERATOR-MULT))) (defmacro tokenize (data ops) (let ((sym (string->list data))) (mapcan (lambda (x) (generate-switch-case x ops)) sym))) (tokenize data *operators*) I got this error: *** - MAPCAR: A proper list must not end with OPS. But I don't understand why. When I print the type of ops I get SYMBOL I was expecting CONS, is it related? Also, for my function tokenize how many times the lambda is evaluated (or the macro expanded)?

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  • What does this structure actually do?

    - by LGTrader
    I found this structure code in a Julia Set example from a book on CUDA. I'm a newbie C programmer and cannot get my head around what it's doing, nor have I found the right thing to read on the web to clear it up. Here's the structure: struct cuComplex { float r; float i; cuComplex( float a, float b ) : r(a), i(b) {} float magnitude2( void ) { return r * r + i * i; } cuComplex operator*(const cuComplex& a) { return cuComplex(r*a.r - i*a.i, i*a.r + r*a.i); } cuComplex operator+(const cuComplex& a) { return cuComplex(r+a.r, i+a.i); } }; and it's called very simply like this: cuComplex c(-0.8, 0.156); cuComplex a(jx, jy); int i = 0; for (i=0; i<200; i++) { a = a * a + c; if (a.magnitude2() > 1000) return 0; } return 1; So, the code did what? Defined something of structure type 'cuComplex' giving the real and imaginary parts of a number. (-0.8 & 0.156) What is getting returned? (Or placed in the structure?) How do I work through the logic of the operator stuff in the struct to understand what is actually calculated and held there? I think that it's probably doing recursive calls back into the stucture float magnitude2 (void) { return return r * r + i * i; } probably calls the '*' operator for r and again for i, and then the results of those two operations call the '+' operator? Is this correct and what gets returned at each step? Just plain confused. Thanks!

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  • floating constants in C

    - by Daziplqa
    Hi floks, I have a question concerning floating constants in C. In Java, the default type of floating point constants in double, so the following will causes a compilation error in java: float f = 100.0; // we either need to uses type case operator or put f at the end of the number constant. This is because the default floating-point constants are of type double and casting from double to float without type cast operator is an error, so we need either add a type case operator or put f at the end of the number. So, Why in C this doesn't produce an error, Is it because the default floating-point constants are of type float, or because the compiler do an implicit down-cast conversion (that doesn't requires type case operator in C)????

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  • Simplifying const Overloading?

    - by templatetypedef
    Hello all- I've been teaching a C++ programming class for many years now and one of the trickiest things to explain to students is const overloading. I commonly use the example of a vector-like class and its operator[] function: template <typename T> class Vector { public: T& operator[] (size_t index); const T& operator[] (size_t index) const; }; I have little to no trouble explaining why it is that two versions of the operator[] function are needed, but in trying to explain how to unify the two implementations together I often find myself wasting a lot of time with language arcana. The problem is that the only good, reliable way that I know how to implement one of these functions in terms of the other is with the const_cast/static_cast trick: template <typename T> const T& Vector<T>::operator[] (size_t index) const { /* ... your implementation here ... */ } template <typename T> T& Vector<T>::operator[] (size_t index) { return const_cast<T&>(static_cast<const Vector&>(*this)[index]); } The problem with this setup is that it's extremely tricky to explain and not at all intuitively obvious. When you explain it as "cast to const, then call the const version, then strip off constness" it's a little easier to understand, but the actual syntax is frightening,. Explaining what const_cast is, why it's appropriate here, and why it's almost universally inappropriate elsewhere usually takes me five to ten minutes of lecture time, and making sense of this whole expression often requires more effort than the difference between const T* and T* const. I feel that students need to know about const-overloading and how to do it without needlessly duplicating the code in the two functions, but this trick seems a bit excessive in an introductory C++ programming course. My question is this - is there a simpler way to implement const-overloaded functions in terms of one another? Or is there a simpler way of explaining this existing trick to students? Thanks so much!

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