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  • mac cron can't use the shell correctly

    - by carneades
    I've set up cron to run a simple hello world shell script, but it's giving me an error that Google isn't helping me resolve. I've got to be missing something really simple! Here's my crontab: [email protected] SHELL=/bin/bash 30 * * * * * $HOME/hello.sh Here's hello.sh: #!/bin/bash echo HELLO WORLD! I get this error email: /bin/bash: 555: command not found I have tried setting shell to /bin/sh but it makes no difference. I still get an analogous error message.

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  • Change the title of a terminal (Gnome)

    - by Kevin
    I would like to customize the name of the tab in Tilda (I guess that it doesn't change anything from the Gnome-terminal's behavior), but I can't find the exact sequence ... so far, I figured out that Bash does it when displaying my PS1 prompt: echo $PS1 \[\e]0;HELLO\a\]\[\033[01;32m\]\u\[\033[00m\]@\[\033[1;35m\]\h\[\033[00m\]:\[\033[01;34m\]\[\033[00m\] I guess that \[\e]0;HELLO\a\] is responsible for the title to be set to 'HELLO', but when I start echo -ne "\[\e]0;HELLO WORLD\a\]" only writes '[]' what's wrong with my command ?

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  • call python with system() in R to run a python script emulating the python console

    - by Yihui
    I want to pass a chunk of Python code to Python in R with something like system('python ...'), and I'm wondering if there is an easy way to emulate the python console in this case. For example, suppose the code is "print 'hello world'", how can I get the output like this in R? >>> print 'hello world' hello world This only shows the output: > system("python -c 'print \"hello world\"'") hello world Thanks! BTW, I asked in r-help but have not got a response yet (if I do, I'll post the answer here).

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  • Feedback on "market manipulation", a peripheral game mechanic for a satirical MMO

    - by BerndBrot
    This question asks for feedback on a specific game-mechanic. Since there is not one right feedback on a game mechanic, I tried to provide enough context and guidelines to still make it possible for users to rate answers and to accept an answer as the best answer (following these criteria from Writer.SE's meta website). Please comment if you have any suggestions on how I could improve the question in that regard. So, let's begin with the game itself and some of its elements which are relevant for this question. Context I'm working on a satirical, text-based multiplayer adventure and role-playing game set in modern-day London. The game resolves around the concept of sin and features a myriad of (venomous) allusions to all the things that go wrong in this world. Players can choose between character classes like bullshit artist (consultant), bankster, lawyer, mobster, celebrity, politician, etc. In order to complete the game, the player has to live so sinfully with regard to any of the seven deadly sins that a demon is willing to offer them a contract of sponsorship. On their quest to live a sinful live, characters explore more and more locations of modern-day London (on a GoogleMap), fight "monsters" like insurance sales agents or Jehovah's Witnesses, and complete quests, like building a PowerPoint presentation out of marketing buzz words or keeping up a number of substance abuse effects in order to progress on the gluttony path. Battles are turn based with both combatants having a deck of cards, with which they try to make their enemy give in to temptations of all sorts. Tempted enemies sometimes become contacts (an item drop mechanic), which can be exploited for various benefits, depending on their area of influence (finance, underworld, bureaucracy, etc.), level of influence, and kind of sway that the player has over them (bribed, seduced, threatened, etc.) Once a contract has been exploited, the player loses that contact. Most actions require turns. Turns are limited, but refill each day. Criteria A number of peripheral game mechanics are supposed to represent real world abuses and mischief in a humorous way integrate real world data and events to strengthen the feeling of relevance of the game's humor with regard to real world problems add fun ways of interacting with other players add ways for players to express themselves through game-play Market manipulation is one such peripheral game mechanic and should fulfill all of these goals. Market manipulation This is my initial design of the mechanic: Players can enter the London Stock Exchange (LSE) (without paying a turn) LSE displays the stock prices of a number of companies in industries like weapons or tobacco as well as some derivatives based on wheat and corn. The stock prices are calculated based on the actual stock prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value (without paying a turn). Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires 1 turn A contact in the financial sector (see above). The higher the level of influence of the contact, the stronger the effect of the manipulation on the stock price, and/or the shorter it takes for the manipulation to manifest itself. Market manipulation also adds a crime to the player's record. (There are a multitude of ways to take care of that, but it is still another "cost" of market manipulations.) The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Whenever food prices reach a certain level, in-game stories are posted about hunger catastrophes happening somewhere far, far away (maybe with links to real world news stories). Whenever a player sells a certain number of shares with a sufficiently high margin, they are mentioned in that day's in-game financial news. Since the number of stock options is very limited, players will inevitably collide in their efforts to manipulate the market in their favor. Hopefully, it will also be a fun side-arena for guilds and covenants to fight each other. Question(s) What do you think of this mechanism given the criteria for peripheral game mechanics that I specified for my game? Do you have any ideas how the mechanic could be improved with regard to these criteria (or otherwise)? Could it be improved to allow for more expressive game-play, or involve an allusion to some other real world madness (like short selling, leveraging, or some other banking magic)? Are there any game-theoretic problems with this mechanic, like maybe certain dominant individual strategies that, collectively, lead to every player profiting and thus eliminating the idea of market manipulation PVP? Also, if you like (or dislike) this question, feel free to participate in the discussion on GDSE meta: "Should we be more lax with regard to SE's question/answer format to make game design questions possible?"

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  • Big Data – Evolution of Big Data – Day 3 of 21

    - by Pinal Dave
    In yesterday’s blog post we answered what is the Big Data. Today we will understand why and how the evolution of Big Data has happened. Though the answer is very simple, I would like to tell it in the form of a history lesson. Data in Flat File In earlier days data was stored in the flat file and there was no structure in the flat file.  If any data has to be retrieved from the flat file it was a project by itself. There was no possibility of retrieving the data efficiently and data integrity has been just a term discussed without any modeling or structure around. Database residing in the flat file had more issues than we would like to discuss in today’s world. It was more like a nightmare when there was any data processing involved in the application. Though, applications developed at that time were also not that advanced the need of the data was always there and there was always need of proper data management. Edgar F Codd and 12 Rules Edgar Frank Codd was a British computer scientist who, while working for IBM, invented the relational model for database management, the theoretical basis for relational databases. He presented 12 rules for the Relational Database and suddenly the chaotic world of the database seems to see discipline in the rules. Relational Database was a promising land for all the unstructured database users. Relational Database brought into the relationship between data as well improved the performance of the data retrieval. Database world had immediately seen a major transformation and every single vendors and database users suddenly started to adopt the relational database models. Relational Database Management Systems Since Edgar F Codd proposed 12 rules for the RBDMS there were many different vendors who started them to build applications and tools to support the relationship between database. This was indeed a learning curve for many of the developer who had never worked before with the modeling of the database. However, as time passed by pretty much everybody accepted the relationship of the database and started to evolve product which performs its best with the boundaries of the RDBMS concepts. This was the best era for the databases and it gave the world extreme experts as well as some of the best products. The Entity Relationship model was also evolved at the same time. In software engineering, an Entity–relationship model (ER model) is a data model for describing a database in an abstract way. Enormous Data Growth Well, everything was going fine with the RDBMS in the database world. As there were no major challenges the adoption of the RDBMS applications and tools was pretty much universal. There was a race at times to make the developer’s life much easier with the RDBMS management tools. Due to the extreme popularity and easy to use system pretty much every data was stored in the RDBMS system. New age applications were built and social media took the world by the storm. Every organizations was feeling pressure to provide the best experience for their users based the data they had with them. While this was all going on at the same time data was growing pretty much every organization and application. Data Warehousing The enormous data growth now presented a big challenge for the organizations who wanted to build intelligent systems based on the data and provide near real time superior user experience to their customers. Various organizations immediately start building data warehousing solutions where the data was stored and processed. The trend of the business intelligence becomes the need of everyday. Data was received from the transaction system and overnight was processed to build intelligent reports from it. Though this is a great solution it has its own set of challenges. The relational database model and data warehousing concepts are all built with keeping traditional relational database modeling in the mind and it still has many challenges when unstructured data was present. Interesting Challenge Every organization had expertise to manage structured data but the world had already changed to unstructured data. There was intelligence in the videos, photos, SMS, text, social media messages and various other data sources. All of these needed to now bring to a single platform and build a uniform system which does what businesses need. The way we do business has also been changed. There was a time when user only got the features what technology supported, however, now users ask for the feature and technology is built to support the same. The need of the real time intelligence from the fast paced data flow is now becoming a necessity. Large amount (Volume) of difference (Variety) of high speed data (Velocity) is the properties of the data. The traditional database system has limits to resolve the challenges this new kind of the data presents. Hence the need of the Big Data Science. We need innovation in how we handle and manage data. We need creative ways to capture data and present to users. Big Data is Reality! Tomorrow In tomorrow’s blog post we will try to answer discuss Basics of Big Data Architecture. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Could not locate compojure in classpath

    - by Xian
    I am trying the various Getting started examples and I can get a basic hello world example working with basic HTML in the route as such (ns hello-world (:use compojure.core ring.adapter.jetty) (:require [compojure.route :as route])) (defroutes example (GET "/" [] "<h1>Hello World Wide Web!</h1>")) (run-jetty example {:port 8080}) But when I attempt to use the html helpers like so (ns hello-world (:use compojure ring.adapter.jetty) (:require [compojure.route :as route])) (defroutes example (GET "/" (html [:h1 "Hello World"]))) (run-jetty example {:port 8080}) Then I get the following error [null] Exception in thread "main" java.io.FileNotFoundException: Could not locate compojure__init.class or compojure.clj on classpath: (core.clj:1)

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  • i demand you all men to help

    - by Hello you all men
    you all men i demand answer, you say not real question?? many page get big load for long time and now we are suspended and http://stackoverflow.com/questions/2890840/how-can-we-make-our-website-scalable and please you help men very sorry -bern

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  • Errors while building ACE program

    - by karthi
    Hi i am new to ACE. i just started ACE with a "HELLO WORLD" program. It compiled successfully but while building it produces some of the errors.Can anyone help me. CODE: include include "ace/Log_Msg.h" include "ace/OS_main.h" int ACE_TMAIN(int argc, ACE_TCHAR *argv[]) { ACE_DEBUG((LM_DEBUG, "Hello World\n")); return 0; } ERROR: /tmp/cccwdbA0.o: In function main': hello.cpp:(.text+0xa): undefined reference toACE_Log_Msg::last_error_adapter()' hello.cpp:(.text+0x13): undefined reference to ACE_Log_Msg::instance()' hello.cpp:(.text+0x43): undefined reference toACE_Log_Msg::conditional_set(char const*, int, int, int)' hello.cpp:(.text+0x5f): undefined reference to `ACE_Log_Msg::log(ACE_Log_Priority, char const*, ...)' collect2: ld returned 1 exit status Compilation failed.

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  • How to print a JTable header in two lines?

    - by Eruls
    Program is to print a JTabel and used function is JTabel jt=new JTable(); MessageFormat headerFormat= new MessageFormat("My World Tomorrow"); MessageFormat footerFormat = new MessageFormat("Page {0}"); jt.Print(JTabel.Format,headerFormat,footerFormat); Query is: How to print the header in two lines that is My World Tomorrow Tired following solutions: new MessageFormat("My world \n Tomorrow"); new MessageFormat("My world \r\n Tomorrow"); new MessageFormat("My world" System.getProperty("line.separator")+"Tomorrow" ); Nothing works.

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  • Where am I going wrong? "undefined method 'application' for Sinatra:Module" Sinatra/Passenger/Apache

    - by safetycopy
    Hi, I'm trying to get my first Sinatra app off the ground, but am getting an error page from Passenger: undefined method `application' for Sinatra:Module Here's my Rackup file: require 'rubygems' require 'sinatra' set :env, :production disable :run require 'app' run Sinatra.application And the app itself: #!/usr/bin/env ruby require 'rubygems' require 'sinatra' require 'haml' get '/' do haml :index end get '/hello/:name' do |name| @name = name haml :hello end get '/goodbye/:name' do |name| haml :goodbye, :locals => {:name => name} end __END__ @@layout %html %head %title hello.dev %body =yield @@index #header %h1 hello.dev #content %p This is a test... @@hello %h1= "Hello #{@name}!" @@goodbye %h1= "Goodbye #{name}!" Where am I going wrong?

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  • Ruby: Add a method to the class of an input parameter

    - by TJB
    I'm just exploring ruby and was wondering about the theoretical possibility of adding a method to the class of an object. For example, define a method that takes in a parameter and would add a method to the class of that parameter (not just to the parameter object itself). Something like this example: class SomeClass end class AnotherClass end alpha = SomeClass.new beta = AnotherClass.new def AddHelloMethodTo param # This is where I'm trying to # add a method to the class of the parameter def param.class.Hello "Hello" end end AddHelloMethodTo alpha AddHelloMethodTo beta gamma = AnotherClass.new alpha.Hello beta.Hello gamma.Hello (Excuse me if I have syntax errors / typos I'm REALLY new to this!) Notice how I don't call the AddHelloMethodTo on gamma but I expect Hello to be defined because I added it to the class. Is this possible?

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  • what does this C++ line of code mean "sol<?=f((1<<n)-1,i,0)+abs(P[i])*price;"

    - by KItis
    Could anyone help me to understand following line of code. sol I am studying an algorithm written using c++ and it has following operator " following is the error message returned. Hello.cpp: In function ‘int main()’: Hello.cpp:115: error: ‘memset’ was not declared in this scope Hello.cpp:142: error: expected primary-expression before ‘?’ token Hello.cpp:142: error: expected primary-expression before ‘=’ token Hello.cpp:142: error: expected ‘:’ before ‘;’ token Hello.cpp:142: error: expected primary-expression before ‘;’ token may be " Thanks in advance for the time you spent reading this post.

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  • arm-linux-androideabi-gcc: Internal error: Killed (program cc1) from Android NDK r8

    - by user577272
    When I build hello-jni which i got from the sample folder of android-ndk-r5, I got a folloiwng error. Would you please tell me your any idea what i missed? "arm-linux-androideabi-gcc: Internal error: Killed (program cc1)" Development environment: OS: Ubuntu 10.04 Desktop on WINDOWS 7 via VertualBox Android SDK: r08 Android NDK: r5 detail of error: $ ndk-build Gdbserver : [arm-linux-androideabi-4.4.3] libs/armeabi/gdbserver Gdbsetup : libs/armeabi/gdb.setup Compile thumb : hello-jni <= hello-jni.c arm-linux-androideabi-gcc: Internal error: Killed (program cc1) Please submit a full bug report. See http://gcc.gnu.org/bugs.html for instructions. make: * [/home/users001/android-ndk/samples/hello-jni/obj/local/armeabi/objs-debug/hello-jni/hello-jni.o] error1 Please advice.

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  • label in my tabel celll

    - by ven in Iphone world
    hi this is lak.. thank you for your fast feedback but that not worked for me i am using labels in table.. UILabel *label1 = (UILabel *) [cell viewWithTag:1]; label1.backgroundColor = [UIColor clearColor]; label1.text=aStation.station_name; label1.textColor = [UIColor colorWithRed:0.76 green:0.21 blue:0.07 alpha:1.0]; [label1 setFont:[UIFont fontWithName:@"Trebuchet MS" size:15]]; for this type of label i want to limit number of characters. hope i will get an answer..

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  • Should I use .pl or .cgi for Perl web script files?

    - by Nano HE
    HI. I created two files 'hello.pl' and 'hello.cgi' with the code below. #!/usr/bin/perl print "Content-type:text/html\n\n"; print "hello world"; I can view the page via both http://www.mydomain.com/cgi-bin/hello.pl and http://www.mydomain.com/cgi-bin/hello.cgi. Which one is more sense in Perl web dev? BTW, the directory of 'cgi-bin' created by my VPS server, Do I need contact with my VPS support to remove it or just remain it like this URL style? Maybe http://www.mydomain.com/perDev/hello.cgi is better?

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  • Match string which doesn't start with

    - by Pinky
    I have a string that looks like this: var str = "Hello world, &nbsp;hello &gt;world, hello world!"; ... and I'd like to replace all the hellos with e.g. bye and world with earth, except the words that start with &nbsp or &gt. Those should be ignored. So the result should be: bye earth, &nbsp;hello &gt;world, bye earth! Tried to this with str.replace(/(?!\&nbsp;)hello/gi,'bye')); But it doesn't work.

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  • .pl or .cgi for perl web script file

    - by Nano HE
    HI. I created two files 'hello.pl' and 'hello.cgi' with the code below. #!/usr/bin/perl print "Content-type:text/html\n\n"; print "hello world"; I can view the page via both http://www.mydomain.com/cgi-bin/hello.pl and http://www.mydomain.com/cgi-bin/hello.cgi. Which one is more sense in Perl web dev? BTW, the directory of 'cgi-bin' created by my VPS server, Do I need contact with my VPS support to remove it or just remain it like this URL style? Maybe http://www.mydomain.com/perDev/hello.cgi is better?

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  • Search Result displaying-like google php

    - by Ramesh
    i have an paragraph and user will search inside that and if the search term has 3 matches inside but all are in 3 different places ex World War II, or the Second World War[1] (often abbreviated WWII or WW2), was a global military conflict lasting from 1939 to 1945 which involved most of the world's nations, including all of the great powers, organised into two opposing military alliances: the Allies and the Axis. It was the most widespread war in history, with more than 100 million military personnel mobilised. In a state of "total war," the major participants placed their entire economic, industrial, and scientific capabilities at the service of the war effort, erasing the distinction between civilian and military resources. Marked by significant action against civilians, including the Holocaust and the only use of nuclear weapons in warfare, it was the deadliest conflict in human history,[2] with over seventy million casualties. i have to search "war" so that it should display like World War II, or the Second World War[1].....In a state of "totalwar,".... some thing like this ///

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  • label text limit

    - by ven in Iphone world
    i am having label and text on to it is loaded by dynamically is connecting to radio and displays name of song ,i am getting problem with song name is crosses my play button present on my player ...so i want to limit while display...

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  • .pl or .cgi for perl web script file,which one is more popular?

    - by Nano HE
    HI. I created two files 'hello.pl' and 'hello.cgi' with the code below. #!/usr/bin/perl print "Content-type:text/html\n\n"; print "hello world"; I can view the page via both http://www.mydomain.com/cgi-bin/hello.pl and http://www.mydomain.com/cgi-bin/hello.cgi. Which one is more sense in Perl web dev? BTW, the directory of 'cgi-bin' created by my VPS server, Do I need contact with my VPS support to remove it or just remain it like this URL style? Maybe http://www.mydomain.com/perDev/hello.cgi is better?

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