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  • Collision Detection problems in Voxel Engine (XNA)

    - by Darestium
    I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have the same problem. It always seems to be off by about a block. for instance, if I walk across a bridge which is one block high I fall through it. Also, if you walk towards a "row" of blocks like this: You are able to stand "inside" the left most one, and you collide with nothing in the right most side (where there is no block and is not visible on this image). Here is all my collision code: private void Move(GameTime gameTime, Vector3 direction) { float speed = playermovespeed * (float)gameTime.ElapsedGameTime.TotalSeconds; Matrix rotationMatrix = Matrix.CreateRotationY(player.Camera.LeftRightRotation); Vector3 rotatedVector = Vector3.Transform(direction, rotationMatrix); rotatedVector.Normalize(); Vector3 testVector = rotatedVector; testVector.Normalize(); Vector3 movePosition = player.position + testVector * speed; Vector3 midBodyPoint = movePosition + new Vector3(0, -0.7f, 0); Vector3 headPosition = movePosition + new Vector3(0, 0.1f, 0); if (!world.GetBlock(movePosition).IsSolid && !world.GetBlock(midBodyPoint).IsSolid && !world.GetBlock(headPosition).IsSolid) { player.position += rotatedVector * speed; } //player.position += rotatedVector * speed; } ... public void UpdatePosition(GameTime gameTime) { player.velocity.Y += playergravity * (float)gameTime.ElapsedGameTime.TotalSeconds; Vector3 footPosition = player.Position + new Vector3(0f, -1.5f, 0f); Vector3 headPosition = player.Position + new Vector3(0f, 0.1f, 0f); // If the block below the player is solid the Y velocity should be zero if (world.GetBlock(footPosition).IsSolid || world.GetBlock(headPosition).IsSolid) { player.velocity.Y = 0; } UpdateJump(gameTime); UpdateCounter(gameTime); ProcessInput(gameTime); player.Position = player.Position + player.velocity * (float)gameTime.ElapsedGameTime.TotalSeconds; velocity = Vector3.Zero; } and the one and only function in the camera class: protected void CalculateView() { Matrix rotationMatrix = Matrix.CreateRotationX(upDownRotation) * Matrix.CreateRotationY(leftRightRotation); lookVector = Vector3.Transform(Vector3.Forward, rotationMatrix); cameraFinalTarget = Position + lookVector; Vector3 cameraRotatedUpVector = Vector3.Transform(Vector3.Up, rotationMatrix); viewMatrix = Matrix.CreateLookAt(Position, cameraFinalTarget, cameraRotatedUpVector); } which is called when the rotation variables are changed: public float LeftRightRotation { get { return leftRightRotation; } set { leftRightRotation = value; CalculateView(); } } public float UpDownRotation { get { return upDownRotation; } set { upDownRotation = value; CalculateView(); } } World class: public Block GetBlock(int x, int y, int z) { if (InBounds(x, y, z)) { Vector3i regionalPosition = GetRegionalPosition(x, y, z); Vector3i region = GetRegionPosition(x, y, z); return regions[region.X, region.Y, region.Z].Blocks[regionalPosition.X, regionalPosition.Y, regionalPosition.Z]; } return new Block(BlockType.none); } public Vector3i GetRegionPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; return new Vector3i(regionx, regiony, regionz); } public Vector3i GetRegionalPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int X = x % Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int Y = y % Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; int Z = z % Variables.REGION_SIZE_Z; return new Vector3i(X, Y, Z); } Any ideas how to fix this problem? EDIT 1: Graphic of the problem: EDIT 2 GetBlock, Vector3 version: public Block GetBlock(Vector3 position) { int x = (int)Math.Floor(position.X); int y = (int)Math.Floor(position.Y); int z = (int)Math.Ceiling(position.Z); Block block = GetBlock(x, y, z); return block; } Now, the thing is I tested the theroy that the Z is always "off by one" and by ceiling the value it actually works as intended. Altough it still could be greatly more accurate (when you go down holes you can see through the sides, and I doubt it will work with negitive positions). I also does not feel clean Flooring the X and Y values and just Ceiling the Z. I am surely not doing something correctly still.

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  • Need some help implementing VBO's with Frustum Culling

    - by Isracg
    i'm currently developing my first 3D game for a school project, the game world is completely inspired by minecraft (world completely made out of cubes). I'm currently seeking to improve the performance trying to implement vertex buffer objects but i'm stuck, i already have this methods implemented: Frustum culling, only drawing exposed faces and distance culling but i have the following doubts: I currently have about 2^24 cubes in my world, divided in 1024 chunks of 16*16*64 cubes, right now i'm doing immediate mode rendering, which works well with frustum culling, if i implement one VBO per chunk, do i have to update that VBO each time i move the camera (to update the frustum)? is there a performance hit with this? Can i dynamically change the size of each VBO? of do i have to make each one the biggest possible size (the chunk completely filled with objects)?. Would i have to keep each visited chunk in memory or could i efficiently remove that VBO and recreated it when needed?.

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  • What does a node.js web application's setup look like on a real production server?

    - by joe
    Being new to node js magic world, i'm wondering how does a web application's setup look like on a real production server? So far all tutorials, create the js file that is started from a console...and that's it. Anyone has created a real world web app that uses node js in the back end? Can you please describe how is it setup, and how reliable this infrastructure is ? I'm coming from the asp.net and php world that require heavy web servers...and can't have a clear idea about node stuff.

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  • Organic Business Networks -Don't Miss This Webcast!

    - by Michael Snow
    TUNE IN TODAY!! Oracle Social Business Thought Leaders Webcast Series Thursday, June 21st 10am PST  Organic Business Networks: Doing Business in a Hyper-Connected World Organic business networks connect people, data, content, and IT systems in a flexible, self-optimizing, self-healing, self-configuring and self-protecting system. Join us for this webcast and hear examples of how businesses today can effectively utilize the interconnectedness of emerging business information environments, adapt to changing conditions, and leverage assets effectively to thrive in a hyper-connected, globally competitive, information driven world. Listen as Featured Speaker, Michael Fauscette, GVP, Software Business Solutions, IDC, discusses: Emerging trends in social business that are driving transformative changes today The dynamic characteristics that make up social, collaborative, and connected enterprises Effective ways that technology combined with culture and process provide unique competitive advantage through new organic networked business models. Register now for the fifth Webcast in the Social Business Thought Leaders Series,“Organic Business Networks: Doing Business in a Hyper-Connected World.”

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  • Rotate object Up/Down/Left/Right in any orientation

    - by George Duckett
    I'm rendering model at the origin with a fixed camera looking at it positioned on the z axis. I want to be able to rotate the model up/down and left/right. Currently I have 2 variables, HorizontalRotation and VerticalRotation. When calculating the world matrix I rotate about the Y axis by HorizontalRotation and about the X axis by VerticalRotation. The ..Rotation variables are controlled by pressing up/down/left/right arrow keys. The problem I'm having is that the rotations are happening relative to the object. Lets say it's a model of the world. Pressing Up a bit would let me look at the north pole. Currently when i press right the earth spins infront of the camera on its axis; I'm still looking at the north pole. How can i get it so that no matter what rotations are currently applied i can always rotate my model relative to the camera/world axis?

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  • htaccess 301 redirect help needed

    - by John
    Due to some issues in my site many pages are visible as duplicate using : www.example.com/page.html?task=view but it's content is exactly same as www.example.com/page.html. One way is to use http 301 redirect from www.example.com/page.html?task=view to www.example.com/page.html when anybody fetches page with arguments. But links like www.example.com/page.html?task=view will remain visible to outside world. Another way is canonicalization which I don't want to use as it is difficult to insert the tag in Joomla CMS. I want to hide www.example.com/page.html?task=view from external world. Is it possible to change the url from www.example.com/page.html?task=view to www.example.com/page.html ? I mean if there is href link of www.example.com/page.html?task=view in my web page, it should be visible to external world as without any arguments. This is different from using 301 to convert externally accessed page : www.example.com/page.html?task=view to without using arguments in .htaccess.

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  • JS: using 'var me = this' to reference an object instead of using a global array

    - by Marco Demaio
    The example below, is just an example, I know that I don't need an object to show an alert box when user clicks on div blocks, but it's just a simple example to explain a situation that frequently happens when writing JS code. In the example below I use a globally visible array of objects to keep a reference to each new created HelloObject, in this way events called when clicking on a div block can use the reference in the arry to call the HelloObject's public function hello(). 1st have a look at the code: <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html><head><meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> <title>Test </title> <script type="text/javascript"> /***************************************************** Just a cross browser append event function, don't need to understand this one to answer my question *****************************************************/ function AppendEvent(html_element, event_name, event_function) {if(html_element) {if(html_element.attachEvent) html_element.attachEvent("on" + event_name, event_function); else if(html_element.addEventListener) html_element.addEventListener(event_name, event_function, false); }} /****************************************************** Just a test object ******************************************************/ var helloobjs = []; var HelloObject = function HelloObject(div_container) { //Adding this object in helloobjs array var id = helloobjs.length; helloobjs[id] = this; //Appending click event to show the hello window AppendEvent(div_container, 'click', function() { helloobjs[id].hello(); //THIS WORKS! }); /***************************************************/ this.hello = function() { alert('hello'); } } </script> </head><body> <div id="one">click me</div> <div id="two">click me</div> <script type="text/javascript"> var t = new HelloObject(document.getElementById('one')); var t = new HelloObject(document.getElementById('two')); </script> </body></html> In order to achive the same result I could simply replace the code //Appending click event to show the hello window AppendEvent(div_container, 'click', function() { helloobjs[id].hello(); //THIS WORKS! }); with this code: //Appending click event to show the hello window var me = this; AppendEvent(div_container, 'click', function() { me.hello(); //THIS WORKS TOO AND THE GLOBAL helloobjs ARRAY BECOMES SUPEFLOUS! }); thus would make the helloobjs array superflous. My question is: does this 2nd option in your opinion create memoy leaks on IE or strange cicular references that might lead to browsers going slow or to break??? I don't know how to explain, but coming from a background as a C/C++ coder, doing in this 2nd way sounds like a some sort of circular reference that might break memory at some point. I also read on internet about the IE closures memory leak issue http://jibbering.com/faq/faq_notes/closures.html (I don't know if it was fixed in IE7 and if yes, I hope it does not come out again in IE8). Thanks

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  • Unable to find standard libraries when compiling Objective-C using GNUstep on Windows

    - by Jason Roberts
    I just installed GNUstep on my Windows XP machine and I'm attempting to compile the following Objective-C Hello World program from the command line: #import <Foundation/Foundation.h> int main(int argc, const char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSLog(@"Hello world\n"); [pool drain]; return 0; } When I try to compile the program from the command line like so gcc hello.m -o hello I end up getting the following error hello.m:1:34: Foundation/Foundation.h: No such file or directory Is there something I need to do order to inform the compiler of where the standard Objective-C libraries are located?

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  • Django Error: NameError name 'current_datetime' is not defined

    - by Diego
    I'm working through the book "The Definitive Guide to Django" and am stuck on a piece of code. This is the code in my settings.py: ROOT_URLCONF = 'mysite.urls' I have the following code in my urls.py from django.conf.urls.defaults import * from mysite.views import hello, my_homepage_view urlpatterns = patterns('', ('^hello/$', hello), ) urlpatterns = patterns('', ('^time/$', current_datetime), ) And the following is the code in my views.py file: from django.http import HttpResponse import datetime def hello(request): return HttpResponse("Hello World") def current_datetime(request): now = datetime.datetime.now() html = "<html><body>It is now %s.</body></html>" % now return HttpResponse(html) Yet, I get the following error when I test the code in the development server. NameError at /time/ name 'current_datetime' is not defined Can someone help me out here? This really is just a copy-paste from the book. I don't see any mistyping.

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  • Why isn't pyinstaller making me an .exe file?

    - by Matt Miller
    I am attempting to follow this guide to make a simple Hello World script into an .exe file. I have Windows Vista with an AMD 64-bit processor I have installed Python 2.6.5 (Windows AMD64 version) I have set the PATH (if that's the right word) so that the command line recognizes Python I have installed UPX (there only seems to be a 32-bit version for Windows) and pasted a copy of upx.exe into the Python26 folder as instructed. I have installed Pywin (Windows AMD 64 Python 2.6 version) I have run Pyinstaller's Configure.py. It gives some error messages but seems to complete. I don't know if this is what's causing the problem, so the following is what it says when I run it: C:\Python26\Pyinstaller\branches\py26winConfigure.py I: read old config from C:\Python26\Pyinstaller\branches\py26win\config.dat I: computing EXE_dependencies I: Finding TCL/TK... I: Analyzing C:\Python26\DLLs_tkinter.pyd W: Cannot get binary dependencies for file: W: C:\Python26\DLLs_tkinter.pyd W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Python26\DLLs_ctypes.pyd W: Cannot get binary dependencies for file: W: C:\Python26\DLLs_ctypes.pyd W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Python26\DLLs\select.pyd W: Cannot get binary dependencies for file: W: C:\Python26\DLLs\select.pyd W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Python26\DLLs\unicodedata.pyd W: Cannot get binary dependencies for file: W: C:\Python26\DLLs\unicodedata.pyd W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Python26\DLLs\bz2.pyd W: Cannot get binary dependencies for file: W: C:\Python26\DLLs\bz2.pyd W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Python26\python.exe I: Dependent assemblies of C:\Python26\python.exe: I: amd64_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_none I: Searching for assembly amd64_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_ none... I: Found manifest C:\Windows\WinSxS\Manifests\amd64_microsoft.vc90.crt_1fc8b3b9a 1e18e3b_9.0.21022.8_none_750b37ff97f4f68b.manifest I: Searching for file msvcr90.dll I: Found file C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.21 022.8_none_750b37ff97f4f68b\msvcr90.dll I: Searching for file msvcp90.dll I: Found file C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.21 022.8_none_750b37ff97f4f68b\msvcp90.dll I: Searching for file msvcm90.dll I: Found file C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.21 022.8_none_750b37ff97f4f68b\msvcm90.dll I: Adding Microsoft.VC90.CRT\Microsoft.VC90.CRT.manifest I: Adding Microsoft.VC90.CRT\msvcr90.dll I: Adding Microsoft.VC90.CRT\msvcp90.dll I: Adding Microsoft.VC90.CRT\msvcm90.dll W: Cannot get binary dependencies for file: W: C:\Python26\python.exe W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Windows\WinSxS\Manifests\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e 3b_9.0.21022.8_none_750b37ff97f4f68b.manifest I: Analyzing C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.210 22.8_none_750b37ff97f4f68b\msvcr90.dll W: Cannot get binary dependencies for file: W: C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.21022.8_none_ 750b37ff97f4f68b\msvcr90.dll W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.210 22.8_none_750b37ff97f4f68b\msvcp90.dll W: Cannot get binary dependencies for file: W: C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.21022.8_none_ 750b37ff97f4f68b\msvcp90.dll W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: Analyzing C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.210 22.8_none_750b37ff97f4f68b\msvcm90.dll W: Cannot get binary dependencies for file: W: C:\Windows\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.21022.8_none_ 750b37ff97f4f68b\msvcm90.dll W: Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 608, in get Imports return _getImports_pe(pth) File "C:\Python26\Pyinstaller\branches\py26win\bindepend.py", line 275, in _ge tImports_pe importva, importsz = datadirs[1] IndexError: list index out of range I: could not find TCL/TK I: testing for Zlib... I: ... Zlib available I: Testing for ability to set icons, version resources... I: ... resource update available I: Testing for Unicode support... I: ... Unicode available I: testing for UPX... I: ...UPX available I: computing PYZ dependencies... I: done generating C:\Python26\Pyinstaller\branches\py26win\config.dat My Python script (named Hello.py) is the same as the example: #!/usr/bin/env python for i in xrange(10000): print "Hello, World!" This is my BAT file, in the same directory: set PIP=C:\Python26\Pyinstaller\branches\py26win\ python %PIP%Makespec.py --onefile --console --upx --tk Hello.py python %PIP%Build.py Hello.spec When I run Hello.bat in the command prompt several files are made, none of which are an .exe file, and the following is displayed: C:\My Filesset PIP=C:\Python26\Pyinstaller\branches\py26win\ C:\My Filespython C:\Python26\Pyinstaller\branches\py26win\Makespec.py --onefil e --console --upx --tk Hello.py wrote C:\My Files\Hello.spec now run Build.py to build the executable C:\My Filespython C:\Python26\Pyinstaller\branches\py26win\Build.py Hello.spec I: Dependent assemblies of C:\Python26\python.exe: I: amd64_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_none Traceback (most recent call last): File "C:\Python26\Pyinstaller\branches\py26win\Build.py", line 1359, in main(args[0], configfilename=opts.configfile) File "C:\Python26\Pyinstaller\branches\py26win\Build.py", line 1337, in main build(specfile) File "C:\Python26\Pyinstaller\branches\py26win\Build.py", line 1297, in build execfile(spec) File "Hello.spec", line 3, in pathex=['C:\My Files']) File "C:\Python26\Pyinstaller\branches\py26win\Build.py", line 292, in _init _ raise ValueError, "script '%s' not found" % script ValueError: script 'C:\Python26\Pyinstaller\branches\py26win\support\useTK.py' n ot found I have limited knowledge with the command prompt, so please take baby steps with me if I need to do something there.

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  • ruby eval('\1') of gsub possible?

    - by Horace Ho
    I try to replace a sub-str by the content of a valiable where its name matches the sub-str by: >> str = "Hello **name**" => "Hello **name**" >> name = "John" => "John" str.gsub(/\*\*(.*)\*\*/, eval('\1')) # => error! the last line in the code above is a syntax error. and: >> str.gsub(/\*\*(.*)\*\*/, '\1') => "Hello name" >> str.gsub(/\*\*(.*)\*\*/, eval("name")) => "Hello John" what I want is the result of: str.gsub(/\*\*(.*)\*\*/, eval("name")) # => "Hello John" any help will be appreciated. thx!

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  • Problems with Routing URLs using CGI and Bottle.py

    - by Risingson
    I've been having difficulty getting anything more than a simple index / to return correctly using bottle.py in a CGI environment. When I try to return /hello I get a 404 response. However, if I request /index.py/hello import bottle from bottle import route @route('/') def index(): return 'Index' @route('/hello') def hello(): return 'Hello' if __name__ == '__main__': from wsgiref.handlers import CGIHandler CGIHandler().run(bottle.default_app()) And here is my .htaccess file DirectoryIndex index.py <ifmodule mod_rewrite.c=""> RewriteEngine on RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ /index.py/$1 [L] </ifmodule> I copied much of the code from here as I'm using DH and it seemed relevant: http://blog.coderonfire.com/2010/02/running-bottle-python-micro-framework.html Thanks for helping.

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  • Is it possible for parent window to notice if child window has been closed ???

    - by masato-san
    I have parent window (opener) and child (popup) ---------- -------------- | | | | | parent | -----> opens popup | child | | | | | ----------- -------------- Let's say, in parent page, I have js function hello() In order for child to call parent's hello() when the child window is closed and also pass an argument, I can do, window.close(); window.opener.hello(someArgument); This will close the window and also call parent's hello(); But what if I don't want to have the code window.opener.hello() in child page? I mean I want the code to be in parent page only One thing I can think of is: Somewhat parent knows when the child is closed (event listenr??? not sure in js) But in such case how to receive the argument? (i.e. some data back from the child)

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  • Issue in exec method

    - by mukul sharma
    Hi all, I am a having two python files file1.py and file2.py. I am using exec() to get the method/Variables defined in the file2.py. file1.py have a class as given below class one: def init(self): self.HOOK = None exec(file2.py) self.HOOK = Generate ### call the hook method #### self.HOOK() file2.py looks like as (There is no class define in file2.py) def Generate() do 1 do 2 Hello() def hello() print "hello" Now the problem is as When i run script it is giving a error global name Hello not found. If i remove Hello() from Generate method in file2.py then its work fine. I cant use import file2.py in file1.py,because in file2.py the only one method name (Generate) is fix (its taken as requirement). So apart from Genarate method user can define any method and can call this in generate method, because this approach is not working so i have to write whole code into generate method only and code is also repetitive. Any help is really appreciable...

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  • addEventListener gone after appending innerHTML

    - by Vishal Shah
    Okay, so i have the following html added to a site using javascript/greasemonkey. (just sample) *a id='abc'*HEllo*/a* *a id='xyz'*Hello*/a* (excuse me, i've had to replace the '<' '' with * since hyperlinks for new users aren't allowed!) and i've also added a click event listener for the elements. All works fine up to this point, the click event gets fired when i click the element. But... i have another function in the script, which upon a certain condition, modifies that html, ie it appends it, so it looks like: *a id='abc'*HEllo*/a* *a id='xyz'*Hello*/a* *a id='123'*Hello*/a* but when this is done, it breaks the listeners i added for the first two elements... nothing happens when i click them. if i comment out the call to the function which does the appending, it all starts working again! help please...

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  • SDL_BlitSurface() not displaying image?

    - by Christian Gonzalez
    So I'm trying to display a simply image with the SDL library, but when I use the function SDL_BlitSurface() nothing happens, and all I get is a black screen. I should also note that I have the .bmp file, the source, and the executable file all in the same directory. //SDL Header #include "SDL/SDL.h" int main(int argc, char* args[]) { //Starts SDL SDL_Init(SDL_INIT_EVERYTHING); //SDL Surfaces are images that are going to be displayed. SDL_Surface* Hello = NULL; SDL_Surface* Screen = NULL; //Sets the size of the window (Length, Height, Color(bits), Sets the Surface in Software Memory) Screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); //Loads a .bmp image Hello = SDL_LoadBMP("Hello.bmp"); //Applies the loaded image to the screen SDL_BlitSurface(Hello, NULL, Screen, NULL); //Update Screen SDL_Flip(Screen); //Pause SDL_Delay(2000); //Deletes the loaded image from memory SDL_FreeSurface(Hello); //Quits SDL SDL_Quit(); return 0; }

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  • Luasql and SQLite?

    - by OverTheRainbow
    Hello I just got started looking at Lua as an easy way to access the SQLite DLL, but I ran into an error while trying to use the DB-agnostic LuaSQL module: require "luasql.sqlite" module "luasql.sqlite" print("Content-type: Text/html\n") print("Hello!") Note that I'm trying to start from the most basic setup, so only have the following files in the work directory, and sqlite.dll is actually the renamed sqlite3.dll from the LuaForge site: Directory of C:\Temp <DIR> luasql lua5.1.exe lua5.1.dll hello.lua Directory of C:\Temp\luasql sqlite.dll Am I missing some binaries that would explain the error? Thank you. Edit: I renamed the DLL to its original sqlite3.dll and updated the source to reflect this (originally renamed it because that's how it was called in a sample I found). At this point, here's what the code looks like... require "luasql.sqlite3" -- attempt to call field 'sqlite' (a nil value) env = luasql.sqlite() env:close() ... and the error message I'm getting: C:\>lua5.1.exe hello.lua lua5.1.exe: hello.lua:4: attempt to call field 'sqlite' (a nil value)

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  • Extending Expression Blend 4 &amp; Blend for Visual Studio 2012

    - by Chris Skardon
    Just getting this off the bat, I presume this will also work for Blend 5, but I can’t confirm it… Anyhews, I imagine you’re here because you want to know how to create an addin for Blend, so let’s jump right in there! First, and foremost, we’re going to need to ensure our development environment has the right setup, so the checklist: Visual Studio 2012 Blend for Visual Studio 2012 OK, let’s create a new project (class library, .NET 4.5): Hello.Extension The ‘.Extension’ bit is very very important. The addin will not work unless it is named in this way. You can put whatever you want at the front, but it has to have the extension bit. OK, so now we have a solution with one project. To this project we need to add references to the following things: Microsoft.Expression.Extensibility (from c:\program files\Microsoft Visual Studio 11.0\Blend\   -- x86 folder if you are on an x64 windows install) Microsoft.Expression.Framework (same location as above) PresentationCore PresentationFramework WindowsBase System.ComponentModel.Composition Got them? ACE. Let’s now add a project to contain our control, so, create a new WPF Application project, cunningly named something like ‘Hello.Control’… (I’m creating a WPF application here, because I’m too lazy to dig up the correct references, and this will add all the ones I need ) Once that is created, delete the App.xaml and MainWindow.xaml files, we won’t be needing them. You will also need to change the properties of the project itself, so it is only a class library. Once that is done, let’s add a new UserControl, which will be this: <UserControl x:Class="Hello.Control.HelloControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300"> <Grid> <TextBlock Text="HELLO!!!"/> </Grid> </UserControl> Impressive eh? Now, let’s reference the WPF project from the Extension library. All that’s left now is to code up our extension… So, add a class to the Extension project (name wise doesn’t matter), and make it implement the IPackage interface from the Microsoft.Expression.Extensibility library: public class HelloExtension : IPackage { /**/ } We’ll implement the two methods we need to: public class HelloExtension : IPackage { public void Load(IServices services) { } public void Unload() { } } We’re only really concerned about the Load method in this case, as let’s face it, the extension we have doesn’t need to do a lot to bog off. The interesting thing about the Load method is that it receives an IServices instance. This allows us to get access to all the services that Expression provides, in this case we’re interested in one in particular, the ‘IWindowService’ So, let’s get that bad boy… private IWindowService _windowService; public void Load(IServices services) { _windowService = services.GetService<IWindowService>(); } Nailed it… But why? The WindowService allows us to register our UserControl with Blend, which in turn allows people to activate and see it, which is a big plus point. So, let’s do that… We’ll create an ‘Initialize’ method to create our new control, and add it to the WindowService: private HelloControl _helloControl; public void Initialize() { _helloControl = new HelloControl(); if (_windowService.PaletteRegistry["HelloPanel"] == null) _windowService.RegisterPalette("HelloPanel", _helloControl, "Hello Window"); } First we check that we’re not already registered, and if we’re not we register, the first argument is the identifier used by the service to, well, identify your extension. The second argument is the actual control, the third argument is the name that people will see in the ‘Windows’ menu of Blend itself (so important note here – don’t put anything embarrassing or (need I say it?) sweary…) There are only two things to do now - Call ‘Initialize()’ from our Load method, and Export the class This is easy money – add [Export(typeof(IPackage))] to the top of our class… The full code will (should) look like this: [Export(typeof (IPackage))] public class HelloExtension : IPackage { private HelloControl _helloControl; private IWindowService _windowService; public void Load(IServices services) { _windowService = services.GetService<IWindowService>(); Initialize(); } public void Unload() { } public void Initialize() { _helloControl = new HelloControl(); if (_windowService.PaletteRegistry["HelloControl"] == null) _windowService.RegisterPalette("HelloControl", _helloControl, "Hello Window"); } } If you build this and copy it to your ‘Extensions’ folder in Blend (c:\program files\microsoft visual studio 11.0\blend\) and start Blend, you should see ‘Hello Window’ listed in the Window menu: That as they say is it!

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  • Problem with sys.argv[1] when unittest module is in a script

    - by chrissygormley
    Hello, I have a script that does various things and access paramenters using sys.argv but when the script gets to the unittest part of the code it says there is no module for this. The script that I have is: class MyScript(): def __init__(self): self.value = sys.argv[1] def hello(self): print self.value def suite(self): modules_to_test = ('external_sanity_onvif', 'starttest') alltests = unittest.TestSuite() for module in map(__import__, modules_to_test): alltests.addTest(unittest.findTestCases(module)) return alltests if __name__ == '__main__': Run = MyScript() Run.hello() log_file = 'log_file.txt' test_file = open(log_file, "w") runner = unittest.TextTestRunner(test_file) unittest.main(defaultTest='Run.suite', testRunner=runner) Say I enter ./script.py Hello in the command line. The error I get is: AttributeError: 'module' object has no attribute 'Hello' If I remove the unittest module it works. Also if I remove the testrunner log and leave it at: unittest.main(defaultTest='Run.suite') This still doesn't work. Can anyone help. Thanks

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  • Calling software modules (Java, Perl, etc.) from R

    - by harshsinghal
    I've recently started using R for Natural Language Processing tasks and find that a lot of applications are available in Java and Perl (for my purposes). For example: A few perl modules are available to find distance measures between words by querying Wordnet. I am aware of the R Wordnet package, but it does not perform the tasks that these CPAN modules do. Many Java packages for NLP are out there, which I'd like to use from within R. I know of rJava, RSPerl, the simple system command amongst others, but I'd like more examples of how I could make calls to Java and Perl applications from R. Recently I tried capturing console output from a perl script. cat( 'print "Hello World\n";',file="hello.pl" ) system(command="c:\Perl64\bin\perl hello.pl") system(command=paste(Sys.getenv("COMSPEC"),"/c","C:\Perl64\bin\perl hello.pl")) None of the above system commands showed 'Hello World' on the R console. I've used "system" before to run perl scripts to perform tasks without wanting to capture console output. Any hints and redirection to other more extensive sources of information would be highly appreciated. Thank you

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  • Creating dynamic dictionary

    - by Syom
    i must create something like dictionary in my site, but there is one problem, i don't imagine ho to solve. the client wants the following: in the CMS he must be able to write some specification to some words or even sentences, and after it, in the site, onmouseover() of that words, i must show it's specification in popup window. for example, in the cms he writes "hello word" - "specification of hello world", and then, in the site, if i have the text many many words here hello world and another words... onmouseover of "hello world" i must show "specification of hello world". the problem, that i don't know how to solve, is how to write the functions on the text content? could you give me an idea... Thanks

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  • Extract domain from url (including the hard ones)

    - by karl
    I'm trying to write (or just find an existing) PHP method that can take a link and extract the url. The trick is, it needs to hold under the weight of strange looking domains like: www.champa.kku.ac.th Looking at this one myself with human eyes, I still guessed it incorrectly: thought the domain would be kku.ac.th but that gives a dns error when visiting. So anyone knows of a good way to reliably extract the domain from url: http://site.com/hello.php http://site.com.uk/hello.php http://subdomain.site.com/hello.php http://subdomain.site.com.uk/hello.php http://www.champa.kku.ac.th/hello.php // and even the one I couldn't tell

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  • scala: defining a tratit and referencing the corresponding companion object

    - by opensas
    I'm trying to define a trait that uses the corresponding companion object, that is, the componion object of the class using the trait. for example, I have: :paste class Parent { def callMyCompanion = print(Parent.salute) } object Parent { def salute = "Hello from Parent companion object" } class Child extends Parent { } object Child { def salute = "Hello from Child companion object" } And then I create a parent object: scala> val p = new Parent() p: Parent = Parent@1ecf669 scala> p.callMyCompanion Hello from Parent companion object But with a child: scala> val c = new Child() c: Child = Child@4fd986 scala> c.callMyCompanion Hello from Parent companion object I'd like to get: Hello from Child companion object How can I achieve it???

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  • Query on Triggers..

    - by RBA
    Created One Trigger in Oracle.. SQL> CREATE OR REPLACE TRIGGER student_after_insert 2 AFTER INSERT 3 ON student 4 FOR EACH ROW 5 BEGIN 6 @hello.pl 9 END student_after_insert; 10 / Contents of hello.pl are:- BEGIN DBMS_OUTPUT.PUT_LINE('hello world'); END; And.. the result is pretty good, as the content of hello.pl is displayed on screen while inserting a record.. Now, the query is -- When i change the content of the hello.pl file, after exiting from oracle, and then logging again, It doesn't shows the updated contents, instead it shows the previous content.. I noticed that, if i drop the trigger and create it again, then it is working fine.. Why is it happening so.. And what is the solution to this problem..

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  • How to change the text of the multiple asp:label using for loop in C# ASP.NET

    - by Minelava
    I want to change the asp label multiple times. Here is the asp.net code <asp:Label ID="lbl_Text1" runat="server" Text=""> <asp:Label ID="lbl_Text2" runat="server" Text=""> <asp:Label ID="lbl_Text3" runat="server" Text=""> <asp:Label ID="lbl_Text4" runat="server" Text=""> Instead of using this: C# Code lbl_Text1.Text = "hello"; lbl_Text2.Text = "hello"; lbl_Text3.Text = "hello"; lbl_Text4.Text = "hello"; I tried to use for loop for (int i = 1; i <= 4; i++) { lbl_Text[i].Text = "hello"; } And I get this error..... cannot apply indexing with [] to an expression of type 'system.web.ui.webcontrols.label' Is there anyone can help me on that?

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