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  • Perl parsing ps fwaux output

    - by Magic Hat
    I am trying to figure out children processes of a given parent from ps fwaux (there may very well be a better way to do this). Basically, I have daemons running that may or may not have a child process running at any given time. In another script I want to check if there are any child processes, and if so do something. If not, error out. ps fwaux|grep will show me the tree, but I'm not exactly sure what to do with it. Any suggestions would be great.

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  • How to get started setting up IP security cameras

    - by dave
    I have just finished renovating my house. As part of the job, I have cat6 cable run through the house, including two external plugs. All cables terminate in the same location. My rough plan is to plug two IP cameras to monitor the front and rear, run POE from a central router to the two external cameras, plug my PC into the same router and run magic software X. Any machine plugged into the router or wirelessly connection should then be able to get a live feed and alerts based on motion detection. That's the plan, but I'm not sure how possible it is. What hardware to get and what monitoring software to get. Has anyone does something similar? What were your experiences?

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  • How to log kernel panics without KVM

    - by Spacedust
    My server is crashing and I can't find an answer why. It all started after my datacenter upgrade RAM from 16 GB to 32 GB. I also found such logs in dmesg - they've started to show itself just before the first kernel panic: EXT4-fs error (device md2): ext4_ext_find_extent: bad header/extent in inode #97911179: invalid magic - magic 5f69, entries 28769, max 26988(0), depth 24939(0) EXT4-fs error (device md2): ext4_ext_remove_space: bad header/extent in inode #97911179: invalid magic - magic 5f69, entries 28769, max 26988(0), depth 24939(0) EXT4-fs error (device md2): ext4_mb_generate_buddy: EXT4-fs: group 20974: 8589 blocks in bitmap, 54896 in gd JBD: Spotted dirty metadata buffer (dev = md2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. EXT4-fs error (device md2): ext4_ext_split: inode #97911179: (comm pdflush) eh_entries 28769 != eh_max 26988! EXT4-fs (md2): delayed block allocation failed for inode 97911179 at logical offset 1039 with max blocks 1 with error -5 This should not happen!! Data will be lost EXT4-fs error (device md2): ext4_mb_generate_buddy: EXT4-fs: group 21731: 5 blocks in bitmap, 60762 in gd JBD: Spotted dirty metadata buffer (dev = md2, blocknr = 0). There's a risk of filesystem corruption in case of system crash. My system is CentOS 5.8 64-bit with latest kernel 2.6.18-308.20.1.el5. How can I check what is the reason of kernel panic without having an access to the KVM ? I have told my datacenter admins to check the memory in the server.

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  • Filter rows on the basis of "First Name" + "Last Name" in SQL

    - by Raghav Khunger
    Hi, I have a user table in my database which contains two columns FirstName and LastName. Now in my front end there is a textbox to filter out the users from this table. Let's suppose I am taking that input from the front end in the form of a input parameter "@SEARCHKEYWORD". I have created a sample below: DECLARE @Test TABLE ([ID] INT IDENTITY, [FNAME] NVARCHAR(100), [LNAME] NVARCHAR(100) ) INSERT INTO @Test( FNAME, LNAME ) SELECT 'John','Resig' UNION ALL SELECT 'Dave','Ward' UNION ALL SELECT 'Peter','Smith' UNION ALL SELECT 'Dave','Smith' UNION ALL SELECT 'Girija','Acharya' UNION ALL SELECT 'Devendra', 'Gujel' UNION ALL SELECT 'Arjit', 'Gupta' DECLARE @SEARCHKEYWORD NVARCHAR(100) SELECT * FROM @Test WHERE FNAME +' '+ LNAME LIKE @SEARCHKEYWORD i.e. so far I have thought of this query to filter out the rows but it is not giving the desired results: SELECT * FROM @Test WHERE FNAME +' '+ LNAME LIKE @SEARCHKEYWORD Here are the desired outputs which I needed for the inputs mentioned below: --WHEN @SEARCHKEYWORD='John Resig' --Desired OUTPUT: the row which contains 'John','Resig' --WHEN @SEARCHKEYWORD='Ac' --Desired OUTPUT: the row which contains 'Girija','Acharya' --WHEN @SEARCHKEYWORD='Smith' --Desired OUTPUT: the row which contains 'Peter','Smith' and 'Dave','Smith' --WHEN @SEARCHKEYWORD='g' --Desired OUTPUT: the row which contains 'Devendra', 'Gujel' and 'Arjit', 'Gupta' --WHEN @SEARCHKEYWORD='Smith' --Desired OUTPUT: the row which contains 'Peter','Smith' and 'Dave','Smith'

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  • I am getting a SQUID Error

    - by Dave
    Hello, What exactly is wrong here Entry in SQUID File--- httpd_accel_host virtual httpd_accel_port 80 httpd_accel_with_proxy on httpd_accel_uses_host_header on acl lan src 192.168.1.1 192.168.2.0/24 http_access allow localhost Error after: service squid restart 2010/02/01 14:24:29| Processing Configuration File: /etc/squid/squid.conf (depth 0) 2010/02/01 14:24:29| cache_cf.cc(361) parseOneConfigFile: squid.conf:10 unrecognized: 'broken_vary_encoding' 2010/02/01 14:24:29| WARNING: Netmasks are deprecated. Please use CIDR masks instead. 2010/02/01 14:24:29| WARNING: IPv4 netmasks are particularly nasty when used to compare IPv6 to IPv4 ranges. 2010/02/01 14:24:29| WARNING: For now we assume you meant to write /0 2010/02/01 14:24:29| WARNING: (B) '::/4294967200' is a subnetwork of (A) '::' 2010/02/01 14:24:29| WARNING: because of this '::' is ignored to keep splay tree searching predictable 2010/02/01 14:24:29| WARNING: You should probably remove '::/4294967200' from the ACL named 'all' 2010/02/01 14:24:29| WARNING: Netmasks are deprecated. Please use CIDR masks instead. 2010/02/01 14:24:29| WARNING: IPv4 netmasks are particularly nasty when used to compare IPv6 to IPv4 ranges. 2010/02/01 14:24:29| WARNING: For now we assume you meant to write /128 2010/02/01 14:24:29| aclParseIpData: unknown netmask '255.255.255.255' in '127.0.0.1/255.255.255.255' FATAL: Bungled squid.conf line 25: acl localhost src 127.0.0.1/255.255.255.255 Squid Cache (Version 3.1.0.14): Terminated abnormally. CPU Usage: 0.013 seconds = 0.006 user + 0.007 sys Maximum Resident Size: 0 KB Page faults with physical i/o: 0 Also please provide me with the simplest squid script for the proxy to run. Restrictions can be entered. Thanks Dave

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  • The Presentation Secrets of Steve Jobs

    - by guybarrette
    A few years go, I got interested in presentation styles after reading Cliff Atkinson’s Beyond Bullet Points book.  At that time, it was obvious that the Microsoft presentation culture was kind of missing the point by having far too many bullet points. I recently picked up Carmine Gallo’s The Presentation Secrets of Steve Jobs.  I enjoyed this short read (238 pages) book full of presentation tips.  The best advise that I got from reading this book is that you must have an antagonist in your presentation.  This will help the audience visualize and understand the problem (antagonist) and the solution (what you present).  When presenting a technical topic, it is easy to forget to explain what problem is being solved by using this new technology/technique/pattern/API. This is a great read for anyone giving presentations, technical or not.     var addthis_pub="guybarrette";

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  • The Presentation Secrets of Steve Jobs

    A few years go, I got interested in presentation styles after reading Cliff Atkinsons Beyond Bullet Points book.  At that time, it was obvious that the Microsoft presentation culture was kind of missing the point by having far too many bullet points. I recently picked up Carmine Gallos The Presentation Secrets of Steve Jobs.  I enjoyed this short read (238 pages) book full of presentation tips.  The best advise that I got from reading this book is that you must have an antagonist...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Windows 7 on an EEE PC 901 - Is it a practical change?

    - by Dave
    I am currently running WinXP on my EEE PC 901, and I'm happy to say that it runs really well. But this did not come with out significant manipulation of the OS. Here's the basic steps I took: Install XP Modify registry to install Install bare essential drivers Relocate page file to d:\ (remember, this model has two SSD's, one roughly 3.6gb, and the other roughly 16gb - XP won't run on the bigger drive, only the smaller one) Install remaining drivers skip normal updates, install service pack 2 straight away. modify system registry to place service pack backup folder into new Program Files directory on D drive (where software is being installed). Change My Documents folder to sit on D drive. Install .net framework Install remaining updates and service pack 3 (the hidden backup folders in the c:\Windows directory are deleted after every update as well as the contents of the service pack downloads folder in order to continually free up space). I have also found that Disktrix UltimateDefrag to be brilliant at keeping the system clean and tidy. This is roughly the order I did things in. In this configuration the machine works really well. QUESTION: Can this kind of configuration be implemented with Windows 7 to achieve the same result on this machine? Thanks in advance. Dave.

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  • rotate sprite and shooting bullets from the end of a cannon

    - by Alberto
    Hi all i have a problem in my Andengine code, I need , when I touch the screen, shoot a bullet from the cannon (in the same direction of the cannon) The cannon rotates perfectly but when I touch the screen the bullet is not created at the end of the turret This is my code: private void shootProjectile(final float pX, final float pY){ int offX = (int) (pX-canon.getSceneCenterCoordinates()[0]); int offY = (int) (pY-canon.getSceneCenterCoordinates()[1]); if (offX <= 0) return ; if(offY>=0) return; double X=canon.getX()+canon.getWidth()*0,5; double Y=canon.getY()+canon.getHeight()*0,5 ; final Sprite projectile; projectile = new Sprite( (float) X, (float) Y, mProjectileTextureRegion,this.getVertexBufferObjectManager() ); mMainScene.attachChild(projectile); int realX = (int) (mCamera.getWidth()+ projectile.getWidth()/2.0f); float ratio = (float) offY / (float) offX; int realY = (int) ((realX*ratio) + projectile.getY()); int offRealX = (int) (realX- projectile.getX()); int offRealY = (int) (realY- projectile.getY()); float length = (float) Math.sqrt((offRealX*offRealX)+(offRealY*offRealY)); float velocity = (float) 480.0f/1.0f; float realMoveDuration = length/velocity; MoveModifier modifier = new MoveModifier(realMoveDuration,projectile.getX(), realX, projectile.getY(), realY); projectile.registerEntityModifier(modifier); } @Override public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) { if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_MOVE){ double dx = pSceneTouchEvent.getX() - canon.getSceneCenterCoordinates()[0]; double dy = pSceneTouchEvent.getY() - canon.getSceneCenterCoordinates()[1]; double Radius = Math.atan2(dy,dx); double Angle = Radius * 180 / Math.PI; canon.setRotation((float)Angle); return true; } else if (pSceneTouchEvent.getAction() == TouchEvent.ACTION_DOWN){ final float touchX = pSceneTouchEvent.getX(); final float touchY = pSceneTouchEvent.getY(); double dx = pSceneTouchEvent.getX() - canon.getSceneCenterCoordinates()[0]; double dy = pSceneTouchEvent.getY() - canon.getSceneCenterCoordinates()[1]; double Radius = Math.atan2(dy,dx); double Angle = Radius * 180 / Math.PI; canon.setRotation((float)Angle); shootProjectile(touchX, touchY); } return false; } Anyone know how to calculate the coordinates (X,Y) of the end of the barrel to draw the bullet?

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  • How to Align Gun with Bullets

    - by Shane
    I have a top-down 2D shooter. I have an image of a player holding a gun, that rotates to face the mouse. Please note that the gun isn't a separate image tethered to the player, but rather part of the player. Right now, bullets are created at the player's x and y. This works when the player is facing the right way, but not when they rotate. The bullets move in the right direction, but don't come from the gun. How can I fix this? TL;DR: When the player rotates, bullets don't come from gun. public void fire() { angle = sprite.getRotation(); System.out.println(angle); x = sprite.getX(); y = sprite.getY(); Bullet b = new Bullet(x, y, angle); Utils.world.addBullet(b); }

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  • vector collision on polygon in 3d space detection/testing?

    - by LRFLEW
    In the 3d fps in java I'm working on, I need a bullet to be fired and to tell if it hit someone. All visual objects in the game are defined through OpenGL, so the object it can be colliding with can be any drawable polygon (although they will most likely be triangles and rectangles anyways). The bullet is not an object, but will be treated as a vector that instantaneously moves all the way across the map (like the snipper riffle in Halo). What's the best way to detect/test collisions with the polygon and the vector. I have access to OpenCL, however I have absolutely no experience with it. I am very early in the developmental stage, so if you think there's a better way of going about this, feel free to tell me (I barley have a player model to collide with anyways, so I'm flexible with it). Thanks

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  • Apache Name-based Virtual Hosts - configuring httpd.conf file

    - by Dave
    Hi there. I am running a web app on Tomcat at the following location on my server. /var/tomcat/webapps/SoccerApp I am looking to update the Tomcat httpd.conf file with the following virtual host... <VirtualHost *:80> DocumentRoot /var/tomcat/webapps/SoccerApp/MyTeam ServerName www.mysoccerapp.com </VirtualHost> This gives me a 404 error as the directory MyTeam does not exist. However my application behaves in a way that it uses this URL directory as the name of the soccer team for which to display data, so it will never be a physical folder on the server. None the less, I would like www.mysoccerapp.com to resolve to webapps/SoccerApp/MyTeam, even though the directory isnt there. does this make any sense? Any ideas on how to get this working. At the end of the day, i want to do the following... www.teamone.com -> runs /webapps/SoccerApp/TeamOne www.teamone.com -> runs /webapps/SoccerApp/TeamTwo ...where TeamOne and TeamTwo are not physical directories, but merely processed by my SoccerApp application as the current soccer team to display data for. Many many thanks! Dave.

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  • Multi-Threaded Pipelined Game Engine Data Synchronization Questions

    - by Douglas
    Let's say I'm setting up a worker pool based game engine with pipelining. Let's say I have 4 stages in my pipeline as such: Stage 1: Physics Stage 2: AI/Input Stage 3: Game Logic Stage 4: Rendering Now let's say that the physics detects a collision between a bullet and a character in stage 1. Two frames later the game logic may choose to remove that bullet from the simulation, however none of the other copies of the data for the other pipeline stages will get this information. How is this sort of thing and other things like it get handled? Do you generally make changes like this to every pipeline stage's data at the end of a frame?

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  • PowerShell 3.0 x64 bit broken after installing KB2506143

    - by Dave Parker
    I have searched using all kinds of variations on relevant terms and I cannot find a single other instance of someone else having this excact same problem, so I am hoping someone here may have a clue. Problem I installed Windows Management Framework 3.0 (KB2506143) by downloading and running Windows6.1-KB2506143-x64.msu from Microsoft.com. Once completed I rebooted my machine as requested. After rebooting and logging in, I try to run the 64-bit PowerShell command shell and it comes up for a second then goes away. The 32-bit shell seems to work fine, it is just the 64-bit one that fails. Looking in the Fusion logs, I found: *** Assembly Binder Log Entry (10/4/2012 @ 1:51:48 PM) *** The operation failed. Bind result: hr = 0x80070002. The system cannot find the file specified. Assembly manager loaded from: C:\Windows\Microsoft.NET\Framework64\v2.0.50727\mscorwks.dll Running under executable C:\WINDOWS\system32\WindowsPowerShell\v1.0\powershell.exe --- A detailed error log follows. === Pre-bind state information === LOG: User = ********\***** LOG: DisplayName = Microsoft.PowerShell.ConsoleHost, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL <remainder omitted> GacUtil reveals that there is a Microsoft.PowerShell.ConsoleHost, Version=1.0.0.0, but not 3.0.0.0. I tried uninstalling KB2506143 (which removed MSVCRT90.dll and caused Windows Live Messenger to fail on load after rebooting again, so I ran a repair in stall on Windows Live Essentials and that fixed the Messenger problem) and then re-installing it, but nothing changed. If it helps, here are what I think may be the relevant parts of my hardware/software environment. Environment Dell Latitude E6510, 8GB RAM Windows 7 Professional 64-bit with SP1 Visual Studio 2010 Professional installed (includes .NET 4.0) Visual Studio 2012 Professional installed Microsoft Forefront Client Security Any clues out there? Thanks, Dave

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  • 2D game - Missile shooting problem on Android

    - by Niksa
    Hello, I have to make a tank that sits still but moves his turret and shoots missiles. As this is my first Android application ever and I haven't done any game development either, I've come across a few problems... Now, I did the tank and the moving turret once I read the Android tutorial for the LunarLander sample code. So this code is based on the LunarLander code. But I'm having trouble doing the missile firing then SPACE button is being pressed. private void doDraw(Canvas canvas) { canvas.drawBitmap(backgroundImage, 0, 0, null); // draws the tank canvas.drawBitmap(tank, x_tank, y_tank, new Paint()); // draws and rotates the tank turret canvas.rotate((float) mHeading, (float) x_turret + mTurretWidth, y_turret); canvas.drawBitmap(turret, x_turret, y_turret, new Paint()); // draws the grenade that is a regular circle from ShapeDrawable class bullet.setBounds(x_bullet, y_bullet, x_bullet + width, y_bullet + height); bullet.draw(canvas); } UPDATE GAME method private void updateGame() throws InterruptedException { long now = System.currentTimeMillis(); if (mLastTime > now) return; double elapsed = (now - mLastTime) / 1000.0; mLastTime = now; // dUP and dDown, rotates the turret from 0 to 75 degrees. if (dUp) mHeading += 1 * (PHYS_SLEW_SEC * elapsed); if (mHeading >= 75) mHeading = 75; if (dDown) mHeading += (-1) * (PHYS_SLEW_SEC * elapsed); if (mHeading < 0) mHeading = 0; if (dSpace){ // missile Logic, a straight trajectorie for now x_bullet -= 1; y_bullet -= 1; //doesn't work, has to be updated every pixel or what? } boolean doKeyDown(int keyCode, KeyEvent msg) { boolean handled = false; synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_SPACE){ dSpace = true; handled = true; } if (keyCode == KeyEvent.KEYCODE_DPAD_UP){ dUp = true; handled = true; } if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN){ dDown = true; handled = true; } return handled; } } } a method run that runs the game... public void run() { while (mRun) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { if (mMode == STATE_RUNNING) updateGame(); doDraw(c); } } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } So the question would be, how do I make that the bullet is fired on a single SPACE key press from the turret to the end of the screen? Could you help me out here, I seem to be in the dark here... Thanks, Niksa

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  • Perfectly reproducable select statement default ordering issue....

    - by Dave
    Hi, I've recently been chasing an issue with a client's db... solution found, but impossible to recreate. Essentially, we're doing a Select * from mytable where ArbitraryColumn = 75 Where MyTable has an Identity column, called 'MyIndentityColumn' - incremented by one in each insert. Naturally, and normally I would assume that the order returned would be the order in which they are inserted (bad assumption, but one which was forced onto me, through an inherited application - which has been patched). Essentially, I would like suggestions as to why the database, when restored to my local machine (same OS, same SQL server version - 200 sp3) same collation, and same backup instance restored on it, as a test DB on the client site. When I perform the above select, I get them in order of insert (i.e. identity column ordered ascending). On the client, it seems random (but the same 'random' order each time)... A few other points: I have the same collation on my test server as client Same DB backup restored to a test only I can access Same SQL server version and service pack Same OS Test DB is a new DB - new log and MDF... I have the problem 'solved' by adding an explicit order by clause but I want to undertand the cause of the issue, given the exact nature of my attempts to recreate it beuing futile, and perfectly recreatable on the client server... Thanks in advance, Dave

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  • Working out of a vertex array for destrucible objects

    - by bobobobo
    I have diamond-shaped polygonal bullets. There are lots of them on the screen. I did not want to create a vertex array for each, so I packed them into a single vertex array and they're all drawn at once. | bullet1.xyz | bullet1.rgb | bullet2.xyz | bullet2.rgb This is great for performance.. there is struct Bullet { vector<Vector3f*> verts ; // pointers into the vertex buffer } ; This works fine, the bullets can move and do collision detection, all while having their data in one place. Except when a bullet "dies" Then you have to clear a slot, and pack all the bullets towards the beginning of the array. Is this a good approach to handling lots of low poly objects? How else would you do it?

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  • Interaction of a GUI-based App and Windows Service

    - by psubsee2003
    I am working on personal project that will be designed to help manage my media library, specifically recordings created by Windows Media Center. So I am going to have the following parts to this application: A Windows Service that monitors the recording folder. Once a new recording is completed that meets specific criteria, it will call several 3rd party CLI Applications to remove the commercials and re-encode the video into a more hard-drive friendly format. A controller GUI to be able to modify settings of the service, specifically add new shows to watch for, and to modify parameters for the CLI Applications A standalone (GUI-based) desktop application that can perform many of the same functions as the windows service, expect manually on specific files instead of automatically based on specific criteria. (It should be mentioned that I have limited experience with an application of this complexity, and I have absolutely zero experience with Windows Services) Since the 1st and 3rd bullet share similar functionality, my design plan is to pull the common functionality into a separate library shared by both parts applications, but these 2 components do not need to interact otherwise. The 2nd and 3rd bullets seem to share some common functionality, both will have a GUI, both will have to help define similar parameters (one to send to the service and the other to send directly to the CLI applications), so I can see some advantage to combining them into the same application. On the other hand, the standalone application (bullet #3) really does not need to interact with the service at all, except for possibly sharing a few common default parameters that can easily be put into an XML in a common location, so it seems to make more sense to just keep everything separate. The controller GUI (2nd bullet) is where I am stuck at the moment. Do I just roll this functionality (allow for user interaction with the service to update settings and criteria) into the standalone application? Or would it be a better design decision to keep them separate? Specifically, I'm worried about adding the complexity of communicating with the Windows Service to the standalone application when it doesn't need it. Is WCF the right approach to allow the controller GUI to interact with the Windows Service? Or is there a better alternative? At the moment, I don't envision a need for a significant amount of interaction, maybe just adding a new task once in a while and occasionally tweaking a parameter, but when something is changed, I do expect the windows service to immediately use the new settings.

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  • Observer Pattern Implementation

    - by user17028
    To teach myself basic game programming, I am going to program a clone of Pong. I will use the Observer design pattern, with an interface between the input and the game engine. However, I'm not sure what the interface should do. One idea I had was for the input interface to tell the game engine that (e.g.) the screen was clicked, then to let the game engine decide what to do with that information (shoot a bullet, for example). Another idea I had was for the input interface, having caught the mouse click, to tell the game engine to shoot a bullet. Which method would be better for me to use?

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  • WOL for Asus M5A97 built in Realtek Network Adapter

    - by madphp
    I cant get wake on lan to work for my built in network adapter. Its a ASUS M5A97 motherboard, and the network adapter is a Realtek PCIe GBE. I have Shutdown WakeOnLan - Enabled Wake on Magic Packet - Enabled Wake on Pattern Match - Enabled WOL & Shutdown Link Speed - 10 Mbps First I have set up a magic packet client to listen, and the packet is getting through. I have also checked these in Power Management for the network adapter. Allow the computer to turn off this device to save power Allow this device to wake the computer Allow a magic packet to wake the computer.

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  • Nagios3: Conditional operators for service checks?

    - by Dave
    I'm trying to setup Nagios to monitor my various using hostgroups to define 'machine roles', against which I run services to check the machines by role. However, I'd like to use conditional operators that would enable me to run the service check against an intersection of two host groups, rather than their unions... i.e. using &&, ||, or () operators. For example, imagine I have the following servers: www-eu: Linux WWW (Apache) server, in the EU www-us: Windows WWW (IIS) server, in the US (West coast) ftp-eu: Linux FTP server, in the EU ftp-us: Windows FTP server, in the US I would want to create the following host groups: US-Servers: www-us, ftp-us EU-Servers: www-eu, ftp-eu WWW-Servers: www-us, www-eu FTP-Servers: ftp-us, ftp-eu Now say I'm interested in checking the HTTP response time for my web servers. Then let's say this particular Nagios service is running from the US (West Coast), and that I have a command called *check_http_response_time*. This command will check the responsiveness of the HTTP server, which I can provide an argument which defines the max response time before raising critical. My command might look like: check_http_response_time $HOSTNAME$ 50 Now traditionally, I can run my checks by specifying a list of host or hostgroups. define service{ use local-service hostgroup_name WWW-Servers # Servers = www-us, www-eu servicegroups WWW Checks service_description Check HTTP Response Time check_command check_http_response_time!50 } However, with the above service definition, given my Nagios service is in US West, I could reasonably expect that my EU server will return critical. Really, I want different thresholds for each region (50 for US West, 200 for EU.) I would have to permutate my service for each host and set their custom threshold, or alternatively permutate out my service groups by role & region (i.e. WWW-Servers-EU), and run my specific thresholds against those. Though the latter is better, both are much messier than I'd like... What I would love, and what this post is asking for, is a way to use hostgroups to perform an intersection using conditional logic, rather than a simple union. It might look like: define service{ use local-service hostgroup_name WWW-Servers && US-Servers servicegroups WWW Checks service_description Check HTTP Response Time check_command check_http_response_time!50 } It then would run the check only against servers that are in both WWW-Servers and US-Servers, in my example, just www-us. The benefits of such a feature would be significant for Nagios services configured for large-scale. Is this feature available? If it isn't, will it be available in the future? Is there an alternative way to accomplish this given the most recent Nagios version? Any tips/suggestions are most appreciated! Dave

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  • Cisco: unable to negotiate IP using IPCP with Windows server

    - by lnk
    I am connecting to Windows server using PPP (for vpn), I establish connection but server does not respond me for my address requests: *Mar 23 00:40:06.055: Vi1 MS-CHAP-V2: I CHALLENGE id 0 len 25 from "MSDC" *Mar 23 00:40:06.063: Vi1 MS CHAP V2: Using hostname from interface CHAP *Mar 23 00:40:06.063: Vi1 MS CHAP V2: Using password from interface CHAP *Mar 23 00:40:06.067: Vi1 MS-CHAP-V2: O RESPONSE id 0 len 69 from "XXX" *Mar 23 00:40:06.087: Vi1 PPP: I pkt type 0xC223, datagramsize 50 link[ppp] *Mar 23 00:40:06.087: Vi1 MS-CHAP-V2: I SUCCESS id 0 len 46 msg is "S=XXX" *Mar 23 00:40:06.087: Vi1 MS CHAP V2 No Password found for : XXX *Mar 23 00:40:06.091: Vi1 MS CHAP V2 Check AuthenticatorResponse Success for : XXX *Mar 23 00:40:06.091: Vi1 IPCP: O CONFREQ [Closed] id 1 len 20 *Mar 23 00:40:06.091: Vi1 IPCP: VSO OUI 0x00000C kind 1 (0x000A00000C0100000000) *Mar 23 00:40:06.091: Vi1 IPCP: Address 0.0.0.0 (0x030600000000) *Mar 23 00:40:07.091: %LINEPROTO-5-UPDOWN: Line protocol on Interface Virtual-Access1, changed state to up *Mar 23 00:40:07.091: Vi1 LCP: O ECHOREQ [Open] id 1 len 12 magic 0x194CAFCF *Mar 23 00:40:07.103: Vi1 LCP-FS: I ECHOREP [Open] id 1 len 12 magic 0x361B62E5 *Mar 23 00:40:07.103: Vi1 LCP-FS: Received id 1, sent id 1, line up *Mar 23 00:40:08.083: Vi1 IPCP: TIMEout: State REQsent *Mar 23 00:40:08.083: Vi1 IPCP: O CONFREQ [REQsent] id 2 len 20 *Mar 23 00:40:08.083: Vi1 IPCP: VSO OUI 0x00000C kind 1 (0x000A00000C0100000000) *Mar 23 00:40:08.083: Vi1 IPCP: Address 0.0.0.0 (0x030600000000) *Mar 23 00:40:10.099: Vi1 IPCP: TIMEout: State REQsent *Mar 23 00:40:10.099: Vi1 IPCP: O CONFREQ [REQsent] id 3 len 20 *Mar 23 00:40:10.099: Vi1 IPCP: VSO OUI 0x00000C kind 1 (0x000A00000C0100000000) *Mar 23 00:40:10.099: Vi1 IPCP: Address 0.0.0.0 (0x030600000000) *Mar 23 00:40:12.115: Vi1 IPCP: TIMEout: State REQsent *Mar 23 00:40:12.115: Vi1 IPCP: O CONFREQ [REQsent] id 4 len 20 *Mar 23 00:40:12.115: Vi1 IPCP: VSO OUI 0x00000C kind 1 (0x000A00000C0100000000) *Mar 23 00:40:12.115: Vi1 IPCP: Address 0.0.0.0 (0x030600000000) *Mar 23 00:40:12.211: Vi1 LCP: O ECHOREQ [Open] id 2 len 12 magic 0x194CAFCF *Mar 23 00:40:12.219: Vi1 LCP-FS: I ECHOREP [Open] id 2 len 12 magic 0x361B62E5 *Mar 23 00:40:12.219: Vi1 LCP-FS: Received id 2, sent id 2, line up *Mar 23 00:40:14.131: Vi1 IPCP: TIMEout: State REQsent *Mar 23 00:40:14.131: Vi1 IPCP: O CONFREQ [REQsent] id 5 len 20 *Mar 23 00:40:14.131: Vi1 IPCP: VSO OUI 0x00000C kind 1 (0x000A00000C0100000000) *Mar 23 00:40:14.131: Vi1 IPCP: Address 0.0.0.0 (0x030600000000) *Mar 23 00:40:16.147: Vi1 IPCP: TIMEout: State REQsent *Mar 23 00:40:16.147: Vi1 IPCP: O CONFREQ [REQsent] id 6 len 20 *Mar 23 00:40:16.147: Vi1 IPCP: VSO OUI 0x00000C kind 1 (0x000A00000C0100000000) *Mar 23 00:40:16.147: Vi1 IPCP: Address 0.0.0.0 (0x030600000000) *Mar 23 00:40:17.331: Vi1 LCP: O ECHOREQ [Open] id 3 len 12 magic 0x194CAFCF *Mar 23 00:40:17.343: Vi1 LCP-FS: I ECHOREP [Open] id 3 len 12 magic 0x361B62E5 *Mar 23 00:40:17.343: Vi1 LCP-FS: Received id 3, sent id 3, line up You see: My router asks for address, but only keepalives are on line. But the same server works with windows client!! ! version 12.4 no service pad service timestamps debug datetime msec service timestamps log datetime msec no service password-encryption service internal ! hostname Router ! boot-start-marker boot-end-marker ! ! no aaa new-model ! resource policy ! ip subnet-zero ! ! ip cef vpdn enable ! vpdn-group pptp request-dialin protocol pptp pool-member 1 initiate-to ip XXXX ! ! ! ! ! ! ! bridge irb ! ! interface ATM0 no ip address shutdown no atm ilmi-keepalive dsl operating-mode auto ! interface FastEthernet0 ! interface FastEthernet1 ! interface FastEthernet2 ! interface FastEthernet3 ! interface Dot11Radio0 no ip address shutdown speed basic-1.0 basic-2.0 basic-5.5 6.0 9.0 basic-11.0 12.0 18.0 24.0 36.0 48.0 54.0 station-role root ! interface Vlan1 no ip address bridge-group 1 ! interface Dialer0 ip address negotiated encapsulation ppp dialer pool 1 dialer idle-timeout 0 dialer string XXX dialer persistent dialer vpdn dialer-group 1 keepalive 5 3 no cdp enable ppp authentication ms-chap-v2 optional ppp eap refuse ppp chap hostname XXX ppp chap password 0 XXX ppp ipcp mask request ppp ipcp ignore-map ppp ipcp address accept ! interface BVI1 mac-address XXX.XXX.XXX ip address dhcp ! ip classless ip route 172.0.0.0 255.0.0.0 Dialer0 ! no ip http server no ip http secure-server ! dialer-list 1 protocol ip permit ! control-plane ! bridge 1 protocol vlan-bridge bridge 1 route ip ! line con 0 no modem enable line aux 0 line vty 0 4 login ! scheduler max-task-time 5000 end

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  • Connect macbook to my LAN through a VPN - best solution?

    - by LewisMc
    So I have a LAN connected via a ADSL/PPPoA, this is using a bog-standard DLink router supplied by my ISP (talktalk UK). I have a NAS within the LAN that is running FreeNAS and I want to be able to connect to it when I'm out and about. It's running an atom so it's quite low on juice consumption but I don't want to have it on all day and night so I've been waking it via a magic packet and booting it down from the web admin when I need it. So I want to connect to the LAN, I presume via a VPN, to be able to send a magic packet. But what is the best method to accomplish this, or is there an easier way? I've been looking at the cisco 857 integrated router and the Netgear prosafe 318(behind modem) but not sure If I'm on the right track with what I want to achieve as I've not much experience or knowledge with VPN's or networking (software engineering student). I have tried port forwarding but to no avail, either with magic packets or even connecting outside the LAN via DYNDNS. Thanks,

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  • Connect macbook to my LAN through a VPN - best solution? [closed]

    - by LewisMc
    So I have a LAN connected via a ADSL/PPPoA, this is using a bog-standard DLink router supplied by my ISP (talktalk UK). I have a NAS within the LAN that is running FreeNAS and I want to be able to connect to it when I'm out and about. It's running an atom so it's quite low on juice consumption but I don't want to have it on all day and night so I've been waking it via a magic packet and booting it down from the web admin when I need it. So I want to connect to the LAN, I presume via a VPN, to be able to send a magic packet. But what is the best method to accomplish this, or is there an easier way? I've been looking at the cisco 857 integrated router and the Netgear prosafe 318(behind modem) but not sure If I'm on the right track with what I want to achieve as I've not much experience or knowledge with VPN's or networking (software engineering student). I have tried port forwarding but to no avail, either with magic packets or even connecting outside the LAN via DYNDNS. Thanks,

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  • How to balance a non-symmetric "extension" based game?

    - by Klaim
    Most strategy games have fixed units and possible behaviours. However, think of a game like Magic The Gathering : each card is a set of rules. Regularly, new sets of card types are created. I remember that the firsts editions of the game have been said to be prohibited in official tournaments because the cards were often too powerful. Later extensions of the game provided more subtle effects/rules in cards and they managed to balance the game apparently effectively, even if there is thousands of different cards possible. I'm working on a strategy game that is a bit in the same position : every units are provided by extensions and the game is thought to be extended for some years, at least. The effects variety of the units are very large even with some basic design limitations set to be sure it's manageable. Each player choose a set of units to play with (defining their global strategy) before playing (like chooseing a themed deck of Magic cards). As it's a strategy game (you can think of Magic as a strategy game too in some POV), it's essentially skirmish based so the game have to be fair, even if the players don't choose the same units before starting to play. So, how do you proceed to balance this type of non-symmetric (strategy) game when you know it will always be extended? For the moment, I'm trying to apply those rules but I'm not sure it's right because I don't have enough design experience to know : each unit would provide one unique effect; each unit should have an opposite unit that have an opposite effect that would cancel each others; some limitations based on the gameplay; try to get a lot of beta tests before each extension release? Looks like I'm in the most complex case?

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