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  • Returning a reference from a Class member?

    - by nebukadnezzar
    Hi, I've a class that basically looks like this: class App { public function newTemplate($filename, $vars=array()) { $smarty = new Smarty; $smarty->compile_dir = $this->template_compile_path; if(count($vars) > 0) { foreach($vars as $v_key => $v_name) { $smarty->assign($v_key, $v_name); } } return $smarty; } } However, when I create a Instance of 'App', the reference to $smarty seems broken, as every call to the membermethods don't seem to do anything: $app = new App; $tpl = $app->newTemplate("index.tmpl"); $tpl->assign("foo", "bar"); // {$foo} does not appear with "bar" in the template Now I wonder why? Of course I tried to use references: ... public function &newTemplate() ... ... But that doesn't work. Variable references don't seem to work either: ... $tpl = &$app->newTemplate("index.tmpl"); ... What is causing PHP here not to return a proper reference? Help is very appreciated!

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  • Saving objects in servlet session and java.io.NotSerializableException

    - by EugeneP
    SEVERE: IOException while loading persisted sessions: java.io.WriteAbortedException: writi ng aborted; java.io.NotSerializableException: That means this object cannot be persisted on hard disk. Does it imply that it's not safe to keep in Session objects that do not implement "Serializable"? I haven't heard that there are limitations on saving non-serializable objects in Session object. It simply means that Tomcat will always keep them in memory, right?

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  • Saving objects in servlet session and java.io.NotSerializableException

    - by EugeneP
    SEVERE: IOException while loading persisted sessions: java.io.WriteAbortedException: writi ng aborted; java.io.NotSerializableException: That means this object cannot be persisted on hard disk. Does it imply that it's not safe to keep in Session objects that do not implement "Serializable"? I haven't heard that there are limitations on saving non-serializable objects in Session object. It simply means that Tomcat will always keep them in memory, right?

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  • Reducing unnecessary same values in Class member variables ....

    - by Freshblood
    class A { public int a; public int c; } i will create 10 instances from A.Then i will create 15 instances from A again... go on. first 10 instance will have same value for a variable and next 15 instances will have again same value for a.But I don't mean that both group has same values for a .Problem is create same a value 10 times in first group and 15 times in second group on memory unnecessary. What would be Best solution or solutions for reduce unnecessary datas in this situation?

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  • F# Objects &ndash; Integration with the other .Net Languages &ndash; Part 2

    - by MarkPearl
    So in part one of my posting I covered the real basics of object creation. Today I will hopefully dig a little deeper… My expert F# book brings up an interesting point – properties in F# are just syntactic sugar for method calls. This makes sense… for instance assume I had the following object with the property exposed called Firstname. type Person(Firstname : string, Lastname : string) = member v.Firstname = Firstname I could extend the Firstname property with the following code and everything would be hunky dory… type Person(Firstname : string, Lastname : string) = member v.Firstname = Console.WriteLine("Side Effect") Firstname   All that this would do is each time I use the property Firstname, I would see the side effect printed to the screen saying “Side Effect”. Member methods have a very similar look & feel to properties, in fact the only difference really is that you declare that parameters are being passed in. type Person(Firstname : string, Lastname : string) = member v.FullName(middleName) = Firstname + " " + middleName + " " + Lastname   In the code above, FullName requires the parameter middleName, and if viewed from another project in C# would show as a method and not a property. Precomputation Optimizations Okay, so something that is obvious once you think of it but that poses an interesting side effect of mutable value holders is pre-computation of results. All it is, is a slight difference in code but can result in quite a huge saving in performance. Basically pre-computation means you would not need to compute a value every time a method is called – but could perform the computation at the creation of the object (I hope I have got it right). In a way I battle to differentiate this from lazy evaluation but I will show an example to explain the principle. Let me try and show an example to illustrate the principle… assume the following F# module namespace myNamespace open System module myMod = let Add val1 val2 = Console.WriteLine("Compute") val1 + val2 type MathPrecompute(val1 : int, val2 : int) = let precomputedsum = Add val1 val2 member v.Sum = precomputedsum type MathNormalCompute(val1 : int, val2 : int) = member v.Sum = Add val1 val2 Now assume you have a C# console app that makes use of the objects with code similar to the following… using System; using myNamespace; namespace CSharpTest { class Program { static void Main(string[] args) { Console.WriteLine("Constructing Objects"); var myObj1 = new myMod.MathNormalCompute(10, 11); var myObj2 = new myMod.MathPrecompute(10, 11); Console.WriteLine(""); Console.WriteLine("Normal Compute Sum..."); Console.WriteLine(myObj1.Sum); Console.WriteLine(myObj1.Sum); Console.WriteLine(myObj1.Sum); Console.WriteLine(""); Console.WriteLine("Pre Compute Sum..."); Console.WriteLine(myObj2.Sum); Console.WriteLine(myObj2.Sum); Console.WriteLine(myObj2.Sum); Console.ReadKey(); } } } The output when running the console application would be as follows…. You will notice with the normal compute object that the system would call the Add function every time the method was called. With the Precompute object it only called the compute method when the object was created. Subtle, but something that could lead to major performance benefits. So… this post has gone off in a slight tangent but still related to F# objects.

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  • Derived template override return type of member function C++

    - by Ruud v A
    I am writing matrix classes. Take a look at this definition: template <typename T, unsigned int dimension_x, unsigned int dimension_y> class generic_matrix { ... generic_matrix<T, dimension_x - 1, dimension_y - 1> minor(unsigned int x, unsigned int y) const { ... } ... } template <typename T, unsigned int dimension> class generic_square_matrix : public generic_matrix<T, dimension, dimension> { ... generic_square_matrix(const generic_matrix<T, dimension, dimension>& other) { ... } ... void foo(); } The generic_square_matrix class provides additional functions like matrix multiplication. Doing this is no problem: generic_square_matrix<T, 4> m = generic_matrix<T, 4, 4>(); It is possible to assign any square matrix to M, even though the type is not generic_square_matrix, due to the constructor. This is possible because the data does not change across children, only the supported functions. This is also possible: generic_square_matrix<T, 4> m = generic_square_matrix<T, 5>().minor(1,1); Same conversion applies here. But now comes the problem: generic_square_matrix<T, 4>().minor(1,1).foo(); //problem, foo is not in generic_matrix<T, 3, 3> To solve this I would like generic_square_matrix::minor to return a generic_square_matrix instead of a generic_matrix. The only possible way to do this, I think is to use template specialisation. But since a specialisation is basically treated like a separate class, I have to redefine all functions. I cannot call the function of the non-specialised class as you would do with a derived class, so I have to copy the entire function. This is not a very nice generic-programming solution, and a lot of work. C++ almost has a solution for my problem: a virtual function of a derived class, can return a pointer or reference to a different class than the base class returns, if this class is derived from the class that the base class returns. generic_square_matrix is derived from generic_matrix, but the function does not return a pointer nor reference, so this doesn't apply here. Is there a solution to this problem (possibly involving an entirely other structure; my only requirements are that the dimensions are a template parameter and that square matrices can have additional functionality). Thanks in advance, Ruud

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  • WCF Compare objects on client

    - by Petoj
    Well i have a WCF service and has to methods one that gives a list of a object and one that gives a list of objects.. the object returned from method one is part of the list from method two. Im using wpf and binding a combo box to the two the results.. but the problem is that the combo box dosent know how to compare the objects as WCF did not generate this for me.. is there some way to fix this??

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  • dao as a member of a servlet - normal?

    - by EugeneP
    I guess, DAO is thread safe, does not use any class members. So can it be used without any problem as a private field of a Servlet ? We need only one copy, and multiple threads can access it simultaneously, so why bother creating a local variable, right?

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  • Call to a member function fetch_assoc() on a non-object

    - by Joann
    I'm a super beginner. I did find related questions here but I think they're too advanced for my skills. :-( Here's my function: function get_fname($un){ $registerquery = $this->conn->query("SELECT f_name FROM tz_members WHERE usr='".$un."'"); while ($row = $registerquery->fetch_assoc()) { return $fname = $row[$un]; } } Any help plsss??

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  • Dynamic allocating of const member structures

    - by Willy
    I've got class which is using plain-only-data struct with const variables and I'm not sure, if I'm allocating these structures in a proper way. It looks more or less like: #include <cstdlib> #include <iostream> using std::cout; using std::endl; struct some_const_struct { const int arg1; const int arg2; }; class which_is_using_above_struct { public: some_const_struct* m_member; const some_const_struct* const m_const_member; public: const some_const_struct& get_member() const { return *m_member; } const some_const_struct& get_const_member() const { return *m_const_member; } void set_member(const int a, const int b) { if(m_member != NULL) { delete m_member; m_member = NULL; } m_member = new some_const_struct((some_const_struct){a, b}); } explicit which_is_using_above_struct(const int a, const int b) : m_const_member(new some_const_struct((const some_const_struct){a, b})) { m_member = NULL; } ~which_is_using_above_struct() { if(m_member != NULL) { delete m_member; } if(m_const_member != NULL) { delete m_const_member; } } }; int main() { which_is_using_above_struct c(1, 2); c.set_member(3, 4); cout << "m_member.arg1 = " << c.get_member().arg1 << endl; cout << "m_member.arg2 = " << c.get_member().arg2 << endl; cout << "m_const_member.arg1 = " << c.get_const_member().arg1 << endl; cout << "m_const_member.arg2 = " << c.get_const_member().arg2 << endl; return 0; } I'm just not quite sure if the statement: m_member = new some_const_struct((some_const_struct){a, b}); doesn't produce unnessesary use of some_const_struct's copy constructor, ergo allocating that struct twice. What do you think? And is it reasonable to make that struct's members const? (they're not supposed to change in their lifetime at all)

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  • How to pass objects to functions in C++?

    - by Rakesh K
    I am new to C++ programming, but I have experience in Java. I need guidance on how to pass objects to functions in C++. Do I need to pass pointers, references, or non-pointer and non-reference values? I remember in Java there are no such issues since we pass just the variable that holds reference to the objects. It would be great if you could also explain where to use each of those options.

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  • Fatal error: Call to a member function escape() on a non-object in .....on line 10

    - by danyo
    i am making a simple javascript login form for wordpress. i have the form submitting to the following bit of php to handle the login: <?php get_header(); global $user_ID; if (!$user_ID) { if($_POST){ //We shall SQL escape all inputs $username = $wpdb->escape($_REQUEST['username']); $password = $wpdb->escape($_REQUEST['password']); $remember = $wpdb->escape($_REQUEST['rememberme']); if($remember) $remember = "true"; else $remember = "false"; $login_data = array(); $login_data['user_login'] = $username; $login_data['user_password'] = $password; $login_data['remember'] = $remember; $user_verify = wp_signon( $login_data, false ); //wp_signon is a wordpress function which authenticates a user. It accepts user info parameters as an array. if ( is_wp_error($user_verify) ) { echo "<span class='error'>Invalid username or password. Please try again!</span>"; exit(); } else { echo "<script type='text/javascript'>window.location='". get_bloginfo('url') ."'</script>"; exit(); } } else { //get_header(); ?> any ideas on why i am getting the error? Cheers, Dan

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  • Django admin, filter objects by ManyToMany reference

    - by Nick Z
    Hello! There's photologue application, simple photo gallery for django, implementing Photo and Gallery objects. Gallery object has ManyToMany field, which references Photo objects. I need to be able to get list of all Photos for a given Gallery. Is it possible to add Gallery filter to Photo's admin page? If it's possible, how to do it best?

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  • How to mock static member variables

    - by pkrish
    I have a class ClassToTest which has a dependency on ClassToMock. public class ClassToMock { private static final String MEMBER_1 = FileReader.readMemeber1(); protected void someMethod() { ... } } The unit test case for ClassToTest. public class ClassToTestTest { private ClassToMock _mock; @Before public void setUp() throws Exception { _mock = mock(ClassToMock.class) } } When mock is called in the setUp() method, FileReader.readMemeber1(); is executed. Is there a way to avoid this? I think one way is to initialize the MEMBER_1 inside a method. Any other alternatives? Thanks!

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  • Solr return whether member is in multivalued field

    - by ??iu
    Is there any way to return in the fields list whether a value exists as one of the values of a multivalued field? E.g., if your schema is <schema> ... <field name="user_name" type="text" indexed="true" stored="true" required="true" /> <field name="follower" type="integer" indexed="true" stored="true" multiValued="true" /> ... </schema> A sample document might look like: <doc> <field name="user_name">tester blah</field> <field name="follower">1</field> <field name="follower">62</field> <field name="follower">63</field> <field name="follower">64</field> </doc> I would like to be able to query for, say, "tester" and follower:62 and have it match "tester blah" and have some indication of whether 62 is a follower or not in the results.

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  • Add objects to NSMutableArray

    - by iorf
    I'm trying to add objects to NSMutableArray (categoriasArray), but its not done by the iterator: @synthesize categoriasArray; for (int i = 0; i < [categories count]; i++) { categoria *cat = [[categoria alloc] initWithDictionary:[categories objectAtIndex:i]]; [self.categoriasArray addObject:cat]; cat=nil; } After the for iterator, categoriasArray has 0 objects. Many thanks

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  • Flexible array member in C-structure

    - by Arpan
    Quoting from the C-std section 6.7.2.1, struct s { int n; double d[]; }; This is a valid structure declaration. I am looking for some practical use of this kind of syntax. To be precise, how is this construct any more or less powerful than keeping a double* as the 2nd element? Or is this another case of 'you-can-do-it-in-multiple-ways'? Arpan

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  • How to serialize a Linq to Sql object graph without hiding the child's "Parent" member

    - by Richard B
    Without hiding the Child object's reference to the Parent object, has anyone been able to use an XmlSerializer() object to move a Linq to SQL object to an XML document, or is the only appropriate way of handling this to create a custom serialization/deserialization class to handle moving the data to/from the xml document? I don't like the idea of hiding the child object's reference to the parent object is why I'm asking. Thx.

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  • C++ offset of member variables?

    - by anon
    I have: class Foo { int a; int b; std::string s; char d; }; Now, I want to know the offset of a, b, s, d given a Foo* I.e. suppose I have: Foo *foo = new Foo(); (char*) foo->b == (char*) foo + ?? ; // what expression should I put in ?

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