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  • How to replace avconv with (the real) ffmpeg and have it work right?

    - by u2n
    Anyone know how to install the real, current ffmpeg (not the older version by avconv that comes w/ Ubuntu) without having the problems mentioned here? Reasons: Everything works (or so many have written), Use the new syntax, and After some research -- and without getting into the controversy -- I simply believe the packagers made a mistake going with avconv. This is a fix. Apparently this isn't as easy as it should be due to versioning conflicts, and that avconv and ffmpeg can't coexist on the same machine (noted in the above post). Though at least one guide mentions installing ffmpeg locally (~) to achieve coexistence. My release is Precise 12.04.3 LTS, but it appears this would apply to newer ones also.

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  • What is the right way to group this project into classes?

    - by sigil
    I originally asked this on SO, where it was closed and recommended that I ask it here instead. I'm trying to figure out how to group all the functions necessary for my project into classes. The goal of the project is to execute the following process: Get the user's FTP credentials (username & password). Check to make sure the credentials establish a valid connection to the FTP server. Query several Sharepoint lists and join the results of those queries to create a list of items that need to have action taken on them. Each item in the list has a folder. For each item: Zip the contents of the folder. Upload the folder to the FTP server using SFTP Update the item's Sharepoint data. Email the user an Excel report showing, e.g., Items without folder paths Items that failed to zip or upload Steps 2-5 are performed on a periodic basis; if step 2 returns an invalid connection, the user is alerted and the process returns to step 1. If at any point the user presses a certain key, the process terminates. I've defined the following set of classes, each of which is in its own .cs file: SFTP: file transfer processes DataHandler: Sharepoint data retrieval/querying/updating processes. Also makes and uploads the zip files. Exceptions: Not just one class, this is the .cs file where I have all of my exception classes. Report: Builds and sends the report. Program: The main class for running the program. I recognize that the DataHandler class is a god object, but I don't have a good idea of how to refactor it. I feel like it should be more fine-grained than just breaking it into Sharepoint, Zip, and Upload, but maybe that's it. Also, I haven't yet worked out how to combine the periodic behavior with the "wait for user input at any point in the process" part; I think that involves threads, which means other classes to manage the threads... I'm not that well-versed in design patterns, but is there one that fits this project well? If this is too big of a topic to neatly explain in an SO answer, I'll also accept a link to a good tutorial on what I'm trying to do here.

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  • Finding the left-most and right-most points of a list. std::find_if the right way to go?

    - by Tom
    Hi, I have a list of Point objects, (each one with x,y properties) and would like to find the left-most and right-most points. I've been trying to do it with find_if, but i'm not sure its the way to go, because i can't seem to pass a comparator instance. Is find_if the way to go? Seems not. So, is there an algorithm in <algorithm> to achieve this? Thanks in advance. #include <iostream> #include <list> #include <algorithm> using namespace std; typedef struct Point{ float x; float y; } Point; bool left(Point& p1,Point& p2) { return p1.x < p2.x; } int main(){ Point p1 ={-1,0}; Point p2 ={1,0}; Point p3 ={5,0}; Point p4 ={7,0}; list <Point> points; points.push_back(p1); points.push_back(p2); points.push_back(p3); points.push_back(p4); //Should return an interator to p1. find_if(points.begin(),points.end(),left); return 0; }

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  • Intermittent 404 on select assets, LAMP stack

    - by Tom Lagier
    We have a LAMP stack WordPress server that is serving most assets correctly. However, one plugin's CSS file and several images are returning soft 404s roughly 20% of the time. I can't find any reference to the 404 in the access logs, but the browser is definitely receiving a 404 response from somewhere (WordPress, I would assume). When I use an alias URL that does not match the site URL but does resolve to the asset path, the resource loads correctly 100% of the time. However, using the site url only resolves for the select, problematic assets 20% of the time. You can test one of the problematic assets here: http://www.mreco.org/wp-content/uploads/2014/05/zero-cost.jpg However the alias link always resolves correctly: http://mr-eco.wordpress.promocampaigns.com/wp-content/uploads/2014/05/zero-cost.jpg Stranger, if I attempt to access outdated content that definitely does not exist on the server, at the live URL it returns the content roughly 50% of the time. Using the alias link, it 404s 100% of the time - the correct behavior. Error log and PHP error log are clean. A sample access log (pulled from grep 'zero-cost.jpg' /var/log/httpd/mr-eco-access_log) from several refreshes of the live direct link (where I am not seeing any 404's): 10.166.202.202 - - [28/May/2014:20:27:41 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 304 - 10.166.202.202 - - [28/May/2014:20:27:42 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 304 - 10.166.202.202 - - [28/May/2014:20:27:43 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 304 - 10.166.202.202 - - [28/May/2014:20:27:43 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 304 - 10.176.201.37 - - [28/May/2014:20:27:56 +0000] "GET /wp-content/uploads/2014/05/zero-cost.jpg HTTP/1.1" 200 57027 Chrome's dev tools list the following network activity before displaying 404 page content: zero-cost.jpg /wp-content/uploads/2014/05 GET 404 Not Found text/html Other 15.9?KB 73.2?KB 953?ms 947?ms My Apache configuration is standard, I've listed the virtual host entry and .htaccess file below. I can provide other parts of Apache config if necessary. Virtual host: <VirtualHost *:80> DocumentRoot /var/www/public_html/mr-eco.wordpress.promocampaigns.com ServerName www.mreco.org ServerAlias mreco.org mr-eco.wordpress.promocampaigns.com ErrorLog logs/mr-eco-error_log CustomLog logs/mr-eco-access_log common <Directory /var/www/public_html/mr-eco.wordpress.promocampaigns.com> AllowOverride All SetOutputFilter DEFLATE </Directory> </VirtualHost> .htaccess: # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress I have checked for multiple A records and can confirm that there is a single A record pointing at the domain: ;; ANSWER SECTION: mreco.org. 60 IN A 50.18.58.174 I'm fairly new to systems administration, and at a complete loss as to what could cause this. In the past, inconsistently 404ing assets have been because of out-of-sync instances behind a load balancer. In this case, it is a single instance behind the load balancer. Because of the inconsistency, it feels like a caching issue. We don't make use of Apache caching, and as far as I know WordPress should not be caching either. What I've done so far: Reset WordPress permalinks Disabled WordPress plugins Re-generated WordPress .htaccess file Swapped ServerName and ServerAlias directives Cleared browser cache Confirmed disk location of resources Checked PHP, access, and error logs Confirmed correct DNS setup (can post if necessary) I'm at a total loss. Thanks for helping me out!

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  • Are you supposed to type '6' with the left hand or the right hand?

    - by Joey Adams
    A few weeks ago, I did a Google Images search for keyboard finger charts to see which fingers I'm supposed to be using to type which keys. According to the charts, '6' is supposed to be typed with the right hand: (as shown on en.wikipedia.org/wiki/Typing) However, today I spotted a split keyboard in a store with the '6' on the left side of the split. Indeed, an image search for split keyboards indicates that this is the norm: (as shown on en.wikipedia.org/wiki/Microsoft_Natural_keyboard) When doing touch typing "correctly", should I go with the finger charts (type 6 with my right hand), or should I go with the split keyboards (type 6 with my left hand)? <troll> Is this just another example of Microsoft not following the standards? </troll>

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  • Logitech Revue - tv picture extends too far off left/right side of tv?

    - by super user
    Hi, I got a logitech revue (for google tv). I hooked it up, works ok, but the picture is not fitting horizontally in my hdtv. The hdtv is a Sony Bravia, 2010 model. The tv picture is fitting vertically just fine, but it looks like the left and right ends of the picture extend way off farther than they should be. In other words, it looks like the picture is starting about 4 inches to the left of the left side of the tv, and extends 4 inches past the right edge of the tv. I know in menu - settings you have an option to "maximize" your picture, which works for the vertical directions, but the horizontal directions seem convinced that they're maximized properly and I cannot adjust. Any help here? Thanks

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  • Why can't I right click on flash videos in Chrome? (Ubuntu 9.10)

    - by user242065
    I'm trying to change the "quality" to low of a Hulu video so I can full screen it with out it being choppy but right click does nothing. When I right click in firefox it brings up a menu. I'm running Chrome on Ubuntu 9.10, is any one else having this issue I tried Google and got nothing back. I use chrome as my main browser, I have to switch to firefox every time I watch Hulu videos. Is there another way I cant change the quality of the flash video in Chrome?

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  • Is there a way to customize items on the right side of start menu in Windows 7?

    - by Basara
    OK I know I can right click on it and select properties... But it only allows me to decide whether an item is shown or hidden. What I want is, adjust item position on the start menu right side. More specifically, I want to put the item "games" in the same group where personal folders are. It makes perfectly no sense to put "games" with "computer" and "network" in same group. Or is there a registry tweak can make this possible? Thanks.

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  • Example map-reduce oozie program not working on CDH 4.5

    - by user2002748
    I am using Hadoop (CDH 4.5) on my mac since some time now, and do run map reduce jobs regularly. I installed oozie recently (again, CDH4.5) following instructions at: http://archive.cloudera.com/cdh4/cdh/4/oozie-3.3.2-cdh4.5.0/DG_QuickStart.html, and tried to run sample programs provided. However, it always fails with the following error. Looks like the workflow is not getting run at all. The Console URL field in the Job info is also empty. Could someone please help on this? The relevant snippet of the Oozie Job log follows. 2014-06-10 17:27:18,414 INFO ActionStartXCommand:539 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@:start:] Start action [0000000-140610172702069-oozie-usrX-W@:start:] with user-retry state : userRetryCount [0], userRetryMax [0], userRetryInterval [10] 2014-06-10 17:27:18,417 WARN ActionStartXCommand:542 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@:start:] [***0000000-140610172702069-oozie-usrX-W@:start:***]Action status=DONE 2014-06-10 17:27:18,417 WARN ActionStartXCommand:542 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@:start:] [***0000000-140610172702069-oozie-usrX-W@:start:***]Action updated in DB! 2014-06-10 17:27:18,576 INFO ActionStartXCommand:539 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@mr-node] Start action [0000000-140610172702069-oozie-usrX-W@mr-node] with user-retry state : userRetryCount [0], userRetryMax [0], userRetryInterval [10] 2014-06-10 17:27:19,188 WARN MapReduceActionExecutor:542 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@mr-node] credentials is null for the action 2014-06-10 17:27:19,423 WARN ActionStartXCommand:542 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@mr-node] Error starting action [mr-node]. ErrorType [TRANSIENT], ErrorCode [JA009], Message [JA009: Unknown rpc kind RPC_WRITABLE] org.apache.oozie.action.ActionExecutorException: JA009: Unknown rpc kind RPC_WRITABLE at org.apache.oozie.action.ActionExecutor.convertExceptionHelper(ActionExecutor.java:418) at org.apache.oozie.action.ActionExecutor.convertException(ActionExecutor.java:392) at org.apache.oozie.action.hadoop.JavaActionExecutor.submitLauncher(JavaActionExecutor.java:773) at org.apache.oozie.action.hadoop.JavaActionExecutor.start(JavaActionExecutor.java:927) at org.apache.oozie.command.wf.ActionStartXCommand.execute(ActionStartXCommand.java:211) at org.apache.oozie.command.wf.ActionStartXCommand.execute(ActionStartXCommand.java:59) at org.apache.oozie.command.XCommand.call(XCommand.java:277) at org.apache.oozie.service.CallableQueueService$CompositeCallable.call(CallableQueueService.java:326) at org.apache.oozie.service.CallableQueueService$CompositeCallable.call(CallableQueueService.java:255) at org.apache.oozie.service.CallableQueueService$CallableWrapper.run(CallableQueueService.java:175) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at java.lang.Thread.run(Thread.java:744) Caused by: org.apache.hadoop.ipc.RemoteException(java.io.IOException): Unknown rpc kind RPC_WRITABLE at org.apache.hadoop.ipc.Client.call(Client.java:1238) at org.apache.hadoop.ipc.WritableRpcEngine$Invoker.invoke(WritableRpcEngine.java:225) at org.apache.hadoop.mapred.$Proxy30.getDelegationToken(Unknown Source) at org.apache.hadoop.mapred.JobClient.getDelegationToken(JobClient.java:2125) at org.apache.oozie.service.HadoopAccessorService.createJobClient(HadoopAccessorService.java:372) at org.apache.oozie.action.hadoop.JavaActionExecutor.createJobClient(JavaActionExecutor.java:970) at org.apache.oozie.action.hadoop.JavaActionExecutor.submitLauncher(JavaActionExecutor.java:723) ... 10 more 2014-06-10 17:27:19,426 INFO ActionStartXCommand:539 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@mr-node] Next Retry, Attempt Number [1] in [60,000] milliseconds 2014-06-10 17:28:19,468 INFO ActionStartXCommand:539 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@mr-node] Start action [0000000-140610172702069-oozie-usrX-W@mr-node] with user-retry state : userRetryCount [0], userRetryMax [0], userRetryInterval [10]

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  • International Association for Software Architects (IASA) SE Florida Chapter Inaugural Meeting - 12/6/2010

    - by Sam Abraham
    On Monday 12/6/2010, Florida witnessed the inauguration of the state’s first official chapter of the International Association for Software Architects (IASA). Present were Ms. Damaris Bode, Global IASA Chapter Director and Mr. Uday Batt, President of the Indian Chapter.   Ms. Bode spoke to us about the various benefits IASA offers to its members as well as the various available education courses and certification tracks. Mr. Batt kindly shared with us his experience in establishing and growing the Indian Chapter.   Mr. Rainer Habermann, President of the IASA South East Florida Chapter outlined his vision for the upcoming year and invited all members to take an active role while Mr. Dave Noderer, the chapter’s vice president shared the history and events that took place leading to the final inauguration.   Founding chapter board members are: -Rainer Habermann, President -Dave Noderer, Vice President -Ray Almonte, Treasurer -Quent Hershleman, Director of the Board of Directors. -Sam Abraham (Me), Secretary   Chapter meetings will be taking place at the Microsoft Ft Lauderdale office. For more information on IASA please visit http://www.iasahome.org. For more information about the SE Florida Chapter please visit http://www.iasaglobal.org/iasa/South_East_Florida.asp?SnID=1049126809 Event photos can be found on Facebook: http://www.facebook.com/album.php?aid=19508&id=100001532507436#!/album.php?aid=19508&id=100001532507436   --Sam Abraham

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  • Minecraft Style Chunk building problem

    - by David Torrey
    I'm having some problems with speed in my chunk engine. I timed it out, and in its current state it takes a total ~5 seconds per chunk to fill each face's list. I have a check to see if each face of a block is visible and if it is not visible, it skips it and moves on. I'm using a dictionary (unordered map) because it makes sense memorywise to just not have an entry if there is no block. I've tracked my problem down to testing if there is an entry, and accessing an entry if it does exist. If I remove the tests to see if there is an entry in the dictionary for an adjacent block, or if the block type itself is seethrough, it runs within about 2-4 milliseconds. so here's my question: Is there a faster way to check for an entry in a dictionary than .ContainsKey()? As an aside, I tried TryGetValue() and it doesn't really help with the speed that much. If I remove the ContainsKey() and keep the test where it does the IsSeeThrough for each block, it halves the time, but it's still about 2-3 seconds. It only drops to 2-4ms if I remove BOTH checks. Here is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using System.Drawing; namespace Anabelle_Lee { public enum BlockEnum { air = 0, dirt = 1, } [StructLayout(LayoutKind.Sequential,Pack=1)] public struct Coordinates<T1> { public T1 x; public T1 y; public T1 z; public override string ToString() { return "(" + x + "," + y + "," + z + ") : " + typeof(T1); } } public struct Sides<T1> { public T1 left; public T1 right; public T1 top; public T1 bottom; public T1 front; public T1 back; } public class Block { public int blockType; public bool SeeThrough() { switch (blockType) { case 0: return true; } return false ; } public override string ToString() { return ((BlockEnum)(blockType)).ToString(); } } class Chunk { private Dictionary<Coordinates<byte>, Block> mChunkData; //stores the block data private Sides<List<Coordinates<byte>>> mVBOVertexBuffer; private Sides<int> mVBOHandle; //private bool mIsChanged; private const byte mCHUNKSIZE = 16; public Chunk() { } public void InitializeChunk() { //create VBO references #if DEBUG Console.WriteLine ("Initializing Chunk"); #endif mChunkData = new Dictionary<Coordinates<byte> , Block>(); //mIsChanged = true; GL.GenBuffers(1, out mVBOHandle.left); GL.GenBuffers(1, out mVBOHandle.right); GL.GenBuffers(1, out mVBOHandle.top); GL.GenBuffers(1, out mVBOHandle.bottom); GL.GenBuffers(1, out mVBOHandle.front); GL.GenBuffers(1, out mVBOHandle.back); //make new list of vertexes for each face mVBOVertexBuffer.top = new List<Coordinates<byte>>(); mVBOVertexBuffer.bottom = new List<Coordinates<byte>>(); mVBOVertexBuffer.left = new List<Coordinates<byte>>(); mVBOVertexBuffer.right = new List<Coordinates<byte>>(); mVBOVertexBuffer.front = new List<Coordinates<byte>>(); mVBOVertexBuffer.back = new List<Coordinates<byte>>(); #if DEBUG Console.WriteLine("Chunk Initialized"); #endif } public void GenerateChunk() { #if DEBUG Console.WriteLine("Generating Chunk"); #endif for (byte i = 0; i < mCHUNKSIZE; i++) { for (byte j = 0; j < mCHUNKSIZE; j++) { for (byte k = 0; k < mCHUNKSIZE; k++) { Random blockLoc = new Random(); Coordinates<byte> randChunk = new Coordinates<byte> { x = i, y = j, z = k }; mChunkData.Add(randChunk, new Block()); mChunkData[randChunk].blockType = blockLoc.Next(0, 1); } } } #if DEBUG Console.WriteLine("Chunk Generated"); #endif } public void DeleteChunk() { //delete VBO references #if DEBUG Console.WriteLine("Deleting Chunk"); #endif GL.DeleteBuffers(1, ref mVBOHandle.left); GL.DeleteBuffers(1, ref mVBOHandle.right); GL.DeleteBuffers(1, ref mVBOHandle.top); GL.DeleteBuffers(1, ref mVBOHandle.bottom); GL.DeleteBuffers(1, ref mVBOHandle.front); GL.DeleteBuffers(1, ref mVBOHandle.back); //clear all vertex buffers ClearPolyLists(); #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void UpdateChunk() { #if DEBUG Console.WriteLine("Updating Chunk"); #endif ClearPolyLists(); //prepare buffers //for every entry in mChunkData map foreach(KeyValuePair<Coordinates<byte>,Block> feBlockData in mChunkData) { Coordinates<byte> checkBlock = new Coordinates<byte> { x = feBlockData.Key.x, y = feBlockData.Key.y, z = feBlockData.Key.z }; //check for polygonson the left side of the cube if (checkBlock.x > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x - 1, checkBlock.y, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } //check for polygons on the right side of the cube if (checkBlock.x < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x + 1, checkBlock.y, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } if (checkBlock.y > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y - 1, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } //check for polygons on the right side of the cube if (checkBlock.y < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y + 1, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } if (checkBlock.z > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z - 1)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } //check for polygons on the right side of the cube if (checkBlock.z < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z + 1)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } BuildBuffers(); #if DEBUG Console.WriteLine("Chunk Updated"); #endif } public void RenderChunk() { } public void LoadChunk() { #if DEBUG Console.WriteLine("Loading Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void SaveChunk() { #if DEBUG Console.WriteLine("Saving Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Saved"); #endif } private bool IsVisible(int pX,int pY,int pZ) { Block testBlock; Coordinates<byte> checkBlock = new Coordinates<byte> { x = Convert.ToByte(pX), y = Convert.ToByte(pY), z = Convert.ToByte(pZ) }; if (mChunkData.TryGetValue(checkBlock,out testBlock )) //if data exists { if (testBlock.SeeThrough() == true) //if existing data is not seethrough { return true; } } return true; } private void AddPoly(byte pX, byte pY, byte pZ, int BufferSide) { //create temp array GL.BindBuffer(BufferTarget.ArrayBuffer, BufferSide); if (BufferSide == mVBOHandle.front) { //front face mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.right) { //back face mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.top) { //left face mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.bottom) { //right face mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.front) { //top face mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.back) { //bottom face mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); } } private void BuildBuffers() { #if DEBUG Console.WriteLine("Building Chunk Buffers"); #endif GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.front); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.front.Count), mVBOVertexBuffer.front.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.back); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.back.Count), mVBOVertexBuffer.back.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.left); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.left.Count), mVBOVertexBuffer.left.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.right); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.right.Count), mVBOVertexBuffer.right.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.top); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.top.Count), mVBOVertexBuffer.top.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.bottom); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.bottom.Count), mVBOVertexBuffer.bottom.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer,0); #if DEBUG Console.WriteLine("Chunk Buffers Built"); #endif } private void ClearPolyLists() { #if DEBUG Console.WriteLine("Clearing Polygon Lists"); #endif mVBOVertexBuffer.top.Clear(); mVBOVertexBuffer.bottom.Clear(); mVBOVertexBuffer.left.Clear(); mVBOVertexBuffer.right.Clear(); mVBOVertexBuffer.front.Clear(); mVBOVertexBuffer.back.Clear(); #if DEBUG Console.WriteLine("Polygon Lists Cleared"); #endif } }//END CLASS }//END NAMESPACE

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  • css, unordered list not displaying icon in right place...

    - by Ronedog
    I'm really frustrated with this one. A few weeks ago I got it working in both firefox and ie just fine. Went back today to do some testing and found a problem with the display in firefox and I've been searching the code but can't find anything. I could use a few tips from anyone willing, I'm sure I'm looking at the wrong things. I upgraded my firefox version but I imagine my code is broke, not firefox. I'm assuming the problem is somewhere in my css file, but I'm not sure. Here's what I've confirmed so far. There don't seem to be conflicts in other css files with < ul 's or < li 's that may be overriding settings. The other confirmation is that This works fine in Internet Explorer...therefore I must be an idiot, because its usually been the other way around (working in FF, but failing in IE). Here's How it looks in IE (Notice the position of the folder icon right next to the text): Here's how it looks in FF (Notice the folder icon is not being pushed down with its corresponding text). Here's the Unordered List: <ul id="nav"> <li><a>Utah</a></li> <ul> <li><a>ParkCity</a> <ul> <li><a>Com1</a></li> <ul> <li class="folder_closed"><a>Timber</a></li> <div>SQUARE CONTAINER IS INSIDE THIS DIV</div> </ul> </ul> </ul> </ul> Here's the CSS that is used for the whole menu: /* MENU NAVIGATION (<UL><LI> LISTS ****************************************/ ul#nav{ /* This handles the main root <ul> */ margin-left:0; margin-right:0; padding-left:0px; text-indent:15px; } ul#nav div{ overflow: hidden; } #nav li>a:hover { cursor: pointer; } #nav li > ul{ /* This will hide any element with an id of "nav" and an "li" that has a direct child that is a "ul" */ display:none; margin-left:0px; margin-right:0px; padding-left:15px; padding-right:0px; text-indent:15px; } #nav li { list-style-type:none; list-style-image: none; } #nav > li{ vertical-align: top; left:0px; text-align:left; clear: both; margin:0px; margin-right:0px; padding-right:0px; } .menu_parent{ background-image: url(../images/maximize.png); background-repeat: no-repeat; background-position: 0px 1px; position:relative; } .menu_parent_minimized{ background-image: url(../images/minimize.png); background-repeat: no-repeat; background-position: 0px 1px; position:relative; } .folder_closed{ position:relative; background-image: url(../images/folder_closed12x14.png); background-repeat: no-repeat; background-position: 0px -2px; } .folder_open{ position:relative; background-image: url(../images/folder_open12x14.png); background-repeat: no-repeat; background-position: 0px -2px; } </ul>

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  • How do I detect if both left and right buttons are pushed?

    - by Greg McGuffey
    I would like have three mouse actions over a control: left, right and BOTH. I've got the left and right and am currently using the middle button for the third, but am curious how I could use the left and right buttons being pressed together, for those situations where the user has a mouse without a middle button. This would be handled in the OnMouseDown method of a custom control. UPDATE After reviewing the suggested answers, I need to clarify that what I was attempting to do was to take action on the mouse click in the MouseDown event (actually OnMouseDown method of a control). Because it appears that .NET will always raise two MouseDown events when both the left and right buttons on the mouse are clicked (one for each button), I'm guessing the only way to do this would be either do some low level windows message management or to implement some sort of delayed execution of an action after MouseDown. In the end, it is just way simpler to use the middle mouse button. Now, if the action took place on MouseUp, then Gary's or nos's suggestions would work well. Any further insights on this problem would be appreciated. Thanks!

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  • Is my objective possible using WCF (and is it the right way to do things?)

    - by David
    I'm writing some software that modifies a Windows Server's configuration (things like MS-DNS, IIS, parts of the filesystem). My design has a server process that builds an in-memory object graph of the server configuration state and a client which requests this object graph. The server would then serialize the graph, send it to the client (presumably using WCF), the server then makes changes to this graph and sends it back to the server. The server receives the graph and proceeds to make modifications to the server. However I've learned that object-graph serialisation in WCF isn't as simple as I first thought. My objects have a hierarchy and many have parametrised-constructors and immutable properties/fields. There are also numerous collections, arrays, and dictionaries. My understanding of WCF serialisation is that it requires use of either the XmlSerializer or DataContractSerializer, but DCS places restrictions on the design of my object-graph (immutable data seems right-out, it also requires parameter-less constructors). I understand XmlSerializer lets me use my own classes provided they implement ISerializable and have the de-serializer constructor. That is fine by me. I spoke to a friend of mine about this, and he advocates going for a Data Transport Object-only route, where I'd have to maintain a separate DataContract object-graph for the transport of data and re-implement my server objects on the client. Another friend of mine said that because my service only has two operations ("GetServerConfiguration" and "PutServerConfiguration") it might be worthwhile just skipping WCF entirely and implementing my own server that uses Sockets. So my questions are: Has anyone faced a similar problem before and if so, are there better approaches? Is it wise to send an entire object graph to the client for processing? Should I instead break it down so that the client requests a part of the object graph as it needs it and sends only bits that have changed (thus reducing concurrency-related risks?)? If sending the object-graph down is the right way, is WCF the right tool? And if WCF is right, what's the best way to get WCF to serialise my object graph?

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  • What's the right way to create a Ubuntu user whose home directory is /var/www/SITE?

    - by Leonnears
    First of, I need to state I'm a complete ignorant when it comes to server administration on Ubuntu, and I'm doing what I can. I have been trying to do this for hours with no luck. Basically, I want to create a Ubuntu user whose home directory is /var/www/SITE, and prefered it is chroot'd to it. The chroot part is not so important right now, as first I prefer to make anything work. The user should be able to upload files here and the webserver (www-data user?) should be able to pick them up with no problem. I was able to create the user and give it the home directory /var/www/SITE. (the user is "anders"). I gave him a password, and "anders" can connect to FTP just fine and upload files. But here's where things don't work: While my user can upload files to that /var/www/SITE directory, when I access the webpage on my browser I get a Forbidden error. Note that anders is also a member of the www-data group. I can fix this by running sudo chmod g+s /var/www/SITE/* anders -R but this is of course not ideal. Ideally the files should "work" as soon as I upload them. What's the right way to fix this? If it matters (don't think so), I'm editing my files in Coda 2 and anders is the user for it.

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  • How to fix display on external Samsung Syncmaster shifted to the right when connected to Macbook Pro?

    - by joe larson
    Is there something special I need to do to be able to use external LCD displays with my new MacBook Pro? Do I need extra software, or do I possibly need a different cable? I'm attempting to use an external display with my MBP. I've got a "Mini DisplayPort to VGA Female Adapter for Mac", plugged into the thunderbolt port on my MBP, which I understood should be compatible with thunderbolt. I've tried this with three different SyncMaster models: a B2330 (21.5"), a EX2220 (22"), and a third (also 22" ish) which I don't have the model # for -- but all are 1920x1080 resolution; plus an additional HP monitor of similar size and resolution. In all four cases, the MBP recognizes the screen and choses the correct resolution. However, the display is shifted over about 1 inch. This is true no matter if I change screen resolutions also. The controls on the monitor for horizontal position don't help. Also, sometimes (especially if I drag an app over into the second screen), the screen starts skipping left to right and having bands of fuzz. Additionally, the monitor will periodically blink off for a moment, trying to switch from Digital to Analog and back (the Syncmaster shows text on the screen to tell you it's trying to do this). Often when it comes back from one of these blank-outs, it will show OK (no skipping or fuzz) but still shifted right; then after a few seconds it will go wrong again skipping and fuzzy. This photo shows the worst of it. I've added red rectangles to show the physical edge of the screen, and a yellow rectangle to show the empty space on the left of the screen. (Sorry for the awful quality and lighting!) Also, it's worth noting I am on Mac OS X 10.6.7, and yes I have this update 1.4 installed.

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  • How to choose the right PHP Framework for web development?

    - by liliwang
    Hi! I'm a PHP Pro, but haven't use any PHP framework till now, so I have no clue on how to choose a PHP framework. Do you have some tips to help me choose the/a right PHP Framework? I want a stable and secure PHP framework for Projects with about 400 hours development time. It should be possible to use the framework on Shared-Hosting-Webservers. I don't need some AJAX support (I'm using extJS). It would be nice if the framework supports Rapid Application Development and object-relational mapping. Also some of the standard-functions (Authentification, form validation) would be nice. Caching would be a useful, but isn't needed. Needs for a PHP framework: Shared-Hosting-Webserver-Support for Projects between 200 und 400 hours work Developing Modell "Rapid Application Development" supported object-relational mapping supported If possible: Caching Already finished Modules (e.g. Authentification, form validation, ..) Easy to learn Which PHP framework is the right one I am seeking for?

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  • Two mouse, one left handed and another right handed. At the same time

    - by trailmax
    I would like to have two mouse connected to my computer, and have one mouse left-handed, another right-handed. And not needing to change any settings for using any of them. I've googled for this and did not find some information, but nothing helpful. Somebody suggested to have 2 accounts, some other suggested a short-cut that changes mouse buttons over. I did not like any of that. And I remember, I saw somebody using their laptop with right-handed touch-pad and left-handed mouse. At the same time. Both of my mouse are plain vanilla USB, with no drivers, tried finding drivers for any of the mouse did not get me anywhere. This is how mouse configuration looks like: There is no option for different mouse to be configured different. I think I need to install some mouse drivers/software that allow different configuration. Is there anything like this availble?? Many thanks in advance! p.s. Using Windows 7 Pro, one mouse is Fujitsu, another Sandsrom.

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  • What is the right method for parsing a blog post?

    - by Zedwal
    Hi guys, Need a guide line .... I am trying to write a personal blog. What is the standard structure for for input for the post. I am trying the format like: This is the simple text And I am [b] bold text[/b]. This is the code part: [code lang=java] public static void main (String args[]) { System.out.println("Hello World!"); } [/code] Is this the right way to store post in the database? And What is the right method to parse this kind of post? Shall I use regular expression to parse this or there is another standard for this. If the above mentioned format is not the right way for storage, then what it could be? Thanks

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  • how to increase the left div size within the right div in css.

    - by sabuj
    I want to increase the left size along with the right div. But left div didn't behave as i want to be. What is the solution. I keep the code right here bellow: countModules('breadcrumb')) { ? And the CSS: bn-leftside{ width:225px; background:#3e5955; float:left; position:relative; height:auto; } bn-rightside{ width:780px; background:#FFF; float:right; position:relative; height:auto; }

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  • Make graphics on left and right side of text change width depending on the amount of text?

    - by Dustin McGrew
    I need to have an H1 tag centered between two graphics on the left and right of the text. The H1 text will be various widths depending on what page you are on. The dot on the left should stay on the left edge of the site and the line should extend until it reaches the edge of the text. Same for the right side. Is there a way to accomplish this by using CSS or even some jquery/javascript? In the attached graphic, if the text was just "WHO YOU ARE" I'd need the bars on the left and right to grow wider to bump up against the edges of the text.

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