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  • Help file formats - MSHA files v CHM files

    - by TATWORTH
    Recently I was tasked with producing a help file from a C#/WPF/Crystal Reports application using Sandcastle. I have previously blogged about the problems in doing that and the change that is going into the next version of Sandcastle that allows the vagaries of Crystal (this missing BusinessObjects.Licensing.KeycodeDecoder) to be handled. At http://social.msdn.microsoft.com/Forums/en-US/devdocs/thread/0b110502-f5bb-4c56-96a5-4347a2a7a68a/, I describe how I tried each of the formats. Two of the formats could not be built and the error messages were not exactly helpful as to the cause. These two formats turned out to be obsolete. The MSHA format worked but was not suitable for a standalone application, so that left me with the older CHM format. I therefore asked on that thread "will the HTML Help 1 (CHM) format continue to be supported for the foreseeable future?".Rob Chandler, MVP in help systems, gave a very helpful answer, to the effect that there is not yet a replacement for the CHM format.

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  • XNA Drag Gestures - fractional delta values

    - by Den
    I have an issue with objects moving roughly twice as far as expected when dragging them. I am comparing my application to the standard TouchGestureSample sample from MSDN. For some reason in my application gesture samples have fractional positions and deltas. Both are using same Microsoft.Xna.Framework.Input.Touch.dll, v4.0.30319. I am running both apps using standard Windows Phone Emulator. I am setting my break point immediately after this line of code in a simple Update method: GestureSample gesture = TouchPanel.ReadGesture(); Typical values in my app: Delta = {X:-13.56522 Y:4.166667} Position = {X:184.6956 Y:417.7083} Typical values in sample app: Delta = {X:7 Y:16} Position = {X:497 Y:244} Have anyone seen this issue? Does anyone have any suggestions? Thank you.

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  • Free E-Book - Testing for Continuous Delivery with Visual Studio 2012

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/11/05/free-e-book---testing-for-continuous-delivery-with-visual-studio.aspx At http://msdn.microsoft.com/en-us/library/jj159345.aspx, Microsoft Press are offering the free e-Book, Testing for Continuous Delivery with Visual Studio 2012. "As more software projects adopt a continuous delivery cycle, testing threatens to be the bottleneck in the process. Agile development frequently revisits each part of the source code, but every change requires a re-test of the product. While the skills of the manual tester are vital, purely manual testing can't keep up. Visual Studio 2012 provides many features that remove roadblocks in the testing and debugging process and also help speed up and automate re-testing. " (Please ignore the click to look inside!)

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  • Continous Delivery TFS

    - by swapneel
    Is it possible to achieve Continuous Delivery using TFS e.g. Windows Service? There are 1000 posts on how to use msdeploy with TFS for WEB projects. I am trying to understand why there are no resources such as blogs, articles, msdn or best practises for Continuous Delivery for Windows service using TFS. I am not sure tow to achieve the following without any working reference materials. This is so frustrating. Archive existing codebase on Remote server for Service as well for Web project not on Integration Server please! How To Stop services on Remote server not on Integration Server Copy New code Base on Remote Server Start Services

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  • Algorithm to simplify building/structural meshes

    - by morpheus
    I am looking for an algorithm to simplify the meshes of buildings or similar structures. EDIT: I had made a comment that Hoppe's algorithm tends to make meshes more and more spherical with simplification. But, I am not sure about it, so am deleting the comment. Buildings in contrast should tend to become more and more rectangular with increasing simplification. The D3DX extensions for D3D in version 9.0 (d3dx9.lib) used to have classes to do progressive mesh simplification. See: http://doc.51windows.net/Directx9_SDK/?url=/directx9_sdk/graphics/reference/d3dx/functions/mesh/d3dxgeneratepmesh.htm http://msdn.microsoft.com/en-us/library/windows/desktop/bb281243(v=vs.85).aspx

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  • The sign of a true manager is delegation (C# style)

    - by MarkPearl
    Today I thought I would write a bit about delegates in C#. Up till recently I have managed to side step any real understanding of what delegates do and why they are useful – I mean, I know roughly what they do and have used them a lot, but I have never really got down dirty with them and mucked about. Recently however with my renewed interest in Silverlight delegates came up again as a possible solution to a particular problem, and suddenly I found myself opening a bland little console application to just see exactly how far I could take delegates with my limited knowledge. So, let’s first look at the MSDN definition of delegates… A delegate declaration defines a reference type that can be used to encapsulate a method with a specific signature. A delegate instance encapsulates a static or an instance method. Delegates are roughly similar to function pointers in C++; however, delegates are type-safe and secure. Well, don’t you love MSDN for such a useful definition. I must give it credit though… later on it really explains it a bit better by saying “A delegate lets you pass a function as a parameter. The type safety of delegates requires the function you pass as a delegate to have the same signature as the delegate declaration.” A little more reading up on delegates mentions that delegates are similar to interfaces in that they enable the separation of specification and implementation. A delegate declares a single method, while an interface declares a group of methods. So enough reading - lets look at some code and see a basic example of a delegate… Let’s assume we have a console application with a simple delegate declared called AdjustValue like below… class Program { private delegate int AdjustValue(int val); static void Main(string[] args) { } } In a sense, all we have said is that we will be creating one or more methods that follow the same pattern as AdjustValue – i.e. they will take one input value of type int and return an integer. We could then expand our code to have various methods that match the structure of our delegate AdjustValue (remember the structure is int xxx (int xxx)) class Program { private delegate int AdjustValue(int val); private static int Dbl(int val) { return val * 2; } private static int AlwaysOne(int val) { return 1; } static void Main(string[] args) { } }  Above I have expanded my project to have two methods, one called Dbl and the other AlwaysOne. Dbl always returns double the input val and AlwaysOne always returns 1. I could now declare a variable and assign it to be one of those functions, like the following… class Program { private delegate int AdjustValue(int val); private static int Dbl(int val) { return val * 2; } private static int AlwaysOne(int val) { return 1; } static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; Console.WriteLine(myDelegate(1).ToString()); Console.ReadLine(); } } In this instance I have declared an instance of the AdjustValue delegate called myDelegate; I have then told myDelegate to point to the method Dbl, and then called myDelegate(1). What would the result be? Yes, in this instance it would be exactly the same as me calling the following code… static void Main(string[] args) { Console.WriteLine(Dbl(1).ToString()); Console.ReadLine(); }   So why all the extra work for delegates when we could just do what we did above and call the method directly? Well… that separation of specification to implementation comes to mind. So, this all seems pretty simple. Let’s take a slightly more complicated variation to the console application. Assume that my project is the same as the one previously except that my main method is adjusted as follows… static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; myDelegate = AlwaysOne; Console.WriteLine(myDelegate(1).ToString()); Console.ReadLine(); } What would happen in this scenario? Quite simply “1” would be written to the console, the reason being that myDelegate was last pointing to the AlwaysOne method before it was called. Make sense? In a way, the myDelegate is a variable method that can be swapped and changed when needed. Let’s make the code a little more confusing by using a delegate in the declaration of another delegate as shown below… class Program { private delegate int AdjustValue(InputValue val); private delegate int InputValue(); private static int Dbl(InputValue val) { return val()*2; } private static int GetInputVal() { Console.WriteLine("Enter a whole number : "); return Convert.ToInt32(Console.ReadLine()); } static void Main(string[] args) { AdjustValue myDelegate; myDelegate = Dbl; Console.WriteLine(myDelegate(GetInputVal).ToString()); Console.ReadLine(); } }   Now it gets really interesting because it looks like we have passed a method into a function in the main method by declaring… Console.WriteLine(myDelegate(GetInputVal).ToString()); So, what it the output? Well, try take a guess on what will happen – then copy the code and see if you got it right. Well that brings me to the end of this short explanation of Delegates. Hopefully it made sense!

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  • New Endpoint options that enable additional application patterns

    - by kaleidoscope
    The two communication-related capabilities:  a) inter-role communication and b) external endpoints on worker roles enable new application patterns in Windows Azure-hosted services. Inter-role Communication - A common application pattern enabled by this is client-server, where the server could be an application such as a database or a memory cache. External Endpoints on Worker Roles - A common application type enabled by this is a self-hosted Internet-exposed service, such as a custom application server. For further details click on the following link: http://blogs.msdn.com/windowsazure/archive/2009/11/24/new-endpoint-options-enable-additional-application-patterns.aspx   Tinu, O

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  • Le SP 1 de Windows 7 et Windows Server 2008 R2 disponible, Microsoft recommande l'installation via Windows Update

    Le SP 1 de Windows 7 et Windows Server 2008 R2 disponible Microsoft recommande l'installation via Windows Update Mise à jour du 23/02/11 Une semaine après sa disponibilité pour les abonnés MSDN/TechNet, le Service Pack 1 de Windows 7 et de Windows Server 2008 R2 est disponible pour tous. Ce SP1 est avant tout un pack cumulatif des mises à jours publiées jusqu'en décembre 2010. Pour Windows Server 2008 R2, il ajoute cependant « deux nouvelles fonctionnalités majeures », souligne justement Jean-Michel Ormes sur son blog Développez. « RemoteFX est une plateforme d'accélération graphique qui permet aux utilisateurs distan...

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  • MSM Merge Modules in Visual Studio 2013 [on hold]

    - by theGreenCabbage
    Could someone please let me know where I might find resources for creating MSM files? While I am able to create MSI files using InstallShield, it seems that Visual Studio no longer supports Merge Module Projects, judging by the link below and the screenshot of my version of Visual Studio 2013 - http://msdn.microsoft.com/en-us/library/z6z02ts5(v=vs.80).aspx To create a new merge module project: On the File menu, point to Add, then click New Project. In the resulting Add New Project dialog box, in the Project types pane, open the Other Project Types node and select Setup and Deployment Projects. In the Templates pane, choose Merge Module Project.

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  • Getting the front buffer into a gfx mem surface (Dx9)

    - by lapin
    I'm using DirectX 9 to acquire the frontbuffer. There are a couple of ways I know of to get at the front buffer: GetRenderTargetData() GetFrontBufferData() The MSDN page on both of these API calls state that the data is copied from device memory to system memory. I'd like to copy the front buffer surface directly to another graphics memory surface, as I have other manipulations to perform on the acquired surface before returning it to system memory. I'm creating a D3DUSAGE_DYNAMIC texture (gfx mem texture) and calling GetFrontBufferData() to write the front buffer to my textures surface0. Is this valid? Will the operation remain in gfx memory, or will it need to move to system memory and then back to graphics memory? If this is the case, is what I'm trying to achieve possible?

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  • Service pack 1 on the way for Windows 7 and Windows Server 2008 R2

    - by John Breakwell
    On the MSMQ front, only two hotfixes are listed: 2028997 - FIX: Message Queuing may become unresponsive in Windows 7 or in Windows Server 2008 R2 974813 - FIX: You cannot send or receive messages by using Message Queuing 4.0 or Message Queuing 5.0 after you configure the BindInterfaceIP registry entry. from a total of 625 documented for the service pack. There may, of course, be undocumented changes where an update was not previously released separately and so has no associated KB article published. According to the Core Team, Volume Licensed, MSDN and TechNet subscribers get access February 16th, 2011. All customers get access February 22nd, 2011, through Windows Update and direct download So get ready to start testing.

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  • Assigning a different texture based on picking(XNA)

    - by Thomas Carmichael
    I'm making a game using XNA. I have some simple objects like cube and sphere, and I would like to change the texture of one face of these objects based on picking. That is, when the cursor is over one face, it turns red. The only way I've seen to do this is to overload the content processor as here: http://xbox.create.msdn.com/en-US/education/catalog/sample/picking_triangle but it seems like it shouldn't be this complicated. I'm using .x models, and would like to be able to implement this for more complex models in the future beyond cubes/spheres/etc. Is this the best/only way to go about it? I'll figure that out if that's what is necessary, but it seems that there would be a simpler solution to load a different texture to a face than I've seen, I just don't know what it is.

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  • Best place to learn Component Object Model

    - by Ritwik G
    I need to learn COM for my current project. I am a noob and I haven't been able to find good starting points for COM. I have been looking into MSDN and googling... I did find some interesting articles on codeproject.com, but I am not satisfied. Why do we use COM ? Why does it exist ? In what places does it exist ? ..... and so on .. So, will you please tell me where can I find answers to these questions ?

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  • WCF Firestarter Online Saturday 6/19/2010

    This weekend is the WCF Firestarter in New York City.  Registration to attend in person is SOLD OUT and were looking forward to a full house in the Big Apple on Saturday!  You can see the event agenda at Peter Laudatis blog, as well as at MSDN Events.  Firestarter events have been quite popular wherever Microsoft has hosted them around the country. Are you NOT in New York this weekend and feeling a little left out?  Dont worry we know there are plenty of folks who dont live...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Programming Windows Identity Foundation - ISBN 978-0-7356-2718-5

    - by TATWORTH
    This book introduces a new technology that promises a considerable improvement on the ASP.NET membership system. If you ever had to write an extranet, system you should be aware of the problems in setting up membership for your site. The Windows Identity Foundation promises to be an excellent replacement. Therefore the book Programming Windows Identity Foundation - ISBN 978-0-7356-2718-5 at  http://oreilly.com/catalog/9780735627185, is breaking new ground. I recommend this book to all ASP.NET development teams. You should reckon on 3 to 5 man-days to study it and try out the sample programs and see if it can replace your bespoke solution. Rember this is version 1 of WIF and give yourself adequete time to read this book and familiarise yourself with the new software. Some URLs for more information: WIF home page at http://msdn.microsoft.com/en-us/security/aa570351.aspx The Identity Training Kit at http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=c3e315fa-94e2-4028-99cb-904369f177c0 The author's blog at http://www.cloudidentity.net/

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  • How to get the Time Difference in C# .net

    - by Aamir Hasan
    A DateTime instance stores both date and time information. The DateTime class can be found in the System namespace.In order to retrieve the current system time, we can use the static property Now of the DateTime class.In this Example i have shown, how to calculate the difference between two DateTime objects using C# syntax. DateTime startTime; DateTime endTime;            startTime = Convert.ToDateTime("12:12 AM");            endTime = Convert.ToDateTime("1:12 AM");            var timeDifference = new TimeSpan(endTime.Ticks - startTime.Ticks);Response.Write("Time difference in hours is " + timeDifference.Hours);Link:http://msdn.microsoft.com/en-us/library/8kb3ddd4.aspx

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  • What exactly is the build number in MAJOR.MINOR.BUILDNUMBER.REVISION

    - by A9S6
    What I think about Build Numbers is that whenever a new nightly build is created, a new BUILDNUMBER is generated and assigned to that build. So for my 7.0 version application the nightly builds will be 7.0.1, 7.0.2 and so on. Is it so? Then what is the use of a REVISION after the build number? Or is the REVISION part being incremented after each nightly build? I am a little confused here... do we refer to each nightly build as a BUILD? The format is mentioned here: AssemblyVersion - MSDN

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  • Windows Azure HPC Scheduler Architecture

    - by Churianov Roman
    So far I've found very little information on the scheduling policy, resource management policy of Azure HPC Scheduler. I would appreciate any kind of information regarding some of these questions: What scheduling policy does a Head Node use to scatter jobs to Compute Nodes? Does Azure Scheduler use prior information about the jobs (compute time, memory demands ...) ? If 'yes', how it gets this information? Does Azure Scheduler split a job into several parallel jobs on one Compute node? Does it have any protection from Compute Node failures? (what it does when a compute node stops responding) Does it support addition/subtraction of Compute nodes? Is it possible to cancel a job? P.S. I'm aware of the MSDN resource Windows Azure HPC Scheduler. I found only information of how to use this Scheduler but almost nothing about how it works inside.

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  • Repeater vs. ListView

    - by MoezMousavi
    I do really hate repeater. I was more a GridView lover but after 3.5 be born, I prefer ListView.  The first problem with Repeater is paging. You will need to write code to handle paging. Second common problem is empty data template. Have a look at this:             if (rptMyRepeater.Items.Count < 1)             {                 if (e.Item.ItemType == ListItemType.Footer)                 {                     Label lblFooter = (Label)e.Item.FindControl("lblEmpty");                     lblFooter.Visible = true;                 }             }   I found the above code is usefull if you need to show something like "There is no record" is your data source has no records. Although the ListView has a template.   If you combine ListView with a DataPager, you will be in heaven as it is sorting the paging for you without writing code. (http://msdn.microsoft.com/en-us/library/system.web.ui.webcontrols.datapager.aspx)     Note: You have got to bind ListView in PreRender, it doesn't work properly in PageLoad   More: http://www.4guysfromrolla.com/articles/061009-1.aspx

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  • XNA 4 game for both profiles

    - by Vodácek
    I am writing game in XNA 4 and this version have two profiles hi-def and reach. My problem is that I need to have my game code for each of these profiles and is very uncomfortable to have two projects and do all changes in both of them. My idea was to use preprocessor directive (i am not sure about name of this, http://msdn.microsoft.com/en-us/library/ed8yd1ha%28v=vs.71%29.aspx) and use IF statement at places with problems with profile. There is only problem that program needs to be compiled two times (for each profile) and manually changed directive and project settings to another profile. And my questions are: Is that good way? Is there better and cleaner way how to do this?

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  • FxCop ... Where have you been all my life?

    - by PhilSando
    I was recently introduced to microsoft's tool that analyzes managed code assemblies called FxCop. It points out possible design, localization, performance, and security improvements against a pre defined set of rules (and also accepts custom rules). At first I was unsure how to go about using it as it seems to be aimed at software developers (.exe and .dll) . Its easy to get around this with the following steps: 1)Create a new folder (i.e C:\Code Analysis) 2)Publish your web application into the new folder 3)Open FxCop and add all the dll files from the newly created bin folder  to be scrutinized. Lots more info / docs available here on msdn and you can also download fxcop free

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  • IE 9 RC maybe possible to release on 10 February

    - by anirudha
    this is not a exclamatory we all know about that they always postponed their time for product release. I not know what is means of it. maybe it’s trick microsoft use to make their software popular. but sometime it’s give bad impression to user. On 2009 Microsoft put a widget [ countdown ] widget for launching Visual studio 2010. who used by many MSDN blogger. Somasagar are one of them who put the widget on their blog that show “How much time after Visual studio goes released”. but after post ponding the date I not know where widget was gone. site are down who provide the widget. they use same trick they postponed their  date 20 march to 12 April to release the Visual studio. well wait something more and next time never  believe that it’s really gone to release on certain date they show you on blog.

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  • SharePoint 2010 - Drives are running out of free space.

    - by Sahil Malik
    SharePoint 2010 Training: more information You might have seen the following dreadful message - As this post on blogs.msdn.com details out, this is due to a health analyzer rule configured in SharePoint. While that blogpost does a great job explaining why this monitoring is necessary, how you can tweak it, it still becomes a nuisance on SharePoint virtual machines used for development. It also becomes a nuisance on production environments because SharePoint databases are set to auto grow. In other words, as the database is being used, it only grows, and grows, and GROWS! Seriously, how many of you have put in work to compact the database on a regular basis? Those of you who answered no, you’re sitting on  a time bomb. Shame on you!   Read full article ....

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  • Books about Windows Os Programming [closed]

    - by LostInLib
    I'm trying to develop a desktop application which is similar to CCleaner. But I'm having problems with R&D resources... I can't find good books about Windows Operating System Programming Topic Examples; Explaining Windows 7 (or even 8) registry. Which registry entry turn on/off "showing desktop icons" Or, What is Windows registry defrag?, How can you defrag registry?, How can you optimize windows startup for( Windows 7 ) etc. I googled my questions, find msdn-some stackoverflow topics etc. But I can't find a book about low-level explaining current windows 7 operating system... What I'm missing ? Thanks for your any input... and sorry, I don't know is this the right place to ask that question, but I asked anyway...

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  • Microsoft XNA code sample wont work with blender model

    - by FreakinaBox
    I downloaded this code sample and integrated it into my game http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing It works with the model that they supplied, but throws and exception whenever I use one of my models. The current vertex declaration does not include all the elements required by the current vertex shader. TextureCoordinate0 is missing. I tried pluging my model into their original source code and same thing. My model is an fbx from blender and has a texture. This is the function that throws the error GraphicsDevice.DrawInstancedPrimitives( PrimitiveType.TriangleList, 0, 0, meshPart.NumVertices, meshPart.StartIndex, meshPart.PrimitiveCount, instances.Length );

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