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  • Cisco SR520w FE - WAN Port Stops Working

    - by Mike Hanley
    I have setup a Cisco SR520W and everything appears to be working. After about 1-2 days, it looks like the WAN port stops forwarding traffic to the Internet gateway IP of the device. If I unplug and then plug in the network cable connecting the WAN port of the SR520W to my Comcast Cable Modem, traffic startings flowing again. Also, if I restart the SR520W, the traffic will flow again. Any ideas? Here is the running config: Current configuration : 10559 bytes ! version 12.4 no service pad no service timestamps debug uptime service timestamps log datetime msec no service password-encryption ! hostname hostname.mydomain.com ! boot-start-marker boot-end-marker ! logging message-counter syslog no logging rate-limit enable secret 5 <removed> ! aaa new-model ! ! aaa authentication login default local aaa authorization exec default local ! ! aaa session-id common clock timezone PST -8 clock summer-time PDT recurring ! crypto pki trustpoint TP-self-signed-334750407 enrollment selfsigned subject-name cn=IOS-Self-Signed-Certificate-334750407 revocation-check none rsakeypair TP-self-signed-334750407 ! ! crypto pki certificate chain TP-self-signed-334750407 certificate self-signed 01 <removed> quit dot11 syslog ! dot11 ssid <removed> vlan 75 authentication open authentication key-management wpa guest-mode wpa-psk ascii 0 <removed> ! ip source-route ! ! ip dhcp excluded-address 172.16.0.1 172.16.0.10 ! ip dhcp pool inside import all network 172.16.0.0 255.240.0.0 default-router 172.16.0.1 dns-server 10.0.0.15 10.0.0.12 domain-name mydomain.com ! ! ip cef ip domain name mydomain.com ip name-server 68.87.76.178 ip name-server 66.240.48.9 ip port-map user-ezvpn-remote port udp 10000 ip ips notify SDEE ip ips name sdm_ips_rule ! ip ips signature-category category all retired true category ios_ips basic retired false ! ip inspect log drop-pkt no ipv6 cef ! multilink bundle-name authenticated parameter-map type inspect z1-z2-pmap audit-trail on password encryption aes ! ! username admin privilege 15 secret 5 <removed> ! crypto key pubkey-chain rsa named-key realm-cisco.pub key-string <removed> quit ! ! ! ! ! ! crypto ipsec client ezvpn EZVPN_REMOTE_CONNECTION_1 connect auto group EZVPN_GROUP_1 key <removed> mode client peer 64.1.208.90 virtual-interface 1 username admin password <removed> xauth userid mode local ! ! archive log config logging enable logging size 600 hidekeys ! ! ! class-map type inspect match-any SDM_AH match access-group name SDM_AH class-map type inspect match-any SDM-Voice-permit match protocol sip class-map type inspect match-any SDM_ESP match access-group name SDM_ESP class-map type inspect match-any SDM_EASY_VPN_REMOTE_TRAFFIC match protocol isakmp match protocol ipsec-msft match class-map SDM_AH match class-map SDM_ESP match protocol user-ezvpn-remote class-map type inspect match-all SDM_EASY_VPN_REMOTE_PT match class-map SDM_EASY_VPN_REMOTE_TRAFFIC match access-group 101 class-map type inspect match-any Easy_VPN_Remote_VT match access-group 102 class-map type inspect match-any sdm-cls-icmp-access match protocol icmp match protocol tcp match protocol udp class-map type inspect match-any sdm-cls-insp-traffic match protocol cuseeme match protocol dns match protocol ftp match protocol h323 match protocol https match protocol icmp match protocol imap match protocol pop3 match protocol netshow match protocol shell match protocol realmedia match protocol rtsp match protocol smtp extended match protocol sql-net match protocol streamworks match protocol tftp match protocol vdolive match protocol tcp match protocol udp class-map type inspect match-any L4-inspect-class match protocol icmp class-map type inspect match-all sdm-invalid-src match access-group 100 class-map type inspect match-all dhcp_out_self match access-group name dhcp-resp-permit class-map type inspect match-all dhcp_self_out match access-group name dhcp-req-permit class-map type inspect match-all sdm-protocol-http match protocol http ! ! policy-map type inspect sdm-permit-icmpreply class type inspect dhcp_self_out pass class type inspect sdm-cls-icmp-access inspect class class-default pass policy-map type inspect sdm-permit_VT class type inspect Easy_VPN_Remote_VT pass class class-default drop policy-map type inspect sdm-inspect class type inspect SDM-Voice-permit pass class type inspect sdm-cls-insp-traffic inspect class type inspect sdm-invalid-src drop log class type inspect sdm-protocol-http inspect z1-z2-pmap class class-default pass policy-map type inspect sdm-inspect-voip-in class type inspect SDM-Voice-permit pass class class-default drop policy-map type inspect sdm-permit class type inspect SDM_EASY_VPN_REMOTE_PT pass class type inspect dhcp_out_self pass class class-default drop ! zone security ezvpn-zone zone security out-zone zone security in-zone zone-pair security sdm-zp-in-ezvpn1 source in-zone destination ezvpn-zone service-policy type inspect sdm-permit_VT zone-pair security sdm-zp-out-ezpn1 source out-zone destination ezvpn-zone service-policy type inspect sdm-permit_VT zone-pair security sdm-zp-ezvpn-out1 source ezvpn-zone destination out-zone service-policy type inspect sdm-permit_VT zone-pair security sdm-zp-self-out source self destination out-zone service-policy type inspect sdm-permit-icmpreply zone-pair security sdm-zp-out-in source out-zone destination in-zone service-policy type inspect sdm-inspect-voip-in zone-pair security sdm-zp-ezvpn-in1 source ezvpn-zone destination in-zone service-policy type inspect sdm-permit_VT zone-pair security sdm-zp-out-self source out-zone destination self service-policy type inspect sdm-permit zone-pair security sdm-zp-in-out source in-zone destination out-zone service-policy type inspect sdm-inspect ! bridge irb ! ! interface FastEthernet0 switchport access vlan 75 ! interface FastEthernet1 switchport access vlan 75 ! interface FastEthernet2 switchport access vlan 75 ! interface FastEthernet3 switchport access vlan 75 ! interface FastEthernet4 description $FW_OUTSIDE$ ip address 75.149.48.76 255.255.255.240 ip nat outside ip ips sdm_ips_rule out ip virtual-reassembly zone-member security out-zone duplex auto speed auto crypto ipsec client ezvpn EZVPN_REMOTE_CONNECTION_1 ! interface Virtual-Template1 type tunnel no ip address ip virtual-reassembly zone-member security ezvpn-zone tunnel mode ipsec ipv4 ! interface Dot11Radio0 no ip address ! encryption vlan 75 mode ciphers aes-ccm ! ssid <removed> ! speed basic-1.0 basic-2.0 basic-5.5 6.0 9.0 basic-11.0 12.0 18.0 24.0 36.0 48.0 54.0 station-role root ! interface Dot11Radio0.75 encapsulation dot1Q 75 native ip virtual-reassembly bridge-group 75 bridge-group 75 subscriber-loop-control bridge-group 75 spanning-disabled bridge-group 75 block-unknown-source no bridge-group 75 source-learning no bridge-group 75 unicast-flooding ! interface Vlan1 no ip address ip virtual-reassembly bridge-group 1 ! interface Vlan75 no ip address ip virtual-reassembly bridge-group 75 bridge-group 75 spanning-disabled ! interface BVI1 no ip address ip nat inside ip virtual-reassembly ! interface BVI75 description $FW_INSIDE$ ip address 172.16.0.1 255.240.0.0 ip nat inside ip ips sdm_ips_rule in ip virtual-reassembly zone-member security in-zone crypto ipsec client ezvpn EZVPN_REMOTE_CONNECTION_1 inside ! ip forward-protocol nd ip route 0.0.0.0 0.0.0.0 75.149.48.78 2 ! ip http server ip http authentication local ip http secure-server ip http timeout-policy idle 60 life 86400 requests 10000 ip nat inside source list 1 interface FastEthernet4 overload ! ip access-list extended SDM_AH remark SDM_ACL Category=1 permit ahp any any ip access-list extended SDM_ESP remark SDM_ACL Category=1 permit esp any any ip access-list extended dhcp-req-permit remark SDM_ACL Category=1 permit udp any eq bootpc any eq bootps ip access-list extended dhcp-resp-permit remark SDM_ACL Category=1 permit udp any eq bootps any eq bootpc ! access-list 1 remark SDM_ACL Category=2 access-list 1 permit 172.16.0.0 0.15.255.255 access-list 100 remark SDM_ACL Category=128 access-list 100 permit ip host 255.255.255.255 any access-list 100 permit ip 127.0.0.0 0.255.255.255 any access-list 100 permit ip 75.149.48.64 0.0.0.15 any access-list 101 remark SDM_ACL Category=128 access-list 101 permit ip host 64.1.208.90 any access-list 102 remark SDM_ACL Category=1 access-list 102 permit ip any any ! ! ! ! snmp-server community <removed> RO ! control-plane ! bridge 1 protocol ieee bridge 1 route ip bridge 75 route ip banner login ^CSR520 Base Config - MFG 1.0 ^C ! line con 0 no modem enable line aux 0 line vty 0 4 transport input telnet ssh ! scheduler max-task-time 5000 end I also ran some diagnostics when the WAN port stopped working: 1. show interface fa4 FastEthernet4 is up, line protocol is up Hardware is PQUICC_FEC, address is 0026.99c5.b434 (bia 0026.99c5.b434) Description: $FW_OUTSIDE$ Internet address is 75.149.48.76/28 MTU 1500 bytes, BW 100000 Kbit/sec, DLY 100 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation ARPA, loopback not set Keepalive set (10 sec) Full-duplex, 100Mb/s, 100BaseTX/FX ARP type: ARPA, ARP Timeout 04:00:00 Last input 01:08:15, output 00:00:00, output hang never Last clearing of "show interface" counters never Input queue: 0/75/23/0 (size/max/drops/flushes); Total output drops: 0 Queueing strategy: fifo Output queue: 0/40 (size/max) 5 minute input rate 0 bits/sec, 0 packets/sec 5 minute output rate 1000 bits/sec, 0 packets/sec 336446 packets input, 455403158 bytes Received 23 broadcasts, 0 runts, 0 giants, 37 throttles 41 input errors, 0 CRC, 0 frame, 0 overrun, 41 ignored 0 watchdog 0 input packets with dribble condition detected 172529 packets output, 23580132 bytes, 0 underruns 0 output errors, 0 collisions, 2 interface resets 0 unknown protocol drops 0 babbles, 0 late collision, 0 deferred 0 lost carrier, 0 no carrier 0 output buffer failures, 0 output buffers swapped out 2. show ip route Gateway of last resort is 75.149.48.78 to network 0.0.0.0 C 192.168.75.0/24 is directly connected, BVI75 64.0.0.0/32 is subnetted, 1 subnets S 64.1.208.90 [1/0] via 75.149.48.78 S 192.168.10.0/24 is directly connected, BVI75 75.0.0.0/28 is subnetted, 1 subnets C 75.149.48.64 is directly connected, FastEthernet4 S* 0.0.0.0/0 [2/0] via 75.149.48.78 3. show ip arp Protocol Address Age (min) Hardware Addr Type Interface Internet 75.149.48.65 69 001e.2a39.7b08 ARPA FastEthernet4 Internet 75.149.48.76 - 0026.99c5.b434 ARPA FastEthernet4 Internet 75.149.48.78 93 0022.2d6c.ae36 ARPA FastEthernet4 Internet 192.168.75.1 - 0027.0d58.f5f0 ARPA BVI75 Internet 192.168.75.12 50 7c6d.62c7.8c0a ARPA BVI75 Internet 192.168.75.13 0 001b.6301.1227 ARPA BVI75 4. sh ip cef Prefix Next Hop Interface 0.0.0.0/0 75.149.48.78 FastEthernet4 0.0.0.0/8 drop 0.0.0.0/32 receive 64.1.208.90/32 75.149.48.78 FastEthernet4 75.149.48.64/28 attached FastEthernet4 75.149.48.64/32 receive FastEthernet4 75.149.48.65/32 attached FastEthernet4 75.149.48.76/32 receive FastEthernet4 75.149.48.78/32 attached FastEthernet4 75.149.48.79/32 receive FastEthernet4 127.0.0.0/8 drop 192.168.10.0/24 attached BVI75 192.168.75.0/24 attached BVI75 192.168.75.0/32 receive BVI75 192.168.75.1/32 receive BVI75 192.168.75.12/32 attached BVI75 192.168.75.13/32 attached BVI75 192.168.75.255/32 receive BVI75 224.0.0.0/4 drop 224.0.0.0/24 receive 240.0.0.0/4 drop 255.255.255.255/32 receive Thanks in advance, -Mike

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  • Help with chat server

    - by mithun1538
    I am designing a chat server in java. The communication is Http based and not socket based. In the client side I have an applet. In the server side I have a servlet. Applet: I create a new thread to listen for incoming messages(GET method). The main thread is used to send messages(POST messages). The partial code is : public void start() { System.out.println("Creating new thread"); Thread thread = new Thread(this); thread.start(); } private String getNewMessage() { System.out.println("Inside getNewMessage"); String msg = null; try { while(msg == null) { System.out.println("Trying to listen to servlet"); URL servlet = new URL(getCodeBase(), "NewServlet?mode=msg"); URLConnection con = servlet.openConnection(); con.setUseCaches(false); DataInputStream din = new DataInputStream(new BufferedInputStream(con.getInputStream())); msg = din.readUTF(); System.out.println("message read :" + msg); } } catch (Exception e) { e.printStackTrace(); } return msg + "\n"; } public void run() { System.out.println("Inside new thread"); while(true) { System.out.println("inside first while"); String newMsg = getNewMessage(); chatOutput.append(newMsg); System.out.println("Appended!!"); } } private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { String message = chatInput.getText(); chatInput.setText(""); chatOutput.append(message + "\n"); try { System.out.println("Trying to send msg :" + message); URL url = new URL(getCodeBase(), "NewServlet"); URLConnection servletConnection = url.openConnection(); servletConnection.setDoInput(true); servletConnection.setDoOutput(true); servletConnection.setUseCaches(false); servletConnection.setRequestProperty("Content-Type", "application/octet-stream"); ObjectOutputStream out = new ObjectOutputStream(servletConnection.getOutputStream()); out.writeObject(message); out.flush(); out.close(); System.out.println("Message sent!"); } catch (Exception e) { e.printStackTrace(); } } This next code is from the servlet side. it uses the Observable interface to identify and send messages to clients. public class NewServlet extends HttpServlet { // getNextMessage() returns the next new message. // It blocks until there is one. public String getNextMessage() { // Create a message sink to wait for a new message from the // message source. System.out.println("inside getNextMessage"); return new MessageSink().getNextMessage(source);} @Override protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { System.out.println("Inside Doget"); response.setContentType("text/plain"); PrintWriter out = response.getWriter(); out.println(getNextMessage()); } // broadcastMessage() informs all currently listening clients that there // is a new message. Causes all calls to getNextMessage() to unblock. public void broadcastMessage(String message) { // Send the message to all the HTTP-connected clients by giving the // message to the message source source.sendMessage(message); } @Override protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { System.out.println("Inside DoPost"); try { ObjectInputStream din= new ObjectInputStream(request.getInputStream()); String message = (String)din.readObject(); System.out.println("received msg"); if (message != null) broadcastMessage(message); System.out.println("Called broadcast"); // Set the status code to indicate there will be no response response.setStatus(response.SC_NO_CONTENT); } catch (Exception e) { e.printStackTrace(); } } /** * Returns a short description of the servlet. * @return a String containing servlet description */ @Override public String getServletInfo() { return "Short description"; } MessageSource source = new MessageSource();} class MessageSource extends Observable { public void sendMessage(String message) { System.out.println("inside sendMsg"); setChanged(); notifyObservers(message); } } class MessageSink implements Observer { String message = null; // set by update() and read by getNextMessage() // Called by the message source when it gets a new message synchronized public void update(Observable o, Object arg) { // Get the new message message = (String)arg; // Wake up our waiting thread notify(); } // Gets the next message sent out from the message source synchronized public String getNextMessage(MessageSource source) { // Tell source we want to be told about new messages source.addObserver(this); System.out.println("AddedObserver"); // Wait until our update() method receives a message while (message == null) { try { wait(); } catch (Exception ignored) { } } // Tell source to stop telling us about new messages source.deleteObserver(this); // Now return the message we received // But first set the message instance variable to null // so update() and getNextMessage() can be called again. String messageCopy = message; message = null; System.out.println("Returning msg"); return messageCopy; } } As you can see I have included System.out.println("Some message"); in some places. this was just for debugging purposes. In java console, i get the following output: Creating new thread Inside new thread. inside first while. Inside getNewMessage. Trying to listen to servlet. In the servlet side, i get the following output in the tomcat logs: Inside Doget. inside getNextMessage. AddedObserver. After i type a message in the applet, and send it, I get the foll output in java console: Trying to send msg :you deR?? Message sent! But in servlet side, I dont get anything in the logs. I used the O'Reily Java Servlet Programming as reference(The observer interface comes from there). But I am not getting any chat communication between two clients. As can be understood from the logs, the POST method is not called. Any reason for this?

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  • BIND returns serverfail when querying for its authoriative domain

    - by estol
    Hi there Serverfault folks! First of all: sorry about the title, I had some problem coming up with the proper title. I have a little home server set up, for internet sharing, samba, basic http, dlna mediaserver and what not, and I happend to have a domain at hand, so I thought why not direct it to this computer? I have a BIND 9.8.0 installed, and - afaik - configured it properly. For a few days, the public view did not worked, and I really did not cared, since the local view worked. But now suddenly, even the local view fails. If I try to query the nameserver for anything in my domain, it returns the following error: $ nslookup andromeda.dafaces.com ;; Got SERVFAIL reply from ::1, trying next server ;; Got SERVFAIL reply from ::1, trying next server Server: 127.0.0.1 Address: 127.0.0.1#53 ** server can't find andromeda.dafaces.com.dafaces.com: SERVFAIL Also, the public view points to the old ip address of the domain, probably because of the same error. Some information about the system: $ uname -a Linux tressis 2.6.37-ARCH #1 SMP PREEMPT Tue Mar 15 09:21:17 CET 2011 x86_64 AMD Athlon(tm) 64 X2 Dual Core Processor 5000+ AuthenticAMD GNU/Linux $ named -v BIND 9.8.0 And the named.conf file: # cat /etc/named.conf // // /etc/named.conf // include "/etc/rndc.key"; #controls { # inet 127.0.0.1 allow {localhost; } keys { "dnskulcs"; }; #}; options { directory "/var/named"; pid-file "/var/run/named/named.pid"; auth-nxdomain yes; datasize default; // Uncomment these to enable IPv6 connections support // IPv4 will still work: listen-on-v6 { any; }; listen-on { any; }; // Add this for no IPv4: // listen-on { none; }; // Default security settings. // allow-recursion { 127.0.0.1; ::1; 192.168.1.0/24; }; // allow-recursion { any; }; allow-query { any; }; allow-transfer { 127.0.0.1; ::1; 92.243.14.172; 87.98.164.164; 88.191.64.64; }; allow-update { key "dnskulcs"; }; version none; hostname none; server-id none; zone-statistics yes; forwarders { 213.46.246.53; 213.26.246.54; 8.8.8.8; 8.8.4.4; 192.188.242.65; 193.227.196.3; 2001:470:20::2; }; }; view "local" { match-clients { 192.168.1.0/24; 127.0.0.1; ::1; fec0:0:0:ffff::/64; }; recursion yes; zone "localhost" IN { type master; file "localhost.zone"; allow-transfer { any; }; }; zone "0.0.127.in-addr.arpa" IN { type master; file "127.0.0.zone"; allow-transfer { any; }; }; zone "." IN { type hint; file "root.hint"; }; zone "dafaces.com" IN { type master; file "internal/dafaces.com.fw"; allow-update { key "dnskulcs"; }; }; zone "1.168.192.in-addr.arpa" IN { type master; file "internal/dafaces.com.rev"; allow-update { key "dnskulcs"; }; }; }; view "public" { match-clients { any;}; recursion no; zone "dafaces.com" IN { type master; file "external/dafaces.com.fw"; allow-transfer { 87.98.164.164; 195.234.42.1; 88.191.64.64; }; }; }; //zone "example.org" IN { // type slave; // file "example.zone"; // masters { // 192.168.1.100; // }; // allow-query { any; }; // allow-transfer { any; }; //}; logging { channel xfer-log { file "/var/log/named.log"; print-category yes; print-severity yes; print-time yes; severity info; }; category xfer-in { xfer-log; }; category xfer-out { xfer-log; }; category notify { xfer-log; }; }; All help would be highly appreciated! EDIT: Zone files: # cat /var/named/internal/dafaces.com.fw $ORIGIN . $TTL 3600 ; 1 hour dafaces.com IN SOA tressis.dafaces.com. postmaster.dafaces.com. ( 2011032201 ; serial 28800 ; refresh (8 hours) 7200 ; retry (2 hours) 2419200 ; expire (4 weeks) 3600 ; minimum (1 hour) ) NS tressis.dafaces.com. A 192.168.1.1 MX 10 mail.dafaces.com. $ORIGIN _tcp.dafaces.com. _http SRV 0 5 80 www.dafaces.com. _ssh SRV 0 5 22 tressis.dafaces.com. $ORIGIN dafaces.com. acrisius A 192.168.1.230 andromeda A 192.168.1.7 andromeda-win7 CNAME andromeda aspasia A 192.168.1.233 athena A 192.168.1.232 callisto A 192.168.1.102 db A 192.168.1.1 management A 192.168.1.1 ; web management for the router functions haley A 192.168.1.5 hoth A 192.168.1.101 mail A 192.168.1.1 satelite A 192.168.1.20 sony-player A 192.168.1.103 TXT "310f16de2d2712dfc4ae6e5c54f60f828e" torrent A 192.168.1.1 tracker A 192.168.1.1 tressis A 192.168.1.1 www A 192.168.1.1 zeus A 192.168.1.231 and # cat /var/named/external/dafaces.com.fw $ORIGIN . $TTL 3600 dafaces.com IN SOA ns.dafaces.com. postmaster.dafaces.com. ( 2011032405; serial 28800; refresh 7200; retry 2419200; expire 3600; minimum ) NS ns.dafaces.com. NS ns0.xname.org. NS ns1.xname.org. NS ns2.xname.org. A 89.135.129.37 MX 10 mail.dafaces.com. $ORIGIN dafaces.com. ;Szolgaltatasok _ssh._tcp SRV 0 5 22 tressis _http._tcp SRV 0 5 80 www ns A 89.135.129.37 hoth A 89.135.129.37 www A 89.135.129.37 mail A 89.135.129.37 db A 89.135.129.37 torrent A 89.135.129.37 tracker A 89.135.129.37 Edit: Ohh, hell I almost forgot. Since the node is connected to the internet via a residential connection, there is a possibility, that the public ipv4 address will change(but thank god, it is a very rare case), so I daily update the external IP address in the zone file with a shellscript: # cat /etc/cron.daily/dnsupdate #!/bin/sh FILE="/var/named/external/dafaces.com.fw" SERIAL=$(date +%Y%m%d05) PUBLIC_IP=$(ifconfig internet |sed -n "/inet addr:.*255.255.255.255/{s/.*inet addr://; s/ .*//; p}") cat $FILE | sed --posix 's/^.* serial$/\t\t\t\t\t'$SERIAL'; serial/' | sed --posix 's/[0-9]*\.[0-9]*\.[0-9]*\.[0-9]*/'$PUBLIC_IP'/' > /tmp/ujzona mv /tmp/ujzona $FILE /etc/rc.d/named reload

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  • Uneditable file and Unreadable(for further processing) file( WHY? ) after processing it through C++

    - by mgj
    Hi...:) This might look to be a very long question to you I understand, but trust me on this its not long. I am not able to identify why after processing this text is not being able to be read and edited. I tried using the ord() function in python to check if the text contains any Unicode characters( non ascii characters) apart from the ascii ones.. I found quite a number of them. I have a strong feeling that this could be due to the original text itself( The INPUT ). Input-File: Just copy paste it into a file "acle5v1.txt" The objective of this code below is to check for upper case characters and to convert it to lower case and also to remove all punctuations so that these words are taken for further processing for word alignment #include<iostrea> #include<fstream> #include<ctype.h> #include<cstring> using namespace std; ifstream fin2("acle5v1.txt"); ofstream fin3("acle5v1_op.txt"); ofstream fin4("chkcharadded.txt"); ofstream fin5("chkcharntadded.txt"); ofstream fin6("chkprintchar.txt"); ofstream fin7("chknonasci.txt"); ofstream fin8("nonprinchar.txt"); int main() { char ch,ch1; fin2.seekg(0); fin3.seekp(0); int flag = 0; while(!fin2.eof()) { ch1=ch; fin2.get(ch); if (isprint(ch))// if the character is printable flag = 1; if(flag) { fin6<<"Printable character:\t"<<ch<<"\t"<<(int)ch<<endl; flag = 0; } else { fin8<<"Non printable character caught:\t"<<ch<<"\t"<<int(ch)<<endl; } if( isalnum(ch) || ch == '@' || ch == ' ' )// checks for alpha numeric characters { fin4<<"char added: "<<ch<<"\tits ascii value: "<<int(ch)<<endl; if(isupper(ch)) { //tolower(ch); fin3<<(char)tolower(ch); } else { fin3<<ch; } } else if( ( ch=='\t' || ch=='.' || ch==',' || ch=='#' || ch=='?' || ch=='!' || ch=='"' || ch != ';' || ch != ':') && ch1 != ' ' ) { fin3<<' '; } else if( (ch=='\t' || ch=='.' || ch==',' || ch=='#' || ch=='?' || ch=='!' || ch=='"' || ch != ';' || ch != ':') && ch1 == ' ' ) { //fin3<<" '; } else if( !(int(ch)>=0 && int(ch)<=127) ) { fin5<<"Char of ascii within range not added: "<<ch<<"\tits ascii value: "<<int(ch)<<endl; } else { fin7<<"Non ascii character caught(could be a -ve value also)\t"<<ch<<int(ch)<<endl; } } return 0; } I have a similar code as the above written in python which gives me an otput which is again not readable and not editable The code in python looks like this: #!/usr/bin/python # -*- coding: UTF-8 -*- import sys input_file=sys.argv[1] output_file=sys.argv[2] list1=[] f=open(input_file) for line in f: line=line.strip() #line=line.rstrip('.') line=line.replace('.','') line=line.replace(',','') line=line.replace('#','') line=line.replace('?','') line=line.replace('!','') line=line.replace('"','') line=line.replace('?','') line=line.replace('|','') line = line.lower() list1.append(line) f.close() f1=open(output_file,'w') f1.write(' '.join(list1)) f1.close() the file takes ip and op at runtime.. as: python punc_remover.py acle5v1.txt acle5v1_op.txt The output of this file is in "acle5v1_op.txt" now after processing this particular output file is needed for further processing. This particular file "aclee5v1_op.txt" is the UNREADABLE Aand UNEDITABLE File that I am not being able to use for further processing. I need this for Word alignment in NLP. I tried readin this output with the following program #include<iostream> #include<fstream> using namespace std; ifstream fin1("acle5v1_op.txt"); ofstream fout1("chckread_acle5v1_op.txt"); ofstream fout2("chcknotread_acle5v1_op.txt"); int main() { char ch; int flag = 0; long int r = 0; long int nr = 0; while(!(fin1)) { fin1.get(ch); if(ch) { flag = 1; } if(flag) { fout1<<ch; flag = 0; r++; } else { fout2<<"Char not been able to be read from source file\n"; nr++; } } cout<<"Number of characters able to be read: "<<r; cout<<endl<<"Number of characters not been able to be read: "<<nr; return 0; } which prints the character if its readable and if not it doesn't print them but I observed the output of both the file is blank thus I could draw a conclusion that this file "acle5v1_op.txt" is UNREADABLE AND UNEDITABLE. Could you please help me on how to deal with this problem.. To tell you a bit about the statistics wrt the original input file "acle5v1.txt" file it has around 3441 lines in it and around 3 million characters in it. Keeping in mind the number of characters in the file you editor might/might not be able to manage to open the file.. I was able to open the file in gedit of Fedora 10 which I am currently using .. This is just to notify you that opening with a particular editor was not actually an issue at least in my case... Can I use scripting languages like Python and Perl to deal with this problem if Yes how? could please be specific on that regard as I am a novice to Perl and Python. Or could you please tell me how do I solve this problem using C++ itself.. Thank you...:) I am really looking forward to some help or guidance on how to go about this problem....

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  • Simple C++ program on multidimensional arrays - Getting C2143 error among others. Not sure why?

    - by noobzilla
    Here is my simple multidimensional array program. The first error occurs where I declare the function addmatrices and then a second one where it is implemented. I am also getting an undefined variable error for bsize. What am I doing incorrectly? #include <iostream> #include <fstream> #include <string> #include <iomanip> using namespace std; //Function declarations void constmultiply (double matrixA[][4], int asize, double matrixC[][4], int bsize, double multiplier); //Pre: The address of the output file, the matrix to be multiplied by the constant, the matrix in which // the resultant values will be stored and the multiplier are passed in. //Post: The matrix is multiplied by the multiplier and the results are displayed on screen and written to the // output file. int addmatrices (double matrixA[][4], int asize, double matrixB[]4], int bsize, double matrixC[][4], int csize); //Pre: The addresses of three matrices are passed in //Post: The values in each of the two matrices are added together and put into a third matrix //Error Codes int INPUT_FILE_FAIL = 1; int UNEQUAL_MATRIX_SIZE = 2; //Constants const double multiplier = 2.5; const int rsize = 4; const int csize = 4; //Main Driver int main() { //Declare the two matrices double matrix1 [rsize][csize]; double matrix2 [rsize][csize]; double matrix3 [rsize][csize]; //Variables double temp; string filename; //Declare filestream object ifstream infile; //Ask the user for the name of the input file cout << "Please enter the name of the input file: "; cin >> filename; //Open the filestream object infile.open(filename.c_str()); //Verify that the input file opened correctly if (infile.fail()) { cout << "Input file failed to open" <<endl; exit(INPUT_FILE_FAIL); } //Begin reading in data from the first matrix for (int i = 0; i <= 3; i++)//i = row { for (int j = 0; j <= 3; j++)// j = column { infile >> temp; matrix1[i][j] = temp; } } //Begin reading in data from the second matrix for (int k = 0; k <= 3; k++)// k = row { for (int l = 0; l <= 3; l++)// l = column { infile >> temp; matrix2[k][l] = temp; } } //Notify user cout << "Input file open, reading matrices...Done!" << endl << "Read in 2 matrices..."<< endl; //Output the values read in for Matrix 1 for (int i = 0; i <= 3; i++) { for (int j = 0; j <= 3; j ++) { cout << setprecision(1) << matrix1[i][j] << setw(8); } cout << "\n"; } cout << setw(40)<< setfill('-') << "-" << endl ; //Output the values read in for Matrix 2 for (int i = 0; i <= 3; i++) { for (int j = 0; j <= 3; j ++) { cout << setfill(' ') << setprecision(2) << matrix2[i][j] << setw(8); } cout << "\n"; } cout << setw(40)<< setfill('-') << "-" << endl ; //Multiply matrix 1 by the multiplier value constmultiply (matrix1, rsize, matrix3, rsize, multiplier); //Output matrix 3 values to screen for (int i = 0; i <= 3; i++) { for (int j = 0; j <= 3; j ++) { cout << setfill(' ') << setprecision(2) << matrix3[i][j] << setw(8); } cout << "\n"; } cout << setw(40)<< setfill('-') << "-" << endl ; // //Add matrix1 and matrix2 // addmatrices (matrix1, 4, matrix2, 4, matrix3, 4); // //Finished adding. Now output matrix 3 values to screen // for (int i = 0; i <= 3; i++) // { //for (int j = 0; j <= 3; j ++) //{ // cout << setfill(' ') << setprecision(2) << matrix3[i][j] << setw(8); //} //cout << "\n"; // } // cout << setw(40)<< setfill('-') << "-" << endl ; //Close the input file infile.close(); return 0; } //Function implementation void constmultiply (double matrixA[][4], int asize, double matrixC[][4], int bsize, double multiplier) { //Loop through each row and multiply the value at that location with the multiplier for (int i = 0; i < asize; i++) { for (int j = 0; j < 4; j++) { matrixC[i][j] = matrixA[i][j] * multiplier; } } } int addmatrices (double matrixA[][4], int asize, double matrixB[]4], int bsize, double matrixC[][4], int csize) { //Remember that you can only add two matrices that have the same shape - i.e. They need to have an equal //number of rows and columns. Let's add some error checking for that: if(asize != bsize) { cout << "You are attempting to add two matrices that are not equal in shape. Program terminating!" << endl; return exit(UNEQUAL_MATRIX_SIZE); } //Confirmed that the matrices are of equal size, so begin adding elements for (int i = 0; i < asize; i++) { for (int j = 0; j < bsize; j++) { matrixC[i][j] = matrixA[i][j] + matrixB[i][j]; } } }

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  • Node.js Adventure - When Node Flying in Wind

    - by Shaun
    In the first post of this series I mentioned some popular modules in the community, such as underscore, async, etc.. I also listed a module named “Wind (zh-CN)”, which is created by one of my friend, Jeff Zhao (zh-CN). Now I would like to use a separated post to introduce this module since I feel it brings a new async programming style in not only Node.js but JavaScript world. If you know or heard about the new feature in C# 5.0 called “async and await”, or you learnt F#, you will find the “Wind” brings the similar async programming experience in JavaScript. By using “Wind”, we can write async code that looks like the sync code. The callbacks, async stats and exceptions will be handled by “Wind” automatically and transparently.   What’s the Problem: Dense “Callback” Phobia Let’s firstly back to my second post in this series. As I mentioned in that post, when we wanted to read some records from SQL Server we need to open the database connection, and then execute the query. In Node.js all IO operation are designed as async callback pattern which means when the operation was done, it will invoke a function which was taken from the last parameter. For example the database connection opening code would be like this. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: } 8: }); And then if we need to query the database the code would be like this. It nested in the previous function. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: conn.queryRaw(command, function(error, results) { 8: if(error) { 9: // failed to execute this command 10: } 11: else { 12: // records retrieved successfully 13: } 14: }; 15: } 16: }); Assuming if we need to copy some data from this database to another then we need to open another connection and execute the command within the function under the query function. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: conn.queryRaw(command, function(error, results) { 8: if(error) { 9: // failed to execute this command 10: } 11: else { 12: // records retrieved successfully 13: target.open(targetConnectionString, function(error, t_conn) { 14: if(error) { 15: // connect failed 16: } 17: else { 18: t_conn.queryRaw(copy_command, function(error, results) { 19: if(error) { 20: // copy failed 21: } 22: else { 23: // and then, what do you want to do now... 24: } 25: }; 26: } 27: }; 28: } 29: }; 30: } 31: }); This is just an example. In the real project the logic would be more complicated. This means our application might be messed up and the business process will be fragged by many callback functions. I would like call this “Dense Callback Phobia”. This might be a challenge how to make code straightforward and easy to read, something like below. 1: try 2: { 3: // open source connection 4: var s_conn = sqlConnect(s_connectionString); 5: // retrieve data 6: var results = sqlExecuteCommand(s_conn, s_command); 7: 8: // open target connection 9: var t_conn = sqlConnect(t_connectionString); 10: // prepare the copy command 11: var t_command = getCopyCommand(results); 12: // execute the copy command 13: sqlExecuteCommand(s_conn, t_command); 14: } 15: catch (ex) 16: { 17: // error handling 18: }   What’s the Problem: Sync-styled Async Programming Similar as the previous problem, the callback-styled async programming model makes the upcoming operation as a part of the current operation, and mixed with the error handling code. So it’s very hard to understand what on earth this code will do. And since Node.js utilizes non-blocking IO mode, we cannot invoke those operations one by one, as they will be executed concurrently. For example, in this post when I tried to copy the records from Windows Azure SQL Database (a.k.a. WASD) to Windows Azure Table Storage, if I just insert the data into table storage one by one and then print the “Finished” message, I will see the message shown before the data had been copied. This is because all operations were executed at the same time. In order to make the copy operation and print operation executed synchronously I introduced a module named “async” and the code was changed as below. 1: async.forEach(results.rows, 2: function (row, callback) { 3: var resource = { 4: "PartitionKey": row[1], 5: "RowKey": row[0], 6: "Value": row[2] 7: }; 8: client.insertEntity(tableName, resource, function (error) { 9: if (error) { 10: callback(error); 11: } 12: else { 13: console.log("entity inserted."); 14: callback(null); 15: } 16: }); 17: }, 18: function (error) { 19: if (error) { 20: error["target"] = "insertEntity"; 21: res.send(500, error); 22: } 23: else { 24: console.log("all done."); 25: res.send(200, "Done!"); 26: } 27: }); It ensured that the “Finished” message will be printed when all table entities had been inserted. But it cannot promise that the records will be inserted in sequence. It might be another challenge to make the code looks like in sync-style? 1: try 2: { 3: forEach(row in rows) { 4: var entity = { /* ... */ }; 5: tableClient.insert(tableName, entity); 6: } 7:  8: console.log("Finished"); 9: } 10: catch (ex) { 11: console.log(ex); 12: }   How “Wind” Helps “Wind” is a JavaScript library which provides the control flow with plain JavaScript for asynchronous programming (and more) without additional pre-compiling steps. It’s available in NPM so that we can install it through “npm install wind”. Now let’s create a very simple Node.js application as the example. This application will take some website URLs from the command arguments and tried to retrieve the body length and print them in console. Then at the end print “Finish”. I’m going to use “request” module to make the HTTP call simple so I also need to install by the command “npm install request”. The code would be like this. 1: var request = require("request"); 2:  3: // get the urls from arguments, the first two arguments are `node.exe` and `fetch.js` 4: var args = process.argv.splice(2); 5:  6: // main function 7: var main = function() { 8: for(var i = 0; i < args.length; i++) { 9: // get the url 10: var url = args[i]; 11: // send the http request and try to get the response and body 12: request(url, function(error, response, body) { 13: if(!error && response.statusCode == 200) { 14: // log the url and the body length 15: console.log( 16: "%s: %d.", 17: response.request.uri.href, 18: body.length); 19: } 20: else { 21: // log error 22: console.log(error); 23: } 24: }); 25: } 26: 27: // finished 28: console.log("Finished"); 29: }; 30:  31: // execute the main function 32: main(); Let’s execute this application. (I made them in multi-lines for better reading.) 1: node fetch.js 2: "http://www.igt.com/us-en.aspx" 3: "http://www.igt.com/us-en/games.aspx" 4: "http://www.igt.com/us-en/cabinets.aspx" 5: "http://www.igt.com/us-en/systems.aspx" 6: "http://www.igt.com/us-en/interactive.aspx" 7: "http://www.igt.com/us-en/social-gaming.aspx" 8: "http://www.igt.com/support.aspx" Below is the output. As you can see the finish message was printed at the beginning, and the pages’ length retrieved in a different order than we specified. This is because in this code the request command, console logging command are executed asynchronously and concurrently. Now let’s introduce “Wind” to make them executed in order, which means it will request the websites one by one, and print the message at the end.   First of all we need to import the “Wind” package and make sure the there’s only one global variant named “Wind”, and ensure it’s “Wind” instead of “wind”. 1: var Wind = require("wind");   Next, we need to tell “Wind” which code will be executed asynchronously so that “Wind” can control the execution process. In this case the “request” operation executed asynchronously so we will create a “Task” by using a build-in helps function in “Wind” named Wind.Async.Task.create. 1: var requestBodyLengthAsync = function(url) { 2: return Wind.Async.Task.create(function(t) { 3: request(url, function(error, response, body) { 4: if(error || response.statusCode != 200) { 5: t.complete("failure", error); 6: } 7: else { 8: var data = 9: { 10: uri: response.request.uri.href, 11: length: body.length 12: }; 13: t.complete("success", data); 14: } 15: }); 16: }); 17: }; The code above created a “Task” from the original request calling code. In “Wind” a “Task” means an operation will be finished in some time in the future. A “Task” can be started by invoke its start() method, but no one knows when it actually will be finished. The Wind.Async.Task.create helped us to create a task. The only parameter is a function where we can put the actual operation in, and then notify the task object it’s finished successfully or failed by using the complete() method. In the code above I invoked the request method. If it retrieved the response successfully I set the status of this task as “success” with the URL and body length. If it failed I set this task as “failure” and pass the error out.   Next, we will change the main() function. In “Wind” if we want a function can be controlled by Wind we need to mark it as “async”. This should be done by using the code below. 1: var main = eval(Wind.compile("async", function() { 2: })); When the application is running, Wind will detect “eval(Wind.compile(“async”, function” and generate an anonymous code from the body of this original function. Then the application will run the anonymous code instead of the original one. In our example the main function will be like this. 1: var main = eval(Wind.compile("async", function() { 2: for(var i = 0; i < args.length; i++) { 3: try 4: { 5: var result = $await(requestBodyLengthAsync(args[i])); 6: console.log( 7: "%s: %d.", 8: result.uri, 9: result.length); 10: } 11: catch (ex) { 12: console.log(ex); 13: } 14: } 15: 16: console.log("Finished"); 17: })); As you can see, when I tried to request the URL I use a new command named “$await”. It tells Wind, the operation next to $await will be executed asynchronously, and the main thread should be paused until it finished (or failed). So in this case, my application will be pause when the first response was received, and then print its body length, then try the next one. At the end, print the finish message.   Finally, execute the main function. The full code would be like this. 1: var request = require("request"); 2: var Wind = require("wind"); 3:  4: var args = process.argv.splice(2); 5:  6: var requestBodyLengthAsync = function(url) { 7: return Wind.Async.Task.create(function(t) { 8: request(url, function(error, response, body) { 9: if(error || response.statusCode != 200) { 10: t.complete("failure", error); 11: } 12: else { 13: var data = 14: { 15: uri: response.request.uri.href, 16: length: body.length 17: }; 18: t.complete("success", data); 19: } 20: }); 21: }); 22: }; 23:  24: var main = eval(Wind.compile("async", function() { 25: for(var i = 0; i < args.length; i++) { 26: try 27: { 28: var result = $await(requestBodyLengthAsync(args[i])); 29: console.log( 30: "%s: %d.", 31: result.uri, 32: result.length); 33: } 34: catch (ex) { 35: console.log(ex); 36: } 37: } 38: 39: console.log("Finished"); 40: })); 41:  42: main().start();   Run our new application. At the beginning we will see the compiled and generated code by Wind. Then we can see the pages were requested one by one, and at the end the finish message was printed. Below is the code Wind generated for us. As you can see the original code, the output code were shown. 1: // Original: 2: function () { 3: for(var i = 0; i < args.length; i++) { 4: try 5: { 6: var result = $await(requestBodyLengthAsync(args[i])); 7: console.log( 8: "%s: %d.", 9: result.uri, 10: result.length); 11: } 12: catch (ex) { 13: console.log(ex); 14: } 15: } 16: 17: console.log("Finished"); 18: } 19:  20: // Compiled: 21: /* async << function () { */ (function () { 22: var _builder_$0 = Wind.builders["async"]; 23: return _builder_$0.Start(this, 24: _builder_$0.Combine( 25: _builder_$0.Delay(function () { 26: /* var i = 0; */ var i = 0; 27: /* for ( */ return _builder_$0.For(function () { 28: /* ; i < args.length */ return i < args.length; 29: }, function () { 30: /* ; i ++) { */ i ++; 31: }, 32: /* try { */ _builder_$0.Try( 33: _builder_$0.Delay(function () { 34: /* var result = $await(requestBodyLengthAsync(args[i])); */ return _builder_$0.Bind(requestBodyLengthAsync(args[i]), function (result) { 35: /* console.log("%s: %d.", result.uri, result.length); */ console.log("%s: %d.", result.uri, result.length); 36: return _builder_$0.Normal(); 37: }); 38: }), 39: /* } catch (ex) { */ function (ex) { 40: /* console.log(ex); */ console.log(ex); 41: return _builder_$0.Normal(); 42: /* } */ }, 43: null 44: ) 45: /* } */ ); 46: }), 47: _builder_$0.Delay(function () { 48: /* console.log("Finished"); */ console.log("Finished"); 49: return _builder_$0.Normal(); 50: }) 51: ) 52: ); 53: /* } */ })   How Wind Works Someone may raise a big concern when you find I utilized “eval” in my code. Someone may assume that Wind utilizes “eval” to execute some code dynamically while “eval” is very low performance. But I would say, Wind does NOT use “eval” to run the code. It only use “eval” as a flag to know which code should be compiled at runtime. When the code was firstly been executed, Wind will check and find “eval(Wind.compile(“async”, function”. So that it knows this function should be compiled. Then it utilized parse-js to analyze the inner JavaScript and generated the anonymous code in memory. Then it rewrite the original code so that when the application was running it will use the anonymous one instead of the original one. Since the code generation was done at the beginning of the application was started, in the future no matter how long our application runs and how many times the async function was invoked, it will use the generated code, no need to generate again. So there’s no significant performance hurt when using Wind.   Wind in My Previous Demo Let’s adopt Wind into one of my previous demonstration and to see how it helps us to make our code simple, straightforward and easy to read and understand. In this post when I implemented the functionality that copied the records from my WASD to table storage, the logic would be like this. 1, Open database connection. 2, Execute a query to select all records from the table. 3, Recreate the table in Windows Azure table storage. 4, Create entities from each of the records retrieved previously, and then insert them into table storage. 5, Finally, show message as the HTTP response. But as the image below, since there are so many callbacks and async operations, it’s very hard to understand my logic from the code. Now let’s use Wind to rewrite our code. First of all, of course, we need the Wind package. Then we need to include the package files into project and mark them as “Copy always”. Add the Wind package into the source code. Pay attention to the variant name, you must use “Wind” instead of “wind”. 1: var express = require("express"); 2: var async = require("async"); 3: var sql = require("node-sqlserver"); 4: var azure = require("azure"); 5: var Wind = require("wind"); Now we need to create some async functions by using Wind. All async functions should be wrapped so that it can be controlled by Wind which are open database, retrieve records, recreate table (delete and create) and insert entity in table. Below are these new functions. All of them are created by using Wind.Async.Task.create. 1: sql.openAsync = function (connectionString) { 2: return Wind.Async.Task.create(function (t) { 3: sql.open(connectionString, function (error, conn) { 4: if (error) { 5: t.complete("failure", error); 6: } 7: else { 8: t.complete("success", conn); 9: } 10: }); 11: }); 12: }; 13:  14: sql.queryAsync = function (conn, query) { 15: return Wind.Async.Task.create(function (t) { 16: conn.queryRaw(query, function (error, results) { 17: if (error) { 18: t.complete("failure", error); 19: } 20: else { 21: t.complete("success", results); 22: } 23: }); 24: }); 25: }; 26:  27: azure.recreateTableAsync = function (tableName) { 28: return Wind.Async.Task.create(function (t) { 29: client.deleteTable(tableName, function (error, successful, response) { 30: console.log("delete table finished"); 31: client.createTableIfNotExists(tableName, function (error, successful, response) { 32: console.log("create table finished"); 33: if (error) { 34: t.complete("failure", error); 35: } 36: else { 37: t.complete("success", null); 38: } 39: }); 40: }); 41: }); 42: }; 43:  44: azure.insertEntityAsync = function (tableName, entity) { 45: return Wind.Async.Task.create(function (t) { 46: client.insertEntity(tableName, entity, function (error, entity, response) { 47: if (error) { 48: t.complete("failure", error); 49: } 50: else { 51: t.complete("success", null); 52: } 53: }); 54: }); 55: }; Then in order to use these functions we will create a new function which contains all steps for data copying. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: } 4: catch (ex) { 5: console.log(ex); 6: res.send(500, "Internal error."); 7: } 8: })); Let’s execute steps one by one with the “$await” keyword introduced by Wind so that it will be invoked in sequence. First is to open the database connection. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: } 7: catch (ex) { 8: console.log(ex); 9: res.send(500, "Internal error."); 10: } 11: })); Then retrieve all records from the database connection. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: } 10: catch (ex) { 11: console.log(ex); 12: res.send(500, "Internal error."); 13: } 14: })); After recreated the table, we need to create the entities and insert them into table storage. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage one by one 14: for (var i = 0; i < results.rows.length; i++) { 15: var entity = { 16: "PartitionKey": results.rows[i][1], 17: "RowKey": results.rows[i][0], 18: "Value": results.rows[i][2] 19: }; 20: $await(azure.insertEntityAsync(tableName, entity)); 21: console.log("entity inserted"); 22: } 23: } 24: } 25: catch (ex) { 26: console.log(ex); 27: res.send(500, "Internal error."); 28: } 29: })); Finally, send response back to the browser. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage one by one 14: for (var i = 0; i < results.rows.length; i++) { 15: var entity = { 16: "PartitionKey": results.rows[i][1], 17: "RowKey": results.rows[i][0], 18: "Value": results.rows[i][2] 19: }; 20: $await(azure.insertEntityAsync(tableName, entity)); 21: console.log("entity inserted"); 22: } 23: // send response 24: console.log("all done"); 25: res.send(200, "All done!"); 26: } 27: } 28: catch (ex) { 29: console.log(ex); 30: res.send(500, "Internal error."); 31: } 32: })); If we compared with the previous code we will find now it became more readable and much easy to understand. It’s very easy to know what this function does even though without any comments. When user go to URL “/was/copyRecords” we will execute the function above. The code would be like this. 1: app.get("/was/copyRecords", function (req, res) { 2: copyRecords(req, res).start(); 3: }); And below is the logs printed in local compute emulator console. As we can see the functions executed one by one and then finally the response back to me browser.   Scaffold Functions in Wind Wind provides not only the async flow control and compile functions, but many scaffold methods as well. We can build our async code more easily by using them. I’m going to introduce some basic scaffold functions here. In the code above I created some functions which wrapped from the original async function such as open database, create table, etc.. All of them are very similar, created a task by using Wind.Async.Task.create, return error or result object through Task.complete function. In fact, Wind provides some functions for us to create task object from the original async functions. If the original async function only has a callback parameter, we can use Wind.Async.Binding.fromCallback method to get the task object directly. For example the code below returned the task object which wrapped the file exist check function. 1: var Wind = require("wind"); 2: var fs = require("fs"); 3:  4: fs.existsAsync = Wind.Async.Binding.fromCallback(fs.exists); In Node.js a very popular async function pattern is that, the first parameter in the callback function represent the error object, and the other parameters is the return values. In this case we can use another build-in function in Wind named Wind.Async.Binding.fromStandard. For example, the open database function can be created from the code below. 1: sql.openAsync = Wind.Async.Binding.fromStandard(sql.open); 2:  3: /* 4: sql.openAsync = function (connectionString) { 5: return Wind.Async.Task.create(function (t) { 6: sql.open(connectionString, function (error, conn) { 7: if (error) { 8: t.complete("failure", error); 9: } 10: else { 11: t.complete("success", conn); 12: } 13: }); 14: }); 15: }; 16: */ When I was testing the scaffold functions under Wind.Async.Binding I found for some functions, such as the Azure SDK insert entity function, cannot be processed correctly. So I personally suggest writing the wrapped method manually.   Another scaffold method in Wind is the parallel tasks coordination. In this example, the steps of open database, retrieve records and recreated table should be invoked one by one, but it can be executed in parallel when copying data from database to table storage. In Wind there’s a scaffold function named Task.whenAll which can be used here. Task.whenAll accepts a list of tasks and creates a new task. It will be returned only when all tasks had been completed, or any errors occurred. For example in the code below I used the Task.whenAll to make all copy operation executed at the same time. 1: var copyRecordsInParallel = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage in parallal 14: var tasks = new Array(results.rows.length); 15: for (var i = 0; i < results.rows.length; i++) { 16: var entity = { 17: "PartitionKey": results.rows[i][1], 18: "RowKey": results.rows[i][0], 19: "Value": results.rows[i][2] 20: }; 21: tasks[i] = azure.insertEntityAsync(tableName, entity); 22: } 23: $await(Wind.Async.Task.whenAll(tasks)); 24: // send response 25: console.log("all done"); 26: res.send(200, "All done!"); 27: } 28: } 29: catch (ex) { 30: console.log(ex); 31: res.send(500, "Internal error."); 32: } 33: })); 34:  35: app.get("/was/copyRecordsInParallel", function (req, res) { 36: copyRecordsInParallel(req, res).start(); 37: });   Besides the task creation and coordination, Wind supports the cancellation solution so that we can send the cancellation signal to the tasks. It also includes exception solution which means any exceptions will be reported to the caller function.   Summary In this post I introduced a Node.js module named Wind, which created by my friend Jeff Zhao. As you can see, different from other async library and framework, adopted the idea from F# and C#, Wind utilizes runtime code generation technology to make it more easily to write async, callback-based functions in a sync-style way. By using Wind there will be almost no callback, and the code will be very easy to understand. Currently Wind is still under developed and improved. There might be some problems but the author, Jeff, should be very happy and enthusiastic to learn your problems, feedback, suggestion and comments. You can contact Jeff by - Email: [email protected] - Group: https://groups.google.com/d/forum/windjs - GitHub: https://github.com/JeffreyZhao/wind/issues   Source code can be download here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • value types in the vm

    - by john.rose
    value types in the vm p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times} p.p2 {margin: 0.0px 0.0px 14.0px 0.0px; font: 14.0px Times} p.p3 {margin: 0.0px 0.0px 12.0px 0.0px; font: 14.0px Times} p.p4 {margin: 0.0px 0.0px 15.0px 0.0px; font: 14.0px Times} p.p5 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Courier} p.p6 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Courier; min-height: 17.0px} p.p7 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times; min-height: 18.0px} p.p8 {margin: 0.0px 0.0px 0.0px 36.0px; text-indent: -36.0px; font: 14.0px Times; min-height: 18.0px} p.p9 {margin: 0.0px 0.0px 12.0px 0.0px; font: 14.0px Times; min-height: 18.0px} p.p10 {margin: 0.0px 0.0px 12.0px 0.0px; font: 14.0px Times; color: #000000} li.li1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times} li.li7 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Times; min-height: 18.0px} span.s1 {font: 14.0px Courier} span.s2 {color: #000000} span.s3 {font: 14.0px Courier; color: #000000} ol.ol1 {list-style-type: decimal} Or, enduring values for a changing world. Introduction A value type is a data type which, generally speaking, is designed for being passed by value in and out of methods, and stored by value in data structures. The only value types which the Java language directly supports are the eight primitive types. Java indirectly and approximately supports value types, if they are implemented in terms of classes. For example, both Integer and String may be viewed as value types, especially if their usage is restricted to avoid operations appropriate to Object. In this note, we propose a definition of value types in terms of a design pattern for Java classes, accompanied by a set of usage restrictions. We also sketch the relation of such value types to tuple types (which are a JVM-level notion), and point out JVM optimizations that can apply to value types. This note is a thought experiment to extend the JVM’s performance model in support of value types. The demonstration has two phases.  Initially the extension can simply use design patterns, within the current bytecode architecture, and in today’s Java language. But if the performance model is to be realized in practice, it will probably require new JVM bytecode features, changes to the Java language, or both.  We will look at a few possibilities for these new features. An Axiom of Value In the context of the JVM, a value type is a data type equipped with construction, assignment, and equality operations, and a set of typed components, such that, whenever two variables of the value type produce equal corresponding values for their components, the values of the two variables cannot be distinguished by any JVM operation. Here are some corollaries: A value type is immutable, since otherwise a copy could be constructed and the original could be modified in one of its components, allowing the copies to be distinguished. Changing the component of a value type requires construction of a new value. The equals and hashCode operations are strictly component-wise. If a value type is represented by a JVM reference, that reference cannot be successfully synchronized on, and cannot be usefully compared for reference equality. A value type can be viewed in terms of what it doesn’t do. We can say that a value type omits all value-unsafe operations, which could violate the constraints on value types.  These operations, which are ordinarily allowed for Java object types, are pointer equality comparison (the acmp instruction), synchronization (the monitor instructions), all the wait and notify methods of class Object, and non-trivial finalize methods. The clone method is also value-unsafe, although for value types it could be treated as the identity function. Finally, and most importantly, any side effect on an object (however visible) also counts as an value-unsafe operation. A value type may have methods, but such methods must not change the components of the value. It is reasonable and useful to define methods like toString, equals, and hashCode on value types, and also methods which are specifically valuable to users of the value type. Representations of Value Value types have two natural representations in the JVM, unboxed and boxed. An unboxed value consists of the components, as simple variables. For example, the complex number x=(1+2i), in rectangular coordinate form, may be represented in unboxed form by the following pair of variables: /*Complex x = Complex.valueOf(1.0, 2.0):*/ double x_re = 1.0, x_im = 2.0; These variables might be locals, parameters, or fields. Their association as components of a single value is not defined to the JVM. Here is a sample computation which computes the norm of the difference between two complex numbers: double distance(/*Complex x:*/ double x_re, double x_im,         /*Complex y:*/ double y_re, double y_im) {     /*Complex z = x.minus(y):*/     double z_re = x_re - y_re, z_im = x_im - y_im;     /*return z.abs():*/     return Math.sqrt(z_re*z_re + z_im*z_im); } A boxed representation groups component values under a single object reference. The reference is to a ‘wrapper class’ that carries the component values in its fields. (A primitive type can naturally be equated with a trivial value type with just one component of that type. In that view, the wrapper class Integer can serve as a boxed representation of value type int.) The unboxed representation of complex numbers is practical for many uses, but it fails to cover several major use cases: return values, array elements, and generic APIs. The two components of a complex number cannot be directly returned from a Java function, since Java does not support multiple return values. The same story applies to array elements: Java has no ’array of structs’ feature. (Double-length arrays are a possible workaround for complex numbers, but not for value types with heterogeneous components.) By generic APIs I mean both those which use generic types, like Arrays.asList and those which have special case support for primitive types, like String.valueOf and PrintStream.println. Those APIs do not support unboxed values, and offer some problems to boxed values. Any ’real’ JVM type should have a story for returns, arrays, and API interoperability. The basic problem here is that value types fall between primitive types and object types. Value types are clearly more complex than primitive types, and object types are slightly too complicated. Objects are a little bit dangerous to use as value carriers, since object references can be compared for pointer equality, and can be synchronized on. Also, as many Java programmers have observed, there is often a performance cost to using wrapper objects, even on modern JVMs. Even so, wrapper classes are a good starting point for talking about value types. If there were a set of structural rules and restrictions which would prevent value-unsafe operations on value types, wrapper classes would provide a good notation for defining value types. This note attempts to define such rules and restrictions. Let’s Start Coding Now it is time to look at some real code. Here is a definition, written in Java, of a complex number value type. @ValueSafe public final class Complex implements java.io.Serializable {     // immutable component structure:     public final double re, im;     private Complex(double re, double im) {         this.re = re; this.im = im;     }     // interoperability methods:     public String toString() { return "Complex("+re+","+im+")"; }     public List<Double> asList() { return Arrays.asList(re, im); }     public boolean equals(Complex c) {         return re == c.re && im == c.im;     }     public boolean equals(@ValueSafe Object x) {         return x instanceof Complex && equals((Complex) x);     }     public int hashCode() {         return 31*Double.valueOf(re).hashCode()                 + Double.valueOf(im).hashCode();     }     // factory methods:     public static Complex valueOf(double re, double im) {         return new Complex(re, im);     }     public Complex changeRe(double re2) { return valueOf(re2, im); }     public Complex changeIm(double im2) { return valueOf(re, im2); }     public static Complex cast(@ValueSafe Object x) {         return x == null ? ZERO : (Complex) x;     }     // utility methods and constants:     public Complex plus(Complex c)  { return new Complex(re+c.re, im+c.im); }     public Complex minus(Complex c) { return new Complex(re-c.re, im-c.im); }     public double abs() { return Math.sqrt(re*re + im*im); }     public static final Complex PI = valueOf(Math.PI, 0.0);     public static final Complex ZERO = valueOf(0.0, 0.0); } This is not a minimal definition, because it includes some utility methods and other optional parts.  The essential elements are as follows: The class is marked as a value type with an annotation. The class is final, because it does not make sense to create subclasses of value types. The fields of the class are all non-private and final.  (I.e., the type is immutable and structurally transparent.) From the supertype Object, all public non-final methods are overridden. The constructor is private. Beyond these bare essentials, we can observe the following features in this example, which are likely to be typical of all value types: One or more factory methods are responsible for value creation, including a component-wise valueOf method. There are utility methods for complex arithmetic and instance creation, such as plus and changeIm. There are static utility constants, such as PI. The type is serializable, using the default mechanisms. There are methods for converting to and from dynamically typed references, such as asList and cast. The Rules In order to use value types properly, the programmer must avoid value-unsafe operations.  A helpful Java compiler should issue errors (or at least warnings) for code which provably applies value-unsafe operations, and should issue warnings for code which might be correct but does not provably avoid value-unsafe operations.  No such compilers exist today, but to simplify our account here, we will pretend that they do exist. A value-safe type is any class, interface, or type parameter marked with the @ValueSafe annotation, or any subtype of a value-safe type.  If a value-safe class is marked final, it is in fact a value type.  All other value-safe classes must be abstract.  The non-static fields of a value class must be non-public and final, and all its constructors must be private. Under the above rules, a standard interface could be helpful to define value types like Complex.  Here is an example: @ValueSafe public interface ValueType extends java.io.Serializable {     // All methods listed here must get redefined.     // Definitions must be value-safe, which means     // they may depend on component values only.     List<? extends Object> asList();     int hashCode();     boolean equals(@ValueSafe Object c);     String toString(); } //@ValueSafe inherited from supertype: public final class Complex implements ValueType { … The main advantage of such a conventional interface is that (unlike an annotation) it is reified in the runtime type system.  It could appear as an element type or parameter bound, for facilities which are designed to work on value types only.  More broadly, it might assist the JVM to perform dynamic enforcement of the rules for value types. Besides types, the annotation @ValueSafe can mark fields, parameters, local variables, and methods.  (This is redundant when the type is also value-safe, but may be useful when the type is Object or another supertype of a value type.)  Working forward from these annotations, an expression E is defined as value-safe if it satisfies one or more of the following: The type of E is a value-safe type. E names a field, parameter, or local variable whose declaration is marked @ValueSafe. E is a call to a method whose declaration is marked @ValueSafe. E is an assignment to a value-safe variable, field reference, or array reference. E is a cast to a value-safe type from a value-safe expression. E is a conditional expression E0 ? E1 : E2, and both E1 and E2 are value-safe. Assignments to value-safe expressions and initializations of value-safe names must take their values from value-safe expressions. A value-safe expression may not be the subject of a value-unsafe operation.  In particular, it cannot be synchronized on, nor can it be compared with the “==” operator, not even with a null or with another value-safe type. In a program where all of these rules are followed, no value-type value will be subject to a value-unsafe operation.  Thus, the prime axiom of value types will be satisfied, that no two value type will be distinguishable as long as their component values are equal. More Code To illustrate these rules, here are some usage examples for Complex: Complex pi = Complex.valueOf(Math.PI, 0); Complex zero = pi.changeRe(0);  //zero = pi; zero.re = 0; ValueType vtype = pi; @SuppressWarnings("value-unsafe")   Object obj = pi; @ValueSafe Object obj2 = pi; obj2 = new Object();  // ok List<Complex> clist = new ArrayList<Complex>(); clist.add(pi);  // (ok assuming List.add param is @ValueSafe) List<ValueType> vlist = new ArrayList<ValueType>(); vlist.add(pi);  // (ok) List<Object> olist = new ArrayList<Object>(); olist.add(pi);  // warning: "value-unsafe" boolean z = pi.equals(zero); boolean z1 = (pi == zero);  // error: reference comparison on value type boolean z2 = (pi == null);  // error: reference comparison on value type boolean z3 = (pi == obj2);  // error: reference comparison on value type synchronized (pi) { }  // error: synch of value, unpredictable result synchronized (obj2) { }  // unpredictable result Complex qq = pi; qq = null;  // possible NPE; warning: “null-unsafe" qq = (Complex) obj;  // warning: “null-unsafe" qq = Complex.cast(obj);  // OK @SuppressWarnings("null-unsafe")   Complex empty = null;  // possible NPE qq = empty;  // possible NPE (null pollution) The Payoffs It follows from this that either the JVM or the java compiler can replace boxed value-type values with unboxed ones, without affecting normal computations.  Fields and variables of value types can be split into their unboxed components.  Non-static methods on value types can be transformed into static methods which take the components as value parameters. Some common questions arise around this point in any discussion of value types. Why burden the programmer with all these extra rules?  Why not detect programs automagically and perform unboxing transparently?  The answer is that it is easy to break the rules accidently unless they are agreed to by the programmer and enforced.  Automatic unboxing optimizations are tantalizing but (so far) unreachable ideal.  In the current state of the art, it is possible exhibit benchmarks in which automatic unboxing provides the desired effects, but it is not possible to provide a JVM with a performance model that assures the programmer when unboxing will occur.  This is why I’m writing this note, to enlist help from, and provide assurances to, the programmer.  Basically, I’m shooting for a good set of user-supplied “pragmas” to frame the desired optimization. Again, the important thing is that the unboxing must be done reliably, or else programmers will have no reason to work with the extra complexity of the value-safety rules.  There must be a reasonably stable performance model, wherein using a value type has approximately the same performance characteristics as writing the unboxed components as separate Java variables. There are some rough corners to the present scheme.  Since Java fields and array elements are initialized to null, value-type computations which incorporate uninitialized variables can produce null pointer exceptions.  One workaround for this is to require such variables to be null-tested, and the result replaced with a suitable all-zero value of the value type.  That is what the “cast” method does above. Generically typed APIs like List<T> will continue to manipulate boxed values always, at least until we figure out how to do reification of generic type instances.  Use of such APIs will elicit warnings until their type parameters (and/or relevant members) are annotated or typed as value-safe.  Retrofitting List<T> is likely to expose flaws in the present scheme, which we will need to engineer around.  Here are a couple of first approaches: public interface java.util.List<@ValueSafe T> extends Collection<T> { … public interface java.util.List<T extends Object|ValueType> extends Collection<T> { … (The second approach would require disjunctive types, in which value-safety is “contagious” from the constituent types.) With more transformations, the return value types of methods can also be unboxed.  This may require significant bytecode-level transformations, and would work best in the presence of a bytecode representation for multiple value groups, which I have proposed elsewhere under the title “Tuples in the VM”. But for starters, the JVM can apply this transformation under the covers, to internally compiled methods.  This would give a way to express multiple return values and structured return values, which is a significant pain-point for Java programmers, especially those who work with low-level structure types favored by modern vector and graphics processors.  The lack of multiple return values has a strong distorting effect on many Java APIs. Even if the JVM fails to unbox a value, there is still potential benefit to the value type.  Clustered computing systems something have copy operations (serialization or something similar) which apply implicitly to command operands.  When copying JVM objects, it is extremely helpful to know when an object’s identity is important or not.  If an object reference is a copied operand, the system may have to create a proxy handle which points back to the original object, so that side effects are visible.  Proxies must be managed carefully, and this can be expensive.  On the other hand, value types are exactly those types which a JVM can “copy and forget” with no downside. Array types are crucial to bulk data interfaces.  (As data sizes and rates increase, bulk data becomes more important than scalar data, so arrays are definitely accompanying us into the future of computing.)  Value types are very helpful for adding structure to bulk data, so a successful value type mechanism will make it easier for us to express richer forms of bulk data. Unboxing arrays (i.e., arrays containing unboxed values) will provide better cache and memory density, and more direct data movement within clustered or heterogeneous computing systems.  They require the deepest transformations, relative to today’s JVM.  There is an impedance mismatch between value-type arrays and Java’s covariant array typing, so compromises will need to be struck with existing Java semantics.  It is probably worth the effort, since arrays of unboxed value types are inherently more memory-efficient than standard Java arrays, which rely on dependent pointer chains. It may be sufficient to extend the “value-safe” concept to array declarations, and allow low-level transformations to change value-safe array declarations from the standard boxed form into an unboxed tuple-based form.  Such value-safe arrays would not be convertible to Object[] arrays.  Certain connection points, such as Arrays.copyOf and System.arraycopy might need additional input/output combinations, to allow smooth conversion between arrays with boxed and unboxed elements. Alternatively, the correct solution may have to wait until we have enough reification of generic types, and enough operator overloading, to enable an overhaul of Java arrays. Implicit Method Definitions The example of class Complex above may be unattractively complex.  I believe most or all of the elements of the example class are required by the logic of value types. If this is true, a programmer who writes a value type will have to write lots of error-prone boilerplate code.  On the other hand, I think nearly all of the code (except for the domain-specific parts like plus and minus) can be implicitly generated. Java has a rule for implicitly defining a class’s constructor, if no it defines no constructors explicitly.  Likewise, there are rules for providing default access modifiers for interface members.  Because of the highly regular structure of value types, it might be reasonable to perform similar implicit transformations on value types.  Here’s an example of a “highly implicit” definition of a complex number type: public class Complex implements ValueType {  // implicitly final     public double re, im;  // implicitly public final     //implicit methods are defined elementwise from te fields:     //  toString, asList, equals(2), hashCode, valueOf, cast     //optionally, explicit methods (plus, abs, etc.) would go here } In other words, with the right defaults, a simple value type definition can be a one-liner.  The observant reader will have noticed the similarities (and suitable differences) between the explicit methods above and the corresponding methods for List<T>. Another way to abbreviate such a class would be to make an annotation the primary trigger of the functionality, and to add the interface(s) implicitly: public @ValueType class Complex { … // implicitly final, implements ValueType (But to me it seems better to communicate the “magic” via an interface, even if it is rooted in an annotation.) Implicitly Defined Value Types So far we have been working with nominal value types, which is to say that the sequence of typed components is associated with a name and additional methods that convey the intention of the programmer.  A simple ordered pair of floating point numbers can be variously interpreted as (to name a few possibilities) a rectangular or polar complex number or Cartesian point.  The name and the methods convey the intended meaning. But what if we need a truly simple ordered pair of floating point numbers, without any further conceptual baggage?  Perhaps we are writing a method (like “divideAndRemainder”) which naturally returns a pair of numbers instead of a single number.  Wrapping the pair of numbers in a nominal type (like “QuotientAndRemainder”) makes as little sense as wrapping a single return value in a nominal type (like “Quotient”).  What we need here are structural value types commonly known as tuples. For the present discussion, let us assign a conventional, JVM-friendly name to tuples, roughly as follows: public class java.lang.tuple.$DD extends java.lang.tuple.Tuple {      double $1, $2; } Here the component names are fixed and all the required methods are defined implicitly.  The supertype is an abstract class which has suitable shared declarations.  The name itself mentions a JVM-style method parameter descriptor, which may be “cracked” to determine the number and types of the component fields. The odd thing about such a tuple type (and structural types in general) is it must be instantiated lazily, in response to linkage requests from one or more classes that need it.  The JVM and/or its class loaders must be prepared to spin a tuple type on demand, given a simple name reference, $xyz, where the xyz is cracked into a series of component types.  (Specifics of naming and name mangling need some tasteful engineering.) Tuples also seem to demand, even more than nominal types, some support from the language.  (This is probably because notations for non-nominal types work best as combinations of punctuation and type names, rather than named constructors like Function3 or Tuple2.)  At a minimum, languages with tuples usually (I think) have some sort of simple bracket notation for creating tuples, and a corresponding pattern-matching syntax (or “destructuring bind”) for taking tuples apart, at least when they are parameter lists.  Designing such a syntax is no simple thing, because it ought to play well with nominal value types, and also with pre-existing Java features, such as method parameter lists, implicit conversions, generic types, and reflection.  That is a task for another day. Other Use Cases Besides complex numbers and simple tuples there are many use cases for value types.  Many tuple-like types have natural value-type representations. These include rational numbers, point locations and pixel colors, and various kinds of dates and addresses. Other types have a variable-length ‘tail’ of internal values. The most common example of this is String, which is (mathematically) a sequence of UTF-16 character values. Similarly, bit vectors, multiple-precision numbers, and polynomials are composed of sequences of values. Such types include, in their representation, a reference to a variable-sized data structure (often an array) which (somehow) represents the sequence of values. The value type may also include ’header’ information. Variable-sized values often have a length distribution which favors short lengths. In that case, the design of the value type can make the first few values in the sequence be direct ’header’ fields of the value type. In the common case where the header is enough to represent the whole value, the tail can be a shared null value, or even just a null reference. Note that the tail need not be an immutable object, as long as the header type encapsulates it well enough. This is the case with String, where the tail is a mutable (but never mutated) character array. Field types and their order must be a globally visible part of the API.  The structure of the value type must be transparent enough to have a globally consistent unboxed representation, so that all callers and callees agree about the type and order of components  that appear as parameters, return types, and array elements.  This is a trade-off between efficiency and encapsulation, which is forced on us when we remove an indirection enjoyed by boxed representations.  A JVM-only transformation would not care about such visibility, but a bytecode transformation would need to take care that (say) the components of complex numbers would not get swapped after a redefinition of Complex and a partial recompile.  Perhaps constant pool references to value types need to declare the field order as assumed by each API user. This brings up the delicate status of private fields in a value type.  It must always be possible to load, store, and copy value types as coordinated groups, and the JVM performs those movements by moving individual scalar values between locals and stack.  If a component field is not public, what is to prevent hostile code from plucking it out of the tuple using a rogue aload or astore instruction?  Nothing but the verifier, so we may need to give it more smarts, so that it treats value types as inseparable groups of stack slots or locals (something like long or double). My initial thought was to make the fields always public, which would make the security problem moot.  But public is not always the right answer; consider the case of String, where the underlying mutable character array must be encapsulated to prevent security holes.  I believe we can win back both sides of the tradeoff, by training the verifier never to split up the components in an unboxed value.  Just as the verifier encapsulates the two halves of a 64-bit primitive, it can encapsulate the the header and body of an unboxed String, so that no code other than that of class String itself can take apart the values. Similar to String, we could build an efficient multi-precision decimal type along these lines: public final class DecimalValue extends ValueType {     protected final long header;     protected private final BigInteger digits;     public DecimalValue valueOf(int value, int scale) {         assert(scale >= 0);         return new DecimalValue(((long)value << 32) + scale, null);     }     public DecimalValue valueOf(long value, int scale) {         if (value == (int) value)             return valueOf((int)value, scale);         return new DecimalValue(-scale, new BigInteger(value));     } } Values of this type would be passed between methods as two machine words. Small values (those with a significand which fits into 32 bits) would be represented without any heap data at all, unless the DecimalValue itself were boxed. (Note the tension between encapsulation and unboxing in this case.  It would be better if the header and digits fields were private, but depending on where the unboxing information must “leak”, it is probably safer to make a public revelation of the internal structure.) Note that, although an array of Complex can be faked with a double-length array of double, there is no easy way to fake an array of unboxed DecimalValues.  (Either an array of boxed values or a transposed pair of homogeneous arrays would be reasonable fallbacks, in a current JVM.)  Getting the full benefit of unboxing and arrays will require some new JVM magic. Although the JVM emphasizes portability, system dependent code will benefit from using machine-level types larger than 64 bits.  For example, the back end of a linear algebra package might benefit from value types like Float4 which map to stock vector types.  This is probably only worthwhile if the unboxing arrays can be packed with such values. More Daydreams A more finely-divided design for dynamic enforcement of value safety could feature separate marker interfaces for each invariant.  An empty marker interface Unsynchronizable could cause suitable exceptions for monitor instructions on objects in marked classes.  More radically, a Interchangeable marker interface could cause JVM primitives that are sensitive to object identity to raise exceptions; the strangest result would be that the acmp instruction would have to be specified as raising an exception. @ValueSafe public interface ValueType extends java.io.Serializable,         Unsynchronizable, Interchangeable { … public class Complex implements ValueType {     // inherits Serializable, Unsynchronizable, Interchangeable, @ValueSafe     … It seems possible that Integer and the other wrapper types could be retro-fitted as value-safe types.  This is a major change, since wrapper objects would be unsynchronizable and their references interchangeable.  It is likely that code which violates value-safety for wrapper types exists but is uncommon.  It is less plausible to retro-fit String, since the prominent operation String.intern is often used with value-unsafe code. We should also reconsider the distinction between boxed and unboxed values in code.  The design presented above obscures that distinction.  As another thought experiment, we could imagine making a first class distinction in the type system between boxed and unboxed representations.  Since only primitive types are named with a lower-case initial letter, we could define that the capitalized version of a value type name always refers to the boxed representation, while the initial lower-case variant always refers to boxed.  For example: complex pi = complex.valueOf(Math.PI, 0); Complex boxPi = pi;  // convert to boxed myList.add(boxPi); complex z = myList.get(0);  // unbox Such a convention could perhaps absorb the current difference between int and Integer, double and Double. It might also allow the programmer to express a helpful distinction among array types. As said above, array types are crucial to bulk data interfaces, but are limited in the JVM.  Extending arrays beyond the present limitations is worth thinking about; for example, the Maxine JVM implementation has a hybrid object/array type.  Something like this which can also accommodate value type components seems worthwhile.  On the other hand, does it make sense for value types to contain short arrays?  And why should random-access arrays be the end of our design process, when bulk data is often sequentially accessed, and it might make sense to have heterogeneous streams of data as the natural “jumbo” data structure.  These considerations must wait for another day and another note. More Work It seems to me that a good sequence for introducing such value types would be as follows: Add the value-safety restrictions to an experimental version of javac. Code some sample applications with value types, including Complex and DecimalValue. Create an experimental JVM which internally unboxes value types but does not require new bytecodes to do so.  Ensure the feasibility of the performance model for the sample applications. Add tuple-like bytecodes (with or without generic type reification) to a major revision of the JVM, and teach the Java compiler to switch in the new bytecodes without code changes. A staggered roll-out like this would decouple language changes from bytecode changes, which is always a convenient thing. A similar investigation should be applied (concurrently) to array types.  In this case, it seems to me that the starting point is in the JVM: Add an experimental unboxing array data structure to a production JVM, perhaps along the lines of Maxine hybrids.  No bytecode or language support is required at first; everything can be done with encapsulated unsafe operations and/or method handles. Create an experimental JVM which internally unboxes value types but does not require new bytecodes to do so.  Ensure the feasibility of the performance model for the sample applications. Add tuple-like bytecodes (with or without generic type reification) to a major revision of the JVM, and teach the Java compiler to switch in the new bytecodes without code changes. That’s enough musing me for now.  Back to work!

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  • Weird vps server issue

    - by anon-user0
    I have an unmanaged linux vps Ubuntu 11.10 (Oneiric Ocelot). I have LNMP installed. Also php-fpm php-apc, varnish, memcache. I have (or rather had) several live sites on it. under normal load the server uses ~700 mb memory. But since last night its using only 20mb~ memory and a lot of the services seems to be down (according to htop) I only see nginx working and mysql starts up and goes does every few minutes on a loop. Here are some information on the server that might help you help me: root@server:~# uname -a Linux server 2.6.18-308.el5.028stab099.3 #1 SMP Wed Mar 7 15:56:00 MSK 2012 i686 i686 i386 GNU/Linux - root@server:~# ifconfig -a lo Link encap:Local Loopback LOOPBACK MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) venet0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:127.0.0.2 P-t-P:127.0.0.2 Bcast:0.0.0.0 Mask:255.255.255.255 UP BROADCAST POINTOPOINT RUNNING NOARP MTU:1500 Metric:1 RX packets:12515 errors:0 dropped:0 overruns:0 frame:0 TX packets:9541 errors:0 dropped:1 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:7191214 (7.1 MB) TX bytes:536726 (536.7 KB) venet0:0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:176.31.158.78 P-t-P:176.31.158.78 Bcast:0.0.0.0 Mask:255.255.255.255 UP BROADCAST POINTOPOINT RUNNING NOARP MTU:1500 Metric:1 - root@server:~# netstat -l Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State tcp 0 0 *:http-alt *:* LISTEN tcp 0 0 *:ssh *:* LISTEN tcp6 0 0 [::]:http-alt [::]:* LISTEN tcp6 0 0 [::]:ssh [::]:* LISTEN Active UNIX domain sockets (only servers) Proto RefCnt Flags Type State I-Node Path unix 2 [ ACC ] STREAM LISTENING 9307368 @/com/ubuntu/upstart - htop: http://i.stack.imgur.com/NHKYX.png EDIT: Stressed. mind was not working adding log: root@server:~# less /var/log/syslog Jun 27 05:27:42 server syslogd 1.5.0#6ubuntu1: restart. Jun 27 05:39:01 server CRON[9298]: (root) CMD ([ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) -delete) Jun 27 05:40:01 server CRON[9463]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jun 27 05:46:21 server sm-msp-queue[9480]: q5R1R7Ue004056: to=root, ctladdr=root (0/0), delay=00:19:14, xdelay=00:06:18, mailer=relay, pri=122407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 05:52:39 server sm-msp-queue[9480]: q5QMk7S9009582: to=root, ctladdr=root (0/0), delay=03:06:32, xdelay=00:06:18, mailer=relay, pri=842407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 06:00:01 server CRON[15671]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jun 27 06:06:22 server sm-msp-queue[15690]: q5R1R7Ue004056: to=root, ctladdr=root (0/0), delay=00:39:15, xdelay=00:06:18, mailer=relay, pri=212407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 06:09:01 server CRON[18114]: (root) CMD ([ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) -delete) Jun 27 06:12:40 server sm-msp-queue[15690]: q5QMk7S9009582: to=root, ctladdr=root (0/0), delay=03:26:33, xdelay=00:06:18, mailer=relay, pri=932407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 06:20:02 server CRON[21888]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jun 27 06:26:22 server sm-msp-queue[21907]: q5R1R7Ue004056: to=root, ctladdr=root (0/0), delay=00:59:15, xdelay=00:06:18, mailer=relay, pri=302407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 06:27:02 server CRON[24021]: (root) CMD (cd / && run-parts --report /etc/cron.hourly) Jun 27 06:32:40 server sm-msp-queue[21907]: q5QMk7S9009582: to=root, ctladdr=root (0/0), delay=03:46:33, xdelay=00:06:18, mailer=relay, pri=1022407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 06:39:01 server CRON[27941]: (root) CMD ([ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) -delete) Jun 27 06:40:02 server CRON[28110]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jun 27 06:46:22 server sm-msp-queue[28125]: q5R1R7Ue004056: to=root, ctladdr=root (0/0), delay=01:19:15, xdelay=00:06:18, mailer=relay, pri=392407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 06:52:40 server sm-msp-queue[28125]: q5QMk7S9009582: to=root, ctladdr=root (0/0), delay=04:06:33, xdelay=00:06:18, mailer=relay, pri=1112407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 06:52:40 server sm-msp-queue[28125]: q5QMk7S9009582: q5R2e4uo028125: sender notify: Warning: could not send message for past 4 hours Jun 27 06:52:44 server sm-msp-queue[28125]: q5R2e4uo028125: to=root, delay=00:00:04, xdelay=00:00:04, mailer=relay, pri=33690, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 07:00:02 server CRON[1543]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jun 27 07:06:21 server sm-msp-queue[1560]: q5R2e4uo028125: to=root, delay=00:13:41, xdelay=00:06:18, mailer=relay, pri=123690, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 07:09:01 server CRON[3986]: (root) CMD ([ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth 1 -maxdepth 1 -type f -cmin +$(/usr/lib/php5/maxlifetime) -delete) Jun 27 07:12:39 server sm-msp-queue[1560]: q5R1R7Ue004056: to=root, ctladdr=root (0/0), delay=01:45:32, xdelay=00:06:18, mailer=relay, pri=482407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 07:18:57 server sm-msp-queue[1560]: q5QMk7S9009582: to=root, ctladdr=root (0/0), delay=04:32:50, xdelay=00:06:18, mailer=relay, pri=1202407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 07:20:02 server CRON[7760]: (smmsp) CMD (test -x /etc/init.d/sendmail && /usr/share/sendmail/sendmail cron-msp) Jun 27 07:26:22 server sm-msp-queue[7775]: q5R2e4uo028125: to=root, delay=00:33:42, xdelay=00:06:18, mailer=relay, pri=213690, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 07:27:01 server CRON[9887]: (root) CMD (cd / && run-parts --report /etc/cron.hourly) Jun 27 07:32:40 server sm-msp-queue[7775]: q5R1R7Ue004056: to=root, ctladdr=root (0/0), delay=02:05:33, xdelay=00:06:18, mailer=relay, pri=572407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 07:38:58 server sm-msp-queue[7775]: q5QMk7S9009582: to=root, ctladdr=root (0/0), delay=04:52:51, xdelay=00:06:18, mailer=relay, pri=1292407, relay=[127.0.0.1] [127.0.0.1], dsn=4.0.0, stat=Deferred: Connection timed out with [127.0.0.1] Jun 27 07:39:01 server CRON[13813]: (root) CMD ([ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -depth -mindepth : root@server:~# df -h Filesystem Size Used Avail Use% Mounted on /dev/simfs 20G 2.3G 18G 12% / - Jun 26 16:22:41 server varnishd[1413]: Child (32425) died signal=3 Jun 26 16:22:41 server varnishd[1413]: child (21687) Started Jun 26 16:22:41 server varnishd[1413]: Child (21687) said Child starts Jun 26 16:22:41 server varnishd[1413]: Child (21687) said SMF.s0 mmap'ed 1073741824 bytes of 1073741824 Jun 26 16:34:28 server -- MARK -- Jun 26 16:54:29 server -- MARK -- Jun 26 17:14:29 server -- MARK -- Jun 26 17:34:29 server -- MARK -- Jun 26 17:54:29 server -- MARK -- Jun 26 18:14:29 server -- MARK -- Jun 26 18:34:29 server -- MARK -- Jun 26 18:54:29 server -- MARK -- Jun 26 19:14:29 server -- MARK -- Jun 26 19:34:29 server -- MARK -- Jun 26 19:54:29 server -- MARK -- Jun 26 20:14:29 server -- MARK -- Jun 26 20:34:29 server -- MARK -- Jun 26 20:48:12 server exiting on signal 15 Jun 26 20:51:58 server syslogd 1.5.0#6ubuntu1: restart. Jun 26 20:52:01 server varnishd[1324]: Platform: Linux,2.6.18-308.el5.028stab099.3,i686,-sfile,-smalloc,-hcritbit Jun 26 21:11:58 server -- MARK -- Jun 26 21:31:58 server -- MARK -- Jun 26 21:51:58 server -- MARK -- Jun 26 22:11:58 server -- MARK -- Jun 26 22:31:58 server -- MARK -- Jun 26 22:51:58 server -- MARK -- Jun 26 23:11:58 server -- MARK -- Jun 26 23:31:58 server -- MARK -- Jun 26 23:51:58 server -- MARK -- Jun 27 00:11:58 server -- MARK -- Jun 27 00:23:42 server exiting on signal 15 Jun 27 02:21:10 server syslogd 1.5.0#6ubuntu1: restart. Jun 27 02:21:12 server varnishd[1341]: Platform: Linux,2.6.18-308.el5.028stab099.3,i686,-sfile,-smalloc,-hcritbit Jun 27 02:41:10 server -- MARK -- Jun 27 02:46:41 server syslogd 1.5.0#6ubuntu1: restart. Jun 27 03:20:44 server syslogd 1.5.0#6ubuntu1: restart. Jun 27 03:20:46 server varnishd[1238]: Platform: Linux,2.6.18-308.el5.028stab099.3,i686,-sfile,-smalloc,-hcritbit Jun 27 03:20:46 server varnishd[1238]: child (1239) Started Jun 27 03:20:46 server varnishd[1238]: Child (1239) said Child starts Jun 27 03:20:46 server varnishd[1238]: Child (1239) said SMF.s0 mmap'ed 1073741824 bytes of 1073741824 Jun 27 03:32:52 server exiting on signal 15 Jun 27 03:33:16 server syslogd 1.5.0#6ubuntu1: restart. Jun 27 03:33:31 server varnishd[1372]: Platform: Linux,2.6.18-308.el5.028stab099.3,i686,-sfile,-smalloc,-hcritbit Jun 27 03:53:16 server -- MARK -- Jun 27 04:13:16 server -- MARK -- Jun 27 04:33:16 server -- MARK -- Jun 27 04:53:16 server -- MARK -- Jun 27 05:13:16 server -- MARK -- Jun 27 05:27:42 server syslogd 1.5.0#6ubuntu1: restart. Jun 27 05:53:17 server -- MARK -- Jun 27 06:13:17 server -- MARK -- Jun 27 06:33:17 server -- MARK -- Jun 27 06:53:17 server -- MARK -- Jun 27 07:13:17 server -- MARK -- Jun 27 07:33:17 server -- MARK -- Jun 27 07:53:17 server -- MARK -- Jun 27 08:13:17 server -- MARK -- Jun 27 08:33:17 server -- MARK -- Jun 27 08:53:17 server -- MARK -- Jun 27 09:13:17 server -- MARK -- Jun 27 09:33:17 server -- MARK -- Jun 27 09:53:17 server -- MARK -- Jun 27 10:13:17 server -- MARK -- Jun 27 10:33:17 server -- MARK -- Jun 27 10:53:17 server -- MARK -- Jun 27 11:13:17 server -- MARK -- Jun 27 11:33:17 server -- MARK -- Jun 27 11:53:18 server -- MARK -- Jun 27 12:13:18 server -- MARK -- Jun 27 12:33:18 server -- MARK -- Jun 27 12:53:18 server -- MARK -- Jun 27 13:13:18 server -- MARK -- Jun 27 13:33:18 server -- MARK -- Jun 27 13:53:18 server -- MARK -- Jun 27 14:13:18 server -- MARK -- Jun 27 14:33:18 server -- MARK -- Jun 27 14:53:18 server -- MARK -- -- root@server:~# cat /var/log/nginx/error.log 2012/06/27 03:32:54 [alert] 1199#0: worker process 1203 exited on signal 9 2012/06/27 03:32:54 [alert] 1199#0: worker process 1200 exited on signal 9 2012/06/27 03:32:54 [alert] 1199#0: worker process 1201 exited on signal 9 2012/06/27 03:32:54 [alert] 1199#0: worker process 1202 exited on signal 9 root@server:~# cat /var/log/nginx/access.log 31.210.99.87 - - [27/Jun/2012:09:09:08 +0400] "GET /w00tw00t.at.ISC.SANS.DFind:) HTTP/1.1" 400 172 "-" "-" 88.191.138.103 - - [27/Jun/2012:13:27:08 +0400] "GET /cms/cmx.jsp HTTP/1.1" 301 184 "-" "-" 88.191.138.103 - - [27/Jun/2012:13:27:08 +0400] "GET /iesvc/iesvc.jsp HTTP/1.1" 301 184 "-" "-" 88.191.138.103 - - [27/Jun/2012:13:27:08 +0400] "GET /cmd2/index.jsp HTTP/1.1" 301 184 "-" "-" 88.191.138.103 - - [27/Jun/2012:13:27:09 +0400] "GET /cmd/index.jsp HTTP/1.1" 301 184 "-" "-" 58.97.147.197 - - [27/Jun/2012:17:17:19 +0400] "GET / HTTP/1.1" 301 184 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_7_4) AppleWebKit/536.5 (KHTML, like Gecko) Chrome/19.0.1084.56 Safari/536.5" 58.97.147.197 - - [27/Jun/2012:17:17:37 +0400] "GET / HTTP/1.1" 301 184 "-" "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_7_4) AppleWebKit/536.5 (KHTML, like Gecko) Chrome/19.0.1084.56 Safari/536.5" 58.97.147.197 - - [27/Jun/2012:17:17:38 +0400] "-" 400 0 "-" "-" 58.97.147.197 - - [27/Jun/2012:17:17:38 +0400] "-" 400 0 "-" "-" 58.97.147.197 - - [27/Jun/2012:17:17:48 +0400] "-" 400 0 "-" "-" - root@server:~# cat /var/log/daemon.log Jun 26 20:48:10 server xinetd[1177]: Exiting... Jun 26 20:51:58 server xinetd[1174]: Reading included configuration file: /etc/xinetd.d/daytime [file=/etc/xinetd.d/daytime] [line=28] Jun 26 20:51:58 server xinetd[1174]: Reading included configuration file: /etc/xinetd.d/discard [file=/etc/xinetd.d/discard] [line=26] Jun 26 20:51:58 server xinetd[1174]: Reading included configuration file: /etc/xinetd.d/echo [file=/etc/xinetd.d/echo] [line=25] Jun 26 20:51:58 server xinetd[1174]: Reading included configuration file: /etc/xinetd.d/time [file=/etc/xinetd.d/time] [line=26] Jun 26 20:51:58 server xinetd[1174]: removing chargen Jun 26 20:51:58 server xinetd[1174]: removing chargen Jun 26 20:51:58 server xinetd[1174]: removing daytime Jun 26 20:51:58 server xinetd[1174]: removing daytime Jun 26 20:51:58 server xinetd[1174]: removing discard Jun 26 20:51:58 server xinetd[1174]: removing discard Jun 26 20:51:58 server xinetd[1174]: removing echo Jun 26 20:51:58 server xinetd[1174]: removing echo Jun 26 20:51:58 server xinetd[1174]: removing time Jun 26 20:51:58 server xinetd[1174]: removing time Jun 26 20:51:58 server xinetd[1174]: xinetd Version 2.3.14 started with libwrap loadavg options compiled in. Jun 26 20:51:58 server xinetd[1174]: Started working: 0 available services Jun 26 20:52:01 server vnstatd[1330]: vnStat daemon 1.11 started. Jun 26 20:52:01 server vnstatd[1330]: Monitoring: venet0 Jun 27 00:23:41 server xinetd[1174]: Exiting... Jun 27 02:21:12 server vnstatd[1349]: vnStat daemon 1.11 started. Jun 27 02:21:12 server vnstatd[1349]: Monitoring: venet0 Jun 27 03:20:44 server xinetd[1166]: attribute: disable should not be in default section [file=/etc/xinetd.conf] [line=12] Jun 27 03:20:44 server xinetd[1166]: Reading included configuration file: /etc/xinetd.d/chargen [file=/etc/xinetd.conf] [line=15] Jun 27 03:20:44 server xinetd[1166]: Reading included configuration file: /etc/xinetd.d/daytime [file=/etc/xinetd.d/daytime] [line=28] Jun 27 03:20:44 server xinetd[1166]: Reading included configuration file: /etc/xinetd.d/discard [file=/etc/xinetd.d/discard] [line=26] Jun 27 03:20:44 server xinetd[1166]: Reading included configuration file: /etc/xinetd.d/echo [file=/etc/xinetd.d/echo] [line=25] Jun 27 03:20:44 server xinetd[1166]: Reading included configuration file: /etc/xinetd.d/time [file=/etc/xinetd.d/time] [line=26] Jun 27 03:20:44 server xinetd[1166]: removing chargen Jun 27 03:20:44 server xinetd[1166]: removing chargen Jun 27 03:20:44 server xinetd[1166]: removing daytime Jun 27 03:20:44 server xinetd[1166]: removing daytime Jun 27 03:20:44 server xinetd[1166]: removing discard Jun 27 03:20:44 server xinetd[1166]: removing discard Jun 27 03:20:44 server xinetd[1166]: removing echo Jun 27 03:20:44 server xinetd[1166]: removing echo Jun 27 03:20:44 server xinetd[1166]: removing time Jun 27 03:20:44 server xinetd[1166]: removing time Jun 27 03:20:44 server xinetd[1166]: xinetd Version 2.3.14 started with libwrap loadavg options compiled in. Jun 27 03:20:44 server xinetd[1166]: Started working: 0 available services Jun 27 03:20:46 server vnstatd[1249]: vnStat daemon 1.11 started. Jun 27 03:20:46 server vnstatd[1249]: Monitoring: venet0 Jun 27 03:32:41 server xinetd[1166]: Exiting... Jun 27 03:33:32 server vnstatd[1380]: vnStat daemon 1.11 started. Jun 27 03:33:32 server vnstatd[1380]: Monitoring: venet0 root@server:~# - Anything else you need let me know

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  • Receive MMS images and make album using iamge using j2me

    - by Abdul Basit
    I am trying to made application which receive MMS images and make a album from them user can view the pictures while running this application. I am facing problem while running application on mobile. while this application is fully working in wireless tookit emulator. Please guide me to fix this problem.`//package hello; import javax.microedition.midlet.; import javax.microedition.lcdui.; import javax.wireless.messaging.*; import java.io.IOException; import java.util.Vector; import javax.microedition.io.Connector; import javax.microedition.lcdui.Display; //, ItemStateListener public class MMSS extends MIDlet implements CommandListener, Runnable, MessageListener { //-----------------------------------Receive MMS --------------------------- private Thread mReceiver = null; private boolean mEndNow = false; private Message msg = null; String msgReceived = null; private Image[] receivedImage = new Image[5]; private Command mExitCommand = new Command("Exit", Command.EXIT, 2); private Command mRedCommand = new Command("Back", Command.SCREEN, 1); private Command mBlueCommand = new Command("Next", Command.SCREEN, 1); private Command mPlay = new Command("Play", Command.SCREEN, 1); protected static final String DEFAULT_IMAGE = "/MMSS_logo.jpg"; //protected static final String DEFAULT_IMAGE = "/wait.png"; private Display mDisplay = null; //protected ImageItem mColorSquare = null; protected Image mInitialImage = null; private String mAppID = "MMSMIDlet"; private TextField imageName = null; //private Form mForm = null; private int count = 0; private int next = 0; private Integer mMonitor = new Integer(0); //----------------------------------- End Receive MMS --------------------------- private boolean midletPaused = false; private Command exitCommand; private Command exitCommand1; private Command backCommand; private Form form; private StringItem stringItem; private ImageItem imageItem; private Image image1; private Alert alert; private List locationList; private Alert cannotAddLocationAlert; public MMSS() { } /** * Initilizes the application. * It is called only once when the MIDlet is started. The method is called before the startMIDlet method. */ private void initialize() { } /** * Performs an action assigned to the Mobile Device - MIDlet Started point. */ public void startMIDlet() { // write pre-action user code here switchDisplayable(null, getForm()); // write post-action user code here } /** * Performs an action assigned to the Mobile Device - MIDlet Resumed point. */ public void resumeMIDlet() { } /** * Switches a current displayable in a display. The display instance is taken from getDisplay method. This method is used by all actions in the design for switching displayable. * @param alert the Alert which is temporarily set to the display; if null, then nextDisplayable is set immediately * @param nextDisplayable the Displayable to be set / public void switchDisplayable(Alert alert, Displayable nextDisplayable) {//GEN-END:|5-switchDisplayable|0|5-preSwitch // write pre-switch user code here Display display = getDisplay();//GEN-BEGIN:|5-switchDisplayable|1|5-postSwitch if (alert == null) { display.setCurrent(nextDisplayable); } else { display.setCurrent(alert, nextDisplayable); } } /* * Called by a system to indicated that a command has been invoked on a particular displayable. * @param command the Command that was invoked * @param displayable the Displayable where the command was invoked */ public void commandAction(Command command, Displayable displayable) { // write pre-action user code here if (displayable == form) { if (command == exitCommand) { // write pre-action user code here exitMIDlet(); // write post-action user code here } } // write post-action user code here } /** * Returns an initiliazed instance of exitCommand component. * @return the initialized component instance */ public Command getExitCommand() { if (exitCommand == null) { // write pre-init user code here exitCommand = new Command("Exit", Command.EXIT, 0); // write post-init user code here } return exitCommand; } /** * Returns an initiliazed instance of form component. * @return the initialized component instance */ public Form getForm() { if (form == null) { // write pre-init user code here form = new Form("Welcome to MMSS", new Item[] { getStringItem(), getImageItem() }); form.addCommand(getExitCommand()); form.setCommandListener(this); // write post-init user code here } return form; } /** * Returns an initiliazed instance of stringItem component. * @return the initialized component instance */ public StringItem getStringItem() { if (stringItem == null) { // write pre-init user code here stringItem = new StringItem("Hello", "Hello, World!"); // write post-init user code here } return stringItem; } /** * Returns an initiliazed instance of exitCommand1 component. * @return the initialized component instance / public Command getExitCommand1() { if (exitCommand1 == null) { // write pre-init user code here exitCommand1 = new Command("Exit", Command.EXIT, 0); // write post-init user code here } return exitCommand1; } /* * Returns an initiliazed instance of imageItem component. * @return the initialized component instance */ public ImageItem getImageItem() { if (imageItem == null) { // write pre-init user code here imageItem = new ImageItem("imageItem", getImage1(), ImageItem.LAYOUT_CENTER | Item.LAYOUT_TOP | Item.LAYOUT_BOTTOM | Item.LAYOUT_VCENTER | Item.LAYOUT_EXPAND | Item.LAYOUT_VEXPAND, "");//GEN-LINE:|26-getter|1|26-postInit // write post-init user code here } return imageItem; } /** * Returns an initiliazed instance of image1 component. * @return the initialized component instance */ public Image getImage1() { if (image1 == null) { // write pre-init user code here try { image1 = Image.createImage("/B.jpg"); } catch (java.io.IOException e) { e.printStackTrace(); } // write post-init user code here } return image1; } /** * Returns a display instance. * @return the display instance. */ public Display getDisplay () { return Display.getDisplay(this); } /** * Exits MIDlet. */ public void exitMIDlet() { switchDisplayable (null, null); destroyApp(true); notifyDestroyed(); } /** * Called when MIDlet is started. * Checks whether the MIDlet have been already started and initialize/starts or resumes the MIDlet. */ public void startApp() { if (midletPaused) { resumeMIDlet (); } else { initialize (); startMIDlet (); } midletPaused = false; /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// try { conn = (MessageConnection) Connector.open("mms://:" + mAppID); conn.setMessageListener(this); } catch (Exception e) { System.out.println("startApp caught: "); e.printStackTrace(); } if (conn != null) { startReceive(); } /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// } /** * Called when MIDlet is paused. */ public void pauseApp() { midletPaused = true; mEndNow = true; try { conn.setMessageListener(null); conn.close(); } catch (IOException ex) { System.out.println("pausetApp caught: "); ex.printStackTrace(); } } /** * Called to signal the MIDlet to terminate. * @param unconditional if true, then the MIDlet has to be unconditionally terminated and all resources has to be released. */ public void destroyApp(boolean unconditional) { mEndNow = true; try { conn.close(); } catch (IOException ex) { System.out.println("destroyApp caught: "); ex.printStackTrace(); } } private void startReceive() { mEndNow = false; //---- Start receive thread mReceiver = new Thread(this); mReceiver.start(); } protected MessageConnection conn = null; protected int mMsgAvail = 0; // -------------------- Get Next Images ------------------------------------ private void getMessage() { synchronized(mMonitor) { mMsgAvail++; mMonitor.notify(); } } // -------------------- Display Images Thread ------------------------------ public void notifyIncomingMessage(MessageConnection msgConn) { if (msgConn == conn) getMessage(); } public void itemStateChanged(Item item) { throw new UnsupportedOperationException("Not supported yet."); } class SetImage implements Runnable { private Image img = null; public SetImage(Image inImg) { img = inImg; } public void run() { imageItem.setImage(img); imageName.setString(Integer.toString(count)); } } public void run() { mMsgAvail = 0; while (!mEndNow) { synchronized(mMonitor) { // Enter monitor if (mMsgAvail <= 0) try { mMonitor.wait(); } catch (InterruptedException ex) { } mMsgAvail--; } try { msg = conn.receive(); if (msg instanceof MultipartMessage) { MultipartMessage mpm = (MultipartMessage)msg; MessagePart[] parts = mpm.getMessageParts(); if (parts != null) { for (int i = 0; i < parts.length; i++) { MessagePart mp = parts[i]; byte[] ba = mp.getContent(); receivedImage[count] = Image.createImage(ba, 0, ba.length); } Display.getDisplay(this).callSerially(new SetImage(receivedImage[count])); } } } catch (IOException e) { System.out.println("Receive thread caught: "); e.printStackTrace(); } count++; } // of while } } `

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  • game speed problem

    - by Meko
    HI..I made a little game.But this game works on every computer with different speed.I think it is about resolution.I used every thing in paintcomponent.and If I change screen size the game goes slower or faster.And if i run this game on another computer wich has different resolution it also works different. This is my game http://rapidshare.com/files/364597095/ShooterGame.2.6.0.jar and here code public class Shooter extends JFrame implements KeyListener, Runnable { JFrame frame = new JFrame(); String player; Font startFont, startSubFont, timerFont,healthFont; Image img; Image backGround; Graphics dbi; URL url1 = this.getClass().getResource("Images/p2.gif"); URL url2 = this.getClass().getResource("Images/p3.gif"); URL url3 = this.getClass().getResource("Images/p1.gif"); URL url4 = this.getClass().getResource("Images/p4.gif"); URL urlMap = this.getClass().getResource("Images/zemin.jpg"); Player p1 = new Player(5, 150, 10, 40, Color.GREEN, url3); Computer p2 = new Computer(750, 150, 10, 40, Color.BLUE, url1); Computer p3 = new Computer(0, 0, 10, 40, Color.BLUE, url2); Computer p4 = new Computer(0, 0, 10, 40, Color.BLUE, url4); ArrayList<Bullets> b = new ArrayList<Bullets>(); ArrayList<CBullets> cb = new ArrayList<CBullets>(); Thread sheap; boolean a, d, w, s; boolean toUp, toDown; boolean GameOver; boolean Level2; boolean newGame, resart, pause; int S, E; int random; int cbSpeed = 0; long timeStart, timeEnd; int timeElapsed; long GameStart, GameEnd; int GameScore; int Timer = 0; int timerStart, timerEnd; public Shooter() { sheap = new Thread(this); sheap.start(); startFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 32); startSubFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 25); timerFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); healthFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); setTitle("Shooter 2.5.1"); setBounds(350, 250, 800, 600); // setResizable(false); setBackground(Color.black); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); addKeyListener(this); a = d = w = s = false; toUp = toDown = true; GameOver = true; newGame = true; Level2 = false; S = E = 0; setVisible(true); } public void paint(Graphics g) { img = createImage(getWidth(), getHeight()); dbi = img.getGraphics(); paintComponent(dbi); g.drawImage(img, 0, 0, this); } public void paintComponent(Graphics g) { repaint(); timeStart = System.currentTimeMillis(); backGround = Toolkit.getDefaultToolkit().getImage(urlMap); g.drawImage(backGround, 0, 0, null); g.setColor(Color.red); g.setFont(healthFont); g.drawString("" + player + " Health : " + p1.health, 30, 50); g.setColor(Color.red); g.drawString("Computer Health : " + (p2.health + p3.health + p4.health), 600, 50); g.setColor(Color.BLUE); g.setFont(timerFont); g.drawString("Time : " + Timer, 330, 50); if (newGame) { g.setColor(Color.LIGHT_GRAY); g.setFont(startFont); g.drawString("Well Come To Shoot Game", 200, 190); g.drawString("Press ENTER To Start", 250, 220); g.setColor(Color.LIGHT_GRAY); g.setFont(startSubFont); g.drawString("Use W,A,S,D and Space For Fire", 200, 250); g.drawString("GOOD LUCK", 250, 280); newGame(); } if (!GameOver) { for (Bullets b1 : b) { b1.draw(g); } for (CBullets b2 : cb) { b2.draw(g); } update(); // Here MOvements for Player and For Fires } if (p1.health <= 0) { g.setColor(p2.col); g.setFont(startFont); g.drawString("Computer Wins ", 200, 190); g.drawString("Press Key R to Restart ", 200, 220); GameOver = true; } else if (p2.health <= 0 && p3.health <= 0 && p4.health <= 0) { g.setColor(p1.col); g.setFont(startFont); g.drawString(""+player+" Wins ", 200, 190); g.drawString("Press Key R to Resart ", 200, 220); GameOver = true; g.setColor(Color.MAGENTA); g.drawString(""+player+"`s Score is " + Timer, 200, 120); } if (Level2) { if (p3.health >= 0) { p3.draw(g); for (CBullets b3 : cb) { b3.draw(g); } } else { p3.x = 1000; } if (p4.health >= 0) { p4.draw(g); for (CBullets b4 : cb) { b4.draw(g); } } else { p4.x = 1000; } } if (p1.health >= 0) { p1.draw(g); } if (p2.health >= 0) { p2.draw(g); } else { p2.x = 1000; } } public void update() { if (w && p1.y > 54) { p1.moveUp(); } if (s && p1.y < 547) { p1.moveDown(); } if (a && p1.x > 0) { p1.moveLeft(); } if (d && p1.x < 200) { p1.moveRight(); } random = 1 * (int) (Math.random() * 100); if (random > 96) { if (p2.health >= 0) { CBullets bo = p2.getCBull(); bo.xVel =-1-cbSpeed; cb.add(bo); } if (Level2) { if (p3.health >= 0) { CBullets bo1 = p3.getCBull(); bo1.xVel = -2-cbSpeed; cb.add(bo1); } if (p4.health >= 0) { CBullets bo2 = p4.getCBull(); bo2.xVel = -4-cbSpeed; cb.add(bo2); } } } if (S == 1) { if (p1.health >= 0) { Bullets bu = p1.getBull(); bu.xVel = 5; b.add(bu); S += 1; } } //Here Also Problem .. When COmputer have More fire then it gaves Array Exeption . Or Player have More Fire for (int i = cb.size() -1; i = 0 ; i--) { boolean bremoved = false; for (int j = b.size() -1 ; j =0 ; j--) { if (b.get(j).rect.intersects(cb.get(i).rect) || cb.get(i).rect.intersects(b.get(j).rect)) { bremoved = true; b.remove(j); } } if(bremoved) cb.remove(i); } for (int i = 0; i < b.size(); i++) { b.get(i).move(); if (b.get(i).rect.intersects(p2.rect)) { if (p2.health >= 0) { p2.health--; b.remove(i); // System.out.println("Hited P2"); i--; continue; } } if (b.get(i).rect.intersects(p3.rect)) { if (p3.health >= 0) { p3.health--; b.remove(i); // System.out.println("Hited P3"); i--; continue; } } if (b.get(i).rect.intersects(p4.rect)) { if (p4.health >= 0) { p4.health--; b.remove(i); // System.out.println("Hited P4"); i--; continue; } } if (b.get(i).rect.x > 790) { b.remove(i); } } for (int j = 0; j < cb.size(); j++) { cb.get(j).move(); if (cb.get(j).rect.intersects(p1.rect) && cb.get(j).xVel < 0) { p1.health--; cb.remove(j); j--; continue; } } timeEnd = System.currentTimeMillis(); timeElapsed = (int) (timeEnd - timeStart); } public void level2() { if (p2.health <= 10) { Level2 = true; cbSpeed = 4; p3.x = 750; p4.x = 750; p2.speed = 10; p3.speed = 20; p4.speed = 30; } } public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_ENTER: newGame = false; break; case KeyEvent.VK_P: pause = true; break; case KeyEvent.VK_R: resart = true; break; case KeyEvent.VK_A: a = true; break; case KeyEvent.VK_D: d = true; break; case KeyEvent.VK_W: w = true; break; case KeyEvent.VK_S: s = true; break; case KeyEvent.VK_SPACE: S += 1; break; } } public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_A: a = false; break; case KeyEvent.VK_D: d = false; break; case KeyEvent.VK_W: w = false; break; case KeyEvent.VK_S: s = false; break; case KeyEvent.VK_SPACE: S = 0; break; } } public void newGame() { p1.health = 20; p2.health = 20; p3.health = 20; p4.health = 20; p3.x = 0; p4.x = 0; p2.x = 750; Level2 = false; cbSpeed = 0; p2.speed = 9; b.removeAll(b); cb.removeAll(cb); timerStart = (int) System.currentTimeMillis(); GameOver = false; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { KeyListener k = new Shooter(); } }); } @Override public void run() { player = JOptionPane.showInputDialog(frame, "Enter Player Name", "New Player", JOptionPane.DEFAULT_OPTION); while (true) { timerEnd = (int) System.currentTimeMillis(); if (resart) { newGame(); resart = false; } if (pause) { Thread.currentThread().notify(); } try { if (!GameOver) { Timer = timerEnd - timerStart; level2(); if (p1.y < p2.y && p2.y60) { p2.moveUp(); } if (p1.y < p3.y && p3.y43) { p3.moveUp(); } if (p1.y < p4.y && p4.y43) { p4.moveUp(); } if (p1.y > p2.y && p2.y<535) { p2.moveDown(); } if (p1.y > p3.y && p3.y<535) { p3.moveDown(); } if (p1.y > p4.y && p4.y<530) { p4.moveDown(); } } if (timeElapsed < 125) { Thread.currentThread().sleep(125); } } catch (InterruptedException ex) { System.out.print("FInished"); } } } }

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  • Example: Communication between Activity and Service using Messaging

    - by Lance Lefebure
    I couldn't find any examples of how to send messages between an activity and a service, and spent far too many hours figuring this out. Here is an example project for others to reference. This example allows you to start or stop a service directly, and separately bind/unbind from the service. When the service is running, it increments a number at 10Hz. If the activity is bound to the service, it will display the current value. Data is transferred as an Integer and as a String so you can see how to do that two different ways. There are also buttons in the activity to send messages to the service (changes the increment-by value). Screenshot: AndroidManifest.xml: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.exampleservice" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".MainActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name=".MyService"></service> </application> <uses-sdk android:minSdkVersion="8" /> </manifest> res\values\strings.xml: <?xml version="1.0" encoding="utf-8"?> <resources> <string name="app_name">ExampleService</string> <string name="service_started">Example Service started</string> <string name="service_label">Example Service Label</string> </resources> res\layout\main.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnStart" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Start Service"></Button> <Button android:id="@+id/btnStop" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Stop Service" android:layout_alignParentRight="true"></Button> </RelativeLayout> <RelativeLayout android:id="@+id/RelativeLayout02" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnBind" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Bind to Service"></Button> <Button android:id="@+id/btnUnbind" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Unbind from Service" android:layout_alignParentRight="true"></Button> </RelativeLayout> <TextView android:id="@+id/textStatus" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Status Goes Here" /> <TextView android:id="@+id/textIntValue" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Integer Value Goes Here" /> <TextView android:id="@+id/textStrValue" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="String Value Goes Here" /> <RelativeLayout android:id="@+id/RelativeLayout03" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnUpby1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Increment by 1"></Button> <Button android:id="@+id/btnUpby10" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Increment by 10" android:layout_alignParentRight="true"></Button> </RelativeLayout> </LinearLayout> src\com.exampleservice\MainActivity.java: package com.exampleservice; import android.app.Activity; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.os.Messenger; import android.os.RemoteException; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.TextView; public class MainActivity extends Activity { Button btnStart, btnStop, btnBind, btnUnbind, btnUpby1, btnUpby10; TextView textStatus, textIntValue, textStrValue; Messenger mService = null; boolean mIsBound; final Messenger mMessenger = new Messenger(new IncomingHandler()); class IncomingHandler extends Handler { @Override public void handleMessage(Message msg) { switch (msg.what) { case MyService.MSG_SET_INT_VALUE: textIntValue.setText("Int Message: " + msg.arg1); break; case MyService.MSG_SET_STRING_VALUE: String str1 = msg.getData().getString("str1"); textStrValue.setText("Str Message: " + str1); break; default: super.handleMessage(msg); } } } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { mService = new Messenger(service); textStatus.setText("Attached."); try { Message msg = Message.obtain(null, MyService.MSG_REGISTER_CLIENT); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { // In this case the service has crashed before we could even do anything with it } } public void onServiceDisconnected(ComponentName className) { // This is called when the connection with the service has been unexpectedly disconnected - process crashed. mService = null; textStatus.setText("Disconnected."); } }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); btnStart = (Button)findViewById(R.id.btnStart); btnStop = (Button)findViewById(R.id.btnStop); btnBind = (Button)findViewById(R.id.btnBind); btnUnbind = (Button)findViewById(R.id.btnUnbind); textStatus = (TextView)findViewById(R.id.textStatus); textIntValue = (TextView)findViewById(R.id.textIntValue); textStrValue = (TextView)findViewById(R.id.textStrValue); btnUpby1 = (Button)findViewById(R.id.btnUpby1); btnUpby10 = (Button)findViewById(R.id.btnUpby10); btnStart.setOnClickListener(btnStartListener); btnStop.setOnClickListener(btnStopListener); btnBind.setOnClickListener(btnBindListener); btnUnbind.setOnClickListener(btnUnbindListener); btnUpby1.setOnClickListener(btnUpby1Listener); btnUpby10.setOnClickListener(btnUpby10Listener); restoreMe(savedInstanceState); CheckIfServiceIsRunning(); } @Override protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); outState.putString("textStatus", textStatus.getText().toString()); outState.putString("textIntValue", textIntValue.getText().toString()); outState.putString("textStrValue", textStrValue.getText().toString()); } private void restoreMe(Bundle state) { if (state!=null) { textStatus.setText(state.getString("textStatus")); textIntValue.setText(state.getString("textIntValue")); textStrValue.setText(state.getString("textStrValue")); } } private void CheckIfServiceIsRunning() { //If the service is running when the activity starts, we want to automatically bind to it. if (MyService.isRunning()) { doBindService(); } } private OnClickListener btnStartListener = new OnClickListener() { public void onClick(View v){ startService(new Intent(MainActivity.this, MyService.class)); } }; private OnClickListener btnStopListener = new OnClickListener() { public void onClick(View v){ doUnbindService(); stopService(new Intent(MainActivity.this, MyService.class)); } }; private OnClickListener btnBindListener = new OnClickListener() { public void onClick(View v){ doBindService(); } }; private OnClickListener btnUnbindListener = new OnClickListener() { public void onClick(View v){ doUnbindService(); } }; private OnClickListener btnUpby1Listener = new OnClickListener() { public void onClick(View v){ sendMessageToService(1); } }; private OnClickListener btnUpby10Listener = new OnClickListener() { public void onClick(View v){ sendMessageToService(10); } }; private void sendMessageToService(int intvaluetosend) { if (mIsBound) { if (mService != null) { try { Message msg = Message.obtain(null, MyService.MSG_SET_INT_VALUE, intvaluetosend, 0); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { } } } } void doBindService() { bindService(new Intent(this, MyService.class), mConnection, Context.BIND_AUTO_CREATE); mIsBound = true; textStatus.setText("Binding."); } void doUnbindService() { if (mIsBound) { // If we have received the service, and hence registered with it, then now is the time to unregister. if (mService != null) { try { Message msg = Message.obtain(null, MyService.MSG_UNREGISTER_CLIENT); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { // There is nothing special we need to do if the service has crashed. } } // Detach our existing connection. unbindService(mConnection); mIsBound = false; textStatus.setText("Unbinding."); } } @Override protected void onDestroy() { super.onDestroy(); try { doUnbindService(); } catch (Throwable t) { Log.e("MainActivity", "Failed to unbind from the service", t); } } } src\com.exampleservice\MyService.java: package com.exampleservice; import java.util.ArrayList; import java.util.Timer; import java.util.TimerTask; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.app.Service; import android.content.Intent; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.os.Messenger; import android.os.RemoteException; import android.util.Log; public class MyService extends Service { private NotificationManager nm; private Timer timer = new Timer(); private int counter = 0, incrementby = 1; private static boolean isRunning = false; ArrayList<Messenger> mClients = new ArrayList<Messenger>(); // Keeps track of all current registered clients. int mValue = 0; // Holds last value set by a client. static final int MSG_REGISTER_CLIENT = 1; static final int MSG_UNREGISTER_CLIENT = 2; static final int MSG_SET_INT_VALUE = 3; static final int MSG_SET_STRING_VALUE = 4; final Messenger mMessenger = new Messenger(new IncomingHandler()); // Target we publish for clients to send messages to IncomingHandler. @Override public IBinder onBind(Intent intent) { return mMessenger.getBinder(); } class IncomingHandler extends Handler { // Handler of incoming messages from clients. @Override public void handleMessage(Message msg) { switch (msg.what) { case MSG_REGISTER_CLIENT: mClients.add(msg.replyTo); break; case MSG_UNREGISTER_CLIENT: mClients.remove(msg.replyTo); break; case MSG_SET_INT_VALUE: incrementby = msg.arg1; break; default: super.handleMessage(msg); } } } private void sendMessageToUI(int intvaluetosend) { for (int i=mClients.size()-1; i>=0; i--) { try { // Send data as an Integer mClients.get(i).send(Message.obtain(null, MSG_SET_INT_VALUE, intvaluetosend, 0)); //Send data as a String Bundle b = new Bundle(); b.putString("str1", "ab" + intvaluetosend + "cd"); Message msg = Message.obtain(null, MSG_SET_STRING_VALUE); msg.setData(b); mClients.get(i).send(msg); } catch (RemoteException e) { // The client is dead. Remove it from the list; we are going through the list from back to front so this is safe to do inside the loop. mClients.remove(i); } } } @Override public void onCreate() { super.onCreate(); Log.i("MyService", "Service Started."); showNotification(); timer.scheduleAtFixedRate(new TimerTask(){ public void run() {onTimerTick();}}, 0, 100L); isRunning = true; } private void showNotification() { nm = (NotificationManager)getSystemService(NOTIFICATION_SERVICE); // In this sample, we'll use the same text for the ticker and the expanded notification CharSequence text = getText(R.string.service_started); // Set the icon, scrolling text and timestamp Notification notification = new Notification(R.drawable.icon, text, System.currentTimeMillis()); // The PendingIntent to launch our activity if the user selects this notification PendingIntent contentIntent = PendingIntent.getActivity(this, 0, new Intent(this, MainActivity.class), 0); // Set the info for the views that show in the notification panel. notification.setLatestEventInfo(this, getText(R.string.service_label), text, contentIntent); // Send the notification. // We use a layout id because it is a unique number. We use it later to cancel. nm.notify(R.string.service_started, notification); } @Override public int onStartCommand(Intent intent, int flags, int startId) { Log.i("MyService", "Received start id " + startId + ": " + intent); return START_STICKY; // run until explicitly stopped. } public static boolean isRunning() { return isRunning; } private void onTimerTick() { Log.i("TimerTick", "Timer doing work." + counter); try { counter += incrementby; sendMessageToUI(counter); } catch (Throwable t) { //you should always ultimately catch all exceptions in timer tasks. Log.e("TimerTick", "Timer Tick Failed.", t); } } @Override public void onDestroy() { super.onDestroy(); if (timer != null) {timer.cancel();} counter=0; nm.cancel(R.string.service_started); // Cancel the persistent notification. Log.i("MyService", "Service Stopped."); isRunning = false; } }

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  • Example: Communication between Activity and Service using Messaging

    - by Lance Lefebure
    I couldn't find any examples of how to send messages between an activity and a service, and spent far too many hours figuring this out. Here is an example project for others to reference. This example allows you to start or stop a service directly, and separately bind/unbind from the service. When the service is running, it increments a number at 10Hz. If the activity is bound to the service, it will display the current value. Data is transferred as an Integer and as a String so you can see how to do that two different ways. There are also buttons in the activity to send messages to the service (changes the increment-by value). Screenshot: AndroidManifest.xml: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.exampleservice" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".MainActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name=".MyService"></service> </application> <uses-sdk android:minSdkVersion="8" /> </manifest> res\values\strings.xml: <?xml version="1.0" encoding="utf-8"?> <resources> <string name="app_name">ExampleService</string> <string name="service_started">Example Service started</string> <string name="service_label">Example Service Label</string> </resources> res\layout\main.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnStart" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Start Service"></Button> <Button android:id="@+id/btnStop" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Stop Service" android:layout_alignParentRight="true"></Button> </RelativeLayout> <RelativeLayout android:id="@+id/RelativeLayout02" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnBind" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Bind to Service"></Button> <Button android:id="@+id/btnUnbind" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Unbind from Service" android:layout_alignParentRight="true"></Button> </RelativeLayout> <TextView android:id="@+id/textStatus" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Status Goes Here" /> <TextView android:id="@+id/textIntValue" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Integer Value Goes Here" /> <TextView android:id="@+id/textStrValue" android:textSize="24sp" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="String Value Goes Here" /> <RelativeLayout android:id="@+id/RelativeLayout03" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/btnUpby1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Increment by 1"></Button> <Button android:id="@+id/btnUpby10" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Increment by 10" android:layout_alignParentRight="true"></Button> </RelativeLayout> </LinearLayout> src\com.exampleservice\MainActivity.java: package com.exampleservice; import android.app.Activity; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.os.Messenger; import android.os.RemoteException; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.TextView; public class MainActivity extends Activity { Button btnStart, btnStop, btnBind, btnUnbind, btnUpby1, btnUpby10; TextView textStatus, textIntValue, textStrValue; Messenger mService = null; boolean mIsBound; final Messenger mMessenger = new Messenger(new IncomingHandler()); class IncomingHandler extends Handler { @Override public void handleMessage(Message msg) { switch (msg.what) { case MyService.MSG_SET_INT_VALUE: textIntValue.setText("Int Message: " + msg.arg1); break; case MyService.MSG_SET_STRING_VALUE: String str1 = msg.getData().getString("str1"); textStrValue.setText("Str Message: " + str1); break; default: super.handleMessage(msg); } } } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { mService = new Messenger(service); textStatus.setText("Attached."); try { Message msg = Message.obtain(null, MyService.MSG_REGISTER_CLIENT); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { // In this case the service has crashed before we could even do anything with it } } public void onServiceDisconnected(ComponentName className) { // This is called when the connection with the service has been unexpectedly disconnected - process crashed. mService = null; textStatus.setText("Disconnected."); } }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); btnStart = (Button)findViewById(R.id.btnStart); btnStop = (Button)findViewById(R.id.btnStop); btnBind = (Button)findViewById(R.id.btnBind); btnUnbind = (Button)findViewById(R.id.btnUnbind); textStatus = (TextView)findViewById(R.id.textStatus); textIntValue = (TextView)findViewById(R.id.textIntValue); textStrValue = (TextView)findViewById(R.id.textStrValue); btnUpby1 = (Button)findViewById(R.id.btnUpby1); btnUpby10 = (Button)findViewById(R.id.btnUpby10); btnStart.setOnClickListener(btnStartListener); btnStop.setOnClickListener(btnStopListener); btnBind.setOnClickListener(btnBindListener); btnUnbind.setOnClickListener(btnUnbindListener); btnUpby1.setOnClickListener(btnUpby1Listener); btnUpby10.setOnClickListener(btnUpby10Listener); restoreMe(savedInstanceState); CheckIfServiceIsRunning(); } @Override protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); outState.putString("textStatus", textStatus.getText().toString()); outState.putString("textIntValue", textIntValue.getText().toString()); outState.putString("textStrValue", textStrValue.getText().toString()); } private void restoreMe(Bundle state) { if (state!=null) { textStatus.setText(state.getString("textStatus")); textIntValue.setText(state.getString("textIntValue")); textStrValue.setText(state.getString("textStrValue")); } } private void CheckIfServiceIsRunning() { //If the service is running when the activity starts, we want to automatically bind to it. if (MyService.isRunning()) { doBindService(); } } private OnClickListener btnStartListener = new OnClickListener() { public void onClick(View v){ startService(new Intent(MainActivity.this, MyService.class)); } }; private OnClickListener btnStopListener = new OnClickListener() { public void onClick(View v){ doUnbindService(); stopService(new Intent(MainActivity.this, MyService.class)); } }; private OnClickListener btnBindListener = new OnClickListener() { public void onClick(View v){ doBindService(); } }; private OnClickListener btnUnbindListener = new OnClickListener() { public void onClick(View v){ doUnbindService(); } }; private OnClickListener btnUpby1Listener = new OnClickListener() { public void onClick(View v){ sendMessageToService(1); } }; private OnClickListener btnUpby10Listener = new OnClickListener() { public void onClick(View v){ sendMessageToService(10); } }; private void sendMessageToService(int intvaluetosend) { if (mIsBound) { if (mService != null) { try { Message msg = Message.obtain(null, MyService.MSG_SET_INT_VALUE, intvaluetosend, 0); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { } } } } void doBindService() { bindService(new Intent(this, MyService.class), mConnection, Context.BIND_AUTO_CREATE); mIsBound = true; textStatus.setText("Binding."); } void doUnbindService() { if (mIsBound) { // If we have received the service, and hence registered with it, then now is the time to unregister. if (mService != null) { try { Message msg = Message.obtain(null, MyService.MSG_UNREGISTER_CLIENT); msg.replyTo = mMessenger; mService.send(msg); } catch (RemoteException e) { // There is nothing special we need to do if the service has crashed. } } // Detach our existing connection. unbindService(mConnection); mIsBound = false; textStatus.setText("Unbinding."); } } @Override protected void onDestroy() { super.onDestroy(); try { doUnbindService(); } catch (Throwable t) { Log.e("MainActivity", "Failed to unbind from the service", t); } } } src\com.exampleservice\MyService.java: package com.exampleservice; import java.util.ArrayList; import java.util.Timer; import java.util.TimerTask; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.app.Service; import android.content.Intent; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.os.Messenger; import android.os.RemoteException; import android.util.Log; public class MyService extends Service { private NotificationManager nm; private Timer timer = new Timer(); private int counter = 0, incrementby = 1; private static boolean isRunning = false; ArrayList<Messenger> mClients = new ArrayList<Messenger>(); // Keeps track of all current registered clients. int mValue = 0; // Holds last value set by a client. static final int MSG_REGISTER_CLIENT = 1; static final int MSG_UNREGISTER_CLIENT = 2; static final int MSG_SET_INT_VALUE = 3; static final int MSG_SET_STRING_VALUE = 4; final Messenger mMessenger = new Messenger(new IncomingHandler()); // Target we publish for clients to send messages to IncomingHandler. @Override public IBinder onBind(Intent intent) { return mMessenger.getBinder(); } class IncomingHandler extends Handler { // Handler of incoming messages from clients. @Override public void handleMessage(Message msg) { switch (msg.what) { case MSG_REGISTER_CLIENT: mClients.add(msg.replyTo); break; case MSG_UNREGISTER_CLIENT: mClients.remove(msg.replyTo); break; case MSG_SET_INT_VALUE: incrementby = msg.arg1; break; default: super.handleMessage(msg); } } } private void sendMessageToUI(int intvaluetosend) { for (int i=mClients.size()-1; i>=0; i--) { try { // Send data as an Integer mClients.get(i).send(Message.obtain(null, MSG_SET_INT_VALUE, intvaluetosend, 0)); //Send data as a String Bundle b = new Bundle(); b.putString("str1", "ab" + intvaluetosend + "cd"); Message msg = Message.obtain(null, MSG_SET_STRING_VALUE); msg.setData(b); mClients.get(i).send(msg); } catch (RemoteException e) { // The client is dead. Remove it from the list; we are going through the list from back to front so this is safe to do inside the loop. mClients.remove(i); } } } @Override public void onCreate() { super.onCreate(); Log.i("MyService", "Service Started."); showNotification(); timer.scheduleAtFixedRate(new TimerTask(){ public void run() {onTimerTick();}}, 0, 100L); isRunning = true; } private void showNotification() { nm = (NotificationManager)getSystemService(NOTIFICATION_SERVICE); // In this sample, we'll use the same text for the ticker and the expanded notification CharSequence text = getText(R.string.service_started); // Set the icon, scrolling text and timestamp Notification notification = new Notification(R.drawable.icon, text, System.currentTimeMillis()); // The PendingIntent to launch our activity if the user selects this notification PendingIntent contentIntent = PendingIntent.getActivity(this, 0, new Intent(this, MainActivity.class), 0); // Set the info for the views that show in the notification panel. notification.setLatestEventInfo(this, getText(R.string.service_label), text, contentIntent); // Send the notification. // We use a layout id because it is a unique number. We use it later to cancel. nm.notify(R.string.service_started, notification); } @Override public int onStartCommand(Intent intent, int flags, int startId) { Log.i("MyService", "Received start id " + startId + ": " + intent); return START_STICKY; // run until explicitly stopped. } public static boolean isRunning() { return isRunning; } private void onTimerTick() { Log.i("TimerTick", "Timer doing work." + counter); try { counter += incrementby; sendMessageToUI(counter); } catch (Throwable t) { //you should always ultimately catch all exceptions in timer tasks. Log.e("TimerTick", "Timer Tick Failed.", t); } } @Override public void onDestroy() { super.onDestroy(); if (timer != null) {timer.cancel();} counter=0; nm.cancel(R.string.service_started); // Cancel the persistent notification. Log.i("MyService", "Service Stopped."); isRunning = false; } }

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  • hall.dll errors

    - by Robert Elliott
    I am getting frequent BSoDs, mostly with hall.dll errors. I have Dell Inspiron laptop running Windows 7 SP1. The following file, werfault, is shown below. Can anyone help me work out what is wrong? Version=1 EventType=BlueScreen EventTime=129987824768810026 ReportType=4 Consent=1 ReportIdentifier=1c3e1c58-3b30-11e2-9074-002219f61870 IntegratorReportIdentifier=113012-32557-01 Response.type=4 DynamicSig[1].Name=OS Version DynamicSig[1].Value=6.1.7601.2.1.0.768.3 DynamicSig[2].Name=Locale ID DynamicSig[2].Value=2057 UI[2]=C:\Windows\system32\wer.dll UI[3]=Windows has recovered from an unexpected shutdown UI[4]=Windows can check online for a solution to the problem. UI[5]=&Check for solution UI[6]=&Check later UI[7]=Cancel UI[8]=Windows has recovered from an unexpected shutdown UI[9]=A problem caused Windows to stop working correctly. Windows will notify you if a solution is available. UI[10]=Close Sec[0].Key=BCCode Sec[0].Value=a Sec[1].Key=BCP1 Sec[1].Value=0000000000000000 Sec[2].Key=BCP2 Sec[2].Value=0000000000000002 Sec[3].Key=BCP3 Sec[3].Value=0000000000000000 Sec[4].Key=BCP4 Sec[4].Value=FFFFF80002C0E477 Sec[5].Key=OS Version Sec[5].Value=6_1_7601 Sec[6].Key=Service Pack Sec[6].Value=1_0 Sec[7].Key=Product Sec[7].Value=768_1 File[0].CabName=113012-32557-01.dmp File[0].Path=113012-32557-01.dmp File[0].Flags=589826 File[0].Type=2 File[0].Original.Path=C:\Windows\Minidump\113012-32557-01.dmp File[1].CabName=sysdata.xml File[1].Path=WER-75941-0.sysdata.xml File[1].Flags=589826 File[1].Type=5 File[1].Original.Path=C:\Users\Robert\AppData\Local\Temp\WER-75941-0.sysdata.xml File[2].CabName=Report.cab File[2].Path=Report.cab File[2].Flags=196608 File[2].Type=7 File[2].Original.Path=Report.cab FriendlyEventName=Shut down unexpectedly ConsentKey=BlueScreen AppName=Windows AppPath=C:\Windows\System32\WerFault.exe *********From the minidump file**** RAX = fffff88002f22150 RBX = fffffa80074141f0 RCX = 000000000000000a RDX = 0000000000000000 RSI = fffffa8007278180 RDI = 0000000000000001 R9 = 0000000000000000 R10 = fffff80002c0e477 R11 = 0000000000000000 R12 = fffffa800523e7a0 R13 = 0000000000001000 R14 = 0000000000000028 R15 = fffffa80074141f0 RBP = fffff88002f22210 RIP = fffff80002cd3fc0 RSP = fffff88002f22048 SS = 0000 GS = 002b FS = 0053 ES = 002b DS = 002b CS = 0010 Flags = 00200286 fffff800`02e99ac0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99ad0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99ae0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99af0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b30 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 ................ fffff800`02e99b40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b50 00 00 00 00 00 00 00 00 00 00 00 00 ............ fffff800`02e81928 00 00 00 00 .... fffff800`02e81924 00 00 00 00 .... fffff800`02e0a880 37 36 30 31 2E 31 37 39 34 34 2E 61 6D 64 36 34 7601.17944.amd64 fffff800`02e0a890 66 72 65 2E 77 69 6E 37 73 70 31 5F 67 64 72 2E fre.win7sp1_gdr. fffff800`02e0a8a0 31 32 30 38 33 30 2D 30 33 33 33 00 00 00 00 00 120830-0333..... fffff800`02e0a8b0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a8c0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a8d0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a8e0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a8f0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a900 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a910 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a920 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a930 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a940 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a950 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a960 35 36 65 38 62 61 31 33 2D 37 30 32 39 2D 34 37 56e8ba13-7029-47 fffff800`02e0a970 32 38 2D 61 35 30 36 2D 32 64 64 62 34 61 30 63 28-a506-2ddb4a0c fffff800`02c0e000 C5 0F 85 79 02 00 00 8B 9C 24 90 00 00 00 E9 A5 ...y.....$...... fffff800`02c0e010 00 00 00 44 2B C3 45 33 C9 E8 5E 14 00 00 49 3B ...D+.E3..^...I; fffff800`02c0e020 C5 74 2B 44 8B 8C 24 90 00 00 00 48 8B C8 41 8D .t+D..$....H..A. fffff800`02c0e030 51 FF 41 3B D5 76 0D 44 8B C2 49 83 E8 01 48 8B Q.A;.v.D..I...H. fffff800`02c0e040 49 08 75 F6 48 89 79 08 41 03 D9 48 8B F8 3B DD I.u.H.y.A..H..;. fffff800`02c0e050 75 08 48 8B C7 E9 26 02 00 00 48 8B 96 98 00 00 u.H...&...H..... fffff800`02c0e060 00 48 8D 84 24 90 00 00 00 44 8B C5 48 89 44 24 .H..$....D..H.D$ fffff800`02c0e070 28 44 2B C3 45 33 C9 48 8B CE 44 88 6C 24 20 E8 (D+.E3.H..D.l$ . fffff800`02c0e080 CC 14 00 00 49 3B C5 74 2B 44 8B 8C 24 90 00 00 ....I;.t+D..$... fffff800`02c0e090 00 48 8B C8 41 8D 51 FF 41 3B D5 76 0D 44 8B C2 .H..A.Q.A;.v.D.. fffff800`02c0e0a0 49 83 E8 01 48 8B 49 08 75 F6 48 89 79 08 41 03 I...H.I.u.H.y.A. fffff800`02c0e0b0 D9 48 8B F8 3B DD 74 9A 44 38 AE 28 01 00 00 0F .H..;.t.D8.(.... fffff800`02c0e0c0 85 DF 00 00 00 48 8D 44 24 30 4C 8D 8C 24 A0 00 .....H.D$0L..$.. fffff800`02c0e0d0 00 00 4C 8D 84 24 A8 00 00 00 8B D5 48 8B CE 48 ..L..$......H..H fffff800`02c0e0e0 89 44 24 20 E8 F7 1F 00 00 8B F8 89 84 24 90 00 .D$ .........$.. fffff800`02c0e0f0 00 00 41 3B C5 0F 84 83 01 00 00 4C 8B A4 24 A8 ..A;.......L..$. fffff800`02c0e100 00 00 00 44 8B 84 24 A0 00 00 00 48 8B 8E 98 00 ...D..$....H.... fffff800`02c0e110 00 00 49 8B D4 44 8B C8 E8 DB 1B 00 00 49 3B C5 ..I..D.......I;. fffff800`02c0e120 74 35 48 8B 96 98 00 00 00 48 8D 84 24 90 00 00 t5H......H..$... fffff800`02c0e130 00 41 B1 01 48 89 44 24 28 44 8B C5 48 8B CE 44 .A..H.D$(D..H..D fffff800`02c0e140 88 6C 24 20 E8 43 12 00 00 49 3B C5 0F 84 2C 01 .l$ .C...I;...,. fffff800`02c0e150 00 00 E9 29 01 00 00 48 8B 5C 24 30 49 3B DD 74 ...)...H.\$0I;.t fffff800`02c0e160 2A 4D 3B E5 74 0C 48 8B D3 49 8B CC FF 15 AE CE *M;.t.H..I...... fffff800`02c0e170 01 00 48 8B CB FF 15 95 CF 01 00 33 D2 48 8B CB ..H........3.H.. fffff800`02c0e180 FF 15 AA CE 01 00 E9 F3 00 00 00 C1 E7 0C 41 B8 ..............A. fffff800`02c0e190 01 00 00 00 49 8B CC 8B D7 FF 15 99 CE 01 00 E9 ....I........... fffff800`02c0e1a0 DA 00 00 00 2B EB 33 C9 41 B8 48 61 6C 20 8B D5 ....+.3.A.Hal .. fffff800`02c0e1b0 44 8B FD 48 C1 E2 03 FF 15 33 D4 01 00 4C 8B F0 D..H.....3...L.. fffff800`02c0e1c0 49 3B C5 0F 84 8F 00 00 00 45 8B E5 41 3B ED 76 I;.......E..A;.v fffff800`02c0e1d0 3F 4C 8B E8 BA 00 10 00 00 B9 04 00 00 00 41 B8 ?L............A. fffff800`02c0e1e0 48 61 6C 20 FF 15 06 D4 01 00 49 89 45 00 48 85 Hal ......I.E.H. fffff800`02c0e1f0 C0 74 39 48 8B C8 FF 15 BC CE 01 00 48 C1 E8 20 .t9H........H.. fffff800`02c0e200 85 C0 75 28 41 FF C4 49 83 C5 08 44 3B E5 72 C4 ..u(A..I...D;.r. fffff800`02c0e210 48 8B 8E 98 00 00 00 44 8B C5 BA 01 00 00 00 E8 H......D........ fffff800`02c0e220 58 19 00 00 4C 8B E8 48 85 C0 75 6C 45 33 ED 45 X...L..H..ulE3.E fffff800`02c0e230 3B E5 76 19 49 8B EE 48 8B 4D 00 33 D2 FF 15 ED ;.v.I..H.M.3.... fffff800`02c0e240 CD 01 00 48 83 C5 08 49 83 EC 01 75 EA 33 D2 49 ...H...I...u.3.I fffff800`02c0e250 8B CE FF 15 D8 CD 01 00 41 3B DD 76 21 8B EB 48 ........A;.v!..H fffff800`02c0e260 8B 96 98 00 00 00 48 8B 5F 08 4C 8B C7 48 8B CE ......H._.L..H.. fffff800`02c0e270 E8 2B 15 00 00 48 83 ED 01 48 8B FB 75 E1 33 C0 .+...H...H..u.3. fffff800`02c0e280 48 8B 9C 24 98 00 00 00 48 83 C4 50 41 5F 41 5E H..$....H..PA_A^ fffff800`02c0e290 41 5D 41 5C 5F 5E 5D C3 8D 4D FF 85 C9 74 0C 8B A]A\_^]..M...t.. fffff800`02c0e2a0 D1 48 83 EA 01 48 8B 40 08 75 F6 48 89 78 08 49 [email protected] fffff800`02c0e2b0 8B FD 85 ED 74 29 49 8B DE 48 8B 0B FF 15 F6 CD ....t)I..H...... fffff800`02c0e2c0 01 00 41 89 45 00 48 8B 03 48 83 C3 08 48 83 C8 ..A.E.H..H...H.. fffff800`02c0e2d0 0F 49 83 EF 01 49 89 45 10 4D 8B 6D 08 75 DA 48 .I...I.E.M.m.u.H fffff800`02c0e2e0 8B 8E 98 00 00 00 48 8D 54 24 38 48 83 C1 78 FF ......H.T$8H..x. fffff800`02c0e2f0 15 83 CD 01 00 4C 8B 9E 98 00 00 00 48 8D 4C 24 .....L......H.L$ fffff800`02c0e300 38 41 01 AB D0 00 00 00 FF 15 3A CD 01 00 33 D2 8A........:...3. fffff800`02c0e310 49 8B CE FF 15 17 CD 01 00 E9 34 FD FF FF 90 90 I.........4..... fffff800`02c0e320 90 90 90 90 45 85 C0 74 43 48 89 5C 24 08 48 89 ....E..tCH.\$.H. fffff800`02c0e330 74 24 10 57 48 83 EC 20 48 8B F1 41 8B F8 48 8B t$.WH.. H..A..H. fffff800`02c0e340 5A 08 4C 8B C2 48 8B 96 98 00 00 00 48 8B CE E8 Z.L..H......H... fffff800`02c0e350 4C 14 00 00 48 83 EF 01 48 8B D3 75 E1 48 8B 5C L...H...H..u.H.\ fffff800`02c0e360 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 90 90 90 $0H.t$8H.. _.... fffff800`02c0e370 90 90 90 90 48 8B C4 48 89 58 08 48 89 68 10 48 ....H..H.X.H.h.H fffff800`02c0e380 89 70 18 48 89 78 20 41 54 41 55 4C 8B D9 4D 8B .p.H.x ATAUL..M. fffff800`02c0e390 E0 48 8B F2 B9 FF 0F 00 00 4D 85 DB 75 08 4C 8B .H.......M..u.L. fffff800`02c0e3a0 D1 40 32 FF EB 12 4D 8B 93 88 00 00 00 41 8A BB [email protected].. fffff800`02c0e3b0 91 00 00 00 49 C1 EA 0C 44 8B 44 24 38 41 8B C1 ....I...D.D$8A.. fffff800`02c0e3c0 4C 2B 4E 20 23 C1 49 C1 E9 0C 41 BD 00 10 00 00 L+N #.I...A..... fffff800`02c0e3d0 41 8B D5 41 8B E9 2B D0 8B CA 4C 39 54 EE 30 76 A..A..+...L9T.0v fffff800`02c0e3e0 04 33 C9 EB 4F 41 3B D0 73 43 4C 8D 4C EE 38 4D .3..OA;.sCL.L.8M fffff800`02c0e3f0 39 11 77 39 49 8B 59 F8 48 8D 43 01 49 3B 01 75 9.w9I.Y.H.C.I;.u fffff800`02c0e400 2C 48 8B C3 49 33 01 48 A9 00 00 F0 FF 75 1E 40 ,H..I3.H.....u.@ fffff800`02c0e410 80 FF 01 74 0C 49 33 19 48 F7 C3 F0 FF FF FF 75 ...t.I3.H......u fffff800`02c0e420 0C 41 03 CD 49 83 C1 08 41 3B C8 72 C2 41 3B C8 .A..I...A;.r.A;. fffff800`02c0e430 41 0F 47 C8 4D 85 DB 0F 84 92 00 00 00 41 80 BB A.G.M........A.. fffff800`02c0e440 28 01 00 00 00 0F 84 84 00 00 00 4C 39 54 EE 30 (..........L9T.0 fffff800`02c0e450 76 7D 8B CA 48 8D 44 EE 38 41 3B D0 73 11 4C 39 v}..H.D.8A;.s.L9 fffff800`02c0e460 10 76 0C 41 03 CD 48 83 C0 08 41 3B C8 72 EF 49 .v.A..H...A;.r.I fffff800`02c0e470 8B 44 24 18 41 3B C8 44 8B 08 4C 8B 50 08 41 0F .D$.A;.D..L.P.A. fffff800`02c0e480 47 C8 41 C1 E9 0C EB 3A 45 8B 02 41 8D 41 01 41 G.A....:E..A.A.A fffff800`02c0e490 C1 E8 0C 44 3B C0 75 2E 41 8B C0 41 33 C1 A9 00 ...D;.u.A..A3... fffff800`02c0e4a0 00 F0 FF 75 21 40 80 FF 01 74 0D 41 8B C0 41 33 [email protected] fffff800`02c0e4b0 C1 A9 F0 FF FF FF 75 0E 4D 8B 52 08 45 8B C8 41 ......u.M.R.E..A fffff800`02c0e4c0 03 D5 3B D1 72 C2 3B D1 0F 47 D1 8B C2 EB 02 8B ..;.r.;..G...... fffff800`02c0e4d0 C1 48 8B 5C 24 18 48 8B 6C 24 20 48 8B 74 24 28 .H.\$.H.l$ H.t$( fffff800`02c0e4e0 48 8B 7C 24 30 41 5D 41 5C C3 90 90 90 90 90 90 H.|$0A]A\....... fffff800`02c0e4f0 48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 H.\$.H.l$.H.t$.W fffff800`02c0e500 41 54 41 55 48 83 EC 30 48 8B 5C 24 70 4D 8B E1 ATAUH..0H.\$pM.. fffff800`02c0e510 49 8B F0 8B 03 4C 8B EA 48 8B E9 89 44 24 20 E8 I....L..H...D$ . fffff800`02c0e520 50 FE FF FF 49 8B CC 89 03 49 2B 4D 20 8B F8 48 P...I....I+M ..H fffff800`02c0e530 C1 E9 0C 8B C9 49 8B 54 CD 30 49 8B CC 48 C1 E2 .....I.T.0I..H.. fffff800`02c0e540 0C 81 E1 FF 0F 00 00 48 03 D1 48 85 F6 74 72 48 .......H..H..trH fffff800`02c0e550 39 95 88 00 00 00 73 69 4C 8B 4E 18 48 8B 84 24 9.....siL.N.H..$ fffff800`02c0e560 80 00 00 00 41 8B DC 41 8B 09 81 E3 FF 0F 00 00 ....A..A........ fffff800`02c0e570 03 CB 80 7C 24 78 01 48 89 08 75 17 4D 8B C4 49 ...|$x.H..u.M..I fffff800`02c0e580 8B D5 48 8B CD C6 44 24 28 01 89 7C 24 20 E8 C5 ..H...D$(..|$ .. fffff800`02c0e590 06 00 00 8B C7 C1 EF 0C 25 FF 0F 00 00 8D 8C 18 ........%....... fffff800`02c0e5a0 FF 0F 00 00 48 8B 46 18 C1 E9 0C 03 CF 74 0C 8B ....H.F......t.. fffff800`02c0e5b0 D1 48 83 EA 01 48 8B 40 08 75 F6 48 89 46 18 EB [email protected].. fffff800`02c0e5c0 0B 48 8B 84 24 80 00 00 00 48 89 10 48 8B 5C 24 .H..$....H..H.\$ fffff800`02c0e5d0 50 48 8B 6C 24 58 48 8B 74 24 60 48 83 C4 30 41 PH.l$XH.t$`H..0A fffff800`02c0e5e0 5D 41 5C 5F C3 90 90 90 90 90 90 90 4D 85 C0 0F ]A\_........M... fffff800`02c0e5f0 84 09 01 00 00 48 8B C4 48 89 58 08 48 89 68 10 .....H..H.X.H.h. fffff800`02c0e600 48 89 70 18 48 89 78 20 41 54 41 55 41 56 48 83 H.p.H.x ATAUAVH. fffff800`02c0e610 EC 30 44 8A 64 24 78 49 8B D8 49 8B F1 4C 8B EA .0D.d$xI..I..L.. fffff800`02c0e620 4C 8B F1 49 89 58 18 41 80 FC 01 0F 84 AF 00 00 L..I.X.A........ fffff800`02c0e630 00 8B 7C 24 70 85 FF 0F 84 9F 00 00 00 4C 8B CE ..|$p........L.. fffff800`02c0e640 4C 8B C3 49 8B D5 49 8B CE 89 7C 24 20 E8 22 FD L..I..I...|$ .". fffff800`02c0e650 FF FF 48 8B CE 49 2B 4D 20 8B E8 48 C1 E9 0C 8B ..H..I+M ..H.... fffff800`02c0e660 C9 49 8B 54 CD 30 48 8B CE 48 C1 E2 0C 81 E1 FF .I.T.0H..H...... fffff800`02c0e670 0F 00 00 48 03 D1 49 39 96 88 00 00 00 73 52 4C ...H..I9.....sRL fffff800`02c0e680 8B 4B 18 4C 8B C6 49 8B D5 49 8B CE 44 88 64 24 .K.L..I..I..D.d$ fffff800`02c0e690 28 89 6C 24 20 E8 BE 05 00 00 8B C5 44 8B DE 25 (.l$ .......D..% fffff800`02c0e6a0 FF 0F 00 00 41 81 E3 FF 0F 00 00 41 8D 8C 03 FF ....A......A.... fffff800`02c0e6b0 0F 00 00 8B C5 C1 E8 0C C1 E9 0C 03 C8 48 8B 43 .............H.C fffff800`02c0e6c0 18 74 0A 48 83 E9 01 48 8B 40 08 75 F6 48 89 43 [email protected] fffff800`02c0e6d0 18 48 03 F5 2B FD 0F 85 61 FF FF FF 48 89 5B 18 .H..+...a...H.[. fffff800`02c0e6e0 48 8B 5C 24 50 48 8B 6C 24 58 48 8B 74 24 60 48 H.\$PH.l$XH.t$`H fffff800`02c0e6f0 8B 7C 24 68 48 83 C4 30 41 5E 41 5D 41 5C C3 90 .|$hH..0A^A]A\.. fffff800`02c0e700 90 90 90 90 90 90 90 90 48 89 54 24 10 53 55 56 ........H.T$.SUV fffff800`02c0e710 57 41 54 41 55 41 56 41 57 48 83 EC 58 48 8B F2 WATAUAVAWH..XH.. fffff800`02c0e720 48 8B D9 48 8D 54 24 30 48 8D 0D B9 67 02 00 45 H..H.T$0H...g..E fffff800`02c0e730 8B E1 49 8B F8 4C 89 84 24 B0 00 00 00 FF 15 35 ..I..L..$......5 fffff800`02c0e740 C9 01 00 4C 8B 2D 86 67 02 00 4C 8B 35 77 67 02 ...L.-.g..L.5wg. fffff800`02c0e750 00 48 8B C6 44 8B C6 48 2B 43 20 41 81 E0 FF 0F .H..D..H+C A.... fffff800`02c0e760 00 00 BD 00 10 00 00 48 C1 E8 0C 45 89 45 2C 8B .......H...E.E,. fffff800`02c0e770 CD 8B C0 41 2B C8 41 89 4D 28 4C 8D 4C C3 30 48 ...A+.A.M(L.L.0H fffff800`02c0e780 8B C6 48 25 00 F0 FF FF 49 89 45 20 49 89 46 20 ..H%....I.E I.F fffff800`02c0e790 45 89 46 2C 41 89 4E 28 44 89 84 24 B8 00 00 00 E.F,A.N(D..$.... fffff800`02c0e7a0 4C 89 8C 24 A0 00 00 00 45 85 E4 0F 84 90 01 00 L..$....E....... fffff800`02c0e7b0 00 48 8B 5F 10 48 81 E3 00 F0 FF FF 75 3C 8B 07 .H._.H......u<.. fffff800`02c0e7c0 48 8B 0D 49 67 02 00 44 8D 4B 01 48 C1 E8 0C 4D H..Ig..D.K.H...M fffff800`02c0e7d0 8B C6 BA 48 61 6C 20 49 89 46 30 FF 15 DF C8 01 ...Hal I.F0..... fffff800`02c0e7e0 00 48 8B D8 48 85 C0 0F 84 36 01 00 00 4C 8B 8C .H..H....6...L.. fffff800`02c0e7f0 24 A0 00 00 00 41 B7 01 EB 09 41 8B C0 48 03 D8 $....A....A..H.. fffff800`02c0e800 45 32 FF 49 8B 01 33 FF 49 89 45 30 48 8B 0D C5 E2.I..3.I.E0H... fffff800`02c0e810 66 02 00 44 8B CF 4D 8B C5 BA 48 61 6C 20 FF 15 f..D..M...Hal .. fffff800`02c0e820 9C C8 01 00 48 8B F0 48 85 C0 75 24 FF C7 83 FF ....H..H..u$.... fffff800`02c0e830 06 7C D9 48 21 44 24 20 45 33 C9 41 B8 01 EF 00 .|.H!D$ E3.A.... fffff800`02c0e840 00 48 8B D5 B9 AC 00 00 00 FF 15 A1 CA 01 00 CC .H.............. fffff800`02c0e850 8B FD 2B BC 24 B8 00 00 00 44 3B E7 41 0F 42 FC ..+.$....D;.A.B. fffff800`02c0e860 80 BC 24 C0 00 00 00 01 8B EF 44 8B C7 75 0E 48 ..$.......D..u.H fffff800`02c0e870 8B D0 48 8B CB FF 15 AD 33 02 00 EB 0B 48 8B D3 ..H.....3....H.. fffff800`02c0e880 48 8B C8 E8 C8 A6 01 00 4D 8B C5 BA 48 61 6C 20 H.......M...Hal fffff800`02c0e890 48 8B CE FF 15 47 C8 01 00 41 80 FF 01 75 11 4D H....G...A...u.M fffff800`02c0e8a0 8B C6 BA 48 61 6C 20 48 8B CB FF 15 30 C8 01 00 ...Hal H....0... fffff800`02c0e8b0 48 8B 84 24 A8 00 00 00 4C 8B 8C 24 A0 00 00 00 H..$....L..$.... fffff800`02c0e8c0 44 2B E7 48 8B BC 24 B0 00 00 00 48 03 C5 BD 00 D+.H..$....H.... fffff800`02c0e8d0 10 00 00 48 8B 7F 08 49 83 C1 08 45 33 C0 44 3B ...H..I...E3.D; fffff800`02c0e8e0 E5 48 8B C8 41 8B D4 0F 47 D5 48 81 E1 00 F0 FF .H..A...G.H..... fffff800`02c0e8f0 FF 48 89 84 24 A8 00 00 00 49 89 4D 20 41 89 55 .H..$....I.M A.U fffff800`02c0e900 28 25 FF 0F 00 00 41 89 45 2C 49 89 4E 20 41 89 (%....A.E,I.N A. fffff800`02c0e910 46 2C 41 89 56 28 48 89 BC 24 B0 00 00 00 E9 75 F,A.V(H..$.....u fffff800`02c0e920 FE FF FF 48 83 64 24 20 00 45 33 C9 41 B8 00 EF ...H.d$ .E3.A... fffff800`02c0e930 00 00 48 8B D5 B9 AC 00 00 00 FF 15 B0 C9 01 00 ..H............. fffff800`02c0e940 CC 48 8D 4C 24 30 FF 15 FC C6 01 00 48 83 C4 58 .H.L$0......H..X fffff800`02c0e950 41 5F 41 5E 41 5D 41 5C 5F 5E 5D 5B C3 90 90 90 A_A^A]A\_^][.... fffff800`02c0e960 90 90 90 90 48 89 5C 24 08 48 89 6C 24 10 48 89 ....H.\$.H.l$.H. fffff800`02c0e970 74 24 18 57 41 54 41 55 48 83 EC 50 33 C0 49 8B t$.WATAUH..P3.I. fffff800`02c0e980 F9 41 8B F0 4C 8B E2 48 8B CA 49 C7 C3 00 F0 FF .A..L..H..I..... fffff800`02c0e990 FF 45 85 C0 74 10 4C 85 59 10 74 0A 48 8B 49 08 .E..t.L.Y.t.H.I. fffff800`02c0e9a0 FF C0 3B C6 72 F0 3B C6 75 09 49 83 21 00 E9 FB ..;.r.;.u.I.!... fffff800`02c0e9b0 00 00 00 65 48 8B 04 25 20 00 00 00 33 C9 44 8B ...eH..% ...3.D. fffff800`02c0e9c0 50 24 48 8B 05 F7 64 02 00 4A 8B 2C D0 4C 8D 4D P$H...d..J.,.L.M fffff800`02c0e9d0 30 45 85 C0 74 22 4C 8B C6 4C 85 5A 10 75 0F 8B 0E..t"L..L.Z.u.. fffff800`02c0e9e0 02 FF C1 48 C1 E8 0C 49 89 01 49 83 C1 08 49 83 ...H...I..I...I. fffff800`02c0e9f0 E8 01 48 8B 52 08 75 E1 33 DB C1 E1 0C 41 B5 01 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  • Trying to convert simple midlet application to Android application but running into problems.

    - by chobo2
    Hi I am trying to do some threading in Android so I took an old threading assignment I had done fora midlet and took out the midlet code and replaced it with android code(such as textview). package com.assignment1; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class Threading extends Activity { private TextView tortose; private TextView hare; private Thread hareThread; private Thread torotoseThread; private int num = 0; private int num2 = 0; public Threading() { } /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); tortose = (TextView) findViewById(R.id.TextView01); hare = (TextView) findViewById(R.id.TextView02); Hare newHare = new Hare(); hareThread = new Thread(newHare); hareThread.start(); Torotose newTortose = new Torotose(); torotoseThread = new Thread(newTortose); torotoseThread.start(); //updateDisplay(); } private synchronized void check(int value1, int value2) { if((value1-value2) >= 10) { try { wait(); } catch(Exception ex) { System.out.println(ex); } } } private synchronized void getGoing(int value1, int value2) { if((value1-value2) == 0) { try { notify(); } catch(Exception ex) { System.out.println(ex); } } } private class Hare extends Thread { public void run() { while(true) { num++; hare.setText(Integer.toString(num)); check(num, num2); try { // are threads different in andriod apps? Thread.sleep(100); // hareThread.sleep(100); } catch(Exception ex) { System.out.println(ex); } } } } private class Torotose extends Thread { public void run() { while(true) { num2++; tortose.setText(Integer.toString(num2)); getGoing(num,num2); try { Thread.sleep(200); //torotoseThread.sleep(200); } catch(Exception ex) { System.out.println(ex); } } } } } First it wanted me to change my threads to like static threads.So is this just how Android does it? Next when I run this code it just crashes with some unexpected error. I am not sure what the error is but when I try to debug it and goes to like to create a new "hare" object it shows me this. // Compiled from ClassLoader.java (version 1.5 : 49.0, super bit) public abstract class java.lang.ClassLoader { // Method descriptor #8 ()V // Stack: 3, Locals: 1 protected ClassLoader(); 0 aload_0 [this] 1 invokespecial java.lang.Object() [1] 4 new java.lang.RuntimeException [2] 7 dup 8 ldc <String "Stub!"> [3] 10 invokespecial java.lang.RuntimeException(java.lang.String) [4] 13 athrow Line numbers: [pc: 0, line: 4] Local variable table: [pc: 0, pc: 14] local: this index: 0 type: java.lang.ClassLoader // Method descriptor #14 (Ljava/lang/ClassLoader;)V // Stack: 3, Locals: 2 protected ClassLoader(java.lang.ClassLoader parentLoader); 0 aload_0 [this] 1 invokespecial java.lang.Object() [1] 4 new java.lang.RuntimeException [2] 7 dup 8 ldc <String "Stub!"> [3] 10 invokespecial java.lang.RuntimeException(java.lang.String) [4] 13 athrow Line numbers: [pc: 0, line: 5] Local variable table: [pc: 0, pc: 14] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 14] local: parentLoader index: 1 type: java.lang.ClassLoader // Method descriptor #17 ()Ljava/lang/ClassLoader; // Stack: 3, Locals: 0 public static java.lang.ClassLoader getSystemClassLoader(); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 6] // Method descriptor #19 (Ljava/lang/String;)Ljava/net/URL; // Stack: 3, Locals: 1 public static java.net.URL getSystemResource(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 7] Local variable table: [pc: 0, pc: 10] local: resName index: 0 type: java.lang.String // Method descriptor #23 (Ljava/lang/String;)Ljava/util/Enumeration; // Signature: (Ljava/lang/String;)Ljava/util/Enumeration<Ljava/net/URL;>; // Stack: 3, Locals: 1 public static java.util.Enumeration getSystemResources(java.lang.String resName) throws java.io.IOException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 8] Local variable table: [pc: 0, pc: 10] local: resName index: 0 type: java.lang.String // Method descriptor #29 (Ljava/lang/String;)Ljava/io/InputStream; // Stack: 3, Locals: 1 public static java.io.InputStream getSystemResourceAsStream(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 9] Local variable table: [pc: 0, pc: 10] local: resName index: 0 type: java.lang.String // Method descriptor #31 ([BII)Ljava/lang/Class; // Signature: ([BII)Ljava/lang/Class<*>; // Stack: 3, Locals: 4 protected final java.lang.Class defineClass(byte[] classRep, int offset, int length) throws java.lang.ClassFormatError; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 10] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: classRep index: 1 type: byte[] [pc: 0, pc: 10] local: offset index: 2 type: int [pc: 0, pc: 10] local: length index: 3 type: int // Method descriptor #39 (Ljava/lang/String;[BII)Ljava/lang/Class; // Signature: (Ljava/lang/String;[BII)Ljava/lang/Class<*>; // Stack: 3, Locals: 5 protected final java.lang.Class defineClass(java.lang.String className, byte[] classRep, int offset, int length) throws java.lang.ClassFormatError; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 11] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String [pc: 0, pc: 10] local: classRep index: 2 type: byte[] [pc: 0, pc: 10] local: offset index: 3 type: int [pc: 0, pc: 10] local: length index: 4 type: int // Method descriptor #42 (Ljava/lang/String;[BIILjava/security/ProtectionDomain;)Ljava/lang/Class; // Signature: (Ljava/lang/String;[BIILjava/security/ProtectionDomain;)Ljava/lang/Class<*>; // Stack: 3, Locals: 6 protected final java.lang.Class defineClass(java.lang.String className, byte[] classRep, int offset, int length, java.security.ProtectionDomain protectionDomain) throws java.lang.ClassFormatError; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 12] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String [pc: 0, pc: 10] local: classRep index: 2 type: byte[] [pc: 0, pc: 10] local: offset index: 3 type: int [pc: 0, pc: 10] local: length index: 4 type: int [pc: 0, pc: 10] local: protectionDomain index: 5 type: java.security.ProtectionDomain // Method descriptor #46 (Ljava/lang/String;Ljava/nio/ByteBuffer;Ljava/security/ProtectionDomain;)Ljava/lang/Class; // Signature: (Ljava/lang/String;Ljava/nio/ByteBuffer;Ljava/security/ProtectionDomain;)Ljava/lang/Class<*>; // Stack: 3, Locals: 4 protected final java.lang.Class defineClass(java.lang.String name, java.nio.ByteBuffer b, java.security.ProtectionDomain protectionDomain) throws java.lang.ClassFormatError; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 13] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: name index: 1 type: java.lang.String [pc: 0, pc: 10] local: b index: 2 type: java.nio.ByteBuffer [pc: 0, pc: 10] local: protectionDomain index: 3 type: java.security.ProtectionDomain // Method descriptor #52 (Ljava/lang/String;)Ljava/lang/Class; // Signature: (Ljava/lang/String;)Ljava/lang/Class<*>; // Stack: 3, Locals: 2 protected java.lang.Class findClass(java.lang.String className) throws java.lang.ClassNotFoundException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 14] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String // Method descriptor #52 (Ljava/lang/String;)Ljava/lang/Class; // Signature: (Ljava/lang/String;)Ljava/lang/Class<*>; // Stack: 3, Locals: 2 protected final java.lang.Class findLoadedClass(java.lang.String className); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 15] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String // Method descriptor #52 (Ljava/lang/String;)Ljava/lang/Class; // Signature: (Ljava/lang/String;)Ljava/lang/Class<*>; // Stack: 3, Locals: 2 protected final java.lang.Class findSystemClass(java.lang.String className) throws java.lang.ClassNotFoundException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 16] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String // Method descriptor #17 ()Ljava/lang/ClassLoader; // Stack: 3, Locals: 1 public final java.lang.ClassLoader getParent(); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 17] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader // Method descriptor #19 (Ljava/lang/String;)Ljava/net/URL; // Stack: 3, Locals: 2 public java.net.URL getResource(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 18] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #23 (Ljava/lang/String;)Ljava/util/Enumeration; // Signature: (Ljava/lang/String;)Ljava/util/Enumeration<Ljava/net/URL;>; // Stack: 3, Locals: 2 public java.util.Enumeration getResources(java.lang.String resName) throws java.io.IOException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 19] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #29 (Ljava/lang/String;)Ljava/io/InputStream; // Stack: 3, Locals: 2 public java.io.InputStream getResourceAsStream(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 20] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #52 (Ljava/lang/String;)Ljava/lang/Class; // Signature: (Ljava/lang/String;)Ljava/lang/Class<*>; // Stack: 3, Locals: 2 public java.lang.Class loadClass(java.lang.String className) throws java.lang.ClassNotFoundException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 21] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String // Method descriptor #62 (Ljava/lang/String;Z)Ljava/lang/Class; // Signature: (Ljava/lang/String;Z)Ljava/lang/Class<*>; // Stack: 3, Locals: 3 protected java.lang.Class loadClass(java.lang.String className, boolean resolve) throws java.lang.ClassNotFoundException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 22] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: className index: 1 type: java.lang.String [pc: 0, pc: 10] local: resolve index: 2 type: boolean // Method descriptor #67 (Ljava/lang/Class;)V // Signature: (Ljava/lang/Class<*>;)V // Stack: 3, Locals: 2 protected final void resolveClass(java.lang.Class clazz); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 23] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: clazz index: 1 type: java.lang.Class Local variable type table: [pc: 0, pc: 10] local: clazz index: 1 type: java.lang.Class<?> // Method descriptor #19 (Ljava/lang/String;)Ljava/net/URL; // Stack: 3, Locals: 2 protected java.net.URL findResource(java.lang.String resName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 24] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #23 (Ljava/lang/String;)Ljava/util/Enumeration; // Signature: (Ljava/lang/String;)Ljava/util/Enumeration<Ljava/net/URL;>; // Stack: 3, Locals: 2 protected java.util.Enumeration findResources(java.lang.String resName) throws java.io.IOException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 25] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: resName index: 1 type: java.lang.String // Method descriptor #76 (Ljava/lang/String;)Ljava/lang/String; // Stack: 3, Locals: 2 protected java.lang.String findLibrary(java.lang.String libName); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 26] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: libName index: 1 type: java.lang.String // Method descriptor #79 (Ljava/lang/String;)Ljava/lang/Package; // Stack: 3, Locals: 2 protected java.lang.Package getPackage(java.lang.String name); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 27] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: name index: 1 type: java.lang.String // Method descriptor #81 ()[Ljava/lang/Package; // Stack: 3, Locals: 1 protected java.lang.Package[] getPackages(); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 28] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader // Method descriptor #83 (Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/net/URL;)Ljava/lang/Package; // Stack: 3, Locals: 9 protected java.lang.Package definePackage(java.lang.String name, java.lang.String specTitle, java.lang.String specVersion, java.lang.String specVendor, java.lang.String implTitle, java.lang.String implVersion, java.lang.String implVendor, java.net.URL sealBase) throws java.lang.IllegalArgumentException; 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 29] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: name index: 1 type: java.lang.String [pc: 0, pc: 10] local: specTitle index: 2 type: java.lang.String [pc: 0, pc: 10] local: specVersion index: 3 type: java.lang.String [pc: 0, pc: 10] local: specVendor index: 4 type: java.lang.String [pc: 0, pc: 10] local: implTitle index: 5 type: java.lang.String [pc: 0, pc: 10] local: implVersion index: 6 type: java.lang.String [pc: 0, pc: 10] local: implVendor index: 7 type: java.lang.String [pc: 0, pc: 10] local: sealBase index: 8 type: java.net.URL // Method descriptor #94 (Ljava/lang/Class;[Ljava/lang/Object;)V // Signature: (Ljava/lang/Class<*>;[Ljava/lang/Object;)V // Stack: 3, Locals: 3 protected final void setSigners(java.lang.Class c, java.lang.Object[] signers); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 30] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: c index: 1 type: java.lang.Class [pc: 0, pc: 10] local: signers index: 2 type: java.lang.Object[] Local variable type table: [pc: 0, pc: 10] local: c index: 1 type: java.lang.Class<?> // Method descriptor #100 (Ljava/lang/String;Z)V // Stack: 3, Locals: 3 public void setClassAssertionStatus(java.lang.String cname, boolean enable); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 31] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: cname index: 1 type: java.lang.String [pc: 0, pc: 10] local: enable index: 2 type: boolean // Method descriptor #100 (Ljava/lang/String;Z)V // Stack: 3, Locals: 3 public void setPackageAssertionStatus(java.lang.String pname, boolean enable); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 32] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: pname index: 1 type: java.lang.String [pc: 0, pc: 10] local: enable index: 2 type: boolean // Method descriptor #106 (Z)V // Stack: 3, Locals: 2 public void setDefaultAssertionStatus(boolean enable); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 33] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader [pc: 0, pc: 10] local: enable index: 1 type: boolean // Method descriptor #8 ()V // Stack: 3, Locals: 1 public void clearAssertionStatus(); 0 new java.lang.RuntimeException [2] 3 dup 4 ldc <String "Stub!"> [3] 6 invokespecial java.lang.RuntimeException(java.lang.String) [4] 9 athrow Line numbers: [pc: 0, line: 34] Local variable table: [pc: 0, pc: 10] local: this index: 0 type: java.lang.ClassLoader } So I am not sure where I went wrong. Thanks

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  • What would you do if you just had this code dumped in your lap?

    - by chickeninabiscuit
    Man, I just had this project given to me - expand on this they say. This is an example of ONE function: <?php //500+ lines of pure wonder. function page_content_vc($content) { global $_DBH, $_TPL, $_SET; $_SET['ignoreTimezone'] = true; lu_CheckUpdateLogin(); if($_SESSION['dash']['VC']['switch'] == 'unmanned' || $_SESSION['dash']['VC']['switch'] == 'touchscreen') { if($content['page_name'] != 'vc') { header('Location: /vc/'); die(); } } if($_GET['l']) { unset($_SESSION['dash']['VC']); if($loc_id = lu_GetFieldValue('ID', 'Location', $_GET['l'])) { if(lu_CheckPermissions('vc', $loc_id)) { $timezone = lu_GetFieldValue('Time Zone', 'Location', $loc_id, 'ID'); if(strlen($timezone) > 0) { $_SESSION['time_zone'] = $timezone; } $_SESSION['dash']['VC']['loc_ID'] = $loc_id; header('Location: /vc/'); die(); } } } if($_SESSION['dash']['VC']['loc_ID']) { $timezone = lu_GetFieldValue('Time Zone', 'Location', $_SESSION['dash']['VC']['loc_ID'], 'ID'); if(strlen($timezone) > 0) { $_SESSION['time_zone'] = $timezone; } $loc_id = $_SESSION['dash']['VC']['loc_ID']; $org_id = lu_GetFieldValue('record_ID', 'Location', $loc_id); $_TPL->assign('loc_id', $loc_id); $location_name = lu_GetFieldValue('Location Name', 'Location', $loc_id); $_TPL->assign('LocationName', $location_name); $customer_name = lu_GetFieldValue('Customer Name', 'Organisation', $org_id); $_TPL->assign('CustomerName', $customer_name); $enable_visitor_snap = lu_GetFieldValue('VisitorSnap', 'Location', $loc_id); $_TPL->assign('EnableVisitorSnap', $enable_visitor_snap); $lacps = explode("\n", lu_GetFieldValue('Location Access Control Point', 'Location', $loc_id)); array_walk($lacps, 'trim_value'); if(count($lacps) > 0) { if(count($lacps) == 1) { $_SESSION['dash']['VC']['lacp'] = $lacps[0]; } else { if($_GET['changeLACP'] && in_array($_GET['changeLACP'], $lacps)) { $_SESSION['dash']['VC']['lacp'] = $_GET['changeLACP']; header('Location: /vc/'); die(); } else if(!in_array($_SESSION['dash']['VC']['lacp'], $lacps)) { $_SESSION['dash']['VC']['lacp'] = $lacps[0]; } $_TPL->assign('LACP_array', $lacps); } $_TPL->assign('current_LACP', $_SESSION['dash']['VC']['lacp']); $_TPL->assign('showContractorSearch', true); /* if($contractorStaff = lu_GetTableRow('ContractorStaff', $org_id, 'record_ID', 'record_Inactive != "checked"')) { foreach($contractorStaff['rows'] as $contractor) { $lacp_rights = lu_OrganiseCustomDataFunctionMultiselect($contractor[lu_GetFieldName('Location Access Rights', 'ContractorStaff')]); if(in_array($_SESSION['dash']['VC']['lacp'], $lacp_rights)) { $_TPL->assign('showContractorSearch', true); } } } */ } $selectedOptions = explode(',', lu_GetFieldValue('Included Fields', 'Location', $_SESSION['dash']['VC']['loc_ID'])); $newOptions = array(); foreach($selectedOptions as $selOption) { $so_array = explode('|', $selOption, 2); if(count($so_array) > 1) { $newOptions[$so_array[0]] = $so_array[1]; } else { $newOptions[$so_array[0]] = "Both"; } } if($newOptions[lu_GetFieldName('Expected Length of Visit', 'Visitor')]) { $alert = false; if($visitors = lu_OrganiseVisitors( lu_GetTableRow('Visitor', 'checked', lu_GetFieldName('Checked In', 'Visitor'), lu_GetFieldName('Location for Visit', 'Visitor').'="'.$_SESSION['dash']['VC']['loc_ID'].'" AND '.lu_GetFieldName('Checked Out', 'Visitor').' != "checked"'), false, true, true)) { foreach($visitors['rows'] as $key => $visitor) { if($visitor['expected'] && $visitor['expected'] + (60*30) < time()) { $alert = true; } } } if($alert == true) { $_TPL->assign('showAlert', 'red'); } else { //$_TPL->assign('showAlert', 'green'); } } $_TPL->assign('switch', $_SESSION['dash']['VC']['switch']); if($_SESSION['dash']['VC']['switch'] == 'touchscreen') { $_TPL->assign('VC_unmanned', true); } if($_GET['check'] == 'in') { if($_SESSION['dash']['VC']['switch'] == 'touchscreen') { lu_CheckInTouchScreen(); } else { lu_CheckIn(); } } else if($_GET['check'] == 'out') { if($_SESSION['dash']['VC']['switch'] == 'touchscreen') { lu_CheckOutTouchScreen(); } else { lu_CheckOut(); } } else if($_GET['switch'] == 'unmanned') { $_SESSION['dash']['VC']['switch'] = 'unmanned'; if($_GET['printing'] == true && (lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "No" && lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "")) { $_SESSION['dash']['VC']['printing'] = true; } else { $_SESSION['dash']['VC']['printing'] = false; } header('Location: /vc/'); die(); } else if($_GET['switch'] == 'touchscreen') { $_SESSION['dash']['VC']['switch'] = 'touchscreen'; if($_GET['printing'] == true && (lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "No" && lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "")) { $_SESSION['dash']['VC']['printing'] = true; } else { $_SESSION['dash']['VC']['printing'] = false; } header('Location: /vc/'); die(); } else if($_GET['switch'] == 'manned') { if($_POST['password']) { if(md5($_POST['password']) == $_SESSION['dash']['password']) { unset($_SESSION['dash']['VC']['switch']); //setcookie('email', "", time() - 3600); //setcookie('location', "", time() - 3600); header('Location: /vc/'); die(); } else { $_TPL->assign('switchLoginError', 'Incorrect Password'); } } $_TPL->assign('switchLogin', 'true'); } else if($_GET['m'] == 'visitor') { lu_ModifyVisitorVC(); } else if($_GET['m'] == 'enote') { lu_ModifyEnoteVC(); } else if($_GET['m'] == 'medical') { lu_ModifyMedicalVC(); } else if($_GET['print'] == 'label' && $_GET['v']) { lu_PrintLabelVC(); } else { unset($_SESSION['dash']['VC']['checkin']); unset($_SESSION['dash']['VC']['checkout']); $_TPL->assign('icon', 'GroupCheckin'); if($_SESSION['dash']['VC']['switch'] != 'unmanned' && $_SESSION['dash']['VC']['switch'] != 'touchscreen') { $staff_ids = array(); if($staffs = lu_GetTableRow('Staff', $_SESSION['dash']['VC']['loc_ID'], 'record_ID')) { foreach($staffs['rows'] as $staff) { $staff_ids[] = $staff['ID']; } } if($_GET['view'] == "tomorrow") { $dateStart = date('Y-m-d', mktime(0, 0, 0, date("m") , date("d")+1, date("Y"))); $dateEnd = date('Y-m-d', mktime(0, 0, 0, date("m") , date("d")+1, date("Y"))); } else if($_GET['view'] == "month") { $dateStart = date('Y-m-d', mktime(0, 0, 0, date("m"), date("d"), date("Y"))); $dateEnd = date('Y-m-d', mktime(0, 0, 0, date("m"), date("d")+30, date("Y"))); } else if($_GET['view'] == "week") { $dateStart = date('Y-m-d', mktime(0, 0, 0, date("m"), date("d"), date("Y"))); $dateEnd = date('Y-m-d', mktime(0, 0, 0, date("m"), date("d")+7, date("Y"))); } else { $dateStart = date('Y-m-d'); $dateEnd = date('Y-m-d'); } if(lu_GetFieldValue('Enable Survey', 'Location', $_SESSION['dash']['VC']['loc_ID']) == 'checked' && lu_GetFieldValue('Add Survey', 'Location', $_SESSION['dash']['VC']['loc_ID']) == 'checked') { $_TPL->assign('enableSurvey', true); } //lu_GetFieldName('Checked In', 'Visitor') //!= "checked" //date('d/m/Y'), lu_GetFieldName('Date of Visit', 'Visitor') if($visitors = lu_OrganiseVisitors(lu_GetTableRow('Visitor', $_SESSION['dash']['VC']['loc_ID'], lu_GetFieldName('Location for Visit', 'Visitor'), lu_GetFieldName('Checked In', 'Visitor').' != "checked" AND '.lu_GetFieldName('Checked Out', 'Visitor').' != "checked" AND '.lu_GetFieldName('Date of Visit', 'Visitor').' >= "'.$dateStart.'" AND '.lu_GetFieldName('Date of Visit', 'Visitor').' <= "'.$dateEnd.'"'))) { foreach($visitors['days'] as $day => $visitors_day) { foreach($visitors_day['rows'] as $key => $visitor) { $visitors['days'][$day]['rows'][$key]['visiting'] = lu_GetTableRow('Staff', $visitor['record_ID'], 'ID'); $visitors['days'][$day]['rows'][$key]['visiting']['notify'] = $_DBH->getRow('SELECT * FROM lu_notification WHERE ent_ID = "'.$visitor['record_ID'].'"'); } } //array_dump($visitors); $_TPL->assign('visitors', $visitors); } if($_GET['conGroup']) { if($_GET['action'] == 'add') { $_SESSION['dash']['VC']['conGroup'][$_GET['conGroup']] = $_GET['conGroup']; } else { unset($_SESSION['dash']['VC']['conGroup'][$_GET['conGroup']]); } } if(count($_SESSION['dash']['VC']['conGroup']) > 0) { if($conGroupResult = lu_GetTableRow('ContractorStaff', '1', '1', ' ID IN ('.implode(',', $_SESSION['dash']['VC']['conGroup']).')')) { if($_POST['_submit'] == 'Check-In Group >>') { $form = lu_GetForm('VisitorStandard'); $standarddata = array(); foreach($form['items'] as $key=>$item) { $standarddata[$key] = $_POST[lu_GetFieldName($item['name'], 'Visitor')]; } foreach($conGroupResult['rows'] as $conStaff) { $data = $standarddata; foreach($form['items'] as $key=>$item) { if($key != 'ID' && $key != 'record_ID' && $conStaff[lu_GetFieldName(lu_GetNameField($key, 'Visitor'), 'ContractorStaff')]) { $data[$key] = $conStaff[lu_GetFieldName(lu_GetNameField($key, 'Visitor'), 'ContractorStaff')]; } } $data['record_ID'] = $data[lu_GetFieldName('Visiting', 'Visitor')]; $data[lu_GetFieldName('Date of Visit', 'Visitor')] = date('Y-m-d'); $data[lu_GetFieldName('Time of Visit', 'Visitor')] = date('H:i'); $data[lu_GetFieldName('Checked In', 'Visitor')] = 'checked'; $data[lu_GetFieldName('Location for Visit', 'Visitor')] = $_SESSION['dash']['VC']['loc_ID']; $data[lu_GetFieldName('ConStaff ID', 'Visitor')] = $conStaff['ID']; $data[lu_GetFieldName('From', 'Visitor')] = lu_GetFieldValue('Legal Name', 'Contractor', $conStaff[lu_GetFieldName('Contractor', 'ContractorStaff')]); $id = lu_UpdateData($form, $data); lu_VisitorCheckIn($id); //array_dump($data); //array_dump($id); } unset($_SESSION['dash']['VC']['conGroup']); header('Location: /vc/'); die(); } if(count($conGroupResult['rows'])) { foreach($conGroupResult['rows'] as $key => $cstaff) { $conGroupResult['rows'][$key]['contractor'] = lu_GetTableRow('Contractor', $cstaff[lu_GetFieldName('Contractor', 'ContractorStaff')], 'ID'); } $_TPL->assign('conGroupResult', $conGroupResult); } $conGroupForm = lu_GetForm('VisitorConGroup'); $conGroupForm = lu_OrganiseVisitorForm($conGroupForm, $_SESSION['dash']['VC']['loc_ID'], 'Contractor'); $secure_options_array = lu_GetSecureOptions($org_id); if($secure_options_array[$_SESSION['dash']['VC']['loc_ID']]) { $conGroupForm['items'][lu_GetFieldName('Secure Area', 'Visitor')]['options']['values'] = $secure_options_array[$_SESSION['dash']['VC']['loc_ID']]; $conGroupForm['items'][lu_GetFieldName('Secure Area', 'Visitor')]['name'] = 'Secure Area'; } else { unset($conGroupForm['items'][lu_GetFieldName('Secure Area', 'Visitor')]); } if($secure_options_array) { $form['items'][lu_GetFieldName('Secure Area', 'Visitor')]['options']['values'] = $secure_options_array; $form['items'][lu_GetFieldName('Secure Area', 'Visitor')]['name'] = 'Secure Area'; } else { unset($form['items'][lu_GetFieldName('Secure Area', 'Visitor')]); } $_TPL->assign('conGroupForm', $conGroupForm); $_TPL->assign('hideFormCancel', true); } } if($_GET['searchVisitors']) { $_TPL->assign('searchVisitorsQuery', $_GET['searchVisitors']); $where = ''; if($_GET['searchVisitorsIn'] == 'Yes') { $where .= ' AND '.lu_GetFieldName('Checked In', 'Visitor').' = "checked"'; $_TPL->assign('searchVisitorsIn', 'Yes'); } else { $where .= ' AND '.lu_GetFieldName('Checked In', 'Visitor').' != "checked"'; $_TPL->assign('searchVisitorsIn', 'No'); } if($_GET['searchVisitorsOut'] == 'Yes') { $where = ''; $where .= ' AND '.lu_GetFieldName('Checked Out', 'Visitor').' = "checked"'; $_TPL->assign('searchVisitorsOut', 'Yes'); } else { $where .= ' AND '.lu_GetFieldName('Checked Out', 'Visitor').' != "checked"'; $_TPL->assign('searchVisitorsOut', 'No'); } if($searchVisitors = lu_OrganiseVisitors(lu_GetTableRow('Visitor', $_GET['searchVisitors'], '#search#', lu_GetFieldName('Location for Visit', 'Visitor').'="'.$_SESSION['dash']['VC']['loc_ID'].'"'.$where))) { foreach($searchVisitors['rows'] as $key => $visitor) { $searchVisitors['rows'][$key]['visiting'] = lu_GetTableRow('Staff', $visitor['record_ID'], 'ID'); } $_TPL->assign('searchVisitors', $searchVisitors); } else { $_TPL->assign('searchVisitorsNotFound', true); } } else if($_GET['searchStaff']) { if($_POST['staff_id']) { if(lu_CheckPermissions('staff', $_POST['staff_id'])) { $_DBH->query('UPDATE '.lu_GetTableName('Staff').' SET '.lu_GetFieldName('Current Location', 'Staff').' = "'.$_POST['current_location'].'" WHERE ID="'.$_POST['staff_id'].'"'); } } $locations = lu_GetTableRow('Location', $org_id, 'record_ID'); if(count($locations['rows']) > 1) { $_TPL->assign('staffLocations', $locations); } $loc_ids = array(); foreach($locations['rows'] as $location) { $loc_ids[] = $location['ID']; } // array_dump($locations); // array_dump($_POST); $_TPL->assign('searchStaffQuery', $_GET['searchStaff']); $where = ' AND record_Inactive != "checked"'; if($_GET['searchStaffIn'] == 'Yes' && $_GET['searchStaffOut'] != 'Yes') { $where .= ' AND ('.lu_GetFieldName('Staff Status', 'Staff').' = "" OR '.lu_GetFieldName('Staff Status', 'Staff').' = "On-Site")'. $_TPL->assign('searchStaffIn', 'Yes'); $_TPL->assign('searchStaffOut', 'No'); } else if($_GET['searchStaffOut'] == 'Yes' && $_GET['searchStaffIn'] != 'Yes') { $where .= ' AND ('.lu_GetFieldName('Staff Status', 'Staff').' != "" AND '.lu_GetFieldName('Staff Status', 'Staff').' != "On-Site")'. $_TPL->assign('searchStaffOut', 'Yes'); $_TPL->assign('searchStaffIn', 'No'); } else { $_TPL->assign('searchStaffOut', 'Yes'); $_TPL->assign('searchStaffIn', 'Yes'); } if($searchStaffs = lu_GetTableRow('Staff', $_GET['searchStaff'], '#search#', 'record_ID IN ('.implode(',', $loc_ids).')'.$where, lu_GetFieldName('First Name', 'Staff').','.lu_GetFieldName('Surname', 'Staff'))) { $_TPL->assign('searchStaffs', $searchStaffs); } else { $_TPL->assign('searchStaffNotFound', true); } } else if($_GET['searchContractor']) { $_TPL->assign('searchContractorQuery', $_GET['searchContractor']); //$where = ' AND '.lu_GetTableName('ContractorStaff').'.record_Inactive != "checked"'; $where = ' '; if($_GET['searchContractorIn'] == 'Yes' && $_GET['searchContractorOut'] != 'Yes') { $where .= ' AND ('.lu_GetFieldName('Onsite Status', 'ContractorStaff').' = "Onsite")'; $_TPL->assign('searchContractorIn', 'Yes'); $_TPL->assign('searchContractorOut', 'No'); } else if($_GET['searchContractorOut'] == 'Yes' && $_GET['searchContractorIn'] != 'Yes') { $where .= ' AND ('.lu_GetFieldName('Onsite Status', 'ContractorStaff').' != "Onsite")'. $_TPL->assign('searchContractorOut', 'Yes'); $_TPL->assign('searchContractorIn', 'No'); } else { $_TPL->assign('searchContractorOut', 'Yes'); $_TPL->assign('searchContractorIn', 'Yes'); } $join = 'LEFT JOIN '.lu_GetTableName('Contractor').' ON '.lu_GetTableName('Contractor').'.ID = '.lu_GetTableName('ContractorStaff').'.'.lu_GetFieldName('Contractor', 'ContractorStaff'); $extrasearch = array ( lu_GetTableName('Contractor').'.'.lu_GetFieldName('Legal Name', 'Contractor') ); if($searchContractorResult = lu_GetTableRow('ContractorStaff', $_GET['searchContractor'], '#search#', lu_GetTableName('ContractorStaff').'.record_ID = "'.$org_id.'" '.$where, lu_GetFieldName('First Name', 'ContractorStaff').','.lu_GetFieldName('Surname', 'ContractorStaff'), $join, $extrasearch)) { /* foreach($searchContractorResult['rows'] as $key=>$contractor) { $lacp_rights = lu_OrganiseCustomDataFunctionMultiselect($contractor[lu_GetFieldName('Location Access Rights', 'ContractorStaff')]); if(!in_array($_SESSION['dash']['VC']['lacp'], $lacp_rights)) { unset($searchContractorResult['rows'][$key]); } } */ if(count($searchContractorResult['rows'])) { foreach($searchContractorResult['rows'] as $key => $cstaff) { /* if($cstaff[lu_GetFieldName('Onsite_Status', 'Contractor')] == 'Onsite')) { if($visitor['rows'][0][lu_GetFieldName('ConStaff ID', 'Visitor')]) { $_DBH->query('UPDATE '.lu_GetTableName('ContractorStaff').' SET '.lu_GetFieldName('Onsite Status', 'ContractorStaff').' = "" WHERE ID="'.$visitor['rows'][0][lu_GetFieldName('ConStaff ID', 'Visitor')].'"'); } } */ if($cstaff[lu_GetFieldName('SACN Expiry Date', 'ContractorStaff')] != '0000-00-00') { if(strtotime($cstaff[lu_GetFieldName('SACN Expiry Date', 'ContractorStaff')]) < time()) { $searchContractorResult['rows'][$key]['sacn_expiry'] = true; } else { $searchContractorResult['rows'][$key]['sacn_expiry'] = false; } } else { $searchContractorResult['rows'][$key]['sacn_expiry'] = false; } if($cstaff[lu_GetFieldName('Induction Valid Until', 'ContractorStaff')] != '0000-00-00') { if(strtotime($cstaff[lu_GetFieldName('Induction Valid Until', 'ContractorStaff')]) < time()) { $searchContractorResult['rows'][$key]['induction_expiry'] = true; } else { $searchContractorResult['rows'][$key]['induction_expiry'] = false; } } else { $searchContractorResult['rows'][$key]['induction_expiry'] = false; } $searchContractorResult['rows'][$key]['contractor'] = lu_GetTableRow('Contractor', $cstaff[lu_GetFieldName('Contractor', 'ContractorStaff')], 'ID'); } $_TPL->assign('searchContractorResult', $searchContractorResult); } else { $_TPL->assign('searchContractorNotFound', true); } } else { $_TPL->assign('searchContractorNotFound', true); } } $occupancy = array(); $occupancy['staffNumber'] = $_DBH->getOne('SELECT count(*) FROM '.lu_GetTableName('Staff').' WHERE record_ID = "'.$_SESSION['dash']['VC']['loc_ID'].'" AND record_Inactive != "checked" AND '.lu_GetFieldName('Ignore Counts', 'Staff').' != "checked"'); $occupancy['staffNumberOnsite']= $_DBH->getOne( 'SELECT count(*) FROM '.lu_GetTableName('Staff').' WHERE ( (record_ID = "'.$_SESSION['dash']['VC']['loc_ID'].'" AND ('.lu_GetFieldName('Staff Status', 'Staff').' = "" OR '.lu_GetFieldName('Staff Status', 'Staff').' = "On-Site")) OR '.lu_GetFieldName('Current Location', 'Staff').' = "'.$_SESSION['dash']['VC']['loc_ID'].'") AND record_Inactive != "checked" AND '.lu_GetFieldName('Ignore Counts', 'Staff').' != "checked"'); $occupancy['visitorsOnsite'] = $_DBH->getOne('SELECT count(*) FROM '.lu_GetTableName('Visitor').' WHERE '.lu_GetFieldName('Location for Visit', 'Visitor').' = "'.$_SESSION['dash']['VC']['loc_ID'].'" AND '.lu_GetFieldName('Checked In', 'Visitor').' = "checked" AND '.lu_GetFieldName('Checked Out', 'Visitor').' != "checked"'); $_TPL->assign('occupancy', $occupancy); if($enotes = lu_GetTableRow('Enote', $org_id, 'record_ID', lu_GetFieldName('Note Emailed', 'Enote').' = "0000-00-00" AND '.lu_GetFieldName('Note Passed On', 'Enote').' != "Yes"')) { $_TPL->assign('EnoteNotice', true); } if($medical = lu_GetTableRow('MedicalRoom', $_SESSION['dash']['VC']['loc_ID'], 'record_ID', 'record_Inactive != "Yes"')) { $_TPL->assign('MedicalNotice', true); } if(lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "No" && lu_GetFieldValue('Printing', 'Location', $_SESSION['dash']['VC']['loc_ID']) != "") { $_TPL->assign('UnmannedPrinting', true); } } else { if($_SESSION['dash']['VC']['printing'] == true) { $_TPL->assign('UnmannedPrinting', true); } } // enable if contractor check-in buttons should be enabled if(lu_GetFieldValue('Enable Contractor Check In', 'Location', $_SESSION['dash']['VC']['loc_ID']) == "checked") { $_TPL->assign('ContractorCheckin', true); } } if($_SESSION['dash']['entity_id'] && $_GET['fixupCon'] == 'true') { $conStaffs = lu_GetTableRow('ContractorStaff', $_SESSION['dash']['ModifyConStaffs']['org_ID'], 'record_ID', '', lu_GetFieldName('First Name', 'ContractorStaff').','.lu_GetFieldName('Surname', 'ContractorStaff')); foreach($conStaffs['rows'] as $key => $cstaff) { if($cstaff[lu_GetFieldName('Site Access Card Number', 'ContractorStaff')] && $cstaff[lu_GetFieldName('Site Access Card Type', 'ContractorStaff')]) { echo $cstaff['ID'].' '; $_DBH->query('UPDATE '.lu_GetTableName('Visitor').' SET '.lu_GetFieldName('Site Access Card Number', 'Visitor').' = "'.$cstaff[lu_GetFieldName('Site Access Card Number', 'ContractorStaff')].'", '.lu_GetFieldName('Site Access Card Type', 'Visitor').' = "'.$cstaff[lu_GetFieldName('Site Access Card Type', 'ContractorStaff')].'" WHERE '.lu_GetFieldName('ConStaff ID', 'Visitor').'="'.$cstaff['ID'].'"'); } } } } else { if($_SESSION['dash']['staffs']) { foreach($_SESSION['dash']['staffs']['rows'] as $staff) { if($staff[lu_GetFieldName('Reception Manager', 'Staff')] == 'checked') { $loc_id = $staff['record_ID']; unset($_SESSION['dash']['VC']); if($loc_id = lu_GetFieldValue('ID', 'Location', $loc_id)) { $_SESSION['dash']['VC']['loc_ID'] = $loc_id; header('Location: /vc/'); die(); } } } } $_TPL->assign('mode', 'public'); } $content['page_content'] = $_TPL->fetch('modules/vc.htm'); return $content; } ?> die();die();die();die();die(); This question will probably be closed - i just need some support from my coding brothers and sisters. *SOB*

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Android Expandable List View Update

    - by Gaurav Arora
    I am implementing a chatting application, where I have made a service to listen all the presence changed. On the change of the presence I want to update the data and I am unable to update the data that is showing in the expandable list view. Please suggest me a means to do the same. public class UserMenuActivity extends ExpandableListActivity { private XMPPConnection connection; String name,availability,subscriptionStatus; TextView tv_Status; /** Variable Define here */ private String[] data = { "View my profile", "New Multiperson Chat", "New Broad Cast Message", "New Contact Category", "New Group", "Invite to CCM", "Search", "Expand All", "Settings", "Help", "Close" }; private String[] data_Contact = { "Rename Category","Move Contact to Category", "View my profile", "New Multiperson Chat", "New Broad Cast Message", "New Contact Category", "New Group", "Invite to CCM", "Search", "Expand All", "Settings", "Help", "Close" }; private String[] data_child_contact = { "Open chat", "Delete Contact","View my profile", "New Multiperson Chat", "New Broad Cast Message", "New Contact Category", "New Group", "Invite to CCM", "Search", "Expand All", "Settings", "Help", "Close" }; private String[] menuItem = { "Chats", "Contacts", "CGM Groups", "Pending","Request" }; private List<String> menuItemList = Arrays.asList(menuItem); private int commonGroupPosition = 0; private String etAlertVal; private DatabaseHelper dbHelper; private int categoryID, listPos; /** New Code here.. */ private ArrayList<String> groupNames; private ArrayList<ArrayList<ChildItems>> childs; private UserMenuAdapter adapter; private Object object; private String[] data2 = { "PIN Michelle", "IP Call" }; private ListView mlist2; private ImageButton mimBtnMenu; private LinearLayout mllpopmenu; private View popupView; private PopupWindow popupWindow; private AlertDialog.Builder alert; private EditText input; private TextView mtvUserName, mtvUserTagLine; private ExpandableListView mExpandableListView; public static List<CategoryDataClass> categoryList; private boolean menuType = false; private String childValContact=""; public static Context context; @Override public void onBackPressed() { if (mllpopmenu.getVisibility() == View.VISIBLE) { mllpopmenu.setVisibility(View.INVISIBLE); } else { if (CCMStaticVariable.CommonConnection.isConnected()) { CCMStaticVariable.CommonConnection.disconnect(); } super.onBackPressed(); } } @SuppressWarnings("unchecked") @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_MENU) { if (mllpopmenu.getVisibility() == View.VISIBLE) { mllpopmenu.setVisibility(View.INVISIBLE); } else { if (commonGroupPosition >= 4 && menuType == true) { if(childValContact == ""){ mllpopmenu.setVisibility(View.VISIBLE); mlist2.setAdapter(new ArrayAdapter(UserMenuActivity.this, R.layout.listviewtext, R.id.tvMenuText, data_Contact)); }else{ mllpopmenu.setVisibility(View.VISIBLE); mlist2.setAdapter(new ArrayAdapter(UserMenuActivity.this, R.layout.listviewtext, R.id.tvMenuText, data_child_contact)); } } else if (commonGroupPosition == 0) { mllpopmenu.setVisibility(View.VISIBLE); mlist2.setAdapter(new ArrayAdapter(UserMenuActivity.this, R.layout.listviewtext, R.id.tvMenuText, data)); } } return true; } return super.onKeyDown(keyCode, event); } @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.usermenulayout); dbHelper = new DatabaseHelper(UserMenuActivity.this); //this.context = context.getApplicationContext(); XMPPConn.getContactList(); connection = CCMStaticVariable.CommonConnection; Presence userPresence = new Presence(Presence.Type.available); userPresence.setPriority(24); userPresence.setMode(Presence.Mode.away); connection.sendPacket(userPresence); } @Override protected void onResume() { super.onResume(); Presence userPresence = new Presence(Presence.Type.available); userPresence.setPriority(24); userPresence.setMode(Presence.Mode.away); connection.sendPacket(userPresence); XMPPConn.getContactList(); setExpandableListView(); } public boolean onChildClick(ExpandableListView parent, View v, int groupPosition, int childPosition, long id) { if (groupPosition == 1 && childPosition == 0) { startActivity(new Intent(UserMenuActivity.this, InvitetoCCMActivity.class)); } else if (groupPosition == 1 && childPosition != 0) { Intent intent = new Intent(UserMenuActivity.this, UserChatActivity.class); intent.putExtra("userNameVal", XMPPConn.mfriendList.get(childPosition - 1).friendName); startActivity(intent); } else if (groupPosition == 2 && childPosition == 0) { startActivity(new Intent(UserMenuActivity.this, CreateGroupActivity.class)); } else if (groupPosition == 2 && childPosition != 0) { String GROUP_NAME = childs.get(groupPosition).get(childPosition) .getName().toString(); int end = GROUP_NAME.indexOf("("); CCMStaticVariable.groupName = GROUP_NAME.substring(0, end).trim(); startActivity(new Intent(UserMenuActivity.this, GroupsActivity.class)); } else if (groupPosition >= 4) { childValContact = childs.get(groupPosition).get(childPosition).getName().trim(); showToast("user==>"+childValContact, 0); } return false; } private void setExpandableListView() { /***###############GROUP ARRAY ############################*/ final ArrayList<String> groupNames = new ArrayList<String>(); groupNames.add("Chats (2)"); groupNames.add("Contacts (" + XMPPConn.mfriendList.size() + ")"); groupNames.add("CGM Groups (" + XMPPConn.mGroupList.size() + ")"); groupNames.add("Pending (1)"); XMPPConn.getGroup(); categoryList = dbHelper.getAllCategory(); /**Group From Sever*/ if (XMPPConn.mGroupList.size() > 0) { for (int g = 0; g < XMPPConn.mGroupList.size(); g++) { XMPPConn.getGroupContact(XMPPConn.mGroupList.get(g).groupName); groupNames.add(XMPPConn.mGroupList.get(g).groupName + "(" + XMPPConn.mGroupContactList.size()+ ")"); } } if(categoryList.size() > 0){ for (int cat = 0; cat < categoryList.size(); cat++) { groupNames.add(categoryList.get(cat).getCategoryName()+ "(0)"); } } this.groupNames = groupNames; /*** ###########CHILD ARRAY * #################*/ ArrayList<ArrayList<ChildItems>> childs = new ArrayList<ArrayList<ChildItems>>(); ArrayList<ChildItems> child = new ArrayList<ChildItems>(); child.add(new ChildItems("Alisha", "Hi",0)); child.add(new ChildItems("Michelle", "Good Morning",0)); childs.add(child); child = new ArrayList<ChildItems>(); child.add(new ChildItems("", "",0)); if (XMPPConn.mfriendList.size() > 0) { for (int n = 0; n < XMPPConn.mfriendList.size(); n++) { child.add(new ChildItems(XMPPConn.mfriendList.get(n).friendNickName, XMPPConn.mfriendList.get(n).friendStatus, XMPPConn.mfriendList.get(n).friendState)); } } childs.add(child); /************** CGM Group Child here *********************/ child = new ArrayList<ChildItems>(); child.add(new ChildItems("", "",0)); if (XMPPConn.mGroupList.size() > 0) { for (int grop = 0; grop < XMPPConn.mGroupList.size(); grop++) { child.add(new ChildItems( XMPPConn.mGroupList.get(grop).groupName + " (" + XMPPConn.mGroupList.get(grop).groupUserCount + ")", "",0)); } } childs.add(child); child = new ArrayList<ChildItems>(); child.add(new ChildItems("Shuchi", "Pending (Waiting for Authorization)",0)); childs.add(child); /************************ Group Contact List *************************/ if (XMPPConn.mGroupList.size() > 0) { for (int g = 0; g < XMPPConn.mGroupList.size(); g++) { /** Contact List */ XMPPConn.getGroupContact(XMPPConn.mGroupList.get(g).groupName); child = new ArrayList<ChildItems>(); for (int con = 0; con < XMPPConn.mGroupContactList.size(); con++) { child.add(new ChildItems( XMPPConn.mGroupContactList.get(con).friendName, XMPPConn.mGroupContactList.get(con).friendStatus,0)); } childs.add(child); } } if(categoryList.size() > 0){ for (int cat = 0; cat < categoryList.size(); cat++) { child = new ArrayList<ChildItems>(); child.add(new ChildItems("-none-", "",0)); childs.add(child); } } this.childs = childs; /** Set Adapter here */ adapter = new UserMenuAdapter(this, groupNames, childs); setListAdapter(adapter); object = this; mlist2 = (ListView) findViewById(R.id.list2); mimBtnMenu = (ImageButton) findViewById(R.id.imBtnMenu); mllpopmenu = (LinearLayout) findViewById(R.id.llpopmenu); mtvUserName = (TextView) findViewById(R.id.tvUserName); mtvUserTagLine = (TextView) findViewById(R.id.tvUserTagLine); //Set User name.. System.out.println("CCMStaticVariable.loginUserName===" + CCMStaticVariable.loginUserName); if (!CCMStaticVariable.loginUserName.equalsIgnoreCase("")) { mtvUserName.setText("" + CCMStaticVariable.loginUserName); } /** Expandable List set here.. */ mExpandableListView = (ExpandableListView) this .findViewById(android.R.id.list); mExpandableListView.setOnGroupClickListener(new OnGroupClickListener() { @Override public boolean onGroupClick(ExpandableListView parent, View v, int groupPosition, long id) { XMPPConn.getContactList(); if (parent.isGroupExpanded(groupPosition)) { commonGroupPosition = 0; }else{ commonGroupPosition = groupPosition; } String GROUP_NAME = groupNames.get(groupPosition); int end = groupNames.get(groupPosition).indexOf("("); String GROUP_NAME_VALUE = GROUP_NAME.substring(0, end).trim(); if (menuItemList.contains(GROUP_NAME_VALUE)) { menuType = false; CCMStaticVariable.groupCatName = GROUP_NAME_VALUE; } else { menuType = true; CCMStaticVariable.groupCatName = GROUP_NAME_VALUE; } long findCatId = dbHelper.getCategoryID(GROUP_NAME_VALUE); if (findCatId != 0) { categoryID = (int) findCatId; } childValContact=""; showToast("Clicked on==" + GROUP_NAME_VALUE, 0); return false; } }); /** Click on item */ mlist2.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int pos,long arg3) { if (commonGroupPosition >= 4) { if(childValContact == ""){ if (pos == 0) { showAlertEdit(CCMStaticVariable.groupCatName); } /** Move contact to catgory */ if (pos == 1) { startActivity(new Intent(UserMenuActivity.this,AddContactCategoryActivity.class)); } }else{ if(pos == 0){ Intent intent = new Intent(UserMenuActivity.this,UserChatActivity.class); intent.putExtra("userNameVal",childValContact); startActivity(intent); } if(pos == 1){ XMPPConn.removeEntry(childValContact); showToast("Contact deleted sucessfully", 0); Intent intent = new Intent(UserMenuActivity.this,UserMenuActivity.class); } } } else { /** MyProfile */ if (pos == 0) { startActivity(new Intent(UserMenuActivity.this, MyProfileActivity.class)); } /** New multiperson chat start */ if (pos == 1) { startActivity(new Intent(UserMenuActivity.this, NewMultipersonChatActivity.class)); } /** New Broadcast message */ if (pos == 2) { startActivity(new Intent(UserMenuActivity.this, NewBroadcastMessageActivity.class)); } /** Click on add category */ if (pos == 3) { showAlertAdd(); } if (pos == 4) { startActivity(new Intent(UserMenuActivity.this, CreateGroupActivity.class)); } if (pos == 5) { startActivity(new Intent(UserMenuActivity.this, InvitetoCCMActivity.class)); } if (pos == 6) { startActivity(new Intent(UserMenuActivity.this, SearchActivity.class)); } if (pos == 7) { onGroupExpand(2); for (int i = 0; i < groupNames.size(); i++) { mExpandableListView.expandGroup(i); } } /** Click on settings */ if (pos == 8) { startActivity(new Intent(UserMenuActivity.this, SettingsActivity.class)); } if (pos == 10) { System.exit(0); } if (pos == 14) { if (mllpopmenu.getVisibility() == View.VISIBLE) { mllpopmenu.setVisibility(View.INVISIBLE); if (popupWindow.isShowing()) { popupWindow.dismiss(); } } else { mllpopmenu.setVisibility(View.VISIBLE); mlist2.setAdapter(new ArrayAdapter( UserMenuActivity.this, R.layout.listviewtext, R.id.tvMenuText, data)); } } } } }); } /** Toast message display here.. */ private void showToast(String msg, int time) { Toast.makeText(this, msg, time).show(); } public String showSubscriptionStatus(String friend){ return friend; } } Service.class public class UpdaterService extends Service { private XMPPConnection connection; String Friend; String user = ""; @Override public IBinder onBind(Intent arg0) { // TODO Auto-generated method stub return null; } @Override public void onCreate() { // Toast.makeText(this, "My Service Created", Toast.LENGTH_LONG).show(); super.onCreate(); } @Override public void onDestroy() { // TODO Auto-generated method stub super.onDestroy(); } @Override public void onStart(Intent intent, int startId) { // TODO Auto-generated method stub showToast("My Service Started", 0); connection = getConnection(); if (connection.isConnected()) { final Roster roster = connection.getRoster(); RosterListener r1 = new RosterListener() { @Override public void presenceChanged(Presence presence) { // TODO Auto-generated method stub XMPPConn.getContactList(); } @Override public void entriesUpdated(Collection<String> arg0) { // TODO Auto-generated method stub //notification("entriesUpdated"); } @Override public void entriesDeleted(Collection<String> arg0) { // TODO Auto-generated method stub //notification("entriesDeleted"); } @Override public void entriesAdded(Collection<String> arg0) { // TODO Auto-generated method stub Iterator<String> it = arg0.iterator(); if (it.hasNext()) { user = it.next(); } RosterEntry entry = roster.getEntry(user); if(entry.getType().toString().equalsIgnoreCase("to")){ int index_of_Alpha = Friend.indexOf("@"); String subID = Friend.substring(0, index_of_Alpha); notification("Hi "+subID+" wants to add you"); } } }; if (roster != null) { roster.setSubscriptionMode(Roster.SubscriptionMode.manual); System.out.println("subscription going on"); roster.addRosterListener(r1); } } else { showToast("Connection lost-", 0); } } protected void showToast(String msg, int time) { Toast.makeText(this, msg, time).show(); } private XMPPConnection getConnection() { return CCMStaticVariable.CommonConnection; } /** Notification manager */ private void notification(CharSequence message) { String ns = Context.NOTIFICATION_SERVICE; NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); int icon = R.drawable.ic_launcher; CharSequence tickerText = message; long when = System.currentTimeMillis(); Notification notification = new Notification(icon, tickerText, when); Context context = getApplicationContext(); CharSequence contentTitle = "CCM"; CharSequence contentText = message; Intent notificationIntent = new Intent(this, ManageNotification.class); notificationIntent.putExtra("Subscriber_ID",user ); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); notification.flags |= Notification.FLAG_AUTO_CANCEL; final int HELLO_ID = 1; mNotificationManager.notify(HELLO_ID, notification); } } Here is my adapter class public class UserMenuAdapter extends BaseExpandableListAdapter { private ArrayList<String> groups; private ArrayList<ArrayList<ChildItems>> childs; private Context context; public LayoutInflater inflater; ImageView img_availabiliy; private static final int[] EMPTY_STATE_SET = {}; private static final int[] GROUP_EXPANDED_STATE_SET = {android.R.attr.state_expanded}; private static final int[][] GROUP_STATE_SETS = { EMPTY_STATE_SET, // 0 GROUP_EXPANDED_STATE_SET // 1 }; public UserMenuAdapter(Context context, ArrayList<String> groups, ArrayList<ArrayList<ChildItems>> childs) { this.context = context; this.groups = groups; this.childs = childs; inflater = LayoutInflater.from(context); } @Override public Object getChild(int groupPosition, int childPosition) { return childs.get(groupPosition).get(childPosition); } @Override public long getChildId(int groupPosition, int childPosition) { return (long) (groupPosition * 1024 + childPosition); } @Override public View getChildView(int groupPosition, int childPosition, boolean isLastChild, View convertView, ViewGroup parent) { View v = null; if (convertView != null) v = convertView; else v = inflater.inflate(R.layout.child_layout, parent, false); ChildItems ci = (ChildItems) getChild(groupPosition, childPosition); TextView tv = (TextView) v.findViewById(R.id.tvChild); tv.setText(ci.getName()); TextView tv2 = (TextView) v.findViewById(R.id.tvChild2); tv2.setText(ci.getDailyStatus()); img_availabiliy = (ImageView)v.findViewById(R.id.img_childlayout_AVAILABILITY); ImageView friendPics = (ImageView)v.findViewById(R.id.ivFriendPics); if(ci.getStatusState() == 1){ img_availabiliy.setImageResource(R.drawable.online); } else if(ci.getStatusState()==0){ img_availabiliy.setImageResource(R.drawable.offline); } else if (ci.getStatusState()==2) { img_availabiliy.setImageResource(R.drawable.away); } else if(ci.getStatusState()==3){ img_availabiliy.setImageResource(R.drawable.busy); } else{ img_availabiliy.setImageDrawable(null); } if((groupPosition == 1 && childPosition == 0)){ friendPics.setImageResource(R.drawable.inviteto_ccm); img_availabiliy.setVisibility(View.INVISIBLE); } else if(groupPosition == 2 && childPosition == 0){ friendPics.setImageResource(R.drawable.new_ccmgroup); img_availabiliy.setVisibility(View.VISIBLE); }else{ if(ci.getPicture()!= null){ Bitmap bitmap = BitmapFactory.decodeByteArray(ci.getPicture(), 0, ci.getPicture().length); bitmap = Bitmap.createScaledBitmap(bitmap, 50, 50, true); friendPics.setImageBitmap(bitmap); }else{ friendPics.setImageResource(R.drawable.avatar); } img_availabiliy.setVisibility(View.VISIBLE); } return v; } @Override public int getChildrenCount(int groupPosition) { return childs.get(groupPosition).size(); } @Override public Object getGroup(int groupPosition) { return groups.get(groupPosition); } @Override public int getGroupCount() { return groups.size(); } @Override public long getGroupId(int groupPosition) { return (long) (groupPosition * 1024); } @Override public View getGroupView(int groupPosition, boolean isExpanded, View convertView, ViewGroup parent) { View v = null; if (convertView != null) v = convertView; else v = inflater.inflate(R.layout.group_layout, parent, false); String gt = (String) getGroup(groupPosition); TextView tv2 = (TextView) v.findViewById(R.id.tvGroup); if (gt != null) tv2.setText(gt); /**Set Image on group layout, Max/min*/ View ind = v.findViewById( R.id.explist_indicator); View groupInd = v.findViewById( R.id.llgroup); if( ind != null ) { ImageView indicator = (ImageView)ind; if( getChildrenCount( groupPosition ) == 0 ) { indicator.setVisibility( View.INVISIBLE ); } else { indicator.setVisibility( View.VISIBLE ); int stateSetIndex = ( isExpanded ? 1 : 0) ; Drawable drawable = indicator.getDrawable(); drawable.setState(GROUP_STATE_SETS[stateSetIndex]); } } if( groupInd != null ) { RelativeLayout indicator2 = (RelativeLayout)groupInd; if( getChildrenCount( groupPosition ) == 0 ) { indicator2.setVisibility( View.INVISIBLE ); } else { indicator2.setVisibility( View.VISIBLE ); int stateSetIndex = ( isExpanded ? 1 : 0) ; Drawable drawable2 = indicator2.getBackground(); drawable2.setState(GROUP_STATE_SETS[stateSetIndex]); } } return v; } @Override public boolean hasStableIds() { return true; } @Override public boolean isChildSelectable(int groupPosition, int childPosition) { return true; } public void onGroupCollapsed(int groupPosition) { } public void onGroupExpanded(int groupPosition) { } } I just want to update my list in ON PRESENCE CHANGED method in the Service class.. Please suggest me a means to do the same.

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