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  • Guice creates Swing components outside of UI thread problem?

    - by Boris Pavlovic
    I'm working on Java Swing application with Google Guice as an IOC container. Things are working pretty well. There are some UI problems. When a standard L&F is replaced with Pushing pixels Substance L&F application is not running due to Guice's Swing components creation outside of UI thread. Is there a way to tell Guice to create Swing components in the UI thread? Maybe I should create custom providers which will return Swing components after SwingUtilities.invokeAndWait(Runnable) creates them. I don't like the idea of running the whole application in UI thread, but maybe it's just a perfect solution.

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  • What is the correct way to specify dimensions in DIP from Java code ?

    - by Pavel Lahoda
    Trying to digest docs about design Multiple resolutions (http://d.android.com/guide/practices/screens_support.html#dips-pels) I found that it is possible to set dimensions of my interface elements in XML layouts using DIPs as in following fragment : "android:layout_width="10dip" But all Java interface takes integer as arguments and there is no way to specify dimensions in DIPs. What is the correct way to calculate this ? I figured that I have to use property density of DisplayMetrics class but is this a correct way ? May I relly that formula : pixels * DisplayMetrics.density = dip is always correct ? Will there be API in DIPs for Java ?

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  • Is their an optimal config/format for a TIFF when using Tesseract or other OCR?

    - by Zando
    I'm having a bizarre problem with Tesseract. I have a name, "Janice" that is in a 200x40 pixel tiff, that Tesseract interprets as a blank. I'm running hundreds of names through Tesseract and they are processed fine. What I'm actually doing, though, is breaking up a larger TIFF into smaller tiffs of one word each. In the larger TIFF, tesseract recognizes "Janice". What could cause it to hiccup in a TIFF that solely contains that word (and there's enough space around the word to not truncate any of the pixels)? I'm using ImageMagick to split the big TIFF, are there options I should set when reconstituting the new TIFF files?

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  • c# resize window over display resolution

    - by Sebastian
    I am total newbie in .Net programming so be patient, please ;-). I have problem with resizing window. I want to resize from my app other app's window and take screenshot of it. I do resizing based on this example: http://blogs.geekdojo.net/richard/archive/2003/09/24/181.aspx. But I have a problem. I work on a laptop with 1024x640 pixels screen resolution but I want to resize my window to 1200x1600 px. I can't do that couse display limitations. Is there any tricky solution to resize window for this resolution and take a screenshot of whole window? I've alos tried Sdesk program witch is suggested here: http://stackoverflow.com/questions/445893/create-window-larger-than-desktop-display-resolution. Any help?

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  • How do I create an 8-bit PNG with transparency from an NSBitmapImageRep?

    - by Rob Keniger
    I have a 32-bit NSBitmapImageRep which has an alpha channel with essentially 1-bit values (the pixels are either on or off). I want to save this bitmap to an 8-bit PNG file with transparency. If I use the -representationUsingType:properties: method of NSBitmapImageRep and pass in NSPNGFileType, a 32-bit PNG is created, which is not what I want. I know that 8-bit PNGs can be read, they open in Preview with no problems, but is it possible to write this type of PNG file using any built-in Mac OS X APIs? I'm happy to drop down to Core Image or even QuickTime if necessary. A cursory examination of the CGImage docs didn't reveal anything obvious. EDIT: I've started a bounty on this question, if someone can provide working source code that takes a 32-bit NSBitmapImageRep and writes a 256-color PNG with 1-bit transparency, it's yours.

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  • Getting Image size of JPEG from its binary

    - by rajeshsr
    Hi I have a lot of jpeg files with varying image size. For instance, here is the first 640 bytes as given by hexdump of an image of size 256*384(pixels): 0000000: ffd8 ffe0 0010 4a46 4946 0001 0101 0048 ......JFIF.....H 0000010: 0048 0000 ffdb 0043 0003 0202 0302 0203 .H.....C........ 0000020: 0303 0304 0303 0405 0805 0504 0405 0a07 ................ 0000030: 0706 080c 0a0c 0c0b 0a0b 0b0d 0e12 100d ................ I guess the size information mus be within these lines. But am unable to see which bytes give the sizes correctly. Can anyone help me find the fields that contains the size information?

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  • How can I subsample data from a time series with LINQ to SQL?

    - by Chris Farmer
    I have a database table full of time points and experimental values at those time points. I need to retrieve the values for an experiment and create a thumbnail image showing an XY plot of its data. Because the actual data set for each experiment is potentially 100,000 data points and my image is only 100 pixels wide, I want to sample the data before creating the image. My current query (which retrieves all the data without sampling) is something simple like this: var points = from p in db.DataPoints where p.ExperimentId == myExperimentId orderby p.Time select new { X = p.Time, Y = p.Value } So, how can I best take every nth point from my result set in a LINQ to SQL query?

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  • GUI-Library for microcontroller

    - by Martin Kirsche
    I want to create a GUI driven application for a micro-controller (Atmel XMEGA) that is connected to a 128x64 dots graphics LCD (EA DOGL128-6) and 4 buttons for navigation. Controlling the display itself (e.g. drawing pixels and characters) is no problem but in order to prevent me from reinventing the wheel I was googling for a GUI-Library/-Toolkit that is written in c, includes its source code, will run on a 32 MHz 8-bit micro-controller and provides at least the following controls: panel (to group elements) menu (scrollable) icon label button line-graph (optional) But I didn't find any thing useful. Does anyone know (or better uses) such a library(preferably for free)?

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  • Cropping image with ImageScience

    - by fl00r
    ImageScience is cool and light. I am using it in my sinatra app. But I can't understand how can I crop image with not square form and how can I make thumbnail with two dimensions. As I found on ImageScience site: ImageScience.with_image(file) do |img| img.cropped_thumbnail(100) do |thumb| thumb.save "#{file}_cropped.png" end img.thumbnail(100) do |thumb| thumb.save "#{file}_thumb.png" end img.resize(100, 150) do |img2| img2.save "#{file}_resize.png" end end I can crop thumb and resize thumb only with ONE dimension but I want to use two, as in RMagick. For example I want to crop 100x200px box from image, or I want to make thumbnail with width or height not bigger then 300 (width) or 500 (height) pixels.

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  • Cinema4D XML scene not rendering texture

    - by George Profenza
    I was playing with the Cinema 4D command line options and ran into a problem that might not be specific to the command line options. I saved a basic scene(a textured cube) in two formats: the original .c4d(binary) format and .xml(Cinema 4D XML via File Export). the .c4d file renders with the texture applied, while the .xml file renders without the texture applied. I had a look at the xml file, and there is a node that holds a reference to the image used as texture, and there is another node which seems to store the pixels in xml. When I opened the .xml document in Cinema 4D, the document did store the material with the texture, but it was not applied to the object. Am I missing something when I export to XML ? How can I export a Cinema 4D XML that can render with the texture applied ?

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  • White bar at the bottom of root view!

    - by Sam
    Hi, I have two view controllers in the app. When the app starts, the layout of the root view controller's view is just fine. When a button is clicked, the view controller switches to the other one - which shows fine too. However, when the view is switched back to the root view, the contents are shifted UP by about 20 pixels, leaving a white bar at the bottom! - and it was not there when the app had started. Has anyone seen this? Any idea what's going on there? Thanks, Sam.

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  • Javascript stockticker : not showing data on php page

    - by developer
    iam not getting any javascript errors , code is getting rendered properly only, but still server not displaying data on the page. please check the code below . <style type="text/css"> #marqueeborder { color: #cccccc; background-color: #EEF3E2; font-family:"Lucida Console", Monaco, monospace; position:relative; height:20px; overflow:hidden; font-size: 0.7em; } #marqueecontent { position:absolute; left:0px; line-height:20px; white-space:nowrap; } .stockbox { margin:0 10px; } .stockbox a { color: #cccccc; text-decoration : underline; } </style> </head> <body> <div id="marqueeborder" onmouseover="pxptick=0" onmouseout="pxptick=scrollspeed"> <div id="marqueecontent"> <?php // Original script by Walter Heitman Jr, first published on http://techblog.shanock.com // List your stocks here, separated by commas, no spaces, in the order you want them displayed: $stocks = "idt,iye,mill,pwer,spy,f,msft,x,sbux,sne,ge,dow,t"; // Function to copy a stock quote CSV from Yahoo to the local cache. CSV contains symbol, price, and change function upsfile($stock) { copy("http://finance.yahoo.com/d/quotes.csv?s=$stock&f=sl1c1&e=.csv","stockcache/".$stock.".csv"); } foreach ( explode(",", $stocks) as $stock ) { // Where the stock quote info file should be... $local_file = "stockcache/".$stock.".csv"; // ...if it exists. If not, download it. if (!file_exists($local_file)) { upsfile($stock); } // Else,If it's out-of-date by 15 mins (900 seconds) or more, update it. elseif (filemtime($local_file) <= (time() - 900)) { upsfile($stock); } // Open the file, load our values into an array... $local_file = fopen ("stockcache/".$stock.".csv","r"); $stock_info = fgetcsv ($local_file, 1000, ","); // ...format, and output them. I made the symbols into links to Yahoo's stock pages. echo "<span class=\"stockbox\"><a href=\"http://finance.yahoo.com/q?s=".$stock_info[0]."\">".$stock_info[0]."</a> ".sprintf("%.2f",$stock_info[1])." <span style=\""; // Green prices for up, red for down if ($stock_info[2]>=0) { echo "color: #009900;\">&uarr;"; } elseif ($stock_info[2]<0) { echo "color: #ff0000;\">&darr;"; } echo sprintf("%.2f",abs($stock_info[2]))."</span></span>\n"; // Done! fclose($local_file); } ?> <span class="stockbox" style="font-size:0.6em">Quotes from <a href="http://finance.yahoo.com/">Yahoo Finance</a></span> </div> </div> </body> <script type="text/javascript"> // Original script by Walter Heitman Jr, first published on http://techblog.shanock.com // Set an initial scroll speed. This equates to the number of pixels shifted per tick var scrollspeed=2; var pxptick=scrollspeed; var marqueediv=''; var contentwidth=""; var marqueewidth = ""; function startmarquee(){ alert("hi"); // Make a shortcut referencing our div with the content we want to scroll marqueediv=document.getElementById("marqueecontent"); //alert("marqueediv"+marqueediv); alert("hi"+marqueediv.innerHTML); // Get the total width of our available scroll area marqueewidth=document.getElementById("marqueeborder").offsetWidth; alert("marqueewidth"+marqueewidth); // Get the width of the content we want to scroll contentwidth=marqueediv.offsetWidth; alert("contentwidth"+contentwidth); // Start the ticker at 50 milliseconds per tick, adjust this to suit your preferences // Be warned, setting this lower has heavy impact on client-side CPU usage. Be gentle. var lefttime=setInterval("scrollmarquee()",50); alert("lefttime"+lefttime); } function scrollmarquee(){ // Check position of the div, then shift it left by the set amount of pixels. if (parseInt(marqueediv.style.left)>(contentwidth*(-1))) marqueediv.style.left=parseInt(marqueediv.style.left)-pxptick+"px"; //alert("hikkk"+marqueediv.innerHTML);} // If it's at the end, move it back to the right. else{ alert("marqueewidth"+marqueewidth); marqueediv.style.left=parseInt(marqueewidth)+"px"; } } window.onload=startmarquee; </script> </html> Below is the server displayed page. I have updated with screenshot with your suggestion, i made change in html too, to check what is showing by child dev

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  • logic of button to be disabled or not in mvc

    - by rod
    Hi All, Here's an excerpt from a book I'm reading about application design with MVC: Ideally, the view is so simple and logic-free as to need virtually no testing. Users (and developers before users) can reasonably test the view by simply looking at the pixels on the screen. Anything else beyond pure graphical rendering should ideally be taken out of the view and placed in the controller and model. This includes, for example, the logic that determines whether a certain button should be enabled or grayed out at some point. what does the bold statement mean to you? what would this look like? thanks, rod.

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  • Need help making row of buttons consistent

    - by oliverghingold
    I'm making my first website, and I'm trying to make variable-sized buttons so they'll render correctly on low resolution (read: mobile) browsers. Currently I just have the usual rollover image solution (185 pixels wide by 37 tall if anybody cares), but when I preview the site in low resolution it looks, predictably enough, like complete crap (more specifically they don't have room so they arrange vertically instead of horizontally and take up a huge amount of screen real estate). Semi-related, is there a way to overlay text on a button without saving separate images, each with the correct text? Just using a single template for buttons and then deciding what text goes on it as it's needed? tl;dr: I'm trying to get a horizontal lineup of buttons for navigating my website, but I'm a noob and I can't do it right without your generous assistance.

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  • How do I use texture-mapping in a simple ray tracer?

    - by fastrack20
    I am attempting to add features to a ray tracer in C++. Namely, I am trying to add texture mapping to the spheres. For simplicity, I am using an array to store the texture data. I obtained the texture data by using a hex editor and copying the correct byte values into an array in my code. This was just for my testing purposes. When the values of this array correspond to an image that is simply red, it appears to work close to what is expected except there is no shading. The bottom right of the image shows what a correct sphere should look like. This sphere's colour using one set colour, not a texture map. Another problem is that when the texture map is of something other than just one colour pixels, it turns white. My test image is a picture of water, and when it maps, it shows only one ring of bluish pixels surrounding the white colour. When this is done, it simply appears as this: Here are a few code snippets: Color getColor(const Object *object,const Ray *ray, float *t) { if (object->materialType == TEXTDIF || object->materialType == TEXTMATTE) { float distance = *t; Point pnt = ray->origin + ray->direction * distance; Point oc = object->center; Vector ve = Point(oc.x,oc.y,oc.z+1) - oc; Normalize(&ve); Vector vn = Point(oc.x,oc.y+1,oc.z) - oc; Normalize(&vn); Vector vp = pnt - oc; Normalize(&vp); double phi = acos(-vn.dot(vp)); float v = phi / M_PI; float u; float num1 = (float)acos(vp.dot(ve)); float num = (num1 /(float) sin(phi)); float theta = num /(float) (2 * M_PI); if (theta < 0 || theta == NAN) {theta = 0;} if (vn.cross(ve).dot(vp) > 0) { u = theta; } else { u = 1 - theta; } int x = (u * IMAGE_WIDTH) -1; int y = (v * IMAGE_WIDTH) -1; int p = (y * IMAGE_WIDTH + x)*3; return Color(TEXT_DATA[p+2],TEXT_DATA[p+1],TEXT_DATA[p]); } else { return object->color; } }; I call the colour code here in Trace: if (object->materialType == MATTE) return getColor(object, ray, &t); Ray shadowRay; int isInShadow = 0; shadowRay.origin.x = pHit.x + nHit.x * bias; shadowRay.origin.y = pHit.y + nHit.y * bias; shadowRay.origin.z = pHit.z + nHit.z * bias; shadowRay.direction = light->object->center - pHit; float len = shadowRay.direction.length(); Normalize(&shadowRay.direction); float LdotN = shadowRay.direction.dot(nHit); if (LdotN < 0) return 0; Color lightColor = light->object->color; for (int k = 0; k < numObjects; k++) { if (Intersect(objects[k], &shadowRay, &t) && !objects[k]->isLight) { if (objects[k]->materialType == GLASS) lightColor *= getColor(objects[k], &shadowRay, &t); // attenuate light color by glass color else isInShadow = 1; break; } } lightColor *= 1.f/(len*len); return (isInShadow) ? 0 : getColor(object, &shadowRay, &t) * lightColor * LdotN; } I left out the rest of the code as to not bog down the post, but it can be seen here. Any help is greatly appreciated. The only portion not included in the code, is where I define the texture data, which as I said, is simply taken straight from a bitmap file of the above image. Thanks.

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  • Resizing image with Python with locked aspect ratio

    - by David Vinklar
    How should I resize an image with Python script so that it would automatically adjust the Height ratio to the Width used? I'm using the following code: def Do(Environment): # Resize App.Do( Environment, 'Resize', { 'AspectRatio': 1.33333, 'CurrentDimensionUnits': App.Constants.UnitsOfMeasure.Pixels, 'CurrentResolutionUnits': App.Constants.ResolutionUnits.PixelsPerIn, 'Height': 1440, 'MaintainAspectRatio': True, 'Resample': True, 'ResampleType': App.Constants.ResampleType.SmartSize, 'ResizeAllLayers': True, 'Resolution': 72, 'Width': 1920, }) Using this code works perfectly if the aspect ratio of an image is the same as the one defined in the code - i.e. 1.33333. But how should I make it work with images that do not have this ratio? For me, what is important is that the new Width is 1920; Height has to be able to adjust automatically. Any ideas which part of my code should be altered and how?

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  • How to read pixel values of a video?

    - by vikramtheone
    Hi Guys, I recently wrote C programs for image processing of BMP images, I had to read the pixel values and process them, it was very simple I followed the BMP header contents and I could get most of the information of the BMP image. Now the challenge is to process videos (Frame by Frame), how can I do it? How will I be able to read the headers of continuous streams of image frames in a video clip? Or else, is it like, for example, the mpeg format will also have universal header, upon reading which I can get the information about the entire video and after the header, all the data are only pixels. I hope I could convey. Has anyone got experience with processing videos? Any books or links to tutorials will be very helpful. Vikram

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  • jQuery image grid effect

    - by anon
    I have an image sitting on a page that I want to create a grid type overlay (that covers the image with a black fill) which will be partitioned into 50x50 pixels (what ever size, tbh) squares. The squares on the grid will then flip over, one at a time, in random positions revealing the image below it. The only way I can think of accomplishing this would be to create a whole bunch of grid squares and overlay them on the image with jQuery, then flip each image square individually. This, though, would be a pain in the ass. Doing this all dynamically in jQuery is what I'm hoping to accomplish. Any ideas?

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  • Using CGRectIntersectsRect for collision detection

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • layout messed up once spinner has entries

    - by AndyAndroid
    Hello, I have <LinearLayout android:id="@+id/LinearLayoutPlayer" xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Spinner android:id="@+id/Spinner01" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="100"></Spinner> <ToggleButton android:text="@+id/ToggleButton01" android:id="@+id/ToggleButton01" android:layout_height="wrap_content" android:layout_width="wrap_content" android:layout_weight="1"></ToggleButton> </LinearLayout> Which displays a spinner and next to it a toggle button. Everything okay so far. Of course the spinner need some entries, so I add to the spinner the attribute: android:entries="@array/myentries" The problem now is that the toggle button is a bit lower than the spinner and the botton of the toggle button is cut off, maybe 3 or 5 lines of pixels. Anyone an idea what is wrong here? Android is version 2.2 Thanks!

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  • How to scroll and zoom in/out large images on iPhone?

    - by Horace Ho
    I have a large image, size around 30000 (w) x 6000 (h) pixels. You may consider it's like a big map. I assume I need to crop it up into smaller tiles. Questions: what are the right ViewControllers to use? (link) what is the tile strategy? (I put this in another question, as it's not iPhone specific) Requirements: whole image (though cropped) can be scrolled up/down/left/right by swipes zoom in (up to pixel-to-pixel) out (down to screen-fit-by-height) by the 2-finger operation memory efficiency by lazy loading tiles Bonus requirements: automatic scroll, say from left to right slowly and smoothly Thanks!

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  • Adding an ActionScript eventListener that takes the whole sprite

    - by Rudy
    Hello, I have a very simple constructor in ActionScript as the following: public function ButtonTest() { this.addEventListener(MouseEvent.CLICK, browseFiles); } My problem is that when I open the SWF file itself, the window is not full size and the whole area responds to the mouse click. If I expand the window to full size, a margin of like 200 pixels on the left is not clickable. I hope I make some sense. The issue is that I had the .SWF file in a in my HTML code, and when I make it small, it seems that only the center of the SWF file is clickable. I hope someone can please help me. Thank you, Rudy

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  • Find the closest vector

    - by Alexey Lebedev
    Hello! Recently I wrote the algorithm to quantize an RGB image. Every pixel is represented by an (R,G,B) vector, and quantization codebook is a couple of 3-dimensional vectors. Every pixel of the image needs to be mapped to (say, "replaced by") the codebook pixel closest in terms of euclidean distance (more exactly, squared euclidean). I did it as follows: class EuclideanMetric(DistanceMetric): def __call__(self, x, y): d = x - y return sqrt(sum(d * d, -1)) class Quantizer(object): def __init__(self, codebook, distanceMetric = EuclideanMetric()): self._codebook = codebook self._distMetric = distanceMetric def quantize(self, imageArray): quantizedRaster = zeros(imageArray.shape) X = quantizedRaster.shape[0] Y = quantizedRaster.shape[1] for i in xrange(0, X): print i for j in xrange(0, Y): dist = self._distMetric(imageArray[i,j], self._codebook) code = argmin(dist) quantizedRaster[i,j] = self._codebook[code] return quantizedRaster ...and it works awfully, almost 800 seconds on my Pentium Core Duo 2.2 GHz, 4 Gigs of memory and an image of 2600*2700 pixels:( Is there a way to somewhat optimize this? Maybe the other algorithm or some Python-specific optimizations.

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  • WPF Dispatcher {"The calling thread cannot access this object because a different thread owns it."}

    - by user359446
    first I need to say that I´m noob with WPF and C#. Application: Create Mandelbrot Image (GUI) My disptacher works perfektly this this case: private void progressBarRefresh(){ while ((con.Progress) < 99) { progressBar1.Dispatcher.Invoke(DispatcherPriority.Send, new Action(delegate { progressBar1.Value = con.Progress; } )); } } I get the Message (Title) when tring to do this with the below code: bmp = BitmapSource.Create(width, height, 96, 96, pf, null, rawImage, stride); this.Dispatcher.Invoke(DispatcherPriority.Send, new Action(delegate { img.Source = bmp; ViewBox.Child = img; //vllt am schluss } )); I will try to explain how my program works. I created a new Thread (because GUI dont response) for the calculation of the pixels and the colors. In this Thread(Mehtod) I´m using the Dispatcher to Refresh my Image in the ViewBox after the calculations are ready. When I´m dont put the calculation in a seperate Thread then I can refresh or build my Image.

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  • Canvas element covering the entire screen?

    - by Stefan Kendall
    I'm trying to use <canvas> in iPhone Safari, and if I place the element in the body, there are unused pixels to the left and top of the element. I tried specifying margin:0;padding:0 with CSS to no avail. What's going on here? <html> <head> $(document).ready(function() { $('#screen').attr("height", $(window).height() ); $('#screen').attr("width", $(window).width() ); //prevent scrolling $(document).bind('touchstart touchmove', function(e) { e.preventDefault(); }); }); </script> </head> <body> <canvas id = "screen"> </canvas> </body> </html>

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