Search Results

Search found 9560 results on 383 pages for 'recommendation engine'.

Page 39/383 | < Previous Page | 35 36 37 38 39 40 41 42 43 44 45 46  | Next Page >

  • Best way of storing voxels

    - by opiop65
    This should be a pretty easy question to answer, and I'm not looking for how to store the voxels data wise, I'm looking for the theory. Currently, my voxel engine has no global list of tiles. Each chunk has it's own list, and its hard to do things like collision detection or anything that may use tiles that are outside of its own chunk. I recently worked on procedural terrain with a non voxel engine. Now, I want to start using heightmaps in my voxel engine. But, I have a problem. If each chunk has its own list, then it will be pretty difficult to implement the heightmaps. My real question is, is should I store a global list of voxels independent of the chunks? And then I can just easily perform collision detection and terrain generation. However, it would probably be harder to do things such as frustum culling. So how should I store them?

    Read the article

  • Google Analytics on Static Site Hosted by GAE

    - by Cody Hess
    I finagled hosting a static site on Google App Engine at http://corbyhaas.com The HTML when visiting the URL shows some meta information and a frame to the site's actual address: http://cody-static-sites.appspot.com/corbyhaas which has the content. This is done automagically by Google App Engine. I've set up Google Analytics by including their script in my index.html, but the report shows 100% of visits coming from referring site "corbyhaas.com", which is useless information. Has anyone set up Google Analytics for a static GAE site? Is there a setting in my Analytics dashboard I can tweak, or is this a hazard of using Google App Engine for static content? Also, while it's not relevant here (but could be for future sites), does GAE's method of showing only meta information with frames for static data affect SEO?

    Read the article

  • D, Vala or Go for game development [on hold]

    - by Sheosi
    I'm looking forward to choose some compiled language for my 3D engine. The engine it's written in C++, however I would like to help coders by using a language which is good for games. I came with these three: Vala, D and Go. The engine is being made to write as less code as posible, also the "main" language it's going to be Lua so any of these will be the "advanced" one (mainly things which could affect performance or . Because of all this and the fact that I heard that Go is good for small projects I thought it would be a pretty good option, however it does not seems to be made (at least originally) for games and also some say I can have trouble with garbage collection in games. So what do you think? Do you have any experience with any of these three in games? How was it?

    Read the article

  • How to integrate game logic in game engines

    - by MahanGM
    Recently I'm working on a 2d game engine example in .Net with C#. My main problem is that I can't figure out how I should include the game logic within the game. Currently I have a base engine which is a set of classes that they are running sub-systems like Render, Sound, Input and Core functionality. There is an editor which helps the user to add resources, build levels, write scripts and other stuffs. I came up with an idea to use Reflection and CSharpCodeProvider from my editor to compile the written code. This way I can get an executable of my product too. This way is quite well but I would like to know what's really the solution and architecture to do this. My engine's role is 2d platform. The scripting language is C# right now because I can't consist any other embeddable language for now. The game needs compilation and CSharpCodeProvider is the only way for me to do it meantime.

    Read the article

  • How can I make my main character move in a parabolic arc when jumping?

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing: make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

    Read the article

  • writing 3d game [closed]

    - by user1432980
    I want to write a game as my final year diploma project.(I'm a 4th-year-student now so I've got a year and several months). But I don't know what to choose: either write my own game engine using DirectX9(10)(I don't like OpenGL) or use OGRE + PhysX(Don't like Unity) I'm more interested in writing my own game engine(but I wonder if I'll create engine on the same level as even Unreal 1.0 hah) but on the other side with PhysX I'll have advanced physics in my game and with OGRE I'll have good grahics. For 3d models I want to use Maya. What do you advise me to choose? As for me I've got a little DirectX experience,not bad C++ programming skills(but not expert's) and a little knowledge of Maya. My English isn't perfect either hah...

    Read the article

  • How to localize an app on Google App Engine?

    - by Petri Pennanen
    What options are there for localizing an app on Google App Engine? How do you do it using Webapp, Django, web2py or [insert framework here]. 1. Readable URLs and entity key names Readable URLs are good for usability and search engine optimization (Stack Overflow is a good example on how to do it). On Google App Engine, key based queries are recommended for performance reasons. It follows that it is good practice to use the entity key name in the URL, so that the entity can be fetched from the datastore as quickly as possible. Currently I use the function below to create key names: import re import unicodedata def urlify(unicode_string): """Translates latin1 unicode strings to url friendly ASCII. Converts accented latin1 characters to their non-accented ASCII counterparts, converts to lowercase, converts spaces to hyphens and removes all characters that are not alphanumeric ASCII. Arguments unicode_string: Unicode encoded string. Returns String consisting of alphanumeric (ASCII) characters and hyphens. """ str = unicodedata.normalize('NFKD', unicode_string).encode('ASCII', 'ignore') str = re.sub('[^\w\s-]', '', str).strip().lower() return re.sub('[-\s]+', '-', str) This works fine for English and Swedish, however it will fail for non-western scripts and remove letters from some western ones (like Norwegian and Danish with their œ and ø). Can anyone suggest a method that works with more languages? 2. Translating templates Does Django internationalization and localization work on Google App Engine? Are there any extra steps that must be performed? Is it possible to use Django i18n and l10n for Django templates while using Webapp? The Jinja2 template language provides integration with Babel. How well does this work, in your experience? What options are avilable for your chosen template language? 3. Translated datastore content When serving content from (or storing it to) the datastore: Is there a better way than getting the *accept_language* parameter from the HTTP request and matching this with a language property that you have set with each entity?

    Read the article

  • Best depth sorting method for a Top Down 2D game using a 3D physics engine

    - by Alic44
    I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual combination of a completely 2D graphical approach using XNA's SpriteBatch, and a completely 3D engine (the amazing BEPU physics engine) with rotation mostly disabled. In essence, my question is similar to this one (the part about "faux 3D"), but the difference is that in my game, the player as well as every other creature is represented by 3D objects, and they can all jump, pick up other objects, and throw them around. What this means is that sorting by one value, such as a Z position (how far north/south a character is on the screen) won't work, because as soon as a smaller creature jumps on top of a larger creature, or a box, and walks backwards, the moment its z value is less than that other creature, it will appear to be behind the object it is actually standing on. I actually originally solved this problem by splitting every object in the game into physics boxes which MUST have a Y height equal to their Z depth. I then based the depth sorting value on the object's y position (how high it is off the ground) PLUS its z position (how far north or south it is on the screen). The problem with this approach is that it requires all moving objects in the game to be split graphically into chunks which match up with a physical box which has its y dimension equal to its z dimension. Which is stupid. So, I got inspired last night to rewrite with a fresh approach. My new method is a little more complex, but I think a little more sane: every object which needs to be sorted by depth in the game exposes the interface IDepthDrawable and is added to a list owned by the DepthDrawer object. IDepthDrawable contains: public interface IDepthDrawable { Rectangle Bounds { get; } //possibly change this to a class if struct copying of the xna Rectangle type becomes an issue DepthDrawShape DepthShape { get; } void Draw(SpriteBatch spriteBatch); } The Bounds Rectangle of each IDepthDrawable object represents the 2D Axis-Aligned Bounding Box it will take up when drawn to the screen. Anything that doesn't intersect the screen will be culled at this stage and the remaining on-screen IDepthDrawables will be Bounds tested for intersections with each other. This is where I get a little less sure of what I'm doing. Each group of collisions will be added to a list or other collection, and each list will sort itself based on its DepthShape property, which will have access to the object-to-be-drawn's physics information. For starting out, lets assume everything in the game is an axis aligned 3D Box shape. Boxes are pretty easy to sort. Something like: if (depthShape1.Back > depthShape2.Front) //if depthShape1 is in front of depthShape2. //depthShape1 goes on top. else if (depthShape1.Bottom > depthShape2.Top) //if depthShape1 is above depthShape2. //depthShape1 goes on top. //if neither of these are true, depthShape2 must be in front or above. So, by sorting draw order by several different factors from the physics engine, I believe I can get a really correct draw order. My question is, is this a good way of going about this, or is there some tried and true, tested way which is completely different and has somehow completely eluded me on the internets? And, if this does seem like a good way to remake my draw order sorting, what's the right sorting algorithm for reordering the Bounds Rectangle collision lists, and how do you deal with a Bounds Rectangle colliding with two different object which don't collide with eachother. I know these are solved problems, but I've only been programming for a year so any specific input here will be greatly appreciated. Thanks for reading this far, ye who made it -- sorry it was so long!

    Read the article

  • MVC Razor Engine For Beginners Part 1

    - by Humprey Cogay, C|EH, E|CSA
    I. What is MVC? a. http://www.asp.net/mvc/tutorials/older-versions/overview/asp-net-mvc-overview II. Software Requirements for this tutorial a. Visual Studio 2010/2012. You can get your free copy here Microsoft Visual Studio 2012 b. MVC Framework Option 1 - Install using a standalone installer http://www.microsoft.com/en-us/download/details.aspx?id=30683 Option 2 - Install using Web Platform Installer http://www.microsoft.com/web/handlers/webpi.ashx?command=getinstallerredirect&appid=MVC4VS2010_Loc III. Creating your first MVC4 Application a. On the Visual Studio click file new solution link b. Click Other Project Type>Visual Studio Solutions and on the templates window select blank solution and let us name our solution MVCPrimer. c. Now Click File>New and select Project d. Select Visual C#>Web> and select ASP.NET MVC 4 Web Application and Enter MyWebSite as Name e. Select Empty, Razor as view engine and uncheck Create a Unit test project f. You can now view a basic MVC 4 Application Structure on your solution explorer g. Now we will add our first controller by right clicking on the controllers folder on your solution explorer and select Add>Controller h. Change the name of the controller to HomeController and under the scaffolding options select Empty MVC Controller. i. You will now see a basic controller with an Index method that returns an ActionResult j. We will now add a new View Folder for our Home Controller. Right click on the views folder on your solution explorer and select Add> New Folder> and name this folder Home k. Add a new View by right clicking on Views>Home Folder and select Add View. l. Name the view Index, and select Razor(CSHTML) as View Engine, All checkbox should be unchecked for now and click add. m. Relationship between our HomeController and Home Views Sub Folder n. Add new HTML Contents to our newly created Index View o. Press F5 to run our MVC Application p. We will create our new model, Right click on the models folder of our solution explorer and select Add> Class. q. Let us name our class Customer r. Edit the Customer class with the following code s. Open the HomeController by double clickin HomeController of our Controllers folder and edit the HomeControllerusing System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc;   namespace MyWebSite.Controllers {     public class HomeController : Controller     {         //         // GET: /Home/           public ActionResult Index()         {             return View();         }           public ActionResult ListCustomers()         {             List<Models.Customer> customers = new List<Models.Customer>();               //Add First Customer to Our Collection             customers.Add(new Models.Customer()                     {                         Id = 1,                         CompanyName = "Volvo",                         ContactNo = "123-0123-0001",                         ContactPerson = "Gustav Larson",                         Description = "Volvo Car Corporation, or Volvo Personvagnar AB, is a Scandinavian automobile manufacturer founded in 1927"                     });                 //Add Second Customer to Our Collection             customers.Add(new Models.Customer()                     {                         Id = 2,                         CompanyName = "BMW",                         ContactNo = "999-9876-9898",                         ContactPerson = "Franz Josef Popp",                         Description = "Bayerische Motoren Werke AG,  (BMW; English: Bavarian Motor Works) is a " +                                       "German automobile, motorcycle and engine manufacturing company founded in 1917. "                     });                 //Add Third Customer to Our Collection             customers.Add(new Models.Customer()             {                 Id = 3,                 CompanyName = "Audi",                 ContactNo = "983-2222-1212",                 ContactPerson = "Karl Benz",                 Description = " is a multinational division of the German manufacturer Daimler AG,"             });               return View(customers);         }     } } t. Let us now create a view for this Class, But before continuing Press Ctrl + Shift + B to rebuild the solution, this will make the previously created model on the Model class drop down of the Add View Menu. Right click on the views>Home folder and select Add>View u. Let us name our View as ListCustomers, Select Razor(CSHTML) as View Engine, Put a check mark on Create a strongly-typed view, and select Customer (MyWebSite.Models) as model class. Slect List on the Scaffold Template and Click OK. v. Run the MVC Application by pressing F5, and on the address bar insert Home/ListCustomers, We should now see a web page similar below.   x. You can edit ListCustomers.CSHTML to remove and add HTML codes @model IEnumerable<MyWebSite.Models.Customer>   @{     Layout = null; }   <!DOCTYPE html>   <html> <head>     <meta name="viewport" content="width=device-width" />     <title>ListCustomers</title> </head> <body>     <h2>List of Customers</h2>     <table border="1">         <tr>             <th>                 @Html.DisplayNameFor(model => model.CompanyName)             </th>             <th>                 @Html.DisplayNameFor(model => model.Description)             </th>             <th>                 @Html.DisplayNameFor(model => model.ContactPerson)             </th>             <th>                 @Html.DisplayNameFor(model => model.ContactNo)             </th>         </tr>         @foreach (var item in Model) {         <tr>             <td>                 @Html.DisplayFor(modelItem => item.CompanyName)             </td>             <td>                 @Html.DisplayFor(modelItem => item.Description)             </td>             <td>                 @Html.DisplayFor(modelItem => item.ContactPerson)             </td>             <td>                 @Html.DisplayFor(modelItem => item.ContactNo)             </td>                   </tr>     }         </table> </body> </html> y. Press F5 to run the MVC Application   z. You will notice some @HTML.DisplayFor codes. These are called HTML Helpers you can read more about HTML Helpers on this site http://www.w3schools.com/aspnet/mvc_htmlhelpers.asp   That’s all. You now have your first MVC4 Razor Engine Web Application . . .

    Read the article

  • Implementing features in an Entity System

    - by Bane
    After asking two questions on Entity Systems (1, 2), and reading some articles on them, I think that I understand them much better than before. But, I still have some uncertainties, and mainly they are about building a Particle Emitter, an Input system, and a Camera. I obviously still have some problems understanding Entity Systems, and they might apply to a whole other range of objects, but I chose these three because they are very different concepts and should cover a pretty big ground, and help me understand Entity Systems and how to handle problems like these myself, as they come along. I am building an engine in Javascript, and I've implemented most of the core features, which include: input handling, flexible animation system, particle emitter, math classes and functions, scene handling, a camera and a render, and a whole bunch of other things that engines usually support. Then, I read Byte56's answer that got me interested into making the engine into an Entity System one. It would still remain an HTML5 game engine with the basic Scene philosophy, but it should support dynamic creation of entities from components. These are some of the definitions from the previous questions, updated: An Entity is an identifier. It doesn't have any data, it's not an object, it's a simple id that represents an index in the Scene's list of all entities (which I actually plan to implement as a component matrix). A Component is a data holder, but with methods that can operate on that data. The best example is a Vector2D, or a "Position" component. It has data: x and y, but also some methods that make operating on the data a bit easier: add(), normalize(), and so on. A System is something that can operate on a set of entities that meet the certain requirements, usually they (the entities) need to have a specified (by the system itself) set of components to be operated upon. The system is the "logic" part, the "algorithm" part, all the functionality supplied by components is purely for easier data management. The problem that I have now is fitting my old engine concept into this new programming paradigm. Lets start with the simplest one, a Camera. The camera has a position property (Vector2D), a rotation property and some methods for centering it around a point. Each frame, it is fed to a renderer, along with a scene, and all the objects are translated according to it's position. Then the scene is rendered. How could I represent this kind of an object in an Entity System? Would the camera be an entity or simply a component? A combination (see my answer)? Another issues that is bothering me is implementing a Particle Emitter. For what exactly I mean by that, you can check out my video of it: http://youtu.be/BObargIMQsE. The problem I have with this is, again, what should be what. I'm pretty sure that particles themselves shouldn't be entities, as I want to support 10k+ of them, and creating that much entities would be a heavy blow on my performance, I believe. Or maybe not? Depends on the implementation, but anyone with experience: please, do answer. The last bit I wan't to talk about, which is also bugging me the most, is how input should be handled. In my current version of the engine, there is a class called Input. It's a handler that subscribes to browser's events, such as keypresses, and mouse position changes, and also it maintains an internal state. Then, the player class has a react() method, which accepts an input object as an argument. The advantage of this is that the input object could be serialized into JSON and then shared over the network, allowing for smooth multiplayer simulations. But how does this translate into an Entity System?

    Read the article

  • Possible to access gdata api when using Java App Engine?

    - by PCBEEF
    I have a dilemma where I want to create an application that manipulates google contacts information. The problem comes down to the fact that Python only supports version 1.0 of the api whilst Java supports 3.0. I also want it to be web-based so I'm having a look at google app engine, but it seems that only the python version of app engine supports the import of gdata apis whilst java does not. So its either web based and version 1.0 of the api or non-web based and version 3.0 of the api. I actually need version 3.0 to get access to the extra fields provided by google contacts. So my question is, is there a way to get access to the gdata api under Google App Engine using Java? If not is there an ETA on when version 3.0 of the gdata api will be released for python? Cheers.

    Read the article

  • Best option for Google App Engine Datastore and external database?

    - by Alex
    I need to get an App Engine app talking to and sharing data with an external database, The best option i can come up with is outputting the external database data to an xml file and then processing this in my app engine app and storing it inside the datastore, although the data being shared is sensitive data such as login details so outputting this to an xml file is not exactly a great idea, is it possible for the app engine app to directly query the database? or is there a secure option for using xml files? oh and im using python/django and the external database will be hosted on another domain

    Read the article

  • What can I use the Google App Engine for?

    - by Sergio Boombastic
    This question possibly doesn't belong here. We'll see how the answers pan out, if this doesn't belong here please move it to where it belongs. I'm following the getting started guide for Google App Engine, and I'm seeing what it can and can't do. Basically, I'm seeing it's very similar to an MVC pattern. You create your model, then create a View that uses that Model to display information. Not only that, but it uses a controller of some kind in this fashion: application = webapp.WSGIApplication( [('/', MainPage)], debug=True) My question is, why would you use this Google App Engine if it's the same as using a number of other MVC frameworks? Is the only benefit you gain the load balancing being handled by Google automagically? What is a good example of something you would need the App Engine for? I'm trying to learn, so thanks for the discussion.

    Read the article

  • Recommendation for PHP-FPM pm.max_children, PHP-FPM pm.start_servers and others

    - by jaypabs
    I have the following server: Intel® Xeon® E3-1270 v2 Single Processor - Quad Core Dedicated Server CPU Speed: 4 x 3.5 Ghz w/ 8MB Smart Cache Motherboard: SuperMicro X9SCM-F Total Cores: 4 Cores + 8 Threads RAM: 32 GB DDR3 1333 ECC Hard Drive: 120GB Smart Cache: 8MB I am using ubuntu 12.04 - nginx, php, mysql with ISPConfig 3. Under ISPConfig 3 website settings: I have this default value: PHP-FPM pm.max_children = 10 PHP-FPM pm.start_servers = 2 PHP-FPM pm.min_spare_servers = 1 PHP-FPM pm.max_spare_servers = 5 PHP-FPM pm.max_requests = 0 My question is what is the recommended settings for the above variable? Because I found some using a different settings.

    Read the article

  • What exactly is a Mobile mouse? + Mouse Recommendation

    - by chobo2
    I am really disappointed with Logitech. My first cordless wireless mouse was from them and it lasted like 5 years. So I decided to get another one from them http://www.futureshop.ca/catalog/proddetail.asp?logon=&langid=EN&sku_id=0665000FS10099373&catid= And this mouse sucks bad. After 6 months it broke. I returned it under warranty and got a new one now 4-6 month later it is on the verge of breaking again.... You pay like $50 for this mouse and it lasts like 6 months that sad. I just lost faith in Logitech mice as I remember my bro also had a logitech mouse too and it broke after like 6 months. He then bought another logitech mouse(different model) that has been working for maybe 2 years(and no signs of breaking) but I am not crazy about the mouse(I don't like the 2 buttons by the wheel) and I not sure if they even sell it(maybe they got rid of it because it lasts too long). http://www.tigerdirect.ca/applications/SearchTools/item-details.asp?EdpNo=1578495&CatId=1285 So I am looking at a Microsoft mouse. http://www.futureshop.ca/catalog/proddetail.asp?logon=&langid=EN&sku_id=0665000FS10125565&catid= I am looking at this one but I am not sure what they mean by mobile mouse. I think that is what MS calls notebook mice. So I am not sure if this would be a good mouse to get for a desktop. I see it uses like a micro usb receiver but I am not sure if it is smaller then a standard mouse. But almost all the mice I looked at at futureshop.ca or staples are labeled notebook mice or mobile mice. So not sure what mice would be right for me. I don't want a corded one though. I really liked the LX6 design alot but it can't last more than 6 months. Thanks

    Read the article

  • Video Editing Software Recommendation

    - by Lee
    I want to get some recommendations for Video Editing software. I need the software to do the following: Encode to multiple formats, .avi, .wma, DVD format, etc. Most of all we need to encode a file to .flv format. Ability to burn the file to DVD. Ability to perform video editing on the file. Easy-to-use. Specially, for the beginning video editor.

    Read the article

  • Recommendation for a redundant 60V DC Powersupply

    - by Lairsdragon
    We have some Telco-Equipment in our data space center which we had been given by our Telco. What they didn't provide is a redundant power supply and therefore we are struggling with outages of this equipment. What I am searching for is a redundant Power-Supply for 60V and 600W 60 Volt DC output 600 Watts rated power 2 220V Input with galvanic separation Rack mountable Any suggestions?

    Read the article

  • Software-based computer supervisor recommendation

    - by doug
    Let's consider the following scenario: In a hospital, the patients can use some some public computers which have Windows 7 and Internet access. The 'administrator' (read the responsible for the computers in the room) wishes to give to every patient a username and a password in order to use the computers. The problem is that the users can do stupid things or will install infected programs. Do you know any software which allow the administrator to view which user had a bad behaviour?

    Read the article

  • SQL Server 2008 Hardware Recommendation;

    - by Jay
    Hi,I work for a large fortune 500 company. We have several SQL 2005 Servers running on DELL Poweredge 2950 with 8 GB RAM and 4 CPU's. Storage is DMX RAID 10. We are in the process of migrating to sql 2008. We are planning on consolidating multiple sql 2005 into single SQL 2008 Server.If anyone can suggest hardware I would appreciate. We have looked at DELL R710, I was wondering if there are other servers that are good for running SQL 2008. Thanks

    Read the article

  • Laptop recommendation - Portable Gaming

    - by ivan
    So, I'm looking for a new laptop (http://superuser.com/questions/116869/toshiba-satellite-u500-totally-damaged-lcd). My requirements for a new Laptop are: -good keyboard(illuminated) and touchpad (multi-media keys included, should be better than toshiba u500) -good graphics card, with system rating of 6.3 and up for gaming graphics (my Toshiba U500 has 6.3). I used to run some heavy games on my Toshiba U500 with ATI Mobility Radeon 4570 with 512 mb VRAM but the framerates are not that nice on high settings. -Decent CPU but I think all new Core i3, i5, i7 can run most of recent resource intensive games (My Toshiba U500 has a Core 2 Duo T6500, 2.13 Ghz) I'm also looking for a long-term reliability, good sound quality, lots of fast RAM of-course(4GB DDR3 - 1066Mhz and up) and a clear looking LED screen with a decent resolution. (I can accomodate a laptop with screen size of 13-inch upto 15.6 inch, and I don't want it to be heavy because I might be taking it outdoors) I'm actually impressed when I saw HP Pavilion DV6t but the screen resolution seems to be a little too small for 15.6 inch. The Pavilion DV3 are also good but I want to know if there other options. Looking for some opinions.. Thanks. :D

    Read the article

  • Recommendation for Document Management Solution

    - by BillN
    We've just been informed by our software vendor that the custom document management system they'd written is no longer in development, and will not be supported in the future. So we are looking at new document management systems. Requirements: Multiple input vectors, we receive documents via e-mail, fax, scanning, and from the originating application Ability to Redact or obscure data. Customers may fax an order with CC data, we want to attach the image of the order form with the order record, but the CC data needs to be protected. Same with Tax IDs. Certain users should be able to see the redacted data, but access should be logged. Version control on documents. We'd like Product Development and Marketing to be able to track various versions of documents like Packaging Designs, but ensure that users have the latest approved version. AD integration, my users don't need another password. Ability to integrate to other apps. Our current system, offers function keys in the order-entry system, that will spawn the viewer application, and open the correct document. Mass import facility, we have a half a terabyte of existing documents in the old system that we would like to import. Retention Policy. I'd like a way to have the system comply with the corporate retention policy, so that when a document of a certain type reaches a certain age, it gets deleted, or atleast marked for manual deletion. We are a Windows Server and HP-UX shop. Does anybody have any experience with Document Management systems that they would like to share? Thanks.

    Read the article

  • Recommendation on Ticket system with billing feature

    - by jacklty
    Actually, I do not know if I have used the right terms to describe our situation. Basically, We would like to have a system to help us to do billing and support at the same time. For example, we would like to offer outside users a customer support with ticket system, however the outside users need to purchase some credits beforehand through the system in order to submit their requests. Sometimes, our representatives will charge extra unit of credit for solving some open tickets due to the complexity and hours spent. (It will be nice to submit user a further billing request to same open ticket, and user can either accept/declined) Is there any available application or service we can use for the purpose above?

    Read the article

  • Recommendation using Client side performance monitoring (boomerang/jiffy/episodes)

    - by Yasei No Umi
    There are a few Client-side JavaScript libraries that check web-site performance on the client side: Jiffy (http://code.google.com/p/jiffy-web/) Episodes (http://stevesouders.com/episodes/) by Steve Sounders Boomerang (http://yahoo.github.com/boomerang/doc/) by Yahoo! Have you used any of them or a similar too? What did you use for the server-side? for reporting? Is this a recommended approach? If not, how should I monitor my web-site performance from the end-user's view?

    Read the article

  • database scanning tools recommendation?

    - by stock99
    Lately my boss is asking me to looking into database scanners. I know very little about db scanning technology. Just wondering if it is worth to purchase tools like Sentrigo ( http://www.mcafee.com/us/about/sentrigo.aspx ) ? Does anyone have experience of using database scanner? Also, I'd like to know if there is any limitation on it. We already conducting internal OS and web scan on regular basis, by the way.

    Read the article

  • Recommendation for email setup for programatically sending lots of emails

    - by jcmoney
    To clarify I have an app that notifies users via email when certain actions take place (I am not spamming as the user has opted in to the notifications and can change that option at any time). Because of number of emails that needs to be sent, Gmail, Yahoo, etc will not work. Unless I am mistaken services like MailChimp, Lyris, etc will also not fit this need since every email is sent one at a time and is very specific to the user and action that took place. What I really want is something that would allow me to be able to call some mail function, give it a recipient, from, message and subject, and not have it be blocked by the email service. This can be a free or paid service. I have server access so I can install something if necessary as well but I don't know much about email services and fear if I do it myself, I'll get blocked by some other player like my VPS host or ISP or something.

    Read the article

< Previous Page | 35 36 37 38 39 40 41 42 43 44 45 46  | Next Page >