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  • load different images for each item on the listbox

    - by user161179
    Javascript: function changeMap() { imagesource = "http://maps.google.com/maps/api/staticmap?size=500x500&maptype=hybrid&zoom=16&sensor=false&markers=color:blue|label:K|28.541250,77.204100" ; mapimage.src = imagesource ; } Html code : <select name="choose_colony" id="choose_colony" size="8" onchange="changeMap()" style="float: left;"> <option value="1" >Big apartments</option> . . <option value="999">plaza</option> </select> <img name="mapimage" src="" alt="Select your Colony" style="float: right;"> In this whenever a selection on the listbox is made changeMap is called and an image is loaded. What I want is for a different image to be loaded everytime depending upon the option selected . there will be over 2000 entries in the listbox. Considering this what is the best way of going about this ? I can figure out the if/then part , but my main question is whether its ok to put all the 2000 long image addresses in the html file itself ? I hope I was clear ..

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  • Approach to Selecting top item matching a criteria

    - by jkelley
    I have a SQL problem that I've come up against routinely, and normally just solved w/ a nested query. I'm hoping someone can suggest a more elegant solution. It often happens that I need to select a result set for a user, conditioned upon it being the most recent, or the most sizeable or whatever. For example: Their complete list of pages created, but I only want the most recent name they applied to a page. It so happens that the database contains many entries for each page, and only the most recent one is desired. I've been using a nested select like: SELECT pg.customName, pg.id FROM ( select id, max(createdAt) as mostRecent from pages where userId = @UserId GROUP BY id ) as MostRecentPages JOIN pages pg ON pg.id = MostRecentPages.id AND pg.createdAt = MostRecentPages.mostRecent Is there a better syntax to perform this selection?

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  • Hover multiple elements affecting only 1 item

    - by lilsizzo
    hi guys i was wondering if there is a way to hover a few elements with the same class name which is placed side by side and actions would be trigger upon leaving the area of the elements. For example : <div class="hoverme"></div> <div class="hoverme"></div> <div class="hoverme"></div> <div class="hoverme"></div> <div class="hoverme"></div> the javascript of "unhover" below should only be called when they leave the whole area of "hoverme" class. $('.hoverme').live('mouseover mouseout', function(event) { if (event.type == 'mouseover') { if(!$("#stage1 td").hasClass("hover")) { $("#stage1 td").addClass("hover",200) } } else { //$("#stage1 td").removeClass("hover",200) } }); Is there a way for this action??

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  • Rails: updating an item along with associated items

    - by shmichael
    Suppose I have a simple to-do list application. The application contains two models: lists (have an owner and description) items (have name and due-date) that belong to a specific list I would like to have a single edit screen for a list in which I update the list attributes (such as description) and also create/delete/modify associated items. There should be a single "save" button that will commit all changes. Unless save is pressed, any change to the list and the items should be forgotten. I wasn't able to find an elegant best practice for this. Would greatly appreciate any suggestions and/or references to existing implementations.

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  • remove item from array javascript

    - by Red
    I was trying to remove some items from an array , Array.prototype.remove = function(from, to) { var rest = this.slice((to || from) + 1 || this.length); this.length = from < 0 ? this.length + from : from; return this.push.apply(this, rest); }; var BOM = [0,1,0,1,0,1,1]; var bomlength = BOM.length; for(var i = 0; i < IDLEN ;++i) { if( BOM[i] == 1) { BOM.remove(i); //IDLEN--; } } RESULT IS BOM = [0,0,0,1]; expected result is BOM = [0,0,0]; its looks like i am doing something wrong , Please help me. Thanks.

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  • Using VLOOKUP in Excel

    - by Mark Virtue
    VLOOKUP is one of Excel’s most useful functions, and it’s also one of the least understood.  In this article, we demystify VLOOKUP by way of a real-life example.  We’ll create a usable Invoice Template for a fictitious company. So what is VLOOKUP?  Well, of course it’s an Excel function.  This article will assume that the reader already has a passing understanding of Excel functions, and can use basic functions such as SUM, AVERAGE, and TODAY.  In its most common usage, VLOOKUP is a database function, meaning that it works with database tables – or more simply, lists of things in an Excel worksheet.  What sort of things?   Well, any sort of thing.  You may have a worksheet that contains a list of employees, or products, or customers, or CDs in your CD collection, or stars in the night sky.  It doesn’t really matter. Here’s an example of a list, or database.  In this case it’s a list of products that our fictitious company sells: Usually lists like this have some sort of unique identifier for each item in the list.  In this case, the unique identifier is in the “Item Code” column.  Note:  For the VLOOKUP function to work with a database/list, that list must have a column containing the unique identifier (or “key”, or “ID”), and that column must be the first column in the table.  Our sample database above satisfies this criterion. The hardest part of using VLOOKUP is understanding exactly what it’s for.  So let’s see if we can get that clear first: VLOOKUP retrieves information from a database/list based on a supplied instance of the unique identifier. Put another way, if you put the VLOOKUP function into a cell and pass it one of the unique identifiers from your database, it will return you one of the pieces of information associated with that unique identifier.  In the example above, you would pass VLOOKUP an item code, and it would return to you either the corresponding item’s description, its price, or its availability (its “In stock” quantity).  Which of these pieces of information will it pass you back?  Well, you get to decide this when you’re creating the formula. If all you need is one piece of information from the database, it would be a lot of trouble to go to to construct a formula with a VLOOKUP function in it.  Typically you would use this sort of functionality in a reusable spreadsheet, such as a template.  Each time someone enters a valid item code, the system would retrieve all the necessary information about the corresponding item. Let’s create an example of this:  An Invoice Template that we can reuse over and over in our fictitious company. First we start Excel… …and we create ourselves a blank invoice: This is how it’s going to work:  The person using the invoice template will fill in a series of item codes in column “A”, and the system will retrieve each item’s description and price, which will be used to calculate the line total for each item (assuming we enter a valid quantity). For the purposes of keeping this example simple, we will locate the product database on a separate sheet in the same workbook: In reality, it’s more likely that the product database would be located in a separate workbook.  It makes little difference to the VLOOKUP function, which doesn’t really care if the database is located on the same sheet, a different sheet, or a completely different workbook. In order to test the VLOOKUP formula we’re about to write, we first enter a valid item code into cell A11: Next, we move the active cell to the cell in which we want information retrieved from the database by VLOOKUP to be stored.  Interestingly, this is the step that most people get wrong.  To explain further:  We are about to create a VLOOKUP formula that will retrieve the description that corresponds to the item code in cell A11.  Where do we want this description put when we get it?  In cell B11, of course.  So that’s where we write the VLOOKUP formula – in cell B11. Select cell B11: We need to locate the list of all available functions that Excel has to offer, so that we can choose VLOOKUP and get some assistance in completing the formula.  This is found by first clicking the Formulas tab, and then clicking Insert Function:   A box appears that allows us to select any of the functions available in Excel.  To find the one we’re looking for, we could type a search term like “lookup” (because the function we’re interested in is a lookup function).  The system would return us a list of all lookup-related functions in Excel.  VLOOKUP is the second one in the list.  Select it an click OK… The Function Arguments box appears, prompting us for all the arguments (or parameters) needed in order to complete the VLOOKUP function.  You can think of this box as the function is asking us the following questions: What unique identifier are you looking up in the database? Where is the database? Which piece of information from the database, associated with the unique identifier, do you wish to have retrieved for you? The first three arguments are shown in bold, indicating that they are mandatory arguments (the VLOOKUP function is incomplete without them and will not return a valid value).  The fourth argument is not bold, meaning that it’s optional:   We will complete the arguments in order, top to bottom. The first argument we need to complete is the Lookup_value argument.  The function needs us to tell it where to find the unique identifier (the item code in this case) that it should be retuning the description of.  We must select the item code we entered earlier (in A11). Click on the selector icon to the right of the first argument: Then click once on the cell containing the item code (A11), and press Enter: The value of “A11” is inserted into the first argument. Now we need to enter a value for the Table_array argument.  In other words, we need to tell VLOOKUP where to find the database/list.  Click on the selector icon next to the second argument: Now locate the database/list and select the entire list – not including the header line.  The database is located on a separate worksheet, so we first click on that worksheet tab: Next we select the entire database, not including the header line: …and press Enter.  The range of cells that represents the database (in this case “’Product Database’!A2:D7”) is entered automatically for us into the second argument. Now we need to enter the third argument, Col_index_num.  We use this argument to specify to VLOOKUP which piece of information from the database, associate with our item code in A11, we wish to have returned to us.  In this particular example, we wish to have the item’s description returned to us.  If you look on the database worksheet, you’ll notice that the “Description” column is the second column in the database.  This means that we must enter a value of “2” into the Col_index_num box: It is important to note that that we are not entering a “2” here because the “Description” column is in the B column on that worksheet.  If the database happened to start in column K of the worksheet, we would still enter a “2” in this field. Finally, we need to decide whether to enter a value into the final VLOOKUP argument, Range_lookup.  This argument requires either a true or false value, or it should be left blank.  When using VLOOKUP with databases (as is true 90% of the time), then the way to decide what to put in this argument can be thought of as follows: If the first column of the database (the column that contains the unique identifiers) is sorted alphabetically/numerically in ascending order, then it’s possible to enter a value of true into this argument, or leave it blank. If the first column of the database is not sorted, or it’s sorted in descending order, then you must enter a value of false into this argument As the first column of our database is not sorted, we enter false into this argument: That’s it!  We’ve entered all the information required for VLOOKUP to return the value we need.  Click the OK button and notice that the description corresponding to item code “R99245” has been correctly entered into cell B11: The formula that was created for us looks like this: If we enter a different item code into cell A11, we will begin to see the power of the VLOOKUP function:  The description cell changes to match the new item code: We can perform a similar set of steps to get the item’s price returned into cell E11.  Note that the new formula must be created in cell E11.  The result will look like this: …and the formula will look like this: Note that the only difference between the two formulae is the third argument (Col_index_num) has changed from a “2” to a “3” (because we want data retrieved from the 3rd column in the database). If we decided to buy 2 of these items, we would enter a “2” into cell D11.  We would then enter a simple formula into cell F11 to get the line total: =D11*E11 …which looks like this… Completing the Invoice Template We’ve learned a lot about VLOOKUP so far.  In fact, we’ve learned all we’re going to learn in this article.  It’s important to note that VLOOKUP can be used in other circumstances besides databases.  This is less common, and may be covered in future How-To Geek articles. Our invoice template is not yet complete.  In order to complete it, we would do the following: We would remove the sample item code from cell A11 and the “2” from cell D11.  This will cause our newly created VLOOKUP formulae to display error messages: We can remedy this by judicious use of Excel’s IF() and ISBLANK() functions.  We change our formula from this…       =VLOOKUP(A11,’Product Database’!A2:D7,2,FALSE) …to this…       =IF(ISBLANK(A11),”",VLOOKUP(A11,’Product Database’!A2:D7,2,FALSE)) We would copy the formulas in cells B11, E11 and F11 down to the remainder of the item rows of the invoice.  Note that if we do this, the resulting formulas will no longer correctly refer to the database table.  We could fix this by changing the cell references for the database to absolute cell references.  Alternatively – and even better – we could create a range name for the entire product database (such as “Products”), and use this range name instead of the cell references.  The formula would change from this…       =IF(ISBLANK(A11),”",VLOOKUP(A11,’Product Database’!A2:D7,2,FALSE)) …to this…       =IF(ISBLANK(A11),”",VLOOKUP(A11,Products,2,FALSE)) …and then copy the formulas down to the rest of the invoice item rows. We would probably “lock” the cells that contain our formulae (or rather unlock the other cells), and then protect the worksheet, in order to ensure that our carefully constructed formulae are not accidentally overwritten when someone comes to fill in the invoice. We would save the file as a template, so that it could be reused by everyone in our company If we were feeling really clever, we would create a database of all our customers in another worksheet, and then use the customer ID entered in cell F5 to automatically fill in the customer’s name and address in cells B6, B7 and B8. If you would like to practice with VLOOKUP, or simply see our resulting Invoice Template, it can be downloaded from here. Similar Articles Productive Geek Tips Make Excel 2007 Print Gridlines In Workbook FileMake Excel 2007 Always Save in Excel 2003 FormatConvert Older Excel Documents to Excel 2007 FormatImport Microsoft Access Data Into ExcelChange the Default Font in Excel 2007 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Classic Cinema Online offers 100’s of OnDemand Movies OutSync will Sync Photos of your Friends on Facebook and Outlook Windows 7 Easter Theme YoWindoW, a real time weather screensaver Optimize your computer the Microsoft way Stormpulse provides slick, real time weather data

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  • C# Item system design approach, should I use abstract classes, interfaces or virutals?

    - by vexe
    I'm working on a Resident Evil 1/2/3/0/Remake type of game. Currently I've done a big part of the inventory system (here's a link if you wanna see my inventory, pretty outdated, added a lot of features and made a lot of enhancements) Now I'm thinking about how to approach the items system, If you've played any Resident Evil game or any of its likes you should be familiar with what I'm trying to achieve. Here's a very simple category I made for the items: So you have different items, with different operations you could perform on them, there are usable items that you could use, like for example herbs and first aid kits that 'using' them would affect your health, keys to unlock doors, and equipable items that you could 'equip' like weapons. Also, you can 'combine' two items together to get new one, like for example mixing a green and red herb would give you a new type of herb, or combining a lighter with a paper, would give you a burnt paper, or ammo with a gun, would reload the gun or something. etc. You know the usual RE drill. Not all items are 'transformable', in that, for example: lighter + paper = burnt paper (it's the paper that 'transforms' to burnt paper and not the lighter, the lighter is not transformable it will remain as it is) green herb + red herb = newHerb1 (both herbs will vanish and transform to this new type of herb) ammo + gun = reload gun (ammo state will remain as it is, it won't change but it will just decrease, nothing will happen to the gun it just gets reloaded) Also a key note to remember is that you can't just combine items randomly, each item has a 'mating' item(s). So to sum up, different items, and different operations on them. The question is, how to approach this, design-wise? I've been learning about interfaces, but it just doesn't quite get into my head, I mean, why not just use classes with the good old inheritance? I know the technical details of interfaces and that the cool thing about them is that they don't require an inheritance chain, but I just can't see how to use them properly, that is, if they were the right thing to use here. So should I go with just classes and inheritance? just like in the tree I showed you? or should I think more about how to use interfaces? (IUsable, IEquipable, ITransformable) - why not just use classes UsableItem, Equipable item, TransformableItem? I want something that won't give me headaches in the long run, something resilient/flexible to future changes. I'm OK using classes, but I smell something better here. The way I'm thinking is to possibly use both inheritance and interfaces, so that you have a branch like this: item - equipable - weapon. but then again, the weapon has methods like 'reload' 'examine' 'equip' some of them 'combine' so I'm thinking to make weapon implement ICombinable?... not all items get used the same way, using herbs will increase your health, using a key will open a door, so IUsable maybe? Should I use a big database (XML for example) for all the items, items names, mates, nRowsReq, nColsReq, etc? Thanks so much for your answers in advanced, note that demo 3 is coming after I'm done with items :D

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  • C#/.NET Little Wonders: The Concurrent Collections (1 of 3)

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In the next few weeks, we will discuss the concurrent collections and how they have changed the face of concurrent programming. This week’s post will begin with a general introduction and discuss the ConcurrentStack<T> and ConcurrentQueue<T>.  Then in the following post we’ll discuss the ConcurrentDictionary<T> and ConcurrentBag<T>.  Finally, we shall close on the third post with a discussion of the BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. A brief history of collections In the beginning was the .NET 1.0 Framework.  And out of this framework emerged the System.Collections namespace, and it was good.  It contained all the basic things a growing programming language needs like the ArrayList and Hashtable collections.  The main problem, of course, with these original collections is that they held items of type object which means you had to be disciplined enough to use them correctly or you could end up with runtime errors if you got an object of a type you weren't expecting. Then came .NET 2.0 and generics and our world changed forever!  With generics the C# language finally got an equivalent of the very powerful C++ templates.  As such, the System.Collections.Generic was born and we got type-safe versions of all are favorite collections.  The List<T> succeeded the ArrayList and the Dictionary<TKey,TValue> succeeded the Hashtable and so on.  The new versions of the library were not only safer because they checked types at compile-time, in many cases they were more performant as well.  So much so that it's Microsoft's recommendation that the System.Collections original collections only be used for backwards compatibility. So we as developers came to know and love the generic collections and took them into our hearts and embraced them.  The problem is, thread safety in both the original collections and the generic collections can be problematic, for very different reasons. Now, if you are only doing single-threaded development you may not care – after all, no locking is required.  Even if you do have multiple threads, if a collection is “load-once, read-many” you don’t need to do anything to protect that container from multi-threaded access, as illustrated below: 1: public static class OrderTypeTranslator 2: { 3: // because this dictionary is loaded once before it is ever accessed, we don't need to synchronize 4: // multi-threaded read access 5: private static readonly Dictionary<string, char> _translator = new Dictionary<string, char> 6: { 7: {"New", 'N'}, 8: {"Update", 'U'}, 9: {"Cancel", 'X'} 10: }; 11:  12: // the only public interface into the dictionary is for reading, so inherently thread-safe 13: public static char? Translate(string orderType) 14: { 15: char charValue; 16: if (_translator.TryGetValue(orderType, out charValue)) 17: { 18: return charValue; 19: } 20:  21: return null; 22: } 23: } Unfortunately, most of our computer science problems cannot get by with just single-threaded applications or with multi-threading in a load-once manner.  Looking at  today's trends, it's clear to see that computers are not so much getting faster because of faster processor speeds -- we've nearly reached the limits we can push through with today's technologies -- but more because we're adding more cores to the boxes.  With this new hardware paradigm, it is even more important to use multi-threaded applications to take full advantage of parallel processing to achieve higher application speeds. So let's look at how to use collections in a thread-safe manner. Using historical collections in a concurrent fashion The early .NET collections (System.Collections) had a Synchronized() static method that could be used to wrap the early collections to make them completely thread-safe.  This paradigm was dropped in the generic collections (System.Collections.Generic) because having a synchronized wrapper resulted in atomic locks for all operations, which could prove overkill in many multithreading situations.  Thus the paradigm shifted to having the user of the collection specify their own locking, usually with an external object: 1: public class OrderAggregator 2: { 3: private static readonly Dictionary<string, List<Order>> _orders = new Dictionary<string, List<Order>>(); 4: private static readonly _orderLock = new object(); 5:  6: public void Add(string accountNumber, Order newOrder) 7: { 8: List<Order> ordersForAccount; 9:  10: // a complex operation like this should all be protected 11: lock (_orderLock) 12: { 13: if (!_orders.TryGetValue(accountNumber, out ordersForAccount)) 14: { 15: _orders.Add(accountNumber, ordersForAccount = new List<Order>()); 16: } 17:  18: ordersForAccount.Add(newOrder); 19: } 20: } 21: } Notice how we’re performing several operations on the dictionary under one lock.  With the Synchronized() static methods of the early collections, you wouldn’t be able to specify this level of locking (a more macro-level).  So in the generic collections, it was decided that if a user needed synchronization, they could implement their own locking scheme instead so that they could provide synchronization as needed. The need for better concurrent access to collections Here’s the problem: it’s relatively easy to write a collection that locks itself down completely for access, but anything more complex than that can be difficult and error-prone to write, and much less to make it perform efficiently!  For example, what if you have a Dictionary that has frequent reads but in-frequent updates?  Do you want to lock down the entire Dictionary for every access?  This would be overkill and would prevent concurrent reads.  In such cases you could use something like a ReaderWriterLockSlim which allows for multiple readers in a lock, and then once a writer grabs the lock it blocks all further readers until the writer is done (in a nutshell).  This is all very complex stuff to consider. Fortunately, this is where the Concurrent Collections come in.  The Parallel Computing Platform team at Microsoft went through great pains to determine how to make a set of concurrent collections that would have the best performance characteristics for general case multi-threaded use. Now, as in all things involving threading, you should always make sure you evaluate all your container options based on the particular usage scenario and the degree of parallelism you wish to acheive. This article should not be taken to understand that these collections are always supperior to the generic collections. Each fills a particular need for a particular situation. Understanding what each container is optimized for is key to the success of your application whether it be single-threaded or multi-threaded. General points to consider with the concurrent collections The MSDN points out that the concurrent collections all support the ICollection interface. However, since the collections are already synchronized, the IsSynchronized property always returns false, and SyncRoot always returns null.  Thus you should not attempt to use these properties for synchronization purposes. Note that since the concurrent collections also may have different operations than the traditional data structures you may be used to.  Now you may ask why they did this, but it was done out of necessity to keep operations safe and atomic.  For example, in order to do a Pop() on a stack you have to know the stack is non-empty, but between the time you check the stack’s IsEmpty property and then do the Pop() another thread may have come in and made the stack empty!  This is why some of the traditional operations have been changed to make them safe for concurrent use. In addition, some properties and methods in the concurrent collections achieve concurrency by creating a snapshot of the collection, which means that some operations that were traditionally O(1) may now be O(n) in the concurrent models.  I’ll try to point these out as we talk about each collection so you can be aware of any potential performance impacts.  Finally, all the concurrent containers are safe for enumeration even while being modified, but some of the containers support this in different ways (snapshot vs. dirty iteration).  Once again I’ll highlight how thread-safe enumeration works for each collection. ConcurrentStack<T>: The thread-safe LIFO container The ConcurrentStack<T> is the thread-safe counterpart to the System.Collections.Generic.Stack<T>, which as you may remember is your standard last-in-first-out container.  If you think of algorithms that favor stack usage (for example, depth-first searches of graphs and trees) then you can see how using a thread-safe stack would be of benefit. The ConcurrentStack<T> achieves thread-safe access by using System.Threading.Interlocked operations.  This means that the multi-threaded access to the stack requires no traditional locking and is very, very fast! For the most part, the ConcurrentStack<T> behaves like it’s Stack<T> counterpart with a few differences: Pop() was removed in favor of TryPop() Returns true if an item existed and was popped and false if empty. PushRange() and TryPopRange() were added Allows you to push multiple items and pop multiple items atomically. Count takes a snapshot of the stack and then counts the items. This means it is a O(n) operation, if you just want to check for an empty stack, call IsEmpty instead which is O(1). ToArray() and GetEnumerator() both also take snapshots. This means that iteration over a stack will give you a static view at the time of the call and will not reflect updates. Pushing on a ConcurrentStack<T> works just like you’d expect except for the aforementioned PushRange() method that was added to allow you to push a range of items concurrently. 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: // but you can also push multiple items in one atomic operation (no interleaves) 7: stack.PushRange(new [] { "Second", "Third", "Fourth" }); For looking at the top item of the stack (without removing it) the Peek() method has been removed in favor of a TryPeek().  This is because in order to do a peek the stack must be non-empty, but between the time you check for empty and the time you execute the peek the stack contents may have changed.  Thus the TryPeek() was created to be an atomic check for empty, and then peek if not empty: 1: // to look at top item of stack without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (stack.TryPeek(out item)) 5: { 6: Console.WriteLine("Top item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Stack was empty."); 11: } Finally, to remove items from the stack, we have the TryPop() for single, and TryPopRange() for multiple items.  Just like the TryPeek(), these operations replace Pop() since we need to ensure atomically that the stack is non-empty before we pop from it: 1: // to remove items, use TryPop or TryPopRange to get multiple items atomically (no interleaves) 2: if (stack.TryPop(out item)) 3: { 4: Console.WriteLine("Popped " + item); 5: } 6:  7: // TryPopRange will only pop up to the number of spaces in the array, the actual number popped is returned. 8: var poppedItems = new string[2]; 9: int numPopped = stack.TryPopRange(poppedItems); 10:  11: foreach (var theItem in poppedItems.Take(numPopped)) 12: { 13: Console.WriteLine("Popped " + theItem); 14: } Finally, note that as stated before, GetEnumerator() and ToArray() gets a snapshot of the data at the time of the call.  That means if you are enumerating the stack you will get a snapshot of the stack at the time of the call.  This is illustrated below: 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: var results = stack.GetEnumerator(); 7:  8: // but you can also push multiple items in one atomic operation (no interleaves) 9: stack.PushRange(new [] { "Second", "Third", "Fourth" }); 10:  11: while(results.MoveNext()) 12: { 13: Console.WriteLine("Stack only has: " + results.Current); 14: } The only item that will be printed out in the above code is "First" because the snapshot was taken before the other items were added. This may sound like an issue, but it’s really for safety and is more correct.  You don’t want to enumerate a stack and have half a view of the stack before an update and half a view of the stack after an update, after all.  In addition, note that this is still thread-safe, whereas iterating through a non-concurrent collection while updating it in the old collections would cause an exception. ConcurrentQueue<T>: The thread-safe FIFO container The ConcurrentQueue<T> is the thread-safe counterpart of the System.Collections.Generic.Queue<T> class.  The concurrent queue uses an underlying list of small arrays and lock-free System.Threading.Interlocked operations on the head and tail arrays.  Once again, this allows us to do thread-safe operations without the need for heavy locks! The ConcurrentQueue<T> (like the ConcurrentStack<T>) has some departures from the non-concurrent counterpart.  Most notably: Dequeue() was removed in favor of TryDequeue(). Returns true if an item existed and was dequeued and false if empty. Count does not take a snapshot It subtracts the head and tail index to get the count.  This results overall in a O(1) complexity which is quite good.  It’s still recommended, however, that for empty checks you call IsEmpty instead of comparing Count to zero. ToArray() and GetEnumerator() both take snapshots. This means that iteration over a queue will give you a static view at the time of the call and will not reflect updates. The Enqueue() method on the ConcurrentQueue<T> works much the same as the generic Queue<T>: 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5: queue.Enqueue("Second"); 6: queue.Enqueue("Third"); For front item access, the TryPeek() method must be used to attempt to see the first item if the queue.  There is no Peek() method since, as you’ll remember, we can only peek on a non-empty queue, so we must have an atomic TryPeek() that checks for empty and then returns the first item if the queue is non-empty. 1: // to look at first item in queue without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (queue.TryPeek(out item)) 5: { 6: Console.WriteLine("First item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Queue was empty."); 11: } Then, to remove items you use TryDequeue().  Once again this is for the same reason we have TryPeek() and not Peek(): 1: // to remove items, use TryDequeue. If queue is empty returns false. 2: if (queue.TryDequeue(out item)) 3: { 4: Console.WriteLine("Dequeued first item " + item); 5: } Just like the concurrent stack, the ConcurrentQueue<T> takes a snapshot when you call ToArray() or GetEnumerator() which means that subsequent updates to the queue will not be seen when you iterate over the results.  Thus once again the code below will only show the first item, since the other items were added after the snapshot. 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5:  6: var iterator = queue.GetEnumerator(); 7:  8: queue.Enqueue("Second"); 9: queue.Enqueue("Third"); 10:  11: // only shows First 12: while (iterator.MoveNext()) 13: { 14: Console.WriteLine("Dequeued item " + iterator.Current); 15: } Using collections concurrently You’ll notice in the examples above I stuck to using single-threaded examples so as to make them deterministic and the results obvious.  Of course, if we used these collections in a truly multi-threaded way the results would be less deterministic, but would still be thread-safe and with no locking on your part required! For example, say you have an order processor that takes an IEnumerable<Order> and handles each other in a multi-threaded fashion, then groups the responses together in a concurrent collection for aggregation.  This can be done easily with the TPL’s Parallel.ForEach(): 1: public static IEnumerable<OrderResult> ProcessOrders(IEnumerable<Order> orderList) 2: { 3: var proxy = new OrderProxy(); 4: var results = new ConcurrentQueue<OrderResult>(); 5:  6: // notice that we can process all these in parallel and put the results 7: // into our concurrent collection without needing any external locking! 8: Parallel.ForEach(orderList, 9: order => 10: { 11: var result = proxy.PlaceOrder(order); 12:  13: results.Enqueue(result); 14: }); 15:  16: return results; 17: } Summary Obviously, if you do not need multi-threaded safety, you don’t need to use these collections, but when you do need multi-threaded collections these are just the ticket! The plethora of features (I always think of the movie The Three Amigos when I say plethora) built into these containers and the amazing way they acheive thread-safe access in an efficient manner is wonderful to behold. Stay tuned next week where we’ll continue our discussion with the ConcurrentBag<T> and the ConcurrentDictionary<TKey,TValue>. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here.   Tweet Technorati Tags: C#,.NET,Concurrent Collections,Collections,Multi-Threading,Little Wonders,BlackRabbitCoder,James Michael Hare

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  • MVC's Html.DropDownList and "There is no ViewData item of type 'IEnumerable<SelectListItem>' that has the key '...'

    - by pjohnson
    ASP.NET MVC's HtmlHelper extension methods take out a lot of the HTML-by-hand drudgery to which MVC re-introduced us former WebForms programmers. Another thing to which MVC re-introduced us is poor documentation, after the excellent documentation for most of the rest of ASP.NET and the .NET Framework which I now realize I'd taken for granted. I'd come to regard using HtmlHelper methods instead of writing HTML by hand as a best practice. When I upgraded a project from MVC 3 to MVC 4, several hidden fields with boolean values broke, because MVC 3 called ToString() on those values implicitly, and MVC 4 threw an exception until you called ToString() explicitly. Fields that used HtmlHelper weren't affected. I then went through dozens of views and manually replaced hidden inputs that had been coded by hand with Html.Hidden calls. So for a dropdown list I was rendering on the initial page as empty, then populating via JavaScript after an AJAX call, I tried to use a HtmlHelper method: @Html.DropDownList("myDropdown") which threw an exception: System.InvalidOperationException: There is no ViewData item of type 'IEnumerable<SelectListItem>' that has the key 'myDropdown'. That's funny--I made no indication I wanted to use ViewData. Why was it looking there? Just render an empty select list for me. When I populated the list with items, it worked, but I didn't want to do that: @Html.DropDownList("myDropdown", new List<SelectListItem>() { new SelectListItem() { Text = "", Value = "" } }) I removed this dummy item in JavaScript after the AJAX call, so this worked fine, but I shouldn't have to give it a list with a dummy item when what I really want is an empty select. A bit of research with JetBrains dotPeek (helpfully recommended by Scott Hanselman) revealed the problem. Html.DropDownList requires some sort of data to render or it throws an error. The documentation hints at this but doesn't make it very clear. Behind the scenes, it checks if you've provided the DropDownList method any data. If you haven't, it looks in ViewData. If it's not there, you get the exception above. In my case, the helper wasn't doing much for me anyway, so I reverted to writing the HTML by hand (I ain't scared), and amended my best practice: When an HTML control has an associated HtmlHelper method and you're populating that control with data on the initial view, use the HtmlHelper method instead of writing by hand.

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  • Is having a 'home' navigation item on the home page negative to your sites SEO?

    - by Brady
    My work colleague has recently had conversations with some SEO consultants and after those conversations she has come to the conclusion that having a link to the home page on the home page will have a negative effect on the websites SEO. And because of this we are now building websites that don't have a home link show until you are on any page other than the home page. If the above argument is true then surely then if we are on the about page of a website we shouldn't show a navigation item for the page we are on, and that would the case for any other page of the website... So my question is: Does having a home navigation item on the home page have a negative effect on the websites SEO? And if not: Why has my colleague come to the above conclusion? Could she be misunderstanding something more important about home links on the home page regarding SEO?

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  • Adventures in Windows 8: Placing items in a GridView with a ColumnSpan or RowSpan

    - by Laurent Bugnion
    Currently working on a Windows 8 app for an important client, I will be writing about small issues, tips and tricks, ideas and whatever occurs to me during the development and the integration of this app. When working with a GridView, it is quite common to use a VariableSizedWrapGrid as the ItemsPanel. This creates a nice flowing layout which will auto-adapt for various resolutions. This is ideal when you want to build views like the Windows 8 start menu. However immediately we notice that the Start menu allows to place items on one column (Smaller) or two columns (Larger). This switch happens through the AppBar. So how do we implement that in our app? Using ColumnSpan and RowSpan When you use a VariableSizedWrapGrid directly in your XAML, you can attach the VariableSizedWrapGrid.ColumnSpan and VariableSizedWrapGrid.RowSpan attached properties directly to an item to create the desired effect. For instance this code create this output (shown in Blend but it runs just the same): <VariableSizedWrapGrid ItemHeight="100" ItemWidth="100" Width="200" Orientation="Horizontal"> <Rectangle Fill="Purple" /> <Rectangle Fill="Orange" /> <Rectangle Fill="Yellow" VariableSizedWrapGrid.ColumnSpan="2" /> <Rectangle Fill="Red" VariableSizedWrapGrid.ColumnSpan="2" VariableSizedWrapGrid.RowSpan="2" /> <Rectangle Fill="Green" VariableSizedWrapGrid.RowSpan="2" /> <Rectangle Fill="Blue" /> <Rectangle Fill="LightGray" /> </VariableSizedWrapGrid> Using the VariableSizedWrapGrid as ItemsPanel When you use a GridView however, you typically bind the ItemsSource property to a collection, for example in a viewmodel. In that case, you want to be able to switch the ColumnSpan and RowSpan depending on properties on the item. I tried to find a way to bind the VariableSizedWrapGrid.ColumnSpan attached property on the GridView’s ItemContainerStyle template to an observable property on the item, but it didn’t work. Instead, I decided to use a StyleSelector to switch the GridViewItem’s style. Here’s how: First I added my two GridViews to my XAML as follows: <Page.Resources> <local:MainViewModel x:Key="Main" /> <DataTemplate x:Key="DataTemplate1"> <Grid Background="{Binding Brush}"> <TextBlock Text="{Binding BrushCode}" /> </Grid> </DataTemplate> </Page.Resources> <Page.DataContext> <Binding Source="{StaticResource Main}" /> </Page.DataContext> <Grid Background="{StaticResource ApplicationPageBackgroundThemeBrush}" Margin="20"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <GridView ItemsSource="{Binding Items}" ItemTemplate="{StaticResource DataTemplate1}" VerticalAlignment="Top"> <GridView.ItemsPanel> <ItemsPanelTemplate> <VariableSizedWrapGrid ItemHeight="150" ItemWidth="150" /> </ItemsPanelTemplate> </GridView.ItemsPanel> </GridView> <GridView Grid.Column="1" ItemsSource="{Binding Items}" ItemTemplate="{StaticResource DataTemplate1}" VerticalAlignment="Top"> <GridView.ItemsPanel> <ItemsPanelTemplate> <VariableSizedWrapGrid ItemHeight="100" ItemWidth="100" /> </ItemsPanelTemplate> </GridView.ItemsPanel> </GridView> </Grid> The MainViewModel looks like this: public class MainViewModel { public IList<Item> Items { get; private set; } public MainViewModel() { Items = new List<Item> { new Item { Brush = new SolidColorBrush(Colors.Red) }, new Item { Brush = new SolidColorBrush(Colors.Blue) }, new Item { Brush = new SolidColorBrush(Colors.Green), }, // And more... }; } } As for the Item class, I am using an MVVM Light ObservableObject but you can use your own simple implementation of INotifyPropertyChanged of course: public class Item : ObservableObject { public const string ColSpanPropertyName = "ColSpan"; private int _colSpan = 1; public int ColSpan { get { return _colSpan; } set { Set(ColSpanPropertyName, ref _colSpan, value); } } public SolidColorBrush Brush { get; set; } public string BrushCode { get { return Brush.Color.ToString(); } } } Then I copied the GridViewItem’s style locally. To do this, I use Expression Blend’s functionality. It has the disadvantage to copy a large portion of XAML to your application, but the HUGE advantage to allow you to change the look and feel of your GridViewItem everywhere in the application. For example, you can change the selection chrome, the item’s alignments and many other properties. Actually everytime I use a ListBox, ListView or any other data control, I typically copy the item style to a resource dictionary in my application and I tweak it. Note that Blend for Windows 8 apps is automatically installed with every edition of Visual Studio 2012 (including Express) so you have no excuses anymore not to use Blend :) Open MainPage.xaml in Expression Blend by right clicking on the MainPage.xaml file in the Solution Explorer and selecting Open in Blend from the context menu. Note that the items do not look very nice! The reason is that the default ItemContainerStyle sets the content’s alignment to “Center” which I never quite understood. Seems to me that you rather want the content to be stretched, but anyway it is easy to change.   Right click on the GridView on the left and select Edit Additional Templates, Edit Generated Item Container (ItemContainerStyle), Edit a Copy. In the Create Style Resource dialog, enter the name “DefaultGridViewItemStyle”, select “Application” and press OK. Side note 1: You need to save in a global resource dictionary because later we will need to retrieve that Style from a global location. Side note 2": I would rather copy the style to an external resource dictionary that I link into the App.xaml file, but I want to keep things simple here. Blend switches in Template edit mode. The template you are editing now is inside the ItemContainerStyle and will govern the appearance of your items. This is where, for instance, the “checked” chrome is defined, and where you can alter it if you need to. Note that you can reuse this style for all your GridViews even if you use a different DataTemplate for your items. Makes sense? I probably need to think about writing another blog post dedicated to the ItemContainerStyle :) In the breadcrumb bar on top of the page, click on the style icon. The property we want to change now can be changed in the Style instead of the Template, which is a better idea. Blend is not in Style edit mode, as you can see in the Objects and Timeline pane. In the Properties pane, in the Search box, enter the word “content”. This will filter all the properties containing that partial string, including the two we are interested in: HorizontalContentAlignment and VerticalContentAlignment. Set these two values to “Stretch” instead of the default “Center”. Using the breadcrumb bar again, set the scope back to the Page (by clicking on the first crumb on the left). Notice how the items are now showing as squares in the first GridView. We will now use the same ItemContainerStyle for the second GridView. To do this, right click on the second GridView and select Edit Additional Templates, Edit Generate Item Container, Apply Resource, DefaultGridViewItemStyle. The page now looks nicer: And now for the ColumnSpan! So now, let’s change the ColumnSpan property. First, let’s define a new Style that inherits the ItemContainerStyle we created before. Make sure that you save everything in Blend by pressing Ctrl-Shift-S. Open App.xaml in Visual Studio. Below the newly created DefaultGridViewItemStyle resource, add the following style: <Style x:Key="WideGridViewItemStyle" TargetType="GridViewItem" BasedOn="{StaticResource DefaultGridViewItemStyle}"> <Setter Property="VariableSizedWrapGrid.ColumnSpan" Value="2" /> </Style> Add a new class to the project, and name it MainItemStyleSelector. Implement the class as follows: public class MainItemStyleSelector : StyleSelector { protected override Style SelectStyleCore(object item, DependencyObject container) { var i = (Item)item; if (i.ColSpan == 2) { return Application.Current.Resources["WideGridViewItemStyle"] as Style; } return Application.Current.Resources["DefaultGridViewItemStyle"] as Style; } } In MainPage.xaml, add a resource to the Page.Resources section: <local:MainItemStyleSelector x:Key="MainItemStyleSelector" /> In MainPage.xaml, replace the ItemContainerStyle property on the first GridView with the ItemContainerStyleSelector property, pointing to the StaticResource we just defined. <GridView ItemsSource="{Binding Items}" ItemTemplate="{StaticResource DataTemplate1}" VerticalAlignment="Top" ItemContainerStyleSelector="{StaticResource MainItemStyleSelector}"> <GridView.ItemsPanel> <ItemsPanelTemplate> <VariableSizedWrapGrid ItemHeight="150" ItemWidth="150" /> </ItemsPanelTemplate> </GridView.ItemsPanel> </GridView> Do the same for the second GridView as well. Finally, in the MainViewModel, change the ColumnSpan property on the 3rd Item to 2. new Item { Brush = new SolidColorBrush(Colors.Green), ColSpan = 2 }, Running the application now creates the following image, which is what we wanted. Notice how the green item is now a “wide tile”. You can also experiment by creating different Styles, all inheriting the DefaultGridViewItemStyle and using different values of RowSpan for instance. This will allow you to create any layout you want, while leaving the heavy lifting of “flowing the layout” to the GridView control. What about changing these values dynamically? Of course as we can see in the Start menu, it would be nice to be able to change the ColumnSpan and maybe even the RowSpan values at runtime. Unfortunately at this time I have not found a good way to do that. I am investigating however and will make sure to post a follow up when I find what I am looking for!   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Benchmarking ORM associations

    - by barerd
    I am trying to benchmark two cases of self referential many to many as described in datamapper associations. Both cases consist of an Item clss, which may require many other items. In both cases, I required the ruby benchmark library and source file, created two items and benchmarked require/unrequie functions as below: Benchmark.bmbm do |x| x.report("require:") { item_1.require_item item_2, 10 } x.report("unrequire:") { item_1.unrequire_item item_2 } end To be clear, both functions are datamapper add/modify functions like: componentMaps.create :component_id => item.id, :quantity => quantity componentMaps.all(:component_id => item.id).destroy! and links_to_components.create :component_id => item.id, :quantity => quantity links_to_components.all(:component_id => item.id).destroy! The results are variable and in the range of 0.018001 to 0.022001 for require function in both cases, and 0.006 to 0.01 for unrequire function in both cases. This made me suspicious about the correctness of my test method. Edit I went ahead and compared a "get by primary key case" to a "finding first matching record case" by: (1..10000).each do |i| Item.create :name => "item_#{i}" end Benchmark.bmbm do |x| x.report("Get") { item = Item.get 9712 } x.report("First") { item = Item.first :name => "item_9712" } end where the results were very different like 0 sec compared to 0.0312, as expected. This suggests that the benchmarking works. I wonder whether I benchmarked the two types of associations correctly, and whether a difference between 0.018 and 0.022 sec significant?

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  • Why does my Messaging Menu code not work when split into functions?

    - by fluteflute
    Below are two python programs. They're exactly the same, except for one is split into two functions. However only the one that's split into two functions doesn't work - the second function doesn't work. Why would this be? Note the code is taken from this useful blog post. Without functions (works): import gtk def show_window_function(x, y): print x print y # get the indicate module, which does all the work import indicate # Create a server item mm = indicate.indicate_server_ref_default() # If someone clicks your server item in the MM, fire the server-display signal mm.connect("server-display", show_window_function) # Set the type of messages that your item uses. It's not at all clear which types # you're allowed to use, here. mm.set_type("message.im") # You must specify a .desktop file: this is where the MM gets the name of your # app from. mm.set_desktop_file("/usr/share/applications/nautilus.desktop") # Show the item in the MM. mm.show() # Create a source item mm_source = indicate.Indicator() # Again, it's not clear which subtypes you are allowed to use here. mm_source.set_property("subtype", "im") # "Sender" is the text that appears in the source item in the MM mm_source.set_property("sender", "Unread") # If someone clicks this source item in the MM, fire the user-display signal mm_source.connect("user-display", show_window_function) # Light up the messaging menu so that people know something has changed mm_source.set_property("draw-attention", "true") # Set the count of messages in this source. mm_source.set_property("count", "15") # If you prefer, you can set the time of the last message from this source, # rather than the count. (You can't set both.) This means that instead of a # message count, the MM will show "2m" or similar for the time since this # message arrived. # mm_source.set_property_time("time", time.time()) mm_source.show() gtk.mainloop() With functions (second function is executed but doesn't actually work): import gtk def show_window_function(x, y): print x print y # get the indicate module, which does all the work import indicate def function1(): # Create a server item mm = indicate.indicate_server_ref_default() # If someone clicks your server item in the MM, fire the server-display signal mm.connect("server-display", show_window_function) # Set the type of messages that your item uses. It's not at all clear which types # you're allowed to use, here. mm.set_type("message.im") # You must specify a .desktop file: this is where the MM gets the name of your # app from. mm.set_desktop_file("/usr/share/applications/nautilus.desktop") # Show the item in the MM. mm.show() def function2(): # Create a source item mm_source = indicate.Indicator() # Again, it's not clear which subtypes you are allowed to use here. mm_source.set_property("subtype", "im") # "Sender" is the text that appears in the source item in the MM mm_source.set_property("sender", "Unread") # If someone clicks this source item in the MM, fire the user-display signal mm_source.connect("user-display", show_window_function) # Light up the messaging menu so that people know something has changed mm_source.set_property("draw-attention", "true") # Set the count of messages in this source. mm_source.set_property("count", "15") # If you prefer, you can set the time of the last message from this source, # rather than the count. (You can't set both.) This means that instead of a # message count, the MM will show "2m" or similar for the time since this # message arrived. # mm_source.set_property_time("time", time.time()) mm_source.show() function1() function2() gtk.mainloop()

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  • MOSSt 2010 Hosting :: Dialog Platform in SharePoint 2010 & How to Open the Edit Form Dialog for List Item

    - by mbridge
    One of the New User Interface Platforms in SharePoint 2010 is ‘The Dialog Platform’ A dialog is essentially a <div> which gets visible on demand and renders the HTML using a background overlay creating a modal dialog like user experience. We can show an existing div from within the page or a different page using a URL inside the dialogs. When we pass the URL to the dialog it looks for the Querystring parameter “IsDlg=1”. If this parameters exists than it would dynamically load the "/_layouts/styles/dlgframe.css” file. This file overrides the “s4-notdlg” class items as “display:none”, which means that all items with this class would not get displayed in Dialog Mode.  So if we go to the v4.master page we can see that this class is used by the Ribbon control to hide the ribbon when in dialog mode: How to open the Edit Form Dialog for List Item: In SharePoint 2010 The URL for opening the Edit Form of any list item looks like something like this : http://intranet.contoso.com/<SiteName>/Lists/<ListName>/EditForm.aspx?ID=1&IsDlg=1 ID is the list item row identifier and as discussed above the IsDlg is for the dialog mode. Now to open a dialog we need to use the SP.UI.ModalDialog.showModalDialog method from the ECMAScript Client Object model and pass in the url of the page, width & height of the dialog and also a callback function in case we want some code to run after the dialog is closed. <script type="text/javascript">          //Handle the DialogCallback callback               function DialogCallback(dialogResult, returnValue){               }             //Open the Dialog           function OpenEditDialog(id){             var options = { url:&quot;http://intranet.contoso.com/<SiteName>/Lists/<ListName>/EditForm.aspx?ID=&quot; + id + &quot;&amp;IsDlg=1&quot;,              width: 700,              height: 700,              dialogReturnValueCallback: DialogCallback              };             SP.UI.ModalDialog.showModalDialog(options);           } </script> The .js files for the ECMAScript Object Model (SP.js, SP.Core.js, SP.Ribbon.js, and SP.Runtime.js ) are installed in the %ProgramFiles%\Common Files\Microsoft Shared\web server extensions\14\TEMPLATE\LAYOUTS directory. Here is a good MSDN link explaining the Client Object Model Distribution and Deployment options available in SharePoint 2010 and this is the lowest costSharePoint 2010 Provider.

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  • How can I stop Pages from bolding/italicizing ordered list item numbers/letters?

    - by donut
    I'm writing a long, technical document that uses a lot of ordered lists in Pages '09. Often when I bold or italicize the first bit of text I type for a list item it Pages applies the same styling to the letter or number of that list item. It's been doing this for the first 13 pages I've written and now I've found out that I need to undo that. Is there any place to change this behavior or easily fix existing list item numbers/letters that are styled? The only way I've found is to select the whole list item (all of its content) and removing teh styling (un-bolding and un-italicizing) and then going back in and re-applying my stylings to its content. Definitely not ideal.

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  • RPGMakerVX - Changing item_max?

    - by rackemup420
    I've been working on a game for awhile and I am developing it with RPG Maker VX. I came to a point where I needed to... I guess for lack of better explanation... Limit the key items to just 1. So I started looking through my scripts and found (in Game_Party): #-------------------------------------------------------------------------- # * Get Maximum Number of Items Possessed #-------------------------------------------------------------------------- def max_item_number(item) return 99 end and added below it: #-------------------------------------------------------------------------- # * Get Maximum Number of Key Items Possessed #-------------------------------------------------------------------------- def max_key_item_number(item) return 1 end and right below that is: #-------------------------------------------------------------------------- # * Determine if Maximum Number of Items Are Possessed #-------------------------------------------------------------------------- def item_max?(item) item_number(item) >= max_item_number(item) end So I changed the last one too: #-------------------------------------------------------------------------- # * Determine if Maximum Number of Items Are Possessed #-------------------------------------------------------------------------- def item_max?(item) if key_item? == true item_number(item) >= max_key_item_number(item) end if key_item? == false item_number(item) >= max_item_number(item) end end Now this seemed to not affect anything (that I could tell). I tested it and its still the same as before I touched anything. I am new to developing games and relatively new to scripting for them. Is this approach even close to what I want to do? Any help is greatly apprecieated!

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  • Replacing innertext of XML node using PHP DOMDocument

    - by Rohan Kumar
    I want to replace innertext of a XML node my XML file named test.xml is <?xml version="1.0" encoding="utf-8"?> <ads> <loop>no</loop> <item> <description>Description 1</description> </item> <item> <description>Text in item2</description> </item> <item> <description>Let play with this XML</description> </item> </ads> I want to change the value of loop and description tag both, and it should be saved in test.xml like: <?xml version="1.0" encoding="utf-8"?> <ads> <loop>yes</loop> <item> <description>Description Changing Here</description> </item> <item> <description>Changing text in item2</description> </item> <item> <description>We will play later</description> </item> </ads> I tried code in PHP: <? $file = "test.xml"; $fp = fopen($file, "rb") or die("cannot open file"); $str = fread($fp, filesize($file)); $dom=new DOMDocument(); $dom->formatOutput = true; $dom->preserveWhiteSpace = false; $dom->loadXML($str) or die("Error"); //$dom->load("items.xml"); $root=$dom->documentElement; // This can differ (I am not sure, it can be only documentElement or documentElement->firstChild or only firstChild) $loop=$root->getElementsByTagName('loop')->item(0);//->textContent; //echo $loop; if(trim($loop->textContent)=='no') { echo 'ok'; $root->getElementsByTagName('loop')->item(0)->nodeValue ='yes'; } echo "<xmp>NEW:\n". $dom->saveXML() ."</xmp>"; ?> I tried only for loop tag.I don't know how to replace nodevalue in description tag. When I run this page it shows output like: ok NEW: <?xml version="1.0" encoding="utf-8"?> <ads> <loop>yes</loop> <item> <description>Description 1</description> </item> <item> <description>Changing text in item2</description> </item> <item> <description>Let play with this XML</description> </item> </ads> It gives the value yes in browser but don't save it in test.xml any reason?

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  • Simple Form validation failing Backbone

    - by Corey Buchillon
    Im not exactly adept at coding so Im probably missing something, but my view here is failing to refuse submission when one or both of the fields are empty. I have a feeling something isnt connected right to my template for the row and the view of the form Form = Backbone.View.extend({ //form vie el: '.item-form', initialize: function(){ }, events: { 'click #additem': 'addModel' }, addModel: function(itemName, price){ // simple validation before adding to collection if (itemName !="" && price !="" ){ var item = new Item({ itemName: this.$("#item").val(), price: this.$("#price").val()}); items.add(item); $("#message").html("Please wait; the task is being added."); item.save(null, {success: function (item, response,options) { item.id= item.attributes._id.$id; item.attributes.id = item.attributes._id.$id; new ItemsView({collection: items}); $("#message").html(""); } }); this.$("#item").val(''); this.$("#price").val(''); } else { alert('Please fill in both fields'); } } }); and HTML <table class="itemTable"> <thead> <tr> <th>Item</th> <th>Price</th> <th></th> </tr> </thead> <tbody class="tableBody"> <script type="text/template" id="table-row"> <td><%= itemName %></td> <td><%= price %></td> <td><button class="complete">Complete</button> <button class="remove">Remove</button></td> </script> </tbody> </table> <form class="item-form"> <input type="text" name="item" id="item" placeholder="Item"/> <!-- goes to itemName in the template for the body --> <input type="text" name="price" id="price" placeholder="Price" /><!--goes to price in the template for the body --> <button type="button" id="additem">Add</button> </form> <div id="message"></div>

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  • A few problems with Delphi involving Mail Merge, SQL + Databases.

    - by Daniel
    My first problem is with mail merge. I have created a a Data File and a table, yet I am not able to fill my table with information from my Data File. The << just seems to be inserted after wherever the cursor is on the page, which is not where the table is. All that is entered into the actual table is a '59'. Therefore I think I either need to to change the code or be able to move the cursor. Here is the code I am currently using: wrdDoc.Tables.Add(wrdSelection.Range, ADOTable1.FieldCount, 3); wrdDoc.Tables.Item(1).Columns.Item(1).SetWidth(51,wdAdjustNone); wrdDoc.Tables.Item(1).Columns.Item(2).SetWidth(20,wdAdjustNone); wrdDoc.Tables.Item(1).Columns.Item(3).SetWidth(100,wdAdjustNone); // Set the shading on the first row to light gray wrdDoc.Tables.Item(1).Rows.Item(1).Cells .Shading.BackgroundPatternColorIndex := wdGray25; // BOLD the first row wrdDoc.Tables.Item(1).Rows.Item(1).Range.Bold := True; // Center the text in Cell (1,1) wrdDoc.Tables.Item(1).Cell(1,1).Range.Paragraphs.Alignment := wdAlignParagraphCenter; // Fill each row of the table with data wrdDoc.Tables.Item(1).Cell(1, 1).Range.InsertAfter('Time'); wrdDoc.Tables.Item(1).Cell(1, 2).Range.InsertAfter(''); wrdDoc.Tables.Item(1).Cell(1, 3).Range.InsertAfter('Teacher'); For Count := 1 to (ADOTable1.FieldCount - 1) do begin wrdDoc.Tables.Item(1).Cell((Count + 1), 1).Range.InsertAfter(wrdSelection.Range,'Time' + IntToStr(Count)); wrdDoc.Tables.Item(1).Cell((Count + 1), 2).Range.InsertAfter(wrdSelection.Range,'THonorific' + IntToStr(Count)); wrdDoc.Tables.Item(1).Cell((Count + 1), 3).Range.InsertAfter(wrdSelection.Range,'TSurname' + IntToStr(Count)); end; My second problem is that I do not know what the correct SQL syntax is for editing the name of a column in the database (I am using Delphi 7 and Microsoft Jet Engine if that makes a difference). The third problem is that when I add a new column to my database manually (which I need to do) I get a 'violation' error in one of my units when I activate an ADOTable. This only happens on one unit and it happens when I add a column with any name anywhere in the table. I know that is vague but I can't seem to narrow down the problem any further than that. If you could help with me with any of those it would be great. Thanks.

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  • Android application transparency and window sizing at root level

    - by ajoburg
    Is it possible to create an application with a transparent background on the root task such that you can see the task running beneath it when it is part of a separate stack? Alternatively, is it possible to run an application so the window of the root task is only a portion of the screen instead of the whole screen? I understand how the transparency and window sizing is done with activities that are not the root task and this works fine. However, the root task of an activity seems to always fill the whole screen and be black even when a transparent theme is applied to the application object in the manifest file. ApplicationManifest.xml: <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true" android:theme="@style/Theme.Transparent"> Styles.xml <resources> <style name="Theme.Transparent"> <item name="android:windowIsTranslucent">true</item> <item name="android:windowNoTitle">true</item> <item name="android:windowBackground">@drawable/ transparent_background</item> <item name="android:windowAnimationStyle">@android:style/ Animation.Translucent</item> <item name="android:colorForeground">#fff</item> <item name="android:windowIsFloating">true</item> <item name="android:gravity">bottom</item> </style> </resources> Colors.xml <resources> <drawable name="transparent_background">#00000000</drawable> </resources>

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  • Asp.Net Cache, modify an object from cache and it changes the cached value

    - by Glen
    Hi, I'm having an issue when using the Asp.Net Cache functionality. I add an object to the Cache then at another time I get that object from the Cache, modify one of it's properties then save the changes to the database. But, the next time I get the object from Cache it contains the changed values. So, when I modify the object it modifies the version which is contained in cache even though I haven't updated it in the Cache specifically. Does anyone know how I can get an object from the Cache which doesn't reference the cached version? i.e. Step 1: Item item = new Item(); item.Title = "Test"; Cache.Insert("Test", item, null, DateTime.Now.AddHours(1), System.Web.Caching.Cache.NoSlidingExpiration); Step 2: Item item = (Item)Cache.Get("test"); item.Title = "Test 1"; Step 3: Item item = (Item)Cache.Get("test"); if(item.Title == "Test 1"){ Response.Write("Object has been changed in the Cache."); } I realise that with the above example it would make sense that any changes to the item get reflected in cache but my situation is a bit more complicated and I definitely don't want this to happen.

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  • auto expand div height

    - by Geln
    <html><head><title>Test</title> <style> .main{width:600px;border:1px solid red; } .main .left{background:lightblue; width:100px;clear:both; float:left;} .main .right{margin-left:100px;background:lightyellow; } </style> </head><body> <div class="main"> <div class="left"> title </div> <div class="right"> <div id="item">item</div> <div id="item">item</div> <div id="item">item</div> <div id="item">item</div> <div id="item">item</div> <div id="item">item</div> <div id="item">item</div> </div> </div> </body></html> How to change the CSS to make the page display like the dialog shows? PS,I think it's a way that to make the "left" div's height auto expand when the height of the "right" div or parent div expand, but I don't know how.

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