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  • Add class to elements which already have a class

    - by bwstud
    I have a group of divs which I'm dynamically generating when a button is clicked with the class, "brick". This gives them dimension and starting position of top: 0. I'm trying to get them to animate to the bottom of the view using a css transition with a second class assignment which gives them a bottom position: 0;. Can't figure out the syntax for adding a second class to elements with a pre-existing class. On inspection they only show the original class of, "brick". HTML <!DOCTYPE html> <html> <head> <script src="http://code.jquery.com/jquery-2.1.0.min.js"></script> <meta charset="utf-8"> <title>JS Bin</title> </head> <body> <div id="container"> <div id="button" >Click Me</div> </div> </body> </html> CSS #container { width: 100%; height: 100vh; padding: 10vmax; } #button { position: fixed; } .brick { position: relative; top: 0; height: 10vmax; width: 20vmax; background: white; margin: 0; padding: 0; transition: all 1s; } .drop { transition: all 1s; bottom 0; } The offending JS: var brickCount = function() { var count = prompt("How many boxes you lookin' for?"); for(var i=0; i < count; i++) { var newBrick = document.createElement("div"); newBrick.className="brick"; document.querySelector("#container") .appendChild(newBrick); } }; var getBricks = function(){ document.getElementByClass("brick"); }; var changeColor = function(){ getBricks.style.backgroundColor = '#'+Math.floor(Math.random()*16777215).toString(16); }; var addDrop = function() { getBricks.brick = "getBricks.brick" + " drop"; }; var multiple = function() { brickCount(); getBricks(); changeColor(); addDrop(); }; document.getElementById("button").onclick = function() {multiple();}; Thanks!

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  • What does Apache need to support both mysqli and PDO?

    - by Nathan Long
    I'm considering changing some PHP code to use PDO for database access instead of mysqli (because the PDO syntax makes more sense to me and is database-agnostic). To do that, I'd need both methods to work while I'm making the changeover. My problem is this: so far, either one or the other method will crash Apache. Right now I'm using XAMPP in Windows XP, and PHP Version 5.2.8. Mysqli works fine, and so does this: $dbc = new PDO("mysql:host=$hostname;dbname=$dbname", $username, $password); echo 'Connected to database'; $sql = "SELECT * FROM `employee`"; But this line makes Apache crash: $dbc->query($sql); I don't want to redo my entire Apache or XAMPP installation, but I'd like for PDO to work. So I tried updating libmysql.dll from here, as oddvibes recommended here. That made my simple PDO query work, but then mysqli queries crashed Apache. (I also tried the suggestion after that one, to update php_pdo_mysql.dll and php_pdo.dll, to no effect.) Test Case I created this test script to compare PDO vs mysqli. With the old copy of libmysql.dll, it crashes if $use_pdo is true and doesn't if it's false. With the new copy of libmysql.dll, it's the opposite. if ($use_pdo){ $dbc = new PDO("mysql:host=$hostname;dbname=$dbname", $username, $password); echo 'Connected to database<br />'; $sql = "SELECT * FROM `employee`"; $dbc->query($sql); foreach ($dbc->query($sql) as $row){ echo $row['firstname'] . ' ' . $row['lastname'] . "<br>\n"; } } else { $dbc = @mysqli_connect($hostname, $username, $password, $dbname) OR die('Could not connect to MySQL: ' . mysqli_connect_error()); $sql = "SELECT * FROM `employee`"; $result = @mysqli_query($dbc, $sql) or die(mysqli_error($dbc)); while ($row = mysqli_fetch_array($result,MYSQLI_ASSOC)) { echo $row['firstname'] . ' ' . $row['lastname'] . "<br>\n"; } } What does Apache need in order to support both methods of database query?

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  • C++ linked list based tree structure. Sanely move nodes between lists.

    - by krunk
    The requirements: Each Node in the list must contain a reference to its previous sibling Each Node in the list must contain a reference to its next sibling Each Node may have a list of child nodes Each child Node must have a reference to its parent node Basically what we have is a tree structure of arbitrary depth and length. Something like: -root(NULL) --Node1 ----ChildNode1 ------ChildOfChild --------AnotherChild ----ChildNode2 --Node2 ----ChildNode1 ------ChildOfChild ----ChildNode2 ------ChildOfChild --Node3 ----ChildNode1 ----ChildNode2 Given any individual node, you need to be able to either traverse its siblings. the children, or up the tree to the root node. A Node ends up looking something like this: class Node { Node* previoius; Node* next; Node* child; Node* parent; } I have a container class that stores these and provides STL iterators. It performs your typical linked list accessors. So insertAfter looks like: void insertAfter(Node* after, Node* newNode) { Node* next = after->next; after->next = newNode; newNode->previous = after; next->previous = newNode; newNode->next = next; newNode->parent = after->parent; } That's the setup, now for the question. How would one move a node (and its children etc) to another list without leaving the previous list dangling? For example, if Node* myNode exists in ListOne and I want to append it to listTwo. Using pointers, listOne is left with a hole in its list since the next and previous pointers are changed. One solution is pass by value of the appended Node. So our insertAfter method would become: void insertAfter(Node* after, Node newNode); This seems like an awkward syntax. Another option is doing the copying internally, so you'd have: void insertAfter(Node* after, const Node* newNode) { Node *new_node = new Node(*newNode); Node* next = after->next; after->next = new_node; new_node->previous = after; next->previous = new_node; new_node->next = next; new_node->parent = after->parent; } Finally, you might create a moveNode method for moving and prevent raw insertion or appending of a node that already has been assigned siblings and parents. // default pointer value is 0 in constructor and a operator bool(..) // is defined for the Node bool isInList(const Node* node) const { return (node->previous || node->next || node->parent); } // then in insertAfter and friends if(isInList(newNode) // throw some error and bail I thought I'd toss this out there and see what folks came up with.

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  • Writing a mini-language with haskell, trouble with "while" statements and blocks { }

    - by Nibirue
    EDIT: problem partially solved, skip to the bottom for update. I'm writing a small language using haskell, and I've made a lot of progress, but I am having trouble implementing statements that use blocks, like "{ ... }". I've implemented support for If statements like so in my parser file: stmt = skip +++ ifstmt +++ assignment +++ whilestmt ifstmt = symbol "if" >> parens expr >>= \c -> stmt >>= \t -> symbol "else" >> stmt >>= \e -> return $ If c t e whilestmt = symbol "while" >> parens expr >>= \c -> symbol "\n" >> symbol "{" >> stmt >>= \t -> symbol "}" >> return $ While c t expr = composite +++ atomic And in the Syntax file: class PP a where pp :: Int -> a -> String instance PP Stmt where pp ind (If c t e) = indent ind ++ "if (" ++ show c ++ ") \n" ++ pp (ind + 2) t ++ indent ind ++ "else\n" ++ pp (ind + 2) e pp ind (While c t) = indent ind ++ "while (" ++ show c ++") \n" ++ "{" ++ pp (ind + 2) t ++ "}" ++ indent ind Something is wrong with the while statement, and I don't understand what. The logic seems correct, but when I run the code I get the following error: EDIT: Fixed the first problem based on the first reply, now it is not recognizing my while statment which I assume comes from this: exec :: Env -> Stmt -> Env exec env (If c t e) = exec env ( if eval env c == BoolLit True then t else e ) exec env (While c t) = exec env ( if eval env c == BoolLit True then t ) The file being read from looks like this: x = 1; c = 0; if (x < 2) c = c + 1; else ; -- SEPARATE FILES FOR EACH x = 1; c = 1; while (x < 10) { c = c * x; x = x + 1; } c I've tried to understand the error report but nothing I've tried solves the problem.

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  • Primary language - QtC++, C#, Java?

    - by Airjoe
    I'm looking for some input, but let me start with a bit of background (for tl;dr skip to end). I'm an IT major with a concentration in networking. While I'm not a CS major nor do I want to program as a vocation, I do consider myself a programmer and do pretty well with the concepts involved. I've been programming since about 6th grade, started out with a proprietary game creation language that made my transition into C++ at college pretty easy. I like to make programs for myself and friends, and have been paid to program for local businesses. A bit about that- I wrote some programs for a couple local businesses in my senior year in high school. I wrote management systems for local shops (inventory, phone/pos orders, timeclock, customer info, and more stuff I can't remember). It definitely turned out to be over my head, as I had never had any formal programming education. It was a great learning experience, but damn was it crappy code. Oh yeah, by the way, it was all vb6. So, I've used vb6 pretty extensively, I've used c++ in my classes (intro to programming up to algorithms), used Java a little bit in another class (had to write a ping client program, pretty easy) and used Java for some simple Project Euler problems to help learn syntax and such when writing the program for the class. I've also used C# a bit for my own simple personal projects (simple programs, one which would just generate an HTTP request on a list of websites and notify if one responded unexpectedly or not at all, and another which just held a list of things to do and periodically reminded me to do them), things I would've written in vb6 a year or two ago. I've just started using Qt C++ for some undergrad research I'm working on. Now I've had some formal education, I [think I] understand organization in programming a lot better (I didn't even use classes in my vb6 programs where I really should have), how it's important to structure code, split into functions where appropriate, document properly, efficiency both in memory and speed, dynamic and modular programming etc. I was looking for some input on which language to pick up as my "primary". As I'm not a "real programmer", it will be mostly hobby projects, but will include some 'real' projects I'm sure. From my perspective: QtC++ and Java are cross platform, which is cool. Java and C# run in a virtual machine, but I'm not sure if that's a big deal (something extra to distribute, possibly a bit slower? I think Qt would require additional distributables too, right?). I don't really know too much more than this, so I appreciate any help, thanks! TL;DR Am an avocational programmer looking for a language, want quick and straight forward development, liked vb6, will be working with database driven GUI apps- should I go with QtC++, Java, C#, or perhaps something else?

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  • issues regarding UAC prompt

    - by peter
    I want to implement a UAC prompt for an application in visualc++ the operating system is 32bit x7460(2processor) Windowsserver 2008 the exe is myproject.exe through manifest.. Here for testing i wl build the application in Windows XP OS and copy the exe in to system containg the Windowsserver 2008 machine and replace it So what i did is i added a manifest like this name of that is myproject.exe.manifest My project has 3 folders like Headerfile,Resourcefile and Source file.I added this manifest(myproject.exe.manifest) in the Sourcefile folder containing other cpp and c code <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <assemblyIdentity version="4.0" processorArchitecture="X7460" name="myproject" type="win32"/> <description>myproject Problem</description> <!-- Identify the application security requirements. --> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> <security> <requestedPrivileges> <requestedExecutionLevel level="requireAdministrator" uiAccess="false"/> </requestedPrivileges> </security> </trustInfo> </assembly> then i added this line of code in Resourcefile(.rc).Means one header file is there(Myproject.h).I added the line of code there #define MANIFEST_RESOURCE_ID 1 MANIFEST_RESOURCE_ID RT_MANIFEST "myproject.exe.manifest" Finally i did the following step Under Project, select Properties. 3. In Properties, select Manifest Tool, and then select Input and Output. 4. Add in the name of your application manifest file under Additional manifest files. 5. Rebuild your application. But i am getting lot of Syntax errors Is there any problems in the way which i followed.If i commented the line #define MANIFEST_RESOURCE_ID 1 MANIFEST_RESOURCE_ID RT_MANIFEST "myproject.exe.manifest" which added in Myproject.h for adding values in .rc file there willnot any error other than this general error c1010070: Failed to load and parse the manifest. The system cannot find the file specified. .\myproject.exe.manifest How to enable UAC prompt through programming

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  • How do make dependency generation work for C? (Also..decode this sed/make statement!)

    - by Derek
    Hi all. I have a make build system that I am trying to decipher that someone else wrote. I am getting an error when I run it on a redhat system, but not when I run it on my solaris system. The versions of gmake are the same major revision (one off on minor revision). This is for building a C project, and the make system has a global Makefile.global that is inherited by each directory's local Makefile The Makefile.global has all the targets in it, starting with all: $(LIB) $(BIN) where LIB builds libs and BIN builds binaries. jumping down the targets I have $(LIB) : $(GEN_LIB) $(GEN_LIB) : $(GEN_DEPS) $(GEN_OBJS) $(AR) $(ARFLAGS) $(GEN_LIB) $(GEN_OBJS) $(GEN_DEPS) : @set -e; rm -f $@; \ $(CC) $(CDEP_FLAG) $(CFLAGS) $(INCDIRS) `basename $@ | sed 's/\.d/\.c/' | sed 's,^,$(HOME_SRC)/,'` | sed 's,\(.*\)\.o: ,$(GEN_OBJDIR)/\1.o $@ :,g' > [email protected] ; \ cat [email protected] > $@ ; \ cat [email protected] | cut -d: -f2 | grep '\.h' | sed 's,\.h,.h :,g' >> $@ ; \ rm [email protected] $(GEN_OBJS) : $(CC) $(CFLAGS) $(INCDIRS) -c $(*F).c -lmpi -o $@ I think these are all the relevant targets I need to include to answer my question. Definitions of those variables: CC = icc CDEP_FLAG = -M CFLAGS = various compiler flags ifdef type flags INCDIRS = include directory where all .h files are GEN_OBJDIR = /lib/objs HOME_SRC = . GEN_LIB = lib/$(LIB) GEN_DEPDIR=/lib/deps GEN_DEPS = $(addprefix $(GEN_DEPDIR)/,$(addsuffix .d,$(basename $(OBJS)))) I think this has everything covered you need. Basically self explanatory from the names. Now as best I can tell, this is generating in /lib/deps a .d file that has the object and source dependencies in it. In other words, for the utilities.a library, I will get a utils.o and utils.c dependency stack, all in the file utils.d There is some syntax error that is being generated in that file I think, because I get the following error: ../lib/deps/util.d:25: *** target pattern contains no '%'. Stop. gmake[2]: *** [all] Error 2 gmake[1]: *** [all] Error 2 gmake: *** [all] Error 2 I am not sure if my error is in the dependency generation, or some further down part, like the object generation target? If you need further info, let me know, I will add to post

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  • Simplifying const Overloading?

    - by templatetypedef
    Hello all- I've been teaching a C++ programming class for many years now and one of the trickiest things to explain to students is const overloading. I commonly use the example of a vector-like class and its operator[] function: template <typename T> class Vector { public: T& operator[] (size_t index); const T& operator[] (size_t index) const; }; I have little to no trouble explaining why it is that two versions of the operator[] function are needed, but in trying to explain how to unify the two implementations together I often find myself wasting a lot of time with language arcana. The problem is that the only good, reliable way that I know how to implement one of these functions in terms of the other is with the const_cast/static_cast trick: template <typename T> const T& Vector<T>::operator[] (size_t index) const { /* ... your implementation here ... */ } template <typename T> T& Vector<T>::operator[] (size_t index) { return const_cast<T&>(static_cast<const Vector&>(*this)[index]); } The problem with this setup is that it's extremely tricky to explain and not at all intuitively obvious. When you explain it as "cast to const, then call the const version, then strip off constness" it's a little easier to understand, but the actual syntax is frightening,. Explaining what const_cast is, why it's appropriate here, and why it's almost universally inappropriate elsewhere usually takes me five to ten minutes of lecture time, and making sense of this whole expression often requires more effort than the difference between const T* and T* const. I feel that students need to know about const-overloading and how to do it without needlessly duplicating the code in the two functions, but this trick seems a bit excessive in an introductory C++ programming course. My question is this - is there a simpler way to implement const-overloaded functions in terms of one another? Or is there a simpler way of explaining this existing trick to students? Thanks so much!

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  • Is there some way to make variables like $a and $b in regard to strict?

    - by Axeman
    In light of Michael Carman's comment, I have decided to rewrite the question. Note that 11 comments appear before this edit, and give credence to Michael's observation that I did not write the question in a way that made it clear what I was asking. Question: What is the standard--or cleanest way--to fake the special status that $a and $b have in regard to strict by simply importing a module? First of all some setup. The following works: #!/bin/perl use strict; print "\$a=$a\n"; print "\$b=$b\n"; If I add one more line: print "\$c=$c\n"; I get an error at compile time, which means that none of my dazzling print code gets to run. If I comment out use strict; it runs fine. Outside of strictures, $a and $b are mainly special in that sort passes the two values to be compared with those names. my @reverse_order = sort { $b <=> $a } @unsorted; Thus the main functional difference about $a and $b--even though Perl "knows their names"--is that you'd better know this when you sort, or use some of the functions in List::Util. It's only when you use strict, that $a and $b become special variables in a whole new way. They are the only variables that strict will pass over without complaining that they are not declared. : Now, I like strict, but it strikes me that if TIMTOWTDI (There is more than one way to do it) is Rule #1 in Perl, this is not very TIMTOWDI. It says that $a and $b are special and that's it. If you want to use variables you don't have to declare $a and $b are your guys. If you want to have three variables by adding $c, suddenly there's a whole other way to do it. Nevermind that in manipulating hashes $k and $v might make more sense: my %starts_upper_1_to_25 = skim { $k =~ m/^\p{IsUpper}/ && ( 1 <= $v && $v <= 25 ) } %my_hash ;` Now, I use and I like strict. But I just want $k and $v to be visible to skim for the most compact syntax. And I'd like it to be visible simply by use Hash::Helper qw<skim>; I'm not asking this question to know how to black-magic it. My "answer" below, should let you know that I know enough Perl to be dangerous. I'm asking if there is a way to make strict accept other variables, or what is the cleanest solution. The answer could well be no. If that's the case, it simply does not seem very TIMTOWTDI.

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  • Custom cell in list in Flash AS3

    - by Stian Flatby
    I am no expert in Flash, and I need some quick help here, without needing to learn everything from scratch. Short story, I have to make a list where each cell contains an image, two labels, and a button. List/Cell example: img - label - label - button img - label - label - button As a Java-programmer, I have tried to quicly learn the syntax and visualness of Flash and AS3, but with no luck so far. I have fairly understood the basics of movie clips etc. I saw a tutorial on how to add a list, and add some text to it. So I dragged in a list, and in the code went list.addItem({label:"hello"}); , and that worked ofc. So i thought if I double-clicked the MC of the list, i would get to tweak some things. In there I have been wandering around different halls of cell-renderers etc. I have now come to the point that I entered the CellRenderer_skinUp or something, and customized it to my liking. When this was done, I expected i could use list.addItem(); and get an empty "version" of my cell, with the img, labels and the button. But AS3 expects an input in addItem. From my object-oriented view, I am thinking that i have to create an object of the cell i have made, but i have no luck reaching it.. I tried to go var test:CellRenderer = list.listItem; list.addItem(test); ..But with no luck. This is just for funsies, but I really want to make this work, however not so much that I am willing to read up on ALOT of Flash and AS3. I felt that I was closing in on the prize, but the compiler expected a semicolon after the variable (list.addItem({test:something});). Note: If possible, I do NOT want this: list.addItem({image:"src",label:"text",label"text",button:"text"}); Well.. It actually is what I want, but I would really like to custom-draw everything. Does anyone get what I am trying to do, and has any answers for me? Am I approaching this the wrong way? I have searched the interwebs for custom list-cells, but with no luck. Please, any guiding here is appreciated! Sti

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  • A few problems with Delphi involving Mail Merge, SQL + Databases.

    - by Daniel
    My first problem is with mail merge. I have created a a Data File and a table, yet I am not able to fill my table with information from my Data File. The << just seems to be inserted after wherever the cursor is on the page, which is not where the table is. All that is entered into the actual table is a '59'. Therefore I think I either need to to change the code or be able to move the cursor. Here is the code I am currently using: wrdDoc.Tables.Add(wrdSelection.Range, ADOTable1.FieldCount, 3); wrdDoc.Tables.Item(1).Columns.Item(1).SetWidth(51,wdAdjustNone); wrdDoc.Tables.Item(1).Columns.Item(2).SetWidth(20,wdAdjustNone); wrdDoc.Tables.Item(1).Columns.Item(3).SetWidth(100,wdAdjustNone); // Set the shading on the first row to light gray wrdDoc.Tables.Item(1).Rows.Item(1).Cells .Shading.BackgroundPatternColorIndex := wdGray25; // BOLD the first row wrdDoc.Tables.Item(1).Rows.Item(1).Range.Bold := True; // Center the text in Cell (1,1) wrdDoc.Tables.Item(1).Cell(1,1).Range.Paragraphs.Alignment := wdAlignParagraphCenter; // Fill each row of the table with data wrdDoc.Tables.Item(1).Cell(1, 1).Range.InsertAfter('Time'); wrdDoc.Tables.Item(1).Cell(1, 2).Range.InsertAfter(''); wrdDoc.Tables.Item(1).Cell(1, 3).Range.InsertAfter('Teacher'); For Count := 1 to (ADOTable1.FieldCount - 1) do begin wrdDoc.Tables.Item(1).Cell((Count + 1), 1).Range.InsertAfter(wrdSelection.Range,'Time' + IntToStr(Count)); wrdDoc.Tables.Item(1).Cell((Count + 1), 2).Range.InsertAfter(wrdSelection.Range,'THonorific' + IntToStr(Count)); wrdDoc.Tables.Item(1).Cell((Count + 1), 3).Range.InsertAfter(wrdSelection.Range,'TSurname' + IntToStr(Count)); end; My second problem is that I do not know what the correct SQL syntax is for editing the name of a column in the database (I am using Delphi 7 and Microsoft Jet Engine if that makes a difference). The third problem is that when I add a new column to my database manually (which I need to do) I get a 'violation' error in one of my units when I activate an ADOTable. This only happens on one unit and it happens when I add a column with any name anywhere in the table. I know that is vague but I can't seem to narrow down the problem any further than that. If you could help with me with any of those it would be great. Thanks.

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  • C++ include statement required if defining a map in a headerfile.

    - by Justin
    I was doing a project for computer course on programming concepts. This project was to be completed in C++ using Object Oriented designs we learned throughout the course. Anyhow, I have two files symboltable.h and symboltable.cpp. I want to use a map as the data structure so I define it in the private section of the header file. I #include <map> in the cpp file before I #include "symboltable.h". I get several errors from the compiler (MS VS 2008 Pro) when I go to debug/run the program the first of which is: Error 1 error C2146: syntax error : missing ';' before identifier 'table' c:\users\jsmith\documents\visual studio 2008\projects\project2\project2\symboltable.h 22 Project2 To fix this I had to #include <map> in the header file, which to me seems strange. Here are the relevant code files: // symboltable.h #include <map> class SymbolTable { public: SymbolTable() {} void insert(string variable, double value); double lookUp(string variable); void init(); // Added as part of the spec given in the conference area. private: map<string, double> table; // Our container for variables and their values. }; and // symboltable.cpp #include <map> #include <string> #include <iostream> using namespace std; #include "symboltable.h" void SymbolTable::insert(string variable, double value) { table[variable] = value; // Creates a new map entry, if variable name already exist it overwrites last value. } double SymbolTable::lookUp(string variable) { if(table.find(variable) == table.end()) // Search for the variable, find() returns a position, if thats the end then we didnt find it. throw exception("Error: Uninitialized variable"); else return table[variable]; } void SymbolTable::init() { table.clear(); // Clears the map, removes all elements. }

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  • C++Template in Java?

    - by RnMss
    I want something like this: public abstract class ListenerEx<LISTENER, PARENT> implements LISTENER { PARENT parent; public ListenerEx(PARENT p) { parent = p; } } But it doesn't compile. Is there a better solution? Is there something in Java like C++ template that would do check syntax after template deduction? The following explains why I need such a ListenerEX class, if you already know what it is, you don't need to read the following. I have a main window, and a button on it, and I want to get access to some method of the main window's within the listener: public class MainWindow extends JFrame { public void doSomething() { /* ... */ } public void doSomethingElse() { /* ... */ } private JButton button; public MainWindow() { button = new JButton(...); add(button); button.setActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { doSomething(); doSomethingElse(); } }); } } This would compile but does not work properly all the time. (Why would it compile when the ActionListener does not have doSomething() method?) Of course we can do it like this: public class MainWindow extends JFrame { public void doSomething() { } public void doSomethingElse() { } private JButton button; public MainWindow() { button = new JButton(...); add(button); class ActionListener1 implements ActionListener { MainWindow parent; public ActionListener(MainWindow p) { parent = p; } public void actionPerformed(ActionEvent e) { parent.doSomething(); parent.doSomethingElse(); } } button.setActionListener(new ActionListener1(this)); } } However I hate this style ... So I tried: public abstract class ActionListenerEx<P> implements ActionListener { P parent; public ActionListenerEx(P p) { parent = p; } } public class MainWindow extends JFrame { public void doSomething() { } public void doSomethingElse() { } private JButton button; public MainWindow() { button = new JButton(...); add(button); button.setActionListener(new ActionListenerEx<MainWindow>(this) { public void actionPerformed(ActionEvent e) { parent.doSomething(); parent.doSomethingElse(); } }); } } But there's lots of Listeners beside the ActionListener ... public abstract class ActionListenerEx<LISTENER, PARENT> implements LISTENER { PARENT parent; public ActionListenerEx(PARENT p) { parent = p; } } However, it won't compile ... I am fresh at Java, and I wonder if there's already better solution.

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  • jquery load a specific #Div content from multiple html files

    - by Vikram
    Hello friends I am trying to make a Content Slider for my site. I have multiple HTML files and the structure of these files is like this: <div id="title"><h2>Title of the Slide</h2></div> <div id="image"><a href="http://mylink.com"><img src="image.jpg" width="600" height="300" alt="image"</a></div> <div id="content">Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s.</div> I have been trying to use the following script get content (but no success): <?php function render($position="") { ob_start(); foreach(glob("/slides/*.html") as $fileName) { $fname = basename( $fileName ); $curArr = file($fname); $slides[$fname ]['title'] = $curArr[0]; $slides[$fname ]['image'] = $curArr[1]; $slides[$fname ]['content'] = $curArr[2]; foreach($slides as $key => $value){ ?> <div id="slide-title"> <?php echo $value['title'] ?> </div> <div id="slide-content"> <?php echo $value['image'] ?> </div> <div id="slide-image"> <?php echo $value['content'] ?> </div> <?php }} ?> <?php return ob_get_clean(); } But then I came to know about a jQuery function.... (again no success) jQuery.noConflict(); (function($){ $(document).ready(function () { $('#slide-title').load('slides/slide1.html #title'); $('#slide-content').load('slides/slide1.html #content'); $('#slide-image').load('slides/slide1.html #image'); }); })(jQuery); Now My questions are..... Am I using the right syntax. How do I get the content from multiple files using jQuery. Please Note : My knowledge on Programming is almost '0'. I have just started learning it.

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  • Directly Jump to another C++ function

    - by maligree
    I'm porting a small academic OS from TriCore to ARM Cortex (Thumb-2 instruction set). For the scheduler to work, I sometimes need to JUMP directly to another function without modifying the stack nor the link register. On TriCore (or, rather, on tricore-g++), this wrapper template (for any three-argument-function) works: template< class A1, class A2, class A3 > inline void __attribute__((always_inline)) JUMP3( void (*func)( A1, A2, A3), A1 a1, A2 a2, A3 a3 ) { typedef void (* __attribute__((interrupt_handler)) Jump3)( A1, A2, A3); ( (Jump3)func )( a1, a2, a3 ); } //example for using the template: JUMP3( superDispatch, this, me, next ); This would generate the assembler instruction J (a.k.a. JUMP) instead of CALL, leaving the stack and CSAs unchanged when jumping to the (otherwise normal) C++ function superDispatch(SchedulerImplementation* obj, Task::Id from, Task::Id to). Now I need an equivalent behaviour on ARM Cortex (or, rather, for arm-none-linux-gnueabi-g++), i.e. generate a B (a.k.a. BRANCH) instruction instead of BLX (a.k.a. BRANCH with link and exchange). But there is no interrupt_handler attribute for arm-g++ and I could not find any equivalent attribute. So I tried to resort to asm volatile and writing the asm code directly: template< class A1, class A2, class A3 > inline void __attribute__((always_inline)) JUMP3( void (*func)( A1, A2, A3), A1 a1, A2 a2, A3 a3 ) { asm volatile ( "mov.w r0, %1;" "mov.w r1, %2;" "mov.w r2, %3;" "b %0;" : : "r"(func), "r"(a1), "r"(a2), "r"(a3) : "r0", "r1", "r2" ); } So far, so good, in my theory, at least. Thumb-2 requires function arguments to be passed in the registers, i.e. r0..r2 in this case, so it should work. But then the linker dies with undefined reference to `r6' on the closing bracket of the asm statement ... and I don't know what to make of it. OK, I'm not the expert in C++, and the asm syntax is not very straightforward... so has anybody got a hint for me? A hint to the correct __attribute__ for arm-g++ would be one way, a hint to fix the asm code would be another. Another way maybe would be to tell the compiler that a1..a3 should already be in the registers r0..r2 when the asm statement is entered (I looked into that a bit, but did not find any hint).

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  • Help with basic php and xml needed

    - by Matt
    Hi, I'm really new to xml, with this being my first dip into it. I'm trying to add some text to an image using php and xml. I keep getting the following error: Parse error: syntax error, unexpected '}' in /home/a8744502/public_html/userbar.php on line 18 Below is my code. <?php header ("Content-type: image/jpeg"); $doc = new DOMDocument(); $doc->load( "http://phogue.net/feed/". LIBXML_DTDLOAD ); $procon = $doc->getElementsByTagName( "procon" ); $packages = $procon->getElementsByTagName( "package" ); $value = 0; foreach($packages as $package) { $downloadsA = $package->getElementsByTagName( "downloads" ); $downloads = $downloadsA->item(0)->nodeValue; $value = $downloads + $value } $font = "visitor1.tff"; $font = 4; $im = ImageCreateFromjpeg("procon_plugindeveloper.jpg"); $x = 360; $y = 0; $background_color = imagecolorallocate ($im, 255, 255, 255); $text_color = imagecolorallocate ($im, 255, 255, 255); imagestring ($im, $font, $x, $y, $value, $text_color); imagejpeg ($im); ?> The xml file is of the form <procon> -<packages> --<package> ---<downloads> ---</doanloads> --</package> --<package> ---<downloads> ---</doanloads> --</package> --<package> ---<downloads> ---</doanloads> --</package> -</packages> </procon> The idea is that it should print out the sum of all the downloads tags that are contained in . Any help is appreciated :-)

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  • NSUrlconnection problem receiving data from some filehosts

    - by Tammo
    hello again, i am trying to develop an downloadmanager. i can now download files from almost anywhere on linkclick. in the - (BOOL)webView:(UIWebView*)webView shouldStartLoadWithRequest:(NSURLRequest*)request navigationType:(UIWebViewNavigationType)navigationType i check if the url is a url to a binaryfile like a zipfile. than i setup a nsurlconnection NSMutableURLRequest *urlRequest = [NSMutableURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:20.0]; [urlRequest setValue:@"User-Agent" forHTTPHeaderField:@"Mozilla/5.0 (Macintosh; U; Intel Mac OS X; en) AppleWebKit/418.9 (KHTML, like Gecko) Safari/419.3"]; NSURLConnection *mainConnection = [NSURLConnection connectionWithRequest:urlRequest delegate:self]; if (nil == mainConnection) { NSLog(@"Could not create the NSURLConnection object"); } (void)connection:(NSURLConnection )connection didReceiveResponse:(NSURLResponse)response { self.tabBarController.selectedIndex=1; [receivedData setLength:0]; percent = 0; localFilename = [[[url2 absoluteString] lastPathComponent] copy]; NSLog(localFilename); NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0] ; NSString *appFile = [documentsDirectory stringByAppendingPathComponent:localFilename]; [[NSFileManager defaultManager] createFileAtPath:appFile contents:nil attributes:nil]; [downloadname setHidden:NO]; [downloadname setText:localFilename]; expectedBytes = [response expectedContentLength]; exp = [response expectedContentLength]; NSLog(@"content-length: %lli Bytes", expectedBytes); file = [[NSFileHandle fileHandleForUpdatingAtPath:appFile] retain]; if (file) { [file seekToEndOfFile]; } } (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { if (file) { [file seekToEndOfFile]; } [file writeData:data]; [receivedData appendData:data]; long long resourceLength = [receivedData length]; float res = [receivedData length]; percent = res/exp; [progress setHidden:NO]; [progress setProgress:percent]; NSLog(@"Remaining: %lli KB", (expectedBytes-resourceLength)/1024); [kbleft setHidden:NO]; [kbleft setText:[NSString stringWithFormat:@"%lli / %lli KB", expectedBytes/1024 ,(resourceLength)/1024]]; } in the connectiondidfinish loading i close the file. all working fine for nearly every hoster except hosters wich have a capture procedure before like filedude.com in the uiwebview i can surf to the downloadpage enter the captcha and get the downloadlink. when i click on it the file will be created in the documentsdir with the filename and the download starts but he dont get any data. every file has 0kb and the NSLog(@"content-length: %lli Bytes", expectedBytes); gives out something like 100-400 byte . can somebody help me solve this problem? kind regards

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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • C++ Vector vs Array (Time)

    - by vsha041
    I have got here two programs with me, both are doing exactly the same task. They are just setting an boolean array / vector to the value true. The program using vector takes 27 seconds to run whereas the program involving array with 5 times greater size takes less than 1 s. I would like to know the exact reason as to why there is such a major difference ? Are vectors really that inefficient ? Program using vectors #include <iostream> #include <vector> #include <ctime> using namespace std; int main(){ const int size = 2000; time_t start, end; time(&start); vector<bool> v(size); for(int i = 0; i < size; i++){ for(int j = 0; j < size; j++){ v[i] = true; } } time(&end); cout<<difftime(end, start)<<" seconds."<<endl; } Runtime - 27 seconds Program using Array #include <iostream> #include <ctime> using namespace std; int main(){ const int size = 10000; // 5 times more size time_t start, end; time(&start); bool v[size]; for(int i = 0; i < size; i++){ for(int j = 0; j < size; j++){ v[i] = true; } } time(&end); cout<<difftime(end, start)<<" seconds."<<endl; } Runtime - < 1 seconds Platform - Visual Studio 2008 OS - Windows Vista 32 bit SP 1 Processor Intel(R) Pentium(R) Dual CPU T2370 @ 1.73GHz Memory (RAM) 1.00 GB Thanks Amare

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  • Yet another Memory Leak Issue (memory is still gone when program terminates)- C program on SLES

    - by user1426181
    I run my C program on Suse Linux Enterprise that compresses several thousand large files (between 10MB and 100MB in size), and the program gets slower and slower as the program runs (it's running multi-threaded with 32 threads on a Intel Sandy Bridge board). When the program completes, and it's run again, it's still very slow. When I watch the program running, I see that the memory is being depleted while the program runs, which you would think is just a classic memory leak problem. But, with a normal malloc()/free() mismatch, I would expect all the memory to return when the program terminates. But, most of the memory doesn't get reclaimed when the program completes. The free or top command shows Mem: 63996M total, 63724M used, 272M free when the program is slowed down to a halt, but, after the termination, the free memory only grows back to about 3660M. When the program is rerun, the free memory is quickly used up. The top program only shows that the program, while running, is using at most 4% or so of the memory. I thought that it might be a memory fragmentation problem, but, I built a small test program that simulates all the memory allocation activity in the program (many randomized aspects were built in - size/quantity), and it always returns all the memory upon completion. So, I don't think that's it. Questions: Can there be a malloc()/free() mismatch that will lose memory permanently, i.e. even after the process completes? What other things in a C program (not C++) can cause permanent memory loss, i.e. after the program completes, and even the terminal window closes? Only a reboot brings the memory back. I've read other posts about files not being closed causing problems, but, I don't think I have that problem. Is it valid to be looking at top and free for the memory statistics, i.e. do they accurately describe the memory situation? They do seem to correspond to the slowness of the program. If the program only shows a 4% memory usage, will something like valgrind find this problem?

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  • What is wrong with these jquery statements?

    - by Pandiya Chendur
    I cant able to get this jquery statement to work on page load but it works once when i refresh F5 the page..... <script type="text/javascript"> var itemsPerPage = 5; $(document).ready(function() { getRecordspage(0, itemsPerPage); var maxvalues = $("#HfId").val(); alert(maxvalues); $(".pager").pagination(maxvalues, { //my syntax }); }); </script> On the initial pageload alert(maxvalues); is nothing... But when i refresh it shows the value of maxvalues which is in the hidden field HfId because it is assigned in the function getRecordspage.... Why this strange behaviour.... Any suggestion... EDIT: function getRecordspage(curPage) { $.ajax({ type: "POST", url: "Default.aspx/GetRecords", data: "{'currentPage':" + (curPage + 1) + ",'pagesize':5}", contentType: "application/json; charset=utf-8", dataType: "json", success: function(jsonObj) { $("#ResultsDiv").empty(); $("#HfId").val(""); var strarr = jsonObj.d.split('##'); var jsob = jQuery.parseJSON(strarr[0]); var divs = ''; $.each(jsob.Table, function(i, employee) { divs += '<div class="resultsdiv"><br /><span class="resultName">' + employee.Emp_Name + '</span><span class="resultfields" style="padding-left:100px;">Category&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.Desig_Name + '</span><br /><br /><span id="SalaryBasis" class="resultfields">Salary Basis&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.SalaryBasis + '</span><span class="resultfields" style="padding-left:25px;">Salary&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.FixedSalary + '</span><span style="font-size:110%;font-weight:bolder;padding-left:25px;">Address&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + employee.Address + '</span></div>'; }); $("#ResultsDiv").append(divs); $(".resultsdiv:even").addClass("resultseven"); $(".resultsdiv").hover(function() { $(this).addClass("resultshover"); }, function() { $(this).removeClass("resultshover"); }); $("#HfId").val(strarr[1]); } }); }

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  • Google Map lng + lat to hidden field not working

    - by user547794
    Hello, I am trying to get Marker data into hidden fields on my form. I'm not sure why this isn't working, it must be something in my js syntax: var initialLocation; var siberia = new google.maps.LatLng(60, 105); var newyork = new google.maps.LatLng(40.69847032728747, -73.9514422416687); var browserSupportFlag = new Boolean(); function initialize() { var myOptions = { zoom: 6, mapTypeId: google.maps.MapTypeId.HYBRID }; var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); myListener = google.maps.event.addListener(map, 'click', function(event) { placeMarker(event.latLng), google.maps.event.removeListener(myListener); }); // Try W3C Geolocation (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { initialLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); map.setCenter(initialLocation); }, function() { handleNoGeolocation(browserSupportFlag); }); // Try Google Gears Geolocation } else if (google.gears) { browserSupportFlag = true; var geo = google.gears.factory.create('beta.geolocation'); geo.getCurrentPosition(function(position) { initialLocation = new google.maps.LatLng(position.latitude,position.longitude); map.setCenter(initialLocation); }, function() { handleNoGeoLocation(browserSupportFlag); }); // Browser doesn't support Geolocation } else { browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { alert("Geolocation service failed."); initialLocation = newyork; } else { alert("Your browser doesn't support geolocation. We've placed you in Siberia."); initialLocation = siberia; } } function placeMarker(location) { var marker = new google.maps.Marker({ position: location, map: map, draggable: true }); map.setCenter(location); } } var lat = latlng.lat(); var lng = latlng.lng(); document.getElementById("t1").value=lat; document.getElementById("t2").value=lng; <input type="hidden" name="lat" id="t1"> <input type="hidden" name="long" id="t2">

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  • jQuery - Save to SQL via PHP

    - by Kenny Bones
    This is probably easy for you guys, but I can't understand it. I want to save the filename of an image to it's own row in the SQL base. Basically, I log on to the site where I have my own userID. And each user has its own column for background images. And the user can choose his own image if he wants to. So basically, when the user clicks on the image he wants, a jquery click event occurs and an ajax call is made to a php file which is supposed to take care of the actual update. The row for each user always exist so there's only an update of the data that's necessary. First, I collect the filename of the css property 'background-image' and split it so I get only the filename. I then store that filename in a variable I call 'filename' which is then passed on to this jQuery snippet: $.ajax({ url: 'save_to_db.php', data: filename, dataType:'Text', type: 'POST', success: function(data) { // Just for testing purposes. alert('Background changed to: ' + data); } }); And this is the php: <?php require("dbconnect.php") ?> <?php $uploadstring = ($_POST['filename']); mysql_query("UPDATE brukere SET brukerBakgrunn = $uploadstring WHERE brukerID=" .$_SESSION['id'] .""; mysql_close(); ?> Basically, each user has their own ID and this is called 'brukerID' The table everything is in is called 'brukere' and the column I'm supposed to update is the one called 'brukerBakgrunn' When I just run the javascript snippet, I get this message box in return where it says: Background changed to: Parse error: syntax error, unexpected ';' in /var/www/clients/client2/web8/web/save_to_db.php on line 8 I actualle get this messagebox twice, not sure why. Line 8 in 'save_to_db.php' is this one: mysql_query("UPDATE brukere SET brukerBakgrunn = $uploadstring WHERE brukerID=" .$_SESSION['id'] .""; Not sure if you need to see db_connect.php as well. I can add that later if you need to see it. So what am I missing here?

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  • What is user gcc's purpose in requesting code possibly like this?

    - by James Morris
    In the question between syntax, are there any equal function the user gcc is requesting only what I can imagine to be the following code: #include <stdio.h> #include <string.h> /* estimated magic values */ #define MAXFUNCS 8 #define MAXFUNCLEN 3 int the_mainp_compare_func(char** mainp) { char mainp0[MAXFUNCS][MAXFUNCLEN] = { 0 }; char mainp1[MAXFUNCS][MAXFUNCLEN] = { 0 }; char* psrc, *pdst; int i = 0; int func = 0; psrc = mainp[0]; printf("scanning mainp[0] for functions...\n"); while(*psrc) { if (*psrc == '\0') break; else if (*psrc == ',') ++psrc; else { mainp0[func][0] = *psrc++; if (*psrc == ',') { mainp0[func][1] = '\0'; psrc++; } else if (*psrc !='\0') { mainp0[func][1] = *psrc++; mainp0[func][2] = '\0'; } printf("function: '%s'\n", mainp0[func]); } ++func; } printf("\nscanning mainp[1] for functions...\n"); psrc = mainp[1]; func = 0; while(*psrc) { if (*psrc == '\0') break; else if (*psrc == ',') ++psrc; else { mainp1[func][0] = *psrc++; if (*psrc == ',') { mainp1[func][1] = '\0'; psrc++; } else if (*psrc !='\0') { mainp1[func][1] = *psrc++; mainp1[func][2] = '\0'; } printf("function: '%s'\n", mainp1[func]); } ++func; } printf("\ncomparing functions in '%s' with those in '%s'\n", mainp[0], mainp[1] ); int func2; func = 0; while (*mainp0[func] != '\0') { func2 = 0; while(*mainp1[func2] != '\0') { printf("comparing %s with %s\n", mainp0[func], mainp1[func2]); if (strcmp(mainp0[func], mainp1[func2++]) == 0) return 1; /* not sure what to return here */ } ++func; } /* no matches == failure */ return -1; /* not sure what to return on failure */ } int main(int argc, char** argv) { char* mainp[] = { "P,-Q,Q,-R", "R,A,P,B,F" }; if (the_mainp_compare_func(mainp) == 1) printf("a match was found, but I don't know what to do with it!\n"); else printf("no match found, and I'm none the wiser!\n"); return 0; } My question is, what is it's purpose?

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  • execl doesn't work in a while(1) cicle, server side; C script

    - by Possa
    Hi guys, I have a problem with a little C script who should run as a server and launch a popup for every message arriving. The execl syntax is correct because if I try a little script with main() { execl(...); } it works. When I put it in a while(1) cicle it doesn't work. Everything else is working, like printf or string operation, but not the execl. Even if I fork it doesn't work. I really don't know what I can do ... can anyone help me? Thanks in advice for your help and sorry for my bad english. Here's the complete server C code. #include <arpa/inet.h> #include <netinet/in.h> #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <unistd.h> #include <string.h> #define BUFLEN 512 #define PORT 9930 void diep(char *s) { perror(s); exit(1); } int main() { struct sockaddr_in si_me, si_other; int s, i, slen=sizeof(si_other), broadcastPermission; char buf[100], zeni[BUFLEN]; if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1) diep("socket"); broadcastPermission = 1; if (setsockopt(s, SOL_SOCKET, SO_BROADCAST, (void *) &broadcastPermission, sizeof(broadcastPermission)) < 0) diep("setsockopt() failed"); memset((char *) &si_me, 0, sizeof(si_me)); si_me.sin_family = AF_INET; si_me.sin_port = htons(PORT); si_me.sin_addr.s_addr = htonl(INADDR_ANY); if (bind(s, &si_me, sizeof(si_me))==-1) diep("bind"); while (1) { if (recvfrom(s, buf, BUFLEN, 0, &si_other, &slen)==-1) diep("recvfrom()"); //printf("Received packet from %s:%d\nData: %s\n", inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port), buf); strcpy(zeni, ""); strcat(zeni, "zenity --warning --title Hack!! --text "); strcat(zeni, buf); printf("cmd: %s\n", zeni); //system (zeni); execl("/usr/bin/zenity", "/usr/bin/zenity", "--warning", "--title", "Warn!", "--text", buf, (char *) NULL); } close(s); return 0; }

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