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  • App store name and info.plist

    - by user346194
    Hi guys, I've just completed my first app and having tested I'm ready for submission. However, despite numerous web searches and reading, I'm struggling to finalise the method required to enable me to have a different name on the app store to the name that appears under the app on the device home screen. In the plist.info file there is reference to bundle display name, executable name, bundle name, bundle identifier, product name etc. So, for example, say I would like the app store name to display as: HELLO WORLD and I would like the name below the icon on the device home screen to display as: HELLO How should I enter the data in the plist.info file to achieve the above? Many thanks in advance for your help. Gav.

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  • CodePlex Daily Summary for Tuesday, June 18, 2013

    CodePlex Daily Summary for Tuesday, June 18, 2013Popular ReleasesCODE Framework: 4.0.30618.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.Toolbox for Dynamics CRM 2011: XrmToolBox (v1.2013.6.18): XrmToolbox improvement Use new connection controls (use of Microsoft.Xrm.Client.dll) New display capabilities for tools (size, image and colors) Added prerequisites check Added Most Used Tools feature Tools improvementNew toolSolution Transfer Tool (v1.0.0.0) developed by DamSim Updated toolView Layout Replicator (v1.2013.6.17) Double click on source view to display its layoutXml All tools list Access Checker (v1.2013.6.17) Attribute Bulk Updater (v1.2013.6.18) FetchXml Tester (v1.2013.6.1...Media Companion: Media Companion MC3.570b: New* Movie - using XBMC TMDB - now renames movies if option selected. * Movie - using Xbmc Tmdb - Actor images saved from TMDb if option selected. Fixed* Movie - Checks for poster.jpg against missing poster filter * Movie - Fixed continual scraping of vob movie file (not DVD structure) * Both - Correctly display audio channels * Both - Correctly populate audio info in nfo's if multiple audio tracks. * Both - added icons and checked for DTS ES and Dolby TrueHD audio tracks. * Both - Stream d...LINQ Extensions Library: 1.0.4.2: New to release 1.0.4.2 Custom sorting extensions that perform up to 50% better than LINQ OrderBy, ThenBy extensions... Extensions allow for fine tuning of the sort by controlling the algorithm each sort uses.ExtJS based ASP.NET Controls: FineUI v3.3.0: ??FineUI ?? ExtJS ??? ASP.NET ???。 FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ???????。 ?????? IE 7.0、Firefox 3.6、Chrome 3.0、Opera 10.5、Safari 3.0+ ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license)。 ???? ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI???? ExtJS ?????????,???? ExtJS ?。 ????? FineUI ? ExtJS ?:http://fineui.com/bbs/forum.php?mod=viewthrea...BarbaTunnel: BarbaTunnel 8.0: Check Version History for more information about this release.ExpressProfiler: ExpressProfiler v1.5: [+] added Start time, End time event columns [+] added SP:StmtStarting, SP:StmtCompleted events [*] fixed bug with Audit:Logout eventpatterns & practices: Data Access Guidance: Data Access Guidance Drop4 2013.06.17: Drop 4Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.94: add dstLine and dstCol attributes to the -Analyze output in XML mode. un-combine leftover comma-separates expression statements after optimizations are complete so downstream tools don't stack-overflow on really deep comma trees. add support for using a single source map generator instance with multiple runs of MinifyJavaScript, assuming that the results are concatenated to the same output file.Kooboo CMS: Kooboo CMS 4.1.1: The stable release of Kooboo CMS 4.1.0 with fixed the following issues: https://github.com/Kooboo/CMS/issues/1 https://github.com/Kooboo/CMS/issues/11 https://github.com/Kooboo/CMS/issues/13 https://github.com/Kooboo/CMS/issues/15 https://github.com/Kooboo/CMS/issues/19 https://github.com/Kooboo/CMS/issues/20 https://github.com/Kooboo/CMS/issues/24 https://github.com/Kooboo/CMS/issues/43 https://github.com/Kooboo/CMS/issues/45 https://github.com/Kooboo/CMS/issues/46 https://github....VidCoder: 1.5.0 Beta: The betas have started up again! If you were previously on the beta track you will need to install this to get back on it. That's because you can now run both the Beta and Stable version of VidCoder side-by-side! Note that the OpenCL and Intel QuickSync changes being tested by HandBrake are not in the betas yet. They will appear when HandBrake integrates them into the main branch. Updated HandBrake core to SVN 5590. This adds a new FDK AAC encoder. The FAAC encoder has been removed and now...Employee Info Starter Kit: v6.0 - ASP.NET MVC Edition: Release Home - Getting Started - Hands on Coding Walkthrough – Technology Stack - Design & Architecture EISK v6.0 – ASP.NET MVC edition bundles most of the greatest and successful platforms, frameworks and technologies together, to enable web developers to learn and build manageable and high performance web applications with rich user experience effectively and quickly. User End SpecificationsCreating a new employee record Read existing employee records Update an existing employee reco...OLAP PivotTable Extensions: Release 0.8.1: Use the 32-bit download for... Excel 2007 Excel 2010 32-bit (even Excel 2010 32-bit on a 64-bit operating system) Excel 2013 32-bit (even Excel 2013 32-bit on a 64-bit operating system) Use the 64-bit download for... Excel 2010 64-bit Excel 2013 64-bit Just download and run the EXE. There is no need to uninstall the previous release. If you have problems getting the add-in to work, see the Troubleshooting Installation wiki page. The new features in this release are: View #VALUE! Err...DirectXTex texture processing library: June 2013: June 15, 2013 Custom filtering implementation for Resize & GenerateMipMaps(3D) - Point, Box, Linear, Cubic, and Triangle TEX_FILTER_TRIANGLE finite low-pass triangle filter TEX_FILTER_WRAP, TEX_FILTER_MIRROR texture semantics for custom filtering TEX_FILTER_BOX alias for TEX_FILTER_FANT WIC Ordered and error diffusion dithering for non-WIC conversion sRGB gamma correct custom filtering and conversion DDS_FLAGS_EXPAND_LUMINANCE - Reader conversion option for L8, L16, and A8L8 legacy ...WPF Application Framework (WAF): WPF Application Framework (WAF) 3.0.0.440: Version: 3.0.0.440 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Please build the whole solution before you start one of the sample applications. Requirements .NET Framework 4.5 (The package contains a solution file for Visual Studio 2012) Changelog Legend: [B] Breaking change; [O] Marked member as obsolete Samples: Use ValueConverters via StaticResource instead of x:Static. Other Downloads Downloads OverviewBlackJumboDog: Ver5.9.1: 2013.06.13 Ver5.9.1 (1) Web??????SSI?#include???、CGI?????????????????????? (2) ???????????????????????????Lakana - WPF Framework: Lakana V2.1 RTM: - Dynamic text localization - A new application wide message busFree language translator and file converter: Free Language Translator 3.3: some bug fixes and a new link to video tutorials on Youtube.Pokemon Battle Online: ETV: ETV???2012?12??????,????,???????$/PBO/branches/PrivateBeta??。 ???????bug???????。 ???? Server??????,?????。 ?????????,?????????????,?????????。 ????????,????,?????????,???????????(??)??。 ???? ????????????。 ???????。 ???PP????,????????????????????PP????,??3。 ?????????????,??????????。 ???????? ??? ?? ???? ??? ???? ?? ?????????? ?? ??? ??? ??? ???????? ???? ???? ???????????????、???????????,??“???????”??。 ???bug ???Modern UI for WPF: Modern UI 1.0.4: The ModernUI assembly including a demo app demonstrating the various features of Modern UI for WPF. Related downloads NuGet ModernUI for WPF is also available as NuGet package in the NuGet gallery, id: ModernUI.WPF Download Modern UI for WPF Templates A Visual Studio 2012 extension containing a collection of project and item templates for Modern UI for WPF. The extension includes the ModernUI.WPF NuGet package. DownloadNew ProjectsAux Browser: This browser is secured by system level sandbox technology, and it helps you get where you want to go in the shortest possible time. Best solution to convert Outlook OST to PST files: Convert OST to PST without fearing for data loss. An immaculate converter by Recover Data gives user a privilege to perform OST file recovery with no data loss.Bitbucket.NET: A high-performance .NET library for developing applications that use the Bitbucket service.caosu: aaaChartApp: Chart App for SharePoint 2013Custom Membership Provider SQL + LDAP with one login page: Custom membership provider to allow users to login to there portal from one login page whether its custom SQLDB or the current Active Directory.DroidBrowse: Web browser for Android 1.6 or later.haseebtestProject: This project is created to add random files and for testing purposesHiveSense: Hive monitoring system.JQuery File Upload Plugin with Backload server side component (Demo/Examples): Backload is a professional, full featured ASP.NET MVC 4 file upload controller and handler (server side). JSLocator: Locate javascript functions in the sourceMoonCMS: This is a trivial thing. It doesn't make any sense!MyLabs: MyLabs is Private Labpcvvpes: pcvvpesPrism Model Factory Extensions: Micro framework for model cloning, equality check and mergingSharePoint 2007 Solution and Packaging Guidance: WSPSolution is a standard for building SP 2007 solutions in Visual Studio, namespace planning, deployment planning, WSP creation, and build automation.Windows Phone Wi-Fi Launcher: Wi-Fi settings page launcher for Windows Phone 8.0

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  • EventDispatcher between an as and an fla?

    - by Christopher Richa
    Hi everyone. I am making a fighting game in Flash and while I have everything running, I am missing something: a victory/loss screen. Logically, I know how to do it: if character.hp < 0 { character.dead = true; dispatchevent("death", event) } My problem is that I have no idea as to how to code it. I know I will use two classes and my two .fla files (unless I am wrong). I have two .fla files that are in play here: the Menu.fla file and the Arena.fla file. Menu.fla contains the entire navigation of the game, options, character selection screens, etc. and when it is time for the player to engage in battle, it loads the Arena.fla file, which contains only the backgrounds (depending on the selected stage) and for now is set to a length of one frame only. For Arena.fla, the real action happens in my classes, but logically, I would only need HP.as and Character.as. In Character.as, I have declared the following variable: var isDead:Boolean = false; //is character dead? In HP.as, believe I should have the following: if(currentHp<0) { currentHp = 0; character.isDead = true; //declared as var `character:Object;` EventDispatcher.dispatchEventListener("playerDead", playerDead); } And finally, in Arena.fla, I want to be able to detect the above-mentioned eventlistener and simply move on to a second frame which will display a message in the style of "PLAYER ONE HAS WON" or "PLAYER ONE HAS LOST" with a button that will allow me to go back to the character selection screen. This is the first part in which I am stuck: how do I detect the dispatched event listener in my main .fla file? Secondly, if the player clicks on the "CONTINUE" button, which displays regardless if the player has won or lost, how can my Menu.fla (which loads the Arena.swf) detect this click event, unload the game, and go back to the character selection screen? Thank you in advance for helping me out. I realize this is a lot of text but it's the most descriptive I can be. If you have any questions or need any clarification concerning my question, feel free to speak up. -Christopher

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  • The most efficient method of drawing multiple quads in OpenGL

    - by CPatton
    I'm not very keen with OpenGL and I was wondering if someone could give me some insight on this. I'm a 'seasoned' programmer, I've read the redbook about VBOs and the like, but I was wondering from a more experienced person about the best/most efficient way of achieving this. I've been producing this 2d tile-based game engine to be used in several projects. I have a class called "ScreenObject" which is mainly composed of a Dictionary<Point, Tile> The Point key is to show where to render the Tile on the screen, and the Tile contains one or more textures to be drawn at that point. This ScreenObject is where the tiles will be modified, deleted, added, etc.. My original method of drawing the tiles in the testing I've done was to iterate through the ScreenObject and draw each quad at each location separately. From what I've read, this is a massive waste of resources. It wasn't horribly slow in the testing, but after I've completed the animation classes and effect classes, I'm sure it would be extremely slow. And one last thing, if you wouldn't mind.. As I said before, the Tile class can contain multiple textures to be drawn at the Point location on the screen. I recognize possibly two options for me here. Either add a quad at that location for each texture to be drawn, or, somehow.. use a multiple texture for the same quad (if it's possible). Even if each tile contained one texture only, that would be 64 quads to be drawn on the screen. Most of the tiles will contain 2-5 textures, so the number of total quads would increase dramatically with this method. Would it be feasible to add a quad for each new texture, or am I ignoring a better way to do this? Just need some help understanding this if you don't mind :) I've tried to be as concise as possible, and I'd greatly appreciate any responses.. and even some criticism. Programming is often a learning process and one who develops seems to never stops learning. Thanks for your time.

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  • Warning: Ignoring library 'com.motorola.android.iextdispservice', missing property value

    - by user1342684
    Hi I am trying to get my eclipse environment setup so I can start playing with programming for android... The Android SDK Manager is installing the following packages (everything else says installed except these two): Android 2.3.3 (API 10) Dual Screen APIs - Not Installed Android 2.2 (API 8) Dual Screen APIs - Not Installed Error Messages: [2012-04-19 13:06:41 - SDK Manager] Warning: Ignoring library 'com.motorola.android.iextdispservice', missing property value [2012-04-19 13:15:27 - SDK Manager] Operation timed out [2012-04-19 13:18:16 - SDK Manager] Operation timed out Any tips? So close to getting the environment ready! I want to start playing around!

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  • Technologies used in Remote Administration applications(not RD)

    - by Michael
    I want to know what kind of technologies are used nowadays as underlying screen capture engine for remote administration software like VNC pcAnywhere TeamViewer RAC Remote Administrator etc.. The programming language is not so important as just to know whether a driver needs to be developed which is polling video memory 30 times per second or there are any com objects built in the Windows kernel to help doing this? I'm not interested in 3rd party components for doing this. Do I have to use DirectX facilities? Just want some start point to develop my own screen stream capture engine, which will be less CPU hog.

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  • Getting black images with selenium.captureScreenshot

    - by Lidia
    I'm executing selenium tests with testng, that are started on a remote system with Selenium RC via hudson (with ssh connection). The remote system is windows xp with MKS Toolkit installed, hence ssh. Tests are NOT executed as a windows service. I've tried using both captureScreenshot and captureEntirePageScreenshot methods. The first one always produces a black image. The second one creates the correct screen shot but it only works on Firefox and our tests usually pass on Firefox and fail in other browsers, so it is crucial to capture screen shots for the other browsers (mainly IE and Safari). The tests are ran in parallel, with many browser windows open at the same time. I'm not certain if this is what's causing the problem. Any thoughts will be appreciated.

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  • How does glClear() improve performance?

    - by Jon-Eric
    Apple's Technical Q&A on addressing flickering (QA1650) includes the following paragraph. (Emphasis mine.) You must provide a color to every pixel on the screen. At the beginning of your drawing code, it is a good idea to use glClear() to initialize the color buffer. A full-screen clear of each of your color, depth, and stencil buffers (if you're using them) at the start of a frame can also generally improve your application's performance. On other platforms, I've always found it to be an optimization to not clear the color buffer if you're going to draw to every pixel. (Why waste time filling the color buffer if you're just going to overwrite that clear color?) How can a call to glClear() improve performance?

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  • CSS 100% Height, and then Scroll DIV not page

    - by Justin
    Okay so I haven't been able to find a question with an answer yet, so I decided to make my own. I am trying to create a 100% fluid layout, which technically I have done. http://stickystudios.ca/sandbox/stickyplanner/layout/index2.php BUT, what I want it to now do, is make the page 100% in HEIGHT... But I don't want the page to scroll I want the inner DIV to scroll. So I believe in short I want it to detect the height of the viewport screen, go 100%, and then IF content is longer then the screen, scroll the specific DIV, NOT the page. I hope this makes sense. Thanks in advance. Justin

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  • Android source code not working, reading frame buffer through glReadPixels

    - by Muhammad Ali Rajput
    Hi, I am new to Android development and have an assignment to read frame buffer data after a specified interval of time. I have come up with the following code: public class mainActivity extends Activity { Bitmap mSavedBM; private EGL10 egl; private EGLDisplay display; private EGLConfig config; private EGLSurface surface; private EGLContext eglContext; private GL11 gl; protected int width, height; //Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // get the screen width and height DisplayMetrics dm = new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(dm); int screenWidth = dm.widthPixels; int screenHeight = dm.heightPixels; String SCREENSHOT_DIR = "/screenshots"; initGLFr(); //GlView initialized. savePixels( 0, 10, screenWidth, screenHeight, gl); //this gets the screen to the mSavedBM. saveBitmap(mSavedBM, SCREENSHOT_DIR, "capturedImage"); //Now we need to save the bitmap (the screen capture) to some location. setContentView(R.layout.main); //This displays the content on the screen } private void initGLFr() { egl = (EGL10) EGLContext.getEGL(); display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); int[] ver = new int[2]; egl.eglInitialize(display, ver); int[] configSpec = {EGL10.EGL_NONE}; EGLConfig[] configOut = new EGLConfig[1]; int[] nConfig = new int[1]; egl.eglChooseConfig(display, configSpec, configOut, 1, nConfig); config = configOut[0]; eglContext = egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, null); surface = egl.eglCreateWindowSurface(display, config, SurfaceHolder.SURFACE_TYPE_GPU, null); egl.eglMakeCurrent(display, surface, surface, eglContext); gl = (GL11) eglContext.getGL(); } public void savePixels(int x, int y, int w, int h, GL10 gl) { if (gl == null) return; synchronized (this) { if (mSavedBM != null) { mSavedBM.recycle(); mSavedBM = null; } } int b[] = new int[w * (y + h)]; int bt[] = new int[w * h]; IntBuffer ib = IntBuffer.wrap(b); ib.position(0); gl.glReadPixels(x, 0, w, y + h, GL10.GL_RGBA,GL10.GL_UNSIGNED_BYTE,ib); for (int i = 0, k = 0; i < h; i++, k++) { //OpenGLbitmap is incompatible with Android bitmap //and so, some corrections need to be done. for (int j = 0; j < w; j++) { int pix = b[i * w + j]; int pb = (pix >> 16) & 0xff; int pr = (pix << 16) & 0x00ff0000; int pix1 = (pix & 0xff00ff00) | pr | pb; bt[(h - k - 1) * w + j] = pix1; } } Bitmap sb = Bitmap.createBitmap(bt, w, h, Bitmap.Config.ARGB_8888); synchronized (this) { mSavedBM = sb; } } static String saveBitmap(Bitmap bitmap, String dir, String baseName) { try { File sdcard = Environment.getExternalStorageDirectory(); File pictureDir = new File(sdcard, dir); pictureDir.mkdirs(); File f = null; for (int i = 1; i < 200; ++i) { String name = baseName + i + ".png"; f = new File(pictureDir, name); if (!f.exists()) { break; } } if (!f.exists()) { String name = f.getAbsolutePath(); FileOutputStream fos = new FileOutputStream(name); bitmap.compress(Bitmap.CompressFormat.PNG, 100, fos); fos.flush(); fos.close(); return name; } } catch (Exception e) { } finally { //if (fos != null) { // fos.close(); // } } return null; } } Also, if some one can direct me to better way to read the framebuffer it would be great. I am using Android 2.2 and virtual device of API level 8. I have gone through many previous discussions and have found that we can not know read frame buffer directly throuh the "/dev/graphics/fb0". Thanks, Muhammad Ali

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  • Move Image or Div Up As Window Resizes?

    - by Wade D Ouellet
    Hi, I have an image in my html with a class of "stretch". Currently, with css, this image re-sizes as the window re-sizes to be 100% of the screen width. I would also like it to move upwards as the window is being re-sized. I'm assuming this can be done with jQuery but I am not quite sure. Basically the "top" css value just needs to change as the screen width does. Here is the css that is currently re-sizing it: .stretch { width: 100%; height: auto; min-height: 420px; position: absolute; top: -200px; } Thanks, Wade

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  • iPhone: Activate UISlider and set its value to the location of the current touch programatically

    - by carloe
    Is it possible to set an UISlider as first responder and set its current value to the location of the current touch programatically? The way my app is set up I have a UIView container that takes up the whole screen. Inside the container I have another UIView offscreen at the bottom edge (I'll call this bottomBar). Inside the bottomBar there is a UISlider element. Right now, when the user swipes along the bottom edge of the screen the bottomBar the slider it contains slide up. What I am trying to achieve is to activate the UISlider, and set the position of the slider (the value) to the position of the users touch. Is this possible? Could someone please point me in the right direction?

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  • Best code structure for arcade games

    - by user280454
    Hi, I've developed a few arcade games so far and have the following structure in almost all of them: I have 1 file which contains a class called kernel with the following functions: init() welcome_screen() menu_screen() help_Screen() play_game() end_screen() And another file, called Game, which basically calls all these functions and controls the flow of the game. Also, I have classes for different characters, whenever required. Is this a good code structure, or should I try having different files(classes) for different functions like welcome screen, playing, help screen, etc? As in, instead of including all the code for these things in 1 file, should I be having different classes for each one of them? The only problem I think it might cause is that I would need certain variables like score, characters, etc which are common to all of them, that's why I have all these functions in a Kernel class so that all these functions can use these variables.

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  • moving SDL video surface

    - by runrunraygun
    Does anyone know how to move my SDL.net video surface around the screen programtically? Surface videoContext = Video.SetVideoMode(1024, 768, 32, false, false, false, true, true); var a = System.Windows.Forms.Control.FromHandle(Video.WindowHandle); var b = System.Windows.Forms.NativeWindow.FromHandle(Video.WindowHandle); I can't find any properties in Surface or Video which do the job, and FromHandle is returning Null. The window is initializing falling off the bottom of the screen. Any ideas?

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  • How Do I Detect A WordPress Admin Panel in my Plugin?

    - by Volomike
    I've got two events in my plugin. One is run for the front-end. The other is run for the admin panel. Both call the same function in one particular situation, and this echoes stuff to the screen. How do I make it such that the function is smart, calls something in WordPress, and detects whether it's being loaded in the front-end versus the admin panel? I don't want it to echo stuff to the screen on the front-end, but do want it to do so on the admin panel. Right now, it's echoing on both, which is not what I want. Background For the front end (the side of the site that the visitor sees), I'm intercepting the 'wp' event and checking for: ( is_single() || is_page() || is_home() || is_archive() || is_category() || is_tag()) For the admin panel, I'm intercepting the 'admin_menu' event. I tried intercepting the is_*() stuff above, but it seems to somehow answer TRUE or something, not giving me a difference between front-end and admin panel.

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  • Flash video hiding the cursor on Mac OS X

    - by Tibor
    I found a Core Graphics function, CGCursorIsVisible, that one can use to determine whether the mouse cursor is shown on screen. I have a small app that uses a timer to call that function a few times a second to see if the cursor is shown or hidden (as I found no way to get my app notified when the mouse cursor shown/hidden status changes). The above works correctly except… when the Flash browser plugin plays a video: the mouse cursor gets hidden after a few seconds of mouse inactivity but CGCursorIsVisible() still keeps telling me that the cursor is indeed shown as if nothing happened. What I need is to be able to tell, at any given moment, whether the mouse cursor is shown to the end user on any screen. Is there any way to do that even in the case of playing a video using the Flash plugin?

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  • Printing images in Flex

    - by TERACytE
    In s Flex 3 app, I have canvas with a PNG image for a background. The image is the same width & height as the canvas. I also have some other controls in the canvas: <mx:Canvas id="form" backgroundImage="@Embed(source='images/formBkg.png')" width="640" height="480" > <mx:label .../> <mx:label .../> I print the canvas using the following code: var printJob:FlexPrintJob = new FlexPrintJob(); if (printJob.start()) { printJob.addObject(form, FlexPrintJobScaleType.SHOW_ALL); printJob.send(); } On screen it looks great, but when I print it the quality of the png degrades. It is not terrible, but not as sharp as what is shown on screen. Is there anything I can do to improve the quality of the printed png?

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  • Possible to Freeze Columns in a WPF ListView/GridView?

    - by Phil Sandler
    I currently have a GridView inside a ListView.View. The GridView columns will far exceed the width of the screen, so there will always be horizontal scrolling. What I would like to do is to have certain columns always remain on the screen regardless of scrolling. So the first x columns from the left are frozen (ala Excel), and the rest can scroll. It does not need to be dynamic/user selected--I know in advance which columns need to be frozen. Is this possible?

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  • Modify cmd.exe properties using the command prompt

    - by CodexArcanum
    Isn't that nicely recursive? I've got a portable command prompt on my external drive, and it has a nice .bat file to configure some initial settings, but I'd like more! Here's what I know how to set from .bat: Colors = (color XY) where x and y are hex digits for the predefined colors Prompt = (prompt $p$g) sets the prompt to "C:\etc\etc " the default prompt Title = (title "text") sets the window title to "text" Screen Size = (mode con: cols=XX lines=YY) sets the columns and lines size of the window Path = (SET PATH=%~d0\bin;%PATH%) sets up local path to my tools and appends the computer's path So that's all great. But there are a few settings I can't seem to set from the bat. Like, how would I set these up wihtout using the Properties dialogue: Buffer = not screen size, but the buffer Options like quick edit mode and autocomplete Popup colors Font. And can you use a font on the portable drive, or must it be installed to work? Command history options

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  • weird characters displayed during serial communication OSX

    - by nemo
    I have tried communicating via serial (OSX w/ prolific drivers - USB RS232 adapter - Tx,Rx and GND pins on device serial ttl port) to a device and done so successfully using screen /dev/tty.usbserial 115200 8N1 I get to log in and use it as if I was SSH or TelNetted in... However whenever I try to go into system recovery mode (holding CTRL+1) while the device is powering on, it starts displaying weird characters and until I close the screen session it will continue showing weird characters: Of course when we tried doing the same thing on my boss' macbook running windows and PuTTY and everything worked fine, even in system recovery mode; characters were displayed properly. What gives? Id like to learn the intuition to use because up till now I concluded that since I can bot into the system and see characters normally everything about the connection should be fine and its must have been the recovery partition that was broken. This was wrong of course... Niko

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  • android supported devices

    - by Aswan
    Hi all, i developed one application that should run on all the android supported devices.can you please suggest me different screen resolution of android os devices Thanks in advance Aswan

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  • More efficient way of updating UI from Service than intents?

    - by Donal Rafferty
    I currently have a Service in Android that is a sample VOIP client so it listens out for SIP messages and if it recieves one it starts up an Activity screen with UI components. Then the following SIP messages determine what the Activity is to display on the screen. For example if its an incoming call it will display Answer or Reject or an outgoing call it will show a dialling screen. At the minute I use Intents to let the Activity know what state it should display. An example is as follows: Intent i = new Intent(); i.setAction(SIPEngine.SIP_TRYING_INTENT); i.putExtra("com.net.INCOMING", true); sendBroadcast(i); Intent x = new Intent(); x.setAction(CallManager.SIP_INCOMING_CALL_INTENT); sendBroadcast(x); Log.d("INTENT SENT", "INTENT SENT INCOMING CALL AFTER PROCESSINVITE"); So the activity will have a broadcast reciever registered for these intents and will switch its state according to the last intent it received. Sample code as follows: SipCallListener = new BroadcastReceiver(){ @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); if(SIPEngine.SIP_RINGING_INTENT.equals(action)){ Log.d("cda ", "Got RINGING action SIPENGINE"); ringingSetup(); } if(CallManager.SIP_INCOMING_CALL_INTENT.equals(action)){ Log.d("cda ", "Got PHONE RINGING action"); incomingCallSetup(); } } }; IntentFilter filter = new IntentFilter(CallManager.SIP_INCOMING_CALL_INTENT); filter.addAction(CallManager.SIP_RINGING_CALL_INTENT); registerReceiver(SipCallListener, filter); This works however it seems like it is not very efficient, the Intents will get broadcast system wide and Intents having to fire for different states seems like it could become inefficient the more I have to include as well as adding complexity. So I was wondering if there is a different more efficient and cleaner way to do this? Is there a way to keep Intents broadcasting only inside an application? Would callbacks be a better idea? If so why and in what way should they be implemented?

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  • width of a frustum at a given distance from the near plane

    - by structolite
    I'm using CML to manage the 3D math in an OpenGL-based interface project I'm making for work. I need to know the width of the viewing frustum at a given distance from the eye point, which is kept as a part of a 4x4 matrix that represents the camera. My goal is to position gui objects along the apparent edge of the viewport, but at some distance into the screen from the near clipping plane. CML has a function to extract the planes of the frustum, giving them back in Ax + By + Cz + D = 0 form. This frustum is perpendicular to the camera, which isn't necessarily aligned with the z axis of the perspective projection. I'd like to extract x and z coordinates so as to pin graphical elements to the sides of the screen at different distances from the camera. What is the best way to go about doing it? Thanks!

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  • Cheat sheet exhibiting bash shell stdout/stderr redirection behavior

    - by SetJmp
    Is there a good cheat sheet demonstrating the many uses of BASH shell redirection? I would love to give such a thing to my students. Some examples I'd like to see covered: cmd > output_file.txt #redirect stdout to output_file.txt cmd 2> output_file.txt #redirect stderr to output_file.txt cmd >& outpout_file.txt #redirect both stderr and stdout to output_file.txt cmd1 | cmd2 #pipe cmd1 stdout to cmd2's stdin cmd1 2>&1 | cmd2 #pipe cmd1 stdout and stderr to cmd2's stdin cmd1 | tee result.txt #print cmd1's stdout to screen and also write to result.txt cmd1 2>&1 | tee result.txt #print stdout,stderr to screen while writing to result.txt (or we could just make this a community wiki and enumerate such things here) Thanks! SetJmp

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  • WPF and windows tiling

    - by SwiftLion
    I have a WPF application that will always run on windows 7, it opens and displays in full-screen mode There is a button within WPF app that opens up Word I would like the WPF application on opening up Word to send a command to the operating system so that it tiles both the WPF application and the Word application windows side by side, so that they each take up 50% of screen each. Is this possible? if yes would anyone know what the code may be? ( a bit like when you right click on windows 7 task bar and click Show Windows Side by Side)

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