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  • What is the Need of Website Development?

    In the corporate world, the danger of not having a strong web presence cannot be imagined by the businesses. Every business needs to be up to date, to be successful and boost up their business; it needs to have a place in the World Wide Web.

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  • Growing Importance of SEO Services

    Search Engine Optimization or SEO Services in India have been valued by the website owners for their tremendous contribution to e-commerce and online shopping. The importance of SEO cannot be ignored in present day business models.

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  • How to Associate Web Design With Search Engine Optimization

    Permanent one way link building is an important means of search engine optimization as the basic idea behind optimization is to establish link popularity. Meta tag optimization has also given adequate boost to many companies although this technique cannot be adopted by novices and requires the guidance of an established SEO firm. SEO is a huge business and one of the most offered service packages on the World Wide Web.

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  • Why You Need to Upgrade Your Website Now

    Why Upgrade? Today, having a website for your business is a must. If you are the kind of business that cannot accept anything below average, then you have to take a good look at your existing website right now and see if it is producing great results for you and the business you run.

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  • The Difficult Task of Choosing an SEO Firm

    Search Engine Optimization service is must for online marketing. If you are thinking to start or already have some online business then you just cannot afford to ignore this special service aimed at providing greater traffic to your website. If you do not get high volume of website traffic then there is no possibility of making a sound business.

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  • Why Directory Submission Service is Important

    Today if you own a business, this is not a big deal since online world has provided opportunities to everyone to have their own business. But the most important point is that your business needs identity and popularity on the internet which cannot be achieved without using a directory submission service.

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  • my ipod is froze or something please help me

    - by Cait P
    okay iI have no clue what to do iI have tried the most common ways to fix it and nothing has work it has 4 gb Idk what generation or anything iI bought it from my aunt but here is the problem when iI first got it it worked fine iI plugged it into my computer to put music on it and it screwed up ever since it has showed the apple screen then flashes black over and over until it dies i cannot turn it on at all my computer doesn't even register it when iI plug it up idon't know what to do and iI really want it to work please help someone?

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  • SQL View: Beyond the Basics

    Joe Celko delves into the main uses of views, explains how the WITH CHECK OPTION works, and demonstrates how the INSTEAD OF trigger can be used in those cases where views cannot be updatable. What are your servers really trying to tell you? Find out with new SQL Monitor 3.0, an easy-to-use tool built for no-nonsense database professionals.For effortless insights into SQL Server, download a free trial today.

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  • A Few Link Building SEO Tips

    The more links that you have leading to your website, the more traffic you will get. You cannot have too many links. If you also have outgoing links, then your site ranks higher in the search engines.

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  • How to join two command output

    - by UAdapter
    for example I have command that shows how much space folder takes du folder | sort -n it works great, however I would like to have human readable form du -h folder however if I do that than I cannot sort it as numeric. How to join "du folder" and "du -h folder" to see output sorted as "du folder", but with first column from "du -h folder" P.S. this is just an example. this technique might be very useful for me (if its possible)

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  • Problem in searching String array [on hold]

    - by user2573607
    I'm working on a bank interface project, where I have to search an array of string when the user types in his username. The array has 10 strings, but only the first string is recognized as a valid username...I'm positive that the syntax of the search technique(Linear Search) is correct, but I cannot seem to find the problem. The code however compiles properly. Any answer will be appreciated, TIA! Aparna

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  • SEO Company Tips

    It is very important to get your website search engine optimized. No matter how hard you work on the website and how well you design it, chances are the website will remain largely unnoticed if you cannot ensure a good SEO for it.

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Watchguard SSLVPN user connection issue

    - by Tory Newnham
    I have a user that needs access to our SSLVPN on our Watchguard firewall from his company issued laptop. The problem is when he tries to connect as himself he cannot connect. If I login to the machine it works fine, if I add him to the domain admins group in Active Directory it works fine… So, we know it is an access issue but I cannot figure out what access he needs. He is in the SSLVPN-Users group which I thought would give them all the access they needed but apparently not… Here is the output of the SSLVPN Logs when trying to connect: 2012-09-14T15:40:55.834 Launching WatchGuard Mobile VPN with SSL client. Version 11.5.3 (Build 339447) Built:Apr 5 2012 00:25:00 2012-09-14T15:41:18.832 Requesting client configuration from X.X.X.X:443 2012-09-14T15:41:20.386 VERSION file is 5.15, client version is 5.15 2012-09-14T15:41:21.924 Error: connect() failed. ret = -1 errno=10061 (...) 2012-09-14T15:41:23.960 Error: connect() failed. ret = -1 errno=10061 2012-09-14T15:42:00.788 Failed Launch Has anyone had the same issue, or have any ideas on what Group Policy changes need to be made in order for him to have access but not be a Domain Admin? Thanks in Advance!

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  • "no MPM loaded", but I'm not even using mpm

    - by ezuk
    Running Apache2 on Ubuntu Precise64 in Vagrant. When I try to start it, it says: vagrant@precise64:/etc/apache2$ /etc/init.d/apache2 start * Starting web server apache2 * * The apache2 configtest failed. Output of config test was: AH00534: apache2: Configuration error: No MPM loaded. Action 'configtest' failed. The Apache error log may have more information. But the thing is, my /etc/apache2/apache2.conf file doesn't call for MPM anywhere! I would paste it here but it would make for a huge post... I tried looking up the error log, but I can't find that anywhere, either. Help?

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  • "Error in the Site Data Web Service." when performing crawl

    - by Janis Veinbergs
    Installed SharePoint Services v3 (SP2, october 2009 cumulative updates, Language Pack), attached to a content database I had previously (all works). Installed Search server 2008 Express (with language pack) on top of WSS and crawl does not work. However it works for newly created web application + database. Was playing around with accounts, permissions to try get it working. Currently I have WSS_Crawler account with such permissions: Office Search Server runs with WSS_Crawler account Config database has read permissions for WSS_Crawler Content database has read permissions for WSS_Crawler WSS_Crawler is owner of search database. Added WSS_Crawler to SQL server browser user group and administrator Yes, i'v given more permissions than needed, but it doesn't even work with that and i don't know if its permission problem or what. Crawl log says there is Error in the Site Data Web Service., nothing more. There were known issues with a similar error: Error in the Site Data Web Service. (Value does not fall within the expected range.), but this is not the case as thats an old issue and i hope it has been included in SP2... Logs are from olders to newest (descending order). They don't appear to be very helpful. Crawl log http://serveris Crawled Local Office SharePoint Server sites 3/15/2010 9:39 AM sts3://serveris Crawled Local Office SharePoint Server sites 3/15/2010 9:39 AM sts3://serveris/contentdbid={55180cfa-9d2d-46e4... Crawled Local Office SharePoint Server sites 3/15/2010 9:39 AM http://serveris/test Error in the Site Data Web Service. Local Office SharePoint Server sites 3/15/2010 9:39 AM http://serveris Error in the Site Data Web Service. Local Office SharePoint Server sites 3/15/2010 9:39 AM EventLog No errors in EventLog, just some Information events that Office Server Search provides The search service started. Successfully stored the application configuration registry snapshot in the database. Context: Application 'SharedServices Component: da1288b2-4109-4219-8c0c-3a22802eb842 Catalog: Portal_Content. A master merge was started due to an external request. Component: da1288b2-4109-4219-8c0c-3a22802eb842 A master merge has completed for catalog Portal_Content. Component: da1288b2-4109-4219-8c0c-3a22802eb842 Catalog: AnchorProject. A master merge was started due to an external request. Component: da1288b2-4109-4219-8c0c-3a22802eb842 A master merge has completed for catalog AnchorProject. ULS Log Just some information, but no exceptions, unexpected errors 03/15/2010 09:03:28.28 mssearch.exe (0x1B2C) 0x0E8C Search Server Common GatherStatus 0 Monitorable Insert crawl 771 to inprogress queue hr 0x00000000 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:6591 03/15/2010 09:03:28.28 mssearch.exe (0x1B2C) 0x0E8C Search Server Common GatherStatus 0 Monitorable Request Start Crawl 1, project Portal_Content, crawl 771 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2875 03/15/2010 09:03:28.28 mssearch.exe (0x1B2C) 0x0E8C Search Server Common GatherStatus 0 Monitorable Advise status change 1, project Portal_Content, crawl 771 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:28.28 w3wp.exe (0x1D98) 0x0958 Search Server Common MS Search Administration 8wn6 Information A full crawl was started on 'Local Office SharePoint Server sites' by BALTICOVO\janis.veinbergs. 03/15/2010 09:03:28.43 mssdmn.exe (0x1750) 0x10F8 ULS Logging Unified Logging Service 8wsv High ULS Init Completed (mssdmn.exe, Microsoft.Office.Server.Native.dll) 03/15/2010 09:03:30.48 mssdmn.exe (0x1750) 0x09C0 Search Server Common MS Search Indexing 8z0v Medium Create CCache 03/15/2010 09:03:30.56 mssdmn.exe (0x1750) 0x09C0 Search Server Common MS Search Indexing 8z0z Medium Create CUserCatalogCache 03/15/2010 09:03:32.06 w3wp.exe (0x1D98) 0x0958 Search Server Common MS Search Administration 90ge Medium SQL: dbo.proc_MSS_PropagationGetQueryServers 03/15/2010 09:03:32.09 w3wp.exe (0x1D98) 0x0958 Search Server Common MS Search Administration 7phq High GetProtocolConfigHelper failed in GetNotesInterface(). 03/15/2010 09:03:34.26 mssearch.exe (0x1B2C) 0x16A4 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project Portal_Content, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:35.92 mssearch.exe (0x1B2C) 0x16A4 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project Portal_Content, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:37.32 mssearch.exe (0x1B2C) 0x16A4 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project Portal_Content, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:37.23 mssdmn.exe (0x1750) 0x1850 Search Server Common MS Search Indexing 8z14 Medium Test TRACE (NULL):(null), (NULL)(null), (CrLf): , end 03/15/2010 09:03:39.04 mssearch.exe (0x1B2C) 0x16A4 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project Portal_Content, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:40.98 mssdmn.exe (0x1750) 0x0B24 Search Server Common MS Search Indexing 7how Monitorable GetWebDefaultPage fail. error 2147755542, strWebUrl http://serveris 03/15/2010 09:03:41.87 mssdmn.exe (0x1750) 0x1260 Search Server Common PHSts 0 Monitorable CSTS3Accessor::GetSubWebListItemAccessURL GetAccessURL failed: Return error to caller, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3acc.cxx Line:505 03/15/2010 09:03:41.87 mssdmn.exe (0x1750) 0x1260 Search Server Common PHSts 0 Monitorable CSTS3Accessor::Init: GetSubWebListItemAccessURL failed. Return error to caller, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3acc.cxx Line:348 03/15/2010 09:03:41.87 mssdmn.exe (0x1750) 0x1260 Search Server Common PHSts 0 Monitorable CSTS3Accessor::Init fails, Url sts3://serveris/siteurl=test/siteid={390611b2-55f3-4a99-8600-778727177a28}/weburl=/webid={fb0e4bff-65d5-4ded-98d5-fd099456962b}, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3handler.cxx Line:243 03/15/2010 09:03:41.87 mssdmn.exe (0x1750) 0x1260 Search Server Common PHSts 0 Monitorable CSTS3Handler::CreateAccessorExB: Return error to caller, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3handler.cxx Line:261 03/15/2010 09:03:40.98 mssdmn.exe (0x1750) 0x1260 Search Server Common MS Search Indexing 7how Monitorable GetWebDefaultPage fail. error 2147755542, strWebUrl http://serveris/test 03/15/2010 09:03:41.90 mssdmn.exe (0x1750) 0x0B24 Search Server Common PHSts 0 Monitorable CSTS3Accessor::GetSubWebListItemAccessURL GetAccessURL failed: Return error to caller, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3acc.cxx Line:505 03/15/2010 09:03:41.90 mssdmn.exe (0x1750) 0x0B24 Search Server Common PHSts 0 Monitorable CSTS3Accessor::Init: GetSubWebListItemAccessURL failed. Return error to caller, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3acc.cxx Line:348 03/15/2010 09:03:41.90 mssdmn.exe (0x1750) 0x0B24 Search Server Common PHSts 0 Monitorable CSTS3Accessor::Init fails, Url sts3://serveris/siteurl=/siteid={505443fa-ef12-4f1e-a04b-d5450c939b78}/weburl=/webid={c5a4f8aa-9561-4527-9e1a-b3c23200f11c}, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3handler.cxx Line:243 03/15/2010 09:03:41.90 mssdmn.exe (0x1750) 0x0B24 Search Server Common PHSts 0 Monitorable CSTS3Handler::CreateAccessorExB: Return error to caller, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3handler.cxx Line:261 03/15/2010 09:03:43.26 mssearch.exe (0x1B2C) 0x0750 Search Server Common GatherStatus 0 Monitorable Advise status change 24, project Portal_Content, crawl 771 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:43.26 mssearch.exe (0x1B2C) 0x1804 Search Server Common GatherStatus 0 Monitorable Remove crawl 771 from inprogress queue - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:6722 03/15/2010 09:03:43.26 mssearch.exe (0x1B2C) 0x0750 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project Portal_Content, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:44.65 mssearch.exe (0x1B2C) 0x1804 Search Server Common GatherStatus 0 Monitorable Insert crawl 772 to inprogress queue hr 0x00000000 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:6591 03/15/2010 09:03:44.65 mssearch.exe (0x1B2C) 0x1804 Search Server Common GatherStatus 0 Monitorable Request Start Crawl 0, project AnchorProject, crawl 772 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2875 03/15/2010 09:03:44.65 mssearch.exe (0x1B2C) 0x1804 Search Server Common GatherStatus 0 Monitorable Advise status change 0, project AnchorProject, crawl 772 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:44.65 mssearch.exe (0x1B2C) 0x1804 Search Server Common GatherStatus 0 Monitorable Unlock Queue, project Portal_Content - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2922 03/15/2010 09:03:44.82 mssearch.exe (0x1B2C) 0x1DD0 Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:44.95 mssearch.exe (0x1B2C) 0x0750 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project AnchorProject, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:46.51 mssearch.exe (0x1B2C) 0x0750 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project AnchorProject, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:46.39 mssearch.exe (0x1B2C) 0x1E4C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.01 mssearch.exe (0x1B2C) 0x1C6C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.87 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.29 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.53 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.67 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.82 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.84 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.89 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.90 mssearch.exe (0x1B2C) 0x0750 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project AnchorProject, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:51.42 mssearch.exe (0x1B2C) 0x1E4C Search Server Common GatherStatus 0 Monitorable Advise status change 4, project AnchorProject, crawl 772 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:51.00 mssearch.exe (0x1B2C) 0x1E4C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:51.42 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GatherStatus 0 Monitorable Remove crawl 772 from inprogress queue - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:6722 03/15/2010 09:03:52.96 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GatherStatus 0 Monitorable Insert crawl 773 to inprogress queue hr 0x00000000 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:6591 03/15/2010 09:03:52.96 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GatherStatus 0 Monitorable Request Start Crawl 0, project AnchorProject, crawl 773 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2875 03/15/2010 09:03:55.29 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GatherStatus 0 Monitorable Unlock Queue, project AnchorProject - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2922 03/15/2010 09:03:55.29 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GatherStatus 0 Monitorable Removed start crawl request from Queue 0, crawl 773 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2942 03/15/2010 09:03:55.29 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GatherStatus 0 Monitorable Request Start Crawl 0, project AnchorProject, crawl 773 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2875 03/15/2010 09:03:55.29 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GatherStatus 0 Monitorable Advise status change 0, project AnchorProject, crawl 773 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:55.37 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:55.37 mssearch.exe (0x1B2C) 0x0750 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project AnchorProject, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:56.71 mssearch.exe (0x1B2C) 0x1E4C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:56.78 mssearch.exe (0x1B2C) 0x0750 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project AnchorProject, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:58.40 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:58.89 mssearch.exe (0x1B2C) 0x155C Search Server Common GatherStatus 0 Monitorable Advise status change 4, project AnchorProject, crawl 773 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:58.89 mssearch.exe (0x1B2C) 0x1130 Search Server Common GatherStatus 0 Monitorable Remove crawl 773 from inprogress queue - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:6722 03/15/2010 09:03:58.89 mssearch.exe (0x1B2C) 0x1130 Search Server Common GatherStatus 0 Monitorable Unlock Queue, project AnchorProject - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2922 What could be wrong here - any clues?

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  • heartbeat: Bad nodename in /etc/ha.d//haresources [node1]

    - by Richard
    I'm trying to start heartbeat on Ubuntu 10.04 with service heartbeat start, but getting the following errors: heartbeat[24829]: 2011/11/22_19:31:07 ERROR: Bad nodename in /etc/ha.d//haresources [node1] heartbeat[24829]: 2011/11/22_19:31:07 ERROR: Configuration error, heartbeat not started. On on server uname -n produces loadb1, on the second server uname -n produces loadb2. The two servers can ping each other okay with those names. This is /etc/ha.d/ha.cnf on both servers: debugfile /var/log/ha-debug logfile /var/log/ha-log logfacility local0 keepalive 2 deadtime 10 udpport 694 bcast eth1 ucast eth0 my.external.ip ucast eth0 my.external.ip ucast eth1 10.0.0.5 ucast eth1 10.0.0.6 #udp eth0 node loadb1 node loadb2 auto_failback off And this is /etc/ha.d/haresources on both servers: node1 IPaddr::46.20.121.113 httpd smb dhcpd Authkeys is also set up. What am I doing wrong? The part where I'm least clear is the ucast/bcast lines.

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  • HOWTO: Disable complex password policy on Hyper-V Server 2008?

    - by Ian Boyd
    How do you disable the password complexity requirements on a Microsoft Hyper-V Server 2008 R2? Keep in mind that when you log into the server, the only UI you have is: And you cannot run gpedit.msc: C:\Users\Administrator>gpedit.msc 'gpedit.msc' is not recognized as an internal or external command, operable program or batch file. because there are no .msc snap-ins installed with Microsoft Hyper-V Server 2008 R2. The problem comes when you're trying to add an account to the server, so you can manage it, but it doesn't like most passwords: And, predictably, typing NET HELPMSG 2245 gives you The password does not meet the password policy requirements. Check the minimum p assword length, password complexity and password history requirements. i hoped it would have been a friendly user experience, and either: offered to disable the password policy tell me how to disable the password policy tell me how to check the minimum password length, password complexity and password history requirements. Password Complexity Requirements The Microsoft's default password complexity for Server Core is: Passwords cannot contain the user’s account name or parts of the user’s full name that exceed two consecutive characters. Passwords must be at least six characters in length. Passwords must contain characters from three of the following four categories: 1.English uppercase characters (A through Z). 2.English lowercase characters (a through z). 3.Base 10 digits (0 through 9). 4.Non-alphabetic characters (for example, !, $, #, %). External links Technet Forums: Hyper-V Server disable complex passwords Technet: Passwords must meet complexity requirements of the installed password filter Update: 2k views? So many people keep coming coming to it: up-vote it!

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  • CA SiteMinder Configuration for Ubuntu

    - by Matt Franklin
    I receive the following error when attempting to start apache through the init.d script: *apache2: Syntax error on line 186 of /etc/apache2/apache2.conf: Syntax error on line 4 of /etc/apache2/mods-enabled/auth_sm.conf: Cannot load /apps/netegrity/webagent/bin/libmod_sm22.so into server: libsmerrlog.so: cannot open shared object file: No such file or directory* SiteMinder does not officially support Ubuntu, so I am having trouble finding any configuration documentation to help me troubleshoot this issue. I successfully installed the SiteMinder binaries and registered the trusted host with the server, but I am having trouble getting the apache mod to load correctly. I have added the following lines to a new auth_sm.conf file in /etc/apache2/mods-available and symlinked to it in /etc/apache2/mods-enabled: SetEnv LD_LIBRARY_PATH /apps/netegrity/webagent/bin SetEnv PATH ${PATH}:${LD_LIBRARY_PATH} LoadModule sm_module /apps/netegrity/webagent/bin/libmod_sm22.so SmInitFile "/etc/apache2/WebAgent.conf" Alias /siteminderagent/pwcgi/ "/apps/netegrity/webagent/pw/" <Directory "/apps/netegrity/webagent/pw/"> Options Indexes MultiViews ExecCGI AllowOverride None Order allow,deny Allow from all </Directory> UPDATE: Output of ldd libmod_sm22.so: ldd /apps/netegrity/webagent/bin/libmod_sm22.so linux-gate.so.1 = (0xb8075000) libsmerrlog.so = /apps/netegrity/webagent/bin/libsmerrlog.so (0xb7ec0000) libsmeventlog.so = /apps/netegrity/webagent/bin/libsmeventlog.so (0xb7ebb000) libpthread.so.0 = /lib/tls/i686/cmov/libpthread.so.0 (0xb7e9a000) libdl.so.2 = /lib/tls/i686/cmov/libdl.so.2 (0xb7e96000) librt.so.1 = /lib/tls/i686/cmov/librt.so.1 (0xb7e8d000) libstdc++.so.5 = /usr/lib/libstdc++.so.5 (0xb7dd3000) libm.so.6 = /lib/tls/i686/cmov/libm.so.6 (0xb7dad000) libgcc_s.so.1 = /lib/libgcc_s.so.1 (0xb7d9e000) libc.so.6 = /lib/tls/i686/cmov/libc.so.6 (0xb7c3a000) libsmcommonutil.so = /apps/netegrity/webagent/bin/libsmcommonutil.so (0xb7c37000) /lib/ld-linux.so.2 (0xb8076000) UPDATE: The easiest way to set environment variables for the Apache run user in Ubuntu is to edit the /etc/apache2/envvars file and add export statements for any library paths you may need

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