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  • What GUI tools are available for which DVCS?

    - by Macneil
    When I worked at Sun, we used a DVC system called Forte SCCS/Teamware, which used the old SCCS file format, but was a true distributed source code revision control system. One nice feature is that it had strong GUI support: You could bringover and putback changes by simply clicking and dragging. It would draw trees/graphs showing how workspaces relate to each other. You also could have a graph view to display a single file's complete history, which might have had several branches and merges. Allowing you to compare any two points. It also had a strong visual merge tool, to let you accept changes from one of two conflicting files. Naturally, many of the current DVCSs have command line support for these operations, but I'm looking for GUI support in order to use this in a lower-level undergraduate course I'll be teaching. I'm not saying the Forte Teamware solution was perfect, but it did seem to be ahead of the curve. Unfortunately, it's not a viable option to use for my class. Question: What support do the current DVCSs have with regards to GUIs? Do any of them work on Windows, and not just Linux? Are they "ready for prime-time" or still works in progress? Are these standalone or built as plug-ins, e.g., for Eclipse? Note: To help keep this discussion focused I'm only interested in GUI tools. And not a meta-discussion if GUI tools should be used in teaching.

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  • Partner Webcast - Oracle Reports to BI Publisher migration

    - by dmitry.nefedkin(at)oracle.com
    Normal 0 false false false RU X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Monday, March 21, 2011 9 a.m. CET (10 a.m. EET) Description Oracle Reports, a component of Oracle Fusion Middleware is Oracle's classic, high-fidelity enterprise reporting tool. Oracle remains committed to the development of this technology, and to the ongoing release as a component of the Oracle Fusion Middleware platform, but also enables conversion of Oracle Reports to Oracle BI Publisher. Oracle Business Intelligence Publisher (BI Publisher)--Oracle's enterprise reporting server to author, manage, and deliver all types of highly formatted documents. Extremely efficient and highly scalable, BI Publisher can generate tens of thousands of documents per hour with minimal impact to transactional systems. After a quick introduction to BI Publisher we will look at the process of Oracle Reports to BI Publisher convestion. AgendaOracle Reports strategy & support policyReporting challengesBenefits of BI PublisherOracle Reports -> BI Publisher Conversion UtilityDemoUpgrade BI Publisher to 11gQ&A Delivery Format This Free online Live Internet Seminar will be delivered over the Web and Conference Call. Duration: 1hour To register, click HERE. For any questions please contact [email protected].

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  • CodePlex Daily Summary for Wednesday, February 29, 2012

    CodePlex Daily Summary for Wednesday, February 29, 2012Popular ReleasesZXing.Net: ZXing.Net 0.4.0.0: sync with rev. 2196 of the java version important fix for RGBLuminanceSource generating barcode bitmaps Windows Phone demo client (only tested with emulator, because I don't have a Windows Phone) Barcode generation support for Windows Forms demo client Webcam support for Windows Forms demo clientOrchard Project: Orchard 1.4: Please read our release notes for Orchard 1.4: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesFluentData -Micro ORM with a fluent API that makes it simple to query a database: FluentData version 1.2: New features: - QueryValues method - Added support for automapping to enumerations (both int and string are supported). Fixed 2 reported issues.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.15: 3.6.0.15 28-Feb-2012 • Fix: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state. Work Item 10435: http://netsqlazman.codeplex.com/workitem/10435 • Fix: Made StorageCache thread safe. Thanks to tangrl. • Fix: Members property of SqlAzManApplicationGroup is not functioning. Thanks to tangrl. Work Item 10267: http://netsqlazman.codeplex.com/workitem/10267 • Fix: Indexer are making database calls. Thanks to t...SCCM Client Actions Tool: Client Actions Tool v1.1: SCCM Client Actions Tool v1.1 is the latest version. It comes with following changes since last version: Added stop button to stop the ongoing process. Added action "Query update status". Added option "saveOnlineComputers" in config.ini to enable saving list of online computers from last session. Default value for "LatestClientVersion" set to SP2 R3 (4.00.6487.2157). Wuauserv service manual startup mode is considered healthy on Windows 7. Errors are now suppressed in checkReleases...Document.Editor: 2012.1: Whats new for Document.Editor 2012.1: Improved Recent Documents list Improved Insert Shape Improved Dialogs Minor Bug Fix's, improvements and speed upsKinect PowerPoint Control: Kinect PowerPoint Control v1.1: Updated for Kinect SDK 1.0.SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.8: API Updates: SOLID Extract Method for Archives (7Zip and RAR). ExtractAllEntries method on Archive classes will extract archives as a streaming file. This can offer better 7Zip extraction performance if any of the entries are solid. The IsSolid method on 7Zip archives will return true if any are solid. Removed IExtractionListener was removed in favor of events. Unit tests show example. Bug fixes: PPMd passes tests plus other fixes (Thanks Pavel) Zip used to always write a Post Descri...Social Network Importer for NodeXL: SocialNetImporter(v.1.3): This new version includes: - Download new networks for Facebook fan pages. - New options for downloading more posts - Bug fixes To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuASP.NET REST Services Framework: Release 1.1 - Standard version: Beginning from v1.1 the REST-services Framework is compatible with ASP.NET Routing model as well with CRUD (Create, Read, Update, and Delete) principle. These two are often important when building REST API functionality within your application. It also includes ability to apply Filters to a class to target all WebRest methods, as well as some performance enhancements. New version includes Metadata Explorer providing ability exploring the existing services that becomes essential as the number ...SQL Live Monitor: SQL Live Monitor 1.31: A quick fix to make it this version work with SQL 2012. Version 2 already has 2012 working, but am still developing the UI in version 2, so this is just an interim fix to allow user to monitor SQL 2012.DotNet.Highcharts: DotNet.Highcharts 1.1 with Examples: Fixed small bug in JsonSerializer about the numbers represented as string. Fixed Issue 310: decimal values don't work Fixed Issue 345: Disable Animation Refactored Highcharts class. Implemented Issue 341: More charts on one page. Added new class Container which can combine and display multiple charts. Usage: new Container(new[] { chart1, chart2, chart3, chart4 }) Implemented Feature 302: Inside an UpdatePanel - Added method (InFunction) which create the Highchart inside JavaScript f...Content Slider Module for DotNetNuke: 01.02.00: This release has the following updates and new features: Feature: One-Click Enabling of Pager Setting Feature: Cache Sliders for Performance Feature: Configurable Cache Setting Enhancement: Transitions can be Selected Bug: Secure Folder Images not Viewable Bug: Sliders Disappear on Postback Bug: Remote Images Cause Error Bug: Deleted Images Cause Error System Requirements DotNetNuke v06.00.00 or newer .Net Framework v3.5 SP1 or newer SQL Server 2005 or newerImage Resizer for Windows: Image Resizer 3 Preview 3: Here is yet another iteration toward what will eventually become Image Resizer 3. This release is stable. However, I'm calling it a preview since there are still many features I'd still like to add before calling it complete. Updated on February 28 to fix an issue with installing on multi-user machines. As usual, here is my progress report. Done Preview 3 Fix: 3206 3076 3077 5688 Fix: 7420 Fix: 7527 Fix: 7576 7612 Preview 2 6308 6309 Fix: 7339 Fix: 7357 Preview 1 UI...Finestra Virtual Desktops: 2.5.4500: This is a bug fix release for version 2.5. It fixes several things and adds a couple of minor features. See the 2.5 release notes for more information on the major new features in that version. Important - If Finestra crashes on startup for you, you must install the Visual C++ 2010 runtime from http://www.microsoft.com/download/en/details.aspx?id=5555. Fixes a bug with window animations not refreshing the screen on XP and with DWM off Fixes a bug with with crashing on XP due to a bug in t...AutoExpandOver - Show popup on mouseover, focus, click in Silverlight: AutoExpandOver 2.1: Many fixes. All leaks are gone. Features added.FileSquirrel: FileSquirrel Alpha 1.2.1 32bit and x64: FileSquirrel Alpha 1.2.1Publishing SCSM Work Item to a Sharepoint Calendar: PublishWI command line tool (Updated): Updated for SCSM 2012 (RC) PublishWI command line tool Usage: PublishWI.exe WIID URL CalendarName WIID: ID of the Work Item to publish (for example, CR3333) URL: URL of the SharePoint site, such as http://www.sharepoint.com CalendarName: The name of the sharepoint calendar to publish WI to.HttpRider - Tool for Web Site Performance and Stress Tests: HttpRider 1.0: Please let me know any issues you face. ThanksMedia Companion: MC 3.432b Release: General Now remembers window location. Catching a few more exceptions when an image is blank TV A couple of UI tweaks Movies Fixed the actor name displaying HTML Fixed crash when using Save files as "movie.nfo", "movie.tbn", & "fanart.jpg" New CSV template for HTML output function Added <createdate> tag for HTML output A couple of UI tweaks Known Issues Multiepisodes are not handled correctly in MC. The created nfo is valid, but they are not displayed in MC correctly & saving the...New Projects.NET Implementation of Extensions for Financial Services: NXFS is planned to be a compliant .Net implementation of CEN/XFS (currently version 3.20) to overcome some deficits of native implementation such as not supporting highly productive programming languages (like C#) and supporting only Windows XP and x86 platform.BigCoder WebMaster Tools: BigCoder WebMaster ToolsBigCoder Whois Program: BigCoder Whois ProgrambiscuitCMS: biscuitCMS makes it easier for <target user group> to <activity>. You'll no longer have to <activity>. It's developed in <programming language>. BridgeSeismic: BridgeSeismicData Normilizer: Decomposer for SQL fact tables, for BI projectsDownload Indexed Cache: "Download Indexed Cache" implements the Bing API Version 2 to retrieve content indexed within the Bing Cache to support the "Search Engine Reconnaissance" section of the OWASP Testing Guide v3. FITSExplorer: FITS Explorer is designed to allow astronomers to quickly and easily browse and preview the image and metadata stored in FITS files. The application was developed using primarily WPF and C#, with some low-level data manipulation routines written in C++ for high-performance.ICalSync: icalsyncLeague Manager: Nosso gerenciador de campeonatosLemcube SISTRI: interfacciamento ai servizi di Interoperabilità SIS.: Lemcube SISTRI: interfacciamento ai servizi di Interoperabilità SIS.LittlePluginLib: A small plugin system based on the .net framework 3.5Log reading: Reading and parsing huge log files, download from ftp server and upload to msql database.Mail Aggregator Service: To address the problem of being 'spammed' by your own alert emails this service was created to group/batch mail messages sent to the same 'to' address. It can integrate into QuickMon or even be used as a stand-alone tool to send out alert notifications. MangoTicTacToe: Demo application of a simple Silverlight game for Windows Phone 7. This tictactoe game features some of the most basics requirements for making a Silverlight game for Windows Phone 7.MonkeyButt: Web alternatives to commercial software like Facebook and Google.PizzaSoft: PizzaSoftproject: project demoSharePoint 2010 Automatically Generated Solution Demo: In this demo project I show how to generate Sandboxed Solutions by code at runtime.SoftService: Software ServiceSPAdmin: SharePoint WarmUp ToolSSASNet: SSASNetSSIS Data Masker: A SSIS Data Flow Transformation Component To Provide Basic Data Masking Capabilities.UpiGppf: This is a high shcool projectXMPP/Media Library for .NET and Windows Phone 7.5: .NET libraries for XMPP, TLS, RTP, STUN, SOCKS and more for windows and windows phone.

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  • Resolution independence - resize on the fly or ship all sizes?

    - by RecursiveCall
    My game relies heavily on textures of various sizes with some being full-screen. The game is targeted for multiple resolutions. I found that resizing textures (downsizing) works quite well for this game’s art type (it’s not Pixel Art or anything like that). I asked my artist to ensure that all textures at the edges of the screen to be created in such a way that they can safely “overflow” off screen; this means that aspect ratio is not an issue. So with no aspect ratio issues, I figured that I would simply ask my artist to create assets in very high resolution, and then resize them down to the appropriate screen resolution. The question is, when and how do I do that? Do I pre-resize everything to common resolutions in Photoshop and package all assets in the final product (increasing the size download that the user has to deal with) and then select the appropriate asset based on the detected resolution? Or do I ship with the largest set of Textures, detect the resolution on load, set a render target and draw all downsized assets to it and use that? Or for the latter, do I use some sort of a CPU-sided algorithm to resize on game load?

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  • Oracle's SPARC T4, 007 Style

    - by Kristin Rose
    The names 4, T4, and this power house travels hand in hand with its good friend SPARC. About 6 years ago on-chip encryption acceleration was first shipped in a commercial system, the SPARC T1. Today, thanks to Oracle SPARC innovative leadership in on-chip encryption acceleration, complex cryptographic computations was born and has since rapidly evolved. Customers can now have security with performance because we my friend, are in the Age of Big Data.If you need some high speed action in your life, listen here. The SPARC T4 systems offer customers much more value for applications than just increased performance through its cross sell opportunity. This is done by enabling partners to integrate your own applications to Oracle’s SPARC T4 Servers for Cloud deployments, and providing direct business benefits that supersedes the commodity approach to data center computing such as security, performance and optimization.As companies continue down this complex path of big data, eCommerce, and mobility, the need to provide better and more in-depth security is more prominent than ever. Oracle’s SPARC T4 processor allows customers to deliver the highest levels of application security, as well as deliver the necessary level performance without added cost, and complexity.To learn more behind the value of SPARC T4, check out a more in-depth blog here. For more on the SPARC T4 family of products, click here.Encryption Lives Another Day,The OPN Communications Team Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}

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  • Advice: The first-time interviewer's dilemna

    - by shan23
    I've been working in my first job for about 2 years now, and I've been "asked" to interview a potential teammate (whom I might have to mentor as well) on pretty short notice (2 days from now). Initially, I had been given a free rein(or so I thought, and hence agreed), but today, I've been told "not to pose bookish questions" - implying I can only ask basic programming puzzles and stuff similar to the 'fizbuzz' question. I strongly believe that not knowing basic algorithmic notations(the haziest ideas of space/time complexities) or the tiniest idea of regular expressions would make working with the guy very difficult for anyone. I know i'm asking for a lot here, but according to you, what would be a comprehensive way to test out the absolutely basic requirements of a CS guy(he has 2 yrs of exp) without sounding too pedantic/bookish etc ? It seems it would be legit to ask C questions/simple puzzles only....but I really do want to have something a bit different from "finding loops in linked lists" that has kind of become the opening statement of most techie interviews !! This is a face-to-face interview with about an hour or more of time - I looked at Steve's basic phone-screen questions, and I was wondering if there exists a guide on "basic face-to-face interview questions" that I can use(or compile from the community's answers here). EDIT: The position is mostly for a kernel level C programming job, with some smattering of C++ required for writing the test framework.

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  • links for 2010-05-11

    - by Bob Rhubart
    Fat Bloke: Oracle VM VirtualBox 3.1.8 released! "Supporting new platforms such as Ubuntu 10.04 (Lucid Lynx) and delivering a host of bugfixes, VirtualBox 3.1.8 is available now from the usual places, " says the Fat Bloke. (tags: oracle otn virtualization linux) Anthony Shorten: What is the Oracle Utilities Application Framework? "The Oracle Utilities Application Framework is a reusable, scalable and flexible java based framework which allows other products to be built, configured and implemented in a standard way," according to Anthony Shorten (tags: oracle otn framework java standards) Audio podcast: Oracle WebLogic Suite Virtualization Option (Application Grid) "Steve Harris, Senior Vice President of application server and Java Platform, Enterprise Edition development, talks about running Oracle WebLogic Server on Oracle JRockit Virtual Edition. Listen here to learn how you can run faster and more efficiently without a guest operating system on Oracle VM." (tags: oracle otn grid wweblogic podcast virtualization) MySQL Community Blog: MySQL track with free event at Kaleidoscope 2010 "The even greater news," writes Giuseppe Maxia, "is that, in addition to the general schedule, there are SUNDOWN SESSIONS!" (tags: java sun oracle mysql) @SOAtoday: Will Cloudsourcing Change the Face of Consulting? "Will we all be working remotely to deliver our client projects going forward? Maybe someday, but not anytime soon." -- Oracle ACE Director Jordan Braunstein (tags: oracle otn oracleace cloudcomputing entarch) @SOAtoday: Are we Paid to Say No? "Software architects take their governance initiatives seriously, and I can say with a high level of confidence that most of these denials are highly justified. But, have we architects lost our entrepreneurial spirit, with governance as our defense? Are we over-scrutinizing new ideas and slowing down pilots of innovation because they don’t align with our governance policies and enterprise frameworks?" -- Oracle ACE Director Jordan Braunstein (tags: architect entarch oracle otn soa)

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  • RMS java web framework

    - by Kamil Tomšík
    We're currently reconsidering technologies and frameworks to get more agile with "simple" RMS CRUD-based projects. In short, short-living things like this Right now we have custom extension on top of SmartGWT but after some time it has proven not to be enough flexible. I also personally dislike that java-js compilation process and the whole GWT codebase. Not only its ugly designed, it also makes certain low-level js things very complicated if not completely impossible. So what I'm looking for is: closest to web as possible, like JSF or possibly Tapestry, it is very important to be able get "low" and weave framework if necessary. Happens more often than we thought. datagrid capable - Ext.js & PrimeFaces looks pretty good, Vaadin does too. db-schema generators (optional, no matter in which way) If it were only on me, I'd probably stick to Ext.js + custom rest-based java solution, possibly generated from database schema (not sure about concrete tooling yet) I only does have experience with vanilla Ext.js, vanilla GWT and JSF 2.0 / Seam, so it kinda hard for me to judge or even propose other frameworks. What would be your proposition? What are the problems you've faced, what was your solution and how hard do you think it was to deal with them in "big picture"?

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  • What can I do about rsync of large files killing my laptop's wifi connection

    - by David Dean
    When I run a rsync to backup my home folder over the network like so: rsync -avhz --progress --delete /home/dbdean/ [email protected]:/home/backups/david/ I seem to have problems with my quite large .VirtualBox/HardDisks/Windows XP.vdi file. Occasionally the wifi will silently fail (the transfer stops, and any other network access is broken). If I reconnect the wifi to my network before the transfer times out, it happily keeps going (and other network access is back), but I can't just leave it unattended most of the time, as I have to keep an eye on it. I'm guessing this is probably a bug in the wireless card related to a particularly high sustained volume of network usage, but I'm not really sure where to start with diagnosing this problem so that I can provide a good bug report. Or it could be something else, I guess. Any help would be appreciated. My network card is an Atheros Communications Inc. AR9285, as lspci -k shows: 43:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) Subsystem: Hewlett-Packard Company Device 3040 Kernel driver in use: ath9k Kernel modules: ath9k

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  • A bounce-rate attack to manipulate SEO ?

    - by Denis Volovik
    This is a question to experienced people that might help us shed some light on the issue. We noticed a very strange behavior on our site, in Google Analytics. Some dude from Finland, namely, from Kouvola city is hitting one of our pages - only one page on our site, 'bout a hundred times per day, all with an average bounce rate of 90%+... This is causing our overall bounce rate to go up by 1 to 3% per day... which is very disturbing.. since we're trying to do our best in order to keep it as low as possible. And obviously having it jumped from ~24% to 27%, just because of that crazy dude is not making us happy at all... We tried implementing a geo-targeted script in order to catch this particular visitor and deliver him a juicy message, and it seemed like it helped in the beginning, it has stopped for a day or two, but now he's back... The geo-targeted script was also logging all IP addresses for page requests originating from Finland in order to find out more details and (in order to block them on the server level, later).. but thing is, it was all mainly cable or DSL connections with various, but not constantly repeating IPs... we are all wondering what is he up to really ? I think that this page should be kept updated with ideas on how to combat this and perhaps someone could also shed light on what it might be ? What is the reason for doing this "bounce-rate attack", as I call it? There was a similar question asked on stackoverflow earlier, with no meaningful answer - here - How to stop bounce rate manipulation.

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  • State of the art Culling and Batching techniques in rendering

    - by Kristian Skarseth
    I'm currently working with upgrading and restructuring an OpenGL render engine. The engine is used for visualising large scenes of architectural data (buildings with interior), and the amount of objects can become rather large. As is the case with any building, there is a lot of occluded objects within walls, and you naturally only see the objects that are in the same room as you, or the exterior if you are on the outside. This leaves a large number of objects that should be occluded through occlusion culling and frustum culling. At the same time there is a lot of repetative geometry that can be batched in renderbatches, and also a lot of objects that can be rendered with instanced rendering. The way I see it, it can be difficult to combine renderbatching and culling in an optimal fashion. If you batch too many objects in the same VBO it's difficult to cull the objects on the CPU in order to skip rendering that batch. At the same time if you skip the culling on the cpu, a lot of objects will be processed by the GPU while they are not visible. If you skip batching copletely in order to more easily cull on the CPU, there will be an unwanted high amount of render calls. I have done some research into existing techniques and theories as to how these problems are solved in modern graphics, but I have not been able to find any concrete solution. An idea a colleague and me came up with was restricting batches to objects relatively close to eachother e.g all chairs in a room or within a radius of n meeters. This could be simplified and optimized through use of oct-trees. Does anyone have any pointers to techniques used for scene managment, culling, batching etc in state of the art modern graphics engines?

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  • Lending Club Selects Oracle ERP Cloud Service

    - by Di Seghposs
    Another Oracle ERP Cloud Service customer turning to Oracle to help increase efficiencies and lower costs!! Lending Club, the leading platform for investing in and obtaining personal loans, has selected Oracle Fusion Financials to help improve decision-making and workflow, implement robust reporting, and take advantage of the scalability and cost savings provided by the cloud. After an extensive search, Lending Club selected Oracle due to the breadth and depth of capabilities and ongoing innovation of Oracle ERP Cloud Service. Since their online lending platform is internally developed, they chose Oracle Fusion Financials in the cloud to easily integrate with current systems, keep IT resources focused on the organization’s own platform, and reap the benefits of lowered costs in the cloud. The automation, communication and collaboration features in Oracle ERP Cloud Service will help Lending Club achieve their efficiency goals through better workflow, as well as provide greater control over financial data. Lending Club is also implementing robust analytics and reporting to improve decision-making through embedded business intelligence. “Oracle Fusion Financials is clearly the industry leader, setting an entirely new level of insight and efficiencies for Lending Club,” said Carrie Dolan, CFO, Lending Club. “We are not only incredibly impressed with the best-of-breed capabilities and business value from our adoption of Oracle Fusion Financials, but also the commitment from Oracle to its partners, customers, and the ongoing promise of innovation to come.” Resources: Oracle ERP Cloud Service Video Oracle ERP Cloud Service Executive Strategy Brief Oracle Fusion Financials Quick Tour of Oracle Fusion Financials If you haven't heard about Oracle ERP Cloud Service, check it out today!

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  • The road to become a programmer [closed]

    - by user68991
    I'm looking for a 'career' change, I don't actually have a career at the moment since I haven't been able to find a job since I graduated with a degree in Materials Engineering. One of my loves has always been computers and programming, though I have never studied it seriously. When I was 11 I wrote a very basic graphical 'game' using notepad and HTML, where I drew each possible position of the main character on the different 'maze' level in MSPaint, using pictures of arrows as links to a new page with the character in a new position, and various other buttons would pop up 'search box', 'press button' etc. At the time I thought this was an amazing achievement of my programming skills. I've used a little bit of FORTRAN 90 whilst I was at university, which rekindled my interest in programming. When I was a kid I mainly used C and HTML, but only very basically as my 'game' suggests. I want to learn a new programming language, I'm not entirely sure where I want to go with it, but the number one contender at the moment is android apps. I'm looking at learning Java, but I've read that it's a difficult place to begin with; so I've also looked at learning Visual Basic, which I believe is also object oriented(?) but a little easier to understand? (not that I know what an object is anyway). Any information people could give me regarding which language to learn, and if there are any good online tutorial for that language I'd really appreciate it. Some of the tutorials I've used so far are full or jargon I can't understand. Also, I'm not afraid of maths having got an engineering degree. Thanks in advance for any help/advice. James

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  • 2D non-tile based map editor

    - by Jonesy
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

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  • Warnings When Undo Isn't Possible

    - by ultan o'broin
    Enjoyed this post Never Use a Warning When you Mean Undo by Aza Raskin. It makes sense never to warn users if an undo option is possible. The examples given are from the web space. Here's the conclusion: Warnings cause us to lose our work, to mistrust our computers, and to blame ourselves. A simple but foolproof design methodology solves the problem: "Never use a warning when you mean undo." And when a user is deleting their work, you always mean undo. However, in enterprise apps you may find that an undo option isn't technically possible or desirable. Objects may be shared, part of a flow elsewhere, or undoing something committed to the database (a rollback I guess) may not be feasible if it becomes locked by another process. Plus, what constitutes user ownership of objects isn't always clear to users. The implications of delete (and other) actions need to be clearly communicated out in advance. Really, warnings are important in the enterprise space. Data has a very high value, and users can perform a wide variety of actions that may risk that data, not always within the application itself (at browser level, for example). That said, throwing warnings all over the place when an undo option is possible is annoying. Instead, treat warnings with respect. When there is no undo option possible, use warning messages to communicate potentially dangerous or irrecoverable actions or the downstream consequences of user actions on the process or task flow. Force the user to respond to a warning message by using a modal dialog with clearly labeled action buttons. Here's a couple of examples. A great article that got me thinking. Let's see more like that. Let's not forget there's more types of messages than just error messages. User assistance and user experience professionals need to understand when best to use confirmation, information, and warning types too!

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  • 24 Hours of PASS scheduling

    - by Rob Farley
    I have a new appreciation for Tom LaRock (@sqlrockstar), who is doing a tremendous job leading the organising committee for the 24 Hours of PASS event (Twitter: #24hop). We’ve just been going through the list of speakers and their preferences for time slots, and hopefully we’ve kept everyone fairly happy. All the submitted sessions (59 of them) were put up for a vote, and over a thousand of you picking your favourites. The top 28 sessions as voted were all included (24 sessions plus 4 reserves), and duplicates (when a single presenter had two sessions in the top 28) were swapped out for others. For example, both sessions submitted by Cindy Gross were in the top 28. These swaps were chosen by the committee to get a good balance of topics. Amazingly, some big names missed out, and even the top ten included some surprises. T-SQL, Indexes and Reporting featured well in the top ten, and in the end, the mix between BI, Dev and DBA ended up quite nicely too. The ten most voted-for sessions were (in order): Jennifer McCown - T-SQL Code Sins: The Worst Things We Do to Code and Why Michelle Ufford - Index Internals for Mere Mortals Audrey Hammonds - T-SQL Awesomeness: 3 Ways to Write Cool SQL Cindy Gross - SQL Server Performance Tools Jes Borland - Reporting Services 201: the Next Level Isabel de la Barra - SQL Server Performance Karen Lopez - Five Physical Database Design Blunders and How to Avoid Them Julie Smith - Cool Tricks to Pull From Your SSIS Hat Kim Tessereau - Indexes and Execution Plans Jen Stirrup - Dashboards Design and Practice using SSRS I think you’ll all agree this is shaping up to be an excellent event.

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  • White Paper on Analysis Services Tabular Large-scale Solution #ssas #tabular

    - by Marco Russo (SQLBI)
    Since the first beta of Analysis Services 2012, I worked with many companies designing and implementing solutions based on Analysis Services Tabular. I am glad that Microsoft published a white paper about a case-study using one of these scenarios: An Analysis Services Case Study: Using Tabular Models in a Large-scale Commercial Solution. Alberto Ferrari is the author of the white paper and many people contributed to it. The final result is a very technical document based on a case study, which provides a level of detail that I don’t see often in other case studies (which are usually more marketing-oriented). This white paper has the following structure: Requirements (data model, capacity planning, client tool) Options considered (SQL Server Columnstore Indexes, SSAS Multidimensional, SSAS Tabular) Data Model optimizations (memory compression, query performance, scalability) Partitioning and Processing strategy for near real-time latency Hardware selection (NUMA analysis, Azure VM tests) Scalability tests (estimation of maximum users per node) If you are in charge of evaluating Tabular as analytical engine, or if you have to design your solution based on Tabular, this white paper is a must read. But if you just want to increase your knowledge of Analysis Services, you will find a lot of useful technical information. That said, my favorite quote of the document is the following one, funny but true: […] After several trials, the clear winner was a video gaming machine that one guy on the team used at home. That computer outperformed any available server, running twice as fast as the server-class machines we had in house. At that point, it was clear that the criteria for choosing the server would have to be expanded a bit, simply because it would have been impossible to convince the boss to build a cluster of gaming machines and trust it to serve our customers.  But, honestly, if a business has the flexibility to buy gaming machines (assuming the machines can handle capacity) – do this. Owen Graupman, inContact I want to write a longer discussion about how companies are adopting Tabular in scenarios where it is the hidden engine of a more complex solution (and not the classical “BI system”), because it is more frequent than you might expect (and has several advantages over many alternative approaches).

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  • Git Project Dependencies on GitHub

    - by VirtuosiMedia
    I've written a PHP framework and a CMS on top of the framework. The CMS is dependent on the framework, but the framework exists as a self-contained folder within the CMS files. I'd like to maintain them as separate projects on GitHub, but I don't want to have the mess of updating the CMS project every time I update the framework. Ideally, I'd like to have the CMS somehow pull the framework files for inclusion into a predefined sub-directory rather than physically committing those files. Is this possible with Git/GitHub? If so, what do I need to know to make it work? Keep in mind that I'm at a very, very basic level of experience with Git - I can make repositories and commit using the Git plugin for Eclipse, connect to GitHub, and that's about it. I'm currently working solo on the projects, so I haven't had to learn much more about Git so far, but I'd like to open it up to others in the future and I want to make sure I have it right. Also, what should my ideal workflow be for projects with dependencies? Any tips on that subject would also greatly appreciated. If you need more info on my setup, just ask in the comments.

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  • Optimizing lifestyle and training

    - by Gabe
    I am a college freshman who has recently discovered a passion for computer science. Having had my first lick of formal python training last semester, I have cast aside my previously hedonist way of life and tunneled my sights on becoming the most rounded and proficient programmer I can be. I know that I'm taking strides in the right direction (I've stopped smoking, I've been exercising every day, I've taught myself C++ and OpenGL, and I've begun training in kung-fu and meditation), yet I am still finding myself struggling to achieve satisfactory results. I would like to be able to spend a good 3-4 hours every day burning through textbooks. I have the time cleared and the resources allocated. The problem lies in the logistics-- I have never taken anything seriously before. Recently I've realized that I am clueless when it comes to taking care of myself and gaining control of my mind, and it drastically hinders my productivity. My question is this: How can I learn to manage my time and take care of myself such that I can spend the maximum amount of time every day studying with steady concentration? Personal tricks would be key here: techniques you use to get yourself to sleep, a diet that yields focus, even computer break stretching routines or active reading techniques. Anything you could think of here would be great. I was a low-life in high school and I have the drive to turn my life around, I'm just quite a bit behind in the way of good habits :)

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  • Design for XML mapping scenarios between two different systems [on hold]

    - by deepak_prn
    Mapping XML fields between two systems is a mundane routine in integration scenarios. I am trying to make the design documents look better and provide clear understanding to the developers especially when we do not use XSLT or any other IDE such as jDeveloper or eclipse plugins. I want it to be a high level design but at the same time talk in developer's language. So that there is no requirements that slip under the crack. For example, one of the scenarios goes: the store cashier sells an item, the transaction data is sent to Data management system. Now, I am writing a functional design for the scenario which deals with mapping XML fields between our system and the data management system. Question : I was wondering if some one had to deal with mapping XML fields between two systems? (without XSLT being involved) and if you used a table to represent the fields mapping (example is below) or any other visualization tool which does not break the bank ? I am trying to find out if there is a better way to represent XML mapping in your design documents. The widely accepted and used method seems to be using a simple table such as in the picture to illustrate the mapping. I am wondering if there are alternate ways/ tools to represent such as in Altova:

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  • Comparing the Performance of Visual Studio's Web Reference to a Custom Class

    As developers, we all make assumptions when programming. Perhaps the biggest assumption we make is that those libraries and tools that ship with the .NET Framework are the best way to accomplish a given task. For example, most developers assume that using ASP.NET's Membership system is the best way to manage user accounts in a website (rather than rolling your own user account store). Similarly, creating a Web Reference to communicate with a web service generates markup that auto-creates a proxy class, which handles the low-level details of invoking the web service, serializing parameters, and so on. Recently a client made us question one of our fundamental assumptions about the .NET Framework and Web Services by asking, "Why should we use proxy class created by Visual Studio to connect to a web service?" In this particular project we were calling a web service to retrieve data, which was then sorted, formatted slightly and displayed in a web page. The client hypothesized that it would be more efficient to invoke the web service directly via the HttpWebRequest class, retrieve the XML output, populate an XmlDocument object, then use XSLT to output the result to HTML. Surely that would be faster than using Visual Studio's auto-generated proxy class, right? Prior to this request, we had never considered rolling our own proxy class; we had always taken advantage of the proxy classes Visual Studio auto-generated for us. Could these auto-generated proxy classes be inefficient? Would retrieving and parsing the web service's XML directly be more efficient? The only way to know for sure was to test my client's hypothesis. Read More >

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  • How best to deal with the frustration that you encounter at the beginning of learning to code [closed]

    - by coderboy
    I am right now a newbie on the job learning to code in Cocoa . In the beginning I decided that I would try and understand everything I was doing . But right now I just feel like a clueless wizard chanting some spells . Its all just a matter of googling the right incantation . Frequently getting stuck and having to google for answers is proving to be a major demotivator for me . I know that this will get better over time but still I feel that somewhere , somehow I'm just approaching things the wrong way . I sit there stumped and then finally just look at sample code from Apple and I go Wow ! This is so logical and well structured ! . But just reading it is not going to get me to that level . So I would like to know , how do you guys approach learning something new . Do you read the whole documentation first , or do you read sample code or maybe its just about making lots of small programs first ?

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • VGA monitor won't detect on NVIDIA Quadro NVS 4200M

    - by tanmayk
    I am on a Dell Latitude E6420 and just installed 12.04. When I plug in my external monitor's VGA cable, the laptop doesn't detect any new monitor. Here's the output of my lspci: 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:16.3 Serial controller: Intel Corporation 6 Series/C200 Series Chipset Family KT Controller (rev 04) 00:19.0 Ethernet controller: Intel Corporation 82579LM Gigabit Network Connection (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b4) 00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b4) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b4) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b4) 00:1c.5 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 6 (rev b4) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation QM67 Express Chipset Family LPC Controller (rev 04) 00:1f.2 RAID bus controller: Intel Corporation 82801 Mobile SATA Controller [RAID mode] (rev 04) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation GF119 [Quadro NVS 4200M] (rev a1) 01:00.1 Audio device: NVIDIA Corporation HDMI Audio stub (rev a1) 03:00.0 Network controller: Intel Corporation Centrino Advanced-N 6205 (rev 34) 0b:00.0 SD Host controller: O2 Micro, Inc. Device 8221 (rev 05) 0b:00.1 Mass storage controller: O2 Micro, Inc. Device 8231 (rev 03) I tried installing the Quadro NVS 4200M from the nvidia website but got stuck in TTY after the installation finished. Any ideas as to how I can get the external monitor to work? Thanks!

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  • SEM & Adwords: How many click without a sale before i should pause a keyword

    - by Thomas Jönsson
    I wonder how many clicks I optimally should let pass through every new keyword I try in Adwords before I find out that it's not making a profit and it should be paused! It's actually four question. 1: At which likelihood percentile should I pause a word? 2: How many clicks should I let through before I pause a word for those word which do not generate any lead? 3: How many clicks should I let through after one sale to consider the word not to be profitable? 4: Does the likelihood of the word becoming profitable affect the above? Conditions: -The clicks is normally distributed. (correct?) -A CR of 1% is break even, everything above is profit (1 sale/100 clicks=break even) Cost per Click(cpc) = 4$ -Marginal (profit per sale) = 400$ -Paybacktime = 1 year -Average click per word = 0,333 per day (121 + 2/3 per year) Exampel: After 1 click and no sale the keyword still has a high probability to be profitable. After 500 clicks and no sale it has almost no likelihood to not be profitable and should probably be paused. Thanks in advance!

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