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  • How to use Private Inheritence aka C++ in C# and Why not it is present in C#

    - by Vijay
    I know that private inheritance is supported in C++ and only public inheritance is supported in C#. I also came across an article which says that private inheritance usually defines a HAS-A relationship and kind of an aggregation relationship between the classes. EDIT: C++ code for private inheritance: The "Car has-a Engine" relationship can also be expressed using private inheritance: class Car : private Engine { // Car has-a Engine public: Car() : Engine(8) { } // Initializes this Car with 8 cylinders using Engine::start; // Start this Car by starting its Engine }; Now, Is there a way to create a HAS-A relationship between C# classes which is one of the thing that I would like to know - HOW? Another curious question is why doesn't C# support the private (and also protected) inheritance ? - Is not supporting multiple implementation inheritance a valid reason or any other? Is private (and protected) inheritance planned for future versions of C#? Will supporting the private (and protected) inheritance in C# make it a better and widely used language?

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  • Sending Facebook notifications

    - by antpaw
    Hey i have a little facebook iframe application written with rails and the facebooker plugin. I can loop through the users friends and see whether they also have this application. To do this I use a fql qeury, and my own html (no fbml). Now i want to create a button right beside every friend who doesn't have this app, that sends an invite massage. Is it possible to do this without this FBML/JS voodoo? I looked through the RESTful api but the only thing i could found was this deprecated method :( Can someone provide me an code example on how to do this? I really don't want to use this FBML stuff because it doesn't fit into the ui concept of the app, but if that the only way, please explain how to do this (every fbml tag I've tried is just invisible :( ) Thanks a lot.

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  • Python: Which encoding is used for processing sys.argv?

    - by EOL
    What encoding are the elements of sys.argv in, in Python? are they encoded with the sys.getdefaultencoding() encoding? sys.getdefaultencoding(): Return the name of the current default string encoding used by the Unicode implementation. PS: As pointed out in some of the answers, sys.stdin.encoding would indeed be a better guess. I would love to see a definitive answer to this question, though, with pointers to solid sources! PPS: As Wim pointed out, Python 3 solves this issue by putting str objects in sys.argv (if I understand correctly). The question remains open for Python 2.x, though. Under Unix, the LC_CTYPE environment variable seems to be the correct thing to check, no? What should be done with Windows (so that sys.argv elements are correctly interpreted whatever the console)?

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  • Does business logic belong in the service layer?

    - by antony.trupe
    I've got a set of classes, namely, a data transfer object, a service implementation object, and a data access object. I currently have business logic in the service implementation object; it uses the dao to get data to populate the dto that is shipped back to the client/gui code. The issue is that I can't create a lightweight junit test of the service implementtion object(it's a servlet); I think the business logic should be elsewhere, but the only thing I can think of is putting business logic in the dao or in yet another layer that goes between the dao and the service implementation. Are there other options, or am I thinking about this the wrong way? It's a GWT/App Engine project.

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  • $.Post with Form submit

    - by Michael
    ...Some form gets submitted... $.("form").submit(function() { saveFormValues($(this), "./../.."; } function saveFormValues(form, path) { var inputs = getFormData(form); var params = createAction("saveFormData", inputs); var url = path + "/scripts/sessions.php"; $.post(url, params); } The weird thing is that if i add a function to the $.post(url, params, function(data) { alert(data); } I get a blank alert statement. Within scripts/sessions.php i have a function to save whatever the $_POST information is to a file, and the sessions.php never saves this saveFormValues call. It never shows up to the file. But if i keep trying to get it to save, about once every 15 will actually allow it to be saved. This leads me to believe that the forms POST is somehow blocking this value saving post. Any help?

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  • Enable Session state in sharePoint 2010

    - by Albert D. Kallal
    I setup a test box computer with server 2008 (standard edition, not R2 and not hyper-v editing). I then installed SharePoint 2010. I was amazed how easy the whole setup went (the prerequisites setup on the SharePoint disk made this process oh so easy – great install system). Really this was just so easy. This test box is being used for testing Access web services. I am able to well publish access applications to this test server and Access applications publish and run just fine on the web SharePoint site through an web browser. However, the only thing that does not work is when I launch a Access report. The error message I get back is This report failed to load because session state is not turned on. Here is a screen shot: I can’t seem to find the setting anywhere to turn session state on. Any hints or links on how to enable session state in SharePoint 2010 would be most appreciated.

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  • Customize WebForm module in Drupal

    - by Maksim
    I'm new to Drupal 6.10 CMS and PHP too. I'm creating my website with drupal and I have found a module called Webform I like it, it's pretty easy to create forms with different types of fields and file uploading. The one thing that i can't figure out is how to add Rich Text before all fields. Something like introduction to the form. This module has "Description" field that will show text as a plain text but it doesn't have rich text in it. What can I use to make that happen. Is it possible to hardcode html there or is there any other modules that can allow to do something like that? Thanks

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  • How do I link against Intel TBB on Mac OS X with GCC?

    - by SilverSun
    I can't for the life of me figure out how to compile and link against the Intel TBB library on my Mac. I've run the commercial installer and the tbbvars.sh script but I can't figure this out. I have a feeling it is something really obvious and it's just been a bit too long since I've done this kind of thing. tbb_test.cpp #include <tbb/concurrent_queue.h> int main() { tbb::concurrent_queue<int> q; } g++ tbb_test.cpp -I /Library/Frameworks/TBB.framework/Headers -ltbb ...can't find the symbols. Cheers!

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  • YouTube player api - addEventListener() does not work for me?

    - by user246114
    Hi, I'm using the youtube player api. I'm following the doc here: http://code.google.com/apis/youtube/js_api_reference.html having a problem adding an event listener on the player, it seems to just get stuck there. I put an alert statement directly after, which never gets called: ytplayer.addEventListener("onStateChange", "onytplayerStateChange"); alert("I never get called..."); any idea why this would happen? Running it through FF chrome safari, same thing happens on all. Other player features all work fine. I'm using the swfobject version. I'm running this live from a server too. I don't get it. Thanks

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  • What is "Virtual Size" in sysinternals process explorer

    - by robert
    Hi My application runs for few hours, There is no increase in any value ( vmsize, memory) of Task Manager. But after few hours i get out of memory errors. In sysinternals i see that "Virtual Size" is contineously increasing, and when it reach around 2 GB i start getting memory errors. So what kind of memory leak is that ? How can i demonstrate it with a code ? Is it possible to reproduce same thing with any piece of code where none of the memory value increase but only the Virtual Size in sysinternsl process explorer increase ? thanks for any suggestions

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  • asp.net MVC should a View-Model Encapsulate Domain-Model?

    - by Myster
    Hi all I've see a lot of MVC examples where domain-objects are passed directly to views, this will work fine if your view is simple. The common alternative is to have a view-model which has all the same properties as your domain-model + any extra properties your view may need (such as 'confirmPassword'). Before doing too much reading and before discovering AutoMapper I started creating my own variant of view-model where the domain-object (or multiple domain objects) are simply properties of the view-model. Have I done a bad thing? What problems or benefits could be derived from this approach? Under what circumstances might this way of doing things work well?

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  • faceBook Canvas APP not closing FB.Connect.showPermissionDialog

    - by Paresh
    My FB application is using the below code to generate the FB.Connect.showPermissionDialog box. <?php if($fb->api_client->users_hasAppPermission("publish_stream",$fb_user)==0) { ?> <script> FB.ensureInit(function(){ FB.Connect.showPermissionDialog("publish_stream", function() { },false,266167740665); }); </script> <?php } ?> The php if statement is for a check if the user has granted this permission previously or not. It is working fine and if the user hasn't granted permission before then FB.Connect.showPermissionDialog is displayed, which prompts for the permission. My problem is that on "Granting" or "Skipping" the permission by the user the dialog box doesn't go away. It resides over there and refreshes itself to open the facebook home page inside the box. It has to be forcefully closed by clicking on the X button. Am I doing any thing wrong?

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  • Building webparts with Visual Studio 2010 Express

    - by MalphasWats
    Hi, I'm trying to get started with building my own webparts, planning to follow this MSDN article. I've downloaded Visual C# 2010 Express - I'm not quite at the point where I feel comfortable dropping 1000 big ones yet, and I installed Visual Web Developer 2010 Express via the WPInstaller. Following through the tutorial, aside from the fact that I don't get the option to create a "Web Control Library", a gap I filled with this article, I can't seem to find the sn.exe tool (or the "Visual Studio 2005 Command Prompt"!). I know it's not quite a direct programming related question, but I can't even get the thing going yet! Any help is appreciated. Thanks EDIT:- I think I may be jumping the gun quite considerably, I wrote a simple hello world example and tried to build it but it doesn't have any references to the Microsoft.SharePoint packages and they don't appear in my lists. Am I understanding some more research I've done (namely this) correctly, in that I have to actually have a full installation of actual SharePoint on the machine I'm developing on?

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  • Google maps : How to open an InfoWindow for a Polygon by clicking on it?

    - by JB
    Hello ! I have a simple question, but i can't find the answer in the Google Maps API documentation... I have a map with 13 polygons drawed by the API. Here is an exemple of one of these polygons : var zone_up_montblanc = new GPolygon([ new GLatLng(46.21270329318585, 6.134903900311617), new GLatLng(46.20538443787925, 6.136844716370282), new GLatLng(46.20525043957647, 6.141375978638086), new GLatLng(46.20698751554006, 6.148050266912262), new GLatLng(46.21110286985207, 6.153203229026629), new GLatLng(46.21730757985668, 6.151718301267355), new GLatLng(46.22092122197341, 6.153676364285801), new GLatLng(46.22615123408969, 6.149844858907489), new GLatLng(46.22851200024137, 6.149876939987202), new GLatLng(46.22945159836955, 6.142758190170017), new GLatLng(46.21735908463437, 6.141457132705133), new GLatLng(46.21753573755057, 6.138058122426195), new GLatLng(46.21270329318585, 6.134903900311617) ], "#6b1f43", 2, 0.9, "#92c87f", 0.5); then : map.addOverlay(zone_up_montblanc); Polygons appears on my map, no problem. But the thing I have to do now is to open an "InfoWindow" by clicking on each polygons (with a different content for each polygons). Did someone have an idea or an example? Thanks a lot for your help !

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  • PHP: why is this null different from the other null

    - by matthy
    hi i tried 2 things what should be the same however it my testing says different does anyone know why the only thing i do is put it in a variable... if ($_SESSION[$something] === null) echo("this is null"); $_SESSION[$something] does not exists so it indeed says: "this is null". now look at this $theSession = $_SESSION[$something]; if (theSession === null) echo("this is null"); now it does not say "this is null" while it should be exactly the same right?

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • spring.net application scope repository object on loadbalanced application

    - by Bert Vandamme
    Hi, We have an application running on a loadbalanced environment, let say webserver A and B. The loadbalancing is on the HTTP level, so the loadbalancer directs each user request to one of both webservers. The scope of the repositories in the application is managed by the spring.net container, and the application relies on data that can be cached by the repository (performance reasons). In this case we can never be sure that the cached data in the repositories on both webservers is the same. Is there mechanism in spring.net that can manage this kind problem? Or is there another common approach for this kind of thing? Any ideas? Thx, Bert

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  • UiElement based on another class

    - by plotnick
    I placed a control into a grid. let's say the control is derived from public class 'ButBase' which is derived in its turn from System.Windows.Controls.Button. The code normally compiles and app works just fine. But there's something really annoying. When you try to switch to xaml-design tab it will say 'The document root element is not supported by the visual designer', which is normal and I'm totally okay with that, but the thing is, that all the xaml code is underlined and VS2010 says: 'Cannot create an instance of ButBase' although still normally compiles and able to run. I've tried the same code in VS2008, it said that needs to see a public parameterless constructor in the ButBase, and even after I put one it showed the same error. What do I miss here?

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  • Will OpenGL give me any FPS improvement over CoreAnimation for scrolling a large image?

    - by Ben Roberts
    Hi, I'm considering re-writing the menu system of my iPhone app to use Open GL just to improve the smoothness of scrolling a big image (480x1900px) across the screen. I'm looking at doing this as a way to improve on using the method/solution as described here (http://stackoverflow.com/questions/1443140/smoother-uiview). This solution was a big improvement over the previous implementation but it's still not perfect and as this is the first thing the user will see I'd like it to be as flawless as possible. Will switching to OpenGL give me the sort of smooth scrolling I'm looking for? I've stayed clear of OpenGL until now as this is my first app and core animation has handled everything else I've thrown at it well enough, would be good to know if this alternative implementation is likely to work! thanks

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  • c# windows forms link button to listview

    - by Richard
    Hi, I am using c# windows forms. I have multiple buttons linked to a listview which when a button is pressed, a new item is added to the listview. The column headers in the listview are 'Name' and 'Amount'. When a different button is pressed, a different item is added to the listview. The thing i need help with is as follows: When the same button is pressed twice, I want the amount to go from "1" to "2" on the second click. So the item name isnt duplicated but the amount is increase. The problem is I am using text to link the button to the linklist at the moment e.g. ("Coca Cola", "1") which adds the item name as coca cola and the amount as 1. I know it is something to do with integers so please help!! Thanks

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  • C# Class Library wont register for COM

    - by Jordan S
    Hello All, I am trying to gain access to a .NET class library in Microsoft Excel. To do this I know that the .NET class library must be registered with COM. So I tried going to my Assembly Info and Setting COM Visible to true. Then on the build tab I set Register for COM Interop for true also. I checked the AssemblyInfo.cs file and it does contain [assembly: ComVisible(true)]. But for some reason when I try to add a reference to the Class Lib in Excel the namespace does not show up in the list. I made a quick test Class library with nothing in it and did the same thing (set COM Vis = true , and Register For COM Interop = true) and that one does show up on the list of available references. I can't figure out what the difference is between the two classes. I am not sure if my class is actually being registered for COM interop or not. Does anyone know what I can do to fix this???

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  • Why not to use Array of errors instead of Exception Handling !?

    - by Naughty.Coder
    Why not using array of errors instead of throwing errors and check if it's not empty later in the code.... Exception handling is very confusing to me , I can not understand it's purpose ... can anybody enlighten me !? they compare it with die() as better not to stop the execution of the code , why would I stop the execution of code if I don't want to !? ofcourse I do I'm a beginner programmer , it might be confusing to you as well , or because i'm not very experienced in this ugly thing. Please in the context of PHP only.

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  • Rotating images + content - jQuery or MooTools?

    - by Lenwood
    I've found a feature on two different websites that I'd like to include on one of my web projects, but I can't figure out how they're doing it. I think they're using either jQuery or mootools, but I'm not sure. http://www.x-plane.com/index_desktop.html I'm new here so I don't have the reputation to post the other link, but if you do a Google search for "Andrews Institute of Orthopaedics" its the top result. I'll see if I can answer a few questions to earn my keep. The thing that I like about these is that the images and text (including links) are all rotated together. I've done a few web searches related to cycle, rotate and slide but it's not coming together for me. Can anyone give me a nudge in the right direction?

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  • How do I use test Perl modules from test Perl scripts?

    - by DVK
    If my Perl code has a production code location and "test" code location (e.g. production Perl code us in /usr/code/scripts, test Perl code is in /usr/code/test/scripts; production Perl libraries are in /usr/code/lib/perl and test versions of those libraries are in /usr/code/test/lib/perl, is there an easy way for me to achieve such a setup? The exact requirements are: The code must be THE SAME in production and test location. To clarify, to promote any code (library or script) from test to production, the ONLY thing which needs to happen is literally issuing cp command from test to prod location - both the file name AND file contents must remain identical. Test versions of scripts must call other test scripts and test libraries (if exist) or production libraries (if test libraries do not exist) The code paths must be the same between test and production with the exception of base directory (/usr/code/ vs /usr/code/test/) I will present how we solved the problem as an answer to this question, but I'd like to know if there's a better way.

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  • Git diff gone mad?

    - by dr Hannibal Lecter
    I'm trying to figure out what's going on with my local Git repo. I edit a file. Git reports everything has changed in the file (I only changed one line) At first I think "must be a newline problem", but it's not. I do a diff in TortoiseGit, everything looks fine. I do a diff with Netbeans (git plugin), everything seems fine. I do a reset, backup the file, modify it, git again reports everything has changed. I do a binary compare in Total Commander, the files have no differences except for the single line I changed. I do a hard reset again. Git tells me it was done successfully. Git status still says my file has changed. I diff the thing and there are no differences - bug git says there are. I've tried using both git bash and gui, with same results (I'm on Windows). Any clues, what's going on here?

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