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  • How can I get Text property to initialize to the objects name at design time?

    - by cyclotis04
    When you add a label to the form from the toolbox, its text defaults to the item's name (label1, label2, etc). How can I make this happen with a custom control? So far, I have the following, which allows me to change the text through the property window: private string _text; [BrowsableAttribute(true)] public override string Text { get { return _text; } set { _text = value; lblID.Text = _text; } } Apparently the above code works as is, but I'm not sure why. Does Text default to the object's name automatically? The question still stands for other properties which don't override Text.

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  • automatically minimized chat tabs

    - by Xiang Ubao
    now I have a very urgent matter, ask for your help.Because we must call fu.init in hideFlashCallback to pause our game, When the user is in the another page to open chat tabs to our game, the game will pause automatically. Is there a method like FB API or something at the beginning of the loading game, automatically minimized chat tabs, so as to solve our problems.Hope you reply to us, help us to solve the problem. Thanks a million.

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  • What are the design patterns for HTML and CSS ?

    - by IHawk
    I know that is a very embracing question, but I have just started with Ruby on Rails, and still have a long way with CSS and HTML. There are lots of books about CSS and HTML patterns, but I would like to know what is really applied to actual webpages. For example, what's the best way of doing a simple webpage with a lateral menu, a logo on the top, and some text below? Ok, it seems stupid, but there's lot of ways of doing that, or not ? So, how can I learn this patterns and what are the real patterns ? Would appreciate suggestions of books, articles, etc.

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  • how do i design a high pass filters in matlab without using the builtin function?

    - by noura
    hello everyone, i'm just not sure how to draw the frequency response (H) of the high pass filter? after drawing the frequency response i can get the b coefficient by taking the ifft of (H). so yeah, for a low pass filter, with a cutoff frequency of say pi/2 : the frequency response code will be H = exp(-1*j*w*4).*(((0 <= w) & (w<= pi/2)) | ((2*pi - pi/2 <= w) & (w<=2*pi)); sincr the response is "1" between 0 and pi/2 and between (2*pi - pi/2) and 2*pi. can you help me write H for a high pass filter? thanx in advance.

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  • 2-column table with two foreign keys. Performance/design question.

    - by Emanuel
    Hello everyone! I recently ran into a quite complex problem and after looking around a lot I couldn't find a solution to it. I've found answers to my questions many times before on stackoverflow.com, so I decided to post here. So I'm making a user/group managment system for a web-based project, and I'm storing all related data into a postgreSQL database. This system relies on three tables: USERS GROUPS GROUP_USERS The two first tables simply define all the users and all the groups on the site, and the last table, GROUP_USERS, stores the groups every user is part of. It only has two columns: USER_ID GROUP_ID Since every user can be a member of several groups, I decided to make a separate table for this purpose, rather than storing a comma separated column in the USERS-table. Now, both columns are foreign keys, and I want to make them both primary keys as well, this since each combination of USER_ID and GROUP_ID has to be unique, and if I give them the constraint UNIQUE pgAdmin tells me that each table should have at least one Primary key. But now I am stuck with what seems to be a lot of indexes and relations to a very small table only containing numbers. In the end, I want this table to be as fast as possible, even if containing tens of thousands of rows. Size on disk shouldn't be a problem since its just all numbers anyway, but it feels quite stupid to have a full-sized index refering to a smaller table. Should I stick with my current solution, store comma-separated values in a column in the USERS-table or is there any other solution I should be aware of. PS. I don't want to use an array-column, even if they are supported by postgreSQL. I want to be as generic as possible so I can switch database later on, if necessary. EDIT: I other words, will using a compound primary key and two foreign keys in one table with only two columns have a negative impact on performance rather than the opposite due to the size of the generated index? Thank you!

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  • Writing to an xml file with xmllite?

    - by Chris
    I have an xml file which holds a set of "game" nodes (which contain details about saved gameplay, as you'd save your game on any console game). All of this is contained within a "games" root node. I'm implementing save functionality to this xml file and wish to be able to append or overwrite a "game" node and its child nodes within the "games" root node. How can this be accomplished with xmllite.dll?

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  • jQuery plugin design pattern for using `this` in private methods?

    - by thebossman
    I'm creating jQuery plugins using the pattern from the Plugins Authoring page: (function($) { $.fn.myPlugin = function(settings) { var config = {'foo': 'bar'}; if (settings) $.extend(config, settings); this.each(function() { // element-specific code here }); return this; }; })(jQuery); My code calls for several private methods that manipulate this. I am calling these private methods using the apply(this, arguments) pattern. Is there a way of designing my plugin such that I don't have to call apply to pass this from method to method? My modified plugin code looks roughly like this: (function($) { $.fn.myPlugin = function(settings) { var config = {'foo': 'bar'}; if (settings) $.extend(config, settings); this.each(function() { method1.apply(this); }); return this; }; function method1() { // do stuff with $(this) method2.apply(this); } function method2() { // do stuff with $(this), etc... } })(jQuery);

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  • What event should I handle to execute code when WinForms application switches from Run mode to Desig

    - by dotnetuser
    I am running a Windows form application and I need to execute a piece of code when I switch to design mode. I have a handler for the OnEnterDesignMode debugger event and this gets hit if I am debugging the application and then switch to design mode. However, this does not get hit if I initially start without debugging and then switch to design mode. What event do I need to handle in order that certain code is executed when switching from Run mode to Design mode?

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  • Are there design-time watch windows for Visual Studio 2008/2010?

    - by Jeff
    There are many times when I need to test a little snippet of .net code but rebuilding and publishing the entire project or writing a suite of unit tests just seems like overkill. For example, I am writing a regular expression right now and I want to see if it the pattern is matching on the right parts. I could go and find a million other utilities that do that sort of thing, but that is not exactly my point. FireBug has an exact analogue to what I want - the FireBug console. There is a text box where the user can enter some JavaScript and FireBug will execute it on the spot and display the return value. I would love to be able to enter something like (new Regex("b+")).Replace("abc", "x") and see the results without having to do all the overhead. Does VS have anything like this?

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  • Database table schema design - varchar(n). Suitable choice of N

    - by morpheous
    Coming from a C background, I may be getting too anal about this and worrying unnecessarily about bits and bytes here. Still, I cant help thinking how the data is actually stored and that if I choose an N which is easily factorizable into a power of 2, the database will be more effecient in how it packs data etc. Using this "logic", I have a string field in a table which is a variable length up to 21 chars. I am tempted to use 32 instead of 21, for the reason given above - however now I am thinking that I am wasting disk space because there will be space allocated for 11 extra chars that are guaranteed to be never used. Since I envisage storing several tens of thousands of rows a day, it all adds up. Question: Mindful of all of the above, Should I declare varchar(21) or varchar(32) and why?

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  • MVC design pattern in complex iPad app: is one fat controller acceptable?

    - by nutsmuggler
    I am building a complex iPad application; think of it as a scrapbook. For the purpose of this question, let's consider a page with two images over it. My main view displays my doc data rendered as a single UIImage; this because I need to do some global manipulation over them. This is my DisplayView. When editing I need to instantiate an EditorView with my two images as subviews; this way I can interact with a single image, (rotate it, scale it, move it). When editing is triggered, I hide my DisplayView and show my EditorView. In a iPhone app, I'd associate each main view (that is, a view filling the screen) to a view controller. The problem is here there is just one view controller; I've considered passing the EditorView via a modal view controller, but it's not an option (there a complex layout with a mask covering everything and palettes over it; rebuilding it in the EditorView would create duplicate code). Presently the EditorView incorporates some logic (loads data from the model, invokes some subviews for fine editing, saves data back to the model); EditorView subviews also incorporate some logic (I manipulate images and pass them back to the main EditorView). I feel this logic belongs more to a controller. On the other hand, I am not sure making my only view controller so fat a good idea. What is the best, cocoa-ish implementation of such a class structure? Feel free to ask for clarifications. Cheers.

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  • Why is the application not starting from top...

    - by user536213
    i have created iphone game.When i pause the game using pause button i quit cliking quit button... Now when i start the game again ..the previous counter i created using this code... [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateTimerFunc) userInfo:nil repeats:YES]; the timer is 100 sec and moves to zero...now it start giving the difference of twwo ,,98,96,94 if i quit the game again ans start this time the difference will become of 4 96,92 ...its keep on increasing ....what is this issue? kindly help

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  • How to design a database schema for storing text in multiple languages?

    - by stach
    We have a PostgreSQL database. And we have several tables which need to keep certain data in several languages (the list of possible languages is thankfully system-wide defined). For example lets start with: create table blah (id serial, foo text, bar text); Now, let's make it multilingual. How about: create table blah (id serial, foo_en text, foo_de text, foo_jp text, bar_en text, bar_de text, bar_jp text); That would be good for full-text search in Postgres. Just add a tsvector column for each language. But is it optimal? Maybe we should use another table to keep the translations? Like: create table texts (id serial, colspec text, obj_id int, language text, data text); Maybe, just maybe, we should use something else - something out of the SQL world? Any help is appreciated.

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  • I am making a maze type of game using javascript and HTML and need some questions answered [on hold]

    - by Timothy Bilodeau
    First off, i am a noob to JavaScript but am willing to learn. :) I found a simple JavaScript moment engine created by another member on this site. Using that i made it so my character can walk around within a rectangle/square shaped room. I want to make it so the character can walk through a "doorway" within a wall to the next room. Either that or make it so if the character moves over a certain image within the room it will take the player to another webpage in which the character "spawns" into the room and so on and so fourth. Here is a link to what i have made so far as to get an idea. http://bit.ly/1fSMesA Any help would be much appreciated. Here is the javascript code for the character movement and boundaries. <script type='text/javascript'> // movement vars var xpos = 100; var ypos = 100; var xspeed = 1; var yspeed = 0; var maxSpeed = 5; // boundary var minx = 37; var miny = 41; var maxx = 187; // 10 pixels for character's width var maxy = 178; // 10 pixels for character's width // controller vars var upPressed = 0; var downPressed = 0; var leftPressed = 0; var rightPressed = 0; function slowDownX() { if (xspeed > 0) xspeed = xspeed - 1; if (xspeed < 0) xspeed = xspeed + 1; } function slowDownY() { if (yspeed > 0) yspeed = yspeed - 1; if (yspeed < 0) yspeed = yspeed + 1; } function gameLoop() { // change position based on speed xpos = Math.min(Math.max(xpos + xspeed,minx),maxx); ypos = Math.min(Math.max(ypos + yspeed,miny),maxy); // or, without boundaries: // xpos = xpos + xspeed; // ypos = ypos + yspeed; // change actual position document.getElementById('character').style.left = xpos; document.getElementById('character').style.top = ypos; // change speed based on keyboard events if (upPressed == 1) yspeed = Math.max(yspeed - 1,-1*maxSpeed); if (downPressed == 1) yspeed = Math.min(yspeed + 1,1*maxSpeed) if (rightPressed == 1) xspeed = Math.min(xspeed + 1,1*maxSpeed); if (leftPressed == 1) xspeed = Math.max(xspeed - 1,-1*maxSpeed); // deceleration if (upPressed == 0 && downPressed == 0) slowDownY(); if (leftPressed == 0 && rightPressed == 0) slowDownX(); // loop setTimeout("gameLoop()",10); } function keyDown(e) { var code = e.keyCode ? e.keyCode : e.which; if (code == 38) upPressed = 1; if (code == 40) downPressed = 1; if (code == 37) leftPressed = 1; if (code == 39) rightPressed = 1; } function keyUp(e) { var code = e.keyCode ? e.keyCode : e.which; if (code == 38) upPressed = 0; if (code == 40) downPressed = 0; if (code == 37) leftPressed = 0; if (code == 39) rightPressed = 0; } </script> here is the HTML code to follow <!-- The Level --> <img src="room1.png" /> <!-- The Character --> <img id='character' src='../texture packs/characters/snazgel.png' style='position:absolute;left:100;top:100;height:40;width:26;'/>

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  • UIButtons display differently on UIImageView when created at design time vs. run time

    - by PRITISH
    I have added some UIButton objects into .xib file, and some UIButton objects with the code. But now I am facing one problem. While Zooming the UIImageView the UIButtons that are added through code are shown on the UIImageView and those that are added with .xib file are below the UIImageView. Code for UIButtons added with code: btnBrightness = UIButton.FromType (UIButtonType.RoundedRect); btnBrightness.Frame = new RectangleF (540, 20, 95, 37); btnBrightness.SetTitle ("Brightness", UIControlState.Normal); More details: monotouch

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  • Creating a top-down spaceship

    - by Ali
    I'm creating a top-down 2D space game in LIBGDX for android. When spaceship is going forward it will look like this: when it goes upward I want to change it's direction with a nice animation so it seems like a real spaceship. A between frame would be like this: I have rendered the spaceship in different Z axis degrees from ship0 to ship90. Calculating rotation on XY plane wouldn't be so hard, but I don't know how to calculate the rotation on Z axis so I can choose the right sprite to use.

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  • Create and use a Button class on AS3.0

    - by Madcowe
    I am currently working on a game and it is all going well. On the shop screen there are several buttons that affect the player's stats for when the player restarts the game. The button's names (with a text on the left), however, are rather cryptic and it's hard to figure out what they do unless you test or something. So the solution I came up with, is to create an InfoBox with an InfoText inside so that when the cursor is over the button it appears with the description, cost and etc. This I managed to do too however, the way I was about to do it would mean that I had to create 3 event listeners per button (CLICK, ROLL_OVER, ROLL_OUT) and, obviously, 3 functions connected to each event listener. Now, I don't mind much about having 1 event listener per button, for the click, but since the other events are just to make a box appear and disappear as well as display some text, I thought it was way too much of a mess of code. What I tried to do: I created a new class called InfoBoxButton, and this is the class' code: package { import flash.display.SimpleButton; import flash.display.MovieClip; import flash.ui.Mouse; import flash.events.MouseEvent; public class InfoBoxButton extends SimpleButton { public var description:String; public var infoBox:InfoBox; public function InfoBoxButton(description) { this.addEventListener( MouseEvent.ROLL_OVER, displayInfoText, false, 0, true); this.addEventListener( MouseEvent.ROLL_OUT, hideInfoText, false, 0, true); } private function displayInfoText() { infoBox.infoText.text = description; infoBox.visible = true; } private function hideInfoText() { infoBox.infoText.text = ""; infoBox.visible = false; } } } But now I don't have an idea how to associate it with the button, I have tried this: public var SoonButton:InfoBoxButton = new InfoBoxButton("This is merely a test"); The SoonButton is a button I made on the shopscreen, SoonButton is it's instance name, but I can't think of a way of associating one button to the other... I have been fiddling with the code for like 3 hours yesterday and no luck... can anyone give me some pointers on how I should go about doing it?

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  • Spin-off of "Project: Memory++" in Khan academy [on hold]

    - by smraj
    This is the link of the program that I am trying https://www.khanacademy.org/cs/memory-tile-game/5966959895642112 When I am placing the mouse over the block it should change to red colour and when it is released the image should be displayed but my issue is that when i place the mouse over the block it changes its color ,but on release the image is not displayed.I kindly request someone in solving this

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