Xcode best audio practices
- by Zachary Webert
What is the best practice for creating an audio prompt within my app, which will append different portions of audio together to ask a question?
ex. "What is" + "foo"?
"What is" + "bar"?
I have developed a "AudioQueue" object using audiotool box which uses AudioServicesPlaySystemSound() and it is working perfectly. Is there anything wrong…