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  • Flash caroussel xml parse html link

    - by Marvin
    Hello I am trying to modify a carousel script I have in flash. Its normal function is making some icons rotate and when clicked they zoom in, fade all others and display a little text. On that text I would like to have a link like a "read more". If I use CDATA it wont display a thing, if I use alt char like &#60;a href=&#34;www.google.com&#34;&#62; Read more + &#60;/a&#62; It just displays the text as: <a href="www.google.com"> Read more + </a>. The flash dynamic text box wont render it as html. I dont enough as2 to figure out how to add this. My code: var xml:XML = new XML(); xml.ignoreWhite = true; //definições do xml xml.onLoad = function() { var nodes = this.firstChild.childNodes; numOfItems = nodes.length; for(var i=0;i<numOfItems;i++) { var t = home.attachMovie("item","item"+i,i+1); t.angle = i * ((Math.PI*2)/numOfItems); t.onEnterFrame = mover; t.toolText = nodes[i].attributes.tooltip; t.content = nodes[i].attributes.content; t.icon.inner.loadMovie(nodes[i].attributes.image); t.r.inner.loadMovie(nodes[i].attributes.image); t.icon.onRollOver = over; t.icon.onRollOut = out; t.icon.onRelease = released; } } And the xml: <?xml version="1.0" encoding="UTF-8"?> <icons> <icon image="images/product.swf" tooltip="Product" content="Hello this is some random text &#60;a href=&#34;www.google.com&#34;&#62; Read More + &#60;/a&#62; "/> </icons> Any suggestions? Thanks.

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  • Calculate pixels within a polygon

    - by DoomStone
    In an assignment for school do we need to do some image recognizing, where we have to find a path for a robot. So far have we been able to find all the polygons in the image, but now we need to generate a pixel map, that be used for an astar algorithm later. We have found a way to do this, show below, but the problem is that is very slow, as we go though each pixel and test if it is inside the polygon. So my question is, are there a way that we can generate this pixel map faster? We have a list of cordinates for the polygon private List<IntPoint> hull; The fuction "getMap" is called to get the pixel map public Point[] getMap() { List<Point> points = new List<Point>(); lock (hull) { Rectangle rect = getRectangle(); for (int x = rect.X; x <= rect.X + rect.Width; x++) { for (int y = rect.Y; y <= rect.Y + rect.Height; y++) { if (inPoly(x, y)) points.Add(new Point(x, y)); } } } return points.ToArray(); } Get Rectangle is used to limit the search, se we don't have to go thoug the whole image public Rectangle getRectangle() { int x = -1, y = -1, width = -1, height = -1; foreach (IntPoint item in hull) { if (item.X < x || x == -1) x = item.X; if (item.Y < y || y == -1) y = item.Y; if (item.X > width || width == -1) width = item.X; if (item.Y > height || height == -1) height = item.Y; } return new Rectangle(x, y, width-x, height-y); } And atlast this is how we check to see if a pixel is inside the polygon public bool inPoly(int x, int y) { int i, j = hull.Count - 1; bool oddNodes = false; for (i = 0; i < hull.Count; i++) { if (hull[i].Y < y && hull[j].Y >= y || hull[j].Y < y && hull[i].Y >= y) { try { if (hull[i].X + (y - hull[i].X) / (hull[j].X - hull[i].X) * (hull[j].X - hull[i].X) < x) { oddNodes = !oddNodes; } } catch (DivideByZeroException e) { if (0 < x) { oddNodes = !oddNodes; } } } j = i; } return oddNodes; }

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  • Insane CPU usage in QT 5.0

    - by GravityScore
    I'm having trouble using the QT framework, particularly with the paintEvent of QWidget. I have a QWidget set up, and am overriding the paintEvent of it. I need to render a bunch of rectangles (grid system), 51 by 19, leading to 969 rectangles being drawn. This is done in a for loop. Then I also need to draw an image on each on of these grids. The QWidget is added to a QMainWindow, which is shown. This works nicely, but it's using up 47% of CPU per window open! And I want to allow the user to open multiple windows like this, likey having 3-4 open at a time, which puts the CPU close to 150%. Why does this happen? Here is the paintEvent contents. The JNI calls don't cause the CPU usage, commenting them out doesn't lower it, but commenting out the p.fillRect and Renderer::renderString (which draws the image) lowers the CPU to about 5%. // Background QPainter p(this); p.fillRect(0, 0, this->width(), this->height(), QBrush(QColor(0, 0, 0))); // Lines for (int y = 0; y < Global::terminalHeight; y++) { // Line and color method ID jmethodID lineid = Manager::jenv->GetMethodID(this->javaClass, "getLine", "(I)Ljava/lang/String;"); error(); jmethodID colorid = Manager::jenv->GetMethodID(this->javaClass, "getColorLine", "(I)Ljava/lang/String;"); error(); // Values jstring jl = (jstring) Manager::jenv->CallObjectMethod(this->javaObject, lineid, jint(y)); error(); jstring cjl = (jstring) Manager::jenv->CallObjectMethod(this->javaObject, colorid, jint(y)); error(); // Convert to C values const char *l = Manager::jenv->GetStringUTFChars(jl, 0); const char *cl = Manager::jenv->GetStringUTFChars(cjl, 0); QString line = QString(l); QString color = QString(cl); // Render line for (int x = 0; x < Global::terminalWidth; x++) { QColor bg = Renderer::colorForHex(color.mid(x + color.length() / 2, 1)); // Cell location on widget int cellx = x * Global::cellWidth + Global::xoffset; int celly = y * Global::cellHeight + Global::yoffset; // Background p.fillRect(cellx, celly, Global::cellWidth, Global::cellHeight, QBrush(bg)); // String // Renders the image to the grid Renderer::renderString(p, tc, text, cellx, celly); } // Release Manager::jenv->ReleaseStringUTFChars(jl, l); Manager::jenv->ReleaseStringUTFChars(cjl, cl); }

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  • Move OS from RAID5 array to RAID 1 arrays

    - by Antoine
    I want to give a last boost to my old ProLiant ML350 G5 server which just needs to be reliable for a few more year only ! With a defined budget of about 1500$ (I do not have more), i plan to replace the CPU (+ adding a second one), the battery cache of my raid controller (E200i), double the RAM, and change all hard drives. I have 7 HDD (SAS 10krpm, 72Gb) + 1 spare in RAID5, and my system is all FULL (no empty tray, full disks). in my current RAID5 array, I have 2 partitions: - 1 OS partition, 20Gb - 1 data partition, 350 Gb I plan to replace these 8 disks with : - 2 x 300Gb SAS 15krpm in RAID 1 (= 1 partition for OS) - 2 x 2Tb SATA 7.2krpm in RAID 1 (= 1 partition for DATA) My biggest constraint is that I have only 01 day to upgrade my server. Therefore, I'm looking for cloning all my files (OS + data partition) to my new arrays, i.e : - the OS partition shall be cloned to the RAID1 "2x300Gb array" - the data partition shall be cloned to the RAID1 "2x2Tb array" My second problem is that I need to physically remove all the old hard drives before inserting the new ones. I'm running Windows Server 2003 R2, and even if MS support will expire soon, I cannot buy a new licence and spent time in configuration. Obviously, with 1500$, I cannot also buy a new server that I could start configuring from now ! Thought about ASR (NTBackup), but I have no floppy drive (and do not really want to invest in one !) Thought about a clonezilla clone, and read this interesting link : Windows Server 2003 - move C: partition to a new SAS disk , but i'm not so confident in using Clonezilla with RAID5. What should be the best option to quickly and easily (if possible!) "copy/paste" my OS (so no need to reinstall and reconfigure all) and DATA / programs / services, etc... ? Thanks for your comments

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  • trying to center a css menu made on purecssmenu.com

    - by Party Mcfly
    i have a menu that i generated on purecssmenu.com and im having trouble trying to center it on my page here is the code... <!-- Start PureCSSMenu.com STYLE --> <style> #pcm{display:none;} ul.pureCssMenu ul{display:none} ul.pureCssMenu li:hover>ul{display:block} ul.pureCssMenu ul{position: absolute;left:-1px;top:98%;} ul.pureCssMenu ul ul{position: absolute;left:98%;top:-2px;} ul.pureCssMenu,ul.pureCssMenu ul { margin:0px; list-style:none; padding:0px 2px 2px 0px; background-color:#000000; background-repeat:repeat; border-color:#000000; border-width:1px; border-style:solid; } ul.pureCssMenu table {border-collapse:collapse}ul.pureCssMenu { display:block; zoom:1; float: left; } ul.pureCssMenu ul{ width:80.85000000000001px; } ul.pureCssMenu li{ display:block; margin:2px 0px 0px 2px; font-size:0px; } ul.pureCssMenu a:active, ul.pureCssMenu a:focus { outline-style:none; } ul.pureCssMenu a, ul.pureCssMenu li.dis a:hover, ul.pureCssMenu li.sep a:hover { display:block; vertical-align:middle; background-color:#000000; border-width:1px; border-color:#000000; border-style:solid; text-align:left; text-decoration:none; padding:2px 5px 2px 10px; _padding-left:0; font:11px Arial; color: #969696; text-decoration:none; cursor:default; } ul.pureCssMenu span{ overflow:hidden; } ul.pureCssMenu li { float:left; } ul.pureCssMenu ul li { float:none; } ul.pureCssMenu ul a { text-align:left; white-space:nowrap; } ul.pureCssMenu li.sep{ text-align:left; padding:0px; line-height:0; height:100%; } ul.pureCssMenu li.sep span{ float:none; padding-right:0; width:3px; height:100%; display:inline-block; background-color:#cccccc #111111 #111111 #cccccc; background-image:none;} ul.pureCssMenu ul li.sep span{ width:100%; height:3px; } ul.pureCssMenu li:hover{ position:relative; } ul.pureCssMenu li:hover>a{ background-color:#000000; border-color:#000000; border-style:solid; font:11px Arial; color: #ffa500; text-decoration:none; } ul.pureCssMenu li a:hover{ position:relative; background-color:#000000; border-color:#000000; border-style:solid; font:11px Arial; color: #ffa500; text-decoration:none; } ul.pureCssMenu li.dis a { color: #666 !important; } ul.pureCssMenu img {border: none;float:left;_float:none;margin-right:2px;width:16px; height:16px; } ul.pureCssMenu ul img {width:16px; height:16px; } ul.pureCssMenu img.over{display:none} ul.pureCssMenu li.dis a:hover img.over{display:none !important} ul.pureCssMenu li.dis a:hover img.def {display:inline !important} ul.pureCssMenu li:hover > a img.def {display:none} ul.pureCssMenu li:hover > a img.over {display:inline} ul.pureCssMenu a:hover img.over,ul.pureCssMenu a:hover ul img.def,ul.pureCssMenu a:hover a:hover img.over{display:inline} ul.pureCssMenu a:hover img.def,ul.pureCssMenu a:hover ul img.over,ul.pureCssMenu a:hover a:hover img.def{display:none} ul.pureCssMenu a:hover ul{display:block} ul.pureCssMenu span{ display:block; background-image:url(./images/arr_white.gif); background-position:right center; background-repeat: no-repeat; padding-right:12px;} ul.pureCssMenu li:hover>a>span{ background-image:url(./images/arrv_white.gif); } ul.pureCssMenu a:hover span{ _background-image:url(./images/arrv_white.gif)} ul.pureCssMenu ul span,ul.pureCssMenu a:hover table span{background-image:url(./images/arr_white.gif)} </style> <!-- End PureCSSMenu.com STYLE --> and here is the html, witch is probably not even needed in this posted but i figure i would include it.. i just want that menu centered inside my website. <!-- Start PureCSSMenu.com MENU --> <ul class="pureCssMenu pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="home.html" target="scare">home</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">about</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#"><span>haunts</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]--> <ul class="pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2009</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2010</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2011</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2012</a></li> </ul> <!--[if lte IE 6]></td></tr></table></a><![endif]--></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">studio</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#"><span>products</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]--> <ul class="pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="#">nightmares</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">hauntworks</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">atmosfears</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">frightwears</a></li> </ul> <!--[if lte IE 6]></td></tr></table></a><![endif]--></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#"><span>links</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]--> <ul class="pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="#">haunts</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">suppliers</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">resources</a></li> </ul> <!--[if lte IE 6]></td></tr></table></a><![endif]--></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">contact</a></li> </ul> <a id="pcm" href="http://www.purecssmenu.com/">CSS Drop Down Menu by PureCSSMenu.com</a> <!-- End PureCSSMenu.com MENU --> thanks in advance for your time.

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  • Smiley Replace within CDATA of an HTML-String

    - by michaelm
    Hello, i have got a simple problem :( I need to replace text smilies with the according smiley-image. ok.. thats not really complex, but now i have to replace only smilie appereances outside of HTML Tags. short examplae: Text: Thats a good example :/ .. with a <a href="http://www.foobar.com">link</a> inside. i want to replace ":/" with the image of this smiley... ok, how to do that the best way?

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  • How to make inline png <img> transparent using css?

    - by metal-gear-solid
    How to make inline png transparent inside div? using css <div id="report'> <p> some text </p> <img src=transparent.png" /> </p> </div> this is image for example . Other than ball i want to make transparent other white area. Which is looking grey in IE6 I want to do in css like this div#report img {.....} is it possible? Edit: I don't want to make whole image transparent.

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  • CSS multiple background

    - by Jordan Pagaduan
    I have a site and I wanted to change it's background. I want to put a background on top and bottom. Here is the CSS code: div.bg_top { background-image: url('bg_top.jpg'); background-repeat: no-repeat; background position: top center; } div.bg_bottom { background-image: url('bg_bottom.jpg'); background-repeat: no-repeat; background position: bottom center; } HTML code: <div class="bg_top"> <div class="bg_bottom"> Content Here. </div> </div> is that correct?

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  • How to match multiple lines with Regex in C#?

    - by Emanuel
    I have the following text: --------------030805090908050805080502 Content-Type: image/jpeg Content-Transfer-Encoding: base64 Content-ID: <[email protected]> /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA QBQH/9k= --------------030805090908050805080502 Content-Type: image/jpeg Content-Transfer-Encoding: base64 Content-ID: <[email protected]> /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA juu41lRHFLufPCAID//Z --------------030805090908050805080502-- And I need to get with Regex in C# 2 parts: between the first and the second occurence of the string "--------------030805090908050805080502" between the strings "--------------030805090908050805080502" and "--------------030805090908050805080502--" I tried this regex: --------------030805090908050805080502(\r.*)*--------------030805090908050805080502 but in C# regex.Matches(...) return only "--------------030805090908050805080502". Any idee? Thanks.

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  • Using Sandy 3D AS3, fill the viewport (exact fit) with multiple 3D objects.

    - by Andrew Mullins
    I'm stitching together an image using multiple instances of the sandy.primitive.Box. Each box is 96x91 while the viewport is 960x273 which should make for an exact fit if I layout the boxes in a perfect grid of 10x3. However, I can't seem to get the exact camera fieldOfView. I've tried a couple formulas (one for adjusting the "focal length" and one for adjusting the fov, directly). Both of these formulas produce a fov angle that is too narrow. // focal length (stage.stageHeight/2) / Math.tan(cam.fov / 2 * Math.PI / 180) // field of view 2 * Math.atan2( (stage.stageHeight/2), -cam.z ) * (180 / Math.PI) Another question about the same project: I need to adjust the perspective of each cube so that the image appears to be in 2D space (flat)... Any ideas on the best method for calculating such a "correction"?

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  • Images saved with D3DXSaveSurfaceToFile will open in Paint, not Photoshop

    - by bsruth
    I'm using D3DXSaveSurfaceToFile to save windowed Direct3D 9 surfaces to PNG, BMP and JPG files. There are no errors returned from the D3DXSaveSurfaceToFile call and all files open fine in Windows Photo Viewer and Paint. But they will not open in a higher end image editing program such as Paint Shop Pro or Photoshop. The error messages from these programs basically say that the file is corrupted. If I open the files in Paint and then save them in the same file format with a different file name, then they'll open fine in the other programs. This leads me to believe that D3DXSaveSurfaceToFile is writing out non-standard versions of these file formats. Is there some way I can get this function to write out files that can be opened in programs like Photoshop without the intermediate step of resaving the files in Paint? Or is there another function I should be using that does a better job of saving a Direct3D surfaces to an image?

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  • Failing to load rootfs: Ubuntu 10 + grub2 + rootfs ext4 w/ RAID1

    - by James
    I am having problems booting a new Ubuntu 10 (server) install. My primary HD (/dev/sda) is laid out as follows: Device Boot Start End Blocks Id System /dev/sda1 * 1 18 144553+ 83 Linux <-- /BOOT /dev/sda2 19 182401 1464991447+ 5 Extended /dev/sda5 19 2207 17583111 fd Linux raid autodetect /dev/sda6 2208 11934 78132096 fd Linux raid autodetect <-- / (ROOTFS) /dev/sda7 11935 182401 1369276146 fd Linux raid autodetect The rootfs is part of a RAID1 (software) array (currently degraded): # cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md2 : active raid1 sda6[1] 78132032 blocks [2/1] [_U] The UUIDs for the partitions are as follows: # blkid /dev/sda1 /dev/sda1: UUID="b25dd301-41b9-4f4d-9b0a-0e31713dd74c" TYPE="ext2" # blkid /dev/sda6 /dev/sda6: UUID="af7b9ede-fa53-c0c1-74be-31ec752c5cd5" TYPE="linux_raid_member" # blkid /dev/md2 /dev/md2: UUID="a0602d42-6855-482f-870c-6f6ecdcdae3f" TYPE="ext4" Finally, I have my grub2 menuentry setup as follows: ### BEGIN /etc/grub.d/10_linux ### menuentry 'Ubuntu, with Linux 2.6.32-25-server' --class ubuntu --class gnu-linux --class gnu --class os { insmod ext2 insmod raid insmod mdraid set root='(hd0,1)' search --no-floppy --fs-uuid --set b25dd301-41b9-4f4d-9b0a-0e31713dd74c linux /vmlinuz-2.6.32-25-server root=UUID=a0602d42-6855-482f-870c-6f6ecdcdae3f ro nosplash noplymouth initrd /initrd.img-2.6.32-25-server } When I attempt to boot, grub loads OK, however I eventually get the following error message: Gave up waiting for root device. ALERT /dev/disk/by-uuid/a0602d42-6855-482f-870c-6f6ecdcdae3f does not exist. Dropping to a shell! If from the grub bootloader I open a grub command line, I can ls (hd0,) and it lists the correct partitions with the UUIDs as shown above - sda6 shows 'a0602d42-6855-482f-870c-6f6ecdcdae3f' (the RAID UUID). If I ls (md2)/ it properly lists all the files on the RAID1 filesystem (ext4) so it doesn't appear to be an issue accessing the raid device. Does anyone have any suggestions as to what the problem might be? I can't figure this one out.

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  • Unable to mount root fs over NFS [on hold]

    - by johnmadrak
    I am attempting to set up a Raspberry Pi running Pidora to boot from an NFS share. My configuration in cmdline.txt is: dwc_otg.lpm_enable=0 console=ttyAMA0,115200 console=tty1 root=/dev/nfs nfsroot=<serverip>:/fake/path,nfsvers=3,rw,nolock nfsrootdebug ip=dhcp elevator=deadline rootwait On the Pi, the output I see is: IP-Config: Got DHCP answer from <router>, my address is <clientip> IP-Config: Complete: device=eth0, hwaddr=<macaddress>, ipaddr=<clientip>, mask=255.255.255.0, gw=<routerip> host=<clientip>, domain=, nis-domain=(none) bootserver=<routerip>, rootserver=<serverip>, rootpath= nameserver0=<routerip> (It pauses for a bit here) VFS: Unable to mount root fs via NFS, trying floppy VFS: Cannot open root device "nfs" or unknown-block(2,0); error -6 Please append a correct "root=" boot option; here are the available partitions: ..... On the NFS Server (an OpenVZ Container), the output I see in the /var/log/messages is: Aug 22 23:24:01 vps-4178 rpc.mountd[928]: authenticated mount request from <clientip>:783 for /fake/path (/fake/path) Aug 22 23:24:38 vps-4178 rpc.mountd[928]: authenticated mount request from <clientip>:741 for /fake/path (/fake/path) Aug 22 23:25:25 vps-4178 rpc.mountd[928]: authenticated mount request from <clientip>:752 for /fake/path (/fake/path) Aug 22 23:26:12 vps-4178 rpc.mountd[928]: authenticated mount request from <clientip>:876 for /fake/path (/fake/path) To test, I've made sure I can mount (non-root) from both the Pi and another machine and it worked. Does anyone have an idea on what could be wrong or how to narrow it down? Thank you in advanced for your help.

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  • Evenly distribute items on the screen

    - by abolotnov
    I am trying to solve this little puzzle (the algorithm): I have N image icons and I want to distribute them evenly on users screen. Say, I put them in a table. If there is one image, there will be one cell in a table. If two - one row with two columns, if three - one row and three columns, if four - two rows, two columns... and so on until row space is gone and since then the table should only grow in columns without adding extra rows. I'm trying to figure an algorithm for this and perhaps this is something that has a solution already somewhere? My attempt is so far something like this: obtain_max_rows() obtain_visible_columns() if (number_of_pictures > max_rows*max_columns) { columns = roundup(number_of_pictures/max_rows) for(max_rows){generate row;for columns{generate column}} } else { **here comes to trouble...** } This logic is bit silly though - it somehow needs to think cases where there are 12 pictures on first screen and 2 on the other trying to balance it say 8/6 or somehow like that.

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  • Site images don't refresh after setting expired headers on .htaccess

    - by Miguel Hernandez
    I have a site that uses a CSS sprite for all the images. I set the .htaccess file to set the expired headers to a future time as they recommend to improve site performance. However, when I updated the sprite image none of my browsers on two different computers seem to fetch the new image. I deleted the .htaccess serveral times but no luck. I am sure this must be easy as pie to fix but right now I am out of options. Here is the code inside my .htaccess file: # CONFIGURE media caching # Header unset ETag FileETag None <FilesMatch "(?i)^.*\.(ico|flv|jpg|jpeg|png|gif|js|css)$"> Header unset Last-Modified Header set Expires "Fri, 21 Dec 2012 00:00:00 GMT" Header set Cache-Control "public, no-transform" </FilesMatch> <IfModule mod_deflate.c> <FilesMatch "\.(js|css)$"> SetOutputFilter DEFLATE </FilesMatch> </IfModule> Thanks!

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  • Why does Java force user-agent through simple Socket IO?

    - by Zombies
    I am using nothing but raw Socket IO. There isn't one HttpURLConnection nor any http client libs in my project. When I run it through wireshark I see somethign very revealing: GET / HTTP/1.1 User-Agent: Java/1.6.0_15 Host: www.google.com Accept: text/html, image/gif, image/jpeg, *; q=.2, */*; q=.2 Connection: keep-alive Here is the crazy part, I never put ANY of that in my original request. My original request was: "GET http://www.google.com/ HTTP/1.1\r\n" + "Host: www.google.com\r\n" + "User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.1.8) Gecko/20100214 Ubuntu/9.10 (karmic) Firefox/3.5.8\r\n" + "Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8\r\n" + "Accept-Language: en-us,en;q=0.5\r\n" + "Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7\r\n" + "Keep-Alive: 300\r\n" + "\r\n"; I am using the default Sun JVM.

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  • Fragment-shader blur ... how does this work?

    - by anon
    uniform sampler2D sampler0; uniform vec2 tc_offset[9]; void blur() { vec4 sample[9]; for(int i = 0; i < 9; ++i) sample[i] = texture2D(sampler0, gl_TexCoord[0].st + tc_offset[i]); gl_FragColor = (sample[0] + (2.0 * sample[1]) + sample[2] + (2.0 * sample[3]) + sample[4] + 2.0 * sample[5] + sample[6] + 2.0 * sample[7] + sample[8] ) / 13.0; } How does the sample[i] = texture2D(sample0, ...) line work? It seems like to blur an image, I have to first generate the image, yet here, I'm somehow trying to query the very iamge I'm generating. How does this work?

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  • Web development - relative URLs without duplicating files

    - by eshriek
    I have a site with index.php in the root folder, images in /img , and overview.php in /content . I have a sidebar.php file that is included in both index.php and overview.php . How should I refer to /img/image.gif if I include a link in each file? The location of image.gif changes relative to the location of the file that references it. Using /img/image.gif in sidebar.php will work in index.php, but it fails for the file located at /content/overview.php. The only solution that I can see is to either include a seperate sidebar.php in each subdirectory, or include an /img directory in every sub-directory. The best suggestion that I can find is to use the <base html tag as suggested here: Change relative link paths for included content in PHP However, in the same link, SamGoody suggests that the <base tag "is no longer properly supported in Internet Explorer, since version 7." I'd like some insight on the matter before committing to a course of action. Thanks. EDIT: I am using the wrong approach below with "../" Example- root/index.php: ... <link rel="stylesheet" type="text/css" href="style.css" /> <title>title</title> </head> <body> <?php include('include/header.php'); ?> <?php include('include/menu.php'); ?> ... root/include/header.php: ... <div id="header"> <span class="fl"><img src="img/dun1.png"/></span><span class="fr"><img src="img/dun2.png"/></span> ... root/content/overview.php: ... <link rel="stylesheet" type="text/css" href="../style.css" media="screen" /> <title>Overview</title> </head> <body> <?php include('../include/header.php'); ?> <?php include('../include/menu.php'); ?> ...

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  • Regular expression problem (PHP)

    - by Marcos
    Hello all. I have a little problem with my regular expression, that I use in PHP. My code identify all tags of my content and add a link in this image. My code is working when I use dinamycally, without any defined image. When I try with a imapge path, the code does not work. How can I solve this problem? Working code: $content = preg_replace('/(<img .*?src="(.+?)".*?>)/','<a class="nyromodal foto" href="'.$imagem_wordpress.'">\1</a>', $content); Problem code: $content = preg_replace('/(<img .*?src="ttp://mysite.com/files/2010/04/bac-gallery-site-matters-saline-project1.jpg".*?>)/','<a class="nyromodal foto" href="'.$imagem_wordpress.'">\1</a>', $content);

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  • Creating a fixed background for a website

    - by ShiVik
    Hello all I am trying to implement a fixed background for a website like one over here. Searching around for it told me that I can use background: fixed or background-attachment properties for this. My problem is the image which will be used as background. I am thinking about following issues: What should be image size? how will it repeat when browser window size is very large? for big 27" monitors out there? Can somebody guide me on these points? Regards Vikram

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  • Attachment_fu: can't disable :partition option

    - by Nathan Long
    I'm trying to use the Attachment_Fu plugin in a Rails project, and want to customize the paths where uploaded files are saved. The documentation shows this option: :partition # Whether to partiton files in directories like /0000/0001/image.jpg. Default is true. (The 0001 part is an ID from a table.) I don't want that, so I set the partition option to false, like so: class Photo < ActiveRecord::Base has_attachment :content_type => :image, :storage => :file_system, :max_size => 500.kilobytes, :resize_to => '320x200', :thumbnails => {:thumb => '100x100>' }, :partition => false validates_as_attachment end ...but the :partition => false option has no effect. Has anybody else encountered this problem? How did you fix it?

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  • [WPF] The calling thread cannot access this object because a different thread owns it.

    - by zunyite
    Why I can't create CroppedBitmap in the following code ? I got an exception : The calling thread cannot access this object because a different thread owns it. public MainWindow() { InitializeComponent(); ThreadPool.QueueUserWorkItem((o) => { //load a large image file var bf = BitmapFrame.Create( new Uri("D:\\1172735642.jpg"), BitmapCreateOptions.DelayCreation | BitmapCreateOptions.IgnoreColorProfile, BitmapCacheOption.None); bf.Freeze(); Dispatcher.BeginInvoke( new Action(() => { CroppedBitmap cb = new CroppedBitmap(bf, new Int32Rect(1,1,5,5)); cb.Freeze(); //set Image's source to cb.... }), System.Windows.Threading.DispatcherPriority.ApplicationIdle); } ); }

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  • Are the built-in images in iPhone documented, and is there a list of their names somewhere?

    - by Alex Gosselin
    I discovered somewhat by accident that if you make a UIButton in Interface Builder and type in Plus in the image field, a + image appears for the button. A similar result comes from typing Minus. I am wondering if this is a bug, or if there is some way the poor programmers can access the built-in general GUI images from other apple apps, such as the green +, the red -, the detail disclosure chevron, the big red "Delete Contact" or similarly styled button, etc. Has anyone else encountered this, or know where to access these things in Xcode? It makes sense to me that they should be usable, cause the Apple HIG seems to be all about making things recognizable and intuitive, and using them the way other apps use them.

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  • Load a bitmap from file in RGB format (without alpha)

    - by Robert
    Hi, i simply want to load a .BMP file and get the Bitmap object in 24bit RGB format (or 32bit in RGB format). All methods I tried return a Bitmap/Image object with PixelFormat = Format32bppArgb. Even if of course BMPs don't have alpha. new Bitmap(System.Drawing.Image.FromFile(fileName, true)); new Bitmap(fileName); I currently solve the problem by copying the first object to another in memory bitmap at 24bit RBG. Is there a single method to do it? Thanks

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