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  • Self-Service Testing Cloud Enables Improved Efficiency and Productivity for Development and Quality Assurance Organizations

    - by Sandra Cheevers
    With organizations spending as much as 50 percent of their QA time with non-test related activities like setting up hardware and deploying applications and test tools, the cloud will bring obvious benefits. Oracle announced today self-service testing capabilities to enable you to deploy private or public testing clouds. These capabilities help software development and QA organizations deliver higher quality applications, while enhancing testing efficiency and reducing duration of testing projects. This kind of cloud based self-service testing provides better efficiency and agility. The Testing-as-a-Service solution offers test lab management, automatic deployment of complex multi-tier applications, rich application performance monitoring, test data management and chargeback, all in a unified workflow. For more details, read the press release Oracle Announces Oracle Enterprise Manager 12c Testing-as-a-Service Solution here.

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  • Handling packet impersonating in client-server model online game

    - by TheDespite
    I am designing a server-client model game library/engine. How do I, and should I even bother to handle frequent update packet possible impersonating? In my current design anyone could copy a packet from someone else and modify it to execute any non-critical action for another client. I am currently compressing all datagrams so that adds just a tad of security. Edit: One way I thought about was to send a unique "key" to the verified client every x_time and then the client has to add that to all of it's update packets until a new key is sent. Edit2: I should have mentioned that I am not concerned about whether the actions described in the packet are available to the client at the time, this is all checked by the server which I thought was obvious. I am only concerned about someone sending packets for another client.

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  • Light Peak, "le successeur de l'USB 3", devrait débarquer dès la fin de l'année avec des taux de tra

    Pour Intel, l'USB 3 a déjà un successeur : Light Peak Qui pourra atteindre les 10 Gbps et qui devrait débarquer dès fin 2010 Il y a à peine une an, Intel dévoilait Light Peak, une technologie de transfert de données par fibre optique qui flirte avec les 10 Gbps... soit le double de l'USB 3. Or l'USB 3 semble tarder à s'imposer. Les propos de Kevin Kahn, senior manager chez Intel lors de l'Intel Developer Forum de Pékin, n'en ont que plus de résonance. "Nous voyons [Light Peak] comme le successeur logique de l'USB 3.0. D'une certaine manière nous aimerions réaliser le tout dernier cable dont vous aurez besoin". Même si une période de cohabitation des deux ...

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • Firefox : abandon du développement de la version 64 bits pour Windows, trop buggée pour Mozilla

    Firefox : abandon du développement de la version 64 bits Sous Windows, trop buggée pour Mozilla Un des responsables de la Fondation Mozilla en charge de « l'engineering » - Benjamin Smedberg - vient d'appeler à mettre fin au développement de la version 64 bits de Firefox pour Windows. La raison ? Cette déclinaison serait une « source continue d'incompréhension et de frustration » pour les utilisateurs et la communauté. Incompréhension parce que les extensions ne sont que rarement compatibles avec cette version. Frustration, parce que le navigateur serait truffé de bugs inextricables et non corrigés (ce qui, d'après Benjamin Smedberg, ferait que ses utilisateu...

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  • Ubuntu 11.10, FF 11, ATI Catalyst v12.2, Driver Package version 8.95, WebGL doesn't work

    - by Victor S
    I'm running Ubuntu 11.10, FF 11, ATI Catalyst v12.2, Driver Package version 8.95, WebGL doesn't work. This is a pretty capable setup and definetly did have FF work previously, Note: I've downloaded and installed the ATI drivers from AMD. Not sure how to get WebGL working. Updated My video card info: 01:00.0 VGA compatible controller: ATI Technologies Inc Cypress [Radeon HD 5800 Series] (prog-if 00 [VGA controller]) Subsystem: ATI Technologies Inc Device 0b00 Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at d0000000 (64-bit, prefetchable) [size=256M] Memory at fbee0000 (64-bit, non-prefetchable) [size=128K] I/O ports at d000 [size=256] Expansion ROM at fbec0000 [disabled] [size=128K] Capabilities: [50] Power Management version 3 Capabilities: [58] Express Legacy Endpoint, MSI 00 Capabilities: [a0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [100] Vendor Specific Information: ID=0001 Rev=1 Len=010 <?> Capabilities: [150] Advanced Error Reporting Kernel driver in use: fglrx_pci Kernel modules: fglrx, radeon

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  • Stuck while Booting Text Mode in Ubuntu 12.04?

    - by sameetandpotatoes
    I edited the /etc/default/grub file and changed: GRUB_CMDLINE_LINUX_DEFAULT=”quiet splash” to GRUB_CMDLINE_LINUX_DEFAULT=”text” This does make Ubuntu boot up into text mode; however, it gets stuck while booting up and it does not show me the login text. Instead it says something like this: Begin running /scripts/init-bottom USB hub found ...More irrelevant things... *Stopping LightDM Display Manager I can press Ctrl + Alt + F2 and see the login and boot up like normal, but is there any reason for this? How can I change it so it does not get get stuck? Edit: After 5 minutes, a new line came up: 557.1206341 ieee80211 phy0: channel change: 5540 -> 5560 failed (3).

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  • Crashing/freezing problems with an Aspire One 722

    - by tim
    After several annoying points with installing ubuntu 11.10 on my acer aspire one 722 i finally made this run. After installing i had freeze issues and solved them by putting network boot on first priority on the bios. Yesterday all worked fine, no problems with wlan etc. But today all is crashing down. Atm iam at the university and tried to log into the public wlan. With that came : i cannot shut down, terminal is not working, very slow perfomance, some apps are starting like libre office, some not like system manager, buttons are not reacting, wlan symbol is spinning all the time. Any suggestions i can do?

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  • Why Adobe Air is so underrated for building mobile apps?

    - by Marcelo de Assis
    I worked with Adobe Flash related technologies for the last 5 years, although not being a big fan of Adobe. I see some little bugs happening in some apps, but I cannot imagine why a lot of big companies do not even think to use use Adobe Air as a good technology for their mobile apps. I see a lot of mobile developer positions asking for experts in Android or iOS , but very much less positions asking for Adobe Air, even when Adobe Air apps have the advantage of being multi-plataform, with the same app working in Blackberry, iOS and Android. Is so much easier to develop a game using Flash, than using Android SDK, for example. It really have flaws (that I never saw) or it is just some kind of mass prejudgement? I also would like to hear what a project manager or a indie developer takes when choosing a plataform for building apps.

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  • Light shaped like a line

    - by Michael
    I am trying to figure out how line-shaped lights fit into the standard point light/spotlight/directional light scheme. The way I see it, there are two options: Seed the line with regular point lights and just deal with the artifacts. Easy, but seems wasteful. Make the line some kind of emissive material and apply a bloom effect. Sounds like it could work, but I can't test it in my engine yet. Is there a standard way to do this? Or for non-point lights in general?

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  • A rather long question about installation/uninstall

    - by user2364312
    Ok so here's the deal guys, last week I decided I want to install Ubunutu again because I really missed it. (Last time I had an ubunutu was 7.somehting) I downloaded 12.04 and isntalled it via bootable usb device. Knowing how dual boots works I cleared up some space on my hard disc before hand using the windows 7 built in disc manager. During Ubunutu's installation I thought that by choosing "Install Ubuntu alongside Windows 7" will automatically just use the space I cleared before, but apperentaly it did not since that partition is still 100% free space. On what partition is Ubunutu installed when using that method? And how can I uninstall it to re-install it back on the space I cleared up for it? Thank you very your time reading and helping!

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  • tightvncserver on ubuntu 12.04 server with ubuntu-desktop installed no unity

    - by Leon
    The tight vnc server is running but unity does not get loaded. I changed the xstartup to: unset SESSION_MANAGER . /etc/X11/xinit/xinitrc [ -x /etc/vnc/xstartup ] && exec /etc/vnc/xstartup [ -r $HOME/.Xresources ] && xrdb $HOME/.Xresources gnome-session & But still no unity. In wich log file can I look for the errors containing the starting of tightvncserver in combination with gnome and unity? Can somone point me at documentation abou tthe loading/starting sequence of Xserver, windows manager etc.? Is this a known issue?

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  • New MySQL 5.6 Developer Certification and Training

    - by Breanne Cooley
    For those of you who work with MySQL, we've got some great news for you! A wide range of Oracle MySQL teams, including training, engineering, sales consulting and members of MySQL Support, collected content for the new MySQL 5.6 Developer Certification exam. These team members assist developers and DBAs with MySQL questions on a daily basis. They understand what developers need to know to successfully develop applications against MySQL Server 5.6. The MySQL 5.6 Developer Certification Exam details are listed here.  Naturally, this certification process covers the same ground as Oracle's MySQL Training for Developers course, making it ideal for reviewing topics to help you pass the exam. More importantly, you will learn how to develop successful applications that use MySQL Server 5.6 as a data store.  -Diana Gray, Principal Curriculum Project Manager, Oracle University

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  • Save the date For AutoVue Enterprise Visualization at Oracle OpenWorld 2013

    - by Gerald Fauteux
    Planning to attend Oracle OpenWorld 2013 (September 22–26, 2013)?  If so, be sure to check out the various Enterprise Visualization activities that you can take advantage of while in San Francisco. Enterprise Visualization Sessions: CON8992 - Qualcomm Streamlines Its Design and Manufacturing Process with AutoVue/Agile Products. Click here for full session description. Customer Speakers: Mary Legaspi - Staff Systems Administrator and Ravi Sankaran - Sr. Staff Systems Analyst, Qualcomm CON8741 - Visual Information Navigator: Next-Generation Interaction Paradigm. Click here for full session description. Speakers: Rozita Naghshin - Sr. Principal Product Manager-Visual Information Navigator and Thierry Bonfante - Senior Director Product Development, Oracle Other Activities  There will be an “Oracle’s AutoVue & Visual Information Navigator" pod in the exhibit hall Come and meet Oracle’s Visualization experts at the SCM product lounge, and have exclusive 1 on 1 or group conversations with development and strategy experts.     Check back shortly for the dates and times of these activities

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  • Python or HTML5/JS for game development on 2014 [on hold]

    - by AlexKvazos
    So I've decided to give game development a go. I have experience on php/html/css/sql/js(jquery) so learning a new language shouldn't be as hard. I was reading that python and javascript are both nice for simple 2d non-intensive games. I found that python has this library/engine called PyGame but I realized that it was last updated 4 years ago. People still use this? And for javascript, I found libraries like 'pixi.js', 'melon.js' and 'cocos2d'. My goal is to make 2D games that would require the same performance as terraria, realm of the mad god, castle crashers.. and all those types of games. Taking into consideration, that I do want an updated library, what language of this two would be best to choose and what library to grab for it? Thanks in advance, sorry if question is broad. Let me know and I can edit to add more.

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  • Cisco VPN connection using CertStore as in Windows

    - by hsz
    Hello ! In Windows I was using Cisco VPN client to connect with VPN. In connection properties I set only hostname and choose certificate which are stored in C:\Program Files\Cisco Systems\VPN Client\Certificates. I moved yesterday to Ubuntu and I need to be able to connect with that host using those certificates too. I know that there is vpnc and network-manager-vpnc but it not allows (or I do not know about it) to set cerificates dir. Can someone tell me how to connect with VPN using certificates ?

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  • Using C++11 for cross-platform Game Engine Development

    - by Samaursa
    Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) near future. Our experience is limited when it comes to consoles, which is why I am asking this question. Currently, we are debating whether switching to C++11 and using non-compatible features of the C++11 standard could pose a problem in the near future when we need to port our engine to any of the current gen consoles (perhaps the compilers supported by some console(s) do not support C++11 yet? We don't know...). So, game developers who have experience across multiple platforms and consoles, do you think we should stick to C++03 until the new generation of consoles arrive and most everybody has switched to C++11 standard (have they already?). Or are most consoles using/support compilers (VC++, GCC or variants?) that are already supporting C++11 features?

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  • Ubuntu Server 12.04 + Wine + Filezilla FTP Server help

    - by Rebecca Joy
    I am not very experienced with non-windows operating systems, so please if you can answer, consider me to be a complete newbie with this. I have a Ubuntu Server 12.04, I installed Wine on it so I could install some familiar programs with GUI on my Ubuntu. I installed Filezilla Server using Wine, that went fine, the server is running, but I cannot find the GUI anywhere. I know it is running because in the winefile, if I execute the filezille server.exe, it says it is already running. However I have not been able to configure anything on the filezilla server because I can't see it anywhere. What am I missing?

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  • XNA: Auto-populate content within the content project based on current folder/file structure and content management for large games

    - by Joe
    1) Is it possible to implement a system where I can simply drop a new image into my content project's folder and VS will automatically see that and bring it into the project for compiling? 2) Similarly, if I wanted a specific texture I could state something like var texture = Game.Assets.Image["backgrounds/sky_02"]; (where Game is the standard XNA Game class and Assets is some kind of content manager statically defined within Game). I know this is fairly simple to implement manually and have done such things in the past (static Dictionary defined within Game) except this only works for relatively small games where you can have all assets loaded at the start without much issue. How would you go about making this work for games where content is loaded and unloaded based on level / area? I'm not asking for the solution, just how you would go about this and what things you would have to be aware of. Thanks.

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  • Alt+F2 (Run Application) doesn't work for custom commands

    - by Felix
    In order to speed up Android development, I've edited my ~/.bashrc to add some paths to PATH: export PATH=${PATH}:/opt/android-sdk/tools:/opt/android-sdk/platform-tools This works just fine from the command line (I can just type android and, no matter where I am, the Android SDK and AVD Manager will start up just fine. However, if I try to type android in the Alt+F2 dialog (Run Application), it gives the following error: Could not open location 'file:///home/felix/android' Error stating file '/home/felix/android': No such file or directory Why is that? What PATH does the Run Application dialog use?

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  • Where are bluetooth received files saved

    - by Luis Alvarado
    I have used Blueman and the default Bluetooth manager an every time I accept the file transfer from the Phone to the PC, it shows that it is transferring and even notifies me that the transfer was successful but I can not find the image anywhere. Where are files stored after sending them via Bluetooth to the PC? I already checked my Home folder. The Picture folder which I thought it would be the one for images. Then the document folder and afterwards I did a huge check on all folders under /home. No luck. Is nowhere. I even checked this answer with no luck.

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  • Modern.IE VM license

    - by Thomas W.
    Microsoft provides some VMs for testing purposes (advertised on StackOverflow) and I'm trying to understand the license terms. The one I don't really understand is 1.b. You may use the software for testing purposes only. You may not use the software for commercial purposes. My thoughts: a) Testing a website in several browsers on several different virtual machines seems a quite professional approach. I hardly believe many private developers would do that. Of course they should, but which private developer has the time to do so? b) If that's really only available to private developers, what is the offer to companies doing the same thing? I am missing the advertisement for a paid service. My question as a non-native English speaker: Is testing by a company considered as a commercial purpose? Can I use the VMs within a company for testing or not?

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  • Book Review: Brownfield Application Development in .NET

    - by DotNetBlues
    I recently finished reading the book Brownfield Application Development in .NET by Kyle Baley and Donald Belcham.  The book is available from Manning.  First off, let me say that I'm a huge fan of Manning as a publisher.  I've found their books to be top-quality, over all.  As a Kindle owner, I also appreciate getting an ebook copy along with the dead tree copy.  I find ebooks to be much more convenient to read, but hard-copies are easier to reference. The book covers, surprisingly enough, working with brownfield applications.  Which is well and good, if that term has meaning to you.  It didn't for me.  Without retreading a chunk of the first chapter, the authors break code bases into three broad categories: greenfield, brownfield, and legacy.  Greenfield is, essentially, new development that hasn't had time to rust and is (hopefully) being approached with some discipline.  Legacy applications are those that are more or less stable and functional, that do not expect to see a lot of work done to them, and are more likely to be replaced than reworked. Brownfield code is the gray (brown?) area between the two and the authors argue, quite effectively, that it is the most likely state for an application to be in.  Brownfield code has, in some way, been allowed to tarnish around the edges and can be difficult to work with.  Although I hadn't realized it, most of the code I've worked on has been brownfield.  Sometimes, there's talk of scrapping and starting over.  Sometimes, the team dismisses increased discipline as ivory tower nonsense.  And, sometimes, I've been the ignorant culprit vexing my future self. The book is broken into two major sections, plus an introduction chapter and an appendix.  The first section covers what the authors refer to as "The Ecosystem" which consists of version control, build and integration, testing, metrics, and defect management.  The second section is on actually writing code for brownfield applications and discusses object-oriented principles, architecture, external dependencies, and, of course, how to deal with these when coming into an existing code base. The ecosystem section is just shy of 140 pages long and brings some real meat to the matter.  The focus on "pain points" immediately sets the tone as problem-solution, rather than academic.  The authors also approach some of the topics from a different angle than some essays I've read on similar topics.  For example, the chapter on automated testing is on just that -- automated testing.  It's all well and good to criticize a project as conflating integration tests with unit tests, but it really doesn't make anyone's life better.  The discussion on testing is more focused on the "right" level of testing for existing projects.  Sometimes, an integration test is the best you can do without gutting a section of functional code.  Even if you can sell other developers and/or management on doing so, it doesn't actually provide benefit to your customers to rewrite code that works.  This isn't to say the authors encourage sloppy coding.  Far from it.  Just that they point out the wisdom of ignoring the sleeping bear until after you deal with the snarling wolf. The other sections take a similarly real-world, workable approach to the pain points they address.  As the section moves from technical solutions like version control and continuous integration (CI) to the softer, process issues of metrics and defect tracking, the authors begin to gently suggest moving toward a zero defect count.  While that really sounds like an unreasonable goal for a lot of ongoing projects, it's quite apparent that the authors have first-hand experience with taming some gruesome projects.  The suggestions are grounded and workable, and the difficulty of some situations is explicitly acknowledged. I have to admit that I started getting bored by the end of the ecosystem section.  No matter how valuable I think a good project manager or business analyst is to a successful ALM, at the end of the day, I'm a gear-head.  Also, while I agreed with a lot of the ecosystem ideas, in theory, I didn't necessarily feel that a lot of the single-developer projects that I'm often involved in really needed that level of rigor.  It's only after reading the sidebars and commentary in the coding section that I had the context for the arguments made in favor of a strong ecosystem supporting the development process.  That isn't to say that I didn't support good product management -- indeed, I've probably pushed too hard, on occasion, for a strong ALM outside of just development.  This book gave me deeper insight into why some corners shouldn't be cut and how damaging certain sins of omission can be. The code section, though, kept me engaged for its entirety.  Many technical books can be used as reference material from day one.  The authors were clear, however, that this book is not one of these.  The first chapter of the section (chapter seven, over all) addresses object oriented (OO) practices.  I've read any number of definitions, discussions, and treatises on OO.  None of the chapter was new to me, but it was a good review, and I'm of the opinion that it's good to review the foundations of what you do, from time to time, so I didn't mind. The remainder of the book is really just about how to apply OOP to existing code -- and, just because all your code exists in classes does not mean that it's object oriented.  That topic has the potential to be extremely condescending, but the authors miraculously managed to never once make me feel like a dolt or that they were wagging their finger at me for my prior sins.  Instead, they continue the "pain points" and problem-solution presentation to give concrete examples of how to apply some pretty academic-sounding ideas.  That's a point worth emphasizing, as my experience with most OO discussions is that they stay in the academic realm.  This book gives some very, very good explanations of why things like the Liskov Substitution Principle exist and why a corporate programmer should even care.  Even if you know, with absolute certainty, that you'll never have to work on an existing code-base, I would recommend this book just for the clarity it provides on OOP. This book goes beyond just theory, or even real-world application.  It presents some methods for fixing problems that any developer can, and probably will, encounter in the wild.  First, the authors address refactoring application layers and internal dependencies.  Then, they take you through those layers from the UI to the data access layer and external dependencies.  Finally, they come full circle to tie it all back to the overall process.  By the time the book is done, you're left with a lot of ideas, but also a reasonable plan to begin to improve an existing project structure. Throughout the book, it's apparent that the authors have their own preferred methodology (TDD and domain-driven design), as well as some preferred tools.  The "Our .NET Toolbox" is something of a neon sign pointing to that latter point.  They do not beat the reader over the head with anything resembling a "One True Way" mentality.  Even for the most emphatic points, the tone is quite congenial and helpful.  With some of the near-theological divides that exist within the tech community, I found this to be one of the more remarkable characteristics of the book.  Although the authors favor tools that might be considered Alt.NET, there is no reason the advice and techniques given couldn't be quite successful in a pure Microsoft shop with Team Foundation Server.  For that matter, even though the book specifically addresses .NET, it could be applied to a Java and Oracle shop, as well.

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  • Something confusing about Single Responsibility Principle

    - by user1483278
    1) In fact if two responsibilities are always expected to change at the same time you arguably should not separate them into different classes as this would lead, to quote Martin, to a "smell of Needless Complexity". The same is the case for responsibilities that never change - the behavior is invariant, and there is no need to split it. I assume even if non-related responsibilities are always expected to change for the same reason ( or if they never change ), we still shouldn't put them in the same class, since this would still violate high cohesion principle? 2) I've found two quite different definitions for SRP: Single Responsibility Principle says that a subsystem, module, class, or even a function, should not have more than one reason to change. and There should never be more than one reason for a class to change Doesn't the latter definition narrow SRP to a class level? If so, isn't first quote wrong by claiming that SRP can also be applied at subsystem, module and function levels? thank you

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  • Can't access Windos 7 OS in Ubuntu

    - by Myers
    When I try and Access my Windows 7 OS I get the following memo and I have no idea what to make of the code. Error mounting /dev/sda2 at /media/name/Windows7_OS: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sda2" "/media/name/Windows7_OS"' exited with non-zero exit status 13: ntfs_attr_pread_i: ntfs_pread failed: Input/output error Failed to read NTFS $Bitmap: Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. What should I do ?

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