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  • CodePlex Daily Summary for Sunday, December 12, 2010

    CodePlex Daily Summary for Sunday, December 12, 2010Popular ReleasesWii Backup Fusion: Wii Backup Fusion 0.9 Beta: - Aqua or brushed metal style for Mac OS X - Shows selection count beside ID - Game list selection mode via settings - Compare Files <-> WBFS game lists - Verify game images/DVD/WBFS - WIT command line for log (via settings) - Cancel possibility for loading games process - Progress infos while loading games - Localization for dates - UTF-8 support - Shortcuts added - View game infos in browser - Transfer infos for log - All transfer routines rewritten - Extract image from image/WBFS - Support....NETTER Code Starter Pack: v1.0.beta: '.NETTER Code Starter Pack ' contains a gallery of Visual Studio 2010 solutions leveraging latest and new technologies and frameworks based on Microsoft .NET Framework. Each Visual Studio solution included here is focused to provide a very simple starting point for cutting edge development technologies and framework, using well known Northwind database (for database driven scenarios). The current release of this project includes starter samples for the following technologies: ASP.NET Dynamic...WPF Multiple Document Interface (MDI): Beta Release v1.1: WPF.MDI is a library to imitate the traditional Windows Forms Multiple Document Interface (MDI) features in WPF. This is Beta release, means there's still work to do. Please provide feedback, so next release will be better. Features: Position dependency property MdiLayout dependency property Menu dependency property Ctrl + F4, Ctrl + Tab shortcuts should work Behavior: don’t allow negative values for MdiChild position minimized windows: remember position, tile multiple windows, ...EnhSim: EnhSim 2.2.1 ALPHA: 2.2.1 ALPHAThis release adds in the changes for 4.03a. at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Updated th...NuGet (formerly NuPack): NuGet 1.0 Release Candidate: NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. This new build targets the newer feed (http://go.microsoft.com/fwlink/?LinkID=206669) and package format. See http://nupack.codeplex.com/documentation?title=Nuspe...Free Silverlight & WPF Chart Control - Visifire: Visifire Silverlight, WPF Charts v3.6.5 Released: Hi, Today we are releasing final version of Visifire, v3.6.5 with the following new feature: * New property AutoFitToPlotArea has been introduced in DataSeries. AutoFitToPlotArea will bring bubbles inside the PlotArea in order to avoid clipping of bubbles in bubble chart. You can visit Visifire documentation to know more. http://www.visifire.com/visifirechartsdocumentation.php Also this release includes few bug fixes: * Chart threw exception while adding new Axis in Chart using Vi...PHPExcel: PHPExcel 1.7.5 Production: DonationsDonate via PayPal via PayPal. If you want to, we can also add your name / company on our Donation Acknowledgements page. PEAR channelWe now also have a full PEAR channel! Here's how to use it: New installation: pear channel-discover pear.pearplex.net pear install pearplex/PHPExcel Or if you've already installed PHPExcel before: pear upgrade pearplex/PHPExcel The official page can be found at http://pearplex.net. Want to contribute?Please refer the Contribute page.DNN Simple Article: DNNSimpleArticle Module V00.00.03: The initial release of the DNNSimpleArticle module (labelled V00.00.03) There are C# and VB versions of this module for this initial release. No promises that going forward there will be packages for both languages provided for future releases. This module provides the following functionality Create and display articles Display a paged list of articles Articles get created as DNN ContentItems Categorization provided through DNN Taxonomy SEO functionality for article display providi...UOB & ME: UOB_ME 2.5: latest versionAutoLoL: AutoLoL v1.4.3: AutoLoL now supports importing the build pages from Mobafire.com as well! Just insert the url to the build and voila. (For example: http://www.mobafire.com/league-of-legends/build/unforgivens-guide-how-to-build-a-successful-mordekaiser-24061) Stable release of AutoChat (It is still recommended to use with caution and to read the documentation) It is now possible to associate *.lolm files with AutoLoL to quickly open them The selected spells are now displayed in the masteries tab for qu...SubtitleTools: SubtitleTools 1.2: - Added auto insertion of RLE (RIGHT-TO-LEFT EMBEDDING) Unicode character for the RTL languages. - Fixed delete rows issue.PHP Manager for IIS: PHP Manager 1.1 for IIS 7: This is a final stable release of PHP Manager 1.1 for IIS 7. This is a minor incremental release that contains all the functionality available in 53121 plus additional features listed below: Improved detection logic for existing PHP installations. Now PHP Manager detects the location to php.ini file in accordance to the PHP specifications Configuring date.timezone. PHP Manager can automatically set the date.timezone directive which is required to be set starting from PHP 5.3 Ability to ...Algorithmia: Algorithmia 1.1: Algorithmia v1.1, released on December 8th, 2010.SuperSocket, an extensible socket application framework: SuperSocket 1.0 SP1: Fixed bugs: fixed a potential bug that the running state hadn't been updated after socket server stopped fixed a synchronization issue when clearing timeout session fixed a bug in ArraySegmentList fixed a bug on getting configuration value .NET Version: 3.5 sp1My Web Pages Starter Kit: 1.3.1 Production Release (Security HOTFIX): Due to a critical security issue, it's strongly advised to update the My Web Pages Starter Kit to this version. Possible attackers could misuse the image upload to transmit any type of file to the website. If you already have a running version of My Web Pages Starter Kit 1.3.0, you can just replace the ftb.imagegallery.aspx file in the root directory with the one attached to this release.ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: popup WhiteSpaceFilterAttribute tested on mozilla, safari, chrome, opera, ie 9b/8/7/6nopCommerce. ASP.NET open source shopping cart: nopCommerce 1.90: To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).SharePoint Packager: SharePoint Packager release: Full source code and precompiled / ILmerged exeTweetSharp: TweetSharp v2.0.0.0 - Preview 4: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 4 ChangesReintroduced fluent interface support via satellite assembly Added entities support, entity segmentation, and ITweetable/ITweeter interfaces for client development Numerous fixes reported by preview users Preview 3 ChangesNumerous fixes and improvements to core engine Twitter API coverage: a...myCollections: Version 1.2: New in version 1.2: Big performance improvement. New Design (Added Outlook style View, New detail view, New Groub By...) Added Sort by Media Added Manage Movie Studio Zoom preference is now saved. Media name are now editable. Added Portuguese version You can now Hide details panel Add support for FLAC tags You can now imports books from BibTex Xml file BugFixingNew ProjectsABR Manager: Fast and small Adobe brushes preset files manager developed in native c++.Aplicativo lembretes: Com esse aplicativo você poderá agentar atividades de forma que quando o dia e a hora do compromisso marcado chegar, o aplicativo ira lembra-lo com um sinal sonoro e visual e até poderá desligar seu pc. O programa ficará em execução de forma discreta no canto direito superiorBrogue: Grevious Sword of Carnage: * 24 damage * makes annoying sound on hitsC# LZF Real-Time Compression Algorithm: Improved C# LZF Compressor, a very small and extremely efficient real-time data compression library. The compression algorithm is extremely fast. Well suited for real-time data intensive applications (e.g.: packet streaming, embedded devices...).GIFT: gift appHeroBeastCodeProject: create a HeroBeastCodeProjects project,opensource my codeiFinance: The wpf/sl solution for personal finance manager.MailOnSocketChange: Send an alert via email, if a certain socket/TCP-connection-changes state on the PC running the MailOnSocketChange applicationMath Teacher for kids: This application will help your kids learn and practice Math. midnc: Proyecto en silverlight para el control interno de registro de actividades y eventosMusicWho: MusicWho compose music. It use biological neuron firing signals to generate music. so, what will the brain sound like? we'll see.Nabaztag Enterprise Services: The goal of the Nabaztag Enterprise Services is to come up with a free .NET implementation of the Nabaztag server. Additionally we think of building a whole platform around the core services using the newsest an coolest .NET technologies.pkEditor: pkEditor is a Poketscript or Pokescript script generator and editor.Second Block: Second Block is an block-based 3D multiplayer game.Share my speed: Coding4Fun Window Phone 7 "Share my speed" applicationSharePoint Image Resizer: Image Resizer allows to create custom policies to control image size of pictures in WSS 3.0/SharePoint 2007.ShoutStreamSource: ShoutStreamSource provides you an implementation of the MediaStreamSource of the ShoutCast protocol for the Windows Phone 7. It makes it possible to play a ShoutCast stream using a MediaElement on the phone.SSIS Reporting Pack: A suite of SQL Server Reporting Services reports that operate over the SSIS catalog in SQL Server code-named DenaliSunshine2011: testTrabalhando com Functoid Table Looping: Usado em conjunto com o Functoid “Table Extractor”, serve para criar estruturas de any registros podendo conter valores de campos, valores constantes, e valores que resultam de outros functoids. VKontakte API SDK: SDK for work with most popular russian social site VKontakte.ruwho's who: iYasmin: Yasmin - A WPF based Anime Database.YiDeSOFT: YiDe is EzDesk~!?????????? ?????: ?????????? ????? ?????????? ? ?????????????? ????????? ??????? ?????????????????? ? ????????? ???????

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  • How to Quickly Encrypt Removable Storage Devices with Ubuntu

    - by Chris Hoffman
    Ubuntu can quickly encrypt USB flash drives and external hard drives. You’ll be prompted for your passphrase each time you connect the drive to your computer – your private data will be secure, even if you misplace the drive. Ubuntu’s Disk Utility uses LUKS (Linux Unified Key Setup) encryption, which may not be compatible with other operating systems. However, the drive will be plug-and-play with any Linux system running the GNOME desktop. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • can't install with usb pen drive, SYSLINUX problem

    - by nkint
    i'm on ubuntustudio and i want to format my hd and try kubuntu (install in my acer notebook, no partion, no double operating system problem, only istall it) i've downloaded iso file ( kubuntu-10.10-desktop-i386.iso ), insert usb pen drive, then: system administration startup disk creator erased usb pen content, and "make startup disk" finally, reboot computer with pen inside usb port normal boot didn't start (as expected) but only black screen with this signal: SYSLINUX 4.03 2010-10-22 EDD Copyright (c) 1994-2010, H. Peter Anvin et al unknown keyword in configuration file boot: i've tried different usb pen stick and different iso files (ubuntu, kubuntu, netbook edition).. always same problem (sometimes only the first line without "unknow keyword in conf file" error) some advice?? sorry for my bad english

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  • How to tell the Browser the character encoding of a HTML website regardless of Server Content.-Type Headers?

    - by hakre
    I have a HTML page that correctly (the encoding of the physical on disk matches it) announces it's Content-Type: <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta http-equiv="Content-Type" content= "text/html; charset=utf-8"> <title> ... Opening the file from disk in browser (Google Chrome, Firefox) works fine. Requesting it via HTTP, the webserver sends a different Content-Type header: $ curl -I http:/example.com/file.html HTTP/1.1 200 OK Date: Fri, 19 Oct 2012 10:57:13 GMT ... Content-Type: text/html; charset=ISO-8859-1 (see last line). The browser then uses ISO-8859-1 to display which is an unwanted result. Is there a common way to override the server headers send to the browser from within the HTML document?

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  • Convert DVD to MKV (et al) without transcoding/recompression

    - by Oli
    Like a lot of people, I have a lot of DVDs. But we also have a stupid amount of disk space and a media centre (Boxee) so the DVDs are getting less and less use. It would be nice to convert our DVDs into something more relevant to our needs. I've dabbled with DVD ripping before but whereas I'd usually transcode down to a smaller picture size with a better video compression algorithm, this takes a silly amount of time. I don't have a couple of hours available for each disk. (Sidebar: is there dedicated, Linux-friendly hardware to improve h264 encoding performance?) So I was wondering if there's anything that take the DVD filesystem, De-CSS it, and then stitch together any the VOBs that make up the main part of the film and package that up in a wrapping format like MKV. A bonus would be if it could grab the subtitles and stick them in too but that's not a requirement as Boxee can grab the subtitles online if it needs to.

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  • Why does my custom Amazon EC2 AMI have limited instance type options?

    - by John
    The Basic 64-bit Amazon Linux AMI has the following instance type options available: Micro Large Extra-Large High-Memory Extra Large ... etc I booted up this AMI as a micro type, made customizations, shut it down, detached the volume, took a snapshot, and registered my own custom AMI: ec2-register –snapshot [snapshot_id] –description "my description" –name "my name" –kernel aki-427d952b That worked. HOWEVER, when I try to create an instance from my custom AMI, only the following instance types are available: Micro Small High-CPU Medium ... which coincidentally are the same instance types available if you try to boot up the 32-bit Amazon image. Why are the available instance types of my custom image varying from the available instance types of the image I based it off of?

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  • How can I Instal shockwave on Ubuntu

    - by Navjot Singh
    I got this computer from someone and it had ubuntu installed on it. I like it but I find it complicated and I have been trying to download and every time I try to install something an error comes up Archive: /home/singh/Downloads/Shockwave_Installer_Full.exe [/home/singh/Downloads/Shockwave_Installer_Full.exe] End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. zipinfo: cannot find zipfile directory in one of /home/singh/Downloads/Shockwave_Installer_Full.exe or /home/singh/Downloads/Shockwave_Installer_Full.exe.zip, and cannot find /home/singh/Downloads/Shockwave_Installer_Full.exe.ZIP, period. Please help me uninstall ubuntu and get Windows back or help me get these downloads to work.

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  • Virtualbox 4 hangs when trying to install ubuntu guest on ubuntu host system

    - by misterjinx
    I'm trying to install ubuntu server using virtualbox 4.0.4 in a ubuntu 10.10 host OS. I have the iso image on my hard drive which I used to perform the install. I edited the settings and added this image at the storage section, selected it as a primary master, so I could boot from it and start the install process. But now, each time I start the installation, at the very beginning or if I'm lucky, after I click on the install link at the welcome screen, the process hangs and all the computer is blocked. This happened 3 times already. I even tried to perform the installation using an old CD I had with the 9.10 server version, thinking that the iso image might be the issue, but the problem still persists. I dont know what could cause this problem. My computer is a dell laptop with AMD processor (I dont know if this is important). Any help is very appreciated.

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  • Proper network configuration for a KVM guest to be on the same networks at the host

    - by Steve Madsen
    I am running a Debian Linux server on Lenny. Within it, I am running another Lenny instance using KVM. Both servers are externally available, with public IPs, as well as a second interface with private IPs for the LAN. Everything works fine, except the VM sees all network traffic as originating from the host server. I suspect this might have something to do with the iptables-based firewall I'm running on the host. What I'd like to figure out is: how to I properly configure the host's networking such that all of these requirements are met? Both host and VMs have 2 network interfaces (public and private). Both host and VMs can be independently firewalled. Ideally, VM traffic does not have to traverse the host firewall. VMs see real remote IP addresses, not the host's. Currently, the host's network interfaces are configured as bridges. eth0 and eth1 do not have IP addresses assigned to them, but br0 and br1 do. /etc/network/interfaces on the host: # The primary network interface auto br1 iface br1 inet static address 24.123.138.34 netmask 255.255.255.248 network 24.123.138.32 broadcast 24.123.138.39 gateway 24.123.138.33 bridge_ports eth1 bridge_stp off auto br1:0 iface br1:0 inet static address 24.123.138.36 netmask 255.255.255.248 network 24.123.138.32 broadcast 24.123.138.39 # Internal network auto br0 iface br0 inet static address 192.168.1.1 netmask 255.255.255.0 network 192.168.1.0 broadcast 192.168.1.255 bridge_ports eth0 bridge_stp off This is the libvirt/qemu configuration file for the VM: <domain type='kvm'> <name>apps</name> <uuid>636b6620-0949-bc88-3197-37153b88772e</uuid> <memory>393216</memory> <currentMemory>393216</currentMemory> <vcpu>1</vcpu> <os> <type arch='i686' machine='pc'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='utc'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/bin/kvm</emulator> <disk type='file' device='cdrom'> <target dev='hdc' bus='ide'/> <readonly/> </disk> <disk type='file' device='disk'> <source file='/raid/kvm-images/apps.qcow2'/> <target dev='vda' bus='virtio'/> </disk> <interface type='bridge'> <mac address='54:52:00:27:5e:02'/> <source bridge='br0'/> <model type='virtio'/> </interface> <interface type='bridge'> <mac address='54:52:00:40:cc:7f'/> <source bridge='br1'/> <model type='virtio'/> </interface> <serial type='pty'> <target port='0'/> </serial> <console type='pty'> <target port='0'/> </console> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='-1' autoport='yes' keymap='en-us'/> </devices> </domain> Along with the rest of my firewall rules, the firewalling script includes this command to pass packets destined for a KVM guest: # Allow bridged packets to pass (for KVM guests). iptables -A FORWARD -m physdev --physdev-is-bridged -j ACCEPT (Not applicable to this question, but a side-effect of my bridging configuration appears to be that I can't ever shut down cleanly. The kernel eventually tells me "unregister_netdevice: waiting for br1 to become free" and I have to hard reset the system. Maybe a sign I've done something dumb?)

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  • Sony VAIO with Insyde H2O EFI bios will not boot into GRUB EFI

    - by Rohan Dhruva
    I bought a new Sony Vaio S series laptop. It uses Insyde H2O BIOS EFI, and trying to install Linux on it is driving me crazy. root@kubuntu:~# parted /dev/sda print Model: ATA Hitachi HTS72756 (scsi) Disk /dev/sda: 640GB Sector size (logical/physical): 512B/4096B Partition Table: gpt Number Start End Size File system Name Flags 1 1049kB 274MB 273MB fat32 EFI system partition hidden 2 274MB 20.8GB 20.6GB ntfs Basic data partition hidden, diag 3 20.8GB 21.1GB 273MB fat32 EFI system partition boot 4 21.1GB 21.3GB 134MB Microsoft reserved partition msftres 5 21.3GB 342GB 320GB ntfs Basic data partition 6 342GB 358GB 16.1GB ext4 Basic data partition 7 358GB 374GB 16.1GB ntfs Basic data partition 8 374GB 640GB 266GB ntfs Basic data partition What is surprising is that there are 2 EFI system partitions on the disk. The sda2 partition is a 20gb recovery partition which loads windows with a basic recovery interface. This is accessible by pressing the "ASSIST" button as opposed to the normal power button. I presume that the sda1 EFI System Partition (ESP) loads into this recovery. The sda3 ESP has more fleshed out entries for Microsoft Windows, which actually goes into Windows 7 (as confirmed by bcdedit.exe on Windows). Ubuntu is installed on sda6, and while installation I chose sda3 as my boot partition. The installer correctly created a sda3/EFI/ubuntu/grubx64.efi application. The real problem: for the life of me, I can't set it to be the default! I tried creating a sda3/startup.nsh which called grubx64.efi, but it didn't help -- on rebooting, the system still boots into windows. I tried using efibootmgr, and that shows as it it worked: root@kubuntu:~# efibootmgr BootCurrent: 0000 BootOrder: 0000,0001 Boot0000* EFI USB Device Boot0001* Windows Boot Manager root@kubuntu:~# efibootmgr --create --gpt --disk /dev/sda --part 3 --write-signature --label "GRUB2" --loader "\\EFI\\ubuntu\\grubx64.efi" BootCurrent: 0000 BootOrder: 0002,0000,0001 Boot0000* EFI USB Device Boot0001* Windows Boot Manager Boot0002* GRUB2 root@kubuntu:~# efibootmgr BootCurrent: 0000 BootOrder: 0002,0000,0001 Boot0000* EFI USB Device Boot0001* Windows Boot Manager Boot0002* GRUB2 However, on rebooting, as you guessed, the machine rebooted directly back into Windows. The only things I can think of are: The sda1 partition is somehow being used Overwrite /EFI/Boot/bootx64.efi and /EFI/Microsoft/Boot/bootmgfw.efi with grubx64.efi [but this seems really radical]. Can anyone please help me out? Thanks -- any help is greatly appreciated, as this issue is driving me crazy!

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  • How to watch 3D on Acer "3D Ready" projector?

    - by glenneroo
    We have here a Acer P1200 DLP projector which is "3D Ready" (using the BrilliantColor™ DarkChip™ 3) and documentation was not included in the packaging. We don't have a Blu-ray player and have no intention of purchasing one in the near future so I'm looking for a way to view encoded or streamed content. My question is: How is it possible to watch 3D content? What extra hardware/software will I need? EDIT: Found this information in the user manual: DLP 3D function: Choose while using DLP 3D glasses, quad buffer (NVIDIA/ATI…) graphic card and HQFS format file or DVD with corresponding SW player. 3D Sync L/R: If you see a discrete or overlapping image while wearing DLP 3D glasses, you may need to execute "Invert" to get best match of left/ right image sequence to get the correct image (for DLP 3D). ...but I'm still at a loss. What is a quad buffer graphics card?

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  • Floppy Autoloader Automatically Archives Thousands of Floppies

    - by Jason Fitzpatrick
    The thought of hand loading 5,000 floppy disks is more than enough to drive an inventive geek to create a better alternative–like this automated floppy disk archiver. DwellerTunes has several crates of floppy disks that contain old Amiga software and related material, personal programming projects, personal documents, and more. Realistically there’s no way he could devout time to hand loading and archiving thousands upon thousands of floppy disks so he built a automatic loader that accepts stacks of several hundred floppy disks at time. The loader not only loads and archives the floppy disks, but it photographs the label of each disk so that each archive includes a picture of the original label. Watch the video above to see it in action and then hit up the link below for more information. Converting All My Amiga Disks [DwellerTunes via Make] How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows?

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  • What is the best way to clone Win7 machines?

    - by John Hoge
    I'm looking to buy 5 new Win7 boxes and would like to ease deployment by cloning the OS. What I would like to do is install a fresh OS (Dell doesn't seem to sell machines without preinstalled crapware anymore) and then install a few apps on the first one. Once it is just right, I want to clone the OS and install the image on the other four machines and just change the machine name. Is this possible to do without any extra third party software? What I am thinking of doing is backing up the disk image of the first machine to a network share, and then booting the others to the windows install DVD and restoring the same image on each machine. Has anyone had any luck with this technique?

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  • Uninstalling dual boot Ubuntu 12.04 LTS with Windows 7

    - by user103799
    I tried Ubuntu and decided Windows 7 was good enough for me.I tried to uninstall it but in Disk Management in Windows 7, I can't find the partition for Ubuntu. There are HP_Tools, OS (C:), Recovery (D:) and SYSTEM partitions and are all NTFS. My HDD has 250 GB, but it shows only ~230 GBs. I'm confussed about what's going on, as I'm pretty sure I had Ubuntu installed, even booted into it a few days back. I even used EaseUS. Shows the same thing as Disk Management. I've made a Ubuntu Live USB. How do I get Ubuntu off my laptop? Thanks in advance.

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  • Creating Transparent Game Menu Items using AndEngine

    - by Chaitanya Chandurkar
    I'm trying to create a Game Menu which contains some Menu Items like New Game Multiplayer Options Exit I want to make this Menu Items Transparent. Only Text in White color should be visible. So i guess i do not need any background image for Menu Items. I have seen examples of SpriteButton like given below. ButtonSprite playButton = new ButtonSprite(0, 0, btnNormalTextureRegion, btnPushedTextureRegion, this.getVertexBufferObjectManager(), new OnClickListener() { @Override public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { // Do Stuff here } } The thing which i don't understand is how can i initialize btnNormalTextureRegion? I use the code give below to initialize ITexture and ITextureRegion for objects. mBackgruondTexture = new BitmapTexture(activity.getTextureManager(), new IInputStreamOpener() { public InputStream open() throws IOException { return activity.getAssets().open("gfx/backgrounds/greenbg.jpg"); } }); mBackgruondTextureRegion = TextureRegionFactory.extractFromTexture(mBackgruondTexture); This code openes up an Image from assest. As i do not want to use any image for Menu Item How can i initialize btnNormalTextureRegion for SpriteButton. OR Is there any alternative to create Game Menu?

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  • Wireless icon shows grey box

    - by donald
    Hello I am running kubuntu 13.10. I had to install using the server disk and did a upgrade to the desktop version to enable full disk encryption using multiple drives. For some weird reason when I move my mouse over to the wireless icon which has an red circle and a line through it, up pops a grey box with nothing in it. This stops me from chosing which ssid's I can connect to. Ubuntu has the drive for my wirless card and it is working verified using #lspci | grep Network Centrino Wireless-N 2230 I am connected to my network from the install wizard but I need to be able to choose which networks. Please help.

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  • Installation of Ubuntu 12.04 LTS is Crashing from Live CD

    - by Daniel Evans
    Hardware: Dell Inspiron 1545 Steps are as follows: Insert Ubuntu 12.04 disc Boot computer Output is as follows error: unexpectedly disconnected from boot status daemon Generating locales... en_US.UTF-8... done Generation complete. ***MEMORY-ERROR***: glib-compile-schemas[569]: GSlice: assertion failed: aligned_memory == (gpointer) addr Aborted pwconv: failed to change the mode of /etc/passwd- to 0600 ***MEMORY-ERROR***: [996]: GSlice: assertion failed: aligned_memory == (gpointer) addr ***MEMORY-ERROR***: glib-compile-scehmas[1034]: GSlice: assertion failed: aligned_memory == gpointer) addr Aborted /usr/lib/python2.7/dist-packages/LanguageSelector/LocaleInfo.py:256: UserWarning: Failed to connect to socket /var/run/dbus/system_bus_socket: No such file or directory warnings.warn(msg.args[0].encode('UTF-8')) Using CD-ROM mount point /cdrom ... etc etc... End up at a prompt line ubuntu@ubuntu:~$ The computer's self tests have given the following three errors (so far): Error Code OFOO:O65D Msg DISK-DST Self-test read error SATA Disk S/N=.... Confidence Test Fail Error Code 0F00:1332 Msg: DISK- Block 418047942: Interrupt Request (IRQ) Error Code: 0142 HD0 self test unsuccessful Status 79

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  • F5 BigIP upgrade from 9.x to 10.x

    - by mbuk2k
    Having a few difficulties upgrading a Big IP 3400 from 9.4.8 to any version 10.x image. The following are the versions I've tried: 10.1.0.3341.0 10.2.2.763.3 10.2.3.112.0 10.2.4.577.0 To upgrade I'm running the following command: image2disk --format=volumes BIGIP-10.1.0.3341.0.iso Obviously replacing the version number with the relevant image I'm trying to upgrade to each time. The F5 reboots, and starts copying packages however after 30 seconds or so just stops copying. The cursor in the console is still flashing but no matter how long it's left, the package doesn't copy. It seems to be a different package with each version/image (but always the same package per version) at point of freezing, which I'm guessing is suggesting a space issue? I've checked free space on the device and it has over 2GB free at root which should surely be enough? If anyone has any advice or pointers, it would be kindly appreciated. Thank you

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  • Convert DVD to MKV (et al) without transcoding/recompression

    - by Oli
    Like a lot of people, I have a lot of DVDs. But we also have a stupid amount of disk space and a media centre (Boxee) so the DVDs are getting less and less use. It would be nice to convert our DVDs into something more relevant to our needs. I've dabbled with DVD ripping before but whereas I'd usually transcode down to a smaller picture size with a better video compression algorithm, this takes a silly amount of time. I don't have a couple of hours available for each disk. (Sidebar: is there dedicated, Linux-friendly hardware to improve h264 encoding performance?) So I was wondering if there's anything that take the DVD filesystem, De-CSS it, and then stitch together any the VOBs that make up the main part of the film and package that up in a wrapping format like MKV. A bonus would be if it could grab the subtitles and stick them in too but that's not a requirement as Boxee can grab the subtitles online if it needs to.

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  • having trouble getting audio drivers

    - by barry
    i'm trying to install the audio driver for my laptop and having problems. everything works great except for no audio. i locate the file, download it, try to open it, and this is what i get: Archive: /home/barry/Downloads/Audio_Conexant_v.6.14.10.575_XPx86/HXFSetup.exe [/home/barry/Downloads/Audio_Conexant_v.6.14.10.575_XPx86/HXFSetup.exe] End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. zipinfo: cannot find zipfile directory in one of /home/barry/Downloads/Audio_Conexant_v.6.14.10.575_XPx86/HXFSetup.exe or /home/barry/Downloads/Audio_Conexant_v.6.14.10.575_XPx86/HXFSetup.exe.zip, and cannot find /home/barry/Downloads/Audio_Conexant_v.6.14.10.575_XPx86/HXFSetup.exe.ZIP, period. can anyone help me out here? thanks

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  • Please help with bounding box/sprite collision in darkBASIC pro

    - by user1601163
    So I just recently learned BASIC and figured I would try making a clone of pong on my own in darkBASIC pro, and I made everything else work just fine except for the part that makes the ball bounce off the paddle. And yes I'm aware that the game is not yet finished. The error is on lines 39-51 EVERYTHING IS 2D. /////////////////////////////////////////////////////////// // // Project: Pong // Created: Friday, August 31, 2012 // Code: Brandon Spaulding // Art: Brandon Spaulding // Made in CIS lab at CPAVTS // Pong art and code © Brandon Spaulding 2012-2013 // ////////////////////////////////////////////////////////// y=150 x=0 ay=150 ax=612 ballx=300 bally=200 ballx_DIR=1 bally_DIR=1 hide mouse set global collision on //objectnumber=10 //make object box objectnumber,5,150,0 do load image "media\paddle1.png",1 load image "media\paddle2.png",2 load image "media\ball.png",3 sprite 1,x,y,1 sprite 2,ax,ay,2 sprite 3,ballx,bally,3 if upkey()=1 then y = y - 4 if downkey()=1 then y = y + 4 //num_1 = sprite collision(1,0) //num_2 = sprite collision(2,0) num_3 = sprite collision(3,0) for t=1 to 2 //ball&paddle collision if num_3 > 0 if bally_DIR=1 bally_DIR=0 else bally_DIR=1 endif if ballx_DIR=0 ballx_DIR=1 else ballx_DIR=0 endif endif //if bally > 1 and bally < 500 then bally=bally + 2.5 if bally_DIR=1 bally=bally-2.5 if bally<-2.5 bally_DIR=0 endif else bally=bally+2.5 if bally>452.5 bally_DIR=1 endif endif if ballx_DIR=1 ballx=ballx-2.5 if ballx<-2.5 ballx_DIR=0 endif else ballx=ballx+2.5 if ballx>612 ballx_DIR=1 endif endif //bally = bally + t //if bally < 600 or bally > 1 then bally = bally - 2.5 //if ballx < 400 or ballx > 1 then ballx = ballx + 2.5 //move sprite 3,1 next t if escapekey()=1 then exit loop end Thank you in advance for the help.

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  • BPM 11gR1 now available on Amazon EC2

    - by Prasen Palvankar
    BPM 11gR1 now available on Amazon EC2The new Oracle BPM 11gR1, including the latest Oracle SOA Suite 11gR1 Patchset-2 is now available as an Amazon Machine Image (AMI). This is a fully configured image which requires absolutely no installation and lets you get hands on experience with the software within minutes. This image has all the required software installed and configured and includes the following:Oracle 11g Database Standard Edition Oracle SOA Suite 11gR1 Patch-set 2Oracle BPM 11gR1Oracle Webcenter with BPM Process SpacesOracle Universal Content ManagementOracle JDeveloper with SOA and BPM pluginsNote: Use of this AMI requires acceptance of Oracle Technology Network (OTN) terms of use.To use this AMI, follow these steps: Login to your Amazon account and browse to Amazon AWS Console. If this is the first time you are using Amazon Web Services please visit https://aws.amazon.com/ec2/ for information on Amazon Elastic Cloud Computing and how to get started with Amazon EC2Make sure your security group that you will be using to launch the instance allows the following ports to be opened:22 (SSH)1521, 7001, 8001, 8888, 9001Click on AMIsChange the Viewing filters to 64-bit and enter soa-bpm in the search box. You should see the following AMI:083342568607/oracle-soa-bpm-11gr1-ps2-4.1-pubSelect the AMI and click on Launch or Spot Request. For more information on spot requests, please visit the Amazon EC2 link aboveAccept all the defaults and launch the instanceWhen the instance state changes to running, copy the assigned public host name and connect to it using either PuTTY or SSH command. For PuTTY usage, refer to this document.Once you are connected to the instance using PuTTY or SSH, you will be presented with the terms of use.Accept the terms of use to proceed. This will prompt you to set passwords for your oracle OS login as well as for VNC. Note that the instance will not be usable until you have accepted the terms of use.The instance is now ready to use. The SOA/BPM and other servers are automatically started once you accept the term of use. Initial startups can take about 5-10 minutes.If you would like to use the JDeveloper installed in the AMI, you can access it either using VNC or NX. You can get the NX client from NoMachine./home/oracle/README.txt contains all the URLs that you can use to access the Enterprise Manager, BPM Composer, BPM Workspace, Webcenter etc.

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  • Can't set up IIS Web Server on Server 2008 x64 correctly

    - by balexandre
    Using a VM I installed Windows 2008 Server x64 and as the image below shows, added the IIS Role full image and assigned all role features of IIS full image But if I have an ASP.NET (aspx) page that does (C#) Session["test-session"] = "A"; and read in other page I always get nothing! NOTE: I do have an entire ASP.NET web application, the example above is to be succinct and explicit on what is the problem I'm facing. Can anyone know what do I have to do to the Server, so I can use the Session variables? All help is greatly appreciated, Thank you

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  • No space on device

    - by user170810
    Today I tried to move a huge directory to a common directory for 2 users. I first tried to change the permissions of my home directory. So something happened with my ~/.private directory and the disk was full! I have a 2 TB disk. I cannot make a backup, I cannot even enter graphics mode. Please help. Are there a way to restore my contents without making backup? Even creating ~/Private is impossible -- "no space on the device". I have no Private, and don't tell me that I have erased it, because it is not true. Are there some utilities to restore the files and make them not encrypted?

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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