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  • Animation using AniMate with Unity3D doesn't interact with physical objects

    - by Albz
    I'm designing a maze with Unity3D. The maze has a number of bifurcations and the player will stop before each bifurcation and simply choose left or right. Then an automatic animation will move the player through the next bifurcation till the end of the maze (or till a dead end). To animate the player I'm using AniMate and C# in my Unity project. Using AniMate I'm simply creating a point-to-point animation for each bifurcation (e.g. mage below: from the start/red arrow to point 5) My problem is that my animation script (associated to the "First Person Controller") is not working properly since physics is not respected (the player passes through walls). If in the same project I enable the standard character controls in Unity, then I can navigate in the maze with the physical contrains of walls etc... (i.e. I have colliders). This is an example of the code I'm using when I press left to pass from starting point, trough point 1 to point 2: void FixedUpdate () { if (Input.GetKey(KeyCode.LeftArrow)) { //To point 1 Hashtable props = new Hashtable(); props.Add("position", new Vector3(756f,112f,1124f)); props.Add("physics", true); Ani.Mate.To(transform, 2, props); //To point 2 Hashtable props2 = new Hashtable(); props2.Add("position", new Vector3(731f,112f,1124f)); props2.Add("physics", true); Ani.Mate.To(transform, 2, props2); } } What happens practically when I press the left arrow button is that the player moves directly to point 2 using a straight line passing through the wall. I tried to pass to AniMate "Physics = true" but it doesn't seem to help. Any idea on how to solve this issue? Alternatively... any hint on how to have a more optimized code and just use a series of vector3 coordinates (one for each point) to obtain the simple animation I want without having to declare new Hashtable(); etc... every time? I chose AniMate simply because 1. I'm a beginner with Unity 2. I don't need complex animations (e.g. I don't need to use iTween), just fixed animations along straight lines and I need something really simple and quick to implement in a script. However, if someone has an equally simple solution it will be welcome. thank you in advance for your help

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  • dojo layout tutorial dor version 1.7 doesn't work for 1.7.2

    - by Sheena
    This is sortof a continuation to dojo1.7 layout acting screwy. So I made some working widgets and tested them out, i then tried altering my work using the tutorial at http://dojotoolkit.org/documentation/tutorials/1.7/dijit_layout/ to make the layout nice. After failing at that in many interesting ways (thus my last question) I started on a new path. My plan is now to implement the layout tutorial example and then stick in my widgets. For some reason even following the tutorial wont work... everything loads then disappears and I'm left with a blank browser window. Any ideas? It just struck me that it could be browser compatibility issues, I'm working on Firefox 13.0.1. As far as I know Dojo is supposed to be compatible with this... anyway, have some code: HTML: <body class="claro"> <div id="appLayout" class="demoLayout" data-dojo-type="dijit.layout.BorderContainer" data-dojo-props="design: 'headline'"> <div class="centerPanel" data-dojo-type="dijit.layout.ContentPane" data-dojo-props="region: 'center'"> <div> <h4>Group 1 Content</h4> <p>stuff</p> </div> <div> <h4>Group 2 Content</h4> </div> <div> <h4>Group 3 Content</h4> </div> </div> <div class="edgePanel" data-dojo-type="dijit.layout.ContentPane" data-dojo-props="region: 'top'"> Header content (top) </div> <div id="leftCol" class="edgePanel" data-dojo-type="dijit.layout.ContentPane" data-dojo-props="region: 'left', splitter: true"> Sidebar content (left) </div> </div> </body> Dojo Configuration: var dojoConfig = { baseUrl: "${request.static_url('mega:static/js')}", //this is in a mako template tlmSiblingOfDojo: false, packages: [ { name: "dojo", location: "libs/dojo" }, { name: "dijit", location: "libs/dijit" }, { name: "dojox", location: "libs/dojox" }, ], parseOnLoad: true, has: { "dojo-firebug": true, "dojo-debug-messages": true }, async: true }; other js stuff: require(["dijit/layout/BorderContainer", "dijit/layout/TabContainer", "dijit/layout/ContentPane", "dojo/parser"]); css: html, body { height: 100%; margin: 0; overflow: hidden; padding: 0; } #appLayout { height: 100%; } #leftCol { width: 14em; }

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  • problem with join SQL Server 2000

    - by eyalb
    I have 3 tables - Items, Props, Items_To_Props i need to return all items that match all properties that i send example items 1 2 3 4 props T1 T2 T3 items_to_props 1 T1 1 T2 1 T3 2 T1 3 T1 when i send T1,T2 i need to get only item 1

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  • JavaMail: Could not connect to SMPT server.

    - by javacode
    Hi The following code causes an error. Please help me understand what's wrong. import javax.mail.*; import javax.mail.internet.*; import java.util.*; public class SendMail { public static void main(String [] args)throws MessagingException { SendMail sm=new SendMail(); sm.postMail(new String[]{"[email protected]"},"hi","hello","[email protected]"); } public void postMail( String recipients[ ], String subject, String message , String from) throws MessagingException { boolean debug = false; //Set the host smtp address Properties props = new Properties(); props.put("mail.smtp.host", "webmail.emailmyname.com"); // create some properties and get the default Session Session session = Session.getDefaultInstance(props, null); session.setDebug(debug); // create a message Message msg = new MimeMessage(session); // set the from and to address InternetAddress addressFrom = new InternetAddress(from); msg.setFrom(addressFrom); InternetAddress[] addressTo = new InternetAddress[recipients.length]; for (int i = 0; i < recipients.length; i++) { addressTo[i] = new InternetAddress(recipients[i]); } msg.setRecipients(Message.RecipientType.TO, addressTo); // Optional : You can also set your custom headers in the Email if you Want msg.addHeader("MyHeaderName", "myHeaderValue"); // Setting the Subject and Content Type msg.setSubject(subject); msg.setContent(message, "text/plain"); Transport.send(msg); } } Exception: Exception in thread "main" javax.mail.MessagingException: Could not connect to SMTP host: webmail.emailmyname.com, port: 25, response: 421 at com.sun.mail.smtp.SMTPTransport.openServer(SMTPTransport.java:1694) at com.sun.mail.smtp.SMTPTransport.protocolConnect(SMTPTransport.java:525) at javax.mail.Service.connect(Service.java:291) at javax.mail.Service.connect(Service.java:172) at javax.mail.Service.connect(Service.java:121) at javax.mail.Transport.send0(Transport.java:190) at javax.mail.Transport.send(Transport.java:120) at SendMail.postMail(SendMail.java:45) at SendMail.main(SendMail.java:9)

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  • JavaMail: Could not connect to SMTP server.

    - by javacode
    Hi The following code causes an error. Please help me understand what's wrong. import javax.mail.*; import javax.mail.internet.*; import java.util.*; public class SendMail { public static void main(String [] args)throws MessagingException { SendMail sm=new SendMail(); sm.postMail(new String[]{"[email protected]"},"hi","hello","[email protected]"); } public void postMail( String recipients[ ], String subject, String message , String from) throws MessagingException { boolean debug = false; //Set the host smtp address Properties props = new Properties(); props.put("mail.smtp.host", "webmail.emailmyname.com"); // create some properties and get the default Session Session session = Session.getDefaultInstance(props, null); session.setDebug(debug); // create a message Message msg = new MimeMessage(session); // set the from and to address InternetAddress addressFrom = new InternetAddress(from); msg.setFrom(addressFrom); InternetAddress[] addressTo = new InternetAddress[recipients.length]; for (int i = 0; i < recipients.length; i++) { addressTo[i] = new InternetAddress(recipients[i]); } msg.setRecipients(Message.RecipientType.TO, addressTo); // Optional : You can also set your custom headers in the Email if you Want msg.addHeader("MyHeaderName", "myHeaderValue"); // Setting the Subject and Content Type msg.setSubject(subject); msg.setContent(message, "text/plain"); Transport.send(msg); } } Exception: <pre> com.sun.mail.smtp.SMTPSendFailedException: 450 smtpout04.dca.untd.com Authentication required at com.sun.mail.smtp.SMTPTransport.issueSendCommand(SMTPTransport.java:1829) at com.sun.mail.smtp.SMTPTransport.mailFrom(SMTPTransport.java:1368) at com.sun.mail.smtp.SMTPTransport.sendMessage(SMTPTransport.java:886) at javax.mail.Transport.send0(Transport.java:191) at javax.mail.Transport.send(Transport.java:120) at SendMail.postMail(SendMail.java:52) at SendMail.main(SendMail.java:10)

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  • Run time error: what's wrong?

    - by javacode
    I am getting run time error import javax.mail.*; import javax.mail.internet.*; import java.util.*; public class SendMail { public static void main(String [] args)throws MessagingException { SendMail sm=new SendMail(); sm.postMail(new String[]{"[email protected]"},"hi","hello","[email protected]"); } public void postMail( String recipients[ ], String subject, String message , String from) throws MessagingException { boolean debug = false; //Set the host smtp address Properties props = new Properties(); props.put("mail.smtp.host", "webmail.emailmyname.com"); // create some properties and get the default Session Session session = Session.getDefaultInstance(props, null); session.setDebug(debug); // create a message Message msg = new MimeMessage(session); // set the from and to address InternetAddress addressFrom = new InternetAddress(from); msg.setFrom(addressFrom); InternetAddress[] addressTo = new InternetAddress[recipients.length]; for (int i = 0; i < recipients.length; i++) { addressTo[i] = new InternetAddress(recipients[i]); } msg.setRecipients(Message.RecipientType.TO, addressTo); // Optional : You can also set your custom headers in the Email if you Want msg.addHeader("MyHeaderName", "myHeaderValue"); // Setting the Subject and Content Type msg.setSubject(subject); msg.setContent(message, "text/plain"); Transport.send(msg); } } Error Exception in thread "main" java.lang.NoClassDefFoundError: SendMail Caused by: java.lang.ClassNotFoundException: SendMail at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) Could not find the main class: SendMail. Program will exit.

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  • Why ClassCastException on JMS ConnectionFactory lookup in JNDI?

    - by Derek Mahar
    What might be the cause of the following ClassCastException in a standalone JMS client application when it attempts to retrieve a connection factory from the JNDI provider? Exception in thread "main" java.lang.ClassCastException: javax.naming.Reference cannot be cast to javax.jms.ConnectionFactory Here is an abbreviated version of the JMS client that includes only its start() and stop() methods. The exception occurs on the first line in method start() which attempts to retrieve the connection factory from the JNDI provider, a remote LDAP server. The JMS connection factory and destination objects are on a remote JMS server. class JmsClient { private ConnectionFactory connectionFactory; private Connection connection; private Session session; private MessageConsumer consumer; private Topic topic; public void stop() throws JMSException { consumer.close(); session.close(); connection.close(); } public void start(Context context, String connectionFactoryName, String topicName) throws NamingException, JMSException { // ClassCastException occurs when retrieving connection factory. connectionFactory = (ConnectionFactory) context.lookup(connectionFactoryName); connection = connectionFactory.createConnection("username","password"); session = connection.createSession(false, Session.AUTO_ACKNOWLEDGE); topic = (Topic) context.lookup(topicName); consumer = session.createConsumer(topic); connection.start(); } private static Context getInitialContext() throws NamingException, IOException { String filename = "context.properties"; Properties props = new Properties(); props.load(new FileInputStream(filename)); return new InitialContext(props); } }

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  • What's wrong with this code

    - by javacode
    I am getting the compiler error. Can anybody debug this? import javax.mail.*; import javax.mail.internet.*; import java.util.*; public class SendMail { public static void main(String [] args) { SendMail sm=new SendMail(); sm.postMail("[email protected]","hi","hello","[email protected]"); } public void postMail( String recipients[ ], String subject, String message , String from) throws MessagingException { boolean debug = false; //Set the host smtp address Properties props = new Properties(); props.put("mail.smtp.host", "webmail.emailmyname.com"); // create some properties and get the default Session Session session = Session.getDefaultInstance(props, null); session.setDebug(debug); // create a message Message msg = new MimeMessage(session); // set the from and to address InternetAddress addressFrom = new InternetAddress(from); msg.setFrom(addressFrom); InternetAddress[] addressTo = new InternetAddress[recipients.length]; for (int i = 0; i < recipients.length; i++) { addressTo[i] = new InternetAddress(recipients[i]); } msg.setRecipients(Message.RecipientType.TO, addressTo); // Optional : You can also set your custom headers in the Email if you Want msg.addHeader("MyHeaderName", "myHeaderValue"); // Setting the Subject and Content Type msg.setSubject(subject); msg.setContent(message, "text/plain"); Transport.send(msg); } }

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  • Can I perform a search on mail server in Java?

    - by twofivesevenzero
    I am trying to perform a search of my gmail using Java. With JavaMail I can do a message by message search like so: Properties props = System.getProperties(); props.setProperty("mail.store.protocol", "imaps"); Session session = Session.getDefaultInstance(props, null); Store store = session.getStore("imaps"); store.connect("imap.gmail.com", "myUsername", "myPassword"); Folder inbox = store.getFolder("Inbox"); inbox.open(Folder.READ_ONLY); SearchTerm term = new SearchTerm() { @Override public boolean match(Message mess) { try { return mess.getContent().toString().toLowerCase().indexOf("boston") != -1; } catch (IOException ex) { Logger.getLogger(JavaMailTest.class.getName()).log(Level.SEVERE, null, ex); } catch (MessagingException ex) { Logger.getLogger(JavaMailTest.class.getName()).log(Level.SEVERE, null, ex); } return false; } }; Message[] searchResults = inbox.search(term); for(Message m:searchResults) System.out.println("MATCHED: " + m.getFrom()[0]); But this requires downloading each message. Of course I can cache all the results, but this becomes a storage concern with large gmail boxes and also would be very slow (I can only imagine how long it would take to search through gigabytes of text...). So my question is, is there a way of searching through mail on the server, a la gmail's search field? Maybe through Microsoft Exchange? Hours of Googling has turned up nothing.

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  • Tools\addin's for formating or cleaning up xaml?

    - by cody
    I'm guessing these don't exist since I searched around for these but I'm looking for a few tools: 1) A tool that cleans up my xaml so that the properties of elements are consistent through a file. I think enforcing that consistence would make the xaml easier to read. Maybe there could be a hierarchy of what comes first but if not alphabetical might work. Example before: TextBox Name="myTextBox1" Grid.Row="3" Grid.Column="1" Margin="4" TextBox Grid.Column="1" Margin="4" Name="t2" Grid.Row="3" Example after: TextBox Name="myTextBox1" Grid.Row="3" Grid.Column="1" Margin="4" TextBox Name="t2" Grid.Row="3" Grid.Column="1" Margin="4" (note < / has been remove from the above since control seem to have issues parsing whe the after section was added) 2) Along the same lines as above, to increase readability, a tool to align properties, so from the above code example similar props would start in the same place. <TextBox Name="myTextBox1" Grid.Row="3" Grid.Column="1" Margin="4"/> <TextBox Name="t2" Grid.Row="3" Grid.Column="1" Margin="4"/> I know VS has default settings for XAML documents so props can be on one line or separate lines so maybe if there was a tool as described in (1) this would not be needed...but it would still be nice if you like your props all on one line. 3) A tool that adds X to the any of the Grid.Row values and Y to any of the Grid.Column values in the selected text. Every time I add a new row\column I have to go manually fix these. From my understanding Expression Blend can help with this but seem excessive to open Blend just to increment some numbers (and just don't grok Blend). Maybe vs2010 with the designer will help but right now I'm on VS08 and Silverlight. Any one know of any tools to help with this? Anyone planning to write something like this...I'm looking at you JetBrains and\or DevExpress. Thanks.

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  • run time error wats the wrong?

    - by javacode
    I am getting run time error import javax.mail.*; import javax.mail.internet.*; import java.util.*; public class SendMail { public static void main(String [] args)throws MessagingException { SendMail sm=new SendMail(); sm.postMail(new String[]{"[email protected]"},"hi","hello","[email protected]"); } public void postMail( String recipients[ ], String subject, String message , String from) throws MessagingException { boolean debug = false; //Set the host smtp address Properties props = new Properties(); props.put("mail.smtp.host", "webmail.emailmyname.com"); // create some properties and get the default Session Session session = Session.getDefaultInstance(props, null); session.setDebug(debug); // create a message Message msg = new MimeMessage(session); // set the from and to address InternetAddress addressFrom = new InternetAddress(from); msg.setFrom(addressFrom); InternetAddress[] addressTo = new InternetAddress[recipients.length]; for (int i = 0; i < recipients.length; i++) { addressTo[i] = new InternetAddress(recipients[i]); } msg.setRecipients(Message.RecipientType.TO, addressTo); // Optional : You can also set your custom headers in the Email if you Want msg.addHeader("MyHeaderName", "myHeaderValue"); // Setting the Subject and Content Type msg.setSubject(subject); msg.setContent(message, "text/plain"); Transport.send(msg); } } Error Exception in thread "main" java.lang.NoClassDefFoundError: SendMail Caused by: java.lang.ClassNotFoundException: SendMail at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) Could not find the main class: SendMail. Program will exit.

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  • How to properly set JavaMail timeout setting

    - by user286149
    I am using JavaMail to connect to a POP3 server. Further, I set the following properties, so that JavaMail won't wait to long if an email server doesn't respond: props.setProperty("mail.pop3.connectionpooltimeout", "3000"); props.setProperty("mail.pop3.connectiontimeout", "3000"); props.setProperty("mail.pop3.timeout", "3000"); However, in some cases the timeout works properly but sometimes JavaMail freezes for minutes(!) with the following debug message: DEBUG POP3: connecting to host "pop3.yahoo.com", port 110, isSSL false Changing ports or protocols (SSL, TLS..) has no effect. I assume that the host simply doesn't exist. For example, if I poll pop3.yahoo.com instead of pop.mail.yahoo.com (which would be the right host name), I have to wait very long til a timeout exception occurs. After several minutes, I get the following exception and the application continues to run: java.net.ConnectException: Operation timed out pop3.yahoo.com seems to exist but won't respond: localhost:~ me$ ping pop3.yahoo.com PING pop3.yahoo.com (206.190.46.10): 56 data bytes Request timeout for icmp_seq 0 Request timeout for icmp_seq 1 Request timeout for icmp_seq 2 Request timeout for icmp_seq 3 ^C You might be asking why I use pop3.yahoo.com instead of pop.mail.yahoo.com. Well, I simply wanted to test what happens if the user of my application inserts a wrong host name. I believe that this issue is related to this report http://www.opensubscriber.com/message/[email protected]/180946.html where the poster claims that the problem occurs if the email server closes the connection. JavaMail then seems to wait very long (don't know why). Since the issue wasn't resolved in the link I posted: Does somebody know how to fix or at least debug this? Any help would be really appreciated!

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  • send email to list of users with different timezones?

    - by ylazez
    i use the following method to send email to list of users i want the (To) in each email to be for just the user only not all users i.e appears to the users that the email is sent to only him my guess is to loop on: message.addRecipients(Message.RecipientType.TO, address); then send the message right? , but this is a heavy process sending an email many times any ideas ? suppose that i have the timezone for each user and i want to send each user the message in his timzone, the same issue i guess setting sent date for each user in his timezone then sending the message, right ? the method is: try { Properties props = System.getProperties(); props.put("mail.smtp.host", "localhost"); // Get a mail session Session session = Session.getDefaultInstance(props, null); // Define a new mail message Message message = new MimeMessage(session); InternetAddress ia = new InternetAddress(); ia.setPersonal("MySite"); ia.setAddress(from); message.setFrom(ia); Address[] address = new Address[recievers.size()]; for (int i = 0; i < recievers.size(); i++) { address[i] = new InternetAddress(recievers.get(i)); } message.addRecipients(Message.RecipientType.TO, address); message.setSubject(subject); // Create a message part to represent the body text BodyPart messageBodyPart = new MimeBodyPart(); messageBodyPart.setContent(body, "text/html"); // use a MimeMultipart as we need to handle the file attachments Multipart multipart = new MimeMultipart(); // add the message body to the mime message multipart.addBodyPart(messageBodyPart); // Put all message parts in the message message.setContent(multipart); message.setSentDate(getCurrentDate()); // Send the message Transport.send(message); } catch (Exception ex) {}

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  • C++ destructor called on array index - why

    - by tge
    The following code (from Apache Tuscany SDO C++) occasionally (actually very rarely) causes subsequent crashes and I don't understand what's going on. The following statement is in DataObjectImpl.cpp (see stack below): PropertyImpl* DataObjectImpl::getPropertyImpl(unsigned int index) { ... 904 PropertyList props = getType().getProperties(); 905 if (index < props.size()) 906 { 907 return (PropertyImpl*)&props[index]; ... causes the following stack (all omitted frames above and below look plausible): Note: #11 libtuscany_sdo.dll!std::vector<>::~vector<> [c:\program files\microsoft visual studio 9.0\vc\include\vector:559] Note: #12 libtuscany_sdo.dll!commonj::sdo::PropertyList::~PropertyList [y:\external\tuscany\src\runtime\core\src\commonj\sdo\propertylist.cpp:60] Note: #13 libtuscany_sdo.dll!commonj::sdo::DataObjectImpl::getPropertyImpl [y:\external\tuscany\src\runtime\core\src\commonj\sdo\dataobjectimpl.cpp:907] Note: #14 libtuscany_sdo.dll!commonj::sdo::DataObjectImpl::getSDOValue [y:\external\tuscany\src\runtime\core\src\commonj\sdo\dataobjectimpl.cpp:3845] The actual question is - why is the destructor of PropertyList called?? As stated, the stack looks OK otherwise, also the vector destructor, as PropertyList has a member std::vector<PropertyImplPtr plist; and the array index operator of PropertyList just calls the array index of the plist member. And, even more puzzling (to me), why this happens only occasionally ... Many thx!!

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  • Remoting connection over TCP

    - by Voyager Systems
    I've got a remoting server and client built. The server is set up as such: BinaryServerFormatterSinkProvider serverProv = new BinaryServerFormatterSinkProvider(); serverProv.TypeFilterLevel = TypeFilterLevel.Full; BinaryClientFormatterSinkProvider clientProv = new BinaryClientFormatterSinkProvider(); IDictionary props = new Hashtable(); props["port"] = port; TcpChannel channel = new TcpChannel( props, clientProv, serverProv ); ChannelServices.RegisterChannel( channel, false ); RemotingConfiguration.RegisterWellKnownServiceType( typeof( Controller ), "Controller", WellKnownObjectMode.Singleton ); The client is set up as such: ChannelServices.RegisterChannel( new TcpChannel( 0 ), false ); m_Controller = (Controller)RemotingServices.Connect( typeof( Controller ), "tcp://" + ip + ":2594/Controller" ); When I try to connect to the server from the same computer with the IP specified as 'localhost,' it connects fine. However, when I try to connect from a remote computer, not on the LAN, given the server's IP address, I receive the following exception on the client after a long wait: A connection attempt failed because the connected party did not properly respond after a period of time How can I resolve this? I'm sure it's a configuration problem because the ports are forwarded properly on the server and there is no firewall active. Thanks

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  • help configuring a mail server for use with mail.jar and activation.jar

    - by bobbyblue
    im trying to work with the below code: import javax.servlet.*; import javax.servlet.http.*; import java.io.*; import javax.mail.*; import javax.mail.internet.*; // important import javax.mail.event.*; // important import java.net.*; import java.util.*; public class servletmail extends HttpServlet { public void doPost(HttpServletRequest request,HttpServletResponse response) throws ServletException, IOException { PrintWriter out=response.getWriter(); response.setContentType("text/html"); try { Properties props=new Properties(); props.put("mail.smtp.host","localhost"); // 'localhost' for testing Session session1 = Session.getDefaultInstance(props,null); String s1 = request.getParameter("text1"); //sender (from) String s2 = request.getParameter("text2"); String s3 = request.getParameter("text3"); String s4 = request.getParameter("area1"); Message message =new MimeMessage(session1); message.setFrom(new InternetAddress(s1)); message.setRecipients (Message.RecipientType.TO,InternetAddress.parse(s2,false)); message.setSubject(s3); message.setText(s4); Transport.send(message); out.println("mail has been sent"); } catch(Exception ex) { System.out.println("ERROR....."+ex); } } } im using mail.jar and activation.jar but i cant understand how shouls i configure it with a mail server which mail server should i use will i be able to send an email using above what are the requirements a mail server? how should i configure it

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  • How do I configure a mail server for use with JavaMail?

    - by bobby
    I'm trying to work with the below code: import javax.servlet.*; import javax.servlet.http.*; import java.io.*; import javax.mail.*; import javax.mail.internet.*; // important import javax.mail.event.*; // important import java.net.*; import java.util.*; public class servletmail extends HttpServlet { public void doPost(HttpServletRequest request,HttpServletResponse response) throws ServletException, IOException { PrintWriter out=response.getWriter(); response.setContentType("text/html"); try { Properties props=new Properties(); props.put("mail.smtp.host","localhost"); // 'localhost' for testing Session session1 = Session.getDefaultInstance(props,null); String s1 = request.getParameter("text1"); //sender (from) String s2 = request.getParameter("text2"); String s3 = request.getParameter("text3"); String s4 = request.getParameter("area1"); Message message =new MimeMessage(session1); message.setFrom(new InternetAddress(s1)); message.setRecipients(Message.RecipientType.TO,InternetAddress.parse(s2,false)); message.setSubject(s3); message.setText(s4); Transport.send(message); out.println("mail has been sent"); } catch(Exception ex) { System.out.println("ERROR....."+ex); } } } I'm using mail.jar and activation.jar. But I can't understand how I should configure it with a mail server. Which mail server should I use? Will I be able to send an email using above code? What are the requirements a mail server? How should I configure it?

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  • Dojo's nested BorderContainer disappear in IE

    - by h4b0
    I have this terrible problem with IE 7/8/9. I wrote an app using Dojo toolkit 1.8.0 and Play! framework. It works fine in all browser except for IE. Its 'developers tools' show no error, so does firebug. The problematic code section is here: <div data-dojo-type="dijit.layout.BorderContainer" data-dojo-props="design: 'headline'"> <div data-dojo-type="dijit.layout.ContentPane" id="head" region="top"> </div> <div data-dojo-type="dijit.layout.BorderContainer" data-dojo-props="region: 'center'"> <div data-dojo-type="dijit.layout.ContentPane" id="menu" region="left"> </div> <div data-dojo-type="dijit.layout.BorderContainer" data-dojo-props="region: 'center'"> <div data-dojo-type="dijit.layout.ContentPane" id="content_1" region="top"> </div> <div data-dojo-type="dijit.layout.ContentPane" id="content_2" region="bottom"> </div> </div> </div> <div data-dojo-type="dijit.layout.ContentPane" id="foot" region="bottom"> </div> </div> The result, in all browsers except for IE is like that: But in IE it is shown like that: Can anyone explain why there are such differences? At first I thought that in IE content is hidden, so I set overflow: auto, but no scrollbar appeared after page load.

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  • junit test error - ClassCastException

    - by Josepth Vodary
    When trying to run a junit test I get the following error - java.lang.ClassCastException: business.Factory cannot be cast to services.itemservice.IItemsService at business.ItemManager.get(ItemManager.java:56) at business.ItemMgrTest.testGet(ItemMgrTest.java:49) The specific test that is causing the problem is @Test public void testGet() { Assert.assertTrue(itemmgr.get(items)); } The code it is testing is... public boolean get(Items item) { boolean gotItems = false; Factory factory = Factory.getInstance(); @SuppressWarnings("static-access") IItemsService getItem = (IItemsService)factory.getInstance(); try { getItem.getItems("pens", 15, "red", "gel"); gotItems = true; } catch (ItemNotFoundException e) { // catch e.printStackTrace(); System.out.println("Error - Item Not Found"); } return gotItems; } The test to store items, which is nearly identical, works just fine... The factory class is.. public class Factory { private Factory() {} private static Factory Factory = new Factory(); public static Factory getInstance() {return Factory;} public static IService getService(String serviceName) throws ServiceLoadException { try { Class<?> c = Class.forName(getImplName(serviceName)); return (IService)c.newInstance(); } catch (Exception e) { throw new ServiceLoadException(serviceName + "not loaded"); } } private static String getImplName (String serviceName) throws Exception { java.util.Properties props = new java.util.Properties(); java.io.FileInputStream fis = new java.io.FileInputStream("config\\application.properties"); props.load(fis); fis.close(); return props.getProperty(serviceName); } }

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  • gmail app 504 server timeout

    - by Hui
    this is the part of code I use for getting info from gmail, it's working alright on my localhost, but somehow when i deploy it online, I got 504 gateway timeout error. Did I missed something in my code? can someone give some advices , thanks a lot public class GetGmail { static String last = null; public static ArrayList run(String username, String password, String lastloggin)throws Exception { ArrayList result = null; System.out.println("Getting Gmail......"); last = lastloggin; Properties props = System.getProperties(); props.setProperty("mail.store.protocol", "imaps"); try { Session session = Session.getDefaultInstance(props, null); Store store = session.getStore("imaps"); store.connect("imap.googlemail.com", username, password); result = readMessage(store); store.close(); } catch (NoSuchProviderException e) { e.printStackTrace(); return null; } catch (MessagingException e) { e.printStackTrace(); return null; } return result; } }

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  • How do I reference the value of a constructed environment variable in a loop?

    - by Rob Spieldenner
    What I'm trying to do is loop over environment variables. I have a number of installs that change and each install has 3 IPs to push files to and run scripts on, and I want to automate this as much as possible (so that I only have to modify a file that I'll source with the environment variables). The following is a simplified version that once I figure out I can solve my problem. So given in my.props: COUNT=2 A_0=foo B_0=bar A_1=fizz B_1=buzz I want to fill in the for loop in the following script #!/bin/bash . <path>/my.props for ((i=0; i < COUNT; i++)) do <script here> done So that I can get the values from the environment variables. Like the following(but that actually work): echo $A_$i $B_$i or A=A_$i B=B_$i echo $A $B returns foo bar then fizz buzz

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  • What is the breakdown of jobs in game development?

    - by Destry Ullrich
    There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key components is showing what skills members have. Question: I need to know what MAJOR game development roles are not represented in the following list, keeping in mind that many specialist roles are being condensed into more broad, generalist roles: Art Animator (Characters, creatures, props, etc.) Concept Artist (2D scenes, environments, props, silhouettes, etc.) Technical Artist (UI artists, typefaces, graphic designers, etc.) 3D Artist (Modeling, rigging, texture, lighting, etc.) Audio Composer (Scores, music, etc.) Sound Engineer (SFX, mood setting, audio implementation, etc.) Voice (Dialog, acting, etc.) Design Creative Director (Initial direction, team management, communications, etc.) Gameplay Designer (Systems, mechanics, control mapping, etc.) World Designer (Level design, aesthetics, game progression, events, etc.) Writer (Story, mythos, dialog, flavor text, etc.) Programming Engine Programming (Engine creation, scripting, physics, etc.) Graphics Engineer (Sprites, lighting, GUI, etc.) Network Engineer (LAN, multiplayer, server support, etc.) Technical Director (I don't know what a technical director would even do.) Post Script: I have an art background, so i'm not familiar with what the others behind game creation actually do. What's missing from this list, and if you feel some things should be changed around how so?

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  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

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  • How can you get NVelocity to initialize correctly?

    - by Deane
    I can't get NVelocity to initialize. I'm not trying to do anything complicated, so it's just fine if it initializes at the defaults, but it won't even do that. This: VelocityEngine velocity = new VelocityEngine(); ExtendedProperties props = new ExtendedProperties(); velocity.Init(props); Results in: "It appears that no class was specified as the ResourceManager..." So does this: VelocityEngine velocity = new VelocityEngine(); velocity.Init(); I can find precious little documentation on what the properties should be, nor how to get it to initialize with the simple defaults. Can anyone point to a resource? A lot of pages point back to this page: http://www.castleproject.org/others/nvelocity/usingit.html But this page skips over the (seemingly) most important point -- how to set the properties and what to set them to. I just want to load a simple template from a file.

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