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  • Get usable array from a curl response, which is formatted as a php array

    - by Mint
    $ch = curl_init("url"); curl_setopt($ch, CURLOPT_POST, 1); curl_setopt($ch, CURLOPT_POSTFIELDS, "test"); curl_setopt($ch, CURLOPT_FOLLOWLOCATION, 1); curl_setopt($ch, CURLOPT_HEADER, 0); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); $outputArray = curl_exec($ch); Then $outputArray will contain: Array ( [0] => Array ( [r1] => test response [r2] => 4 [r3] => 32 ) ) So I would think PHP can see that it's an array and treat it as such, but when I do something like echo $outputCode[0][r_title]."\n"; it gives an error: PHP Fatal error: Cannot use string offset as an array in /www/test.php on line 75 (line 75 being the echo one just above) What am I doing wrong?

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  • php array to jquery array to qTip plugin.

    - by jp577
    Hi I'm trying to get a PHP array to use in some jquery script using the qTip plugin. This is my array: $descqtip[ ] = array('name' => ''.$name.'', 'description' => ''.$description.''); Here is my jquery code: <script type="text/javascript"> $(document).ready(function() { var description = <?php echo json_encode($descqtip)?>; $('#homepage_catgames h2').each(function(i){ $(this).qtip({ content: description }) }); }); </script> I know the above doesn't work, but i'm stuck on trying to get the description variable in each part of the array to their own individual tooltip. Can anyone help me? Thanks

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  • Array of an array (Database)

    - by Anne Mah Li'en
    I am trying to print out an array of an array from database Below are my codes. I am able to retrieve all the values from the first array. But error occurs when I am trying to retrieve the 2nd array from database. <% ArrayList<Questionnaire> allCategories =QuestionnaireController.getQuestionnaireByCategoryAll(); for(int i=0;i<allCategories.size();i++){ Questionnaire allCategoriesQuestionnaire=allCategories.get(i); out.println("<div class=\"silverheader\">" + "<a href= \"\">" + allCategoriesQuestionnaire.getCategory() + "</a>" + "</div>" + "<div class=\"submenu\">" + "ArrayList<Questionnaire> CategoriesSustainability =QuestionnaireController.getQuestionnaireByCategorySustainability();" + out.println(CategoriesSustainability.get(0).getCategory()); + "<br />" + "</div>"); } %>

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  • array and array_view from amp.h

    - by Daniel Moth
    This is a very long post, but it also covers what are probably the classes (well, array_view at least) that you will use the most with C++ AMP, so I hope you enjoy it! Overview The concurrency::array and concurrency::array_view template classes represent multi-dimensional data of type T, of N dimensions, specified at compile time (and you can later access the number of dimensions via the rank property). If N is not specified, it is assumed that it is 1 (i.e. single-dimensional case). They are rectangular (not jagged). The difference between them is that array is a container of data, whereas array_view is a wrapper of a container of data. So in that respect, array behaves like an STL container, whereas the closest thing an array_view behaves like is an STL iterator (albeit with random access and allowing you to view more than one element at a time!). The data in the array (whether provided at creation time or added later) resides on an accelerator (which is specified at creation time either explicitly by the developer, or set to the default accelerator at creation time by the runtime) and is laid out contiguously in memory. The data provided to the array_view is not stored by/in the array_view, because the array_view is simply a view over the real source (which can reside on the CPU or other accelerator). The underlying data is copied on demand to wherever the array_view is accessed. Elements which differ by one in the least significant dimension of the array_view are adjacent in memory. array objects must be captured by reference into the lambda you pass to the parallel_for_each call, whereas array_view objects must be captured by value (into the lambda you pass to the parallel_for_each call). Creating array and array_view objects and relevant properties You can create array_view objects from other array_view objects of the same rank and element type (shallow copy, also possible via assignment operator) so they point to the same underlying data, and you can also create array_view objects over array objects of the same rank and element type e.g.   array_view<int,3> a(b); // b can be another array or array_view of ints with rank=3 Note: Unlike the constructors above which can be called anywhere, the ones in the rest of this section can only be called from CPU code. You can create array objects from other array objects of the same rank and element type (copy and move constructors) and from other array_view objects, e.g.   array<float,2> a(b); // b can be another array or array_view of floats with rank=2 To create an array from scratch, you need to at least specify an extent object, e.g. array<int,3> a(myExtent);. Note that instead of an explicit extent object, there are convenience overloads when N<=3 so you can specify 1-, 2-, 3- integers (dependent on the array's rank) and thus have the extent created for you under the covers. At any point, you can access the array's extent thought the extent property. The exact same thing applies to array_view (extent as constructor parameters, incl. convenience overloads, and property). While passing only an extent object to create an array is enough (it means that the array will be written to later), it is not enough for the array_view case which must always wrap over some other container (on which it relies for storage space and actual content). So in addition to the extent object (that describes the shape you'd like to be viewing/accessing that data through), to create an array_view from another container (e.g. std::vector) you must pass in the container itself (which must expose .data() and a .size() methods, e.g. like std::array does), e.g.   array_view<int,2> aaa(myExtent, myContainerOfInts); Similarly, you can create an array_view from a raw pointer of data plus an extent object. Back to the array case, to optionally initialize the array with data, you can pass an iterator pointing to the start (and optionally one pointing to the end of the source container) e.g.   array<double,1> a(5, myVector.begin(), myVector.end()); We saw that arrays are bound to an accelerator at creation time, so in case you don’t want the C++ AMP runtime to assign the array to the default accelerator, all array constructors have overloads that let you pass an accelerator_view object, which you can later access via the accelerator_view property. Note that at the point of initializing an array with data, a synchronous copy of the data takes place to the accelerator, and then to copy any data back we'll see that an explicit copy call is required. This does not happen with the array_view where copying is on demand... refresh and synchronize on array_view Note that in the previous section on constructors, unlike the array case, there was no overload that accepted an accelerator_view for array_view. That is because the array_view is simply a wrapper, so the allocation of the data has already taken place before you created the array_view. When you capture an array_view variable in your call to parallel_for_each, the copy of data between the non-CPU accelerator and the CPU takes place on demand (i.e. it is implicit, versus the explicit copy that has to happen with the array). There are some subtleties to the on-demand-copying that we cover next. The assumption when using an array_view is that you will continue to access the data through the array_view, and not through the original underlying source, e.g. the pointer to the data that you passed to the array_view's constructor. So if you modify the data through the array_view on the GPU, the original pointer on the CPU will not "know" that, unless one of two things happen: you access the data through the array_view on the CPU side, i.e. using indexing that we cover below you explicitly call the array_view's synchronize method on the CPU (this also gets called in the array_view's destructor for you) Conversely, if you make a change to the underlying data through the original source (e.g. the pointer), the array_view will not "know" about those changes, unless you call its refresh method. Finally, note that if you create an array_view of const T, then the data is copied to the accelerator on demand, but it does not get copied back, e.g.   array_view<const double, 5> myArrView(…); // myArrView will not get copied back from GPU There is also a similar mechanism to achieve the reverse, i.e. not to copy the data of an array_view to the GPU. copy_to, data, and global copy/copy_async functions Both array and array_view expose two copy_to overloads that allow copying them to another array, or to another array_view, and these operations can also be achieved with assignment (via the = operator overloads). Also both array and array_view expose a data method, to get a raw pointer to the underlying data of the array or array_view, e.g. float* f = myArr.data();. Note that for array_view, this only works when the rank is equal to 1, due to the data only being contiguous in one dimension as covered in the overview section. Finally, there are a bunch of global concurrency::copy functions returning void (and corresponding concurrency::copy_async functions returning a future) that allow copying between arrays and array_views and iterators etc. Just browse intellisense or amp.h directly for the full set. Note that for array, all copying described throughout this post is deep copying, as per other STL container expectations. You can never have two arrays point to the same data. indexing into array and array_view plus projection Reading or writing data elements of an array is only legal when the code executes on the same accelerator as where the array was bound to. In the array_view case, you can read/write on any accelerator, not just the one where the original data resides, and the data gets copied for you on demand. In both cases, the way you read and write individual elements is via indexing as described next. To access (or set the value of) an element, you can index into it by passing it an index object via the subscript operator. Furthermore, if the rank is 3 or less, you can use the function ( ) operator to pass integer values instead of having to use an index object. e.g. array<float,2> arr(someExtent, someIterator); //or array_view<float,2> arr(someExtent, someContainer); index<2> idx(5,4); float f1 = arr[idx]; float f2 = arr(5,4); //f2 ==f1 //and the reverse for assigning, e.g. arr(idx[0], 7) = 6.9; Note that for both array and array_view, regardless of rank, you can also pass a single integer to the subscript operator which results in a projection of the data, and (for both array and array_view) you get back an array_view of rank N-1 (or if the rank was 1, you get back just the element at that location). Not Covered In this already very long post, I am not going to cover three very cool methods (and related overloads) that both array and array_view expose: view_as, section, reinterpret_as. We'll revisit those at some point in the future, probably on the team blog. Comments about this post by Daniel Moth welcome at the original blog.

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  • Array of Arrays in C#

    - by Betamoo
    I need to know how to initialize array of arrays in C#.. I know that there exist multidimensional array, but I think I do not need that in my case! I tried this code.. but could not know how to initialize with initializer list.. double[][] a=new double[2][];// ={{1,2},{3,4}}; Thank you PS: If you wonder why I use it: I need data structure that when I call obj[0] it returns an array.. I know it is strange.. Thanks

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  • Counting viable sublist lengths from an array.

    - by Ben B.
    This is for a genetic algorithm fitness function, so it is important I can do this as efficiently as possible, as it will be repeated over and over. Lets say there is a function foo(int[] array) that returns true if the array is a "good" array and false if the array is a "bad" array. What makes it good or bad does not matter here. Given the full array [1,6,8,9,5,11,45,16,9], lets say that subarray [1,6,8] is a "good" array and [9,5,11,45] is a "good" array. Furthermore [5,11,45,16,9] is a "good" array, and also the longest "good" subarray. Notice that while [9,5,11,45] is a "good" array, and [5,11,45,16,9] is a "good" array, [9,5,11,45,16,9] is a "bad" array. We wants the length counts of all "good" arrays, but not subarrays of "good" arrays. Furthermore, as described above, a "good" array might begin in the middle of another "good" array, but the combination of the two might be a "bad" array.

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  • php sorting a seriously multidimensional array...

    - by BigDogsBarking
    I'm trying to sort a multidimensional object, and, after looking on php.net and around here, I get that I should write a function that I can then call via usort. I'm having some trouble with the syntax. I haven't ever written something this complicated before, and trying to figure it out feels like a mindbender... I'm working with the array posted at the end of this post. I want to filter out duplicate [n] values. But, and this is the tricky part for me, I want to keep the [n] value that has the smallest [d] value. So, if I have (and this example is simplified, the real array is at the end of this post): Array ( [7777] => Array ( [0] => Array ( [n] => '12345' [d] => 1 ) [1] => Array ( [n] => '67890' [d] => 4 ) ) [8888] => Array ( [2] => Array ( [n] => '12345' [d] => 10 ) [3] => Array ( [n] => '67890' [d] => 2 ) ) ) I want to filter out duplicate [n] values based on the [d] value, so that I wind up with this: Array ( [7777] => Array ( [0] => Array ( [n] => '12345' [d] => 1 ) ) [8888] => Array [3] => Array ( [n] => '67890' [d] => 2 ) ) ) I've tried writing different variations of the function cmp example posted on php.net, but I haven't been able to get any to work, and I think it's because I'm not altogether clear on how to traverse it using their example... I tried: function cmp($a, $b) { if($a['n'] == $b['n']) { if($a['d'] == $b['d']) { return 0; } } return ($a['n'] < $b['n']) ? -1 : 1; } But, that really did not work at all... Anyway, here's the real array I'm trying to work with... Help is greatly appreciated! Array ( [32112] => Array ( [0] => Array ( [n] => '02124' [d] => '0' ) [1] => Array ( [n] => '02124' [d] => '0.240101905123744' ) [2] => Array ( [n] => '11050' [d] => '0.441758632682761' ) [3] => Array ( [n] => '02186' [d] => '0.317514080260304' ) ) [43434] => Array ( [4] => Array ( [n] => '02124' [d] => '5.89936971664429e-05' ) [5] => Array ( [n] => '02124' [d] => '0.145859264792549' ) [6] => Array ( [n] => '11050' [d] => '0.327864593457739' ) [7] => Array ( [n] => '11050' [d] => '0.312135345168295' ) ) )

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  • Java copyOf method problem with an Array of Objects

    - by Greg
    elementData = Arrays.copyOf(elementData, newCapacity); Gives error: "The method copyOf(Object[], int) is undefined for the type Arrays" This was not a problem on my home computer, but at my school's it gives the error above. I'm guessing it's running an older JRE version - any workaround? Thanks

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  • Java array of arry [matrix] of an integer partition with fixed term

    - by user335209
    Hello, for my study purpose I need to build an array of array filled with the partitions of an integer with fixed term. That is given an integer, suppose 10 and given the fixed number of terms, suppose 5 I need to populate an array like this 10 0 0 0 0 9 0 0 0 1 8 0 0 0 2 7 0 0 0 3 ............ 9 0 0 1 0 8 0 0 1 1 ............. 7 0 1 1 0 6 0 1 1 1 ............ ........... 0 6 1 1 1 ............. 0 0 0 0 10 am pretty new to Java and am getting confused with all the for loops. Right now my code can do the partition of the integer but unfortunately it is not with fixed term public class Partition { private static int[] riga; private static void printPartition(int[] p, int n) { for (int i= 0; i < n; i++) System.out.print(p[i]+" "); System.out.println(); } private static void partition(int[] p, int n, int m, int i) { if (n == 0) printPartition(p, i); else for (int k= m; k > 0; k--) { p[i]= k; partition(p, n-k, n-k, i+1); } } public static void main(String[] args) { riga = new int[6]; for(int i = 0; i<riga.length; i++){ riga[i] = 0; } partition(riga, 6, 1, 0); } } the output I get it from is like this: 1 5 1 4 1 1 3 2 1 3 1 1 1 2 3 1 2 2 1 1 2 1 2 1 2 1 1 1 what i'm actually trying to understand how to proceed is to have it with a fixed terms which would be the columns of my array. So, am stuck with trying to get a way to make it less dynamic. Any help?

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  • Construct an array from an existing array

    - by Luv
    Given an array of integers A[1...n-1] where 'N' is the length of array A[ ]. Construct an array B such that B[i] = min(A[i], A[i+1], ..., A[i+K-1]), where K will be given. Array B will have N-K+1 elements. We can solve the problem using min-heaps Construct min-heap for k elements - O(k) For every next element delete the first element and insert the new element and heapify Hence Worst Case Time - O( (n-k+1)*k ) + O(k) Space - O(k) Can we do it better?

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  • Efficient way of calculating average difference of array elements from array average value

    - by Saysmaster
    Is there a way to calculate the average distance of array elements from array average value, by only "visiting" each array element once? (I search for an algorithm) Example: Array : [ 1 , 5 , 4 , 9 , 6 ] Average : ( 1 + 5 + 4 + 9 + 6 ) / 5 = 5 Distance Array : [|1-5|, |5-5|, |4-5|, |9-5|, |6-5|] = [4 , 0 , 1 , 4 , 1 ] Average Distance : ( 4 + 0 + 1 + 4 + 1 ) / 5 = 2 The simple algorithm needs 2 passes. 1st pass) Reads and accumulates values, then divides the result by array length to calculate average value of array elements. 2nd pass) Reads values, accumulates each one's distance from the previously calculated average value, and then divides the result by array length to find the average distance of the elements from the average value of the array. The two passes are identical. It is the classic algorithm of calculating the average of a set of values. The first one takes as input the elements of the array, the second one the distances of each element from the array's average value. Calculating the average can be modified to not accumulate the values, but caclulating the average "on the fly" as we sequentialy read the elements from the array. The formula is: Compute Running Average of Array's elements ------------------------------------------- RA[i] = E[i] {for i == 1} RA[i] = RA[i-1] - RA[i-1]/i + A[i]/i { for i > 1 } Where A[x] is the array's element at position x, RA[x] is the average of the array's elements between position 1 and x (running average). My question is: Is there a similar algorithm, to calculate "on the fly" (as we read the array's elements), the average distance of the elements from the array's mean value? The problem is that, as we read the array's elements, the final average value of the array is not known. Only the running average is known. So calculating differences from the running average will not yield the correct result. I suppose, if such algorithm exists, it probably should have the "ability" to compensate, in a way, on each new element read for the error calculated as far.

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  • Figure out if element is present in multi-dimensional array in python

    - by Terje
    I am parsing a log containing nicknames and hostnames. I want to end up with an array that contains the hostname and the latest used nickname. I have the following code, which only creates a list over the hostnames: hostnames = [] # while(parsing): # nick = nick_on_current_line # host = host_on_current_line if host in hostnames: # Hostname is already present. pass else: # Hostname is not present hostnames.append(host) print hostnames # ['[email protected]', '[email protected]', '[email protected]'] I thought it would be nice to end up with something along the lines of the following: # [['[email protected]', 'John'], ['[email protected]', 'Mary'], ['[email protected]', 'Joe']] My problem is finding out if the hostname is present in such a list hostnames = [] # while(parsing): # nick = nick_on_current_line # host = host_on_current_line if host in hostnames[0]: # This doesn't work. # Hostname is already present. # Somehow check if the nick stored together # with the hostname is the latest one else: # Hostname is not present hostnames.append([host, nick]) Are there any easy fix to this, or should I try a different approach? I could always have an array with objects or structs (if there is such a thing in python), but I would prefer a solution to my array problem.

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  • jquery - array problem help pls.

    - by russp
    Sorry folks, I really need help with posting an array problem. I would imaging it's quite simple, but beyond me. I have this JQuery function (using sortables) $(function() { $("#col1, #col2, #col3, #col4").sortable({ connectWith: '.column', items: '.portlet:not(.ui-state-disabled)', stop : function () { serial_1 = $('#col1').sortable('serialize'); serial_2 = $('#col2').sortable('serialize'); serial_3 = $('#col3').sortable('serialize'); serial_4 = $('#col4').sortable('serialize'); } }); }); Now I can post it to a database like this, and I can loop this ajax through all 4 "serials" $.ajax({ url: "test.php", type: "post", data: serial_1, error: function(){ alert(testit); } }); But that is not what I want to do as it creates 4 rows in the DB table. I want/need to create a single "nested array" from the 4 serials so that it enters the DB as 1 (one) row. My "base" database data looks like this: a:4:{s:4:"col1";a:3:{i:1;s:6:"forums";i:2;s:4:"chat";i:3;s:5:"blogs";}s:4:"col2";a:2:{i:1;s:5:"pages";i:2;s:7:"members";}s:4:"col3";a:2:{i:1;s:9:"galleries";i:2;s:4:"shop";}s:4:"col4";a:1:{i:1;s:4:"news";}} Therefore the JQuery array should "replicate" and create it (obviously will change on sorting) Help please thanks in advance

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  • Best practice Java - String array constant and indexing it

    - by Pramod
    For string constants its usual to use a class with final String values. But whats the best practice for storing string array. I want to store different categories in a constant array and everytime a category has been selected, I want to know which category it belongs to and process based on that. Addition : To make it more clear, I have a categories A,B,C,D,E which is a constant array. Whenever a user clicks one of the items(button will have those texts) I should know which item was clicked and do processing on that. I can define an enum(say cat) and everytime do if clickedItem == cat.A .... else if clickedItem = cat.B .... else if .... or even register listeners for each item seperately. But I wanted to know the best practice for doing handling these kind of problems.

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  • Php 2d array as C# 2d array/struct

    - by ile
    I'm using MailChimp's API to subscribe email to a list. Function listsubscribe() is used for email subscription: public static listSubscribe(string apikey, string id, string email_address, array merge_vars, string email_type, boolean double_optin, boolean update_existing, boolean replace_interests, boolean send_welcome) I downloaded MailChimp's official .NET wrapper for their API When looking in Visual Studio, this is one of overloaded functions: listSubscribe(string apikey, string id, string email_address, MCMergeVar[] merges) When I click on definition of MCMergeVar[], this comes out: [XmlRpcMissingMapping(MappingAction.Ignore)] public struct MCMergeVar { public string name; public bool req; [XmlRpcMissingMapping(MappingAction.Error)] public string tag; public string val; } In a php example on MailChimp's website, this is how merges variable is declared: $merge_vars = array('FNAME'=>'Test', 'LNAME'=>'Account', 'INTERESTS'=>''); How to write this array correctly for my C# wrapper? I tried something like this: MCMergeVar[] subMergeVars = new MCMergeVar[1]; subMergeVars["FNAME"] = "Test User"; But it requires an int in place where "FNAME" is now placed, so this doesn't work... Thanks in advance, Ile

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  • PHP array : simple question about multidimensional array

    - by Tristan
    Hello, i've got a SQL query which returns multiple rows, and i have : $data = array( "nom" => $row['nom'] , "prix" => $row['rapport'], "average" => "$moyenne_ge" ); which is perfect, but only if my query returns one row. i tried that : $data = array(); $data[$row['nom']]["nom"] = $row['nom'] ; ... $data[$row['nom']]['average'] = "$moyenne_ge"; in order to have : $data[brand1][nom] = brand1 $data[brand1][average] = 150$ $data[brand2][nom] = brand2 $data[brand2][average] = 20$ ... but when i do : json_encode($data) i only have the latest JSON object instead of all JSON object from my request as if my array has only one brand instead of 10. I guess i did something stupid somewhere. Thanks for your help

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  • pass php array to jquery with getJSON

    - by robertdd
    i want to pass a php aray to jQuery: $.getimagesarr = function() { $.getJSON('operations.php', {'operation':'getimglist'}, function(data){ var arr = new Array(); arr = data; return arr; }); } var data = $.getimagesarr(); if (data){ jQuery.each(data, function(i, val) { .... }); } it return undefined in php i have this: function getimglist(){ $results = $_SESSION['files']; echo json_encode($results); } it is possible?

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Level and Player objects - which should contain which?

    - by Thane Brimhall
    I've been working on a several simple games, and I've always come to a decision point where I have to choose whether to have the Level object as an attribute of the Player class or the Player as an attribute of the Level class. I can see arguments for both: The Level should contain the player because it also contains every other entity. In fact it just makes sense this way: "John is in the room." It makes it a bit more difficult to move the player to a new level, however, because then each level has to pass its player object to an upcoming level. On the other hand, it makes programming sense to me to leave the player as the top-level object that is persistent between levels, and the environment changes because the player decides to change his level and location. It becomes very easy to change levels, because all I have to do is replace the level variable on the player. What's the most common practice here? Or better yet, is there a "right" way to architecture this relationship?

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  • Convert array of hashes to array of structs?

    - by keruilin
    Let's say I have two objects: User and Race. User has two attributes: first_name, last_name. And Race has three attributes: course, start_time, end_time. Now let's say I create an array of hashes like this: user_races = races.map{ |race| {:user = race.user, :race = race} } How do I then convert user_races into an array of structs, keeping in mind that I want to be able to access the attributes of both user and race from the struct element?

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  • Problem in searching String array [on hold]

    - by user2573607
    I'm working on a bank interface project, where I have to search an array of string when the user types in his username. The array has 10 strings, but only the first string is recognized as a valid username...I'm positive that the syntax of the search technique(Linear Search) is correct, but I cannot seem to find the problem. The code however compiles properly. Any answer will be appreciated, TIA! Aparna

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  • multi-dimension array value sorting in php

    - by David
    Another potentially interesting (or n00b, whatever comes first) question. I am building up an array with a set of database fields with information about table, actual field name and descriptive field name as a multi-dimensional array. Here is what it currently looks like: $Fields['User']['ID'] = "User ID"; $Fields['User']['FirstName'] = "First Name"; $Fields['Stats']['FavouriteOrder'] = "Favourite Item Ordered"; $Fields['Geographic']['Location'] = "Current Location"; $Fields['Geographic']['LocationCode'] = "Current Location Code"; Okay, this is fine, but I am piping this into a system that allows exporting of selected fields, and in the end I want to foreach() through the different levels, extract the data and then ultimately have all the descriptive fields to be displayed sorted alphabetically using their descriptive name. So ultimately in the order: Current Location, Current Location Code, Favourite Item Ordered, First Name then User ID - obviously keeping index associations. I can't use usort() and I can't use array_multisort()... or maybe I can and I just don't know how. usort() seems to need a key to sort by, but I have variable keys. array_multisort() just seems to do the same as sort() really. Any ideas?

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  • how to change type of value in an php array and sorting it..is it possible ?

    - by justjoe
    hi, i got problem with my code and hopefully someone able to figure it out. The main purpose is to sort array based on its value (then reindex its numerical key). i got this sample of filename : $filename = array("index 198.php", "index 192.php", "index 144.php", "index 2.php", "index 1.php", "index 100.php", "index 111.php"); $alloutput = array(); //all of index in array foreach ($filename as $name) { preg_match('#(\d+)#', $name, $output); // take only the numerical from file name array_shift($output); // cleaned. the last code create duplicate numerical in $output, if (is_array($hasilku)) { $alloutput = array_merge($alloutput, $output); } } //try to check the type of every value in array foreach ($alloutput as $output) { if (is_array($hasil)) { echo "array true </br>"; } elseif (is_int($hasil)) { echo "integer true </br>"; } elseif (is_string($hasil)) { //the numerical taken from filename always resuld "string". echo "string true </br>"; } } the output of this code will be : Array ( [0] = 198 [1] = 192 [2] = 144 [3] = 2 [4] = 1 [5] = 100 [6] = 111 ) i have test every output in array. It's all string (and not numerical), So the question is how to change this string to integer, so i can sort it from the lowest into the highest number ? the main purpose of this code is how to output array where it had been sort from lowest to highest ?

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