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  • Show last command with up arrow on a linux c shell

    - by nunos
    I have implemented a simple linux shell in c. Now, I am adding some features and one I immediately thought about was to be able to show the last commands with the up arrow. Question 1: However, I have no idea how to accomplish this. Do you? Question 2: Any comment on how to store the "history" commands are also appreciated. I suppose something like a queue which allows access to all elements would be a good idea. Am I wrong? Do I have to implement it or is there already some good implementation out there I should know about? Thanks.

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  • Space bar and arrow keys on Radio buttons trigger TypeError: Error #1009

    - by Sr.Richie
    I've just discovered a bug in my app, it looks like a Flash player bug, i would like to know if anyone has found a workaround or something. I've some radio buttons groups in my app. If I press the arrow keys while holding the spacebar pressed, it ends up triggering TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.controls::LabelButton/drawIcon() at fl.controls::LabelButton/draw() at fl.controls::RadioButton/draw() at fl.core::UIComponent/callLaterDispatcher() If found this thread that describes my same situation. Do you think there's any workaround for this? Is it really a flash bug?

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  • Graphiz: how to set 'default' arrow style?

    - by sdaau
    Hi all, Consider this dot language code: digraph graphname { subgraph clusterA { node [shape=plaintext,style=filled]; 1 -> 2 [arrowhead=normal,arrowtail=dot]; 2 -> 3 -> X2 -> 5; 6; 7; label = "A"; color=blue } } In the above example, only the 1 -> 2 connection will have the arrowhead=normal,arrowtail=dot style applied; all the other arrows will be of the "default" style. My question is - how do I set the arrow style (for the entire subgraph - or for the entire graph), without having to copy paste "[arrowhead=normal,arrowtail=dot];" next to each edge connection? Thanks in advance, Cheers!

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  • Draw arrow on line

    - by Pete
    Hi, I have this code: CGPoint arrowMiddle = CGPointMake((arrowOne.x + arrowTo.x)/2, (arrowOne.y + arrowTo.y)/2); CGPoint arrowLeft = CGPointMake(arrowMiddle.x-40, arrowMiddle.y); CGPoint arrowRight = CGPointMake(arrowMiddle.x, arrowMiddle.y + 40); [arrowPath addLineToScreenPoint:arrowLeft]; [arrowPath addLineToScreenPoint:arrowMiddle]; [arrowPath addLineToScreenPoint:arrowRight]; [[mapContents overlay] addSublayer:arrowPath]; [arrowPath release]; with this output: http://yfrog.com/edschermafbeelding2010032p What have i to add to get the left and right the at same degree of the line + 30°. If someone has the algorithm of drawing an arrow on a line, pleas give it. It doesn't matter what programming language it is... Thanks

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  • Toggling list image and expand all jquery accordion w/ unordered lists

    - by Evan
    I have a functioning jquery accordion using pure unordered lists. I'm trying to incorporate 2 pieces of functionality. Here is my functioning accordion code and a demo of it working. http://jsbin.com/itibi4/ Toggling Arrows. i'm tring to get the parent bullets to be a toggling arrow and point down when clicked while the child bullets stay as bullets instead of an arrow. Would I be able to get some help with this? .inactive { background-image:url("http://img547.imageshack.us/img547/4103/arrowp.gif"); background-position:4px -31px; background-repeat:no-repeat; cursor:pointer; padding-left:20px; padding-top:10px; } .active { background-image: url("http://img547.imageshack.us/img547/4103/arrowp.gif"); background-position: 4px 12px; background-repeat:no-repeat; font-weight:bold; } Expand All / Collapse All also, i'm trying to incorporate an expand all / collapse all functionality. this is code to the same demo the code is from a previous project, which i've added below the unordered list menu, but i'm having difficulty incorporating it into this project. Would I be able to get some help with this? $('.swap').click(function() { if($(this).text() == 'Click to Collapse All FAQs') { $('ul.menu').slideUp('normal'); $('ul.menu li a').removeClass('active'); $(this).text($(this).text() == 'Click to Expand All FAQs' ? 'Click to Collapse All FAQs' : 'Click to Expand All FAQs'); } else { $('ul.menu').slideDown('normal'); $('ul.menu li a').addClass('active'); $(this).text($(this).text() == 'Click to Expand All FAQs' ? 'Click to Collapse All FAQs' : 'Click to Expand All FAQs'); } } Thank you so much for your help! Evan

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  • Time flies like an arrow demo in WinForms

    - by Benjol
    Looking at the Reactive Extensions for javascript demo on Jeff Van Gogh's blog, I thought I'd give it a try in C#/Winforms, but it doesn't seem to work so well. I just threw this into the constructor of a form (with the Rx framework installed and referenced): Observable.Context = SynchronizationContext.Current; var mousemove = Observable.FromEvent<MouseEventArgs>(this, "MouseMove"); var message = "Time flies like an arrow".ToCharArray(); for(int i = 0; i < message.Length; i++) { var l = new Label() { Text = message[i].ToString(), AutoSize = true, TextAlign = ContentAlignment.MiddleCenter }; int closure = i; mousemove .Delay(closure * 150) .Subscribe(e => { l.Left = e.EventArgs.X + closure * 15 + 10; l.Top = e.EventArgs.Y; //Debug.WriteLine(l.Text); }); Controls.Add(l); } When I move the mouse, the letters seem to get moved in a random order, and if I uncomment the Debug line, I see multiple events for the same letter... Any ideas? I've tried Throttle, but it doesn't seem to make any difference. Am I just asking too much of WinForms to move all those labels around? (Cross posted on Rx Forum)

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  • SDL doesn't detect Arrow Keys

    - by Scott
    I am working through the SDL tutorials over at http://lazyfoo.net/SDL_tutorials/index.php and I'm stuck on tutorial 8 where I'm working with key presses. I'm using the following code: //Our Main application loop while(!quit){ if(SDL_PollEvent(&curEvents)){ if(curEvents.type == SDL_QUIT){ quit = true; } //If a key was pressed if( curEvents.type == SDL_KEYDOWN ) { //Set the proper message surface switch( curEvents.key.keysym.sym ) { case SDLK_UP: message = upMessage; break; case SDLK_DOWN: message = downMessage; break; case SDLK_LEFT: message = leftMessage; break; case SDLK_RIGHT: message = rightMessage; break; default: message = TTF_RenderText_Solid(font, "Unknown Key", textColor); break; } } } if( message != NULL ) { //Apply the background to the screen applySurface( 0, 0, background, screen ); //Apply the message centered on the screen applySurface( ( SCREEN_WIDTH - message->w ) / 2, ( SCREEN_HEIGHT - message->h ) / 2, message, screen ); //Null the surface pointer message = NULL; } //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } } Where works fine, the default case is reached, for everything BUT pressing the arrow keys. I was wondering if someone could spot what I'm doing wrong.

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  • ASP.NET MVC Page - Dropdown control doesn't function with Keyboard Arrow Keys

    - by Rita
    Hi I have a page that has a Dropdown control (ddlDeliveryMethod). So that when the user selects particular option from the Dropdown(using MOUSE), the respective Div ID's are loaded. But instead of Mouse, if we simply use the arrow keys from Keyboard, the respective DIV ID's are not showing. Is there any workaround for this. Appreciate your responses. Here is my code: // based on Delivery method, display the respective fields $("#ddlDeliveryMethod").change(function() { $('#divRegisteredMail').hide(); $('#divRegisteredEmail').hide(); $('#divRegisteredFax').hide(); $('#divSaveForFuture').hide(); switch ($("#ddlDeliveryMethod ").val()) { case ' -- Select one -- ': break; case 'Email': $('#divRegisteredEmail').show(); break; case 'Mail': $('#divRegisteredMail').show(); break; case 'Fax': $('#divRegisteredFax').show(); break; default: caption = "default"; break; } });

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  • AJAX AutoCompletExtender doesn't allow to move ahead of first item with arrow-key

    - by dharmbhav
    Hi, I am using an AJAX AutoCompleteExtender to display a list of suburbs-postcodes after the user presses 3 keys in the given textbox. The problem is that on the page, I can't move my selection below the first item (with down arrow key/mouse). However with mouse if I click on any item, it gets selected. <asp:TextBox ID="txtPostalSuburb" runat="server" CssClass="select_insert_menu_text1" MaxLength="40" TabIndex="9"></asp:TextBox> <cc1:AutoCompleteExtender ID="txtPostalSuburb_AutoCompleteExtender" runat="server" DelimiterCharacters="" Enabled="True" ServicePath="~/Web/Common/ListingService.asmx" TargetControlID="txtPostalSuburb" UseContextKey="False" ServiceMethod="GetSuburbList" MinimumPrefixLength="3" CompletionListCssClass="contact-details-suggestion-list" OnClientItemSelected="AutoCompleteExtender_ItemSelected" CompletionListItemCssClass="contact-details-suggestion-list-item" > </cc1:AutoCompleteExtender> CSS: .contact-details-suggestion-list { background-color: window; color: windowtext; cursor: default; list-style-image: none; list-style-position: outside; list-style-type: none; padding:0px; text-align: left; border: solid 1px #005883; margin-top: 0px; font-size: 10px; } .contact-details-suggestion-list-item { border-bottom: dotted 1px black; } Any help is appreciated. Thanks

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  • Creating Arrows Easily for Images

    - by Nitrodist
    I'm looking for a plugin or something along those lines for creating arrows for an image I'm working on. Basically it's just a screenshot of some software, but I want to annotate it and have arrows on it pointing to the various components. It should look something like this or even something simpler. The problem is that there doesn't seem to be an easy, free way of creating good arrows for any of the screenshots, short of importing actual images of arrows! I prefer to use: GIMP Paint.NET Other free software (beer or freedom, whichever) What are my alternatives? I really want to stay away from Photoshop on this. Thanks.

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  • Why is my arrow texture being drawn in odd places?

    - by tyjkenn
    This is a script I wrote that places an arrow on the screen, pointing to an enemy off-screen, or, if the enemy is on-screen, it places an arrow hovering above the enemy. Everything seems to work, except for some odd reason, I see random arrows floating around, often skewed and resized (which I really don't understand, because I only rotate and place in this script). Even when I only have one enemy in the scene, I still see these random arrows. It should only be drawing one per enemy. Note: when all enemies are removed, no arrows appear. var arrow : Texture; var cam : Camera; var dim : int = 30; function OnGUI() { var objects = GameObject.FindGameObjectsWithTag("Enemy"); for(var ob : GameObject in objects) { var pos = cam.WorldToViewportPoint(ob.transform.position); if(gameObject.GetComponent(FollowCamera).target != null){ var tar = gameObject.GetComponent(FollowCamera).target.parent; } if(pos.z>1 && ob.transform != tar){ var xDiff = (pos.x*cam.pixelWidth)-(cam.pixelWidth/2); var yDiff = (pos.y*cam.pixelHeight)-(cam.pixelHeight/2); var angle = Mathf.Rad2Deg*Mathf.Atan(yDiff/xDiff)+180; if(xDiff>0) angle += 180; var dist = Mathf.Sqrt(xDiff*xDiff + yDiff*yDiff); var slope = yDiff/xDiff; var camSlope = cam.pixelHeight/cam.pixelWidth; var theX = -1000.0; var theY = -1000.0; var mult = 0; var temp; if(Mathf.Abs(xDiff)>(cam.pixelWidth/2)||Mathf.Abs(yDiff)>(cam.pixelHeight/2)){ //touching right if(slope<camSlope && slope>-camSlope) { if(xDiff>(cam.pixelWidth/2)) { theX = cam.pixelWidth - (dim/2); mult = -1; }else if(xDiff<-(cam.pixelWidth/2)) { theX = (dim/2); mult = 1; } temp = ((cam.pixelWidth/2)*yDiff)/xDiff; theY =(cam.pixelHeight/2)+(mult*temp); } else{ if(yDiff>(cam.pixelHeight/2)) { theY = (dim/2); mult = 1; }else if(yDiff<-(cam.pixelHeight/2)) { theY = cam.pixelHeight - (dim/2); mult = -1; } temp = ((cam.pixelHeight/2)*xDiff)/yDiff; theX =(cam.pixelWidth/2)+(mult*temp); } } else { angle = -90; theX = (cam.pixelWidth/2)+xDiff; theY = (cam.pixelHeight/2)-yDiff-dim; } GUIUtility.RotateAroundPivot(-angle, Vector2(theX, theY)); Graphics.DrawTexture(Rect(theX-(dim/2),theY-(dim/2),dim,dim),arrow,null); GUIUtility.RotateAroundPivot(angle, Vector2(theX, theY)); } } }

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  • Php plugin to replace '->' with '.' as the member access operator ? Or even better: alternative synt

    - by Gigi
    Present day usable solution: Note that if you use an ide or an advanced editor, you could make a code template, or record a macro that inserts '->' when you press Ctrl and '.' or something. Netbeans has macros, and I have recorded a macro for this, and I like it a lot :) (just click the red circle toolbar button (start record macro),then type -> into the editor (thats all the macro will do, insert the arrow into the editor), then click the gray square (stop record macro) and assign the 'Ctrl dot' shortcut to it, or whatever shortcut you like) The php plugin: The php plugin, would also have to have a different string concatenation operator than the dot. Maybe a double dot ? Yea... why not. All it has to do is set an activation tag so that it doesnt replace / interpreter '.' as '->' for old scripts and scripts that dont intent do use this. Something like this: <php+ $obj.i = 5 ?> (notice the modified '<?php' tag to '<?php+' ) This way it wouldnt break old code. (and you can just add the '<?php+' code template to your editor and then type 'php tab' (for netbeans) and it would insert '<?php+' ) With the alternative syntax method you could even have old and new syntax cohabitating on the same page like this (I am illustrating this to show the great compatibility of this method, not because you would want to do this): <?php+ $obj.i = 5; ?> <?php $obj->str = 'a' . 'b'; ?> You could change the tag to something more explanatory, in case somebody who doesnt know about the plugin reads the script and thinks its a syntax error <?php-dot.com $obj.i = 5; ?> This is easy because most editors have code templates, so its easy to assign a shortcut to it. And whoever doesnt want the dot replacement, doesnt have to use it. These are NOT ultimate solutions, they are ONLY examples to show that solutions exist, and that arguments against replacing '->' with '.' are only excuses. (Just admit you like the arrow, its ok : ) With this potential method, nobody who doesnt want to use it would have to use it, and it wouldnt break old code. And if other problems (ahem... excuses) arise, they could be fixed too. So who can, and who will do such a thing ?

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  • Tooltip arrow right

    - by Tabatha M
    I'm trying to make this tooltip arrow point to the right towards the link. CSS .tooltipside { position: relative; cursor: help; display: inline-block; outline: none; } .tooltipside span { visibility: hidden; position: absolute; bottom: -22px; z-index: 999; width: 52px; margin-left: -63px; padding: 2px; border: 1px solid #80a7ba; background-color: white; -moz-border-radius: 4px; border-radius: 4px; -moz-box-shadow: 0 1px 2px rgba(0,0,0,.4), 0 1px 0 rgba(255,255,255,.5) inset; -webkit-box-shadow: 0 1px 2px rgba(0,0,0,.4), 0 1px 0 rgba(255,255,255,.5) inset; box-shadow: 0 1px 2px rgba(0,0,0,.4), 0 1px 0 rgba(255,255,255,.5) inset; text-shadow: 0 1px 0 rgba(255,255,255,.4); } .tooltipside:hover { border: 0; /* IE6 fix */ } .tooltipside:hover span { visibility: visible; } .tooltipside span:before, .tooltipside span:after { content: ""; position: absolute; z-index: 1000; bottom: -7px; left: 50%; margin-left: -8px; border-top: 8px solid #80a7ba; border-left: 8px solid transparent; border-right: 8px solid transparent; border-bottom: 0; } .tooltipside span:before { border-top-color: #ccc; bottom: -8px; } ? The html is <a href='#' class='tooltipside'><span> <img src='http://cdn2.iconfinder.com/data/icons/32pxmania/misc_57.png' border='0' width='52' height='52'></span>LINK</a> TEST TEST TEST</b>? It currently points down in the center of the tooltip I need it to point right towards the link. How would I do this? Thanks

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Press alt + arrow to skip full line? (Or is there an existing shortcut already..? )

    - by Luka Kotar
    I am still a fresh Ubuntu user, and I switched from a Mac. What I can do on Mac, is I can press alt + arrow to jump one word forward or backward, or if I press cmd + arrow, I am able to jump to the start or end of the line. And that's what I would like to do in Ubuntu. I would assign it to the alt key, as ctrl is already used to skip words. I use that function a lot when coding, I like to keep my hands on the keyboard and just not touch the mouse at all, and it just saves me time for not having to hold the arrow key until I get to the end of the line (or the skip-a-word combo for that matter), or grabbing the mouse to click at the end, just to add a semicolon or something like that. It's not a huge deal, but that's just what I'm used to. I still keep my Mac partition for incompatibility issues, but I prefer Ubuntu over Mac. If there is already a shortcut to do that, I'd gladly go ahead and try getting comfortable using it, but if it is not, how could I achieve what I described above, if of course it is even possible? Thanks in advance, Luka.

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  • Java script Gallery - how to show a next image with an arrow - shiftImg(1)

    - by Srikanth Naidu
    //html file Image slideshow </script>   Loading image. Please wait 1     1/12 2/12 3/12 4/12 5/12 6/12 7/12 8/12   // //JS File var displayWaitMessage=true; // Display a please wait message while images are loading? var activeImage = false; var imageGalleryLeftPos = false; var imageGalleryWidth = false; var imageGalleryObj = false; var maxGalleryXPos = false; var slideSpeed = 0; var imageGalleryCaptions = new Array(); function startSlide(e) { if(document.all)e = event; var id = this.id; this.getElementsByTagName('IMG')[0].src = 'images/' + this.id + '_over.gif'; if(this.id=='arrow_right'){ slideSpeedMultiply = Math.floor((e.clientX - this.offsetLeft) / 5); slideSpeed = -1*slideSpeedMultiply; slideSpeed = Math.max(-10,slideSpeed); }else{ slideSpeedMultiply = 10 - Math.floor((e.clientX - this.offsetLeft) / 5); slideSpeed = 1*slideSpeedMultiply; slideSpeed = Math.min(10,slideSpeed); if(slideSpeed<0)slideSpeed=10; } } function releaseSlide() { var id = this.id; this.getElementsByTagName('IMG')[0].src = 'images/' + this.id + '.gif'; slideSpeed=0; } function gallerySlide() { if(slideSpeed!=0){ var leftPos = imageGalleryObj.offsetLeft; leftPos = leftPos/1 + slideSpeed; if(leftPos>maxGalleryXPos){ leftPos = maxGalleryXPos; slideSpeed = 0; } if(leftPos<minGalleryXPos){ leftPos = minGalleryXPos; slideSpeed=0; } imageGalleryObj.style.left = leftPos + 'px'; } setTimeout('gallerySlide()',20); } function showImage() { if(activeImage){ activeImage.style.filter = 'alpha(opacity=50)'; activeImage.style.opacity = 0.5; } this.style.filter = 'alpha(opacity=100)'; this.style.opacity = 1; activeImage = this; } function initSlideShow() { document.getElementById('arrow_left').onmousemove = startSlide; document.getElementById('arrow_left').onmouseout = releaseSlide; document.getElementById('arrow_right').onmousemove = startSlide; document.getElementById('arrow_right').onmouseout = releaseSlide; imageGalleryObj = document.getElementById('theImages'); imageGalleryLeftPos = imageGalleryObj.offsetLeft; imageGalleryWidth = document.getElementById('galleryContainer').offsetWidth - 80; maxGalleryXPos = imageGalleryObj.offsetLeft; minGalleryXPos = imageGalleryWidth - document.getElementById('slideEnd').offsetLeft; var slideshowImages = imageGalleryObj.getElementsByTagName('IMG'); for(var no=0;no<slideshowImages.length;no++){ slideshowImages[no].onmouseover = showImage; } var divs = imageGalleryObj.getElementsByTagName('DIV'); for(var no=0;no<divs.length;no++){ if(divs[no].className=='imageCaption')imageGalleryCaptions[imageGalleryCaptions.length] = divs[no].innerHTML; } gallerySlide(); } function showPreview(imagePath,imageIndex){ var subImages = document.getElementById('previewPane').getElementsByTagName('IMG'); if(subImages.length==0){ var img = document.createElement('IMG'); document.getElementById('previewPane').appendChild(img); }else img = subImages[0]; if(displayWaitMessage){ document.getElementById('waitMessage').style.display='inline'; } document.getElementById('largeImageCaption').style.display='none'; img.onload = function() { hideWaitMessageAndShowCaption(imageIndex-1); }; img.src = imagePath; } function hideWaitMessageAndShowCaption(imageIndex) { document.getElementById('waitMessage').style.display='none'; document.getElementById('largeImageCaption').innerHTML = imageGalleryCaptions[imageIndex]; document.getElementById('largeImageCaption').style.display='block'; } function shiftImg(imageIndex){ } window.onload = initSlideShow;

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  • How to bind up arrow in ~/.inputrc (readline) for vim insert mode?

    - by Pawel Goscicki
    When in Readline apps with vim mode enabled in ~/.inputrc (set editing-mode vi) is there a way to bind the up arrow key? To previous history, for example. It seems I have to press ESC key first, only then it works. Here's my attempt at making it work (~/.inputrc): $if mode=vi # INSERT MODE set keymap vi-insert "\e[A": history-search-backward # up-arrow "\e[B": history-search-forward # down-arrow Also note, that when I press Ctrl+v and then <Up>, it prints ^[[A.

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  • Where's my tab completion and up-arrow behavior? (Ubuntu 10.04)

    - by pastorius
    I'm new to Linux, trying Ubuntu 10.04, preconfigured by host. When I log in (SSH) using the preconfigured account, the shell prompt is: user@hostname:~$ The up arrow scrolls through the list of recent shell commands, and tab-completion works as expected. However, when I create an account and log in (SSH) using that account, the shell prompt is simply "$", and the up arrow just prints a control character (^[[A). Can anyone tell me how to get my prompt, tab-completion, and up-arrow behavior set up? The fact that I'm getting control characters when I up-arrow makes me think that my account (or session) is in some mode I'm unfamiliar with. I know there is tab-completion code stored in bashrc that I can uncomment, but that doesn't seem to have any effect, even after logging out and logging back in. Am I in some strange mode when I SSH in with the new account, or are there just some session/account settings I need to set up, and can find information for anywhere on the Internet if I just knew what to look for?

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  • Resources for learning Monads, Functors, Monoids, Arrows etc

    - by Dony Borris
    Can you people please suggest some good books / weblinks from where I can get to learn about above mentioned concepts? (Please note that I am a Java programmer and have NO prior experience with functional programming. I have been studying Scala since last one month and would appreciate the resources that try to teach the above mentioned concepts with Scala. (or even Java, if posible))

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  • Question between aggregations, compositions, references (arrow) and simple link (nothing) relations within UML2 ?

    - by Rushino
    Hello, I have some questions regarding relations between aggregations, compositions, references (arrow) and simple link (nothing) relations within UML2 ? If A - B - C each have composition relationship. Are the root responsable of creation and destruction of the object B and C ? What aggregations have that the simple link or references doesn't ? What make them different ? Thanks. Edit: The question was a bit unclear and not objective. I edited it.

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  • How can I draw an arrow at the edge of the screen pointing to an object that is off screen?

    - by Adam Henderson
    I am wishing to do what is described in this topic: http://www.allegro.cc/forums/print-thread/283220 I have attempted a variety of the methods mentioned here. First I tried to use the method described by Carrus85: Just take the ratio of the two triangle hypontenuses (doesn't matter which triagle you use for the other, I suggest point 1 and point 2 as the distance you calculate). This will give you the aspect ratio percentage of the triangle in the corner from the larger triangle. Then you simply multiply deltax by that value to get the x-coordinate offset, and deltay by that value to get the y-coordinate offset. But I could not find a way to calculate how far the object is away from the edge of the screen. I then tried using ray casting (which I have never done before) suggested by 23yrold3yrold: Fire a ray from the center of the screen to the offscreen object. Calculate where on the rectangle the ray intersects. There's your coordinates. I first calculated the hypotenuse of the triangle formed by the difference in x and y positions of the two points. I used this to create a unit vector along that line. I looped through that vector until either the x coordinate or the y coordinate was off the screen. The two current x and y values then form the x and y of the arrow. Here is the code for my ray casting method (written in C++ and Allegro 5) void renderArrows(Object* i) { float x1 = i->getX() + (i->getWidth() / 2); float y1 = i->getY() + (i->getHeight() / 2); float x2 = screenCentreX; float y2 = ScreenCentreY; float dx = x2 - x1; float dy = y2 - y1; float hypotSquared = (dx * dx) + (dy * dy); float hypot = sqrt(hypotSquared); float unitX = dx / hypot; float unitY = dy / hypot; float rayX = x2 - view->getViewportX(); float rayY = y2 - view->getViewportY(); float arrowX = 0; float arrowY = 0; bool posFound = false; while(posFound == false) { rayX += unitX; rayY += unitY; if(rayX <= 0 || rayX >= screenWidth || rayY <= 0 || rayY >= screenHeight) { arrowX = rayX; arrowY = rayY; posFound = true; } } al_draw_bitmap(sprite, arrowX - spriteWidth, arrowY - spriteHeight, 0); } This was relatively successful. Arrows are displayed in the bottom right section of the screen when objects are located above and left of the screen as if the locations of the where the arrows are drawn have been rotated 180 degrees around the center of the screen. I assumed this was due to the fact that when I was calculating the hypotenuse of the triangle, it would always be positive regardless of whether or not the difference in x or difference in y is negative. Thinking about it, ray casting does not seem like a good way of solving the problem (due to the fact that it involves using sqrt() and a large for loop). Any help finding a suitable solution would be greatly appreciated, Thanks Adam

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  • I cant use wasd and arrow keys at the same time?

    - by William
    I am having this promblem where if I press one key on either one of the arrow keys or wasd, I cant press that direction on the other one unless that key is the only key of wasd or the arrow keys being pressed at that time. For example: I can press D and RIGHT, but if I do, I cant press W,A,S,LEFT,UP and DOWN. If I press A and S then I cant press LEFT and Down. Does anyone have a solution to that problem, cause I have searhed around, and found no similar problem.

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