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  • Setup of Citrix-Client (xenapp) doesn't work on Windows Vista Utimate

    - by Ice
    I have a notebook with a fully patched Vista Ultimate and there was a Citrix ica-client installed for access on our citrix-server(s). Once the client couldn't access the server – it took so much time ( 5 min) and everything froze. I did an uninstall und cleaned up the registry. But now it's not possible to reinstall a xenapp-client even the newest directly from www.citrix.com. What could be the reason? How to fix this issue? PS: At the moment I start a vm with an XP and the citrix-access runs like a charm, but that only could be a work-a-round.

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  • Realistic planetary terrain generation with weights

    - by Programmdude
    I need terrain generation for a planet. The planet will be divided up into several hundred hexes, and I need it to be realistic and based on weights. I have dabbled in terrain generation before, but nothing like this. So I figure it would be a good idea to ask the community for answers, recommended articles or the like. By realistic, I mean not just random hexes, but continent shaped things with a few islands. More desert around the equator and more ice around the poles. I also have two weights I need to base it around: ice percentage and water percentage. That means that around XX% of the planet will need to be water. Does anyone have any advice or places to start? Generating arbitrary terrain is easy, but something a bit more "organic" like this seems rather difficult. It also needs to be seamless. Should be obvious since it's a planet, but no harm in pointing it out.

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  • How to implement soft edge areas with particles

    - by OpherV
    My game is created using Phaser, but the question itself is engine-agnostic. In my game I have several environments, essentially polygonal areas that player characters can move into and be affected by. For example ice, fire, poison etc' The graphic element of these areas is the color filled polygon area itself, and particles of the suitable type (in this example ice shards). This is how I'm currently implementing this - with a polygon mask covering a tilesprite with the particle pattern: The hard edge looks bad. I'd like to improve by doing two things: 1. Making the polygon fill area to have a soft edge, and blend into the background. 2. Have some of the shards go out of the polygon area, so that they are not cut in the middle and the area doesn't have a straight line for example (mockup): I think 1 can be achieved with blurring the polygon, but I'm not sure how to go about with 2. How would you go about implementing this?

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  • SelectOneMenu keeps resetting

    - by DD
    When I press refresh the selectOneMenu resets to the first item in the list even after I have selected the secondItem. This doesnt seem consistent with SelectOneRadio which maintains the selected item after I refresh. <ice:selectOneMenu id="test" > <f:selectItem itemLabel="test"/> <f:selectItem itemLabel="test2"/> </ice:selectOneMenu> Is there a way to keep the selected value after a refresh?

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  • Pointers to class fields

    - by newbie_cpp
    My task is as follows : Using pointers to class fields, create menu allowing selection of ice, that Person can buy in Ice shop. Buyer will be charged with waffel and ice costs. Selection of ice and charging buyers account must be shown in program. Here's my Person class : #include <iostream> using namespace std; class Iceshop { const double waffel_price = 1; public: } class Person { static int NUMBER; char* name; int age; const int number; double plus, minus; public: class Account { int number; double resources; public: Account(int number, double resources) : number(number), resources(resources) {} } Person(const char* n, int age) : name(strcpy(new char[strlen(n)+1],n)), number(++NUMBER), plus(0), minus(0), age(age) {} Person::~Person(){ cout << "Destroying resources" << endl; delete [] name; } friend void show(Person &p); int* take_age(){ return &age; } char* take_name(){ return name; } void init(char* n, int a) { name = n; age = a; } Person& remittance(double d) { plus += d; return *this; } Person& paycheck(double d) { minus += d; return *this; } Account* getAccount(); }; int Person:: Person::Account* Person::getAccount() { return new Account(number, plus - minus); } void Person::Account::remittance(double d){ resources = resources + d; } void Person::Account::paycheck(double d){ resources = resources - d; } void show(Person *p){ cout << "Name: " << p->take_name() << "," << "age: " << p->take_age() << endl; } int main(void) { Person *p = new Person; p->init("Mary", 25); show(p); p->remittance(100); system("PAUSE"); return 0; } How to start this task ? Where and in what form should I store menu options ?

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  • PHP Change Array Keys

    - by Ice
    Array(0= blabla 1 = blabla 2 = blblll) etc.. Is there a way to change all the numeric keys to "Name" without looping through the array (so a php function)?

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  • XML: what processing rules apply for values intertwined with tags?

    - by iCE-9
    I've started working on a simple XML pull-parser, and as I've just defuzzed my mind on what's correct syntax in XML with regards to certain characters/sequences, ignorable whitespace and such (thank you, http://www.w3schools.com/xml/xml_elements.asp), I realized that I still don't know squat about what can be sketched up as the following case (which Validome finds well-formed very much; note that I only want to use xml files for data storage, no entities, DTD or Schemas needed): <bookstore> <book id="1"> <author>Kurt Vonnegut Jr.</author> <title>Slapstick</title> </book> We drop a pie here. <book id="2">Who cares anyway? <author>Stephen King</author> <title>The Green Mile</title> </book> And another one here. <book id="3"> <author>Next one</author> <title>This time with its own title</title> </book> </bookstore> "We drop a pie here." and "And another one here." are values of the 'bookstore' element. "Who cares anyway?" is a value related to the second 'book' element. How are these processed, if at all? Will "We drop a pie here." and "Another one here." be concatenated to form one value for the 'bookstore' element, or are they treated separately, stored somewhere, affecting the outcome of the parsing of the element they belong to, or...?

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  • Mocking objects with complex Lambda Expressions as parameters

    - by iCe
    Hi there, I´m encountering this problem trying to mock some objects that receive complex lambda expressions in my projects. Mostly with with proxy objects that receive this type of delegate: Func<Tobj, Fun<TParam1, TParam2, TResult>> I have tried to use Moq as well as RhinoMocks to acomplish mocking those types of objects, however both fail. (Moq fails with NotSupportedException, and in RhinoMocks simpy does not satisgy expectation). This is simplified example of what I´m trying to do: I have a Calculator object that does calculations: public class Calculator { public Calculator() { } public int Add(int x, int y) { var result = x + y; return result; } public int Substract(int x, int y) { var result = x - y; return result; } } I need to validate parameters on every method in the Calculator class, so to keep with the Single Responsability principle, I create a validator class. I wire everything up using a Proxy class, that prevents having duplicate code: public class CalculatorProxy : CalculatorExample.ICalculatorProxy { private ILimitsValidator _validator; public CalculatorProxy(Calculator _calc, ILimitsValidator _validator) { this.Calculator = _calc; this._validator = _validator; } public int Operation(Func&lt;Calculator, Func&lt;int, int, int&gt;&gt; operation, int x, int y) { _validator.ValidateArgs(x, y); var calcMethod = operation(this.Calculator); var result = calcMethod(x, y); _validator.ValidateResult(result); return result; } public Calculator Calculator { get; private set; } } Now, I´m testing a component that does use the CalculatorProxy, so I want to mock it, for example using Rhino Mocks: [TestMethod] public void ParserWorksWithCalcultaroProxy() { var calculatorProxyMock = MockRepository.GenerateMock&lt;ICalculatorProxy&gt;(); calculatorProxyMock.Expect(x =&gt; x.Calculator).Return(_calculator); calculatorProxyMock.Expect(x =&gt; x.Operation(c =&gt; c.Add, 2, 2)).Return(4); var mathParser = new MathParser(calculatorProxyMock); mathParser.ProcessExpression("2 + 2"); calculatorProxyMock.VerifyAllExpectations(); } However I cannot get it to work! Any ideas about how this can be done? Thanks a lot!

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  • Help on Removal of Dynamically Created sprites.

    - by Brrr Ice Tea
    import flash.display.Sprite; import flash.net.URLLoader; var index:int = 0; var constY = 291; var constW = 2; var constH = 40; hydrogenBtn.label = "Hydrogen"; heliumBtn.label = "Helium"; lithiumBtn.label = "Lithium"; hydrogenBtn.addEventListener (MouseEvent.CLICK, loadHydrogen); heliumBtn.addEventListener (MouseEvent.CLICK, loadHelium); lithiumBtn.addEventListener (MouseEvent.CLICK, loadLithium); var myTextLoader:URLLoader = new URLLoader(); myTextLoader.addEventListener(Event.COMPLETE, onLoaded); function loadHydrogen (event:Event):void { myTextLoader.load(new URLRequest("hydrogen.txt")); } function loadHelium (event:Event):void { myTextLoader.load(new URLRequest("helium.txt")); } function loadLithium (event:Event):void { myTextLoader.load(new URLRequest("lithium.txt")); } var DataSet:Array = new Array(); var valueRead1:String; var valueRead2:String; function onLoaded(event:Event):void { var rawData:String = event.target.data; for(var i:int = 0; i<rawData.length; i++){ var commaIndex = rawData.search(","); valueRead1 = rawData.substr(0,commaIndex); rawData = rawData.substr(commaIndex+1, rawData.length+1); DataSet.push(valueRead1); commaIndex = rawData.search(","); if(commaIndex == -1) {commaIndex = rawData.length+1;} valueRead2 = rawData.substr(0,commaIndex); rawData = rawData.substr(commaIndex+1, rawData.length+1); DataSet.push(valueRead2); } generateMask_Emission(DataSet); } function generateMask_Emission(dataArray:Array):void{ var spriteName:String = "Mask"+index; trace(spriteName); this[spriteName] = new Sprite(); for (var i:int=0; i<dataArray.length; i+=2){ this[spriteName].graphics.beginFill(0x000000, dataArray[i+1]); this[spriteName].graphics.drawRect(dataArray[i],constY,constW, constH); this[spriteName].graphics.endFill(); } addChild(this[spriteName]); index++; } Hi, I am relatively new to flash and action script as well and I am having a problem getting the sprite to be removed after another is called. I am making emission spectrum's of 3 elements by dynamically generating the mask over a picture on the stage. Everything works perfectly fine with the code I have right now except the sprites stack on top of each other and I end up with bold lines all over my picture instead of a new set of lines each time i press a button. I have tried using try/catch to remove the sprites and I have also rearranged the entire code from what is seen here to make 3 seperate entities (hoping I could remove them if they were seperate variables) instead of 2 functions that handle the whole process. I have tried everything to the extent of my knowledge (which is pretty minimal @ this point) any suggestions? Thanks ahead of time!

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  • Visual Studio 2010 Themes, change Parameter Help background color

    - by iCe
    Hi there, Recently I installed in Visual Studio 2010 the Power Tools Extension It's working great, however I have problems with my text coloring theme (Nightfall), and the extension's Colorized Parameter feature. Since the theme text fore color is grey, when the Power Tools Extensions shows the Parameter Help tooltip using my text colors, it gets unreadable: Is there a way to change Parameter Help background color?

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  • Microsoft SQL Server 2005/2008 SSIS are oversized

    - by Ice
    In this case i'm old style and loved 'my fathers DTS' from SQL 2000. Most of the cases i have to import a flatfile into a table. In a second step i use some procedures (with the new MERGE-Statement) to process the imported content. For Export, i define a export-table and populate it with a store proc (containing a MERGE-Statement) and in a second step the content will be exported to a flat file. In some cases there is no flat file because there is annother sql-server or in rare cases an ODBC-Connection to a sybase or similar. What do you think? When it comes to complex ETL-Stuff the SSIS may be the right tool...but i haven't seen such a case yet.

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  • XNA Multi-Thread Jitters

    - by Ice Phoenix
    Hi guys, brand new question. Just implemented multi-threading into my XNA game as it was unable to keep up with using 1 processor. MT is all implemented fine and everything, however the player seems to jitter all over the spot every now and then. I originally thought it was a loss of data between the update and render, but even when i did the player update in the render it did the same thing. It's not a memory/processor issue as i'm no where near maxing out my RAM or processors. It's strange aswell because none of the other entities in the game seem to have any of these issues. Any ideas at all??

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  • Basic C++ code for multiplication of 2 matrix or vectors (C++ beginner)

    - by Ice
    I am a new C++ user and I am also doing a major in Maths so thought I would try implement a simple calculator. I got some code off the internet and now I just need help to multiply elements of 2 matrices or vectors. Matrixf multiply(Matrixf const& left, Matrixf const& right) { // error check if (left.ncols() != right.nrows()) { throw std::runtime_error("Unable to multiply: matrix dimensions not agree."); } /* I have all the other part of the code for matrix*/ /** Now I am not sure how to implement multiplication of vector or matrix.**/ Matrixf ret(1, 1); return ret; }

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  • Minty Bug: Build an FM Bug Inside a Mint Container

    - by ETC
    Electronics projects that have real world (and showing off to your friends) potential are the most fun; today we take a look at a clever FM bug design hidden in a mint container. At PyroElectro Projects they wanted to try something new with the whole electronics-in-mint-container genre. They opted to turn a container of Ice Breakers Frost mints (the Ice Breakers response to Altoid Mints, presumably) into a small FM bug. The most clever part of the design is that the container still holds mints. Aside from a small black dot on the back of the case you’d have little reason to believe it was anything buy a box of mints. Check out the video below to see the mint container unpacked and the hidden electronics payload revealed: If you’re interested in the project hit up the link below for additional information. FM Bug Transmitter Mint Box [Pyro Electro Projects via Hack A Day] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client] Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper]

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  • ICEFACES : Multiple Parameters in link

    - by Carlos
    Hello ! i have a datatable with multiple rows , i want to put one link to redirect the values to one Servlet . the old call that i use is similar like this : a onclick=openWindow('./Servlet?param1=xx&param2=xxx') I m newbie in icefaces ... i want your help because i can put one parameter only like this : ice:outputLinktarget="mainFrame" value="./Servlet?param1=#{item.id} but when i put two parameters i ve errors in the code ... ice:outputLinktarget="mainFrame" value="./Servlet?param1=#{item.id}&param2=#{item.id} somebody knows to do it ? thank you very much ! Tommy

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  • jsf icefaces basic problem with displaying value

    - by michal
    Hi All, I don't know what I'm doing wrong.I'm using icefaces and have basic controller: public class TestingController { private String name; public String submit() { setName("newName"); return null; } public void setName(String name) { this.name = name;} public String getName() { return name; } } --------and view: <ice:inputText id="inp" value="#{testController.name}" /> <br> <ice:commandButton id="submit" value="SUBMIT" action="#{testController.submit}" /> When I submit the form after first displaying the page..the input is set to newName, next I clear the inputText to "". and submit again but the name is not set to newName again as I would expect but it's empty. thank you in advance for you help.

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  • Setting date from selectInputDate to object

    - by DD
    I have a date controller which does various things. Once a calendar date is set, I want to pass the value from the date controller to another bean. The problem I have is that the setPropertyActionListener gets called before the user clicks on a date. Is there a way to get the date from the selectInputDate after selection and pass to a bean? This is what I tried: <ice:selectInputDate popupDateFormat="dd-MMM-yyyy" renderAsPopup="true" value="#{dateRangeDateContoller.end}" > <f:setPropertyActionListener target="#{searchParameters.endDate}" value="#{dateRangeDateContoller.end}" /> </ice:selectInputDate>

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  • Remove Action Bar icon but keep the UP button

    - by Gaurav
    I am developing an application which runs on both honeycomb and ice cream sandwich. I want my action bar not to have the icon but keep the "up/home" button. I used: getActionBar().setDisplayOptions(0, ActionBar.DISPLAY_SHOW_HOME); This removes the action bar icon but keeps the "up" button on ice cream sandwich. But on honeycomb, it removes the "up" button as well. Is there a way on honeycomb that allows me to keep the "up" button but get rid of the icon?

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  • KnockoutJS showing a sorted list by item category

    - by Darksbane
    I just started learning knockout this week and everything has gone well except for this one issue. I have a list of items that I sort multiple ways but one of the ways I want to sort needs to have a different display than the standard list. As an example lets say I have this code var BetterListModel = function () { var self = this; food = [ { "name":"Apple", "quantity":"3", "category":"Fruit", "cost":"$1", },{ "name":"Ice Cream", "quantity":"1", "category":"Dairy", "cost":"$6", },{ "name":"Pear", "quantity":"2", "category":"Fruit", "cost":"$2", },{ "name":"Beef", "quantity":"1", "category":"Meat", "cost":"$3", },{ "name":"Milk", "quantity":"5", "category":"Dairy", "cost":"$4", }]; self.allItems = ko.observableArray(food); // Initial items // Initial sort self.sortMe = ko.observable("name"); ko.utils.compareItems = function (l, r) { if (self.sortMe() =="cost"){ return l.cost > r.cost ? 1 : -1 } else if (self.sortMe() =="category"){ return l.category > r.category ? 1 : -1 } else if (self.sortMe() =="quantity"){ return l.quantity > r.quantity ? 1 : -1 }else { return l.name > r.name ? 1 : -1 } }; }; ko.applyBindings(new BetterListModel()); and the HTML <p>Your values:</p> <ul class="deckContents" data-bind="foreach:allItems().sort(ko.utils.compareItems)"> <li><div style="width:100%"><div class="left" style="width:30px" data-bind="text:quantity"></div><div class="left fixedWidth" data-bind="text:name"></div> <div class="left fixedWidth" data-bind="text:cost"></div> <div class="left fixedWidth" data-bind="text:category"></div><div style="clear:both"></div></div></li> </ul> <select data-bind="value:sortMe"> <option selected="selected" value="name">Name</option> <option value="cost">Cost</option> <option value="category">Category</option> <option value="quantity">Quantity</option> </select> </div> So I can sort these just fine by any field I might sort them by name and it will display something like this 3 Apple $1 Fruit 1 Beef $3 Meat 1 Ice Cream $6 Dairy 5 Milk $4 Dairy 2 Pear $2 Fruit Here is a fiddle of what I have so far http://jsfiddle.net/Darksbane/X7KvB/ This display is fine for all the sorts except the category sort. What I want is when I sort them by category to display it like this Fruit 3 Apple $1 Fruit 2 Pear $2 Fruit Meat 1 Beef $3 Meat Dairy 1 Ice Cream $6 Dairy 5 Milk $4 Dairy Does anyone have any idea how I might be able to display this so differently for that one sort?

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  • Portrait video to landscape

    - by dappa
    I am aware questions like this one may already be out there but for the sake of others like me I will go ahead and ask I have a app that is set to only allow portrait orientation but this setting affects my videos as I would like only the videos to be able to play in landscape also. Is there a method I can add unto my .m file to make this work? Here is my code; #import "BIDVideosViewController.h" @interface BIDVideosViewController () @end @implementation BIDVideosViewController @synthesize moviePlayer ; @synthesize tableList; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; UITableView *table = [[UITableView alloc]initWithFrame:self.view.bounds]; [table setDelegate:self]; [table setDataSource:self]; [self.view addSubview:table]; tableList = [[NSMutableArray alloc] initWithObjects:@"Gangan",@"SwimGood",@"German Ice", nil]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [tableList count]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *DisclosureButtonIdentifier = @"DisclosurebutotonIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:DisclosureButtonIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:DisclosureButtonIdentifier]; } NSInteger row = [indexPath row]; NSString *rowString = [tableList objectAtIndex:row]; cell.textLabel.text = rowString; return cell; } -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { { NSBundle *str = [tableList objectAtIndex:indexPath.row]; if ([str isEqual:@"Gangan"]) { NSBundle *bundle = [NSBundle mainBundle]; NSString *thePath = [bundle pathForResource:@"Gangan" ofType:@"mp4"]; NSURL *theurl = [NSURL fileURLWithPath:thePath]; moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:theurl]; [moviePlayer setMovieSourceType:MPMovieSourceTypeFile]; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES]; [moviePlayer play]; } else if ([str isEqual:@"SwimGood"]) { NSBundle *bundle = [NSBundle mainBundle]; NSString *thePath = [bundle pathForResource:@"SwimGood" ofType:@"mp4"]; NSURL *theurl = [NSURL fileURLWithPath:thePath]; moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:theurl]; [moviePlayer setMovieSourceType:MPMovieSourceTypeFile]; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES]; [moviePlayer play]; } else if ([str isEqual:@"German Ice"]) { NSBundle *bundle = [NSBundle mainBundle]; NSString *thePath = [bundle pathForResource:@"German Ice" ofType:@"mp4"]; NSURL *theurl = [NSURL fileURLWithPath:thePath]; moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:theurl]; [moviePlayer setMovieSourceType:MPMovieSourceTypeFile]; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES]; [moviePlayer play]; } } } @end

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  • JSF selectItem question

    - by DD
    Hi, Is there a way to dynamically create a selectItem list? I dont really want to have to create lots of bean code to make my lists return List<SelectItem>... I tried this: <ice:selectManyCheckbox> <ui:repeat var="product" value="#{productListingService.list}"> <f:selectItem itemLabel="#{product.description}" value="#{product.id}"/> </ui:repeat> </ice:selectManyCheckbox> but it doesnt work. Any ideas?

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  • Android on Desktop tutorials/resources

    - by Ascension Systems
    I'm aware of the android-x86 project and as far as the end result (bootable live/install iso), I am looking to do the same thing. The difference is, I'm looking to do this with the ice cream sandwich branch from android master repo. Ice cream sandwich adds full support for x86 hardware and even sports a build target specifically for running the OS in virtualbox. So my question is, is anyone aware of any documentation for building and deploying to that target? Just in case it's not clear, I'm not just using the android-x86 project because they haven't yet put up a build for anything later than android 3.

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  • Friday Fun: Polar Tale

    - by Asian Angel
    In this week’s game you join a polar bear in his quest for a warmer place to live. At each stage of the journey you will encounter challenges that need to be overcome in order to continue the journey. Can you figure out the proper courses of action or will you become just another block of ice in the far, far north? How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • Windows Installer Error Codes 2738 and 2739

    - by Wil Peck
    I recently encountered this error on my Vista x64 box and came across a post that provided ended up providing the resolution. Link to information about MSI script-based custom action error codes 2738 and 2739 On my system I went to the C:\Windows\SysWOW64 directory and re-registered vbscript.dll and jscript.dll.  Once I did this my WIX project built and I no longer received the 4 ICE offenses (ICE08, ICE09, ICE32 and ICE61).   Technorati Tags: WIX,Windows Installer

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