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  • XNA Required information to represent 2D Sprite graphically

    - by Fire-Dragon-DoL
    I was thinking about dividing my game engine into 2 threads: render thread and update thread (I can't come up on how to divide update thread from physic thread at the moment). That said, I have to duplicate all Sprite informations, what do I really need to represents a 2D Sprite graphically? Here are my ideas (I'll mark with ? things that I'm not sure): Vector2 Position float Rotation ? Vector2 Pivot ? Rectangle TextureRectangle Texture2D Texture Vector2 ImageOrigin ? (is it tracked somewhere else?) If you have any suggestion about using different types for datas, it's appreciated Last part of the question: isn't this a lot of data to copy in a buffer?what should I really copy in the buffer?I'm following this tutorial: http://www.sgtconker.com/2009/11/article-multi-threading-your-xna/3/ Thanks UPDATE 1: Newer values at the moment: Vector2 Position float Rotation Vector2 Pivot Rectangle TextureRectangle Texture2D Texture Color Color byte Facing (can be left or right, I'll do it with an enum) I re-read the tutorial, what I was doing wrong is not that I need to pass all those values, I need to pass only changed values as messages. UPDATE 2: Vector2 Position float Rotation Vector2 Pivot Rectangle TextureRectangle Texture2D Texture Color Color bool Flip uint DrawOrder Vector2 Scale bool Visible ? Mhhh, should Visibile be included?

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  • How to get GameElements (RigidBody) size in Unity

    - by Shivan Dragon
    I've made a prefab consisting of a Cube which I've first scaled to more resemble a brick. There's also a Rigidbody added to the cube (in the prefab). Now I want to use that prefab in a c# script to make a wall out of multiple bricks. My question is, how can I access the dimensions of my brick (width, height, the z dimension size) so that in my script I can make bricks which are placed one next to the other (and then one on top of the other)? I've looked at the documentation for GameObject and Rigidbody but I can't find anything helpful. Just for refference, my script so far is: public GameObject brick; void Start () { Instantiate(this.brick, new Vector3(0.01326297f, -30.07855f, 100f), Quaternion.identity); // int brickWidth = this.brick.????; }

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  • Pathfinding library

    - by Shivan Dragon
    I'm an amateur game developer and somewhat amateur Java developer as well. I'm trying to find a way to have path finding for my game(s). I've first Googled for some existing Java libraries that have various path-finding implementations, but I've failed to find any. It seems to me that the only way to get pathfinding code is to use it via a game engine (like Unity). But I'd just like to have a library that I can use and make the game loop and other stuff on my own. Failing to find such a library I've tried implementing some algorithms myself. I've managed to make a running A* in Java, but for fancier stuff like D* I find it hard to do it by hand. So then, my question is, are there any Java libraries that contain at least some basic pathfinding algorithms implementations?

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  • Unity scaling instantiated GameObject at Start() doesn't "keep"

    - by Shivan Dragon
    I have a very simple scenario: A box-like Prefab which is imported from Blender automatically (I have the .blend file in the Assets folder). A script that has two public GameObject fields. In one I place the above prefab, and in the other I place a terrain object (which I've created in Unity's graphical view): public Collider terrain; public GameObject aStarCellHighlightPrefab; This script is attached to the camera. The idea is to have the Blender prefab instantiated, have the terrain set as its parent, and then scale said prefab instance up. I first did it like this, in the Start() method: void Start () { cursorPositionOnTerrain = new RaycastHit(); aStarCellHighlight = (GameObject)Instantiate(aStarCellHighlightPrefab, new Vector3(300,300,300), terrain.transform.rotation); aStarCellHighlight.name = "cellHighlight"; aStarCellHighlight.transform.parent = terrain.transform; aStarCellHighlight.transform.localScale = new Vector3(100,100,100); } and first thought it didn't work. However later I noticed that it did in fact work, in the sense where the scale was applied right at the start, but then right after the prefab instance came back to its initial scale. Putting the scale code in the Update() methods fixes it in the sense where now it stays scaled all the time: void Update () { aStarCellHighlight.transform.localScale = new Vector3(100,100,100); //... } However I've noticed that when I run this code, the object is first displayed without the scale being applied, and it takes about 5-10 seconds for the scale to happen. During this time everything works fine (like input and logging, etc). The scene is very simple, it's not like it has a lot of stuff to load or anything (there's a Ray cast from the camera on to the terrain, but that seems to happen without such delays). My (2 part) question is: Why doesn't it take the scale transform when I do it at the beginning in the Start() method. Why do I have to keep scaling it in the Update() method? Why does it take so long for the scale to "apply/show up".

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  • Does Unity's "Transparent Bumped Specular" translate to "semi-shiny must be semi-transparent"?

    - by Shivan Dragon
    Unity's documentation for the "Transparent Bumped Specular" shader/material-type is simply a concatenation of each of the descriptions for its Transparent and Specular Shaders (and also Bumped, but that doesn't apply to the question): Transparent Properties This shader can make mesh geometry partially or fully transparent by reading the alpha channel of the main texture. In the alpha, 0 (black) is completely transparent while 255 (white) is completely opaque. If your main texture does not have an alpha channel, the object will appear completely opaque. (...) Specular Properties (...) Additionally, the alpha channel of the main texture acts as a Specular Map (sometimes called "gloss map"), defining which areas of the object are more reflective than others. Black areas of the alpha will be zero specular reflection, while white areas will be full specular reflection. To me this translates to: I have a mesh representig a car tire The texture need to be very shiny on the rims parts, and almost not shiny at all for the rubber parts Also since the rim is really complex, (with like cut-out decoretions and such), I will not build that into the mesh, but fake it with transparency in the texture I can't do all this using Unity's "Transparent Bumped Specular" shader, because the "rubber" part of the texture will become semi transparent due to me painting the alpha channel dark-grey (because I want it to also be less shiny). Is this correct? If not, how can I make this work?

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  • Tweaking AStar to find closest location to unreachable destination

    - by Shivan Dragon
    I've implemented AStar in Java and it works ok for an area with obstacles where the chosen destination is reachable. However, when the destination is unreachable, the calculated "path" is in no way to the closest location (to the unreachable location) but is instead some random path. Is there a feasible way to tweak AStar into finding the path to the closest location to an unreachable destination?

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  • How can I prevent seams from showing up on objects using lower mipmap levels?

    - by Shivan Dragon
    Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you. I made a simple Blender model, it's a cylinder with the top cap removed: I've exported the UVs: Then imported them into Photoshop, and painted the inner area in yellow and the outer area in red. I made sure I cover well the UV lines: I then save the image and load it as texture on the model in Blender. Actually, I just reload it as the image where the UVs are exported, and change the viewport view mode to textured. When I look at the mesh up-close, there's yellow everywhere, everything seems fine: However, if I start zooming out, I start seeing red (literally and metaphorically) where the texture edges are: And the more I zoom, the more I see it: Same thing happends in Unity, though the effect seems less pronounced. Up close is fine and yellow: Zoom out and you see red at the seams: Now, obviously, for this simple example a workaround is to spread the yellow well outside the UV margins, and its fine from all distances. However this is an issue when you try making a complex texture that should tile seamlessly at the edges. In this situation I either make a few lines of pixels overlap (in which case it looks bad from upclose and ok from far away), or I leave them seamless and then I have those seams when seeing it from far away. So my question is, is there something I'm missing, or some extra thing I must do to have my texture look seamless from all distances?

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  • Google Analytics Dashboard: week-by-week view

    - by Silver Dragon
    Setting up Google Analytics Dashboard allows webmasters to get a weekly progress report of marketing achievements & keep a finger on what's going on at web properties. However, by default, the dashboard always displays a day-by-day report, which isn't actionable in markets, where meaningful improvements happen on a week-by-week, or month-over-month basis. Is there any way the default view (and reports sent out via email) can be set to display week-level resolution, as opposed to day-level resolution? (ie, repro: analytics - site - Standard reports - audience - overview - right side of the window, click "weeK") Many thanks!

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  • Blender 2.64, what are the actual hot-keys for certain actions

    - by Shivan Dragon
    I know this sounds mega lame but I've looked for hotkeys for certain actions, first in the appliation's User Settings (where I didn't find them) then in the official documentation (where I did find some of them but they're not the right ones): http://wiki.blender.org/index.php/Doc:2.4/Manual/3D_interaction/Transform_Control/Manipulators (Ctrl - Alt - S is recommended for Scale, but instead it opens the Save As... window - I think these changed in the latest versions, but they forgot to update the docs) So then, what are the hot keys for: selecting translate manipulator selecting rotate manipulator selecting scale manipulator In Edit mode: select vertex (editing) select edges (editing) select faces (editing) thanks.

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  • Does this video card support sound?

    - by Macros
    Probably a rookie question but here goes...I am looking to buy a new video card for a few year old PC which will be used as a media centre. The card I am looking at is this one http://www.ebuyer.com/product/173708, with the main aim being to play blu-ray films. In the product description it states that the card has 7.1 audio channel support, does this mean it will play the sound from the blu-ray through the HDMI, or do I need a separate sound card?

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  • Count word occurrences in a text field with LINQ

    - by Yoann. B
    How can i get the occurrences count of a Word in a database text field With LINQ ? Keyword token sample : ASP.NET EDIT 4 : Database Records : Record 1 : [TextField] = "Blah blah blah ASP.NET bli bli bli ASP.NET blu ASP.NET yop yop ASP.NET" Record 2 : [TextField] = "Blah blah blah bli bli bli blu ASP.NET yop yop ASP.NET" Record 3 : [TextField] = "Blah ASP.NET blah ASP.NET blah ASP.NET bli ASP.NET bli bli ASP.NET blu ASP.NET yop yop ASP.NET" So Record 1 Contains 4 occurrence of "ASP.NET" keyword Record 2 Contains 2 occurrence of "ASP.NET" keyword Record 3 Contains 7 occurrence of "ASP.NET" keyword Collection Extraction IList < RecordModel (ordered by word count descending) Record 3 Record 1 Record 2 LinqToSQL should be the best, but LinqToObject too :) NB : No issue about the "." of ASP.NET keyword (this is not the goal if this question)

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  • Windows Server 2008 R2 DNS - One IP, multiple servers

    - by Blu Dragon
    I need opinions and examples on how to best to accomplish the setup I am looking for. I have a public-facing AD domain server with one public IP address. I have setup an external zone for example.com and I successfully have my own name servers pointing to it at ns0.example.com and ns1.example.com. I also have an internal zone for my private network at home.example.com. I am behind a router with the domain server in the DMZ. I want dev.example.com to be accessible from the outside world over https and to point to internal IP address 192.168.1.78. Likewise, I want www.example.com to be accessible from the outside world and point to internal IP address 192.168.1.79. Both dev and www servers are CentOS 5.6 VMs running inside of Hyper-V on the domain server (bad idea I know but I am limited on hardware atm). What is best way to achieve this? From what I have read and researched on Google, I may need to setup a reverse proxy but I am not sure how well that will work with SSL.

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  • SQL Server CE - Internal error: Cannot open the shared memory region

    - by blu
    I have a SQL Server CE database that works fine in dev, but when installed on the client has an issue. The SQL Server CE 3.5 dependencies are copied as part of the deployment. The target machine is a clean Windows 7 32-bit Ultimate image. The message for the exception in the event log is: Internal error: Cannot open the shared memory region. It looks like this is SSCE_M_CANTOPENSHAREDMEMORY and the site says there isn't a connection string value to change this and that these issues are typically not resolvable by the end developers. Has anyone run into this, and if so were you able to resolve this issue?

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  • SQL Server CE, Visual Studio 2008/2010 RC, and Linq-to-Sql

    - by blu
    I added an .sdf to my project, added a table, added a Linq-to-Sql dmbl, and tried to add the table to the dbml. The result was an error: "The selected object(s) are an unsupported data provider" This happens in both VS 2008 Professional SP1 and 2010 RC Ultimate. I found someone talking about using SQL Metal to generate the file, but I didn't enjoy that 2 years ago, and after a little playing around I recall why. Does anyone know if this is going to be supported in the release version? Should I abandon SQL Server CE and just use SQLite (with DbLinq)? Thanks for any insight.

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  • C# - Cast object to IList<T> based on Type

    - by blu
    I am trying out a little reflection and have a question on how the cast the result object to an IList. Here is the reflection: private void LoadBars(Type barType) { // foo has a method that returns bars Type foo = typeof(Foo); MethodInfo method = foo.GetMethod("GetBars") .MakeGenericMethod(bar); object obj = method.Invoke(foo, new object[] { /* arguments here */ }); // how can we cast obj to an IList<Type> - barType } How can we cast the result of method.Invoke to an IList of Type from the barType argument?

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  • Digital Signature Device Recommendations (Mini Tablet)

    - by blu
    I'd like to capture signatures of application users with a mini-tablet/little pos signature device. I welcome any first hand experiences of which ones were good and which ones to stay away from. Off the top of my head I can think of a few features I'd like to see: USB interface Not too expensive (I don't know 100-200 dollars?) Be easy to integrate with a managed .NET application Also I realize most people, myself included, think of digitally signing assemblies with code instead of a mini-tablet device, if there is a more accurate phrase for this pleas let me know. Thanks for any input.

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  • Trigger element's onclick method with JQuery [ASP.NET]

    - by blu
    I have an ASP.NET server control that inherits from CheckBoxList that renders the controls with a UL and LIs. The control is set to AutoPostBack. Markup: <div id="foo"> <ul> <li> <input type="checkbox" onclick="javascript:setTimeout('__doPostBack(..." ... /> <label ... /> </li> </ul> </div> I would like to trigger the JavaScript that is rendered on the CheckBox when the parent LI is clicked. Here is what I have so far: $("#foo li").click(function() { $(this).find("input:eq(0)").trigger("click"); }); This fires a postback in FF 3.x but the event handler in the codebehind is not fired. In IE 7 a script error comes up and the browser just kind of hangs there for a bit then reloads the page. How should I be doing this?

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  • Windows Forms Event Log

    - by blu
    I am writing to the event log from my Windows Forms application running on Windows 7 and am getting this message in the event log: The description for Event ID X from source Application cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer. If the event originated on another computer, the display information had to be saved with the event. The following information was included with the event: Exception Details the message resource is present but the message is not found in the string/message table My logging code is: public void Log(Exception exc) { EventLog.WriteEntry( "Application", exc.ToString(), EventLogEntryType.Error, 100); } My logging on Windows Forms is usually to a DB, but in this case decided to use the event log. I usually use the event log in ASP.NET applications, but those are on XP Pro locally and Windows Server 2003 on the web boxes. Is this a Windows 7 thing or a Windows Forms thing, and what should I do to fix this? Thanks.

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  • Mocking View with RhinoMocks

    - by blu
    We are using MVP (Supervising Controller) for ASP.NET WebForms with 3.5 SP1. What is the preferred way to check the value of a view property that only has the a set operation with RhinoMocks? Here is what we have so far: var service = MockRepository.GenerateStub<IFooService>(); // stub some data for the method used in OnLoad in the presenter var view = MockRepository.GenerateMock<IFooView>(); var presenter = new FooPresenter(view, service); view.Raise(v => v.Load += null, this, EventArgs.Empty); Assert.IsTrue(view.Bars.Count == 10); // there is no get on Bars Should we use Expects or another way, any input would be great. Thanks Update based on Darin Dimitrov's reply. var bars = new List<Bar>() { new Bar() { BarId = 1 } }; var fooService = MockRepository.GenerateStub<IFooService>(); // this is called in OnLoad in the Presenter fooService.Stub(x => x.GetBars()).Return(bars); var view = MockRepository.GenerateMock<IFooView>(); var presenter = new FooPresenter(view, fooService); view.Raise(v => v.Load += null, this, EventArgs.Empty); view.AssertWasCalled(x => x.Bars = bars); // this does not pass This doesn't work. Should I be testing it this way or is there a better way?

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  • ASP.NET Call Another Element's DoPostBack Function

    - by blu
    I have an ASP.NET control that has an onclick event handler rendered inline on the element. I would like to call that function and have it raise the target control's server side event handler. <asp:CheckBox ID="Foo" runat="server" AutoPostBack="true" Text="Foo" /> <a href="#" onclick="javascript:setTimeout('__doPostBack(\'Foo\',\'\')', 0)">Test </a> I created the checkbox, looked at the rendered function on the field, and then copied that into the onclick on the anchor element. The anchor will raise a postback, but the event handler for the check box is not raised. protected override void OnLoad(EventArgs e) { // fires for checkbox // fires for anchor (the anchor does cause a postback) } void Foo_CheckedChanged(object sender, EventArgs e) { // fires for checkbox // does not fire for anchor } protected override void OnInit(EventArgs e) { this.Foo.CheckedChanged += new EventHandler(Foo_CheckedChanged); } Is it possible to do this?

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  • C# LINQ Where Predicate Type Arguments

    - by blu
    I have an XElement with values for mock data. I have an expression to query the xml: Expression<Func<XElement, bool>> simpleXmlFunction = b => int.Parse(b.Element("FooId").Value) == 12; used in: var simpleXml = xml.Elements("Foo").Where(simpleXmlFunction).First(); The design time error is: The type arguments for method 'System.Linq.Enumerable.Where(System.Collections.Generic.IEnumerable, System.Func)' cannot be inferred from the usage. Try specifying the type arguments explicitly' The delegate supplied to Where should take in an XElement and return a bool, marking if the item matches the query, I am not sure how to add anything more to the delegate or the where clause to mark the type. Also, the parallel method for the real function against the Entity Framework does not have this issue. What is not correct with the LINQ-to-XML version?

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  • Windows Forms - Report Designer

    - by blu
    Are there solutions available for allowing users to define report layouts within a WinForms app? We are playing with xml, xslt, and Word have some ok results, but are wondering if there are better options. We would like to: Set margins, padding, positioning of elements Declare column based or continuous report elements Does not need to do typesetting

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  • How should I port this Prototype to JQuery?

    - by blu
    There is currently this Prototype code that does a PUT: new Ajax.Request(someUrl, { method: 'put', parameters: { 'foo': bar }, onSuccess: function(response) { } .bind(this) }); I found this post but the solution uses an extra parameter supported by RoR, however I am targeting an ASP.NET backend. I searched a bit and found that not all browsers support PUT operations so apparently this could fail in certain browsers? This is already in prod, so a direct port would be fine for now I suppose. As an aside, what is the deal with the bind(this) in the onSuccess function?

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  • .NET Application with SQL Server CE Database

    - by blu
    I just started using SQL Server CE 3.5 in my WinForms Application (C# in VS 2008 SP1). I've noticed a couple of interesting things I'd like some input on: 1. Copying of sdf file to bin My sdf file is located inside of an Infrastructure project that houses my repository implementations. When the application is first debugged the sdf was copied to debug\bin. This is where all future reads/writes operate. At some point when this is deployed the file will go into a data folder using Click Once, but during development where should I be putting this sdf? Is having it in the bin typical, or are there any other recommendations? 2. Updating sdf It appears that writing to the sdf file does not immediately update the database. I am using Linq-to-SQL and am calling SubmitChanges, but on read the values are not returned. However if I close the application and re-open it the added value is there. Is there an additional flush step I need to take? What is causing this, file locking, buffering, something else? Update 3. Unit Tests I have an MS test project, and the sdf file is not being copied to the correct output directory. I have the settings: Build Action: Content Copy to Output Directory: Copy Always The message is: System.Data.SqlServerCe.SqlCeException: The database file cannot be found. Check the path to the database. I appreciate any guidance on these questions, thanks. If there is a tutorial other than what is on MSDN that you know about that would be great too. Working with CE is proving to be a difficult task and I welcome any help I can find.

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