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  • Recommend a good DVD or BD replacement drive that can read older CD-R/DVD+R media?

    - by Irinotecan
    So I have a bunch of older CD-R (and a few DVD+R) discs that are either suffering from "bit rot", or a case of crappy no-name Chinese DVD drives being unable to read some or all of anymore. I just threw my last no-name DVD drive in the trash after it ejected a disk still spinning causing it to scratch to the point of being useless, so I'm looking for a replacement drive this time around with an eye for quality over a dirt cheap price. I'd prefer a BD drive, but I'll take any suggestions for good, reliable DVD or BD drives that people have reported having good success with for reading older burned media. Any takers?

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  • Are there any free Windows based BluRay players out there?

    - by joshcomley
    I have a BluRay drive in my PC, and I'm wondering what the cheapest way to actually get it to play a movie is (I didn't expect this to be trouble). I'm using Windows 7. I installed CyberLink PowerDVD 8 (I'm currently downloading 10 but it's taking a very, very long time) and I get the below "error" when trying to watch a BluRay movie: CyberLink PowerDVD is not able to play the protected content on your digital output device. Please switch to an analog output (VGA, D-Sub) and then try again. I can't get VLC to play it and my research yields no plugins for VLC to enable it either - unless I'm vastly missing something. Help!

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  • MKV video suddenly stops playing after random time - what could this be?

    - by MEM
    I have this HP USB drive (16GB, NTFS formatted) that has, a MKV video. The USB is always detectable, so is the MKV, but when I connect that USB drive with that MKV video on my HT-C5530 home cinema USB port, the playback just suddenly stops after random time, and it returns to the main menu when I can see the pen and it's contents. I really have no clue about what could be the issue here, has someone else experience something similar? That may help me out on this.

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  • Need Help in PHP Regex

    - by amateurs
    I am studying about regex, i figured out some about matching one or more character, but i have a case, but don't know how to solve this.. For example i have: $data = "bla bla -start- blu blu blu -end- bla bla"; $pattern = "/\-start\-[\w]\-end\- /"; preg_match($pattern, $data, $matches); print_r($matches); i intend to take anything between '-start-' and '-end-', so i expect to get ' blu blu blu '. any suggestion ?

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  • Bluray Burner in Java - Where to start?

    - by Jay
    Like the subject of this post suggests, I am looking at developing a suite like nero which helps burn bluray discs. I am kind of clueless as to where to start. Is there anything in Java API that lets you do this? If I were to start from scratch, would I need to start with the bluray disc spec? Are there any open source tools which are already doing this? I tried searching at sourceforge.net and found nothing useful. Any help is much appreciated.

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  • Can you swap dpi buttons on the Astra Dragon War mouse with 4th and 5th buttons?

    - by Denny Nuyts
    I'm left-handed and I'm in need of a good computer mouse with at least five buttons. However, most computer mice on the market are sadly right-handed and very impracticable to use with the extra buttons on my pinkie side instead of on my thumb side. The Dragon War Astra has two buttons on both sides. Buttons 4 and 5 on the left side and the dpi-buttons on the right side. If I were just able to re-assign them so they swap positions I'd have a great left-handed mouse. Sadly, the program X-Mouse Button Control doesn't allow the user to re-assign dpi buttons. My question is whether there exist other methods to still get it to work for me (third party programs, perhaps?). Or should I get another gaming mouse?

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  • This Week in Geek History: YouTube goes Public, Blu-ray vs. HD DVD, and All Your Base Are Belong To Us

    - by Jason Fitzpatrick
    Every week we bring you a snapshot of the current week in the history of technological and geeky endeavors. This week we’re taking a look at the birth of YouTube, the death of the HD DVD format, and the first mega meme. Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Sharing an internet connection through the Ethernet port

    - by Bob Cunningham
    I have a small living room PC (Bohica, running fully-updated Ubuntu 10.10/Maverick) connected to my HDTV that I use for web browsing and media streaming. It connects via WiFi (wlan0) to my Fedora server (Snafu) that in turn connects to the internet. I use static addressing, and everything has been working fine. I just got a Blu-ray player, and I'd like to give it wired network access to the internet via Bohica's available wired ethernet port (eth0). So far, I haven't been to get eth0 and the network configured to get the Blu-ray player talking to the internet. Here's my wlan0 configuration: ip4 addr: 192.168.0.100 mask: /24 (255.255.255.0) gateway: 192.168.0.4 (fedora box) The Blu-ray player is set to an IP of 192.168.0.98/24, with the same gateway as above. I want eth0 set to an IP of 192.168.0.99/24, but when I do this using nm-connection-editor I lose internet access (the system tries to use eth0 as the default internet access interface). How do I get my blu-ray player to talk to the internet through Bohica, and do so without disrupting my current (working) network? Thanks. Edit: Here's the relevant output from nm-tool with the Blu-ray player connected: $ nm-tool NetworkManager Tool State: connected - Device: eth0 Type: Wired Driver: forcedeth State: disconnected Default: no HW Address: 90:FB:A6:2C:94:32 Capabilities: Carrier Detect: yes Speed: 100 Mb/s Wired Properties Carrier: on - Device: wlan0 [wlan0] Type: 802.11 WiFi Driver: ndiswrapper State: connected Default: yes HW Address: 00:26:5A:C0:D0:05 IPv4 Settings: Address: 192.168.0.100 Prefix: 24 (255.255.255.0) Gateway: 192.168.0.4

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  • Streaming Netflix Media with My Wii

    - by Ben Griswold
    Late last year, I wrote about Streaming Media with my Sony Blu-ray Disc Player. I am still digging the Blu-ray player setup but guess what showed up in the mail yesterday?   That’s right!  A free Netflix disc which now let’s me instantly watch TV episodes and movies via my Wii console.  I popped the disc into the console and in less than 2 minutes the brain-numbingly simple activation was complete.  (Full-disclosure: I already had my Wi-Fi connection configured, but I’m confident that the Netflix installation disc would have helpfully walked me through this additional step if need be.) As it turns out, the Wii Netflix UI offers far more options than what one gets with the Blu-ray setup.  Not only can I view my Instant Queue, but there’s a list of recently watched movies, a list of recommended titles by category, the star rating system, movies information and nearly everything you find on the web.  I reread Steve Krug’s Don’t Make Me Think: A Common Sense Approach to Web Usability on a flight back from Orlando on Wednesday, so my current view of the world may be a little skewed but, the brilliance of Netflix Wii’s user interface is undeniable. It’s not like the Blu-ray navigation is complicated but the Wii navigation feels familiar and intuitive. How intuitive?  Well, you won’t find a single bit of help text on any of the Wii screens – just a simple and obvious point-and-click navigation system.  And the UI is really pretty (which is still very important if you ask me) and so easy it became fun. Did I mention the media streaming works!  Yep, we watched 2 half-hour kid videos yesterday without any streaming issues at all.  If you have a Netflix account and a Wii, order your disc and give it a go. It’s good stuff.

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  • Why won't vsftpd let me log in with a virtual user account?

    - by Ramon
    I would like to use vsftpd with virtual users and pam_pwdfile.so. I installed vsftpd and added two users (ramon and dragon) via htpasswd to my file /etc/vsftpd.passwd. The /etc/pam.d/vsftpd is configured to use this file. auth required pam_listfile.so item=user sense=deny file=/etc/ftpusers onerr=succeed auth required pam_pwdfile.so pwdfile /etc/vsftpd.passwd account required pam_permit.so @include common-account @include common-session The user "ramon" is also available in /etc/passwd. A login to the ftp with the user "ramon" works as expected. But a login using "dragon" does not :/ The result is always Login failed: 530 Login incorrect. Since it's possible that I made a mistake I tried the exact way documented in /usr/share/doc/vsftpd/examples/VIRTUAL_USERS/README. Still no luck. I can login with the user "ramon", but not with the user "dragon". Any ideas?

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  • Amazon EC2 vs Dedicated server at Hetzner, what's the use for EC2?

    - by C-Blu
    After searching the web I still can't find the reason to use EC2. What's the point to scale EC2? If you expect a huge burst in traffic, they say. OK, but what if you already have a couple of sites with good traffic, and for example medium reserved EC2 instance is not enough. You are paying $36.60(medium reserved for 1year) in EU(Ireland) + traffic + optional expenses for databases and S3 if you use them. Of course as some point when you are under $56.6-$66.1 you can optimize your hosting costs with Amazon EC2. But when you get at some point if purchase EX4 server from Hetzner, it will surpass your perfomance needs for a long time, before you get a massive traffic. (I am wrong?) CPU: i7-2600 Quadcore (3.4-3.8 Ghz) RAM: 16 GB HDD: 2x3 TB SATA (6 Gbit/s) - I think that disc performance of a dedicated is better then of Amazon EBS Traffic: 10 TiB in month included. This is what you get from Hetzner for $56(- 19% VAT) or $66 for EU residents. Please, tell me what's the reason to use Amazon? Which load won't a server from Hetzner take, but Amazon Auto Scaling will? The maintenance of dedicated vs EC2 is still the same? Or hardware failure at Amazon, won't ruin your EBS storage? I'm still not at the level when I need expensive hosting, but want to know beforehand, just to be sure if Amazon infrastructure is better then pure performance of Hetzner's hardware.

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  • Java?????????????????????? Java Developer Workshop??!

    - by rika.tokumichi
    2011?5?19????????????????????Java Developer Workshop????????????????????Java??????????Java????????????????????????? ?????5???????????????????????????/???????Java?????????????Java SE(Standard Edition)?Java ME(Micro Edition)?Java FX???????????????????????????????????????? ??????·???????? Embedded Java???????????Greg Bollella ??????????????????????????????????·???????? Embedded Java?????????????Greg Bollella????Java SE????????????????????????????Java ME?Embedded Java????????????????????????????????????????????????????????? ????????????????????Java SE 7??????????????????????????? Java ONE?????????????????Java SE 7?Hotspot????????JRockit?2??JVM?????????HotRockit??????Java SE 7?2011?7?28??????????Java SE 8?2012???????????????????????????????????? JDK7?????????????????????JVM??????????????Project Coin????????????ClassLoader???????????????????????????(Project Lambda)?????????(Project Jigsaw)??JDK8??????????????????????? (??????????????http://openjdk.java.net/projects/jdk7/features/????????) ?????????????????????????????????????????Java??????????????????????????????Java SE for Embedded?Oracle Java ME Embedded Client????Java?????????????????????????????????? ???????Java SE?????????????????????????????????????????????????????????????????????????????????????????? ???????????Java Embedded Global Business Unit ???? ???????????????Java Embedded Global Business Unit ????????Java FX 2.0??????????????????????????????Java FX 2.0?????????????????????????????????????????? ???????????????????·??????????????????????????????????????·???????????????????????????? ?????????? Sun Middleware Globalization ??????? ???? ???????????????????????????? Sun Middleware Globalization ??????? ????????NetBeans 7.0 ??????????????????? 2011?4????????????NetBeans 7.0??????JDK7???????HTML5???????PHP????????????????????????NetBeans 7.0?JDK7?????????Java???????????????????????????????????????????????? ????????????????? ?????????????? ???????????????????OSGi????????????????????OSGi?????????????OSGi Alliance???????????????????????????????????????????????????????????? ???????????????????????????????????????????????????? ???Java?????????????????Blu-ray Java????????????????? ???????? ???????????????!Blu-ray Java???????????????????????Blu-ray Java??????API?????????????????????????????????? ????????????????????????Java+Ricoh: Create, Share, and Think as one.?????????Java???????????????????????Embedded Software Architecture?????????????????????Ricoh Developer Program???????????????????????????/?????????????Java?????????????????????????????????RICOH & Java Developer Challenge?????????? ?????????????????????????????????????????~SIAWASE~ ????????????????????????????????????????????????????????????????????????????????????? ??????????????????????Java Developer Workshop??????Java???????????????????????????????????????????????????????????????

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  • .NET: Can I use DataContractJsonSerializer to serialize to a JSON associative array?

    - by Cheeso
    When using DataContractJsonSerializer to serialize a dictionary, like so: [CollectionDataContract] public class Clazz : Dictionary<String,String> {} .... var c1 = new Clazz(); c1["Red"] = "Rosso"; c1["Blue"] = "Blu"; c1["Green"] = "Verde"; Serializing c1 with this code: var dcjs = new DataContractJsonSerializer(c1.GetType()); var json = new Func<String>(() => { using (var ms = new System.IO.MemoryStream()) { dcjs.WriteObject(ms, c1); return Encoding.ASCII.GetString(ms.ToArray()); } })(); ...produces this JSON: [{"Key":"Red","Value":"Rosso"}, {"Key":"Blue","Value":"Blu"}, {"Key":"Green","Value":"Verde"}] But, this isn't a Javascript associative array. If I do the corresponding thing in javascript: produce a dictionary and then serialize it, like so: var a = {}; a["Red"] = "Rosso"; a["Blue"] = "Blu"; a["Green"] = "Verde"; // use utility class from http://www.JSON.org/json2.js var json = JSON.stringify(a); The result is: {"Red":"Rosso","Blue":"Blu","Green":"Verde"} How can I get DCJS to produce or consume a serialized string for a dictionary, that is compatible with JSON2.js ? I know about JavaScriptSerializer from ASP.NET. Not sure if it's very WCF friendly. Does it respect DataMember, DataContract attributes?

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  • Unity: how to apply programmatical changes to the Terrain SplatPrototype?

    - by Shivan Dragon
    I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a tile size so that it forms a checkered pattern) and the 2nd one is a grass image: Also the Target Strength of the first PaintTexture is lowered so that the checkered pattern also reveals some of the grass underneath. Now I want, at run time, to change the Tile Size of the first PaintTexture, i.e. have more or less checkers depending on various run time conditions. I've looked through Unity's documentation and I've seen you have the Terrain.terrainData.SplatPrototype array which allows you to change this. Also there's a RefreshPrototypes() method on the terrainData object and a Flush() method on the Terrain object. So I made a script like this: public class AStarTerrain : MonoBehaviour { public int aStarCellColumns, aStarCellRows; public GameObject aStarCellHighlightPrefab; public GameObject aStarPathMarkerPrefab; public GameObject utilityRobotPrefab; public Terrain aStarTerrain; void Start () { //I've also tried NOT drag and dropping the Terrain on the public field //and instead just using the commented line below, but I get the same results //aStarTerrain = this.GetComponents<Terrain>()[0]; Debug.Log ("Got terrain "+aStarTerrain.name); SplatPrototype[] splatPrototypes = aStarTerrain.terrainData.splatPrototypes; Debug.Log("Terrain has "+splatPrototypes.Length+" splat prototypes"); SplatPrototype aStarCellSplat = splatPrototypes[0]; Debug.Log("Re-tyling splat prototype "+aStarCellSplat.texture.name); aStarCellSplat.tileSize = new Vector2(2000,2000); Debug.Log("Tyling is now "+aStarCellSplat.tileSize.x+"/"+aStarCellSplat.tileSize.y); aStarTerrain.terrainData.RefreshPrototypes(); aStarTerrain.Flush(); } //... Problem is, nothing gets changed, the checker map is not re-tiled. The console outputs correctly tell me that I've got the Terrain object with the right name, that it has the right number of splat prototypes and that I'm modifying the tileSize on the SplatPrototype object corresponding to the right texture. It also tells me the value has changed. But nothing gets updated in the actual graphical view. So please, what am I missing?

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  • "Something wicked happened" error in apt-get

    - by Dragon
    Everytime I try to install through terminal I get this" I am not able to install or update and I can't find working answer for this here. Here is my apt-get update result: Hit http://ppa.launchpad.net raring Release.gpg Hit http://deb.opera.com stable Release.gpg Hit http://ppa.launchpad.net raring Release.gpg Hit http://deb.opera.com stable Release Hit http://ppa.launchpad.net raring Release Hit http://deb.opera.com stable/non-free i386 Packages Hit http://ppa.launchpad.net raring Release Hit http://ppa.launchpad.net raring/main i386 Packages Hit http://ppa.launchpad.net raring/main i386 Packages Ign http://deb.opera.com stable/non-free Translation-en_US Ign http://deb.opera.com stable/non-free Translation-en Ign http://ppa.launchpad.net raring/main Translation-en_US Ign http://ppa.launchpad.net raring/main Translation-en Ign http://ppa.launchpad.net raring/main Translation-en_US Ign http://ppa.launchpad.net raring/main Translation-en Err http://archive.ubuntu.com raring Release.gpg Something wicked happened resolving 'archive.ubuntu.com:http' (-11 - System error) Err http://extras.ubuntu.com raring Release.gpg Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) Err http://dl.google.com stable Release.gpg Something wicked happened resolving 'dl.google.com:http' (-11 - System error) Ign https://private-ppa.launchpad.net quantal Release.gpg Err http://archive.ubuntu.com raring-updates Release.gpg Something wicked happened resolving 'archive.ubuntu.com:http' (-11 - System error) Get:1 http://archive.ubuntu.com raring-security Release.gpg [933 B] Get:2 http://archive.ubuntu.com raring-proposed Release.gpg [933 B] Get:3 http://archive.ubuntu.com raring-backports Release.gpg [933 B] Hit http://archive.ubuntu.com raring Release Get:4 http://archive.ubuntu.com raring-updates Release [40.8 kB] Get:5 http://archive.ubuntu.com raring-security Release [40.8 kB] Ign http://extras.ubuntu.com raring Release Ign http://dl.google.com stable Release Ign https://private-ppa.launchpad.net quantal Release Get:6 http://archive.ubuntu.com raring-proposed Release [40.8 kB] Hit http://archive.ubuntu.com raring-backports Release Ign http://archive.ubuntu.com raring/main Sources/DiffIndex Ign http://archive.ubuntu.com raring/restricted Sources/DiffIndex Ign http://archive.ubuntu.com raring/universe Sources/DiffIndex Ign http://archive.ubuntu.com raring/multiverse Sources/DiffIndex Ign http://archive.ubuntu.com raring/main i386 Packages/DiffIndex Ign http://archive.ubuntu.com raring/restricted i386 Packages/DiffIndex Ign http://archive.ubuntu.com raring/universe i386 Packages/DiffIndex Ign http://archive.ubuntu.com raring/multiverse i386 Packages/DiffIndex Hit http://archive.ubuntu.com raring/main Translation-en Hit http://archive.ubuntu.com raring/multiverse Translation-en Hit http://archive.ubuntu.com raring/restricted Translation-en Ign http://dl.google.com stable/main i386 Packages/DiffIndex Hit http://archive.ubuntu.com raring/universe Translation-en Ign http://archive.ubuntu.com raring-updates/main Sources/DiffIndex Ign http://archive.ubuntu.com raring-updates/restricted Sources/DiffIndex Ign http://archive.ubuntu.com raring-updates/universe Sources/DiffIndex Ign https://private-ppa.launchpad.net quantal/main i386 Packages/DiffIndex Ign http://archive.ubuntu.com raring-updates/multiverse Sources/DiffIndex Ign http://archive.ubuntu.com raring-updates/main i386 Packages/DiffIndex Hit http://dl.google.com stable/main i386 Packages Ign http://archive.ubuntu.com raring-updates/restricted i386 Packages/DiffIndex Ign http://archive.ubuntu.com raring-updates/universe i386 Packages/DiffIndex Ign http://archive.ubuntu.com raring-updates/multiverse i386 Packages/DiffIndex Hit http://archive.ubuntu.com raring-updates/main Translation-en Hit http://archive.ubuntu.com raring-updates/multiverse Translation-en Hit http://archive.ubuntu.com raring-updates/restricted Translation-en Hit http://archive.ubuntu.com raring-updates/universe Translation-en Get:7 http://archive.ubuntu.com raring-security/main Sources [24.7 kB] Get:8 http://archive.ubuntu.com raring-security/restricted Sources [14 B] Get:9 http://archive.ubuntu.com raring-security/universe Sources [4,802 B] Get:10 http://archive.ubuntu.com raring-security/multiverse Sources [690 B] Hit https://private-ppa.launchpad.net quantal/main i386 Packages Ign http://dl.google.com stable/main Translation-en_US Get:11 http://archive.ubuntu.com raring-security/main i386 Packages [67.9 kB] Ign http://dl.google.com stable/main Translation-en Get:12 http://archive.ubuntu.com raring-security/restricted i386 Packages [14 B] Get:13 http://archive.ubuntu.com raring-security/universe i386 Packages [19.2 kB] Get:14 http://archive.ubuntu.com raring-security/multiverse i386 Packages [1,403 B] Hit http://archive.ubuntu.com raring-security/main Translation-en Ign http://extras.ubuntu.com raring/main Sources/DiffIndex Hit http://archive.ubuntu.com raring-security/multiverse Translation-en Hit http://archive.ubuntu.com raring-security/restricted Translation-en Hit http://archive.ubuntu.com raring-security/universe Translation-en Get:15 http://archive.ubuntu.com raring-proposed/universe i386 Packages [18.0 kB] Get:16 http://archive.ubuntu.com raring-proposed/main i386 Packages [29.9 kB] Get:17 http://archive.ubuntu.com raring-proposed/multiverse i386 Packages [14 B] Get:18 http://archive.ubuntu.com raring-proposed/restricted i386 Packages [14 B] Hit http://archive.ubuntu.com raring-proposed/main Translation-en Hit http://archive.ubuntu.com raring-proposed/multiverse Translation-en Hit http://archive.ubuntu.com raring-proposed/restricted Translation-en Hit http://archive.ubuntu.com raring-proposed/universe Translation-en Hit http://archive.ubuntu.com raring-backports/multiverse i386 Packages Hit http://archive.ubuntu.com raring-backports/main i386 Packages Hit http://archive.ubuntu.com raring-backports/restricted i386 Packages Hit http://archive.ubuntu.com raring-backports/universe i386 Packages Hit http://archive.ubuntu.com raring-backports/main Translation-en Ign https://private-ppa.launchpad.net quantal/main Translation-en_US Hit http://archive.ubuntu.com raring-backports/multiverse Translation-en Hit http://archive.ubuntu.com raring-backports/restricted Translation-en Hit http://archive.ubuntu.com raring-backports/universe Translation-en Hit http://archive.ubuntu.com raring/main Sources Ign https://private-ppa.launchpad.net quantal/main Translation-en Hit http://archive.ubuntu.com raring/restricted Sources Hit http://archive.ubuntu.com raring/universe Sources Hit http://archive.ubuntu.com raring/multiverse Sources Hit http://archive.ubuntu.com raring/main i386 Packages Hit http://archive.ubuntu.com raring/restricted i386 Packages Hit http://archive.ubuntu.com raring/universe i386 Packages Hit http://archive.ubuntu.com raring/multiverse i386 Packages Get:19 http://archive.ubuntu.com raring-updates/main Sources [37.0 kB] Get:20 http://archive.ubuntu.com raring-updates/restricted Sources [14 B] Get:21 http://archive.ubuntu.com raring-updates/universe Sources [49.8 kB] Ign http://extras.ubuntu.com raring/main i386 Packages/DiffIndex Get:22 http://archive.ubuntu.com raring-updates/multiverse Sources [690 B] Get:23 http://archive.ubuntu.com raring-updates/main i386 Packages [93.5 kB] Get:24 http://archive.ubuntu.com raring-updates/restricted i386 Packages [14 B] Get:25 http://archive.ubuntu.com raring-updates/universe i386 Packages [94.2 kB] Get:26 http://archive.ubuntu.com raring-updates/multiverse i386 Packages [1,403 B] Ign http://archive.ubuntu.com raring/main Translation-en_US Ign http://archive.ubuntu.com raring/multiverse Translation-en_US Ign http://archive.ubuntu.com raring/restricted Translation-en_US Ign http://archive.ubuntu.com raring/universe Translation-en_US Ign http://archive.ubuntu.com raring-updates/main Translation-en_US Ign http://archive.ubuntu.com raring-updates/multiverse Translation-en_US Ign http://archive.ubuntu.com raring-updates/restricted Translation-en_US Ign http://archive.ubuntu.com raring-updates/universe Translation-en_US Ign http://archive.ubuntu.com raring-security/main Translation-en_US Ign http://archive.ubuntu.com raring-security/multiverse Translation-en_US Ign http://archive.ubuntu.com raring-security/restricted Translation-en_US Ign http://archive.ubuntu.com raring-security/universe Translation-en_US Ign http://archive.ubuntu.com raring-proposed/main Translation-en_US Ign http://archive.ubuntu.com raring-proposed/multiverse Translation-en_US Ign http://archive.ubuntu.com raring-proposed/restricted Translation-en_US Ign http://archive.ubuntu.com raring-proposed/universe Translation-en_US Ign http://archive.ubuntu.com raring-backports/main Translation-en_US Ign http://archive.ubuntu.com raring-backports/multiverse Translation-en_US Ign http://archive.ubuntu.com raring-backports/restricted Translation-en_US Ign http://archive.ubuntu.com raring-backports/universe Translation-en_US Err http://extras.ubuntu.com raring/main Translation-en_US Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) Err http://extras.ubuntu.com raring/main Translation-en Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) Err http://extras.ubuntu.com raring/main Sources Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) Err http://extras.ubuntu.com raring/main i386 Packages Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) Fetched 568 kB in 8min 0s (1,181 B/s) W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/raring/Release.gpg Something wicked happened resolving 'archive.ubuntu.com:http' (-11 - System error) W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/raring-updates/Release.gpg Something wicked happened resolving 'archive.ubuntu.com:http' (-11 - System error) W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/raring/Release.gpg Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) W: Failed to fetch http://dl.google.com/linux/chrome/deb/dists/stable/Release.gpg Something wicked happened resolving 'dl.google.com:http' (-11 - System error) W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/raring/main/i18n/Translation-en_US Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/raring/main/i18n/Translation-en Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/raring/main/source/Sources Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/raring/main/binary-i386/Packages Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) E: Some index files failed to download. They have been ignored, or old ones used instead.

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  • Blender mesh mirroring screws up normals when importing in Unity

    - by Shivan Dragon
    My issue is as follows: I've modeled a robot in Blender 2.6. It's a mech-like biped or if you prefer, it kindda looks like a chicken. Since it's symmetrical on the XZ plane, I've decided to mirror some of its parts instead of re-modeling them. Problem is, those mirrored meshes look fine in Blender (faces all show up properly and light falls on them as it should) but in Unity faces and lighting on those very same mirrored meshes is wrong. What also stumps me is the fact that even if I flip normals in Blender, I still get bad results in Unity for those meshes (though now I get different bad results than before). Here's the details: Here's a Blender screen shot of the robot. I've took 2 pictures and slightly rotated the camera around so the geometry in question can be clearly seen: Now, the selected cog-wheel-like piece is the mirrored mesh obtained from mirroring the other cog-wheel on the other (far) side of the robot torso. The back-face culling is turned of here, so it's actually showing the faces as dictated by their normals. As you can see it looks ok, faces are orientated correctly and light falls on it ok (as it does on the original cog-wheel from which it was mirrored). Now if I export this as fbx using the following settings: and then import it into Unity, it looks all screwy: It looks like the normals are in the wrong direction. This is already very strange, because, while in Blender, the original cog-wheel and its mirrored counter part both had normals facing one way, when importing this in Unity, the original cog-wheel still looks ok (like in Blender) but the mirrored one now has normals inverted. First thing I've tried is to go "ok, so I'll flip normals in Blender for the mirrored cog-wheel and then it'll display ok in Unity and that's that". So I went back to Blender, flipped the normals on that mesh, so now it looks bad in Blender: and then re-exported as fbx with the same settings as before, and re-imported into Unity. Sure enough the cog-wheel now looks ok in Unity, in the sense where the faces show up properly, but if you look closely you'll notice that light and shadows are now wrong: Now in Unity, even though the light comes from the back of the robot, the cog-wheel in question acts as if light was coming from some-where else, its faces which should be in shadow are lit up, and those that should be lit up are dark. Here's some things I've tried and which didn't do anything: in Blender I tried mirroring the mesh in 2 ways: first by using the scale to -1 trick, then by using the mirroring tool (select mesh, hit crtl-m, select mirror axis), both ways yield the exact same result in Unity I've tried playing around with the prefab import settings like "normals: import/calculate", "tangents: import/calculate" I've also tired not exporting as fbx manually from Blender, but just dropping the .blend file in the assets folder inside the Unity project So, my question is: is there a way to actually mirror a mesh in Blender and then have it imported in Unity so that it displays properly (as it does in Blender)? If yes, how? Thank you, and please excuse the TL;DR style.

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  • How to apply programatical changes to the Terrain SplatPrototype

    - by Shivan Dragon
    I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a tile size so that it forms a checkered pattern) and the 2nd one is a grass image: Also the Target Strength of the first PaintTexture is lowered so that the checkered pattern also reveals some of the grass underneath. Now I want, at run time, to change the Tile Size of the first PaintTexture, i.e. have more or less checkers depending on various run time conditions. I've looked through Unity's documentation and I've seen you have the Terrain.terrainData.SplatPrototype array which allows you to change this. Also there's a RefreshPrototypes() method on the terrainData object and a Flush() method on the Terrain object. So I made a script like this: public class AStarTerrain : MonoBehaviour { public int aStarCellColumns, aStarCellRows; public GameObject aStarCellHighlightPrefab; public GameObject aStarPathMarkerPrefab; public GameObject utilityRobotPrefab; public Terrain aStarTerrain; void Start () { //I've also tried NOT drag and dropping the Terrain on the public field //and instead just using the commented line below, but I get the same results //aStarTerrain = this.GetComponents<Terrain>()[0]; Debug.Log ("Got terrain "+aStarTerrain.name); SplatPrototype[] splatPrototypes = aStarTerrain.terrainData.splatPrototypes; Debug.Log("Terrain has "+splatPrototypes.Length+" splat prototypes"); SplatPrototype aStarCellSplat = splatPrototypes[0]; Debug.Log("Re-tyling splat prototype "+aStarCellSplat.texture.name); aStarCellSplat.tileSize = new Vector2(2000,2000); Debug.Log("Tyling is now "+aStarCellSplat.tileSize.x+"/"+aStarCellSplat.tileSize.y); aStarTerrain.terrainData.RefreshPrototypes(); aStarTerrain.Flush(); } //... Problem is, nothing gets changed, the checker map is not re-tiled. The console outputs correctly tell me that I've got the Terrain object with the right name, that it has the right number of splat prototypes and that I'm modifying the tileSize on the SplatPrototype object corresponding to the right texture. It also tells me the value has changed. But nothing gets updated in the actual graphical view. So please, what am I missing?

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  • Should we always prefer OpenGL ES version 2 over version 1.x

    - by Shivan Dragon
    OpengGL ES version 2 goes a long way into changing the development paradigm that was established with OpenGL ES 1.x. You have shaders which you can chain together to apply varios effects/transforms to your elements, the projection and transformation matrices work completly different etc. I've seen a lot of online tutorials and blogs that simply say "ditch version 1.x, use version 2, that's the way to go". Even on Android's documentation it sais to "use version 2 as it may prove faster than 1.x". Now, I've also read a book on OpenGL ES (which was rather good, but I'm not gonna mention here because I don't want to give the impression that I'm trying to make hidden publicity). The guy there treated only OpenGL ES 1.x for 80% of the book, and then at the end only listed the differences in version 2 and said something like "if OpenGL ES 1 does what you need, there's no need to switch to version 2, as it's only gonna over complicate your code. Version 2 was changed a lot to facillitate newer, fancier stuff, but if you don't need it, version 1.x is fine". My question is then, is the last statement right? Should I always use Open GL ES version 1.x if I don't need version 2 only stuff? I'd sure like to do that, because I find coding in version 1.x A LOT simpler than version 2 but I'm afraid that my apps might get obsolete faster for using an older version.

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  • Advantages of using pure JavaScript over JQuery

    - by Shivan Dragon
    What are the advantages of using Javascript-only versus using JQuery-only? I have limited experience with JavaScript and JQuery coding. I've added bits and snippets of each to HTML pages but I've mostly coded server-side stuff in other languages. I've noticed that while you can theoretically do the same things using either of the two approaches (and of course you can even mix 'em up in the same project) there seems to be a tendency to always start using JQuery from the very beginning no-matter what the project demands are. So I'm simply wondering, are there any punctual benefits to not use JQuery-only but instead to just use plain old JavaScript? I know this looks like a non-question because it can be said about it that "there's no definite answer" or "it can be debated for ever", but I'm actually hoping for punctual answers such as "You can do this in one approach and you cannot do it with the other". ==EDIT== As per scrwtp's comment, I'm not referring just to the DOM Handling part. My question is rather: JQuery is a library. For Javascript. What I find strange about this library as opposed to other libraries for other languages is that in JQyery's case it seems to be designed to be able to use it exclusively and not need to touch Javascript directly. This is as opposed to let's say Hibernate and SQL, where even though the library (or rather framework in this case, but I think the analogy still applies) takes the handle on A LOT of aspects, you still get to use SQL when using it, at least for some fringe cases. However in JQuery & Javascript case, you could do anything you do with Javascript using only JQuery (or at least that's how it seems to me).

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  • Pathfinding Java library

    - by Shivan Dragon
    I'm an amateur game developer and somewhat amateur Java developer as well. I'm trying to find a way to have path finding for my game(s). I've first googled for some existing Java libraries that have various path-finding implementations, but I've failed to find any. It seems to me that the only way to get pathfinding code is to use it via a game engine (like Unity). But I'd just like to have a library that I can use and make the game loop and other stuff on my own. Failing to find such a library I've tried implementing some algorithms myself. I've managed to make a running AStar in Java, but for fancier stuff like DStar I find it hard to do it by hand. So then, my question is, are there any Java libraries that contain at least some basic pathfinding algorithms implementations?

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  • google-chrome video application association

    - by Ben Lee
    Is there any way to tell google-chrome to launch video files of particular types in an external application (or even just to bring up the download box as if the type was un-handled), instead of showing the video inside the browser? Searching online, it seems that chrome is supposed to use xdg-mime for file associations, but apparently is ignoring this for video. For example, when I do: xdg-mime query default video/mpeg It returns dragonplayer.desktop. But when I click on a mpeg video link, chrome displays it internally instead of launching Dragon Player (if I double click on a mpeg file in my file manager, on the other hand, it does open Dragon Player). So is there a way to tell chrome to respect this setting, or another way to coax chrome into opening the file externally? If it matters, I'm running the latest version of google-chrome stable (not chromium) at the time of writing, v. 18.0.1025.151, on kubuntu 11.10.

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  • 2D Side Scrolling game and "walk over ground" collision detection

    - by Fire-Dragon-DoL
    The question is not hard, I'm writing a game engine for 2D side scrolling games, however I'm thinking to my 2D side scrolling game and I always come up with the problem of "how should I do collision with the ground". I think I couldn't handle the collision with ground (ground for me is "where the player walk", so something heavily used) in a per-pixel way, and I can't even do it with simple shape comparison (because the ground can be tilted), so what's the correct way? I'know what tiles are and i've read about it, but how much should be big each tile to not appear like a stairs?Are there any other approach? I watched this game and is very nice how he walks on ground: http://www.youtube.com/watch?v=DmSAQwbbig8&feature=player_embedded If there are "platforms" in mid air, how should I handle them?I can walk over them but I can't pass "inside". Imagine a platform in mid air, it allows you to walk over it but limit you because you can't jump in the area she fits Sorry for my english, it's not my native language and this topic has a lot of keywords I don't know so I have to use workarounds Thanks for any answer Additional informations and suggestions: I'm doing a game course in this period and I asked them how to do this, they suggested me this approach (a QuadTree): -All map is divided into "big nodes" -Each bigger node has sub nodes, to find where the player is -You can find player's node with a ray on player position -When you find the node where the player is, you can do collision check through all pixels (which can be 100-200px nothing more) Here is an example, however i didn't show very well the bigger nodes because i'm not very good with photoshop :P How is this approach?

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  • How do I ask google not to index certain parts of my page?

    - by Gavin Mannion
    I was searching for an old review on my site today and I noticed that Google is indexing the headline text in my latest article list on every page that it appears, obviously I guess. The problem is if I search for my Dragon's Lair review specifically to my site like this http://www.google.co.za/search?sugexp=chrome,mod=9&sourceid=chrome&ie=UTF-8&q=site%3Alazygamer.net+dragons+lair+review Then it returns a ton of pages that aren't appropriate as they aren't related to the review at all. The reason why I care is that I have a second Dragon's Lair review that was posted years ago and now I can't find it. Is there a way to hint to google that certain text isn't relevant to the actual content on the page? is it a terrible idea?

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  • What is the start point in game development? Where to start?

    - by Dragon
    I understand, I'm not unique with such a question, there are a lot of questions like this one. But I hope you'll take a minute and maybe can give me a piece of advice. I have an idea to develop games, but I don't know where is the start point in game development. The learning curve isn't as straight as in learning of a programming language, but I want to give it a try. I have some experience with OOP and programming in general. I know (not too deep) C#, Java programming languages. I searched info on where to start, read a lot of blogs, forums and so on. Once I decided "stop wandering around, just start develop a game" and I started. At the moment I have a console version of very simple game (RPS - rock-paper-scissors) developed with C#. It has different modes: "player vs cpu" and "player vs player". Some time later I looked at the code and decided that it should be refactored or even redeveloped from the scratch. And I thought that time "GUI is what I need. I can add logic later." And now I'm here. I've already decided to make RPS with GUI, then make multiplayer and so on. I'm not thinking about 3D now, 2D is enough. It doesn't matter what language to use: C# or Java, I found frameworks for both - XNA (C#) and Slick (Java). Both are good for 2D game development. But I know nothing about sprites, how to bind objects on the screen and so on. You can say "you don't need it for such simple game like RPS", but RPS is the beginning, I have some ideas like "Tower Defense" game... you know, everybody has ideas, wishes.... and this knowledge is useful and in some way obligatory. So what is the start point to achieve my plans, ideas, wishes? Where to start? Is it possible to make game development learning curve a little bit straight? Or there're ways that amateur and game development beginners use for years? Thank you for you answers and advise in advance. P.S Sorry for that this post turned out an essay, but I tried to express my wish to start acting. Hope I managed to do it.

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