Search Results

Search found 27011 results on 1081 pages for 'build vs buy'.

Page 4/1081 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • BUILD 2013 Session&ndash;Alive With Activity

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/27/build-2013-sessionndashalive-with-activity.aspx Live tiles are what really add a ton of value to both Windows 8 and Windows Phone.  As a developer it is important that you leverage this capability in order to make your apps more informative and give your users a reason to keep opening the app to find out details hinted at by tile updates. In this session Kraig Brockschmidt cover a wide array of dos and don’ts for implementing live tiles.  I was actually worried whether I would get much out of this session when Kraig started it off with the fact that his background is in HTML5 based apps which I have little interest in, but the subject almost didn’t come up during his talk.  It focused on things like making sure you have all the right size graphics and implementing all of the tile event handlers.  The session went on to discuss the message format for push notification and implementing lock screen notification and badges. As with the other day 1 sessions it was like drinking from a fire hose, but it was good stuff.  Check it out when they post it on Channel 9. del.icio.us Tags: BUILD 2013,Live Tiles,Windows 8.1

    Read the article

  • BUILD 2013 Sessions&ndash;Building Great Windows Phone UI in XAML

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/27/build-2013-sessionsndashbuilding-great-windows-phone-ui-in-xaml.aspx Even the simplest of smart phone apps can be a challenge to give a compelling UI regardless of the platform.  Windows Phone and XAML are no exception.  That is what got my interest in this session by Shawn Oster.  He took a checklist type approach to the subject is good considering that is about the only way that many us get things done. Shawn started out giving us a set of bad design/good design examples.  They very effectively showed how good design gives a sense of professionalism to your app that could determine if your wonderful idea actually makes money is DOA. I won’t go over all his points since you will be able to get the session online, but a few of his checklist points included design from the beginning instead of as an afterthought, not being afraid to leave white space and making sure your application elegantly supports both landscape and portrait modes.  The many gems make this a must watch for any developers who struggle with visual design. del.icio.us Tags: BUILD 2013,Windows Phone,XAML,Design

    Read the article

  • Microsoft BUILD 2013 Day 1&ndash;Keynote

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/27/microsoft-build-2013-day-1ndashkeynote.aspx This one is going to be a little long because the keynote was jam-packed so bare with me. The keynote for the first day of BUILD 2013 was kicked off by Steve Balmer.  He made it very clear that Microsoft’s focus is on accelerating its time to market with products and product updates.  His quote was that “Rapid release” is the new norm.  He continued by showing off several new Lumias that have been buzzing around the internet for a while and announce that Sprint will now be carrying the HTC 8XT and Samsung ATIV. Balmer is known for repeating words or phrase for affect.  This time it was “Rapid release, rapid release” and “Touch, touch, touch, touch, touch, …”.  This was fun, but even more fun was when he announce that all attendees would receive an Acer Iconia 8” tablet. SCORE! The next subject Balmer focused on is new apps.  The three new ones were Flipboard, Facebook and NFL Fantasy Football.  I liked the first two because these are ones that people coming from other platforms are missing.  The NFL app is great just because it targets a demographic that can be fanatical.  If these types of apps keep coming than the missing app argument goes away. While many Negative Nancy’s are describing Windows 8.1 as Windows 180 Steve Balmer chose to call it a “refined blend” as in a coffee that has been improved with a new mix.  This includes more multi-tasking options and leveraging Bing straight throughout the entire ecosystem. He ended this first section by explaining that this will also bring more Bing development opportunities to the community. Steve Balmer was followed by Julie Larson-Green who spent her time on stage selling us on Windows 8 all over again from my point of view.  Something that I would not have thought was needed until I had listened to some other attendees who had a number of concerns and complaints.  She showed a number of new gestures that will come with Windows 8.1, and while they were cool I was left wondering if they really improved the experience.  I guess only time will tell. I did like the fact that it the UI implementation to bring up “All Apps” now mirrors that of Windows Phone.  The consistency is a big step forward that I hope to see continue.  The cool factor went up from there as she swiped content from a desktop (mega-tablet) to the XBox One.  This seamless experience I believe is what is really needed for any future platform to be relevant. I was much more enthused by the presentation of Antoine Leblond who humbled us by letting us know that there are 5k new API.  How that can be or how anyone would ever use all of them is another question.  His announcement was that the Visual Studio 2013 preview would be available today along with the Windows 8.1 bits.  One of the features of VS2013 that he demonstrated is the power consumption profiler.  With battery life being a key factor with consumer consumption devices this is a welcome addition. He didn’t limit his presentation to VS2013 features though.  He showed how the Store has been redesigned to enable better search and discoverability of apps and how Win 8.1 can perform multiple screen scales depending on the resolution of the device automatically.  The last feature he demoed was the real time video streaming API which he made sure we understood by attaching a Surface to a little robot.  Oh, but there was one more thing.  Antoine and Julie announce that all attendees would also be getting Surface Pros.  BONUS! How much more could there be?  Gurdeep Singh Pall was about to pile on.  He introduced us to Bing as a platform (BaaP?).  He said if they (Microsoft) could do something with and API that is good 3rd party developers can do something that is dynamite and showed us some of the tools they had produced.  These included natural user interface improvements such as voice commands that looked to put Siri to shame.  Add to that 3D, OCR and translation capabilities and the future looks to be full of opportunities. Balmer then came out to show us one last thing.  Project Spark is a game design environment that will be available for Windows 8.1, XBox 360 and XBox One.  All I can say is that if my kids get their hands on this they are going to be able to learn some of what dad does in a much more enjoyable way. At the end of it all I was both exhausted and energized by what I saw.  What could they have possibly left for the day 2 keynote?  I hear it will feature Scott Hanselman.  If that is right we are in for a treat.  See you there. del.icio.us Tags: BUILD 2013,Windows 8.1,Winodws Phone,XAML,Keynote,Bing,Visual Studio 2013,Project Spark

    Read the article

  • Creating a Build Definition using the TFS 2010 API

    - by Jakob Ehn
    In this post I will show how to create a new build definition in TFS 2010 using the TFS API. When creating a build definition manually, using Team Explorer, the necessary steps are lined out in the New Build Definition Wizard:     So, lets see how the code looks like, using the same order. To start off, we need to connect to TFS and get a reference to the IBuildServer object: TfsTeamProjectCollection server = newTfsTeamProjectCollection(newUri("http://<tfs>:<port>/tfs")); server.EnsureAuthenticated(); IBuildServer buildServer = (IBuildServer) server.GetService(typeof (IBuildServer)); General First we create a IBuildDefinition object for the team project and set a name and description for it: var buildDefinition = buildServer.CreateBuildDefinition(teamProject); buildDefinition.Name = "TestBuild"; buildDefinition.Description = "description here..."; Trigger Next up, we set the trigger type. For this one, we set it to individual which corresponds to the Continuous Integration - Build each check-in trigger option buildDefinition.ContinuousIntegrationType = ContinuousIntegrationType.Individual; Workspace For the workspace mappings, we create two mappings here, where one is a cloak. Note the user of $(SourceDir) variable, which is expanded by Team Build into the sources directory when running the build. buildDefinition.Workspace.AddMapping("$/Path/project.sln", "$(SourceDir)", WorkspaceMappingType.Map); buildDefinition.Workspace.AddMapping("$/OtherPath/", "", WorkspaceMappingType.Cloak); Build Defaults In the build defaults, we set the build controller and the drop location. To get a build controller, we can (for example) use the GetBuildController method to get an existing build controller by name: buildDefinition.BuildController = buildServer.GetBuildController(buildController); buildDefinition.DefaultDropLocation = @\\SERVER\Drop\TestBuild; Process So far, this wasy easy. Now we get to the tricky part. TFS 2010 Build is based on Windows Workflow 4.0. The build process is defined in a separate .XAML file called a Build Process Template. By default, every new team team project containtwo build process templates called DefaultTemplate and UpgradeTemplate. In this sample, we want to create a build definition using the default template. We use te QueryProcessTemplates method to get a reference to the default for the current team project   //Get default template var defaultTemplate = buildServer.QueryProcessTemplates(teamProject).Where(p => p.TemplateType == ProcessTemplateType.Default).First(); buildDefinition.Process = defaultTemplate;   There are several build process templates that can be set for the default build process template. Only one of these are required, the ProjectsToBuild parameters which contains the solution(s) and configuration(s) that should be built. To set this info, we use the ProcessParameters property of thhe IBuildDefinition interface. The format of this property is actually just a serialized dictionary (IDictionary<string, object>) that maps a key (parameter name) to a value which can be any kind of object. This is rather messy, but fortunately, there is a helper class called WorkflowHelpers inthe Microsoft.TeamFoundation.Build.Workflow namespace, that simplifies working with this persistence format a bit. The following code shows how to set the BuildSettings information for a build definition: //Set process parameters varprocess = WorkflowHelpers.DeserializeProcessParameters(buildDefinition.ProcessParameters); //Set BuildSettings properties BuildSettings settings = newBuildSettings(); settings.ProjectsToBuild = newStringList("$/pathToProject/project.sln"); settings.PlatformConfigurations = newPlatformConfigurationList(); settings.PlatformConfigurations.Add(newPlatformConfiguration("Any CPU", "Debug")); process.Add("BuildSettings", settings); buildDefinition.ProcessParameters = WorkflowHelpers.SerializeProcessParameters(process); The other build process parameters of a build definition can be set using the same approach   Retention  Policy This one is easy, we just clear the default settings and set our own: buildDefinition.RetentionPolicyList.Clear(); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.Succeeded, 10, DeleteOptions.All); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.Failed, 10, DeleteOptions.All); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.Stopped, 1, DeleteOptions.All); buildDefinition.AddRetentionPolicy(BuildReason.Triggered, BuildStatus.PartiallySucceeded, 10, DeleteOptions.All); Save It! And we’re done, lets save the build definition: buildDefinition.Save(); That’s it!

    Read the article

  • How to specify prerequisite jobs in Hudson

    - by sjohnston
    I have a Hudson job that just does a check-out/update to a third-party library. Call this Job A. Several other jobs depend on this library. Call them Jobs B and C. They use the stuff checked out by Job A, and need it to be up-to-date. My question is, how can I require Jobs B and C to always run Job A (to update the library) before they run through their build routine? If this is not possible, can someone recommend another way to achieve the same effect?

    Read the article

  • How do I clean build and installs, ie un-build?

    - by Kaustubh P
    I have installed and downloaded and built mongodb, and just one works. $ mongo mongo: error while loading shared libraries: libmozjs.so: cannot open shared object file: No such file or directory $ /opt/mongo/bin/mongo /opt/mongo/bin/mongo: error while loading shared libraries: libboost_system-mt.so.1.38.0: cannot open shared object file: No such file or directory $ /usr/bin/mongo MongoDB shell version: 1.6.5 connecting to: test > I can remove the installation via apt-get. But how do I remove all things mongo that were built with make, and get a clean system? I followed this guide to build and install mongodb. Thanks.

    Read the article

  • VSTS Team Build Mail notification should include the "associateChangeSets"

    - by Kris
    Team Build Guru's I am looking for "Associated ChangeSets" list included in the build mail notifications say, by default we get a build notification like this, Team Project: Content Server Build Number: MerchantPortal_1.0.0707.69 Build Agent: \Content Server\MerchantPortalBuildBox Build Definition: \Content Server\MerchantPortal QA Build started by: ENETDOM\jrichter Build Start Time: 7/7/2009 8:25:30 AM Build Finish Time: 7/7/2009 8:30:49 AM Notes: - All dates and times are shown in GMT -05:00:00 Central Daylight Time - You are receiving this notification because of a subscription created by ENETDOM\enbuild Provided by Microsoft Visual Studio® Team System 2008 What I really would like is an email containing the changes. So the user does NOT have to click an URL to retrieve the list of changes. So... I would the mail to look something like this instead: Team Project: Content Server Build Number: MerchantPortal_1.0.0707.69 Build Agent: \Content Server\MerchantPortalBuildBox Build Definition: \Content Server\MerchantPortal QA Build started by: ENETDOM\enbuild Build Start Time: 7/7/2009 8:25:30 AM Build Finish Time: 7/7/2009 8:30:49 AM **Associated changesets: 482 DOMAIN\johny Not needed... 486 DOMAIN\adam A final synchronization with SourceSafe files after the 15 december release. 487 DOMAIN\bob Corrected the naught millenium bug.... 488 DOMAIN\sarah Reverted back to csproj file with SC changes.... Associated work items:** .... Notes: - All dates and times are shown in GMT -05:00:00 Central Daylight Time - You are receiving this notification because of a subscription created by ENETDOM\enbuild Provided by Microsoft Visual Studio® Team System 2008

    Read the article

  • Get Started using Build-Deploy-Test Workflow with TFS 2012

    - by Jakob Ehn
    TFS 2012 introduces a new type of Lab environment called Standard Environment. This allows you to setup a full Build Deploy Test (BDT) workflow that will build your application, deploy it to your target machine(s) and then run a set of tests on that server to verify the deployment. In TFS 2010, you had to use System Center Virtual Machine Manager and involve half of your IT department to get going. Now all you need is a server (virtual or physical) where you want to deploy and test your application. You don’t even have to install a test agent on the machine, TFS 2012 will do this for you! Although each step is rather simple, the entire process of setting it up consists of a bunch of steps. So I thought that it could be useful to run through a typical setup.I will also link to some good guidance from MSDN on each topic. High Level Steps Install and configure Visual Studio 2012 Test Controller on Target Server Create Standard Environment Create Test Plan with Test Case Run Test Case Create Coded UI Test from Test Case Associate Coded UI Test with Test Case Create Build Definition using LabDefaultTemplate 1. Install and Configure Visual Studio 2012 Test Controller on Target Server First of all, note that you do not have to have the Test Controller running on the target server. It can be running on another server, as long as the Test Agent can communicate with the test controller and the test controller can communicate with the TFS server. If you have several machines in your environment (web server, database server etc..), the test controller can be installed either on one of those machines or on a dedicated machine. To install the test controller, simply mount the Visual Studio Agents media on the server and browse to the vstf_controller.exe file located in the TestController folder. Run through the installation, you might need to reboot the server since it installs .NET 4.5. When the test controller is installed, the Test Controller configuration tool will launch automatically (if it doesn’t, you can start it from the Start menu). Here you will supply the credentials of the account running the test controller service. Note that this account will be given the necessary permissions in TFS during the configuration. Make sure that you have entered a valid account by pressing the Test link. Also, you have to register the test controller with the TFS collection where your test plan is located (and usually the code base of course) When you press Apply Settings, all the configuration will be done. You might get some warnings at the end, that might or might not cause a problem later. Be sure to read them carefully.   For more information about configuring your test controllers, see Setting Up Test Controllers and Test Agents to Manage Tests with Visual Studio 2. Create Standard Environment Now you need to create a Lab environment in Microsoft Test Manager. Since we are using an existing physical or virtual machine we will create a Standard Environment. Open MTM and go to Lab Center. Click New to create a new environment Enter a name for the environment. Since this environment will only contain one machine, we will use the machine name for the environment (TargetServer in this case) On the next page, click Add to add a machine to the environment. Enter the name of the machine (TargetServer.Domain.Com), and give it the Web Server role. The name must be reachable both from your machine during configuration and from the TFS app tier server. You also need to supply an account that is a local administration on the target server. This is needed in order to automatically install a test agent later on the machine. On the next page, you can add tags to the machine. This is not needed in this scenario so go to the next page. Here you will specify which test controller to use and that you want to run UI tests on this environment. This will in result in a Test Agent being automatically installed and configured on the target server. The name of the machine where you installed the test controller should be available on the drop down list (TargetServer in this sample). If you can’t see it, you might have selected a different TFS project collection. Press Next twice and then Verify to verify all the settings: Press finish. This will now create and prepare the environment, which means that it will remote install a test agent on the machine. As part of this installation, the remote server will be restarted. 3-5. Create Test Plan, Run Test Case, Create Coded UI Test I will not cover step 3-5 here, there are plenty of information on how you create test plans and test cases and automate them using Coded UI Tests. In this example I have a test plan called My Application and it contains among other things a test suite called Automated Tests where I plan to put test cases that should be automated and executed as part of the BDT workflow. For more information about Coded UI Tests, see Verifying Code by Using Coded User Interface Tests   6. Associate Coded UI Test with Test Case OK, so now we want to automate our Coded UI Test and have it run as part of the BDT workflow. You might think that you coded UI test already is automated, but the meaning of the term here is that you link your coded UI Test to an existing Test Case, thereby making the Test Case automated. And the test case should be part of the test suite that we will run during the BDT. Open the solution that contains the coded UI test method. Open the Test Case work item that you want to automate. Go to the Associated Automation tab and click on the “…” button. Select the coded UI test that you corresponds to the test case: Press OK and the save the test case For more information about associating an automated test case with a test case, see How to: Associate an Automated Test with a Test Case 7. Create Build Definition using LabDefaultTemplate Now we are ready to create a build definition that will implement the full BDT workflow. For this purpose we will use the LabDefaultTemplate.11.xaml that comes out of the box in TFS 2012. This build process template lets you take the output of another build and deploy it to each target machine. Since the deployment process will be running on the target server, you will have less problem with permissions and firewalls than if you were to remote deploy your solution. So, before creating a BDT workflow build definition, make sure that you have an existing build definition that produces a release build of your application. Go to the Builds hub in Team Explorer and select New Build Definition Give the build definition a meaningful name, here I called it MyApplication.Deploy Set the trigger to Manual Define a workspace for the build definition. Note that a BDT build doesn’t really need a workspace, since all it does is to launch another build definition and deploy the output of that build. But TFS doesn’t allow you to save a build definition without adding at least one mapping. On Build Defaults, select the build controller. Since this build actually won’t produce any output, you can select the “This build does not copy output files to a drop folder” option. On the process tab, select the LabDefaultTemplate.11.xaml. This is usually located at $/TeamProject/BuildProcessTemplates/LabDefaultTemplate.11.xaml. To configure it, press the … button on the Lab Process Settings property First, select the environment that you created before: Select which build that you want to deploy and test. The “Select an existing build” option is very useful when developing the BDT workflow, because you do not have to run through the target build every time, instead it will basically just run through the deployment and test steps which speeds up the process. Here I have selected to queue a new build of the MyApplication.Test build definition On the deploy tab, you need to specify how the application should be installed on the target server. You can supply a list of deployment scripts with arguments that will be executed on the target server. In this example I execute the generated web deploy command file to deploy the solution. If you for example have databases you can use sqlpackage.exe to deploy the database. If you are producing MSI installers in your build, you can run them using msiexec.exe and so on. A good practice is to create a batch file that contain the entire deployment that you can run both locally and on the target server. Then you would just execute the deployment batch file here in one single step. The workflow defines some variables that are useful when running the deployments. These variables are: $(BuildLocation) The full path to where your build files are located $(InternalComputerName_<VM Name>) The computer name for a virtual machine in a SCVMM environment $(ComputerName_<VM Name>) The fully qualified domain name of the virtual machine As you can see, I specify the path to the myapplication.deploy.cmd file using the $(BuildLocation) variable, which is the drop folder of the MyApplication.Test build. Note: The test agent account must have read permission in this drop location. You can find more information here on Building your Deployment Scripts On the last tab, we specify which tests to run after deployment. Here I select the test plan and the Automated Tests test suite that we saw before: Note that I also selected the automated test settings (called TargetServer in this case) that I have defined for my test plan. In here I define what data that should be collected as part of the test run. For more information about test settings, see Specifying Test Settings for Microsoft Test Manager Tests We are done! Queue your BDT build and wait for it to finish. If the build succeeds, your build summary should look something like this:

    Read the article

  • HTG Explains: Should You Buy Extended Warranties?

    - by Chris Hoffman
    Buy something at an electronics store and you’ll be confronted by a pushy salesperson who insists you need an extended warranty. You’ll also see extended warranties pushed hard when shopping online. But are they worth it? There’s a reason stores push extended warranties so hard. They’re almost always pure profit for the store involved. An electronics store may live on razor-thin product margins and make big profits on extended warranties and overpriced HDMI cables. You’re Already Getting Multiple Warranties First, back up. The product you’re buying already includes a warranty. In fact, you’re probably getting several different types of warranties. Store Return and Exchange: Most electronics stores allow you to return a malfunctioning product within the first 15 or 30 days and they’ll provide you with a new one. The exact period of time will vary from store to store. If you walk out of the store with a defective product and have to swap it for a new one within the first few weeks, this should be easy. Manufacturer Warranty: A device’s manufacturer — whether the device is a laptop, a television, or a graphics card — offers their own warranty period. The manufacturer warranty covers you after the store refuses to take the product back and exchange it. The length of this warranty depends on the type of product. For example, a cheap laptop may only offer a one-year manufacturer warranty, while a more expensive laptop may offer a two-year warranty. Credit Card Warranty Extension: Many credit cards offer free extended warranties on products you buy with that credit card. Credit card companies will often give you an additional year of warranty. For example, if you buy a laptop with a two year warranty and it fails in the third year, you could then contact your credit card company and they’d cover the cost of fixing or replacing it. Check your credit card’s benefits and fine print for more information. Why Extended Warranties Are Bad You’re already getting a fairly long warranty period, especially if you have a credit card that offers you a free extended warranty — these are fairly common. If the product you get is a “lemon” and has a manufacturing error, it will likely fail pretty soon — well within your warranty period. The extended warranty matters after all your other warranties are exhausted. In the case of a laptop with a two-year warranty that you purchase with a credit card giving you a one-year warranty extension, your extended warranty will kick in three years after you purchase the laptop. In that many years, your current laptop will likely feel pretty old and laptops that are as good — or better — will likely be pretty cheap. If it’s a television, better television displays will be available at a lower price point. You’ll either want to upgrade to a newer model or you’ll be able to buy a new, just-as-good product for very cheap. You’ll only have to pay out-of-pocket if your device fails after the normal warranty period — in over two or three years for typical laptops purchased with a decent credit card. Save the money you would have spent on the warranty and put it towards a future upgrade. How Much Do Extended Warranties Cost? Let’s look at an example from a typical pushy retail outlet, Best Buy. We went to Best Buy’s website and found a pretty standard $600 Samsung laptop. This laptop comes with a one-year warranty period. If purchased with a fairly common credit card, you can easily get a two-year warranty period on this laptop without spending an additional penny. (Yes, such credit cards are available with no yearly fees.) During the check-out process, Best Buy tries to sell you a Geek Squad “Accidental Protection Plan.” To get an additional year of Best Buy’s extended warranty, you’d have to pay $324.98 for a “3-Year Accidental Protection Plan”. You’d basically be paying more than half the price of your laptop for an additional year of warranty — remember, the standard warranties would cover you anyway for the first two years. If this laptop did break sometime between two and three years from now, we wouldn’t be surprised if you could purchase a comparable laptop for about $325 anyway. And, if you don’t need to replace it, you’ve saved that money. Best Buy would object that this isn’t a standard extended warranty. It’s a supercharged warranty plan that will also provide coverage if you spill something on your laptop or drop it and break it. You just have to ask yourself a question. What are the odds that you’ll drop your laptop or spill something on it? They’re probably pretty low if you’re a typical human being. Is it worth spending more than half the price of the laptop just in case you’ll make an uncommon mistake? Probably not. There may be occasional exceptions to this — some Apple users swear by Apple’s AppleCare, for example — but you should generally avoid buying these things. There’s a reason stores are so pushy about extended warranties, and it’s not because they want to help protect you. It’s because they’re making lots of profit from these plans, and they’re making so much profit because they’re not a good deal for customers. Image Credit: Philip Taylor on Flickr     

    Read the article

  • How and why do I set up a C# build machine?

    - by mmr
    Hi all, I'm working with a small (4 person) development team on a C# project. I've proposed setting up a build machine which will do nightly builds and tests of the project, because I understand that this is a Good Thing. Trouble is, we don't have a whole lot of budget here, so I have to justify the expense to the powers that be. So I want to know: What kind of tools/licenses will I need? Right now, we use Visual Studio and Smart Assembly to build, and Perforce for source control. Will I need something else, or is there an equivalent of a cron job for running automated scripts? What, exactly, will this get me, other than an indication of a broken build? Should I set up test projects in this solution (sln file) that will be run by these scripts, so I can have particular functions tested? We have, at the moment, two such tests, because we haven't had the time (or frankly, the experience) to make good unit tests. What kind of hardware will I need for this? Once a build has been finished and tested, is it a common practice to put that build up on an ftp site or have some other way for internal access? The idea is that this machine makes the build, and we all go to it, but can make debug builds if we have to. How often should we make this kind of build? How is space managed? If we make nightly builds, should we keep around all the old builds, or start to ditch them after about a week or so? Is there anything else I'm not seeing here? I realize that this is a very large topic, and I'm just starting out. I couldn't find a duplicate of this question here, and if there's a book out there I should just get, please let me know. EDIT: I finally got it to work! Hudson is completely fantastic, and FxCop is showing that some features we thought were implemented were actually incomplete. We also had to change the installer type from Old-And-Busted vdproj to New Hotness WiX. Basically, for those who are paying attention, if you can run your build from the command line, then you can put it into hudson. Making the build run from the command line via MSBuild is a useful exercise in itself, because it forces your tools to be current.

    Read the article

  • Why you need to tag your build servers in TFS

    - by Martin Hinshelwood
    At SSW we use gated check-in for all of our projects. The benefits are based on the number of developers you have working on your project. Lets say you have 30 developers and each developer breaks the build once per month. That could mean that you have a broken build every day! Gated check-ins help, but they have a down side that manifests as queued builds and moaning developers. The way to combat this is to have more build servers, but with that comes complexity. Inevitably you will need to install components that you would expect to be installed on target computers, but how do you keep track of which build servers have which bits? What about a geographically diverse team? If you have a centrally controlled infrastructure you might have build servers in multiple regions and you don’t want teams in Sydney copying files from Beijing and vice a versa on a regular basis. So, what is the answer. Its Tags. You can add a set of Tags to your agents and then set which tags to look for in the build definition. Figure: Open up your Build Controller Manager Select “Build | Manage Build Controllers…” to get a list of all of your controllers and he build agents that are associated with them. Figure: the list of build agents and their controllers Each of these Agents might be subtly different. For example only one of these agents has FTP software installed. This software is required for only one of the many builds we have set up. My ethos for build servers is to keep them as clean as possible and not to install anything that is not absolutely necessary. For me that means anything that does not add a *.target file is suspect, and should really be under version control and called via the command line from there. So, some of the things you may install are: Silverlight 4 SDK Visual Studio 2010 Visual Studio 2008 WIX etc You should not install things that will not end up on the target users computer. For a website that means something different to a client than to a server, but I am sure you get the idea. One thing you can do to make things easier is to create a tag for each of the things that you install. that way developers can find the things they need. We may change to using a more generic tagging structure (Like “Web Application” or “WinForms Application”) if this gets too unwieldy, but for now the list of tags is limited. Figure: Tags associated with one of our build agents Once you have your Build Agents all tagged up ALL your builds will start to fail This is because the default setting for a build is to look for an Agent that exactly matches the tags for the build, and we have not added any yet. The quick way to fix this is to change the “Tag Comparison Operator” from “ExactMatch” to “MatchAtLease” to get your build immediately working. Figure: Tag Comparison Operator changes to MatchAtLeast to get builds to run. The next thing to do is look for specific tags. You just select from the list of available tags and the controller will make sure you get to a build agent that uses them. Figure: I want Silverlight, VS2010 and WIX, but do not care about Location. And there you go, you can now have build agents for different purposes and regions within the same environment. You can also use name filtering, so if you have a good Agent naming convention you can filter by that for regions. For example, your Agents might be “SYDVMAPTFSBP01” and “SYDVMAPTFSBP02” so a name filter of “SYD*” would target all of the Sydney build agents. Figure: Agent names can be used for filtering as well This flexibility will allow you to build better software by reducing the likelihood of not having a certain dependency on the target machines. Figure: Setting the name filter based on server location  Used in combination there is a lot of power here to coordinate tens of build servers for multiple projects across multiple regions so your developers get the most out of your environment. Technorati Tags: ALM,TFBS,TFS 2010,TFS Admin

    Read the article

  • 'pip install carbon' looks like it works, but pip disagrees afterward

    - by fennec
    I'm trying to use pip to install the package carbon, a package related to statistics collection. When I run pip install carbon, it looks like everything works. However, pip is unconvinced that the package is actually installed. (This ultimately causes trouble because I'm using Puppet, and have a rule to install carbon using pip, and when puppet asks pip "is this package installed?" it says "no" and it reinstalls it again.) How do I figure out what's preventing pip from recognizing the success of this installation? Here is the output of the regular install: root@statsd:/opt/graphite# pip install carbon Downloading/unpacking carbon Downloading carbon-0.9.9.tar.gz Running setup.py egg_info for package carbon package init file 'lib/twisted/plugins/__init__.py' not found (or not a regular file) Requirement already satisfied (use --upgrade to upgrade): twisted in /usr/local/lib/python2.7/dist-packages (from carbon) Requirement already satisfied (use --upgrade to upgrade): txamqp in /usr/local/lib/python2.7/dist-packages (from carbon) Requirement already satisfied (use --upgrade to upgrade): zope.interface in /usr/local/lib/python2.7/dist-packages (from twisted->carbon) Requirement already satisfied (use --upgrade to upgrade): distribute in /usr/local/lib/python2.7/dist-packages (from zope.interface->twisted->carbon) Installing collected packages: carbon Running setup.py install for carbon package init file 'lib/twisted/plugins/__init__.py' not found (or not a regular file) changing mode of build/scripts-2.7/validate-storage-schemas.py from 664 to 775 changing mode of build/scripts-2.7/carbon-aggregator.py from 664 to 775 changing mode of build/scripts-2.7/carbon-cache.py from 664 to 775 changing mode of build/scripts-2.7/carbon-relay.py from 664 to 775 changing mode of build/scripts-2.7/carbon-client.py from 664 to 775 changing mode of /opt/graphite/bin/validate-storage-schemas.py to 775 changing mode of /opt/graphite/bin/carbon-aggregator.py to 775 changing mode of /opt/graphite/bin/carbon-cache.py to 775 changing mode of /opt/graphite/bin/carbon-relay.py to 775 changing mode of /opt/graphite/bin/carbon-client.py to 775 Successfully installed carbon Cleaning up... root@statsd:/opt/graphite# pip freeze | grep carbon root@statsd: Here is the verbose version of the install: root@statsd:/opt/graphite# pip install carbon -v Downloading/unpacking carbon Using version 0.9.9 (newest of versions: 0.9.9, 0.9.9, 0.9.8, 0.9.7, 0.9.6, 0.9.5) Downloading carbon-0.9.9.tar.gz Running setup.py egg_info for package carbon running egg_info creating pip-egg-info/carbon.egg-info writing requirements to pip-egg-info/carbon.egg-info/requires.txt writing pip-egg-info/carbon.egg-info/PKG-INFO writing top-level names to pip-egg-info/carbon.egg-info/top_level.txt writing dependency_links to pip-egg-info/carbon.egg-info/dependency_links.txt writing manifest file 'pip-egg-info/carbon.egg-info/SOURCES.txt' warning: manifest_maker: standard file '-c' not found package init file 'lib/twisted/plugins/__init__.py' not found (or not a regular file) reading manifest file 'pip-egg-info/carbon.egg-info/SOURCES.txt' writing manifest file 'pip-egg-info/carbon.egg-info/SOURCES.txt' Requirement already satisfied (use --upgrade to upgrade): twisted in /usr/local/lib/python2.7/dist-packages (from carbon) Requirement already satisfied (use --upgrade to upgrade): txamqp in /usr/local/lib/python2.7/dist-packages (from carbon) Requirement already satisfied (use --upgrade to upgrade): zope.interface in /usr/local/lib/python2.7/dist-packages (from twisted->carbon) Requirement already satisfied (use --upgrade to upgrade): distribute in /usr/local/lib/python2.7/dist-packages (from zope.interface->twisted->carbon) Installing collected packages: carbon Running setup.py install for carbon running install running build running build_py creating build creating build/lib.linux-i686-2.7 creating build/lib.linux-i686-2.7/carbon copying lib/carbon/amqp_publisher.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/manhole.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/instrumentation.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/cache.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/management.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/relayrules.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/events.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/protocols.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/conf.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/rewrite.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/hashing.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/writer.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/client.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/util.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/service.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/amqp_listener.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/routers.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/storage.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/log.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/__init__.py -> build/lib.linux-i686-2.7/carbon copying lib/carbon/state.py -> build/lib.linux-i686-2.7/carbon creating build/lib.linux-i686-2.7/carbon/aggregator copying lib/carbon/aggregator/receiver.py -> build/lib.linux-i686-2.7/carbon/aggregator copying lib/carbon/aggregator/rules.py -> build/lib.linux-i686-2.7/carbon/aggregator copying lib/carbon/aggregator/buffers.py -> build/lib.linux-i686-2.7/carbon/aggregator copying lib/carbon/aggregator/__init__.py -> build/lib.linux-i686-2.7/carbon/aggregator package init file 'lib/twisted/plugins/__init__.py' not found (or not a regular file) creating build/lib.linux-i686-2.7/twisted creating build/lib.linux-i686-2.7/twisted/plugins copying lib/twisted/plugins/carbon_relay_plugin.py -> build/lib.linux-i686-2.7/twisted/plugins copying lib/twisted/plugins/carbon_aggregator_plugin.py -> build/lib.linux-i686-2.7/twisted/plugins copying lib/twisted/plugins/carbon_cache_plugin.py -> build/lib.linux-i686-2.7/twisted/plugins copying lib/carbon/amqp0-8.xml -> build/lib.linux-i686-2.7/carbon running build_scripts creating build/scripts-2.7 copying and adjusting bin/validate-storage-schemas.py -> build/scripts-2.7 copying and adjusting bin/carbon-aggregator.py -> build/scripts-2.7 copying and adjusting bin/carbon-cache.py -> build/scripts-2.7 copying and adjusting bin/carbon-relay.py -> build/scripts-2.7 copying and adjusting bin/carbon-client.py -> build/scripts-2.7 changing mode of build/scripts-2.7/validate-storage-schemas.py from 664 to 775 changing mode of build/scripts-2.7/carbon-aggregator.py from 664 to 775 changing mode of build/scripts-2.7/carbon-cache.py from 664 to 775 changing mode of build/scripts-2.7/carbon-relay.py from 664 to 775 changing mode of build/scripts-2.7/carbon-client.py from 664 to 775 running install_lib copying build/lib.linux-i686-2.7/carbon/amqp_publisher.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/manhole.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/amqp0-8.xml -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/instrumentation.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/cache.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/management.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/relayrules.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/events.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/protocols.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/conf.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/rewrite.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/hashing.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/writer.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/client.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/util.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/aggregator/receiver.py -> /opt/graphite/lib/carbon/aggregator copying build/lib.linux-i686-2.7/carbon/aggregator/rules.py -> /opt/graphite/lib/carbon/aggregator copying build/lib.linux-i686-2.7/carbon/aggregator/buffers.py -> /opt/graphite/lib/carbon/aggregator copying build/lib.linux-i686-2.7/carbon/aggregator/__init__.py -> /opt/graphite/lib/carbon/aggregator copying build/lib.linux-i686-2.7/carbon/service.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/amqp_listener.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/routers.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/storage.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/log.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/__init__.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/carbon/state.py -> /opt/graphite/lib/carbon copying build/lib.linux-i686-2.7/twisted/plugins/carbon_relay_plugin.py -> /opt/graphite/lib/twisted/plugins copying build/lib.linux-i686-2.7/twisted/plugins/carbon_aggregator_plugin.py -> /opt/graphite/lib/twisted/plugins copying build/lib.linux-i686-2.7/twisted/plugins/carbon_cache_plugin.py -> /opt/graphite/lib/twisted/plugins byte-compiling /opt/graphite/lib/carbon/amqp_publisher.py to amqp_publisher.pyc byte-compiling /opt/graphite/lib/carbon/manhole.py to manhole.pyc byte-compiling /opt/graphite/lib/carbon/instrumentation.py to instrumentation.pyc byte-compiling /opt/graphite/lib/carbon/cache.py to cache.pyc byte-compiling /opt/graphite/lib/carbon/management.py to management.pyc byte-compiling /opt/graphite/lib/carbon/relayrules.py to relayrules.pyc byte-compiling /opt/graphite/lib/carbon/events.py to events.pyc byte-compiling /opt/graphite/lib/carbon/protocols.py to protocols.pyc byte-compiling /opt/graphite/lib/carbon/conf.py to conf.pyc byte-compiling /opt/graphite/lib/carbon/rewrite.py to rewrite.pyc byte-compiling /opt/graphite/lib/carbon/hashing.py to hashing.pyc byte-compiling /opt/graphite/lib/carbon/writer.py to writer.pyc byte-compiling /opt/graphite/lib/carbon/client.py to client.pyc byte-compiling /opt/graphite/lib/carbon/util.py to util.pyc byte-compiling /opt/graphite/lib/carbon/aggregator/receiver.py to receiver.pyc byte-compiling /opt/graphite/lib/carbon/aggregator/rules.py to rules.pyc byte-compiling /opt/graphite/lib/carbon/aggregator/buffers.py to buffers.pyc byte-compiling /opt/graphite/lib/carbon/aggregator/__init__.py to __init__.pyc byte-compiling /opt/graphite/lib/carbon/service.py to service.pyc byte-compiling /opt/graphite/lib/carbon/amqp_listener.py to amqp_listener.pyc byte-compiling /opt/graphite/lib/carbon/routers.py to routers.pyc byte-compiling /opt/graphite/lib/carbon/storage.py to storage.pyc byte-compiling /opt/graphite/lib/carbon/log.py to log.pyc byte-compiling /opt/graphite/lib/carbon/__init__.py to __init__.pyc byte-compiling /opt/graphite/lib/carbon/state.py to state.pyc byte-compiling /opt/graphite/lib/twisted/plugins/carbon_relay_plugin.py to carbon_relay_plugin.pyc byte-compiling /opt/graphite/lib/twisted/plugins/carbon_aggregator_plugin.py to carbon_aggregator_plugin.pyc byte-compiling /opt/graphite/lib/twisted/plugins/carbon_cache_plugin.py to carbon_cache_plugin.pyc running install_data copying conf/storage-schemas.conf.example -> /opt/graphite/conf copying conf/rewrite-rules.conf.example -> /opt/graphite/conf copying conf/relay-rules.conf.example -> /opt/graphite/conf copying conf/carbon.amqp.conf.example -> /opt/graphite/conf copying conf/aggregation-rules.conf.example -> /opt/graphite/conf copying conf/carbon.conf.example -> /opt/graphite/conf running install_egg_info running egg_info creating lib/carbon.egg-info writing requirements to lib/carbon.egg-info/requires.txt writing lib/carbon.egg-info/PKG-INFO writing top-level names to lib/carbon.egg-info/top_level.txt writing dependency_links to lib/carbon.egg-info/dependency_links.txt writing manifest file 'lib/carbon.egg-info/SOURCES.txt' warning: manifest_maker: standard file '-c' not found reading manifest file 'lib/carbon.egg-info/SOURCES.txt' writing manifest file 'lib/carbon.egg-info/SOURCES.txt' removing '/opt/graphite/lib/carbon-0.9.9-py2.7.egg-info' (and everything under it) Copying lib/carbon.egg-info to /opt/graphite/lib/carbon-0.9.9-py2.7.egg-info running install_scripts copying build/scripts-2.7/validate-storage-schemas.py -> /opt/graphite/bin copying build/scripts-2.7/carbon-aggregator.py -> /opt/graphite/bin copying build/scripts-2.7/carbon-cache.py -> /opt/graphite/bin copying build/scripts-2.7/carbon-relay.py -> /opt/graphite/bin copying build/scripts-2.7/carbon-client.py -> /opt/graphite/bin changing mode of /opt/graphite/bin/validate-storage-schemas.py to 775 changing mode of /opt/graphite/bin/carbon-aggregator.py to 775 changing mode of /opt/graphite/bin/carbon-cache.py to 775 changing mode of /opt/graphite/bin/carbon-relay.py to 775 changing mode of /opt/graphite/bin/carbon-client.py to 775 writing list of installed files to '/tmp/pip-9LuJTF-record/install-record.txt' Successfully installed carbon Cleaning up... Removing temporary dir /opt/graphite/build... root@statsd:/opt/graphite# For reference, this is pip 1.0 from /usr/lib/python2.7/dist-packages (python 2.7)

    Read the article

  • C#: String Concatenation vs Format vs StringBuilder

    - by James Michael Hare
    I was looking through my groups’ C# coding standards the other day and there were a couple of legacy items in there that caught my eye.  They had been passed down from committee to committee so many times that no one even thought to second guess and try them for a long time.  It’s yet another example of how micro-optimizations can often get the best of us and cause us to write code that is not as maintainable as it could be for the sake of squeezing an extra ounce of performance out of our software. So the two standards in question were these, in paraphrase: Prefer StringBuilder or string.Format() to string concatenation. Prefer string.Equals() with case-insensitive option to string.ToUpper().Equals(). Now some of you may already know what my results are going to show, as these items have been compared before on many blogs, but I think it’s always worth repeating and trying these yourself.  So let’s dig in. The first test was a pretty standard one.  When concattenating strings, what is the best choice: StringBuilder, string concattenation, or string.Format()? So before we being I read in a number of iterations from the console and a length of each string to generate.  Then I generate that many random strings of the given length and an array to hold the results.  Why am I so keen to keep the results?  Because I want to be able to snapshot the memory and don’t want garbage collection to collect the strings, hence the array to keep hold of them.  I also didn’t want the random strings to be part of the allocation, so I pre-allocate them and the array up front before the snapshot.  So in the code snippets below: num – Number of iterations. strings – Array of randomly generated strings. results – Array to hold the results of the concatenation tests. timer – A System.Diagnostics.Stopwatch() instance to time code execution. start – Beginning memory size. stop – Ending memory size. after – Memory size after final GC. So first, let’s look at the concatenation loop: 1: // build num strings using concattenation. 2: for (int i = 0; i < num; i++) 3: { 4: results[i] = "This is test #" + i + " with a result of " + strings[i]; 5: } Pretty standard, right?  Next for string.Format(): 1: // build strings using string.Format() 2: for (int i = 0; i < num; i++) 3: { 4: results[i] = string.Format("This is test #{0} with a result of {1}", i, strings[i]); 5: }   Finally, StringBuilder: 1: // build strings using StringBuilder 2: for (int i = 0; i < num; i++) 3: { 4: var builder = new StringBuilder(); 5: builder.Append("This is test #"); 6: builder.Append(i); 7: builder.Append(" with a result of "); 8: builder.Append(strings[i]); 9: results[i] = builder.ToString(); 10: } So I take each of these loops, and time them by using a block like this: 1: // get the total amount of memory used, true tells it to run GC first. 2: start = System.GC.GetTotalMemory(true); 3:  4: // restart the timer 5: timer.Reset(); 6: timer.Start(); 7:  8: // *** code to time and measure goes here. *** 9:  10: // get the current amount of memory, stop the timer, then get memory after GC. 11: stop = System.GC.GetTotalMemory(false); 12: timer.Stop(); 13: other = System.GC.GetTotalMemory(true); So let’s look at what happens when I run each of these blocks through the timer and memory check at 500,000 iterations: 1: Operator + - Time: 547, Memory: 56104540/55595960 - 500000 2: string.Format() - Time: 749, Memory: 57295812/55595960 - 500000 3: StringBuilder - Time: 608, Memory: 55312888/55595960 – 500000   Egad!  string.Format brings up the rear and + triumphs, well, at least in terms of speed.  The concat burns more memory than StringBuilder but less than string.Format().  This shows two main things: StringBuilder is not always the panacea many think it is. The difference between any of the three is miniscule! The second point is extremely important!  You will often here people who will grasp at results and say, “look, operator + is 10% faster than StringBuilder so always use StringBuilder.”  Statements like this are a disservice and often misleading.  For example, if I had a good guess at what the size of the string would be, I could have preallocated my StringBuffer like so:   1: for (int i = 0; i < num; i++) 2: { 3: // pre-declare StringBuilder to have 100 char buffer. 4: var builder = new StringBuilder(100); 5: builder.Append("This is test #"); 6: builder.Append(i); 7: builder.Append(" with a result of "); 8: builder.Append(strings[i]); 9: results[i] = builder.ToString(); 10: }   Now let’s look at the times: 1: Operator + - Time: 551, Memory: 56104412/55595960 - 500000 2: string.Format() - Time: 753, Memory: 57296484/55595960 - 500000 3: StringBuilder - Time: 525, Memory: 59779156/55595960 - 500000   Whoa!  All of the sudden StringBuilder is back on top again!  But notice, it takes more memory now.  This makes perfect sense if you examine the IL behind the scenes.  Whenever you do a string concat (+) in your code, it examines the lengths of the arguments and creates a StringBuilder behind the scenes of the appropriate size for you. But even IF we know the approximate size of our StringBuilder, look how much less readable it is!  That’s why I feel you should always take into account both readability and performance.  After all, consider all these timings are over 500,000 iterations.   That’s at best  0.0004 ms difference per call which is neglidgable at best.  The key is to pick the best tool for the job.  What do I mean?  Consider these awesome words of wisdom: Concatenate (+) is best at concatenating.  StringBuilder is best when you need to building. Format is best at formatting. Totally Earth-shattering, right!  But if you consider it carefully, it actually has a lot of beauty in it’s simplicity.  Remember, there is no magic bullet.  If one of these always beat the others we’d only have one and not three choices. The fact is, the concattenation operator (+) has been optimized for speed and looks the cleanest for joining together a known set of strings in the simplest manner possible. StringBuilder, on the other hand, excels when you need to build a string of inderterminant length.  Use it in those times when you are looping till you hit a stop condition and building a result and it won’t steer you wrong. String.Format seems to be the looser from the stats, but consider which of these is more readable.  Yes, ignore the fact that you could do this with ToString() on a DateTime.  1: // build a date via concatenation 2: var date1 = (month < 10 ? string.Empty : "0") + month + '/' 3: + (day < 10 ? string.Empty : "0") + '/' + year; 4:  5: // build a date via string builder 6: var builder = new StringBuilder(10); 7: if (month < 10) builder.Append('0'); 8: builder.Append(month); 9: builder.Append('/'); 10: if (day < 10) builder.Append('0'); 11: builder.Append(day); 12: builder.Append('/'); 13: builder.Append(year); 14: var date2 = builder.ToString(); 15:  16: // build a date via string.Format 17: var date3 = string.Format("{0:00}/{1:00}/{2:0000}", month, day, year); 18:  So the strength in string.Format is that it makes constructing a formatted string easy to read.  Yes, it’s slower, but look at how much more elegant it is to do zero-padding and anything else string.Format does. So my lesson is, don’t look for the silver bullet!  Choose the best tool.  Micro-optimization almost always bites you in the end because you’re sacrificing readability for performance, which is almost exactly the wrong choice 90% of the time. I love the rules of optimization.  They’ve been stated before in many forms, but here’s how I always remember them: For Beginners: Do not optimize. For Experts: Do not optimize yet. It’s so true.  Most of the time on today’s modern hardware, a micro-second optimization at the sake of readability will net you nothing because it won’t be your bottleneck.  Code for readability, choose the best tool for the job which will usually be the most readable and maintainable as well.  Then, and only then, if you need that extra performance boost after profiling your code and exhausting all other options… then you can start to think about optimizing.

    Read the article

  • Is it still cheaper to build your own PC?

    - by Jeff Yates
    With many companies offering build-to-order PCs, where they can source components at bulk purchase prices, is there any value in building your own PC. Is it still a good option for everyone or is it only cost-effective for those building fringe equipment like high spec gaming platforms? Don't forget to factor in the time and effort you spend building and configuring the machine. I know that it is often worthwhile as it builds understanding of your machine, gets you exactly what you want, etc., but is it still good for your wallet or would you be better off paying someone else to do it and spend more time doing something else?

    Read the article

  • Too much memory consumed during TFS automated build

    - by Bernard Chen
    We're running TFS 2010 Standard Edition, and we've set up an automated build to run whenever someone checks in code. We run through all of the automated tests (built with MSTest) as part of the build. We've configured the build to run the tests as a 64-bit process, but the QTAgent.exe that runs the tests grows in memory while the tests are running. It is currently reaching 8GB for the ~650 tests we have, and the process has slowed significantly when we went from 450 tests to 650 tests. When we run all of the tests in the local development environment, memory seems to be freed at least with each TestClass and never exceeds a certain level. The process of running all tests has not increased significantly in the local development environment. Is there a way to configure the build service to free up memory with each Test or each TestClass? With the way things are currently running, the build process gets very slow when we start to run out of memory on the machine. Edit: I found the MSTest invocation in the build log and ran it manually and saw the same behavior of runaway memory. I removed the /publish, /publishbuild, /teamproject, /platform, and /flavor parameters from the invocation of MSTest, in case the test runner was holding onto results until the end, but the behavior didn't change. I ran the same command line on a dev box, separate from the build server, and the memory freed up frequently. It seems there must be something wrong/different about the build server that is causing it to behave different, but I'm stumped where to look. I've looked at qtagent.exe.config, mstest.exe.config, versions of both executables. What else might affect this?

    Read the article

  • Adobe Photoshop Vs Lightroom Vs Aperture

    - by Aditi
    Adobe Photoshop is the standard choice for photographers, graphic artists and Web designers. Adobe Photoshop Lightroom  & Apple’s Aperture are also in the same league but the usage is vastly different. Although Photoshop is most popular & widely used by photographers, but in many ways it’s less relevant to photographers than ever before. As Lightroom & Aperture is aimed squarely at photographers for photo-processing. With this write up we are going to help you choose what is right for you and why. Adobe Photoshop Adobe Photoshop is the most liked tool for the detailed photo editing & designing work. Photoshop provides great features for rollover and Image slicing. Adobe Photoshop includes comprehensive optimization features for producing the highest quality Web graphics with the smallest possible file sizes. You can also create startling animations with it. Designers & Editors know how important precise masking is, PhotoShop lets you do that with various detailing tools. Art history brush, contact sheets, and history palette are some of the smart features, which add to its viability. Download Whether you’re producing printed pages or moving images, you can work more efficiently and produce better results because of its smooth integration across other adobe applications. Buy supporting layer effects, it allows you to quickly add drop shadows, inner and outer glows, bevels, and embossing to layers. It also provides Seamless Web Graphics Workflow. Photoshop is hands-down the BEST for editing. Photoshop Cons: • Slower, less precise editing features in Bridge • Processing lots of images requires actions and can be slower than exporting images from Lightroom • Much slower with editing and processing a large number of images Aperture Apple Aperture is aimed at the professional photographer who shoots predominantly raw files. It helps them to manage their workflow and perform their initial Raw conversion in a better way. Aperture provides adjustment tools such as Histogram to modify color and white balance, but most of the editing of photos is left for Photoshop. It gives users the option of seeing their photographs laid out like slides or negatives on a light table. It boasts of – stars, color-coding and easy techniques for filtering and picking images. Aperture has moved forward few steps than Photoshop, but most of the editing work has been left for Photoshop as it features seamless Photoshop integration. Aperture Pros: Aperture is a step up from the iPhoto software that comes with every Mac, and fairly easy to learn. Adjustments are made in a logical order from top to bottom of the menu. You can store the images in a library or any folder you choose. Aperture also works really well with direct Canon files. It is just $79 if you buy it through Apple’s App Store Moving forward, it will run on the iPad, and possibly the iPhone – Adobe products like Lightroom and Photoshop may never offer these options It is much nicer and simpler user interface. Lightroom Lightroom does a smashing job of basic fixing and editing. It is more advanced tool for photographers. They can use it to have a startling photography effect. Light room has many advanced features, which makes it one of the best tools for photographers and far ahead of the other two. They are Nondestructive editing. Nothing is actually changed in an image until the photo is exported. Better controls over organizing your photos. Lightroom helps to gather a group of photos to use in a slideshow. Lightroom has larger Compare and Survey views of images. Quickly customizable interface. Simple keystrokes allow you to perform different All Lightroom controls are kept available in panels right next to the photos. Always-available History palette, it doesn’t go when you close lightroom. You gain more colors to work with compared to Photoshop and with more precise control. Local control, or adjusting small parts of a photo without affecting anything else, has long been an important part of photography. In Lightroom 2, you can darken, lighten, and affect color and change sharpness and other aspects of specific areas in the photo simply by brushing your cursor across the areas. Photoshop has far more power in its Cloning and Healing Brush tools than Lightroom, but Lightroom offers simple cloning and healing that’s nondestructive. Lightroom supports the RAW formats of more cameras than Aperture. Lightroom provides the option of storing images outside the application in the file system. It costs less than photoshop. Download Why PhotoShop is advanced than Lightroom? There are countless image processing plug-ins on the market for doing specialized processing in Photoshop. For example, if your image needs sophisticated noise reduction, you can use the Noiseware plug-in with Photoshop to do a much better job or noise removal than Lightroom can do. Lightroom’s advantages over Aperture 3 Will always have better integration with Photoshop. Lightroom is backed by bigger and more active user community (So abundant availability for tutorials, etc.) Better noise reduction tool. Especially for photographers the Lens-distortion correction tool  is perfect Lightroom Cons: • Have to Import images to work on them • Slows down with over 10,000 images in the catalog • For processing just one or two images this is a slower workflow Photoshop Pros: • ACR has the same RAW processing controls as Lightroom • ACR Histogram is specialized to the chosen color space (Lightroom is locked into ProPhoto RGB color space with an sRGB tone curve) • Don’t have to Import images to open in Bridge or ACR • Ability to customize processing of RAW images with Photoshop Actions Pricing and Availability Get LightRoomGet PhotoShop Latest version Of Photoshop can be purchased from Adobe store and Adobe authorized reseller and it costs US$999. Latest version of Aperture can be bought for US$199 from Apple Online store or Mac App Store. You can buy latest version of LightRoom from Adobe Store or Adobe Authorized reseller for US$299. Related posts:Adobe Photoshop CS5 vs Photoshop CS5 extended Web based Alternatives to Photoshop 10 Free Alternatives for Adobe Photoshop Software

    Read the article

  • Building InstallShield based Installers using Team Build 2010

    - by jehan
    Last few weeks, I have been working on Application Packaging stuff using all the widely used tools like InstallShield, WISE, WiX and Visual Studio Installer. So, I thought it would be good to post about how to Build the Installers developed using these tools with Team Build 2010. This post will focus on how to build the InstallShield generated packages using Team Build 2010. For the release of VS2010, Microsoft has partnered with Flexera who are the makers of InstallShield to create InstallShield Limited Edition, especially for the customers of Visual Studio. First Microsoft planned to release WiX (Windows Installer Xml) with VS2010, but later Microsoft dropped  WiX from VS2010 due to reasons which are best known to them and partnered with InstallShield for Limited Edition. It disappointed lot of people because InstallShield Limited Edition provides only few features of InstallShield and it may not feasable to build complex installer packages using this and it also requires License, where as WiX is an open source with no license costs and it has proved efficient in building most complex packages. Only the last three features are available in InstallShield Limited Edition from the total features offered by InstallShield as shown in below list.                                                                                            Feature Limited Edition for Visual Studio 2010 Standalone Build System Maintain a clean build machine by using only the part of InstallShield that compiles the installations. InstallShield Best Practices Validation Suite Avoid common installation issues. Try and Die Functionality RCreate a fully functional trial version of your product. InstallShield Repackager Create Windows Installer setups from any legacy installation. Multilingual Support Present installation text in up to 35 languages. Microsoft App-V™ Support Deploy your applications as App-V virtual packages that run without conflict. Industry-Standard InstallScript Achieve maximum flexibility in your installations. Dialog Editor Modify the layout of existing end-user dialogs, create new custom dialogs, and more. Patch Creation Build updates and patches for your products. Setup Prerequisite Editor Easily control prerequisite restart behavior and source locations. String Editor View Control the localizable text strings displayed at run time with this spreadsheet-like table. Text File Changes View Configure search-and-replace actions for content in text files to be modified at run time. Virtual Machine Detection Block your installations from running on virtual machines. Unicode Support Improve multi-language installation development. Support for 64-Bit COM Extraction Extract COM data from a 64-bit COM server. Windows Installer Installation Chaining Add MSI packages to your main installation and chain them together. XML Support Save time by quickly testing XML configuration changes to installation projects. Billboard Support for Custom Branding Display Adobe Flash billboards and other graphic files during the install process. SaaS Support (IIS 7 and SSL Technologies) Easily deploy Windows-based Web applications. Project Assistant Jumpstart a project by using a simplified set of views. Support for Digital Signatures Save time by digitally signing all your files at build time. Easily Run Custom Actions Schedule a custom action to run at precisely the right moment in your installation. Installation Prerequisites Check for and install prerequisites before your installation is executed. To create a InstallShield project in Visual Studio and Build it using Team Build 2010, first you have to add the InstallShield Project template  to your Solution file. If you want to use InstallShield Limited edition you can add it from FileàNewà project àother Project Types àSetup and Deploymentà InstallShield LE and if you are using other versions of InstallShield, then you have to add it from  from FileàNewà project àInstallShield Projects. Here, I’m using  InstallShield 2011 Premier edition as I already have it Installed. I have created a simple package for TailSpin Application which has a Feature called Web, few components and a IIS Web Site for  TailSpin application.   Before started working on this, I thought I may need to build the package by calling invoke process activity in build process template or have to create a new custom activity. But, it got build without any changes to build process template. But, it was failing with below error message. C:\Program Files (x86)\MSBuild\InstallShield\2011\InstallShield.targets (68): The "InstallShield.Tasks.InstallShield" task could not be loaded from the assembly C:\Program Files (x86)\MSBuild\InstallShield\2010Limited\InstallShield.Tasks.dll. Could not load file or assembly 'file:///C:\Program Files(x86)\MSBuild\InstallShield\2011\InstallShield.Tasks.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format. Confirm that the <UsingTask> declaration is correct, that the assembly and all its dependencies are available, and that the task contains a public class that implements Microsoft.Build.Framework.ITask. This error is due to 64-bit build machine which I’m using. This issue will be replicable if you are queuing a build on a 64-bit build machine. To avoid this you have to ensure that you configured the build definition for your InstallShield project to load the InstallShield.Tasks.dll file (which is a 32-bit file); otherwise, you will encounter this build error informing you that the InstallShield.Tasks.dll file could not be loaded. To select the 32-bit version of MSBuild, click the Process tab of your build definition in Team Explorer. Then, under the Advanced node, find the MSBuild Platform setting, and select x86. Note that if you are using a 32-bit build machine, you can select either Auto or x86 for the MSBuild Platform setting.  Once I did above changes, the build got successful.

    Read the article

  • JDK8 New Build Infrastructure

    - by kto
    I unintentionally posted this before I verified everything, so once I have verified it all works, I'll updated this post. But this is what should work... Most Interesting Builder in the World: "I don't always build the jdk, but when I do, I prefer The New JDK8 Build Infrastructure. Stay built, my friends." So the new Build Infrastructure changes have been integrated into the jdk8/build forest along side the older Makefiles (newer in makefiles/ and older ones in make/). The default is still the older makefiles. Instructions can be found in the Build-Infra Project User Guide. The Build-Infra project's goal is to create the fastest build possible and correct many of the build issues we have been carrying around for years. I cannot take credit for much of this work, and wish to recognize the people who do so much work on this (and will probably still do more), see the New Build Infrastructure Changeset for a list of these talented and hard working JDK engineers. A big "THANK YOU" from me. Of course, every OS and system is different, and the focus has been on Linux X64 to start, Ubuntu 11.10 X64 in particular. So there are at least a base set of system packages you need. On Ubuntu 11.10 X64, you should run the following after getting into a root permissions situation (e.g. have run "sudo bash"): apt-get install aptitude aptitude update aptitude install mercurial openjdk-7-jdk rpm ssh expect tcsh csh ksh gawk g++ build-essential lesstif2-dev Then get the jdk8/build sources: hg clone http://hg.openjdk.java.net/jdk8/build jdk8-build cd jdk8-build sh ./get_source.sh Then do your build: cd common/makefiles bash ../autoconf/configure make We still have lots to do, but this is a tremendous start. -kto

    Read the article

  • How to not increment the build.number in Ant?

    - by dacracot
    I have many targets in my build.xml for Ant. Generally I am running two via a shell script, one to construct the application and one for cleaning up. The shell script checks the exit status of the construction to see if it should clean up or leave the clutter behind so I can determine what went wrong and fix it. So went all is going well, the majority of the time, Ant is executed once for construction and once for clean up. This results in my build.number being incremented for each execution. So in steady state, my build.number increments by 2. How can a tell Ant to not increment the build.number? I would do this for clean up as I haven't built anything. I know the obvious answer of creating a separate script for clean up only, but I'd rather keep the entire build.xml in one file.

    Read the article

  • VS 2010 SP1 and SQL CE

    - by ScottGu
    Last month we released the Beta of VS 2010 Service Pack 1 (SP1).  You can learn more about the VS 2010 SP1 Beta from Jason Zander’s two blog posts about it, and from Scott Hanselman’s blog post that covers some of the new capabilities enabled with it.   You can download and install the VS 2010 SP1 Beta here. Last week I blogged about the new Visual Studio support for IIS Express that we are adding with VS 2010 SP1. In today’s post I’m going to talk about the new VS 2010 SP1 tooling support for SQL CE, and walkthrough some of the cool scenarios it enables.  SQL CE – What is it and why should you care? SQL CE is a free, embedded, database engine that enables easy database storage. No Database Installation Required SQL CE does not require you to run a setup or install a database server in order to use it.  You can simply copy the SQL CE binaries into the \bin directory of your ASP.NET application, and then your web application can use it as a database engine.  No setup or extra security permissions are required for it to run. You do not need to have an administrator account on the machine. Just copy your web application onto any server and it will work. This is true even of medium-trust applications running in a web hosting environment. SQL CE runs in-memory within your ASP.NET application and will start-up when you first access a SQL CE database, and will automatically shutdown when your application is unloaded.  SQL CE databases are stored as files that live within the \App_Data folder of your ASP.NET Applications. Works with Existing Data APIs SQL CE 4 works with existing .NET-based data APIs, and supports a SQL Server compatible query syntax.  This means you can use existing data APIs like ADO.NET, as well as use higher-level ORMs like Entity Framework and NHibernate with SQL CE.  This enables you to use the same data programming skills and data APIs you know today. Supports Development, Testing and Production Scenarios SQL CE can be used for development scenarios, testing scenarios, and light production usage scenarios.  With the SQL CE 4 release we’ve done the engineering work to ensure that SQL CE won’t crash or deadlock when used in a multi-threaded server scenario (like ASP.NET).  This is a big change from previous releases of SQL CE – which were designed for client-only scenarios and which explicitly blocked running in web-server environments.  Starting with SQL CE 4 you can use it in a web-server as well. There are no license restrictions with SQL CE.  It is also totally free. Easy Migration to SQL Server SQL CE is an embedded database – which makes it ideal for development, testing, and light-usage scenarios.  For high-volume sites and applications you’ll probably want to migrate your database to use SQL Server Express (which is free), SQL Server or SQL Azure.  These servers enable much better scalability, more development features (including features like Stored Procedures – which aren’t supported with SQL CE), as well as more advanced data management capabilities. We’ll ship migration tools that enable you to optionally take SQL CE databases and easily upgrade them to use SQL Server Express, SQL Server, or SQL Azure.  You will not need to change your code when upgrading a SQL CE database to SQL Server or SQL Azure.  Our goal is to enable you to be able to simply change the database connection string in your web.config file and have your application just work. New Tooling Support for SQL CE in VS 2010 SP1 VS 2010 SP1 includes much improved tooling support for SQL CE, and adds support for using SQL CE within ASP.NET projects for the first time.  With VS 2010 SP1 you can now: Create new SQL CE Databases Edit and Modify SQL CE Database Schema and Indexes Populate SQL CE Databases within Data Use the Entity Framework (EF) designer to create model layers against SQL CE databases Use EF Code First to define model layers in code, then create a SQL CE database from them, and optionally edit the DB with VS Deploy SQL CE databases to remote servers using Web Deploy and optionally convert them to full SQL Server databases You can take advantage of all of the above features from within both ASP.NET Web Forms and ASP.NET MVC based projects. Download You can enable SQL CE tooling support within VS 2010 by first installing VS 2010 SP1 (beta). Once SP1 is installed, you’ll also then need to install the SQL CE Tools for Visual Studio download.  This is a separate download that enables the SQL CE tooling support for VS 2010 SP1. Walkthrough of Two Scenarios In this blog post I’m going to walkthrough how you can take advantage of SQL CE and VS 2010 SP1 using both an ASP.NET Web Forms and an ASP.NET MVC based application. Specifically, we’ll walkthrough: How to create a SQL CE database using VS 2010 SP1, then use the EF4 visual designers in Visual Studio to construct a model layer from it, and then display and edit the data using an ASP.NET GridView control. How to use an EF Code First approach to define a model layer using POCO classes and then have EF Code-First “auto-create” a SQL CE database for us based on our model classes.  We’ll then look at how we can use the new VS 2010 SP1 support for SQL CE to inspect the database that was created, populate it with data, and later make schema changes to it.  We’ll do all this within the context of an ASP.NET MVC based application. You can follow the two walkthroughs below on your own machine by installing VS 2010 SP1 (beta) and then installing the SQL CE Tools for Visual Studio download (which is a separate download that enables SQL CE tooling support for VS 2010 SP1). Walkthrough 1: Create a SQL CE Database, Create EF Model Classes, Edit the Data with a GridView This first walkthrough will demonstrate how to create and define a SQL CE database within an ASP.NET Web Form application.  We’ll then build an EF model layer for it and use that model layer to enable data editing scenarios with an <asp:GridView> control. Step 1: Create a new ASP.NET Web Forms Project We’ll begin by using the File->New Project menu command within Visual Studio to create a new ASP.NET Web Forms project.  We’ll use the “ASP.NET Web Application” project template option so that it has a default UI skin implemented: Step 2: Create a SQL CE Database Right click on the “App_Data” folder within the created project and choose the “Add->New Item” menu command: This will bring up the “Add Item” dialog box.  Select the “SQL Server Compact 4.0 Local Database” item (new in VS 2010 SP1) and name the database file to create “Store.sdf”: Note that SQL CE database files have a .sdf filename extension. Place them within the /App_Data folder of your ASP.NET application to enable easy deployment. When we clicked the “Add” button above a Store.sdf file was added to our project: Step 3: Adding a “Products” Table Double-clicking the “Store.sdf” database file will open it up within the Server Explorer tab.  Since it is a new database there are no tables within it: Right click on the “Tables” icon and choose the “Create Table” menu command to create a new database table.  We’ll name the new table “Products” and add 4 columns to it.  We’ll mark the first column as a primary key (and make it an identify column so that its value will automatically increment with each new row): When we click “ok” our new Products table will be created in the SQL CE database. Step 4: Populate with Data Once our Products table is created it will show up within the Server Explorer.  We can right-click it and choose the “Show Table Data” menu command to edit its data: Let’s add a few sample rows of data to it: Step 5: Create an EF Model Layer We have a SQL CE database with some data in it – let’s now create an EF Model Layer that will provide a way for us to easily query and update data within it. Let’s right-click on our project and choose the “Add->New Item” menu command.  This will bring up the “Add New Item” dialog – select the “ADO.NET Entity Data Model” item within it and name it “Store.edmx” This will add a new Store.edmx item to our solution explorer and launch a wizard that allows us to quickly create an EF model: Select the “Generate From Database” option above and click next.  Choose to use the Store.sdf SQL CE database we just created and then click next again.  The wizard will then ask you what database objects you want to import into your model.  Let’s choose to import the “Products” table we created earlier: When we click the “Finish” button Visual Studio will open up the EF designer.  It will have a Product entity already on it that maps to the “Products” table within our SQL CE database: The VS 2010 SP1 EF designer works exactly the same with SQL CE as it does already with SQL Server and SQL Express.  The Product entity above will be persisted as a class (called “Product”) that we can programmatically work against within our ASP.NET application. Step 6: Compile the Project Before using your model layer you’ll need to build your project.  Do a Ctrl+Shift+B to compile the project, or use the Build->Build Solution menu command. Step 7: Create a Page that Uses our EF Model Layer Let’s now create a simple ASP.NET Web Form that contains a GridView control that we can use to display and edit the our Products data (via the EF Model Layer we just created). Right-click on the project and choose the Add->New Item command.  Select the “Web Form from Master Page” item template, and name the page you create “Products.aspx”.  Base the master page on the “Site.Master” template that is in the root of the project. Add an <h2>Products</h2> heading the new Page, and add an <asp:gridview> control within it: Then click the “Design” tab to switch into design-view. Select the GridView control, and then click the top-right corner to display the GridView’s “Smart Tasks” UI: Choose the “New data source…” drop down option above.  This will bring up the below dialog which allows you to pick your Data Source type: Select the “Entity” data source option – which will allow us to easily connect our GridView to the EF model layer we created earlier.  This will bring up another dialog that allows us to pick our model layer: Select the “StoreEntities” option in the dropdown – which is the EF model layer we created earlier.  Then click next – which will allow us to pick which entity within it we want to bind to: Select the “Products” entity in the above dialog – which indicates that we want to bind against the “Product” entity class we defined earlier.  Then click the “Enable automatic updates” checkbox to ensure that we can both query and update Products.  When you click “Finish” VS will wire-up an <asp:EntityDataSource> to your <asp:GridView> control: The last two steps we’ll do will be to click the “Enable Editing” checkbox on the Grid (which will cause the Grid to display an “Edit” link on each row) and (optionally) use the Auto Format dialog to pick a UI template for the Grid. Step 8: Run the Application Let’s now run our application and browse to the /Products.aspx page that contains our GridView.  When we do so we’ll see a Grid UI of the Products within our SQL CE database. Clicking the “Edit” link for any of the rows will allow us to edit their values: When we click “Update” the GridView will post back the values, persist them through our EF Model Layer, and ultimately save them within our SQL CE database. Learn More about using EF with ASP.NET Web Forms Read this tutorial series on the http://asp.net site to learn more about how to use EF with ASP.NET Web Forms.  The tutorial series uses SQL Express as the database – but the nice thing is that all of the same steps/concepts can also now also be done with SQL CE.   Walkthrough 2: Using EF Code-First with SQL CE and ASP.NET MVC 3 We used a database-first approach with the sample above – where we first created the database, and then used the EF designer to create model classes from the database.  In addition to supporting a designer-based development workflow, EF also enables a more code-centric option which we call “code first development”.  Code-First Development enables a pretty sweet development workflow.  It enables you to: Define your model objects by simply writing “plain old classes” with no base classes or visual designer required Use a “convention over configuration” approach that enables database persistence without explicitly configuring anything Optionally override the convention-based persistence and use a fluent code API to fully customize the persistence mapping Optionally auto-create a database based on the model classes you define – allowing you to start from code first I’ve done several blog posts about EF Code First in the past – I really think it is great.  The good news is that it also works very well with SQL CE. The combination of SQL CE, EF Code First, and the new VS tooling support for SQL CE, enables a pretty nice workflow.  Below is a simple example of how you can use them to build a simple ASP.NET MVC 3 application. Step 1: Create a new ASP.NET MVC 3 Project We’ll begin by using the File->New Project menu command within Visual Studio to create a new ASP.NET MVC 3 project.  We’ll use the “Internet Project” template so that it has a default UI skin implemented: Step 2: Use NuGet to Install EFCodeFirst Next we’ll use the NuGet package manager (automatically installed by ASP.NET MVC 3) to add the EFCodeFirst library to our project.  We’ll use the Package Manager command shell to do this.  Bring up the package manager console within Visual Studio by selecting the View->Other Windows->Package Manager Console menu command.  Then type: install-package EFCodeFirst within the package manager console to download the EFCodeFirst library and have it be added to our project: When we enter the above command, the EFCodeFirst library will be downloaded and added to our application: Step 3: Build Some Model Classes Using a “code first” based development workflow, we will create our model classes first (even before we have a database).  We create these model classes by writing code. For this sample, we will right click on the “Models” folder of our project and add the below three classes to our project: The “Dinner” and “RSVP” model classes above are “plain old CLR objects” (aka POCO).  They do not need to derive from any base classes or implement any interfaces, and the properties they expose are standard .NET data-types.  No data persistence attributes or data code has been added to them.   The “NerdDinners” class derives from the DbContext class (which is supplied by EFCodeFirst) and handles the retrieval/persistence of our Dinner and RSVP instances from a database. Step 4: Listing Dinners We’ve written all of the code necessary to implement our model layer for this simple project.  Let’s now expose and implement the URL: /Dinners/Upcoming within our project.  We’ll use it to list upcoming dinners that happen in the future. We’ll do this by right-clicking on our “Controllers” folder and select the “Add->Controller” menu command.  We’ll name the Controller we want to create “DinnersController”.  We’ll then implement an “Upcoming” action method within it that lists upcoming dinners using our model layer above.  We will use a LINQ query to retrieve the data and pass it to a View to render with the code below: We’ll then right-click within our Upcoming method and choose the “Add-View” menu command to create an “Upcoming” view template that displays our dinners.  We’ll use the “empty” template option within the “Add View” dialog and write the below view template using Razor: Step 4: Configure our Project to use a SQL CE Database We have finished writing all of our code – our last step will be to configure a database connection-string to use. We will point our NerdDinners model class to a SQL CE database by adding the below <connectionString> to the web.config file at the top of our project: EF Code First uses a default convention where context classes will look for a connection-string that matches the DbContext class name.  Because we created a “NerdDinners” class earlier, we’ve also named our connectionstring “NerdDinners”.  Above we are configuring our connection-string to use SQL CE as the database, and telling it that our SQL CE database file will live within the \App_Data directory of our ASP.NET project. Step 5: Running our Application Now that we’ve built our application, let’s run it! We’ll browse to the /Dinners/Upcoming URL – doing so will display an empty list of upcoming dinners: You might ask – but where did it query to get the dinners from? We didn’t explicitly create a database?!? One of the cool features that EF Code-First supports is the ability to automatically create a database (based on the schema of our model classes) when the database we point it at doesn’t exist.  Above we configured  EF Code-First to point at a SQL CE database in the \App_Data\ directory of our project.  When we ran our application, EF Code-First saw that the SQL CE database didn’t exist and automatically created it for us. Step 6: Using VS 2010 SP1 to Explore our newly created SQL CE Database Click the “Show all Files” icon within the Solution Explorer and you’ll see the “NerdDinners.sdf” SQL CE database file that was automatically created for us by EF code-first within the \App_Data\ folder: We can optionally right-click on the file and “Include in Project" to add it to our solution: We can also double-click the file (regardless of whether it is added to the project) and VS 2010 SP1 will open it as a database we can edit within the “Server Explorer” tab of the IDE. Below is the view we get when we double-click our NerdDinners.sdf SQL CE file.  We can drill in to see the schema of the Dinners and RSVPs tables in the tree explorer.  Notice how two tables - Dinners and RSVPs – were automatically created for us within our SQL CE database.  This was done by EF Code First when we accessed the NerdDinners class by running our application above: We can right-click on a Table and use the “Show Table Data” command to enter some upcoming dinners in our database: We’ll use the built-in editor that VS 2010 SP1 supports to populate our table data below: And now when we hit “refresh” on the /Dinners/Upcoming URL within our browser we’ll see some upcoming dinners show up: Step 7: Changing our Model and Database Schema Let’s now modify the schema of our model layer and database, and walkthrough one way that the new VS 2010 SP1 Tooling support for SQL CE can make this easier.  With EF Code-First you typically start making database changes by modifying the model classes.  For example, let’s add an additional string property called “UrlLink” to our “Dinner” class.  We’ll use this to point to a link for more information about the event: Now when we re-run our project, and visit the /Dinners/Upcoming URL we’ll see an error thrown: We are seeing this error because EF Code-First automatically created our database, and by default when it does this it adds a table that helps tracks whether the schema of our database is in sync with our model classes.  EF Code-First helpfully throws an error when they become out of sync – making it easier to track down issues at development time that you might otherwise only find (via obscure errors) at runtime.  Note that if you do not want this feature you can turn it off by changing the default conventions of your DbContext class (in this case our NerdDinners class) to not track the schema version. Our model classes and database schema are out of sync in the above example – so how do we fix this?  There are two approaches you can use today: Delete the database and have EF Code First automatically re-create the database based on the new model class schema (losing the data within the existing DB) Modify the schema of the existing database to make it in sync with the model classes (keeping/migrating the data within the existing DB) There are a couple of ways you can do the second approach above.  Below I’m going to show how you can take advantage of the new VS 2010 SP1 Tooling support for SQL CE to use a database schema tool to modify our database structure.  We are also going to be supporting a “migrations” feature with EF in the future that will allow you to automate/script database schema migrations programmatically. Step 8: Modify our SQL CE Database Schema using VS 2010 SP1 The new SQL CE Tooling support within VS 2010 SP1 makes it easy to modify the schema of our existing SQL CE database.  To do this we’ll right-click on our “Dinners” table and choose the “Edit Table Schema” command: This will bring up the below “Edit Table” dialog.  We can rename, change or delete any of the existing columns in our table, or click at the bottom of the column listing and type to add a new column.  Below I’ve added a new “UrlLink” column of type “nvarchar” (since our property is a string): When we click ok our database will be updated to have the new column and our schema will now match our model classes. Because we are manually modifying our database schema, there is one additional step we need to take to let EF Code-First know that the database schema is in sync with our model classes.  As i mentioned earlier, when a database is automatically created by EF Code-First it adds a “EdmMetadata” table to the database to track schema versions (and hash our model classes against them to detect mismatches between our model classes and the database schema): Since we are manually updating and maintaining our database schema, we don’t need this table – and can just delete it: This will leave us with just the two tables that correspond to our model classes: And now when we re-run our /Dinners/Upcoming URL it will display the dinners correctly: One last touch we could do would be to update our view to check for the new UrlLink property and render a <a> link to it if an event has one: And now when we refresh our /Dinners/Upcoming we will see hyperlinks for the events that have a UrlLink stored in the database: Summary SQL CE provides a free, embedded, database engine that you can use to easily enable database storage.  With SQL CE 4 you can now take advantage of it within ASP.NET projects and applications (both Web Forms and MVC). VS 2010 SP1 provides tooling support that enables you to easily create, edit and modify SQL CE databases – as well as use the standard EF designer against them.  This allows you to re-use your existing skills and data knowledge while taking advantage of an embedded database option.  This is useful both for small applications (where you don’t need the scalability of a full SQL Server), as well as for development and testing scenarios – where you want to be able to rapidly develop/test your application without having a full database instance.  SQL CE makes it easy to later migrate your data to a full SQL Server or SQL Azure instance if you want to – without having to change any code in your application.  All we would need to change in the above two scenarios is the <connectionString> value within the web.config file in order to have our code run against a full SQL Server.  This provides the flexibility to scale up your application starting from a small embedded database solution as needed. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

    Read the article

  • What are "build-essential" & "build-dep"?

    - by Adam Siddhi
    I am researching how to install Ruby 1.9.1 in Xubuntu 10.04 and I came across the command build-essential and build-dep multiple times. Sometimes it is followed by packages and sometimes it is both preceded and post-ceded by packages. The 2 examples I am looking at are: sudo apt-get install build-essential zlib1g zlib1g-dev zlibc libruby1.9 libxml2 libxml2-dev libxslt-dev sudo apt-get build-dep ruby1.9 and sudo apt-get install ruby irb ri rdoc ruby1.8-dev libzlib-ruby libyaml-ruby libreadline-ruby libncurses-ruby libcurses-ruby libruby libruby-extras libfcgi-ruby1.8 build-essential libopenssl-ruby libdbm-ruby libdbi-ruby libdbd-sqlite3-ruby sqlite3 libsqlite3-dev libsqlite3-ruby libxml-ruby libxml2-dev

    Read the article

  • Best build dir location to use in Xcode

    - by neoneye
    I'm consolidating my Xcode/TextMate setup and is interested in where you put your build dir. Some years ago I started out having the build dir in the same dir as my xcodeproj file. However it became a mess when my project became a multi project with a applications and frameworks and tests, so I started using ../build as the build dir, so that all the sub projects used the same dir. However Spotlight is indexing this build dir and TextMate's global find is unusable when there is a build dir in the project. I'm thinking either using ~/.build or /build as Xcode's build dir. What build dir do you use and why?

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >